Well I'll be darned, these are all surprises to me! Except maybe Lucario. I prefer the cute Pokemon to the cool ones, so I was assuming we'd see Pikachus and Bonslys and Fuecocos and so forth running the top ten! Still, these are some great choices - you just can't go wrong with Pokemon designs.
@lyle_catcliffe As a fan of the series since the very first entry, I think I'd score most of them an 8/10, haha. All fun in their own ways, but the blemishes and problems are part of what make them so interesting (for my money, I'd probably only score RE4, the RE2Make, and the RE4Make a 10/10)! In any case, it seems that my fears that this could be a repeat of RE6's misguided kitchen sink approach were unfounded. Can't wait to dig in on Friday night!!
@Mgalens That's where I'm at - the game is rad at 60fps on PS5 (that's how I played it), but Square Enix has released titles with exceptionally-smooth 30fps performance in the last few years and this game would be lovely with the same treatment.
@Pillowpants That's fair - I meant "stripped down hardware" in the same way that the Steam Deck is stripped down compared to a PC, or the Xbox Series S is stripped down compared to a Series X, not a value judgment, but of course the fact that the Switch 2 is portable does kind of put it in its own category aside from the other home consoles I'm comparing it to. I get what you mean.
@Willo567 You're definitely right - I'm jumping the gun on it, and I'm cautiously optimistic that they can stick the landing. The FF7 Remake port was great, so let's keep our fingers crossed!
@Vyacheslav333 Shoot, I couldn't disagree more - respectfully of course, I'm not trying to be a jerk! Developers at studios are working super hard under the gun all the time (the same as ever, sadly). If there are corners cut, I suspect it's from the management area rushing things out without giving the programmers and artists the time to polish their work. As an old-timer, this has always been the case; development has always been hard on the people who make our games.
(this comment brought to you by my recollection of the rushed, poor localization on OG Final Fantasy 7, and maybe a little bit by my recollection of the N64's Space Station Silicon Valley being impossible to finish because it got rushed to market before the game's final collectible had collision detection implemented, haha)
😬 Uh-oh. I continue to be a bit concerned about the Switch 2 failing to deliver good performance on so many third-party ports - I'm hoping that Square figures out a way to make this work, and/or that studios start prioritizing more PS3/X360 and early PS4/XBO games that can run well on the stripped-down hardware.
For those who haven't played, I strongly recommend this game if you're into the more popcorn/classic-horror elements of the series. RE7 is great, but its constrained environment and more human-scale Texas Chainsaw Massacre-style approach to spooks didn't work for me as well as this game's campier tone. The final quarter of the game is quite polarizing, but I'd go to bat for it as one of the better end sequences of the series (outside of the ill-advised and brief switch to a different character for one late-game portion). All this is to say: if you have any affection for campy horror, don't miss it!
@NeonPizza Aw, that's great to hear! I loaded Goof Troop onto my SNES Everdrive cartridge for a buddy who loves the movie (she ended up finding it way too hard, haha), but haven't ever played it myself. I can't wait for this collection!
My only complaint is that I wish Nintendo offered an option to play on the TV - clearly the games can be displayed just fine in that way, as you can watch clips of them in the NSO App advertising the Virtual Boy. That said, my headset is on its way and I'm eager to dig into this much-maligned library; my last interaction with a Virtual Boy was trying one out at a Beat Buy kiosk in 1995 and thinking "no thanks," haha.
Sweeeet! Standalone downloads mean that these will persist long after the closure of NSO (like my GB Virtual Console releases on 3DS!), and I'm so happy that they chose the best versions of Gen 1 for re-release.
@ShadLink This is a very odd comment. Are you suggesting that the only people who want 60fps are PlayStation fans? As a person who grew up with 60fps as a pretty standard framerate on the SNES and Gamecube, I'm confused. I play plenty of games at 30fps and enjoy them, but there are lots of folks (myself included) who have a hard time with motion sickness in certain genres when the framerate is low or unstable; first person games are the toughest for me because of this. Upgrading to 60fps makes a game more accessible to more folks - it's universally good. I don't get the frustration folks feel towards players wanting performance on par with what we often got in earlier generations, though I also don't get the idea that games are only worth playing at a certain level of performance. Different strokes for different folks, you know?
