@Not_Soos "fired" is total speculation. he's been doing it for decades. he's an older veteran voice actor now. it may have just as easily been a mutual decision, or entirely Charles'. playing one character for decades is cool, but he may feel it's time to move on.
In any case, the voices in Wonder aren't significantly different in style. So it's not like they were trying to go in a wildly different direction he couldn't handle. And they're keeping him around in a very visible role, so the relationship does not seem to have soured in any significant sense.
You could be right, but you are speculating based on nothing.
i do take exception to the comment that the gameplay is more fluid and exciting than karate champ. it certainly looks smoother, and is easier to grasp, but it's also way shallower, and once you get used to the unique control scheme of karate champ, it's way deeper and more exciting.
also, as a martial artist, i think karate champ is still one of the most faithful gameplay adaptations of point-based karate competition--not necessarily real fighting, but the sport of point sparring. the moves in karateka look great, but the gameplay isn't really that fun imo.
i also unironically love the wild anachronism of this, karate didn't exist before the late 19th century and the typical karate uniform, adapted from the judo uniform, didn't come in until well into the 20th century. but seeing a guy in a karate gi and a samurai helmet will never not delight me
@Itachi2099 That's nothing new, I've been making private rooms to play with the ghosts of my friends since the orphanage we were raised in went up in flames
@koffing Yes, companies can price their games at whatever price they want..... and those prices are subject to strong opinions sometimes. you've said basically nothing
@Ravenmaster Switch handles PS3 era graphics just fine, with proper optimization at least. But the GTA remasters suggest they're likely to drop the ball regardless.
I'm not likely to buy this at anything more than $30. But that's just a matter of taste; I think $40 would be fair considering I think the Undead Nightmare expansion is pretty big, and playing RDR on portable is going to be a whole new thing. $50 is pushing it though. Ultimately this is an old game.
I don't understand why a buzzword-worthy solution like "Hall effect" is even necessary to deal with a problem that exists largely only for one model of controller. Drift isnt nearly as prevalent in any other controller, even other Nintendo controllers including those from the distant past.
I actually really like a lot of the gameplay and new mechanics, there are some great ideas that work really well. But the performance issues are truly abysmal, and even when running smoothly the visuals are downright primitive and even something of a downgrade from the 3ds games, and incredibly frustrating given this is literally THE MOST PROFITABLE IP IN THE WORLD. If i were game freak i'd be straight up embarrassed.
I normally think it's silly to complain about occasional framerate drops in a non-action game, but I've been keeping my mouth shut on this one lately. it's truly embarrassing.
glad i never got rid of my copy of sonic mega collection for the gamecube, which had basically all of the sonic genesis games worth playing (1-3, knuckles, plus the knuckles versions of 2 and 3, 3d blast, spinball
) some other games such as flicky and ristar, plus tons of bonus content, comics, art, videos, etc.
no sonic cd or the other weirder games but those were on the follow up, sonic gems collection.
except...... sonic games have never been that great to begin with 🤷 i liked sonic advance and adventure 2 was fun, but largely because i was young enough to ascribe my frustrations with the gameplay to my own incompetence rather than the fact that it was frankly terribly designed
ultimately his voice didn't bother me too much. but tbh i think part of it was his dialogue was so inoffensively generic most of the time it was hard to blame pratt for any blah-ness i felt.
overall i liked the movie but most of the dialogue was not great.
@TheBigBlue This take is getting old. Charles Martinet is one of the most experienced voice actors in the world, and Mario (and all other Nintendo characters) are far from his only credits. Do people seriously think such an industry vet would lack the capacity to attenuate his performance for a feature length project?
Chris Pratt on the other hand has basically zero VO experience, and every clip featuring him shows that.
EDIT someone has pointed out that Pratt has been in a few animated things including the Lego Movies which I actually really liked him in. So scratch that bit of my diatribe. But my point still stands. Charles Martinet is a professional VO actor who's been in the business since Pratt was a literal child. Martinet would know how to voice a feature character.
