@DiggleDog Somewhere in the middle; it's not a full on remake but it's far more than a simple upres-- there are SIGNIFICANT improvements to textures, models, and effects.
@robr did you ever play any of those games when they were first released? I'm not saying the nostalgia is the big factor (although it helps) but being familiar with how the games were originally designed to control is. even playing with the switch n64 controller for a while might give you a better idea of how to approach the switch layout controls.
this being said, i think you and i probably agree that the inability to remap buttons at all within the nso n64 application is unacceptable
@Beaucine yeah, controls with non-n64 controllers are still less than ideal but certainly not as horrid as ppl who've never played and understood the mechanics of the original are claiming.
frankly brilliant review, i agree on all counts. i never owned the game, but played hours upon hours at friends' places, and secretly harbored jealousy over what my parents would have thought was an inappropriately violent game to buy me.
my rec is to swallow your pride and leave auto aim on with a lower difficulty than you might jump to at first. as a kid i didn't even know manual aim was an option, i didn't mess around much with precision aiming or even strafing and as i usually played 3d platformers the stick movement was familiar, and yet the shooting action was still so fun for me and my friends. not stressing about placing your shots perfectly while running around is both more fun and honestly what i think the devs mechanically intended even at higher difficulties. that keeps much of the jankiness of the controls from getting in the way.
you also have to just rely less on fluid sideways movement in general i think, except for specific moments of strafing. trying to slide around like a modern fps is possible but really difficult and basically unnecessary. the level design doesn't really require it for success anyway, at least in single player
@KayFiOS I'm normally 100% a subs guy but I would enjoy a version of this voiced by the same English language cast as the game I spent so much time playing in my childhood
I swear to god with people about the length of this. It's a near perfect experience, visually and aurally. Some of the gameplay in terms of controls is a little wonky but the puzzles themselves are brilliant.
Think about it this way. A long game might occupy more of your time. But it also means it can TAKE UP more of your time, and in many instances, waste it. I'm ok paying for a short, aesthetically dense experience especially when so much hand- crafted work goes into it.
I'm not picking it up anytime soon unless the bugs at least begin to be worked out. but i have to say it's been increasingly difficult to avoid just spoiling all the new pokemon species for myself because all of the ones i keep happening on are so fun.
@Funneefox is it a cope or is it writing an article that presents something to contrast with the ubiquitous articles about the jank?
one of the biggest news stories in gaming right now is the jank of s/v, but at this point there's not anything substantially new to report or even comment on that front. why not write something different about the game?
@SteamEngenius and all the other items, some of which are pretty substantial... also, as the name suggests this is a LIMITED RUN so this stuff has some rarity value; since these are really popular and historic games i'm sure resale value down the line would be pretty dang high
i'm not saying it's a GREAT price but saying you're paying 160 for "35 year old games that might be worth 10 cents" is real obtuse
@rupert_the_giantbear what's especially baffling is that the spinoff games consistently have GREAT visuals. Pokken and New Pokemon Snap are gorgeous. Of course they're developed by different studios. But that just points to how much Game Freak needs a serious shake up in some way. The budget is there to make these games look and play great, why isn't it being utilized?
I've been annoyed with people's constantb whining about the series. but I'm leaning towards joining those voices. this is ridiculous.
i really don't know how to describe the strange rage i feel when i see those rosy cheeks. i truly hate some of the American style cartoon art from that era
@Captain-N lmaooo do you even know how many hours goes into the VO recording session? and when someone says they get paid $4000 flat, that means ZERO royalties.
@Fizza Competitive play in SWSH was some of the most satisfying and also well-populated. The single player campaign was mediocre and people complained about the graphical fidelity, but I'm just gonna go ahead and say I loved the art design. And the expansions were frankly amazing.
@Edu23XWiiU in general i don't care for the obsession with maxing out frame rates. first off 60fps can sometimes look almost weirdly plasticky in its smoothness, i know it's because we're condition to think of 24fps as "cinematic" but still. more importantly if a game was designed and balanced to be played at a certain frame rate, it can really throw off the look, feel, and even gameplay significantly
this is freaking stupid and wasteful. i ALMOST understand when it's done for games that cannot fit on a card (but why bother with a box then, too?) but there's no way this game is that chunky.
