@GrailUK I hear you - my main arcade memories are from the late 90s and early 00s, so I'm looking forward to them releasing more of the 3D games from that era (Ocean Hunter and San Francisco Rush come to mind!).
I only have a few Arcade Archives titles (DK Jr, Mario Bros, DK, Tetris Grand Master, Gradius 1+2, and Ridge Racer I think), but they're the best in the business at what they do - I'll be buying a lot more from them in the years to come.
This is great news for me! The camera in that game activated my motion sickness, so the ability to stop it from constantly tracking DK may just solve my problem
Nice! The original port was fine, but it sounds like this'll be the way to play it moving forward. Shame about the mouse mode absence, but I'll confess that I've already played through the game on PS5 and found the controller worked quite well!
Good article! That said, I wholeheartedly disagree, haha. I actually prefer the approach of more recent series entries, as the recurring villain arc of Wesker outstayed its welcome during the middle era of the series. The earliest games are more similar to current ones, with RE1, 2, and 3 respectively featuring Wesker/Tyrant, William Birkin, and Nicolai/Nemesis as their primary villains. Wesker's recurring period coincides with the series' weakest entries, as he was a pretty consistent fixture from Code Veronica to RE5 (semi-excluding RE0 and RE4, which only reference him). Truth be told, I'd like to see the series continue to offer a unique antagonist in each entry that gets fully - or mostly - destroyed by the time the credits roll.
@MattmanForever Thanks for confirming. I was interested in this, but had to get a refund for the original Switch Skyrim due to motion sickness - I wish they could've gotten it to 60fps (or maybe even 40) for motion-sensitive nerds like me, haha.
Geez, this is some genuine commitment. The Switch port of Turok was already 1,000,000 times better than the Nintendo 64 version that I played back in the 90s, haha. Nightdive don't miss.
@Bats1234 Just a heads-up: while plans may change, a physical edition of Silksong has already been announced - I picked up the digital version, but I'll likely be snagging a physical copy when it releases too (as I did for Hollow Knight).
This is a real bummer - Pokopia is one of my most anticipated games of 2026, and The Pokemon Company titles haven't historically stayed in easy circulation; I don't expect a digital-only version of this game bodes well for long-term access.
This may be a very silly question, but does anybody have any idea how to suggest system updates? I'd love a Night Mode (a la Steam Deck) that strips out the blue light from the handheld screen output.
Dang, I hadn't really had this on my radar after Age of Calamity was 'just OK' for me (though I like Three Hopes a lot!). This review certainly makes me want to jump right in!
As a person who's pretty sensitive to input lag (looking at you, Mega Man X Legacy Collection!), I don't find it to be very noticeable in this game on Switch 2. Apparently it varies across platforms, with PC being best and PS5 being worst IIRC, but I play these games at the arcade a few times a year and don't notice a big difference in the Switch 2 version. I'll concede that it could be my lack of expertise, or maybe it's more prominent in games I haven't played yet (UMK3, MK4). If you're a relatively casual fan like me, though, I'd still strongly recommend this collection - it plays a heck of a lot better than any other home release of these games.
I've only played through MK1 (arcade/Game Gear/Game Boy) and MK2 (arcade) so far, but they match my experience with the games at local arcades. I'm not surprised there are small emulation issues, as that's just the nature of running something - especially something as notoriously tough to replicate as classic Mortal Kombat - on non-original hardware. I wouldn't dispute that folks with a lot more expertise are noticing more issues than me, but it's an excellent collection for the more casual fan.
All that said, the patch sounds great! Ironing out the little issues while giving a few quality of life features (one-button fatalities? yes please!) is rad.
Picked this up yesterday and I'm absolutely loving it! I played through MK1 Arcade already - only doable for me with rewind, haha - and then dove into the Game Gear MK1, which is charming in its own right (and which I'd never played before). Having grown up with these games and long lamenting their absence from modern platforms, this collection is an absolute treat. If I was into online matches, I'd be bummed by the issues identified above, but luckily that's not my use case; for fellow single-player/couch multiplayer folks, I'll echo Ollie: this is a must-buy.