I'm not gonna assume she's gonna be awful though. she's a good actor. i just haven't liked what I've heard so far in the trailers. whereas I've loved everything jack black and Charlie day have showed so far as bowser and Luigi.
and, obviously, kids dgaf about a star studded voice cast. many adults do though. but even if that weren't the case, just having the name up there just helps the movie's marketing stick. amy poehler was in some pidgeon movie like a decade ago. don't remember jacksht about it except for seeing her name on the billboard and going "huh. interesting."
never saw it and it was probably bad, but here i am, 10 years later, mentioning it, because she was on the poster 🤷
@RainbowGazelle the fact that they needed these fixes in the first place is a disgrace. but even more than that, the battle animations are unacceptably bad, inferior even to the 3ds animations in many cases. How difficult can it be to animate a pokemon making contact for a simple Tackle or Peck?!?!
At least the gameplay is IMO actually really good, i like the open world structure a lot and the new twists to the battles are good. and the new pokemon designs are quite good as well.
I'm so jazzed about Excitebike 64. Stoked, even. Really hyped. Thrilled. I wish there were another word for the emotions I feel about this game making its return.
Fr though incredibly underrated, really fun gameplay and its extra modes and course builder were phenomenal.
@Rainbowfire i don't think anyone thinks this is a game breaking issue. but as a video editor, if i spent particularly long tweaking a specific detail only for the public to be shown a messed up version of it, even if i knew it doesn't make a huge difference in the grand scheme of things, i would be really, REALLY annoyed.
@DiggleDog Somewhere in the middle; it's not a full on remake but it's far more than a simple upres-- there are SIGNIFICANT improvements to textures, models, and effects.
@robr did you ever play any of those games when they were first released? I'm not saying the nostalgia is the big factor (although it helps) but being familiar with how the games were originally designed to control is. even playing with the switch n64 controller for a while might give you a better idea of how to approach the switch layout controls.
this being said, i think you and i probably agree that the inability to remap buttons at all within the nso n64 application is unacceptable
@Beaucine yeah, controls with non-n64 controllers are still less than ideal but certainly not as horrid as ppl who've never played and understood the mechanics of the original are claiming.
frankly brilliant review, i agree on all counts. i never owned the game, but played hours upon hours at friends' places, and secretly harbored jealousy over what my parents would have thought was an inappropriately violent game to buy me.
my rec is to swallow your pride and leave auto aim on with a lower difficulty than you might jump to at first. as a kid i didn't even know manual aim was an option, i didn't mess around much with precision aiming or even strafing and as i usually played 3d platformers the stick movement was familiar, and yet the shooting action was still so fun for me and my friends. not stressing about placing your shots perfectly while running around is both more fun and honestly what i think the devs mechanically intended even at higher difficulties. that keeps much of the jankiness of the controls from getting in the way.
you also have to just rely less on fluid sideways movement in general i think, except for specific moments of strafing. trying to slide around like a modern fps is possible but really difficult and basically unnecessary. the level design doesn't really require it for success anyway, at least in single player
@KayFiOS I'm normally 100% a subs guy but I would enjoy a version of this voiced by the same English language cast as the game I spent so much time playing in my childhood
I swear to god with people about the length of this. It's a near perfect experience, visually and aurally. Some of the gameplay in terms of controls is a little wonky but the puzzles themselves are brilliant.
Think about it this way. A long game might occupy more of your time. But it also means it can TAKE UP more of your time, and in many instances, waste it. I'm ok paying for a short, aesthetically dense experience especially when so much hand- crafted work goes into it.
I'm not picking it up anytime soon unless the bugs at least begin to be worked out. but i have to say it's been increasingly difficult to avoid just spoiling all the new pokemon species for myself because all of the ones i keep happening on are so fun.
@Funneefox is it a cope or is it writing an article that presents something to contrast with the ubiquitous articles about the jank?
one of the biggest news stories in gaming right now is the jank of s/v, but at this point there's not anything substantially new to report or even comment on that front. why not write something different about the game?