@wiiware that's what bullet hell is all about. but it's actually pretty poorly executed here because of the bloom lighting, overdone damage/exploosion animations, and improper visual layering making it particularly unreadable
@Shworange had the same situation with saints row 4. really enjoyed what i got for literally a buck and then it just stopped working after a certain point.
I'm just a hair too young to be nostalgic for classic Atari and it's generally too old and janky for my tastes but this package looks really good and a serious labor of love. Might have to look into it...
the idea that it was "tears" and not "tears" was one of the stupidest fan theories i have ever heard
i know there is nothing inherently wrong with theorizing about lore in this way, nobody's hurting nobody, but for some reason i just find it so phenomenally silly and cringey. i guess it's just the idea of people thinking they're a lot more clever than they really are. it's silly in itself for me to feel this way but hey
@ChibiSmoothie that's actually what I'm looking forward to, having funky battles with my friends with the rentals' bizarre and suboptimal movesets. it really makes it a more interesting game in a lot of ways. no sarcasm
honestly both are cool but the western one loses out on the silly apple-red cheeks that western cartoonists thought looked cute on everybody for some inexplicable reason
@fun_mat .......yes that is my opinion lol. that is how these conversations work lmao
I've played too much tetris and super precise shmups and been burned by the pad inputting diagonals inappropriately. the hori split dpad does feel worse on the touch but I've never had issues with it confusing inputs
@fun_mat hm, nice recs. i will say one big selling point of the hori split pad is the dpad is a significant upgrade from the pro controller's. i have no idea how nintendo ***** up the qc of their controllers so bad. remember when their ***** was basically indestructible?
@ChromaticDracula what i love is that they did go with a more detailed look but really still captured the same vibe the original style was going for, it looks awesome
i truly do not understand the idea of paying a premium for "high end" switch controllers that lack the functionality of standard pro controllers. especially lacking gyro. lacking nfc and rumble is a bummer but it makes absolutely no sense when the form factor is the exact same.
@fun_mat Who's defending Nintendo? Nintendo didn't make these controllers lol. Hori did.
Missing that functionality does suck but also contributes hugely to the very low price. I do think it would be cool to offer a higher end model that doesn't lack these features but again it inevitably would be much more expensive, more than actual joycons almost certainly. Worth it, probably, but the really low price point results from excluding those and is very nice.
@VoidofLight I agree that the lack of that functionality is a major bummer, but "worthless" is a HUGE exaggeration. The impact of using the Split Pad Pro on the handheld experience is immense; not only does it relieve a LOT of the tension and discomfort in holding the Switch for long periods of time, the buttons, driftless sticks, and especially d-pad are all massive improvements, to the point of making some games that are pretty much unplayable with joy cons (read: any shmup or fighting game) fully playable.
The programmable back buttons and turbo function also don't get enough love.
I find myself yearning for HD rumble and NFC maybe once every 50 sessions. To be able to use them wirelessly in TV mode would be really killer though. But would certainly increase the price significantly.
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Re: Random: Metroid Prime's OG Engineer Isn't Happy About The Remastered Doors
@DiggleDog Somewhere in the middle; it's not a full on remake but it's far more than a simple upres-- there are SIGNIFICANT improvements to textures, models, and effects.
Re: Review: GoldenEye 007 - Aged And Flawed, But Still A Masterpiece Of Game Design
@robr did you ever play any of those games when they were first released? I'm not saying the nostalgia is the big factor (although it helps) but being familiar with how the games were originally designed to control is. even playing with the switch n64 controller for a while might give you a better idea of how to approach the switch layout controls.
this being said, i think you and i probably agree that the inability to remap buttons at all within the nso n64 application is unacceptable
Re: Toplan's Arcade Bullet Hell 'Batsugun' Has Been Rated For Switch
@gojiguy yeah "s- tribute" is a pretty big red flag for me as a shmup fan
Re: Review: GoldenEye 007 - Aged And Flawed, But Still A Masterpiece Of Game Design
@Beaucine yeah, controls with non-n64 controllers are still less than ideal but certainly not as horrid as ppl who've never played and understood the mechanics of the original are claiming.
