I could see a case being made for locking individual buttons, though I don’t know why anyone would lock the + and - buttons. The problem is that I want to lock SOME of them, not all of them. I don’t use GameChat and accidentally pressing this button is disruptive to gameplay for me, so I’d love to lock it, but not the rest. In fact, I use + and - regularly, so locking all of them isn’t saving me any time or frustration. Now if they could be locked individually, that would be different.
@jojobar It’s true, but it’s improving the internet in a small way. I can now use ChatGPT as a general quick and easy web search for general information without having to deal with pages of garbage SEO ad delivery sites. Basically fixing all the problems that Google and other search engines have failed to address. It’s doing for search now what Google originally did back when it took over. Sure sometimes the answers aren’t always correct, but the same could be said about normal web searches too.
@IronMan30 Maybe comparing it to Mario Kart 8 isn’t the best idea. As to get the best experience with that game you had to buy a whole new console and the game again.
Additionally, it has just as much potential to be like Super Mario Party as well; not receiving a single content update. People have to judge the game based on what they get at the time, not what unrealized potential it has.
I think a lot of the hate is because we know what Pokemon COULD be, but it continuously fails to achieve it. We know how much better it has the potential to be. It’s like watching the smartest kid in class constantly get low grades because they don’t apply themself.
@abe_hikura It’s a good case to see whether the powers that be put more value in money or established law. Or perhaps more aptly, what is their selling out price?
This game seems like one of the perfect cases to justify the mouse functionality and would be preferable to motion controls, and yet they make this decision among other bad decisions.
And it’ll still sell ridiculously well, so what’s even the point of complaining? I guess there is none.
I have to agree with the letter about difficulty, challenge, and self-nerfing.
When power ups and boons are presented in game to you, it’s the developer telling you “this is an acceptable tool to use for this game’s difficulty.” That is the difficulty level the developers designed to be the default challenge level. We all played Super Mario Bros and got the super mushroom, even though it makes the game easier by giving you an extra hit and letting you take some shortcuts. Nobody thought “oh this makes the game too easy.” While there are instances of no-power-up playthroughs, it is widely accepted as the default game experience. Meanwhile, there was a lot of negativity towards later Mario games where they give you a struggling powerup like the golden P wings or similar power-ups that invalidate the challenge. While it’s great for very young and very new players, it should not be the default experience for everybody. Likewise, not every game needs to be the Dark Souls of that genre. Being able to let the player choose their preferred difficulty level and thus challenge is preferable. I’m not even opposed to being able to change the difficulty mid-game without starting a new one. When you select your difficulty level, you’re saying these are the rule sets you wish to play in, this is the appropriate level of challenge for me. It gives you the satisfaction of overcoming a challenge without game-breaking “we’re sorry you’re struggling” boons.
Players will always find a way to make a game more challenging by implementing their own custom set of guidelines for a playthrough, even outside of the developer’s intentions. While it’d be cool for developers to include player-made challenges like ‘nuzlocke rules’ as an option, it’s not necessary. But having a simple “easy”, “normal”, “hard” choice at the beginning is much more desirable than throwing in a godmode power-up at the start of a level when you fail too many times in a row. The onus is not on the player to create their own challenge level, even if they’re free to tweak it.
How does this all apply to DKB? I can’t really comment on that because I haven’t got that far in the game to run into any difficulty spikes or anything. But I can say if the tools are presented to me, I’m going to use them since that’s what the developers intended for the default challenge level for the game.
I like the idea of the replica system that works with the Switch 2, and I like that they offer a cheaper alternative, but I still don’t like that I need to buy a new peripheral for the new console I just dropped a pretty penny on, and a subscription that I have to pay a higher tier to get access to the games.
If they made it so you can play the games without the stereoscopic 3D, without an extra peripheral, I would be far more appreciative and excited for this.
I will never not be annoyed by Vanillite. If we’re speaking strictly in evolution terms (scientific, not game), what evolutionary survival benefit would a creature gain from adopting traits that make them look like actual food items? The whole point of evolution is to increase survival chances, and turning into a literal food item runs contrary to that. You’re literally asking to be eaten and to go extinct.
At least Trubbish I can understand. Disguising yourself as disposed garbage would increase your survival, because nobody wants to mess with that.
Days of our Lives: Mentions a video game once and everyone loses their minds. Big Bang Theory: Mentions a video game every episode and everyone thinks it’s annoying.