@Otimus Thank you! I was nervous that the 60fps would be super unstable (this is Bethesda after all), but your comment has reassured me. Sounds like I'll finally be giving Skyrim another whirl after 14 years!
Just a heads up for folks who might buy the game based on this update (as I did): it's not remotely achieving 60fps. As early as the opening pod sequence, there are frequent drops into what seems to be the 30-40fps range, and things don't get better once you start exploring the open ocean. The visuals may be enhanced, but it's such a choppy mess performance-wise that I can't even play due to motion sickness. Bear in mind that this may be an error, since representatives from the studio indicated on Reddit that their testing reflected much more stable performance; time will tell whether a patch fixes the problem.
After the original Anniversary Edition launch, and (unrelatedly) the poor state of Subnautica's "up to 60fps" Switch 2 Edition, I'll be waiting for reviews. It's discouraging that studios can't get games from 10+ years ago running on Switch 2 at 60fps.
MGS4 is a really fascinating failure in all the best ways, and I'm glad it'll finally be freed from PS3 exclusivity! Good on Konami, and I'll be looking forward to seeing how the script is updated (or not updated) to remove references to its original hardware.
Not for me - I got Mario Tennis Aces and was thoroughly trounced by everyone online. I prefer the early Mario sports games by Camelot for their fun single-player campaigns, as I'm not nearly good enough to play with actual humans, lol.
@RiasGremory I'm not trying to be rude, bc I appreciate your response, but why would it have gotten an AO rating for that stuff here when it got an M rating for it on PS5? To the best of my knowledge, the ESRB (or other regional equivalent - I'm US-based) rating system is the same for all platforms.
As someone who was waiting for the Switch 2 release, I have to say I'm disappointed by the cuts to controversial content. The content itself isn't a big deal, but why not give players the option like they have on PC or PS5 (unless there's more to the story)? Guess I'll be playing this on one of those platforms.
We've already gotten a really impressive library for GC, and it's cool that they've been focusing on some of the weirder/rarer games. As far as other ones I'd like to see:
Wow, this is awesome! I love Forza and Gran Turismo on other consoles, and GRID Autosport was a perfect "on the go" version for Switch. Glad to hear this one's even better - I'll be buying at launch!
HOORAY!!!!! I've wanted a Captain Toad amiibo for a decade, haha. And now it comes with the delightful Talking Flower too? Be still my heart. My day is made!
@LastFootnote Normally I'd agree with you entirely on this, but I have a few thoughts about why that won't work with DWO: (1) the biggest processing lift is the number of characters on-screen, rather than strictly visual polish, and subtracting individual dudes might subtract from the overall draw of fighting a bazillion enemies at once (see Hyrule Warriors Legends on 3DS); (2) given the dark color palette, reducing what visual polish exists might make it look sludgier than a more colorful game; and (3) there is likely a ceiling for how well something designed from the ground up for PS5/XSX can run on Switch 2 to begin with. Tbh, what I'd like to have seen here is a togglable 40fps mode for VRR screens, since that would probably be the best of both worlds, but I think this type of game sings so well portably that I'll still pick up a digital copy rather than play it on PS5.
@GrailUK I hear you - my main arcade memories are from the late 90s and early 00s, so I'm looking forward to them releasing more of the 3D games from that era (Ocean Hunter and San Francisco Rush come to mind!).
I only have a few Arcade Archives titles (DK Jr, Mario Bros, DK, Tetris Grand Master, Gradius 1+2, and Ridge Racer I think), but they're the best in the business at what they do - I'll be buying a lot more from them in the years to come.
This is great news for me! The camera in that game activated my motion sickness, so the ability to stop it from constantly tracking DK may just solve my problem
Nice! The original port was fine, but it sounds like this'll be the way to play it moving forward. Shame about the mouse mode absence, but I'll confess that I've already played through the game on PS5 and found the controller worked quite well!
Good article! That said, I wholeheartedly disagree, haha. I actually prefer the approach of more recent series entries, as the recurring villain arc of Wesker outstayed its welcome during the middle era of the series. The earliest games are more similar to current ones, with RE1, 2, and 3 respectively featuring Wesker/Tyrant, William Birkin, and Nicolai/Nemesis as their primary villains. Wesker's recurring period coincides with the series' weakest entries, as he was a pretty consistent fixture from Code Veronica to RE5 (semi-excluding RE0 and RE4, which only reference him). Truth be told, I'd like to see the series continue to offer a unique antagonist in each entry that gets fully - or mostly - destroyed by the time the credits roll.