Woooo, cool review for a cool game! I've been eagerly awaiting this, having enjoyed DQ1 and DQ3 in their excellent Game Boy Color guises but avoiding 2 after finding it pretty rough - sounds like SE delivered the definitive version of that game here, sanding off the rough edges. As for performance, 60fps is definitely appreciated in a Dragon Quest even if 30 would be acceptable - the NES and GBC versions seem to run at 30, so it's cool that they upgraded it for the remake.
As a person who's been into video game horror since the late 90s, we're really in a golden age lately. I don't think the genre has been this strong since the PS2/GameCube era.
I'm very interested, but some financial belt-tightening and a way-too-long backlog of games I've bought and am waiting to play mean that I won't be picking this up tomorrow. I sometimes buy smaller releases just to support the studio at launch, but I think Z-A will do just fine without me! All of that said, I like everything that I've heard about it.
@betterman Funny enough, I'm the exact opposite! I have a hard time with 3D platformers at 30fps (as a guy who grew up on the smooth 2D platformers of the early 90s, the shift to choppier 3D action games in the N64/PSX era was pretty jarring). Different strokes for different folks, of course!
All that said, great review - I was interested in this game back in 2017, but the issues kept me away. Having loved Yooka Laylee and the Impossible Lair, I'm eager to snag this one on PS5. My physical copy is already preordered! Also, kudos to Playtonic for shipping an actual, honest-to-goodness Switch 2 cartridge. Seems like a quality studio.
@WheresWaveRace Sure, I don't slow games down either, but that's a pretty disingenuous depiction of Digital Foundry; they're doing very close-read tech analyses to describe what's going on behind the scenes in the absence of studios/manufacturers being explicit about their technology. It's educational not because it represents the everyday use case, but because it explains what's going on in the background of our everyday use case.
Damn it, I preordered this based on the (unfounded but reasonable) assumption that an update of a 2017 game could easily run at 60fps on Switch 2; I don't normally preorder, but wanted to be kind to Playtonic in light of their recent layoffs. Going to be canceling that and going with a PS5 version, as I really don't like 3D platformers at 30fps. What a bummer. Hope they can build in that Performance Mode prior to release.
@MTMike87 I entirely agree - it would be hard to capture the scale and world design of 4-6 in 3D without a ludicrously high budget, so HD-2D is a better fit for those. I'd be happy to see the whole series get new versions!
The Ubisoft representative made an interesting point that I hadn't considered, but Sugimori's argument doesn't hold water. As a person who has worked for over a decade in the field of digital archives and recordkeeping, the idea that digital artifacts are inherently more preservable than physical ones is simply false.
They can be, but only when (a) their format is a broad industry standard that's existed for a while, (b) there are no ownership/licensing/rights issues surrounding them, and (c) they can be freely duplicated across multiple repositories while carefully maintained to prevent the loss or introduction of data. All of that is directly contradictory to what's going on with key cards, where a purchase is linked to a specific account on a specific commercial platform, a steady internet connection is required, and you have no ability to store multiple backup copies.
I don't think Sugimori is being malicious, but I think he has more faith in digital preservation than the last thirty years should give someone.
@WaveBoy Yeah, I find myself pretty flexible. 30fps on sidescrollers or really anything 2D is tough for me, as I grew up with the SNES/GEN era where games that "looked like that" (barring obvious modern enhancements like resolution and animation complexity) were often running at a smooth 60fps. 3D games - again likely because I just got used to lower framerates during my introduction to them - look better at 30fps than their 2D counterparts, though it really needs to be a steady framerate; Death Stranding 2 and Final Fantasy VII Remake both looked excellent running at 30fps and I retained those settings, but other 3D games don't fare as well. First person games, similarly, give me motion sickness at a lower or unsteady framerate. The sweet spot for 3D games, where it's available, is 40fps or 45fps, which look very similar to 60 for me, but they depend on having specific hardware and I accept that it's not going to be a development priority.