@SteamEngenius and all the other items, some of which are pretty substantial... also, as the name suggests this is a LIMITED RUN so this stuff has some rarity value; since these are really popular and historic games i'm sure resale value down the line would be pretty dang high
i'm not saying it's a GREAT price but saying you're paying 160 for "35 year old games that might be worth 10 cents" is real obtuse
Comments 324
Re: Review: The Making Of Karateka - A Great Start For Digital Eclipse's Gold Master Series
@MontyCircus 🤣 that's not entirely unfair
Re: Shigeru Miyamoto Thanks Charles Martinet For Being The Voice Of Mario In Heartfelt Message
@Not_Soos "fired" is total speculation. he's been doing it for decades. he's an older veteran voice actor now. it may have just as easily been a mutual decision, or entirely Charles'. playing one character for decades is cool, but he may feel it's time to move on.
In any case, the voices in Wonder aren't significantly different in style. So it's not like they were trying to go in a wildly different direction he couldn't handle. And they're keeping him around in a very visible role, so the relationship does not seem to have soured in any significant sense.
You could be right, but you are speculating based on nothing.
Re: Review: The Making Of Karateka - A Great Start For Digital Eclipse's Gold Master Series
looks awesome.....
i do take exception to the comment that the gameplay is more fluid and exciting than karate champ. it certainly looks smoother, and is easier to grasp, but it's also way shallower, and once you get used to the unique control scheme of karate champ, it's way deeper and more exciting.
also, as a martial artist, i think karate champ is still one of the most faithful gameplay adaptations of point-based karate competition--not necessarily real fighting, but the sport of point sparring. the moves in karateka look great, but the gameplay isn't really that fun imo.
i also unironically love the wild anachronism of this, karate didn't exist before the late 19th century and the typical karate uniform, adapted from the judo uniform, didn't come in until well into the 20th century. but seeing a guy in a karate gi and a samurai helmet will never not delight me
Re: Super Mario Bros. Wonder Online Multiplayer Revealed, No Online Co-op
@Itachi2099 That's nothing new, I've been making private rooms to play with the ghosts of my friends since the orphanage we were raised in went up in flames
Re: Newgrounds Classic 'Alien Hominid' Returns In HD Remaster On Switch
Cool, but I don't get why this and Invasion are two different releases. Seems superfluous... How different is Invasion really?
Re: Best Mech Games On Nintendo Switch
astebreed is a really flashy and cool shmup
Re: Hands On: Metal Gear Solid Master Collection Vol. 1 Could Be So Much More, But Isn't
getting pretty sick of these lazy remasters
Re: Genshin Impact Zelda "Clone" Accusations Had Dev Team In Tears
I feel for em. Game doesn't even have that many similarities aside from the look and scale of the world map.
Re: Feature: Playing The Name Game - The Art Of Finding The Perfect Title
I will commit a crime next time I see another game title ending in "-fall"
Re: Take-Two CEO Defends Red Dead Redemption's $50 Price Tag, Says It's "Commercially Accurate"
@koffing Yes, companies can price their games at whatever price they want..... and those prices are subject to strong opinions sometimes. you've said basically nothing
Re: Take-Two CEO Defends Red Dead Redemption's $50 Price Tag, Says It's "Commercially Accurate"
wtf is "commercially accurate?" god i hate corporate types. now I'm definitely not gonna buy this purely out of spite lol
Re: Talking Point: Will You Pay $50 For Red Dead Redemption On Switch?
@Antraxx777 Enough to justify a standalone release when it first came out.
Re: Talking Point: Will You Pay $50 For Red Dead Redemption On Switch?
@Ravenmaster Switch handles PS3 era graphics just fine, with proper optimization at least. But the GTA remasters suggest they're likely to drop the ball regardless.
Re: Talking Point: Will You Pay $50 For Red Dead Redemption On Switch?
I'm not likely to buy this at anything more than $30. But that's just a matter of taste; I think $40 would be fair considering I think the Undead Nightmare expansion is pretty big, and playing RDR on portable is going to be a whole new thing. $50 is pushing it though. Ultimately this is an old game.