I cannot express my desire enough for a new SNK vs Capcom (or vise-versa) game. I don’t care if it’s 3D style like the current City of the Wolves and SF6, or if it’s a traditional sprite-based game of old. Just gimme a new one!
@Purgatorium I think there would be a LOT less pushback on a digital-only ecosystem IF (and only if) consumers had any kind of guarantee that the IP owner couldn’t just arbitrarily remove it from you. This is where digital ownership rights need to massively play catchup.
Look at Steam. PC gamers generally accept Steam as a positive force for gaming and games purchasing and distribution. Why? Because it doesn’t matter if you bought Half Life 2 back in 2004 for a Pentium 3, 256MB RAM, Windows XP, GeForce2 computer, or Half-Life Alyx in 2020 for a Core i5-7500, 12GB RAM, Windows 10, GTX 1080 computer, you can still buy, download, and play both on modern PC hardware.
Meanwhile, I may be able to still download Mario Galaxy 2 on my Wii U and play that on my Wii U, but I can’t still buy it on Wii U, or play it on my Switch 2 (without purchasing it all over again). I can’t play the 3DS games I bought on my Switch 2. I can’t even buy Mario 3D All-Stars anymore digitally. I can’t play all the dozens of Nintendo classics I purchased on Wii/Wii U. I have to buy a reoccurring subscription to access whatever Nintendo has decided to make available again.
So companies like Microsoft, Sony, and Nintendo haven’t built a foundation of trust in their storefronts. Why should gamers trust they’ll do right by us this time? Why should we switch to an all digital format when the next console may not let us play those games?
That isn’t to say the PC is the perfect platform for digital marketplaces. Just look at Games for Windows Live. Can you still access those games you purchased? (Genuinely don’t know, but I suspect not)
@JohnnyMind I wish, and I’d expect the fervor over the subject to be significantly reduced, if the Game Key Cards were a third option. Example: You can buy physical on-the-cartridge games for an elevated price. Or you can buy digital download-only games for a reduced price. Or you can buy a Game Key Card for somewhere between the digital and physical prices.
This would put the power in the hands of consumers to choose what is most appropriate for them, and not forcing consumers to choose between two options they don’t want. You make the physical ownership people happy they have the option to keep buying physical media (albeit perhaps grousing about the price, but that’s the trade off), the digital convenience people happy they can continue to buy things the way they prefer, and the inbetweeners that don’t care about digital or physical games and just want to share with their friends or family or resell if they want to later. Can even still do the code in a box as option along with the others.
I think a lot of people are upset because the decision is being forced upon us by people who don’t care about us.
@JasonJayPower Indies are treated differently and held to a different standard than AAA Publishers who are worth millions. While I can’t say nobody has ever been upset at indie devs choosing not to release physical products, the general sentiment is that indies get a pass.
@AverageGamer I think this is pedantry. Digital doesn’t necessarily last longer in how it matters to consumers and ownership.
Sure the digital file can last longer than physical just through natural wear and tear, but the longevity of the file integrity doesn’t matter when it’s removed from marketplaces and/or download availability or your license is revoked.
Also as you stated, the preservation efforts don’t match, such as the case with the Final Fantasy Tactics remaster where Square-Enix themselves stated they didn’t preserve the original files. Thankfully there are still ways to play the original and even download digital re-releases (like on Android).
@mangaTom Yes, I do think an industry where the biggest name players are driven entirely by greed and have PSYCHOLOGISTS ON STAFF just to figure out new ways to exploit players into paying more money would do something like this for greed. Let’s not forget this is an industry that does stuff like: Multiple expensive tiers of collectors editions DLC announced before game releases. Macro-Microtransactions Season Passes FOMO events Loot boxes In-game advertisements Cross promotions (like Mercedes Kart) And a multitude of other increasingly demanding spending methods.
Tell that to P.T. Or any number of other digital products you can’t legally purchase anymore because arbitrary reason. They CAN last longer, so long as the publisher or developer decides to allow it. THAT IS THE PROBLEM.
Wealthy out-of-touch industry insiders defending themselves from legitimate criticism. Nothing unexpected here. It would have been a bigger story if they agreed with consumers that it’s the worst solution.
Just want to remind people that the reason there isn’t a way to trade used digital games is because they don’t like it, not because it isn’t possible. In fact, the whole virtual game card thing Nintendo has done this time around specifically proves it’s possible to transfer digital games while maintaining ownership.