@MattmanForever Thanks for confirming. I was interested in this, but had to get a refund for the original Switch Skyrim due to motion sickness - I wish they could've gotten it to 60fps (or maybe even 40) for motion-sensitive nerds like me, haha.
Geez, this is some genuine commitment. The Switch port of Turok was already 1,000,000 times better than the Nintendo 64 version that I played back in the 90s, haha. Nightdive don't miss.
@Bats1234 Just a heads-up: while plans may change, a physical edition of Silksong has already been announced - I picked up the digital version, but I'll likely be snagging a physical copy when it releases too (as I did for Hollow Knight).
Comments 417
Re: Final: What's Your Favourite Pokémon Ever? - Pick From Our 9 Poll Winners
Well I'll be darned, these are all surprises to me! Except maybe Lucario. I prefer the cute Pokemon to the cool ones, so I was assuming we'd see Pikachus and Bonslys and Fuecocos and so forth running the top ten! Still, these are some great choices - you just can't go wrong with Pokemon designs.
Edited to add: I voted for Chandelure!
Re: Review: Resident Evil Requiem (Switch 2) - Action And Horror Combine In A Series Highlight
@lyle_catcliffe As a fan of the series since the very first entry, I think I'd score most of them an 8/10, haha. All fun in their own ways, but the blemishes and problems are part of what make them so interesting (for my money, I'd probably only score RE4, the RE2Make, and the RE4Make a 10/10)! In any case, it seems that my fears that this could be a repeat of RE6's misguided kitchen sink approach were unfounded. Can't wait to dig in on Friday night!!
Re: Review: Resident Evil Requiem (Switch 2) - Action And Horror Combine In A Series Highlight
Awesome! Cheers to Capcom for bringing this game to Switch 2 in such a solid build.
Re: Final Fantasy VII Rebirth Team Consistently Aiming For 30fps On Switch 2 "Wherever Possible"
@Mgalens That's where I'm at - the game is rad at 60fps on PS5 (that's how I played it), but Square Enix has released titles with exceptionally-smooth 30fps performance in the last few years and this game would be lovely with the same treatment.
Re: Final Fantasy VII Rebirth Team Consistently Aiming For 30fps On Switch 2 "Wherever Possible"
@Pillowpants That's fair - I meant "stripped down hardware" in the same way that the Steam Deck is stripped down compared to a PC, or the Xbox Series S is stripped down compared to a Series X, not a value judgment, but of course the fact that the Switch 2 is portable does kind of put it in its own category aside from the other home consoles I'm comparing it to. I get what you mean.
Re: Final Fantasy VII Rebirth Team Consistently Aiming For 30fps On Switch 2 "Wherever Possible"
@Willo567 You're definitely right - I'm jumping the gun on it, and I'm cautiously optimistic that they can stick the landing. The FF7 Remake port was great, so let's keep our fingers crossed!
Re: Final Fantasy VII Rebirth Team Consistently Aiming For 30fps On Switch 2 "Wherever Possible"
@Vyacheslav333 Shoot, I couldn't disagree more - respectfully of course, I'm not trying to be a jerk! Developers at studios are working super hard under the gun all the time (the same as ever, sadly). If there are corners cut, I suspect it's from the management area rushing things out without giving the programmers and artists the time to polish their work. As an old-timer, this has always been the case; development has always been hard on the people who make our games.
(this comment brought to you by my recollection of the rushed, poor localization on OG Final Fantasy 7, and maybe a little bit by my recollection of the N64's Space Station Silicon Valley being impossible to finish because it got rushed to market before the game's final collectible had collision detection implemented, haha)
Re: Final Fantasy VII Rebirth Team Consistently Aiming For 30fps On Switch 2 "Wherever Possible"
😬 Uh-oh. I continue to be a bit concerned about the Switch 2 failing to deliver good performance on so many third-party ports - I'm hoping that Square figures out a way to make this work, and/or that studios start prioritizing more PS3/X360 and early PS4/XBO games that can run well on the stripped-down hardware.