Re: Review: GoldenEye 007 - Aged And Flawed, But Still A Masterpiece Of Game Design
frankly brilliant review, i agree on all counts. i never owned the game, but played hours upon hours at friends' places, and secretly harbored jealousy over what my parents would have thought was an inappropriately violent game to buy me.
my rec is to swallow your pride and leave auto aim on with a lower difficulty than you might jump to at first. as a kid i didn't even know manual aim was an option, i didn't mess around much with precision aiming or even strafing and as i usually played 3d platformers the stick movement was familiar, and yet the shooting action was still so fun for me and my friends. not stressing about placing your shots perfectly while running around is both more fun and honestly what i think the devs mechanically intended even at higher difficulties. that keeps much of the jankiness of the controls from getting in the way.
you also have to just rely less on fluid sideways movement in general i think, except for specific moments of strafing. trying to slide around like a modern fps is possible but really difficult and basically unnecessary. the level design doesn't really require it for success anyway, at least in single player
Re: Surprise! Bandai Namco Is Uploading The Tales Of Symphonia Anime To YouTube
@KayFiOS I'm normally 100% a subs guy but I would enjoy a version of this voiced by the same English language cast as the game I spent so much time playing in my childhood
Re: Final Fantasy 1 To 6 Have Been Rated For Nintendo Switch By The ESRB
yesss time for me to stir the pot again by asserting the truth that final fantasy vi is infinitely superior to vii in every way
really slogging through the latter bc i like, feel culturally obliged. goddamn does it not hold up.
Re: Mini Review: Papetura - A Perfectly Crafted, Bite-Sized Puzzle Adventure
@rushiosan look into who made this game and how.
Re: Mini Review: Papetura - A Perfectly Crafted, Bite-Sized Puzzle Adventure
I swear to god with people about the length of this. It's a near perfect experience, visually and aurally. Some of the gameplay in terms of controls is a little wonky but the puzzles themselves are brilliant.
Think about it this way. A long game might occupy more of your time. But it also means it can TAKE UP more of your time, and in many instances, waste it. I'm ok paying for a short, aesthetically dense experience especially when so much hand- crafted work goes into it.
Re: Feature: Yuji Horii And Tachi Inuzuka - Making A Dragon Quest That Can Be "Enjoyed Casually"
@johnedwin thanks for telling us tough guy
Re: Talking Point: Are You Excited To See Call Of Duty Return To Nintendo Platforms?
nah I'm good on american war propaganda over here
Re: Feature: 14 Things That Pokémon Scarlet And Violet Get Absolutely Right
I'm not picking it up anytime soon unless the bugs at least begin to be worked out. but i have to say it's been increasingly difficult to avoid just spoiling all the new pokemon species for myself because all of the ones i keep happening on are so fun.
Re: Feature: 14 Things That Pokémon Scarlet And Violet Get Absolutely Right
@Funneefox is it a cope or is it writing an article that presents something to contrast with the ubiquitous articles about the jank?
one of the biggest news stories in gaming right now is the jank of s/v, but at this point there's not anything substantially new to report or even comment on that front. why not write something different about the game?
Re: Konami's Arcade Classics Receiving Limited Run Switch Physical Release, Pre-Orders Open This Week
@SteamEngenius and all the other items, some of which are pretty substantial... also, as the name suggests this is a LIMITED RUN so this stuff has some rarity value; since these are really popular and historic games i'm sure resale value down the line would be pretty dang high
i'm not saying it's a GREAT price but saying you're paying 160 for "35 year old games that might be worth 10 cents" is real obtuse
Re: Video: The Future Of Gaming Is Joy-Con Drift-Free
@RadioShadow it isn't. you just got lucky.
not astronomically lucky; i know a handful of people who similarly have never had issues. but i know MANY more who have.
i'd say it's about 1 in 20 people or so that i know of who haven't had drift within the first year of use. My first drift issues came in within weeks.
Re: Influential Toy-Like Puzzle Game 'Windosill' Is Coming To Switch After 13 Years
i remember every moment in those screenshots vividly and i played that game for a total of like 45 minutes. it's frankly brilliant
Re: Rating For 'Ghost Trick' Has Been Spotted In Korea
this
game
is
DOPE
Re: Talking Point: Which Scary Video Game Moments Gave You Nightmares As A Kid?
The re-dead in ocarina of time. real, actual nightmares.