And to be fair, this isn’t entirely a one-party issue, so developers and publishers aren’t entirely at fault here, nor Nintendo, but they also don’t have to bend so far backwards to defend it. They are at fault for going along with it though.
I think asking people to buy extra hardware after already forking out for a more expensive Switch AND being subscribed to the most expensive reoccurring subscription is a bit much. I like that they made this replica, but making it mandatory to play the extremely limited VB library that will never get new content is taking things too far.
Wanted to buy this but can’t justify it after SEGA’s illegal raid and theft (actual theft) of that video game archivist’s property. (See story on TimeExtension)
I really like the Jsaux JoyVerse grips and charging frame. It doesn’t have the cool dock feature of this one, but the grips themselves are very comfortable to use. They had some rubber joystick tops too that I like the shape of, though the quality is a little low.
What I wish for is someone to make a version of the magnetic rail that came with the Switch 2 JoyCons which cover the optical sensor. I haven’t seen anyone make such a thing yet and the optical sensor keeps triggering the mouse mode when I don’t want it to while I’m holding them.
This is like the patent version of a SLAPP. They know they shouldn’t be doing this but are desperate to do anything to punish what they perceive to be a slight against them.
I would like to add for all the focus on being able to wake the Switch 2 or not, that this controller can’t wake the Steamdeck either (which is what I bought mine to play on).
Credit to Ubisoft if they deserve it, but calling this the “the most impressive Switch 2 port yet” only 6 months into the console’s life is a little much, don’t you think?
First off, I don’t consider ‘Switch 2 Edition’ versions of Switch 1 games or Switch 2 upgrades of Switch 1 games to be part of the Switch 2 library any more than I consider Switch 1 games without S2 versions or upgrades to be part of the S2 library. For it to be part of the Switch 2 library for the sake of rating it, it can’t have a Switch 1 release.
Secondly, for those games with Switch 2 editions that include extra exclusive content (such as Jamboree TV, or the bonus content of Kirby), I can only consider that content in isolation.
Finally, while I do consider Game Key Cards to be part of the Switch 2 library, I am opposed to them on a fundamental level, so I must rate them negatively against my opinion of the Switch 2 library.
So in summary, I’d rate the Switch 2 library as just okay and about where I’d figure it would be at this point in time. Thankfully, the Switch 2 does have access to a huge library of Switch 1 games to help tide things over between huge new releases.
They may have a legitimate need to have the full game on disk, but if I buy a game key card now I’ll just be signaling to publishers that I’m okay with them, which I’m not.
@Whyarewestillhere For this one in particular it probably did, because they never saved or archived the source code, so this had to be created from mostly scratch.
@Jade37 Agree. The fact that this isn’t the Definitive version of the game, and the possibility of it being a game key card, turns me off to supporting it. Then they go and throw strong-arm coercion tactics into it which makes me want to support it even less. If it DOES do well, it just opens up the possibility of them releasing a definitive version years later and getting people to buy it again. This whole thing leaves a metaphorical bad taste in my mouth.
@Metazoxan I can understand that sentiment to an extent, but I also don’t want a company that is led by someone like the current Square Enix CEO, who continuously makes poor decisions and is causing the company to flounder financially, basically begging fans to support his bad leadership under threat of losing potential games they may want, rather than correcting the problems internally.
Edit: I was thinking of the previous Square-Enix CEO when I made this comment, though the situation hasn’t exactly improved under the current CEO.
You know, I get their point, but something feels really bad about an AAA publisher like Square-Enix (or Capcom, since they’ve done this too) basically blackmail fans into supporting them if they want to see more games released. I really don’t like being told “if you want to see more of things you love, you need to buy the things you don’t.” Not that I’m implying there isn’t a reason for this to exist, or that it’s bad, or that people don’t actually want this.
I’m usually wrong about these sorts of things, but this strikes me as a dumb idea. You’re going to fragment the ecosystem into two hardware tiers and then developers are either going to support both by targeting the lower power tier and upscaling, or not support the lower power tier at all. We’re already seeing massive issues with unoptimized games trying to hit the cuttingest-edge graphics while letting performance suffer. Now you’re going to throw a lower performance model into the mix?
Sure it worked for the PS4 Pro and PS5 Pro, kinda… But those released midway through the console life (or maybe even extended the console’s life) after the base model had time to flourish. Maybe ask developers how they feel about the Xbox Series S and X?