Re: Mini Review: Resident Evil Village Gold Edition (Switch 2) - A Solid First-Person Follow Up
For those who haven't played, I strongly recommend this game if you're into the more popcorn/classic-horror elements of the series. RE7 is great, but its constrained environment and more human-scale Texas Chainsaw Massacre-style approach to spooks didn't work for me as well as this game's campier tone. The final quarter of the game is quite polarizing, but I'd go to bat for it as one of the better end sequences of the series (outside of the ill-advised and brief switch to a different character for one late-game portion). All this is to say: if you have any affection for campy horror, don't miss it!
Re: Disney Afternoon Collection Finally Comes To Switch 1 & 2, Includes Two Additional Games
@NeonPizza Aw, that's great to hear! I loaded Goof Troop onto my SNES Everdrive cartridge for a buddy who loves the movie (she ended up finding it way too hard, haha), but haven't ever played it myself. I can't wait for this collection!
Re: Review: Virtual Boy For Switch 1 & 2 - Is It Really Worth Revisting Nintendo's Greatest Folly?
My only complaint is that I wish Nintendo offered an option to play on the TV - clearly the games can be displayed just fine in that way, as you can watch clips of them in the NSO App advertising the Virtual Boy. That said, my headset is on its way and I'm eager to dig into this much-maligned library; my last interaction with a Virtual Boy was trying one out at a Beat Buy kiosk in 1995 and thinking "no thanks," haha.
Re: Pokémon FireRed And LeafGreen Officially Revealed For Switch
Sweeeet! Standalone downloads mean that these will persist long after the closure of NSO (like my GB Virtual Console releases on 3DS!), and I'm so happy that they chose the best versions of Gen 1 for re-release.
Re: Xenoblade Chronicles X: Definitive Edition Gets Nintendo Switch 2 Upgrade, Out Now
Cool! I'll be picking up the physical edition.
Re: Bethesda Releases Skyrim Update 1.2 For Switch 2, Includes "60Hz Mode" And Much More
@ShadLink This is a very odd comment. Are you suggesting that the only people who want 60fps are PlayStation fans? As a person who grew up with 60fps as a pretty standard framerate on the SNES and Gamecube, I'm confused. I play plenty of games at 30fps and enjoy them, but there are lots of folks (myself included) who have a hard time with motion sickness in certain genres when the framerate is low or unstable; first person games are the toughest for me because of this. Upgrading to 60fps makes a game more accessible to more folks - it's universally good. I don't get the frustration folks feel towards players wanting performance on par with what we often got in earlier generations, though I also don't get the idea that games are only worth playing at a certain level of performance. Different strokes for different folks, you know?
Re: Bethesda Releases Skyrim Update 1.2 For Switch 2, Includes "60Hz Mode" And Much More
@Otimus Thank you! I was nervous that the 60fps would be super unstable (this is Bethesda after all), but your comment has reassured me. Sounds like I'll finally be giving Skyrim another whirl after 14 years!
Re: PSA: Subnautica And Subnautica: Below Zero Switch 2 Upgrades Now Available
Just a heads up for folks who might buy the game based on this update (as I did): it's not remotely achieving 60fps. As early as the opening pod sequence, there are frequent drops into what seems to be the 30-40fps range, and things don't get better once you start exploring the open ocean. The visuals may be enhanced, but it's such a choppy mess performance-wise that I can't even play due to motion sickness. Bear in mind that this may be an error, since representatives from the studio indicated on Reddit that their testing reflected much more stable performance; time will tell whether a patch fixes the problem.
Re: Bethesda Releases Skyrim 'Update 1.2' For Switch 2, Here Are The Full Patch Notes
After the original Anniversary Edition launch, and (unrelatedly) the poor state of Subnautica's "up to 60fps" Switch 2 Edition, I'll be waiting for reviews. It's discouraging that studios can't get games from 10+ years ago running on Switch 2 at 60fps.
Re: Surprise! Rayman: 30th Anniversary Edition Arrives On Switch This Week
I'm not even a big Rayman fan, but this is an instant purchase for me. I love these digital museums!!
Re: Talking Point: How The Heck Will MGS4 On Switch Handle Its PlayStation References?
MGS4 is a really fascinating failure in all the best ways, and I'm glad it'll finally be freed from PS3 exclusivity! Good on Konami, and I'll be looking forward to seeing how the script is updated (or not updated) to remove references to its original hardware.