Re: Poll: Final Fantasy IV - Do You Prefer The Original Or The DS Remake?
The remake was incredible. Amazing visuals, cutscenes, voice acting, and QOL improvements. I hope it comes to the switch.
Re: Video: These Replacement Joy-Con Sticks Fix Drift Issues, But How Do They Feel In Practice?
@DaniPooo Wow, didn't realize the dual sense dealt with it too..... thanks for the info.
am i mistaken though abt controllers from the past? i just don't remember ever dealjng with it before 2017
Re: Video: These Replacement Joy-Con Sticks Fix Drift Issues, But How Do They Feel In Practice?
I don't understand why a buzzword-worthy solution like "Hall effect" is even necessary to deal with a problem that exists largely only for one model of controller. Drift isnt nearly as prevalent in any other controller, even other Nintendo controllers including those from the distant past.
Why can't they just make them better?!
Re: Pokémon Scarlet & Violet Version 1.3.2 Is Now Live, Here Are The Full Patch Notes
I actually really like a lot of the gameplay and new mechanics, there are some great ideas that work really well. But the performance issues are truly abysmal, and even when running smoothly the visuals are downright primitive and even something of a downgrade from the 3ds games, and incredibly frustrating given this is literally THE MOST PROFITABLE IP IN THE WORLD. If i were game freak i'd be straight up embarrassed.
I normally think it's silly to complain about occasional framerate drops in a non-action game, but I've been keeping my mouth shut on this one lately. it's truly embarrassing.
Re: Review: Sonic Origins Plus - Not Bad, But Sonic Still Deserves Better
glad i never got rid of my copy of sonic mega collection for the gamecube, which had basically all of the sonic genesis games worth playing (1-3, knuckles, plus the knuckles versions of 2 and 3, 3d blast, spinball
) some other games such as flicky and ristar, plus tons of bonus content, comics, art, videos, etc.
no sonic cd or the other weirder games but those were on the follow up, sonic gems collection.
except...... sonic games have never been that great to begin with 🤷 i liked sonic advance and adventure 2 was fun, but largely because i was young enough to ascribe my frustrations with the gameplay to my own incompetence rather than the fact that it was frankly terribly designed
Re: Random: Chris Pratt's Mario Movie Voice Was Initially Deemed Too "Tony Soprano"
ultimately his voice didn't bother me too much. but tbh i think part of it was his dialogue was so inoffensively generic most of the time it was hard to blame pratt for any blah-ness i felt.
overall i liked the movie but most of the dialogue was not great.
Re: Chris Pratt Defends "The Voices" In The Mario Movie
@GinMiguel Thank you, good correction. I think my point about Martinet still stands though.
Re: Chris Pratt Defends "The Voices" In The Mario Movie
@TheBigBlue This take is getting old. Charles Martinet is one of the most experienced voice actors in the world, and Mario (and all other Nintendo characters) are far from his only credits. Do people seriously think such an industry vet would lack the capacity to attenuate his performance for a feature length project?
Chris Pratt on the other hand has basically zero VO experience, and every clip featuring him shows that.
EDIT someone has pointed out that Pratt has been in a few animated things including the Lego Movies which I actually really liked him in. So scratch that bit of my diatribe. But my point still stands. Charles Martinet is a professional VO actor who's been in the business since Pratt was a literal child. Martinet would know how to voice a feature character.
Re: LEGO 2K Drive Will Include Real Money Transactions
mm nah I'm good
Re: Rumour: 2K Games Is Looking To Take On Mario Kart With 'LEGO 2K Drive'
kind of an entirely baselessly speculative headline. there's nothing to suggest this is anything like mario kart or intended to be a competitor.
not that it definitely won't be, but it's weird to make assumptions like that right in the headline
Re: The Pokémon Company Is Looking To Hire Someone With NFT Knowledge
maybe they should hire someone with basic programming knowledge first
Re: Random: Super Mario Kart Composer Launches Retro-Inspired Chiptune Album
@Hck oh cry. sometimes it works better for the artist that way. just burn it on to a cd if you need it physically that bad.