I dunno… it just seems like you’re burdening developers unnecessarily.
Wow who would have thought a video game designed from the ground up to be enjoyable, that the developers actually want to play, that respects the player’s time, that isn’t designed by a committee, and doesn’t constantly badger you to spend more money would do well?
I liken these ports+plus releases to the days when we’d get stuff like Super Street Fighter 2 Turbo. Did you feel like paying full price again for the same game with a small content update and tighter/faster gameplay? Well has Nintendo got a deal for you!
They’re not unwelcome when they release as definitive editions that include all of the DLC and patches/improvements released after the original game’s launch, but when they’re designed for, and tacked on to the original just for the sake of making it look more appetizing to buy again, those I don’t care for.
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Re: Poll: So, Will You Be Getting Pokémon Legends: Z-A?
I’m waiting for reviews and general public opinion first. I’ll probably pick it up eventually though.
Re: Hori's New Switch 2 Pad Lets You Lock The Home And Capture Buttons
I could see a case being made for locking individual buttons, though I don’t know why anyone would lock the + and - buttons. The problem is that I want to lock SOME of them, not all of them. I don’t use GameChat and accidentally pressing this button is disruptive to gameplay for me, so I’d love to lock it, but not the rest. In fact, I use + and - regularly, so locking all of them isn’t saving me any time or frustration.
Now if they could be locked individually, that would be different.
Re: Nintendo Denies Lobbying Japanese Government Over AI, Will "Take Necessary Actions" Over IP Rights
@jojobar It’s true, but it’s improving the internet in a small way. I can now use ChatGPT as a general quick and easy web search for general information without having to deal with pages of garbage SEO ad delivery sites. Basically fixing all the problems that Google and other search engines have failed to address. It’s doing for search now what Google originally did back when it took over.
Sure sometimes the answers aren’t always correct, but the same could be said about normal web searches too.
Re: Opinion: Sonic Racing Crossworlds > Mario Kart World, And It's Not Even Close For Me
@IronMan30 Maybe comparing it to Mario Kart 8 isn’t the best idea. As to get the best experience with that game you had to buy a whole new console and the game again.
Additionally, it has just as much potential to be like Super Mario Party as well; not receiving a single content update. People have to judge the game based on what they get at the time, not what unrealized potential it has.
Re: Pokémon Legends: Z-A Gets A 6-Minute Overview Trailer For Switch 2
I think a lot of the hate is because we know what Pokemon COULD be, but it continuously fails to achieve it. We know how much better it has the potential to be. It’s like watching the smartest kid in class constantly get low grades because they don’t apply themself.
Re: "OpenAI Is Trying To Get Sued" - Nintendo IP Floods Sora 2 Video Generation App
@abe_hikura It’s a good case to see whether the powers that be put more value in money or established law. Or perhaps more aptly, what is their selling out price?
Re: "OpenAI Is Trying To Get Sued" - Nintendo IP Floods Sora 2 Video Generation App
Are you telling me I could have just implemented an opt-out policy on copyrighted content and I’m free to infringe as much as I’d like?
Re: ICYMI: Switch 2 Mouse Mode Is Supported In Super Mario Galaxy 1 + 2, But There's A Catch
This game seems like one of the perfect cases to justify the mouse functionality and would be preferable to motion controls, and yet they make this decision among other bad decisions.
And it’ll still sell ridiculously well, so what’s even the point of complaining? I guess there is none.
Re: Nintendo Of America President Doug Bowser Announces Retirement
I hope the new president is fun like Reggie.
Re: Game-Key Cards A "Sales Strategy Decision", Says Resident Evil Requiem Director
@Shepdawg1 I don’t hate the existence of Game Key Cards. I think despite all their flaws, they do have tangible benefits.
I HATE that they replace the all-on-card option.
Re: Panzer Dragoon Zwei: Remake Finally Shows Off Gameplay, Seven Years After Reveal
It took the same amount of time from announcing the remake to this preview as it did to release the entire original series of 4 games plus a spinoff.
Re: Site News: So, Where's Our Sonic Racing CrossWorlds Review?
Removed
Re: Mailbox: Switch Game Pricing, Shovelware, Self-Nerfing - Nintendo Life Letters
I have to agree with the letter about difficulty, challenge, and self-nerfing.