@Truegamer79 As someone who started playing games in the early 90s, framerate differences were noticeable back then, even if we didn't have the standardized language to address them. It's the reason why games seemed so much more sluggish when we went to 3D, as so many SNES/GEN titles ran at 60 and N64/PSX ones struggled to even hit 30. It's part of why the PS2/XBOX/GC era was cool, as we started to get 60fps games more frequently again. Framerate issues aren't new, and we definitely noticed them in the past. As to why a pixel-based 2D game can't run at 60fps on Switch when it was the standard for games of that style in the past, you've got me - a lot of more recent 2D games inexplicably struggle on Switch.
I'm surprised the reviews of this were mixed - I'm 65 hours in (doing Mask of the Betrayer now) and it plays like a dream on Switch 2. It has some amusing visual glitches and some patchy companion AI, but that was all there in the original. Tbh I think Aspyr knocked it out of the park with this port.
(lest my comment above come across as overly harsh, I loved Daemon x Machina and am looking forward to playing the sequel - I'm just disappointed by the performance issues)
Geez, how the heck was this not configured to be 60fps on Switch 2? Wish they'd have just toned down some visuals to accomplish that, given that mech combat games are pretty dependent on quick reactions to a lot of on-screen stimulus. I guess I'll be looking at this on PS5.
This and Elden Ring make me wish it was more profitable for devs to focus on bringing PS4/XBO/PC games from the 2010s to the Switch 2. Titles that hit performance issues on the PS5 and XSX are bound to disappoint on a weaker machine (much as I love my Switch 2, playing it more than my PS5 or XSX). I'd love to get good ports of Assassin's Creed Odyssey or the Dark Souls Trilogy than bad ports of more recent games.
@The_Nintendo_Pedant Eh, this is pretty typical in my recollection. N64, Gamecube, and 3DS all launched with a dearth of first-party software. Filling in the gaps with updated old games is a nice bonus IMO.
I'm interested in Dark Deity 2, but only if the UI and text are made much bigger than they were in the first game. I wanted to play that one, but got eyestrain from text clearly designed for PC monitors.
Comments 381
Re: Video: It's Time To Say Goodbye To The Lovely Felix-From-Nintendo-Life
Awww, sorry to see Felix go but also happy for him to have a new opportunity - we'll all miss him here!
Re: Arcade Archives Celebrates 500 Retro Releases With Special Commemorative Game
@GrailUK I hear you - my main arcade memories are from the late 90s and early 00s, so I'm looking forward to them releasing more of the 3D games from that era (Ocean Hunter and San Francisco Rush come to mind!).
Re: Arcade Archives Celebrates 500 Retro Releases With Special Commemorative Game
I only have a few Arcade Archives titles (DK Jr, Mario Bros, DK, Tetris Grand Master, Gradius 1+2, and Ridge Racer I think), but they're the best in the business at what they do - I'll be buying a lot more from them in the years to come.
Re: Donkey Kong Bananza Has Been Updated To Version 3.0.0, Here Are The Full Patch Notes
This is great news for me! The camera in that game activated my motion sickness, so the ability to stop it from constantly tracking DK may just solve my problem
Re: Review: System Shock (Switch 2) - Performance Woes Tarnish A Classic
A rare miss from Nightdive I'll have to give this a shot on PS5 instead.
Re: Mini Review: Divinity: Original Sin 2 - Nintendo Switch 2 Edition - A Great Upgrade That Misses A Few Wins
Nice! The original port was fine, but it sounds like this'll be the way to play it moving forward. Shame about the mouse mode absence, but I'll confess that I've already played through the game on PS5 and found the controller worked quite well!