Re: Talking Point: Which Scary Video Game Moments Gave You Nightmares As A Kid?
@Crockin well that's no fun
Re: Hands On: Pokémon Scarlet & Violet's Performance Distracts From Neat New Features And Flourishes
@rupert_the_giantbear what's especially baffling is that the spinoff games consistently have GREAT visuals. Pokken and New Pokemon Snap are gorgeous. Of course they're developed by different studios. But that just points to how much Game Freak needs a serious shake up in some way. The budget is there to make these games look and play great, why isn't it being utilized?
I've been annoyed with people's constantb whining about the series. but I'm leaning towards joining those voices. this is ridiculous.
Re: Pilotwings 64's 'Birdman' Stage Is Significantly More Stressful On Switch
one reason i'm sick to death of the frame rate arms race. and 30fps looks better in general anyway. fight me
Re: Poll: Box Art Brawl - Mega Man 4
i really don't know how to describe the strange rage i feel when i see those rosy cheeks. i truly hate some of the American style cartoon art from that era
Re: Bayonetta's OG Voice Actor Asks Fans To "Boycott" Third Game After PlatinumGames Wage Fallout
@Captain-N lmaooo do you even know how many hours goes into the VO recording session? and when someone says they get paid $4000 flat, that means ZERO royalties.
Re: Pokémon Sword & Shield Ending Updates For Certain Online Services Next Month
@Fizza Competitive play in SWSH was some of the most satisfying and also well-populated. The single player campaign was mediocre and people complained about the graphical fidelity, but I'm just gonna go ahead and say I loved the art design. And the expansions were frankly amazing.
Re: Pilotwings 64 For Switch Online Appears To Be Targeting A Higher Frame Rate
@Edu23XWiiU in general i don't care for the obsession with maxing out frame rates. first off 60fps can sometimes look almost weirdly plasticky in its smoothness, i know it's because we're condition to think of 24fps as "cinematic" but still. more importantly if a game was designed and balanced to be played at a certain frame rate, it can really throw off the look, feel, and even gameplay significantly
Re: Poll: So, What’s Your Verdict On The Mario Movie Trailer?
tbh i didn't see anything i disliked. really liked the penguins and bowser, and glad the visual style is still very very nintendo
Re: OlliOlli World Is Getting A Physical Switch Release, Except It Isn't
this is freaking stupid and wasteful. i ALMOST understand when it's done for games that cannot fit on a card (but why bother with a box then, too?) but there's no way this game is that chunky.
Re: Check Out Ed Sheeran's Pokémon Scarlet And Violet Song 'Celestial'
song and video are pretty good actually
Re: Bullet Hell Metroidvania 'The Knight Witch' Finally Gets A Release Date On Switch
@wiiware that's what bullet hell is all about. but it's actually pretty poorly executed here because of the bloom lighting, overdone damage/exploosion animations, and improper visual layering making it particularly unreadable
Re: Bullet Hell Metroidvania 'The Knight Witch' Finally Gets A Release Date On Switch
Bloom lighting in a shmup is a pretty stupid concept
Re: Nintendo's Huge 'Blockbuster' Sale Ends This Weekend, Up To 85% Off Switch Games And DLC (North America)
@Shworange had the same situation with saints row 4. really enjoyed what i got for literally a buck and then it just stopped working after a certain point.
Re: Select Pre-Orders For Atari 50 Get Gravitar: Recharged For Free
I'm just a hair too young to be nostalgic for classic Atari and it's generally too old and janky for my tastes but this package looks really good and a serious labor of love. Might have to look into it...
Re: The Pokémon Diamond And Pearl Remakes Just Won A 'Global Award'
@Nanoline52 tbf ALL major entertainment awards are in a major way about industry politics. ALL of them in EVERY field of entertainment.