When power ups and boons are presented in game to you, it’s the developer telling you “this is an acceptable tool to use for this game’s difficulty.” That is the difficulty level the developers designed to be the default challenge level.
We all played Super Mario Bros and got the super mushroom, even though it makes the game easier by giving you an extra hit and letting you take some shortcuts. Nobody thought “oh this makes the game too easy.” While there are instances of no-power-up playthroughs, it is widely accepted as the default game experience.
Meanwhile, there was a lot of negativity towards later Mario games where they give you a struggling powerup like the golden P wings or similar power-ups that invalidate the challenge. While it’s great for very young and very new players, it should not be the default experience for everybody. Likewise, not every game needs to be the Dark Souls of that genre.
Being able to let the player choose their preferred difficulty level and thus challenge is preferable. I’m not even opposed to being able to change the difficulty mid-game without starting a new one. When you select your difficulty level, you’re saying these are the rule sets you wish to play in, this is the appropriate level of challenge for me. It gives you the satisfaction of overcoming a challenge without game-breaking “we’re sorry you’re struggling” boons.
Players will always find a way to make a game more challenging by implementing their own custom set of guidelines for a playthrough, even outside of the developer’s intentions. While it’d be cool for developers to include player-made challenges like ‘nuzlocke rules’ as an option, it’s not necessary. But having a simple “easy”, “normal”, “hard” choice at the beginning is much more desirable than throwing in a godmode power-up at the start of a level when you fail too many times in a row. The onus is not on the player to create their own challenge level, even if they’re free to tweak it.
How does this all apply to DKB? I can’t really comment on that because I haven’t got that far in the game to run into any difficulty spikes or anything. But I can say if the tools are presented to me, I’m going to use them since that’s what the developers intended for the default challenge level for the game.
Re: Poll: So, Will You Be Checking Out Switch Online's Virtual Boy Service?
I like the idea of the replica system that works with the Switch 2, and I like that they offer a cheaper alternative, but I still don’t like that I need to buy a new peripheral for the new console I just dropped a pretty penny on, and a subscription that I have to pay a higher tier to get access to the games.
If they made it so you can play the games without the stereoscopic 3D, without an extra peripheral, I would be far more appreciative and excited for this.
Re: Anniversary: Celebrate Unova As Pokémon Black & White Turns 15
Should just plop the original games on the Nintendo Classics emulators and add Pokemon Home and Internet support.
Re: Anniversary: Celebrate Unova As Pokémon Black & White Turns 15
I will never not be annoyed by Vanillite. If we’re speaking strictly in evolution terms (scientific, not game), what evolutionary survival benefit would a creature gain from adopting traits that make them look like actual food items? The whole point of evolution is to increase survival chances, and turning into a literal food item runs contrary to that. You’re literally asking to be eaten and to go extinct.
At least Trubbish I can understand. Disguising yourself as disposed garbage would increase your survival, because nobody wants to mess with that.
Re: Random: 'Days Of Our Lives' Character Gets Lucky By Name-Dropping Xenoblade
Days of our Lives: Mentions a video game once and everyone loses their minds.
Big Bang Theory: Mentions a video game every episode and everyone thinks it’s annoying.
Re: Marvel Vs. Capcom Fighting Collection Sells 1 Million Copies
In addition to my previous comment, I really want to see a full-fledged fighting game based on the Project X-Zone games.
It could be the biggest crossover fighting game since Smash Bros (If you exclude MUGEN)
Re: Marvel Vs. Capcom Fighting Collection Sells 1 Million Copies
I cannot express my desire enough for a new SNK vs Capcom (or vise-versa) game. I don’t care if it’s 3D style like the current City of the Wolves and SF6, or if it’s a traditional sprite-based game of old. Just gimme a new one!
Re: Nintendo Is "Acting To Protect The Industry" With Switch 2 Game Key Cards, Says Ex-Capcom Composer
@Jujuman “if you don’t like it, don’t buy it”
Also
“If you don’t buy our bad games you may not get the good ones you want.”
Also
“[Game] sales underperformed.”
If you’re going to come into a discussion being intentionally obtuse, don’t get mad when people call you out on it.
Re: Nintendo Is "Acting To Protect The Industry" With Switch 2 Game Key Cards, Says Ex-Capcom Composer
@Jujuman “There are no issues with [product]. Here are two positives and I’ll conveniently ignore all of the negatives. What’s the big deal people?”