Re: Xbox Is Bringing Another Game To Switch 2 In 2026
One of the most fun games I played this year! I'll be picking up a second copy for Switch 2.
Re: Opinion: Resident Evil Requiem Needs To Solve The Series' Villain Problem
Good article! That said, I wholeheartedly disagree, haha. I actually prefer the approach of more recent series entries, as the recurring villain arc of Wesker outstayed its welcome during the middle era of the series. The earliest games are more similar to current ones, with RE1, 2, and 3 respectively featuring Wesker/Tyrant, William Birkin, and Nicolai/Nemesis as their primary villains. Wesker's recurring period coincides with the series' weakest entries, as he was a pretty consistent fixture from Code Veronica to RE5 (semi-excluding RE0 and RE4, which only reference him). Truth be told, I'd like to see the series continue to offer a unique antagonist in each entry that gets fully - or mostly - destroyed by the time the credits roll.
Re: Surprise! 'Skyrim Anniversary Edition' Lands On Switch 2 Today
@MattmanForever Thanks for confirming. I was interested in this, but had to get a refund for the original Switch Skyrim due to motion sickness - I wish they could've gotten it to 60fps (or maybe even 40) for motion-sensitive nerds like me, haha.
Re: Turok And Turok 2 Have Been Updated, Here Are The Full Patch Notes
Geez, this is some genuine commitment. The Switch port of Turok was already 1,000,000 times better than the Nintendo 64 version that I played back in the 90s, haha. Nightdive don't miss.
Re: More Legacy Characters Will Appear In Resident Evil Requiem, Producer Confirms
I'd be happy with anybody but Chris Redfield - they've gotta let that guy go for a while.
Re: Review: Indika (Switch) - A Port That Makes You Lose Faith In An Indie Gem
I'm not surprised - this game had a lot of performance quirks even on the PS5. An interesting game, but not a good fit for the Switch hardware.
Re: It's Official, Red Dead Redemption Is Coming To Switch 2 This December
Nice! I'll finally pick up and play RDR.
Re: Pokémon Pokopia Is Seemingly Nintendo's First Game-Key Card Release
@Bats1234 Just a heads-up: while plans may change, a physical edition of Silksong has already been announced - I picked up the digital version, but I'll likely be snagging a physical copy when it releases too (as I did for Hollow Knight).
Re: Pokémon Pokopia Is Seemingly Nintendo's First Game-Key Card Release
This is a real bummer - Pokopia is one of my most anticipated games of 2026, and The Pokemon Company titles haven't historically stayed in easy circulation; I don't expect a digital-only version of this game bodes well for long-term access.
Re: Nintendo Switch 2 System Update 21.0.0 Is Now Live, Here Are The Full Patch Notes
This may be a very silly question, but does anybody have any idea how to suggest system updates? I'd love a Night Mode (a la Steam Deck) that strips out the blue light from the handheld screen output.
Re: Site News: Nintendo Life Turns 20 Today!
Congrats! Still one of my favorite video game websites
Re: Review: Hyrule Warriors: Age Of Imprisonment (Switch 2) - A Stunning Slice Of Musou, Worthy Of The Zelda Canon
Dang, I hadn't really had this on my radar after Age of Calamity was 'just OK' for me (though I like Three Hopes a lot!). This review certainly makes me want to jump right in!
Re: "I'm Running On Fumes" - Digital Eclipse Is Scrambling To Address Issues With Mortal Kombat: Legacy Kollection
As a person who's pretty sensitive to input lag (looking at you, Mega Man X Legacy Collection!), I don't find it to be very noticeable in this game on Switch 2. Apparently it varies across platforms, with PC being best and PS5 being worst IIRC, but I play these games at the arcade a few times a year and don't notice a big difference in the Switch 2 version. I'll concede that it could be my lack of expertise, or maybe it's more prominent in games I haven't played yet (UMK3, MK4). If you're a relatively casual fan like me, though, I'd still strongly recommend this collection - it plays a heck of a lot better than any other home release of these games.