Re: Metal Gear Solid: Master Collection Vol. 1 Update Now Available, Adds Switch 2 Improvements
Sweeeeet! Glad it now has parity with the old Legacy Collection on PS3. I'll likely snag this and the upcoming collection now.
Re: Preview: Despite Low Expectations, Pokémon Pokopia Had Me Grinning From Ear To Ear
I'm so excited for this game! Thanks for the great preview.
Re: Subnautica & Subnautica: Below Zero Appear To Be Getting Switch 2 Upgrades
Ohhhh snap, 60fps handheld? I'll be picking up Subnautica ASAP
Re: Poll: So, Will You Be Getting Mario Tennis Fever For Switch 2?
Not for me - I got Mario Tennis Aces and was thoroughly trounced by everyone online. I prefer the early Mario sports games by Camelot for their fun single-player campaigns, as I'm not nearly good enough to play with actual humans, lol.
Re: PSA: No, Yacht Club's New Game Isn't Coming Out In 2030 - eShop Date Just A "Placeholder"
Can't wait for this game!!
Re: Review: Dispatch Nintendo Switch 2 Edition - A Cracking Superhero Caper, With Some Naughty Bits Covered Up
@RiasGremory I'm not trying to be rude, bc I appreciate your response, but why would it have gotten an AO rating for that stuff here when it got an M rating for it on PS5? To the best of my knowledge, the ESRB (or other regional equivalent - I'm US-based) rating system is the same for all platforms.
Re: Review: Dispatch Nintendo Switch 2 Edition - A Cracking Superhero Caper, With Some Naughty Bits Covered Up
As someone who was waiting for the Switch 2 release, I have to say I'm disappointed by the cuts to controversial content. The content itself isn't a big deal, but why not give players the option like they have on PC or PS5 (unless there's more to the story)? Guess I'll be playing this on one of those platforms.
Re: Disney Afternoon Collection Pops Up On Switch 1 & 2 eShop, Includes Two Additional Games
Very cool! Goof Troop is historically significant, IIRC, for being Resident Evil creator Shinji Mikami's first game at Capcom.
Re: Rumour: Switch Online GameCube Releases Might Have Been Leaked
We've already gotten a really impressive library for GC, and it's cool that they've been focusing on some of the weirder/rarer games. As far as other ones I'd like to see:
Re: Two Cancelled Virtual Boy Games Coming To NSO In 2026, Including F-Zero Spin-Off
This is genuinely amazing news - I never thought Dragon Hopper would see the light of day!
Re: Review: GRID Legends: Deluxe Edition (Switch 2) - Satisfying 'Simcade' Racing Works Best With A GC Pad
Wow, this is awesome! I love Forza and Gran Turismo on other consoles, and GRID Autosport was a perfect "on the go" version for Switch. Glad to hear this one's even better - I'll be buying at launch!
Re: Super Mario Bros. Wonder Is Getting A Trio Of New amiibo
HOORAY!!!!! I've wanted a Captain Toad amiibo for a decade, haha. And now it comes with the delightful Talking Flower too? Be still my heart. My day is made!
Re: Review: Dynasty Warriors: Origins (Switch 2) - A Super-Solid Port Of A Fantastic Reboot
@LastFootnote Normally I'd agree with you entirely on this, but I have a few thoughts about why that won't work with DWO: (1) the biggest processing lift is the number of characters on-screen, rather than strictly visual polish, and subtracting individual dudes might subtract from the overall draw of fighting a bazillion enemies at once (see Hyrule Warriors Legends on 3DS); (2) given the dark color palette, reducing what visual polish exists might make it look sludgier than a more colorful game; and (3) there is likely a ceiling for how well something designed from the ground up for PS5/XSX can run on Switch 2 to begin with. Tbh, what I'd like to have seen here is a togglable 40fps mode for VRR screens, since that would probably be the best of both worlds, but I think this type of game sings so well portably that I'll still pick up a digital copy rather than play it on PS5.
Re: Review: Animal Crossing: New Horizons - Nintendo Switch 2 Edition - A Cheap Upgrade, But Lacking Substance
Aw dang, I thought I read months ago that this would be a 60fps upgrade. Shame that earlier entries can hit that but modern ones can't.
Re: Site News: Please Welcome Mai, The Newest Member Of Our YouTube Team
Cool - welcome, Mai!