Re: Nintendo Is "Acting To Protect The Industry" With Switch 2 Game Key Cards, Says Ex-Capcom Composer
@Purgatorium I think there would be a LOT less pushback on a digital-only ecosystem IF (and only if) consumers had any kind of guarantee that the IP owner couldn’t just arbitrarily remove it from you. This is where digital ownership rights need to massively play catchup.
Look at Steam. PC gamers generally accept Steam as a positive force for gaming and games purchasing and distribution. Why? Because it doesn’t matter if you bought Half Life 2 back in 2004 for a Pentium 3, 256MB RAM, Windows XP, GeForce2 computer, or Half-Life Alyx in 2020 for a Core i5-7500, 12GB RAM, Windows 10, GTX 1080 computer, you can still buy, download, and play both on modern PC hardware.
Meanwhile, I may be able to still download Mario Galaxy 2 on my Wii U and play that on my Wii U, but I can’t still buy it on Wii U, or play it on my Switch 2 (without purchasing it all over again). I can’t play the 3DS games I bought on my Switch 2. I can’t even buy Mario 3D All-Stars anymore digitally. I can’t play all the dozens of Nintendo classics I purchased on Wii/Wii U. I have to buy a reoccurring subscription to access whatever Nintendo has decided to make available again.
So companies like Microsoft, Sony, and Nintendo haven’t built a foundation of trust in their storefronts. Why should gamers trust they’ll do right by us this time? Why should we switch to an all digital format when the next console may not let us play those games?
That isn’t to say the PC is the perfect platform for digital marketplaces. Just look at Games for Windows Live. Can you still access those games you purchased? (Genuinely don’t know, but I suspect not)
Re: Nintendo Is "Acting To Protect The Industry" With Switch 2 Game Key Cards, Says Ex-Capcom Composer
@JohnnyMind I wish, and I’d expect the fervor over the subject to be significantly reduced, if the Game Key Cards were a third option.
Example:
You can buy physical on-the-cartridge games for an elevated price.
Or you can buy digital download-only games for a reduced price.
Or you can buy a Game Key Card for somewhere between the digital and physical prices.
This would put the power in the hands of consumers to choose what is most appropriate for them, and not forcing consumers to choose between two options they don’t want.
You make the physical ownership people happy they have the option to keep buying physical media (albeit perhaps grousing about the price, but that’s the trade off), the digital convenience people happy they can continue to buy things the way they prefer, and the inbetweeners that don’t care about digital or physical games and just want to share with their friends or family or resell if they want to later.
Can even still do the code in a box as option along with the others.
I think a lot of people are upset because the decision is being forced upon us by people who don’t care about us.
Re: Nintendo Is "Acting To Protect The Industry" With Switch 2 Game Key Cards, Says Ex-Capcom Composer
@JasonJayPower Indies are treated differently and held to a different standard than AAA Publishers who are worth millions. While I can’t say nobody has ever been upset at indie devs choosing not to release physical products, the general sentiment is that indies get a pass.
Re: Nintendo Is "Acting To Protect The Industry" With Switch 2 Game Key Cards, Says Ex-Capcom Composer
@AverageGamer I think this is pedantry. Digital doesn’t necessarily last longer in how it matters to consumers and ownership.
Sure the digital file can last longer than physical just through natural wear and tear, but the longevity of the file integrity doesn’t matter when it’s removed from marketplaces and/or download availability or your license is revoked.
Also as you stated, the preservation efforts don’t match, such as the case with the Final Fantasy Tactics remaster where Square-Enix themselves stated they didn’t preserve the original files. Thankfully there are still ways to play the original and even download digital re-releases (like on Android).
Re: Nintendo Is "Acting To Protect The Industry" With Switch 2 Game Key Cards, Says Ex-Capcom Composer
@mangaTom Yes, I do think an industry where the biggest name players are driven entirely by greed and have PSYCHOLOGISTS ON STAFF just to figure out new ways to exploit players into paying more money would do something like this for greed. Let’s not forget this is an industry that does stuff like:
Multiple expensive tiers of collectors editions
DLC announced before game releases.
Macro-Microtransactions
Season Passes
FOMO events
Loot boxes
In-game advertisements
Cross promotions (like
Mercedes Kart)
And a multitude of other increasingly demanding spending methods.
So yes, greed is the order of the day.