Re: Mortal Kombat: Legacy Kollection Update Announced, Here Are The Patch Notes
@Porky Glad it's not just me! It's not terrible, but the Switch Pro Controller misjudges my directional inputs more than I'd like.
Re: Mortal Kombat: Legacy Kollection Update Announced, Here Are The Patch Notes
I've only played through MK1 (arcade/Game Gear/Game Boy) and MK2 (arcade) so far, but they match my experience with the games at local arcades. I'm not surprised there are small emulation issues, as that's just the nature of running something - especially something as notoriously tough to replicate as classic Mortal Kombat - on non-original hardware. I wouldn't dispute that folks with a lot more expertise are noticing more issues than me, but it's an excellent collection for the more casual fan.
All that said, the patch sounds great! Ironing out the little issues while giving a few quality of life features (one-button fatalities? yes please!) is rad.
Re: Review: Mortal Kombat: Legacy Kollection (Switch 2) - A Killer Kompilation, But Online Is A Mess At Launch
Picked this up yesterday and I'm absolutely loving it! I played through MK1 Arcade already - only doable for me with rewind, haha - and then dove into the Game Gear MK1, which is charming in its own right (and which I'd never played before). Having grown up with these games and long lamenting their absence from modern platforms, this collection is an absolute treat. If I was into online matches, I'd be bummed by the issues identified above, but luckily that's not my use case; for fellow single-player/couch multiplayer folks, I'll echo Ollie: this is a must-buy.
Re: Review: Dragon Quest I & II HD-2D Remake (Switch 2) - Rounds Out The Erdrick Trilogy In Style
Woooo, cool review for a cool game! I've been eagerly awaiting this, having enjoyed DQ1 and DQ3 in their excellent Game Boy Color guises but avoiding 2 after finding it pretty rough - sounds like SE delivered the definitive version of that game here, sanding off the rough edges. As for performance, 60fps is definitely appreciated in a Dragon Quest even if 30 would be acceptable - the NES and GBC versions seem to run at 30, so it's cool that they upgraded it for the remake.
Re: Survival Horror 'The Florist' Looks Like Classic Resident Evil In All The Right Ways
As a person who's been into video game horror since the late 90s, we're really in a golden age lately. I don't think the genre has been this strong since the PS2/GameCube era.
Re: Video: Check Out Pokémon Legends: Z-A's Switch 2 Evolution In This Side-By-Side Comparison
That's great - so glad they stuck the landing on the Switch version!
Re: Poll: So, Will You Be Getting Pokémon Legends: Z-A?
I'm very interested, but some financial belt-tightening and a way-too-long backlog of games I've bought and am waiting to play mean that I won't be picking this up tomorrow. I sometimes buy smaller releases just to support the studio at launch, but I think Z-A will do just fine without me! All of that said, I like everything that I've heard about it.
Re: Hand-Drawn Platformer 'Ruffy And The Riverside' Gets 60fps Update On Switch 2
Sweet! I'll be buying this one soon.
Re: Review: Yooka-Replaylee (Switch 2) - Feels Like The Game It Was Meant To Be, Finally
@betterman Funny enough, I'm the exact opposite! I have a hard time with 3D platformers at 30fps (as a guy who grew up on the smooth 2D platformers of the early 90s, the shift to choppier 3D action games in the N64/PSX era was pretty jarring). Different strokes for different folks, of course!
All that said, great review - I was interested in this game back in 2017, but the issues kept me away. Having loved Yooka Laylee and the Impossible Lair, I'm eager to snag this one on PS5. My physical copy is already preordered! Also, kudos to Playtonic for shipping an actual, honest-to-goodness Switch 2 cartridge. Seems like a quality studio.
