Comments 497

Re: Pokémon Company Considers Using Government ID To Tackle TCG Scalping

hypercoyote

@SteveDaSteve Most people don't want to accept that this situation is good for their business and it's not necessarily in their best interest to fix it right now. A lot of people think printing more cards = making more money, but sometimes the hype that shortages generate drives even more profits in other areas of their business.

Re: Pokémon Company Considers Using Government ID To Tackle TCG Scalping

hypercoyote

@Pillowpants @solarwolf07
Might as well just answer both in one post.

I have to be real with you and say that waiting 2hrs in-person for such a high-demand product is a laughably small amount of time. I've known some people to camp overnight and still miss out. If you think 2hrs is a long time to wait, you are in for some heartbreak down the road. When you know a product is in high-demand, you have to expect it's not going to be easy to get and if you don't get it, it's not someone else's fault, you were just late to the game.

I've been collecting for YEARS. Back in 2000, I had to camp out in the store for 6hrs when the PS2 came out because stores were only getting a handful of stock and people were upselling the systems even back then. Supply and demand is nothing new to the world. When a product is in high demand and the manufacturer doesn't increase supply to meet it, there will always be people who take advantage of the situation to make money. That's just life and you just have to know what you're getting into. Is it sad that it has to be this way for some cards or whatever? Absolutely. But it's better that it's something we don't need rather than something we do need, like food.

The real problem I see is a two-fold issue, with the use bots to hammer online sites and online sites terribly handling product releases. Most of the time, the people considered "scalpers" aren't causing the problem. The real problem is organized automated systems allowing a small number of people to buy THOUSANDS of a product. A person walking out of the store with 3 ETBs they plan to sell is a drop in the bucket compared to that. I've found that buying in person has been a much smoother and easier experience compared to chasing online alert accounts and fighting broken online checkouts. Investing a few hours of my time to stand outside a store is way better than the FOMO of online buying.

To close the essay, it's most likely a much smaller number of people creating the scalping problems than people realize, but regardless of the number, complaining and hating scalpers isn't going to change anything. People need to be writing real complaints directed at the retailers who don't care how miserable the experience is for their online buyers since they are making the same amount of money whether it goes to bots or real buyers. And those retailers are most likely not reading comments on Twitter or NintendoLife.

Re: Pokémon Company Considers Using Government ID To Tackle TCG Scalping

hypercoyote

@kfflscnt Yeah, after I typed that, I was thinking it through more. There's actually a group that hits all the major cities around me and I guess they share the profits within the group. One of the people claiming they needed the money was in that group. So maybe with that kind of coverage, they turn a good profit. If the local jobs aren't paying well or just not available at all, then I guess it would truly be their only option, but man would I hate living a life where my income was entirely dependent on snagging product and upselling it to other people.

Re: Pokémon Company Considers Using Government ID To Tackle TCG Scalping

hypercoyote

@MTMike87 Speaking for the US, it's because some people are using this as income. I heard one person trying to tell people it was their only way to pay the bills. I'm like 20% sympathetic because I do understand times are hard for a lot of people in the US, but 80% of me is like, if you have the gas money and time to run around all the places and buy up all the stock, I feel like you could also just work a job. They aren't picking up that much at each stop, so they can't be making that much money off of it.

Other people I've heard just rip packs and go sell them at card shows. I'm just shaking my head listening to them rattle off card prices and what they pulled, but I bet they couldn't tell me a single thing about the actual Pokemon series. It really is an unhealthy market here for mixed reasons, but mostly it just boils down to greed I think.

Re: Pokémon Pokopia Limited-Time Special Event Announced - "More Spores For Hoppip"

hypercoyote

@LinktotheFuture A person may not be "afraid" of missing out, but if you're like me, if I feel like content is being intentionally held hostage through events, it makes me feel a bit robbed of the experience. So FOMO is a marketing tactic to prey on people's fears, but even for people who aren't sucked into it, it detracts from their experience by what they are missing.

Re: Fans Fight Back Against Nintendo Switch 2 Scalpers

hypercoyote

@HRdepartment I mean, I understand the frustration. But price gouging has been around as long as commerce has been. Like some others said, you can't gouge people who won't buy, so the only real solution is for people to stop buying this stuff on the second-market. That and retailers taking more responsibility to limit purchases.

Re: Fans Fight Back Against Nintendo Switch 2 Scalpers

hypercoyote

Something to keep in mind as y'all condemn people you don't know to hell. When I was a broke college student, all I had was a credit card and time (yes, I had a job too, that paid almost nothing). I would buy systems and scalp them to fund my game purchases. I wasn't clearing the stock out but I'd preorder a couple extra of things I knew would be rare. When y'all talk about hating scalpers, some people are like I was then. Not everyone is botting their way to 100's of these things.

Re: Soapbox: Pokémon Desperately Needs A Rival, But Who's Big Enough To Take It On?

hypercoyote

@mariomaster96 I agree 100%. I played S/V before Sw/Sh and I was extremely underwhelmed at the content of the latter. S/V immersed me in the Pokemon world (not as much as PLA, but close) and I felt I really went on an adventure. Sw/Sh felt like a spin-off game with how short they were and how little actually happened. I kept expecting there to be a factory off the beaten path or SOMETHING for me to discover and there was almost 0 things that I wasn't forced through as part of the main storyline. The Gen1 game had more surprises than Sw/Sh.