Re: Nintendo Is "Acting To Protect The Industry" With Switch 2 Game Key Cards, Says Ex-Capcom Composer
“Digital products last longer”
Tell that to P.T. Or any number of other digital products you can’t legally purchase anymore because arbitrary reason. They CAN last longer, so long as the publisher or developer decides to allow it. THAT IS THE PROBLEM.
Re: Nintendo Is "Acting To Protect The Industry" With Switch 2 Game Key Cards, Says Ex-Capcom Composer
Wealthy out-of-touch industry insiders defending themselves from legitimate criticism. Nothing unexpected here. It would have been a bigger story if they agreed with consumers that it’s the worst solution.
Just want to remind people that the reason there isn’t a way to trade used digital games is because they don’t like it, not because it isn’t possible. In fact, the whole virtual game card thing Nintendo has done this time around specifically proves it’s possible to transfer digital games while maintaining ownership.
And to be fair, this isn’t entirely a one-party issue, so developers and publishers aren’t entirely at fault here, nor Nintendo, but they also don’t have to bend so far backwards to defend it. They are at fault for going along with it though.
Re: Nintendo Releasing Physical 'Talking Flower' From Mario Wonder Next Spring
I sure hope thing thing doesn’t “talk on their own” at 2am.
Re: ICYMI: If You Want To Play Virtual Boy Classics, You'll Need To Buy One Of Nintendo's Accessories
I think asking people to buy extra hardware after already forking out for a more expensive Switch AND being subscribed to the most expensive reoccurring subscription is a bit much. I like that they made this replica, but making it mandatory to play the extremely limited VB library that will never get new content is taking things too far.
Re: Round Up: Everything Announced For Super Mario's 40th Anniversary
This poll just goes to prove that Nintendo priced Galaxy 1+2 correctly.
Re: Pokémon Legends: Z-A Is Getting DLC Featuring Two Different Mega Raichu
It will sell a billion copies, no matter how good or bad it actually is, so what’s even the point of complaining?
Scarlet/Violet performance is here to stay folks. The consumers voted with their wallets.
Re: Sonic Racing: CrossWorlds Demo Races Onto Switch Next Week
Wanted to buy this but can’t justify it after SEGA’s illegal raid and theft (actual theft) of that video game archivist’s property. (See story on TimeExtension)
Re: Review: Genki Dual Wield Joy-Con Charging Dock For Switch 2 - Neat Delta Grips Aren't Quite Grippy Enough
I really like the Jsaux JoyVerse grips and charging frame. It doesn’t have the cool dock feature of this one, but the grips themselves are very comfortable to use. They had some rubber joystick tops too that I like the shape of, though the quality is a little low.
What I wish for is someone to make a version of the magnetic rail that came with the Switch 2 JoyCons which cover the optical sensor. I haven’t seen anyone make such a thing yet and the optical sensor keeps triggering the mouse mode when I don’t want it to while I’m holding them.
Re: Nintendo's Patent On 'Sub Characters' Could Have Some Dire Ramifications
This is like the patent version of a SLAPP. They know they shouldn’t be doing this but are desperate to do anything to punish what they perceive to be a slight against them.
The patent office should publicly rebuke them.
Re: Review: 8BitDo Ultimate 2 Bluetooth Controller - Ultimate? No, But 'Decent' Doesn't Have The Same Ring
I would like to add for all the focus on being able to wake the Switch 2 or not, that this controller can’t wake the Steamdeck either (which is what I bought mine to play on).
Re: "The Most Impressive Switch 2 Port To Date" - Digital Foundry Examines Star Wars Outlaws
Credit to Ubisoft if they deserve it, but calling this the “the most impressive Switch 2 port yet” only 6 months into the console’s life is a little much, don’t you think?
Re: Poll: Three Months In, How Would You Rate Switch 2's Library So Far?
First off, I don’t consider ‘Switch 2 Edition’ versions of Switch 1 games or Switch 2 upgrades of Switch 1 games to be part of the Switch 2 library any more than I consider Switch 1 games without S2 versions or upgrades to be part of the S2 library. For it to be part of the Switch 2 library for the sake of rating it, it can’t have a Switch 1 release.
Secondly, for those games with Switch 2 editions that include extra exclusive content (such as Jamboree TV, or the bonus content of Kirby), I can only consider that content in isolation.
Finally, while I do consider Game Key Cards to be part of the Switch 2 library, I am opposed to them on a fundamental level, so I must rate them negatively against my opinion of the Switch 2 library.