Re: Mini Review: Cast N Chill - Nintendo Switch 2 Edition - Come For The Fishing, Stay For The Fin-tastic Vibes
Been playing this before bed lately, and it's perfect for that setting. Totally relaxing without being brainless. Great game!
Re: GRID Legends: Deluxe Edition Switch 2 Graphics And Performance Mode Detailed
Very cool! Grid Autosport is one of the best racing games on Switch, so I'm eager to play this one.
Re: Video: It's Time To Say Goodbye To The Lovely Felix-From-Nintendo-Life
Awww, sorry to see Felix go but also happy for him to have a new opportunity - we'll all miss him here!
Re: Arcade Archives Celebrates 500 Retro Releases With Special Commemorative Game
@GrailUK I hear you - my main arcade memories are from the late 90s and early 00s, so I'm looking forward to them releasing more of the 3D games from that era (Ocean Hunter and San Francisco Rush come to mind!).
Re: Arcade Archives Celebrates 500 Retro Releases With Special Commemorative Game
I only have a few Arcade Archives titles (DK Jr, Mario Bros, DK, Tetris Grand Master, Gradius 1+2, and Ridge Racer I think), but they're the best in the business at what they do - I'll be buying a lot more from them in the years to come.
Re: Donkey Kong Bananza Has Been Updated To Version 3.0.0, Here Are The Full Patch Notes
This is great news for me! The camera in that game activated my motion sickness, so the ability to stop it from constantly tracking DK may just solve my problem
Re: Review: System Shock (Switch 2) - Performance Woes Tarnish A Classic
A rare miss from Nightdive I'll have to give this a shot on PS5 instead.
Re: Mini Review: Divinity: Original Sin 2 - Nintendo Switch 2 Edition - A Great Upgrade That Misses A Few Wins
Nice! The original port was fine, but it sounds like this'll be the way to play it moving forward. Shame about the mouse mode absence, but I'll confess that I've already played through the game on PS5 and found the controller worked quite well!
Re: Xbox Is Bringing Another Game To Switch 2 In 2026
One of the most fun games I played this year! I'll be picking up a second copy for Switch 2.
Re: Opinion: Resident Evil Requiem Needs To Solve The Series' Villain Problem
Good article! That said, I wholeheartedly disagree, haha. I actually prefer the approach of more recent series entries, as the recurring villain arc of Wesker outstayed its welcome during the middle era of the series. The earliest games are more similar to current ones, with RE1, 2, and 3 respectively featuring Wesker/Tyrant, William Birkin, and Nicolai/Nemesis as their primary villains. Wesker's recurring period coincides with the series' weakest entries, as he was a pretty consistent fixture from Code Veronica to RE5 (semi-excluding RE0 and RE4, which only reference him). Truth be told, I'd like to see the series continue to offer a unique antagonist in each entry that gets fully - or mostly - destroyed by the time the credits roll.
Re: Surprise! 'Skyrim Anniversary Edition' Lands On Switch 2 Today
@MattmanForever Thanks for confirming. I was interested in this, but had to get a refund for the original Switch Skyrim due to motion sickness - I wish they could've gotten it to 60fps (or maybe even 40) for motion-sensitive nerds like me, haha.
Re: Turok And Turok 2 Have Been Updated, Here Are The Full Patch Notes
Geez, this is some genuine commitment. The Switch port of Turok was already 1,000,000 times better than the Nintendo 64 version that I played back in the 90s, haha. Nightdive don't miss.
Re: More Legacy Characters Will Appear In Resident Evil Requiem, Producer Confirms
I'd be happy with anybody but Chris Redfield - they've gotta let that guy go for a while.
Re: Review: Indika (Switch) - A Port That Makes You Lose Faith In An Indie Gem
I'm not surprised - this game had a lot of performance quirks even on the PS5. An interesting game, but not a good fit for the Switch hardware.
Re: It's Official, Red Dead Redemption Is Coming To Switch 2 This December
Nice! I'll finally pick up and play RDR.
Re: Pokémon Pokopia Is Seemingly Nintendo's First Game-Key Card Release
@Bats1234 Just a heads-up: while plans may change, a physical edition of Silksong has already been announced - I picked up the digital version, but I'll likely be snagging a physical copy when it releases too (as I did for Hollow Knight).