Re: Random: Nintendo Confirms How To Pronounce Zelda: Tears Of The Kingdom
let me be real
the idea that it was "tears" and not "tears" was one of the stupidest fan theories i have ever heard
i know there is nothing inherently wrong with theorizing about lore in this way, nobody's hurting nobody, but for some reason i just find it so phenomenally silly and cringey. i guess it's just the idea of people thinking they're a lot more clever than they really are. it's silly in itself for me to feel this way but hey
Re: Switch Online's N64 Library In Japan Is Getting One Extra Game
@tabris95 i don't know what else you've done with your life but this comment is a truly grand achievement
Re: Switch Online Versions Of Pokémon Stadium 1 & 2 Won't Support Transfers
@ChibiSmoothie that's actually what I'm looking forward to, having funky battles with my friends with the rentals' bizarre and suboptimal movesets. it really makes it a more interesting game in a lot of ways. no sarcasm
Re: Poll: Box Art Brawl: Duel - Mega Man X
honestly both are cool but the western one loses out on the silly apple-red cheeks that western cartoonists thought looked cute on everybody for some inexplicable reason
Re: Three New Pokémon Introduced In Latest Scarlet & Violet Trailer
it's a Chinese mitten crab based pokemon. hence the tufts
Re: Hori Reveals The Split Pad Fit For Nintendo Switch, Pre-Orders Now Live
@fun_mat .......yes that is my opinion lol. that is how these conversations work lmao
I've played too much tetris and super precise shmups and been burned by the pad inputting diagonals inappropriately. the hori split dpad does feel worse on the touch but I've never had issues with it confusing inputs
Re: Hori Reveals The Split Pad Fit For Nintendo Switch, Pre-Orders Now Live
@fun_mat hm, nice recs. i will say one big selling point of the hori split pad is the dpad is a significant upgrade from the pro controller's. i have no idea how nintendo ***** up the qc of their controllers so bad. remember when their ***** was basically indestructible?
Re: Horizon Chase 2 Brings A New Arcade Racing Experience To Consoles In 2023
@ChromaticDracula what i love is that they did go with a more detailed look but really still captured the same vibe the original style was going for, it looks awesome
Re: Horizon Chase 2 Brings A New Arcade Racing Experience To Consoles In 2023
@Tasuki tbf the last bit was huge and awesome
Re: 8BitDo Reveals New 'Ultimate' Controller Range, Compatible With Switch
i truly do not understand the idea of paying a premium for "high end" switch controllers that lack the functionality of standard pro controllers. especially lacking gyro. lacking nfc and rumble is a bummer but it makes absolutely no sense when the form factor is the exact same.
the pro controller dpad is garbage tho
Re: Netflix's BioShock Movie Gets 'I Am Legend' Director And 'Blade Runner 2049' Writer
@Would_you_kindly plenty of horrendous examples before that too.
not to mention it's a pretty unethical company
Re: Netflix's BioShock Movie Gets 'I Am Legend' Director And 'Blade Runner 2049' Writer
not bad but not good enough to shake the Netflix stank. goddamn are they bad at everything these days
Re: Random: What Do You Mean Super Mario's Donut Blocks Aren't Based On Donuts?
@gcunit they're labeled as such explicitly in the 2d games
Re: Hori Reveals The Split Pad Fit For Nintendo Switch, Pre-Orders Now Live
@fun_mat Who's defending Nintendo? Nintendo didn't make these controllers lol. Hori did.
Missing that functionality does suck but also contributes hugely to the very low price. I do think it would be cool to offer a higher end model that doesn't lack these features but again it inevitably would be much more expensive, more than actual joycons almost certainly. Worth it, probably, but the really low price point results from excluding those and is very nice.
Re: Hori Reveals The Split Pad Fit For Nintendo Switch, Pre-Orders Now Live
@VoidofLight I agree that the lack of that functionality is a major bummer, but "worthless" is a HUGE exaggeration. The impact of using the Split Pad Pro on the handheld experience is immense; not only does it relieve a LOT of the tension and discomfort in holding the Switch for long periods of time, the buttons, driftless sticks, and especially d-pad are all massive improvements, to the point of making some games that are pretty much unplayable with joy cons (read: any shmup or fighting game) fully playable.
The programmable back buttons and turbo function also don't get enough love.
I find myself yearning for HD rumble and NFC maybe once every 50 sessions. To be able to use them wirelessly in TV mode would be really killer though. But would certainly increase the price significantly.
Re: Horizon Chase Turbo Gets Blown Wide Open With New Free 'Adventures Mode'
@Zulzar and that's AWESOME
Re: Review: Pocky & Rocky Reshrined - A Thrilling New Interpretation Of A SNES Classic
@Nintendo4Sonic what specifically is making you question this? lol