So in summary, I’d rate the Switch 2 library as just okay and about where I’d figure it would be at this point in time. Thankfully, the Switch 2 does have access to a huge library of Switch 1 games to help tide things over between huge new releases.
Re: Ubisoft Employee Explains Why Star Wars Outlaws Is A Game-Key Card
They may have a legitimate need to have the full game on disk, but if I buy a game key card now I’ll just be signaling to publishers that I’m okay with them, which I’m not.
Re: Strong Final Fantasy Tactics Sales May Lead To More Remasters And Sequels
@Whyarewestillhere For this one in particular it probably did, because they never saved or archived the source code, so this had to be created from mostly scratch.
Re: Strong Final Fantasy Tactics Sales May Lead To More Remasters And Sequels
@Jade37 Agree. The fact that this isn’t the Definitive version of the game, and the possibility of it being a game key card, turns me off to supporting it. Then they go and throw strong-arm coercion tactics into it which makes me want to support it even less. If it DOES do well, it just opens up the possibility of them releasing a definitive version years later and getting people to buy it again. This whole thing leaves a metaphorical bad taste in my mouth.
Re: Strong Final Fantasy Tactics Sales May Lead To More Remasters And Sequels
Vagrant Story deserves a remaster or even remake.
Re: Strong Final Fantasy Tactics Sales May Lead To More Remasters And Sequels
@Metazoxan I can understand that sentiment to an extent, but I also don’t want a company that is led by someone like the current Square Enix CEO, who continuously makes poor decisions and is causing the company to flounder financially, basically begging fans to support his bad leadership under threat of losing potential games they may want, rather than correcting the problems internally.
Edit: I was thinking of the previous Square-Enix CEO when I made this comment, though the situation hasn’t exactly improved under the current CEO.
Re: Strong Final Fantasy Tactics Sales May Lead To More Remasters And Sequels
You know, I get their point, but something feels really bad about an AAA publisher like Square-Enix (or Capcom, since they’ve done this too) basically blackmail fans into supporting them if they want to see more games released. I really don’t like being told “if you want to see more of things you love, you need to buy the things you don’t.”
Not that I’m implying there isn’t a reason for this to exist, or that it’s bad, or that people don’t actually want this.
Re: Capcom Vs. SNK 2 Director Really Wants To Make A Third Entry
Yes, please, do it. We need it.
Re: Nintendo Switch 2 System Update 20.4.0 Is Now Live, Here Are The Full Patch Notes
This was the real reason for the release of the Switch 2. The Switch 1 was too stable. They needed a new console to start their stabilizing over.
Re: Rumour: Sony Is Gunning For The Switch 2 With A Handheld, Dockable PS6
I’m usually wrong about these sorts of things, but this strikes me as a dumb idea. You’re going to fragment the ecosystem into two hardware tiers and then developers are either going to support both by targeting the lower power tier and upscaling, or not support the lower power tier at all. We’re already seeing massive issues with unoptimized games trying to hit the cuttingest-edge graphics while letting performance suffer. Now you’re going to throw a lower performance model into the mix?
Sure it worked for the PS4 Pro and PS5 Pro, kinda… But those released midway through the console life (or maybe even extended the console’s life) after the base model had time to flourish. Maybe ask developers how they feel about the Xbox Series S and X?
I dunno… it just seems like you’re burdening developers unnecessarily.
Re: Switch 2 Sales In The US Are Outpacing The Original Console By 75%
I’ve played far more Switch 1 games on my Switch 2 than S2 games so far.
Re: Donkey Kong Bananza Is Selling Like Bananas On Switch 2 (US)
Wow who would have thought a video game designed from the ground up to be enjoyable, that the developers actually want to play, that respects the player’s time, that isn’t designed by a committee, and doesn’t constantly badger you to spend more money would do well?
Take notes, publishers.
Re: Round Up: The Reviews Are In For Kirby And The Forgotten Land + Star-Crossed World On Switch 2
I liken these ports+plus releases to the days when we’d get stuff like Super Street Fighter 2 Turbo. Did you feel like paying full price again for the same game with a small content update and tighter/faster gameplay? Well has Nintendo got a deal for you!
They’re not unwelcome when they release as definitive editions that include all of the DLC and patches/improvements released after the original game’s launch, but when they’re designed for, and tacked on to the original just for the sake of making it look more appetizing to buy again, those I don’t care for.