Comments 440

Re: Ninja Gaiden: Ragebound Patch Adds 60fps Mode, But There's A Catch

brakeman90

@Truegamer79 As someone who started playing games in the early 90s, framerate differences were noticeable back then, even if we didn't have the standardized language to address them. It's the reason why games seemed so much more sluggish when we went to 3D, as so many SNES/GEN titles ran at 60 and N64/PSX ones struggled to even hit 30. It's part of why the PS2/XBOX/GC era was cool, as we started to get 60fps games more frequently again. Framerate issues aren't new, and we definitely noticed them in the past. As to why a pixel-based 2D game can't run at 60fps on Switch when it was the standard for games of that style in the past, you've got me - a lot of more recent 2D games inexplicably struggle on Switch.

Re: The Force Isn't Strong With Star Wars Outlaws On Switch 2, Initial Impressions Suggest

brakeman90

This and Elden Ring make me wish it was more profitable for devs to focus on bringing PS4/XBO/PC games from the 2010s to the Switch 2. Titles that hit performance issues on the PS5 and XSX are bound to disappoint on a weaker machine (much as I love my Switch 2, playing it more than my PS5 or XSX). I'd love to get good ports of Assassin's Creed Odyssey or the Dark Souls Trilogy than bad ports of more recent games.

Re: Indiana Jones And The Great Circle Will Launch On Switch 2 In 2026

brakeman90

This is an amazing game on Xbox - I'll be looking forward to double-dipping on Switch 2 is the port quality is high (and previous MachineGames ports have been, so I'm optimistic). The biggest impediment will be performance, since first-person games generally give me motion sickness without a smooth framerate and wide field of view.

Re: Yooka-Replaylee Is Now "Content Complete"

brakeman90

Truth be told, I'm really excited for Yooka-Replaylee. The original version was a bit of a dud, but Impossible Lair was one of the best 2.5D platformers of its generation. I think a bit more time in the oven may have benefited the 3D version, so (assuming good performance) I'll be there Day-One on Switch 2.

Re: Mortal Kombat's Legacy Kollection Might Actually Get A Proper Physical Release On Switch 2

brakeman90

@belmont I'm not sure it will be updated in the future. It may be - as with the Tetris or Atari collections - but references to additional games in the listing may just indicate more announcements before release (as with the Jurassic Park collection). Hard to say for sure.

In any case, I'm super-pumped for this! Glad it's getting a physical release - I'll be buying Day One, barring any major emulation issues.

Edit: Sorry @belmont, I wrote this comment before scrolling down far enough to see the conversation about additional titles, haha

Re: Whoops, It Looks Like Mortal Kombat: Legacy Kollection's Release Date Has Leaked Early

brakeman90

@Kidfunkadelic83 Even as someone who played them at the time of release, they're more a novelty than anything else. Fun to boot up or find in an arcade and play a few rounds (ideally with friends), but the AI in them is brutal; needing to hold a button to block is hard to get used to as well. In any case, I'm still looking forward to the game but I'd imagine these games are a little hard to get into for anyone who doesn't already have affection for their unique style.

(though lord willing, DE will do a release of the PS2-era games at some point because I think those still hold up very well!)

Re: Review: Front Mission 3: Remake (Switch) - Didn't Get The Love & Time This Tactical RPG Deserved

brakeman90

Cheers for the review, and this'll be a hard pass from me. Square Enix continues to badly mismanage their pre-PS2 retro catalog through remakes and remasters that are worse than the originals (see also: the stuttering in Final Fantasy Pixel Remasters and the lack of full analog control in Final Fantasy 8 & 9). I was so excited to be getting updates of the sometimes-forgotten Front Mission series when they were announced, but each one has been disappointing for different reasons. I wish SE would just republish their PS Classics line that ran well on the PS3 and Vita instead of producing sub-par new versions.

Re: Pokémon Scarlet & Violet Footage Shows 60fps Gameplay For Switch 2

brakeman90

@Pickle_Rick They're actually fairly different! Arceus is a slightly more action-oriented game with a single town and wide open areas to explore/catch Pokemon (it's a little bit more Monster Hunter-esque, though most battles are still primarily turn-based). Scarlet/Violet, though 3D, are slower-paced and shift always to a turn-based format for combat in the style of 16-bit JRPGs. They also see you going through a lengthy quest and visiting different towns.

If you want to try a more traditional Pokemon experience, go with Scarlet/Violet. If you want a more modern, somewhat open-world and action-oriented approach, go with Arceus. I've only played Arceus (due to motion sickness problems in Scarlet/Violet that I understand should be resolved with the Switch 2 patch), but both are regarded as being great games - you can't go wrong!

Re: Yooka-Laylee Dev Playtonic Is The Latest Studio Hit By Layoffs

brakeman90

@Apebitmusic Agreed! Even in an era of strong 2.5D platformers, YL & The Impossible Lair stood out for its excellence. I'm sad to hear about the cuts, and hope the studio finds a way to move forward. I've mentally wishlisted Yooka-Replaylee, but (as with others) am waiting to play it on Switch 2 - tbh I never even knew that devs could see which games got wishlisted!

Re: Gorgeous 'Trails In The Sky' Remake Gets September Release Date

brakeman90

@Tyranexx I'd be shocked if they aren't currently working hard on the second part (if it's not finished already). Falcom was in a much more precarious position in the West back when the original released on PSP, and the biggest challenge was the localization - there's a great article on the behind-the-scenes struggles to get it done over here: https://kotaku.com/the-curse-of-kiseki-how-one-of-japans-biggest-rpgs-bar-1740055631. All of that being said, the popularity of Trails and Ys in the 2010s and 2020s, along with the more robust tools and staffing assigned to this franchise, make the sequel very likely within the next two years.

Re: Review: SaGa Frontier 2 Remastered (Switch) - A Solid Port Of A Great JRPG

brakeman90

Great review! I missed this on the PSX way back when (despite thinking it had a lovely art style), so this is a good opportunity to check it out. Does anybody know whether the performance is worse than the original? We've had many instances of Square Enix 16-bit and 32-bit ports with less consistent framerates/frame pacing than the original versions, so I want to confirm whether it's better to go with the remaster or find a copy of the PSX version.

Re: Review: Suikoden 1 & 2 HD Remaster (Switch) - Two Of The PS1's Best RPGs Beautifully Preserved, For The Most Part

brakeman90

@Daniel36 I hear you - it's not as essential as it is for action games. That said, there are a few reasons why lower performance is disappointing for me: (1) anything running worse than it did on original hardware is a step down, and dispiriting; why can't something that ran at 60fps on a PlayStation run at 60fps on a Switch? (2) For some folks - not all, of course - the lack of smoothness is apparent. This is especially prominent in top-down RPGs, because a lot of us grew up with games in that style on the NES, SNES, and so on that ran smoothly at 60fps. So a step back from that is jarring, and makes the game feel choppier than the ones we grew up with. To that point, I remember being bummed at the time when N64/PSX games ran much less smoothly than the previous generation, and being thrilled when the PS2/GC era was smoother once again.

In short, it's hardly a huge deal. Just disappointing, and reason enough for me to buy an alternative version of the game. If the Switch was my only console, I'd play it there.