Comments 117

Re: Hori's New Switch 2 Pad Lets You Lock The Home And Capture Buttons

breach187

I could see a case being made for locking individual buttons, though I don’t know why anyone would lock the + and - buttons. The problem is that I want to lock SOME of them, not all of them. I don’t use GameChat and accidentally pressing this button is disruptive to gameplay for me, so I’d love to lock it, but not the rest. In fact, I use + and - regularly, so locking all of them isn’t saving me any time or frustration.
Now if they could be locked individually, that would be different.

Re: Nintendo Denies Lobbying Japanese Government Over AI, Will "Take Necessary Actions" Over IP Rights

breach187

@jojobar It’s true, but it’s improving the internet in a small way. I can now use ChatGPT as a general quick and easy web search for general information without having to deal with pages of garbage SEO ad delivery sites. Basically fixing all the problems that Google and other search engines have failed to address. It’s doing for search now what Google originally did back when it took over.
Sure sometimes the answers aren’t always correct, but the same could be said about normal web searches too.

Re: Opinion: Sonic Racing Crossworlds > Mario Kart World, And It's Not Even Close For Me

breach187

@IronMan30 Maybe comparing it to Mario Kart 8 isn’t the best idea. As to get the best experience with that game you had to buy a whole new console and the game again.

Additionally, it has just as much potential to be like Super Mario Party as well; not receiving a single content update. People have to judge the game based on what they get at the time, not what unrealized potential it has.

Re: Mailbox: Switch Game Pricing, Shovelware, Self-Nerfing - Nintendo Life Letters

breach187

I have to agree with the letter about difficulty, challenge, and self-nerfing.

When power ups and boons are presented in game to you, it’s the developer telling you “this is an acceptable tool to use for this game’s difficulty.” That is the difficulty level the developers designed to be the default challenge level.
We all played Super Mario Bros and got the super mushroom, even though it makes the game easier by giving you an extra hit and letting you take some shortcuts. Nobody thought “oh this makes the game too easy.” While there are instances of no-power-up playthroughs, it is widely accepted as the default game experience.
Meanwhile, there was a lot of negativity towards later Mario games where they give you a struggling powerup like the golden P wings or similar power-ups that invalidate the challenge. While it’s great for very young and very new players, it should not be the default experience for everybody. Likewise, not every game needs to be the Dark Souls of that genre.
Being able to let the player choose their preferred difficulty level and thus challenge is preferable. I’m not even opposed to being able to change the difficulty mid-game without starting a new one. When you select your difficulty level, you’re saying these are the rule sets you wish to play in, this is the appropriate level of challenge for me. It gives you the satisfaction of overcoming a challenge without game-breaking “we’re sorry you’re struggling” boons.

Players will always find a way to make a game more challenging by implementing their own custom set of guidelines for a playthrough, even outside of the developer’s intentions. While it’d be cool for developers to include player-made challenges like ‘nuzlocke rules’ as an option, it’s not necessary. But having a simple “easy”, “normal”, “hard” choice at the beginning is much more desirable than throwing in a godmode power-up at the start of a level when you fail too many times in a row. The onus is not on the player to create their own challenge level, even if they’re free to tweak it.

How does this all apply to DKB? I can’t really comment on that because I haven’t got that far in the game to run into any difficulty spikes or anything. But I can say if the tools are presented to me, I’m going to use them since that’s what the developers intended for the default challenge level for the game.

Re: Poll: So, Will You Be Checking Out Switch Online's Virtual Boy Service?

breach187

I like the idea of the replica system that works with the Switch 2, and I like that they offer a cheaper alternative, but I still don’t like that I need to buy a new peripheral for the new console I just dropped a pretty penny on, and a subscription that I have to pay a higher tier to get access to the games.

If they made it so you can play the games without the stereoscopic 3D, without an extra peripheral, I would be far more appreciative and excited for this.

Re: Anniversary: Celebrate Unova As Pokémon Black & White Turns 15

breach187

I will never not be annoyed by Vanillite. If we’re speaking strictly in evolution terms (scientific, not game), what evolutionary survival benefit would a creature gain from adopting traits that make them look like actual food items? The whole point of evolution is to increase survival chances, and turning into a literal food item runs contrary to that. You’re literally asking to be eaten and to go extinct.
At least Trubbish I can understand. Disguising yourself as disposed garbage would increase your survival, because nobody wants to mess with that.

Re: Nintendo Is "Acting To Protect The Industry" With Switch 2 Game Key Cards, Says Ex-Capcom Composer

breach187

@Purgatorium I think there would be a LOT less pushback on a digital-only ecosystem IF (and only if) consumers had any kind of guarantee that the IP owner couldn’t just arbitrarily remove it from you. This is where digital ownership rights need to massively play catchup.