Re: Trails In The Sky 1st Chapter Update Adding "Image Quality / Performance Settings" On Switch 2
Wow, those are some great updates!
Re: Digital Foundry Delivers A Technical Breakdown Of Switch 2's DLSS
@WheresWaveRace Sure, I don't slow games down either, but that's a pretty disingenuous depiction of Digital Foundry; they're doing very close-read tech analyses to describe what's going on behind the scenes in the absence of studios/manufacturers being explicit about their technology. It's educational not because it represents the everyday use case, but because it explains what's going on in the background of our everyday use case.
Re: One Of 2025's Best-Reviewed Games Has Quietly Released On Switch Today
Whoa neat, hadn't heard of this! Adding to my wishlist presently.
Re: Hands On: Resident Evil Requiem Switch 2 Footage - A Surprisingly Tense Port
Dang, this actually looks incredible - kudos to Capcom for getting it to look so good and run so smoothly on the Switch 2!
Re: Yooka-Replaylee Runs At 30fps On Switch 2, Team Investigating Performance Mode
Damn it, I preordered this based on the (unfounded but reasonable) assumption that an update of a 2017 game could easily run at 60fps on Switch 2; I don't normally preorder, but wanted to be kind to Playtonic in light of their recent layoffs. Going to be canceling that and going with a PS5 version, as I really don't like 3D platformers at 30fps. What a bummer. Hope they can build in that Performance Mode prior to release.
Re: Opinion: Silksong's Soundtrack Rules, But You Should Turn It Off
Entirely agreed on Silksong's exceptional integration of HD Rumble. Reminds me of how good Okami HD did with it!
Re: We're Not Getting A New Game, But 'Phoenix Wright: Ace Attorney Trilogy' Gets A Free Update
That's really cool that they're adding more languages! Glad that even more folks can enjoy these wonderful games.
Re: Review: Final Fantasy Tactics: The Ivalice Chronicles - Nintendo Switch 2 Edition - An Excellent Port Of A Timeless Classic
Sweet! I'll be picking this up ASAP.
Re: Why Remake 'Dragon Quest VII' Before The Zenithian Trilogy? Yuji Horii Comments
@MTMike87 I entirely agree - it would be hard to capture the scale and world design of 4-6 in 3D without a ludicrously high budget, so HD-2D is a better fit for those. I'd be happy to see the whole series get new versions!
Re: Raidou Remastered Updated On Switch And Switch 2, Here Are The Patch Notes
Very cool updates! I snagged this when I got my Switch 2, and am looking forward to playing this fall.
Re: Nintendo Is "Acting To Protect The Industry" With Switch 2 Game Key Cards, Says Ex-Capcom Composer
The Ubisoft representative made an interesting point that I hadn't considered, but Sugimori's argument doesn't hold water. As a person who has worked for over a decade in the field of digital archives and recordkeeping, the idea that digital artifacts are inherently more preservable than physical ones is simply false.
They can be, but only when (a) their format is a broad industry standard that's existed for a while, (b) there are no ownership/licensing/rights issues surrounding them, and (c) they can be freely duplicated across multiple repositories while carefully maintained to prevent the loss or introduction of data. All of that is directly contradictory to what's going on with key cards, where a purchase is linked to a specific account on a specific commercial platform, a steady internet connection is required, and you have no ability to store multiple backup copies.
I don't think Sugimori is being malicious, but I think he has more faith in digital preservation than the last thirty years should give someone.
Re: Super Mario Bros. Wonder Is Getting A Nintendo Switch 2 Edition
Sweet - more Super Mario Wonder content is appreciated!