Re: Mario Movie Directors Explain Their Take On Princess Peach
@GooseLoose1 oh I'm used to it. i just hate it.
I'm not gonna assume she's gonna be awful though. she's a good actor. i just haven't liked what I've heard so far in the trailers. whereas I've loved everything jack black and Charlie day have showed so far as bowser and Luigi.
and, obviously, kids dgaf about a star studded voice cast. many adults do though. but even if that weren't the case, just having the name up there just helps the movie's marketing stick. amy poehler was in some pidgeon movie like a decade ago. don't remember jacksht about it except for seeing her name on the billboard and going "huh. interesting."
never saw it and it was probably bad, but here i am, 10 years later, mentioning it, because she was on the poster 🤷
Re: Mario Movie Directors Explain Their Take On Princess Peach
Hopefully ATJ won't sound as sleepwalky as she's sounded in the trailers. Second least favorite voice in the movie so far after Pratt
Re: Pokémon Scarlet & Violet Version 1.2.0 Is Now Live, Here Are The Updated Patch Notes
@RainbowGazelle the fact that they needed these fixes in the first place is a disgrace. but even more than that, the battle animations are unacceptably bad, inferior even to the 3ds animations in many cases. How difficult can it be to animate a pokemon making contact for a simple Tackle or Peck?!?!
At least the gameplay is IMO actually really good, i like the open world structure a lot and the new twists to the battles are good. and the new pokemon designs are quite good as well.
Re: Nintendo Updates Its 'Switch Online + Expansion Pack' Trailer With New Footage
I'm so jazzed about Excitebike 64. Stoked, even. Really hyped. Thrilled. I wish there were another word for the emotions I feel about this game making its return.
Fr though incredibly underrated, really fun gameplay and its extra modes and course builder were phenomenal.
Re: Random: Metroid Prime's OG Engineer Isn't Happy About The Remastered Doors
@Rainbowfire i don't think anyone thinks this is a game breaking issue. but as a video editor, if i spent particularly long tweaking a specific detail only for the public to be shown a messed up version of it, even if i knew it doesn't make a huge difference in the grand scheme of things, i would be really, REALLY annoyed.
Re: Random: Metroid Prime's OG Engineer Isn't Happy About The Remastered Doors
@DiggleDog Somewhere in the middle; it's not a full on remake but it's far more than a simple upres-- there are SIGNIFICANT improvements to textures, models, and effects.
Re: Review: GoldenEye 007 - Aged And Flawed, But Still A Masterpiece Of Game Design
@robr did you ever play any of those games when they were first released? I'm not saying the nostalgia is the big factor (although it helps) but being familiar with how the games were originally designed to control is. even playing with the switch n64 controller for a while might give you a better idea of how to approach the switch layout controls.
this being said, i think you and i probably agree that the inability to remap buttons at all within the nso n64 application is unacceptable
Re: Toplan's Arcade Bullet Hell 'Batsugun' Has Been Rated For Switch
@gojiguy yeah "s- tribute" is a pretty big red flag for me as a shmup fan
Re: Review: GoldenEye 007 - Aged And Flawed, But Still A Masterpiece Of Game Design
@Beaucine yeah, controls with non-n64 controllers are still less than ideal but certainly not as horrid as ppl who've never played and understood the mechanics of the original are claiming.