Look at Steam. PC gamers generally accept Steam as a positive force for gaming and games purchasing and distribution. Why? Because it doesn’t matter if you bought Half Life 2 back in 2004 for a Pentium 3, 256MB RAM, Windows XP, GeForce2 computer, or Half-Life Alyx in 2020 for a Core i5-7500, 12GB RAM, Windows 10, GTX 1080 computer, you can still buy, download, and play both on modern PC hardware.

Meanwhile, I may be able to still download Mario Galaxy 2 on my Wii U and play that on my Wii U, but I can’t still buy it on Wii U, or play it on my Switch 2 (without purchasing it all over again). I can’t play the 3DS games I bought on my Switch 2. I can’t even buy Mario 3D All-Stars anymore digitally. I can’t play all the dozens of Nintendo classics I purchased on Wii/Wii U. I have to buy a reoccurring subscription to access whatever Nintendo has decided to make available again.
So companies like Microsoft, Sony, and Nintendo haven’t built a foundation of trust in their storefronts. Why should gamers trust they’ll do right by us this time? Why should we switch to an all digital format when the next console may not let us play those games?

That isn’t to say the PC is the perfect platform for digital marketplaces. Just look at Games for Windows Live. Can you still access those games you purchased? (Genuinely don’t know, but I suspect not)

Re: Nintendo Is "Acting To Protect The Industry" With Switch 2 Game Key Cards, Says Ex-Capcom Composer

breach187

@JohnnyMind I wish, and I’d expect the fervor over the subject to be significantly reduced, if the Game Key Cards were a third option.
Example:
You can buy physical on-the-cartridge games for an elevated price.
Or you can buy digital download-only games for a reduced price.
Or you can buy a Game Key Card for somewhere between the digital and physical prices.

This would put the power in the hands of consumers to choose what is most appropriate for them, and not forcing consumers to choose between two options they don’t want.
You make the physical ownership people happy they have the option to keep buying physical media (albeit perhaps grousing about the price, but that’s the trade off), the digital convenience people happy they can continue to buy things the way they prefer, and the inbetweeners that don’t care about digital or physical games and just want to share with their friends or family or resell if they want to later.
Can even still do the code in a box as option along with the others.

I think a lot of people are upset because the decision is being forced upon us by people who don’t care about us.

Re: Nintendo Is "Acting To Protect The Industry" With Switch 2 Game Key Cards, Says Ex-Capcom Composer

breach187

@AverageGamer I think this is pedantry. Digital doesn’t necessarily last longer in how it matters to consumers and ownership.

Sure the digital file can last longer than physical just through natural wear and tear, but the longevity of the file integrity doesn’t matter when it’s removed from marketplaces and/or download availability or your license is revoked.

Also as you stated, the preservation efforts don’t match, such as the case with the Final Fantasy Tactics remaster where Square-Enix themselves stated they didn’t preserve the original files. Thankfully there are still ways to play the original and even download digital re-releases (like on Android).

Re: Nintendo Is "Acting To Protect The Industry" With Switch 2 Game Key Cards, Says Ex-Capcom Composer

breach187

@mangaTom Yes, I do think an industry where the biggest name players are driven entirely by greed and have PSYCHOLOGISTS ON STAFF just to figure out new ways to exploit players into paying more money would do something like this for greed. Let’s not forget this is an industry that does stuff like:
Multiple expensive tiers of collectors editions
DLC announced before game releases.
Macro-Microtransactions
Season Passes
FOMO events
Loot boxes
In-game advertisements
Cross promotions (like
Mercedes Kart)
And a multitude of other increasingly demanding spending methods.

So yes, greed is the order of the day.

Re: Nintendo Is "Acting To Protect The Industry" With Switch 2 Game Key Cards, Says Ex-Capcom Composer

breach187

Wealthy out-of-touch industry insiders defending themselves from legitimate criticism. Nothing unexpected here. It would have been a bigger story if they agreed with consumers that it’s the worst solution.

Just want to remind people that the reason there isn’t a way to trade used digital games is because they don’t like it, not because it isn’t possible. In fact, the whole virtual game card thing Nintendo has done this time around specifically proves it’s possible to transfer digital games while maintaining ownership.

And to be fair, this isn’t entirely a one-party issue, so developers and publishers aren’t entirely at fault here, nor Nintendo, but they also don’t have to bend so far backwards to defend it. They are at fault for going along with it though.