Re: Ninja Gaiden: Ragebound Patch Adds 60fps Mode, But There's A Catch
@WaveBoy Yeah, I find myself pretty flexible. 30fps on sidescrollers or really anything 2D is tough for me, as I grew up with the SNES/GEN era where games that "looked like that" (barring obvious modern enhancements like resolution and animation complexity) were often running at a smooth 60fps. 3D games - again likely because I just got used to lower framerates during my introduction to them - look better at 30fps than their 2D counterparts, though it really needs to be a steady framerate; Death Stranding 2 and Final Fantasy VII Remake both looked excellent running at 30fps and I retained those settings, but other 3D games don't fare as well. First person games, similarly, give me motion sickness at a lower or unsteady framerate. The sweet spot for 3D games, where it's available, is 40fps or 45fps, which look very similar to 60 for me, but they depend on having specific hardware and I accept that it's not going to be a development priority.
Re: Ninja Gaiden: Ragebound Patch Adds 60fps Mode, But There's A Catch
@Truegamer79 As someone who started playing games in the early 90s, framerate differences were noticeable back then, even if we didn't have the standardized language to address them. It's the reason why games seemed so much more sluggish when we went to 3D, as so many SNES/GEN titles ran at 60 and N64/PSX ones struggled to even hit 30. It's part of why the PS2/XBOX/GC era was cool, as we started to get 60fps games more frequently again. Framerate issues aren't new, and we definitely noticed them in the past. As to why a pixel-based 2D game can't run at 60fps on Switch when it was the standard for games of that style in the past, you've got me - a lot of more recent 2D games inexplicably struggle on Switch.
Re: "I Have No Words" - Silksong Fans Are Losing Their Minds Over One Bench
Eh, it made me chuckle when it got me - thought it was a good gag in the style of a Souls game
Re: Neverwinter Nights 2: Enhanced Edition Switch Physical Pre-Orders Now Live
I'm surprised the reviews of this were mixed - I'm 65 hours in (doing Mask of the Betrayer now) and it plays like a dream on Switch 2. It has some amusing visual glitches and some patchy companion AI, but that was all there in the original. Tbh I think Aspyr knocked it out of the park with this port.
Re: Review: Adventure Of Samsara (Switch) - Atari's Throwback Metroidvania Embraces Cycles Of Life, Death, And More Death
This sounds up my alley - I've been really impressed with Atari over the last couple years, so I'll snag this alongside Hollow Knight
Re: Review: Daemon X Machina: Titanic Scion (Switch 2) - Decently Deep Mech Combat, But Clunky In Parts
(lest my comment above come across as overly harsh, I loved Daemon x Machina and am looking forward to playing the sequel - I'm just disappointed by the performance issues)
Re: Review: Daemon X Machina: Titanic Scion (Switch 2) - Decently Deep Mech Combat, But Clunky In Parts
Geez, how the heck was this not configured to be 60fps on Switch 2? Wish they'd have just toned down some visuals to accomplish that, given that mech combat games are pretty dependent on quick reactions to a lot of on-screen stimulus. I guess I'll be looking at this on PS5.
Re: The Force Isn't Strong With Star Wars Outlaws On Switch 2, Initial Impressions Suggest
This and Elden Ring make me wish it was more profitable for devs to focus on bringing PS4/XBO/PC games from the 2010s to the Switch 2. Titles that hit performance issues on the PS5 and XSX are bound to disappoint on a weaker machine (much as I love my Switch 2, playing it more than my PS5 or XSX). I'd love to get good ports of Assassin's Creed Odyssey or the Dark Souls Trilogy than bad ports of more recent games.
Re: Review: Kirby And The Forgotten Land - Nintendo Switch 2 Edition + Star-Crossed World - Kirby's Best Shines Even Brighter
@The_Nintendo_Pedant Eh, this is pretty typical in my recollection. N64, Gamecube, and 3DS all launched with a dearth of first-party software. Filling in the gaps with updated old games is a nice bonus IMO.
Re: "We Are Not Delaying" - Dark Deity 2 Dev Stands Firm Against Silksong
I'm interested in Dark Deity 2, but only if the UI and text are made much bigger than they were in the first game. I wanted to play that one, but got eyestrain from text clearly designed for PC monitors.