Re: Review: GoldenEye 007 - Aged And Flawed, But Still A Masterpiece Of Game Design
frankly brilliant review, i agree on all counts. i never owned the game, but played hours upon hours at friends' places, and secretly harbored jealousy over what my parents would have thought was an inappropriately violent game to buy me.
my rec is to swallow your pride and leave auto aim on with a lower difficulty than you might jump to at first. as a kid i didn't even know manual aim was an option, i didn't mess around much with precision aiming or even strafing and as i usually played 3d platformers the stick movement was familiar, and yet the shooting action was still so fun for me and my friends. not stressing about placing your shots perfectly while running around is both more fun and honestly what i think the devs mechanically intended even at higher difficulties. that keeps much of the jankiness of the controls from getting in the way.
you also have to just rely less on fluid sideways movement in general i think, except for specific moments of strafing. trying to slide around like a modern fps is possible but really difficult and basically unnecessary. the level design doesn't really require it for success anyway, at least in single player
Re: Surprise! Bandai Namco Is Uploading The Tales Of Symphonia Anime To YouTube
@KayFiOS I'm normally 100% a subs guy but I would enjoy a version of this voiced by the same English language cast as the game I spent so much time playing in my childhood
Re: Final Fantasy 1 To 6 Have Been Rated For Nintendo Switch By The ESRB
yesss time for me to stir the pot again by asserting the truth that final fantasy vi is infinitely superior to vii in every way
really slogging through the latter bc i like, feel culturally obliged. goddamn does it not hold up.
Re: Mini Review: Papetura - A Perfectly Crafted, Bite-Sized Puzzle Adventure
@rushiosan look into who made this game and how.
Re: Mini Review: Papetura - A Perfectly Crafted, Bite-Sized Puzzle Adventure
I swear to god with people about the length of this. It's a near perfect experience, visually and aurally. Some of the gameplay in terms of controls is a little wonky but the puzzles themselves are brilliant.
Think about it this way. A long game might occupy more of your time. But it also means it can TAKE UP more of your time, and in many instances, waste it. I'm ok paying for a short, aesthetically dense experience especially when so much hand- crafted work goes into it.
Re: Feature: Yuji Horii And Tachi Inuzuka - Making A Dragon Quest That Can Be "Enjoyed Casually"
@johnedwin thanks for telling us tough guy
Re: Talking Point: Are You Excited To See Call Of Duty Return To Nintendo Platforms?
nah I'm good on american war propaganda over here
Re: Feature: 14 Things That Pokémon Scarlet And Violet Get Absolutely Right
I'm not picking it up anytime soon unless the bugs at least begin to be worked out. but i have to say it's been increasingly difficult to avoid just spoiling all the new pokemon species for myself because all of the ones i keep happening on are so fun.
Re: Feature: 14 Things That Pokémon Scarlet And Violet Get Absolutely Right
@Funneefox is it a cope or is it writing an article that presents something to contrast with the ubiquitous articles about the jank?
one of the biggest news stories in gaming right now is the jank of s/v, but at this point there's not anything substantially new to report or even comment on that front. why not write something different about the game?
Re: Konami's Arcade Classics Receiving Limited Run Switch Physical Release, Pre-Orders Open This Week
@SteamEngenius and all the other items, some of which are pretty substantial... also, as the name suggests this is a LIMITED RUN so this stuff has some rarity value; since these are really popular and historic games i'm sure resale value down the line would be pretty dang high
i'm not saying it's a GREAT price but saying you're paying 160 for "35 year old games that might be worth 10 cents" is real obtuse
Re: Video: The Future Of Gaming Is Joy-Con Drift-Free
@RadioShadow it isn't. you just got lucky.
not astronomically lucky; i know a handful of people who similarly have never had issues. but i know MANY more who have.
i'd say it's about 1 in 20 people or so that i know of who haven't had drift within the first year of use. My first drift issues came in within weeks.
Re: Influential Toy-Like Puzzle Game 'Windosill' Is Coming To Switch After 13 Years
i remember every moment in those screenshots vividly and i played that game for a total of like 45 minutes. it's frankly brilliant
Re: Rating For 'Ghost Trick' Has Been Spotted In Korea
this
game
is
DOPE
Re: Talking Point: Which Scary Video Game Moments Gave You Nightmares As A Kid?
The re-dead in ocarina of time. real, actual nightmares.
Re: Talking Point: Which Scary Video Game Moments Gave You Nightmares As A Kid?
@Crockin well that's no fun