Re: Review: Genki Dual Wield Joy-Con Charging Dock For Switch 2 - Neat Delta Grips Aren't Quite Grippy Enough

breach187

I really like the Jsaux JoyVerse grips and charging frame. It doesn’t have the cool dock feature of this one, but the grips themselves are very comfortable to use. They had some rubber joystick tops too that I like the shape of, though the quality is a little low.

What I wish for is someone to make a version of the magnetic rail that came with the Switch 2 JoyCons which cover the optical sensor. I haven’t seen anyone make such a thing yet and the optical sensor keeps triggering the mouse mode when I don’t want it to while I’m holding them.

Re: Poll: Three Months In, How Would You Rate Switch 2's Library So Far?

breach187

First off, I don’t consider ‘Switch 2 Edition’ versions of Switch 1 games or Switch 2 upgrades of Switch 1 games to be part of the Switch 2 library any more than I consider Switch 1 games without S2 versions or upgrades to be part of the S2 library. For it to be part of the Switch 2 library for the sake of rating it, it can’t have a Switch 1 release.

Secondly, for those games with Switch 2 editions that include extra exclusive content (such as Jamboree TV, or the bonus content of Kirby), I can only consider that content in isolation.

Finally, while I do consider Game Key Cards to be part of the Switch 2 library, I am opposed to them on a fundamental level, so I must rate them negatively against my opinion of the Switch 2 library.

So in summary, I’d rate the Switch 2 library as just okay and about where I’d figure it would be at this point in time. Thankfully, the Switch 2 does have access to a huge library of Switch 1 games to help tide things over between huge new releases.

Re: Strong Final Fantasy Tactics Sales May Lead To More Remasters And Sequels

breach187

@Jade37 Agree. The fact that this isn’t the Definitive version of the game, and the possibility of it being a game key card, turns me off to supporting it. Then they go and throw strong-arm coercion tactics into it which makes me want to support it even less. If it DOES do well, it just opens up the possibility of them releasing a definitive version years later and getting people to buy it again. This whole thing leaves a metaphorical bad taste in my mouth.

Re: Strong Final Fantasy Tactics Sales May Lead To More Remasters And Sequels

breach187

@Metazoxan I can understand that sentiment to an extent, but I also don’t want a company that is led by someone like the current Square Enix CEO, who continuously makes poor decisions and is causing the company to flounder financially, basically begging fans to support his bad leadership under threat of losing potential games they may want, rather than correcting the problems internally.

Edit: I was thinking of the previous Square-Enix CEO when I made this comment, though the situation hasn’t exactly improved under the current CEO.

Re: Strong Final Fantasy Tactics Sales May Lead To More Remasters And Sequels

breach187

You know, I get their point, but something feels really bad about an AAA publisher like Square-Enix (or Capcom, since they’ve done this too) basically blackmail fans into supporting them if they want to see more games released. I really don’t like being told “if you want to see more of things you love, you need to buy the things you don’t.”
Not that I’m implying there isn’t a reason for this to exist, or that it’s bad, or that people don’t actually want this.

Re: Rumour: Sony Is Gunning For The Switch 2 With A Handheld, Dockable PS6

breach187

I’m usually wrong about these sorts of things, but this strikes me as a dumb idea. You’re going to fragment the ecosystem into two hardware tiers and then developers are either going to support both by targeting the lower power tier and upscaling, or not support the lower power tier at all. We’re already seeing massive issues with unoptimized games trying to hit the cuttingest-edge graphics while letting performance suffer. Now you’re going to throw a lower performance model into the mix?

Sure it worked for the PS4 Pro and PS5 Pro, kinda… But those released midway through the console life (or maybe even extended the console’s life) after the base model had time to flourish. Maybe ask developers how they feel about the Xbox Series S and X?

I dunno… it just seems like you’re burdening developers unnecessarily.

Re: Donkey Kong Bananza Is Selling Like Bananas On Switch 2 (US)

breach187

Wow who would have thought a video game designed from the ground up to be enjoyable, that the developers actually want to play, that respects the player’s time, that isn’t designed by a committee, and doesn’t constantly badger you to spend more money would do well?

Take notes, publishers.

Re: Round Up: The Reviews Are In For Kirby And The Forgotten Land + Star-Crossed World On Switch 2

breach187

I liken these ports+plus releases to the days when we’d get stuff like Super Street Fighter 2 Turbo. Did you feel like paying full price again for the same game with a small content update and tighter/faster gameplay? Well has Nintendo got a deal for you!

They’re not unwelcome when they release as definitive editions that include all of the DLC and patches/improvements released after the original game’s launch, but when they’re designed for, and tacked on to the original just for the sake of making it look more appetizing to buy again, those I don’t care for.