Comments 324

Re: Review: Dodonpachi DaiOuJou Blissful Death Re:Incarnation (Switch) - Poetic Bullet-Hell Perfection

demacho

@Warioware also consider the "cave-like" Crimzon Clover. it's truly one of the best shmups ever, on par with cave's best, and also is very accessible. but mushi is also an awesome choice, super fun, accessible but with a very high ceiling. maniac mode on novice difficulty is a great intro to bullet hell, as it has big beautiful curtains of bullets but they move slower than usual so you can get the satisfaction of dealing with that kind of craziness but without too much difficulty.

Re: Review: Dodonpachi DaiOuJou Blissful Death Re:Incarnation (Switch) - Poetic Bullet-Hell Perfection

demacho

@Warioware If you have any interest in shooters at all, you MUST at least try this. Perhaps give it a go in super easy mode to get a feel (i haven't tried this release, just the game in an arcade, but super easy in other shotriggers release gives a good feel for the gameplay without being super overwhelming).
and remember that the real rewarding gameplay isn't just about getting from point a to point B, it's about optimizing what you're doing to get the best score. even if you're not trying to beat the world, just topping your own achievements is immensely rewarding. also, largely necessary if you do want to get as far as possible on one credit, as you accumulate lives based on your scoring.

the visual overwhelm is definitely a valid reason to be turned off though. i personally love it, but i will never for a second blame anybody for disliking the sensory overload.

Re: Fan-Made 'Link's Awakening DX HD' Port Taken Down By Nintendo

demacho

@Quiet2down I was thinking about that possibility. No possible way a creator this capable would be oblivious to the fact that this would get DMCA'd into oblivion. They just wanted to put it out there for as long as possible before the inevitable end.

That or they're just incredibly, incredibly naive

Re: Fan-Made 'Link's Awakening DX HD' Port Taken Down By Nintendo

demacho

I mean....... this was honestly a phenomenally stupid thing to do if they didn't expect this to happen. I'm not one to cheer for a giant corporation's win over an independent creator, but at some point, you have to start losing sympathy for the people who keep poking the bear in the eye.

Re: Random: The Game Awards Urged Eiji Aonuma To 'Wrap Up' Zelda Acceptance Speech

demacho

Awards shows in any media industry are such absolute garbage. Just a circle jerk for the power players in the industry that the public is told denotes what things are worthwhile when in reality much of the time it simply denotes what projects are made by the most well connected people.

Of course Aonuma is a power player himself. But this situation is more generally a function of the Game Awards being a stupid giant marketing free for all and not the cultural institution it touts itself as. How could a bunch of marketing/events meatheads understand the importance of letting Aonuma speak?

Re: Is Dave The Diver An Indie Game? The Game Awards' Host Weighs In

demacho

Independent is not a genre or aesthetic. It does not refer to any quality of the game, although of course many indie games do share a lot of qualities.

Independent refers to who made it and how. A subsidiary of Nexon is not independent. Celebrating this as an independent game is an immense insult to those who actually work under the limitations of being an independent developer.

That's not to say this isn't a good game, it seems like it really is. But this is yet another example of awards being entirely meaningless.

Re: Reaction: What's Your Gut Feeling On The Zelda Movie News?

demacho

Competent director and writing team + Miyamoto's deep investment + how protective nintendo is of zelda unless they're REALLY confident a project deserves the franchise greenlight (moreso than mario) + has nothing to do with Illumination = cautious optimism

let's not forget the russo bros most well known projects pre MCU was some episodes of community

Re: Hands On: Bluey: The Videogame, In Real Life

demacho

my preschool students love this franchise and it's one of the preschool-age media franchises i actually find genuinely appealing (paw patrol is straight up copaganda). I'm glad there seems to have been genuine effort put into this game

Re: Mario Kart 8 Deluxe Booster Course Pass Wave 6 Speeds Onto Switch Next Week

demacho

This has been fantastic. Literally a whole new title's worth of tracks, and most of them are really good. The new characters are great too. Just wish they had brought DK Jr. back. Poor guy.

And I wish they had given us the option to keep steer assist off by default. It's so annoying to explain to friends how to make sure it's off. Also, new battle courses would have been nice.

But all in all, for a decadeish old game, it truly has been a gift that keeps giving.

Re: Mario Wonder's New Enemy Animations Explain How Goombas Can Deal Damage

demacho

@Frogspree Every additional frame or sequence of animation is more resources used; NES and SNES didn't have much capacity for a ton of animations for every enemy. Technically the Goombas only really had one frame that they just flipped back and forth for the illusion of walking. Plus, I don't think anybody at the time thought anything was amiss. I certainly didn't, growing up. Goombas were far from the first enemies that damaged a player character on contact, and at the time rarely did anybody bother animating that contact like that.

Re: Epic Games Is Reportedly Laying Off Nearly 900 Employees

demacho

@NintendoJunkie But what specifically were these excessive initiatives you're talking about, and what motivated them? Whose ambitions were the ones that stretched the company beyond its capacity? The employees getting laid off?

Not necessarily trying to argue against what you're saying, but you have not provided any information that contradicts the notion that this was the greed (or, to be more charitable, creative ambitions) of the upper echelons of the company damaging the lives of those actually doing the labor.

Re: Review: F-Zero 99 - A Brilliant Battle-Royale Revival That Plays To The Series' Strengths

demacho

@-wc- SMB Deluxe on the GBC "introduced" a map screen to the original SMB, even though many Mario other games between the original and Deluxe had used map screens. The map was new to the original SMB.

This is the same; this boost mechanic and spin attack were in subsequent releases but not in the original F Zero which is what this is based on. Hence, these mechanics are being introduced to the original.

The phrasing could have been clearer, yes, but I do think you're spending a lot of energy shaking your fist at a non-issue