Comments 343

Re: Fortnite Devs Hit With Unfair Labour Practice Filing Following AI Darth Vader Fiasco

demacho

@Edu23XWiiU As a SAG-AFTRA member myself, as well as a former casting director, and therefore someone who has dealt with them from multiple angles, i can tell you the union is not perfect but they are absolutely doing the right thing here.

The union (as all unions) exists to protect the interests of all its members. If it lets this kind of AI nonsense slide, it will set a precedent that leaves thousands of actors (the VAST majority of whom are NOT wealthy, including myself, and many of whom are straight up poor) vulnerable to the theft and free reign, largely uncompensated and non-negotiable use of our likenesses and performances, which are literally the way we make our living. And of course are integral to our identities as human beings.

If the companies trying to capitalize on this kind of AI use have their way, and I work on one of their projects, they may be able to make my face and voice do whatever they want, without me having any control or additional compensation. If that doesn't sound insanely sinister and terrifying to you, even if you are not an actor or model, I don't know what else to tell you. What could they make my face and voice do with impunity? What is AI Darth Vader already doing?

You could say, "well then don't work on those projects." But: (1) a major point here is that the production company changed the terms of the agreement after it was already signed. I actually have already appeared on a couple of Disney subsidiary projects, so theoretically the union losing this fight could put me in this very dangerous situation, despite me having done these projects on agreements that had no word about AI.

And (2), the vast majority of union actors book only a small handful of projects per year, so it's not like we have a realistic option to decline a project, especially a major one like with Disney.

If SAG AFTRA wins this fight, though, then that's a huge step towards protecting our rights as talent and honestly as human beings. It may help set a precedent that further protects people (not just pro talent) from the unauthorized use of their likenesses for all sorts of nasty stuff.

In addition, whenever a union member (or someone acting on their behalf) tries to take money in a way that violates SAG agreements or policies, this undermines the protections the union offers us, and is essentially scab behavior that harms the union, its members (again, most of whom are poor), and the talent industry at large.

Whenever a non gaming entity makes waves in the gaming space, the tendency among the gaming community is to speak on it with much more authority than their understanding of the situation should afford. Please try to be conscious of this.

Re: Every Nintendo Switch 2 Game-Key Card Release

demacho

Would it have been that much more expensive to at least load SOME assets and stuff onto the card so there doesn't have to be so much data stored on the sd? Idk how this stuff works but it just feels like there should have been SOME kind of compromise

Re: Nintendo's On A Mission To Unmask The Pokémon 'Teraleak' Hacker

demacho

On one hand, hoping the leaker doesn't get caught because they will absolutely receive a massive punishment way disproportionate to the harm they've caused society. Whoever it is doesn't deserve to be destitute or in jail and those are real possibilities. (EDIT i forgot the leak of employee personal info. Nvm screw this leaker, they do deserve heavy punishment.)

OTOH, leaking Nintendo secrets is one of the riskiest things you can do without the aid of a deadly weapon, so it's hard for me to be very empathetic the way it's tough for me to feel bad about illegal street racers wrecking their cars. Also, this stuff isn't just harming corporate profits--there are hundreds of real artists working on these projects, and for any of their work in progress not intended for public consumption to be leaked is a huge downer. Artists spend a lot of time on ideas that don't work to arrive at ideas that do, and if they're worried about the public finding out about the former, they may he a lot less likely to take big risks during their process. Especially interesting here as people constantly criticize Game Freak for playing it safe with their new games.

Whatever writer was responsible for that Typhlosion craziness probably had zero intention of that version of things ever seeing the light of day outside of internal meetings, or even their own computer. Perhaps they were just trying to experiment with the wildest ideas possible, just to see what they can come up with on the way to something more ready for the public.

Re: Opinion: A Few Too Many Questions & Unwelcome Surprises Are Taking The Shine Off The Switch 2 Reveal

demacho

The Switch was constantly criticized for being very underpowered, even taking into account its focus on portability. It seems Nintendo is taking those criticisms into account while beefing up the specs. The cost of the system is not really shocking with that in account.

$80 games is a bit of a bridge too far. Even if it's economically justifiable from the manufacturing end, on my end as a consumer, especially as the American economy tanks, I just won't be able to afford many games at all.

And, the game key cards are truly reprehensible and indefensible.

And analog triggers would have been nice.

Re: Star Wars: Hunters Servers To Close Later This Year

demacho

@Vyacheslav333 idk how profitable hunters was but i feel like it's possible publishers plan on their f2p trash being disposable. Get in, get ppl to spend exorbitant amounts of cash on cosmetics that don't cost ***** to develop, then shut the servers down and get out. Idk maybe I'm wrong

Re: Review: Yakuza Kiwami (Switch) - A Decent Port Of An Ambitious, Frustrating Game

demacho

I'm playing it for the first time and I'm getting the feeling the reviewer missed the point. It's all a very unique and bizarre package, the soap operatic crime drama stuff being told in long cut scenes and separated by completely cartoonish superhuman fight scenes and clearly intentionally aggravating fetch quests (finding the pocket tissues when you're looking for a mourning band is kind of a hilarious f* you to the player) and bizarre side quests amd minigames are all part of the deal.

It's a weird game, and the frustrating elements aren't accidental, for better or for worse.

I do like the difficulty spikes as well. Fights with random goons are not difficult at all, so the strategic depth of the combat really comes out in the more difficult sequences, especially at high difficulty.

Re: Nintendo Expands Switch Online's N64 Library Next Week

demacho

@VHSGREMLIN i do, i just wasn't sure if others seeing this convo who haven't used the service were aware that the games are rendered in HD.

It's mostly nice but it does make for a bit of disjointedness when the sharp polygons are contrasted against the decidedly not-HD textures

Re: Ubisoft's Disastrous 2024 May Lead To The Company Going Private

demacho

@Anti-Matter i hate just dance so much. It hardly qualifies as a game, one can get basically the same experience by following along videos of the gameplay because the controls are basically pretend. I miss dance central, which actually required skill. And i wish home versions of pad games would come back.

I also just hate the aesthetic, the white face style is so creepy and obnoxious.