That's awesome! I ended up scoring a physical edition for PS5 bc I really prefer 60fps for platformers, but might double-dip on Switch 2 for portability's sake. I like to support Platonic, haha.
@outsider83 Funny enough, one of the oddities about that whole period is that RE5 and RE6 were major commercial hits (until recently, RE5 remained the bestselling series entry)! Mercifully, the studio paid attention to critical reception as much as sales, so they redirected the ship before accidentally steering it into the ground.
With regard to spinoffs, that period brought us Revelations 1 and 2. Both were a little experimental, offering a (half-hearted) return to "classic" survival horror while being presented as episodes rather than traditional full games. Rev1 was complete on cart as a 3DS title at launch - yet was presented in-game with little "last time on Revelations" recaps between chapters! - while Rev2 was actually distributed episodically over the course of a month. Very weird! I love those games, but you could tell Capcom was a bit rudderless and uncertain. Then they hit a home run with RE7 and the rest is history.
@outsider83 What you may be thinking of is that Capcom pivoted towards a very different approach to design in the late 2000s and early 2010s under the leadership of Keiji Inafune; the HD era brought a lot of challenges to studios who were used to developing for hardware with much lower resolutions, so Inafune believed that Japanese studios should try to imitate Western studios that seemed to be managing the change better. Unfortunately, this resulted in a lot of critically panned Capcom releases during that period (especially the PS3 and early PS4 era). Once Inafune departed Capcom, they shifted gears again and began a hot streak in the late 2010s that still hasn't cooled down.
I'd love to see a Resident Evil Legacy Collection, maybe covering RE1-3 and Code Veronica, with a hard copy on Switch 2. They're great on PS5 in the versions Capcom re-released a year or so ago, with welcome rewind and save state features. Packaging in Survivor and Gaiden would be nice, even though neither are great and I remember hating Survivor when I rented it around launch; they're still fascinating curiosities from the era. I'd be even more impressed if Capcom included the baffling but cool cell phone adaptations of RE2 and RE3 (the former as an isometric game and the latter as a series of cool time-limited missions), but that's very unlikely! The most important thing is just making the original four titles available on modern hardware, I think.
(also, while I'm grateful they have a dedicated group of fans, this old fogey found the Outbreak games utterly dreadful at launch and upon revisiting a few years back - cool stories and settings, but the gameplay is sooo bad)
@DennyCrane Here in the US, it's typically pronounced as "bro's", so to speak, and it's been that way as long as I remember. Funny enough, I've never heard it pronounced in a way that would rhyme with floss! The Internet is definitely changing the way that things are pronounced, given the comparative ease of access that young folks have to foreign pronunciations - it'll be interesting to see how English evolves in the decades ahead.
@JohnnyMind I think you may be expecting a level of consensus that's not realistic - the New Horizons Switch 2 Edition was reviewed by a different NintendoLife team member, and commenters are going to express a wide range of opinions. We shouldn't expect consistency with regard to how Switch 2 editions are received, because they're being appraised by different players with different interests.
Oof, a rare miss by the Mario team. I'll be skipping this, as I play these games single-player (or in co-op) and was really hoping for more story mode content.
@-wc- I was going to say this! Much like "freedom of speech," "innocent until proven guilty" is a legal concept rather than a broader social concept. I think we all say stupid stuff that (appropriately) gets us chastised by others, and indeed it's a pretty basic part of human social framework that - when we hear enough bad things about someone or something - we assume they're bad until shown otherwise. These concepts thankfully aren't part of our legal framework, because punishment by the State requires a higher bar to clear, but they are a pretty standard part of being human.
...all of that being said, I do feel a little bad for these artists. Until GenAI either comes with usage disclaimers or becomes such a typical part of design that we it's everywhere (which I hope doesn't happen!), we're going to be working through these situations case by case.
@Sylamp The main one that I remember being 60fps docked / 30 fps handheld was the original Fire Emblem Warriors. It'll be cool to see that running at 60 in handheld now!
@Hwatt Yeah, FromSoft has always hit technical issues; the original King's Field Trilogy on PSX - but not The Ancient City on PS2 - performs so badly that it gave me motion sickness almost instantly, lol. Having played through Dark Souls 1-3 & Bloodborne at 30fps in their original releases as well as Elden Ring at the unstable 60fps it is on PS5, I'd say that higher performance is (of course) preferred, but the genre is very playable at 30fps.
@Rice I'd buy a portable version of the Dark Souls Trilogy (esp. one that ran at 60fps, or even 40fps) day-one. Tbh I'd prefer to see more studios porting their PS3/PS4 era library to Switch 2 rather than current-gen, so stuff can run really well, but I can understand that not being a reasonable business decision.
Assuming it's a good port, I'm recommending folks not to sleep on this game - it's one of the best Xbox exclusives of this generation! Story and music are top-notch, but I also enjoyed the exploration and combat; big early Xbox 360/PS3 vibes.
Thanks for the interview! Sant'Albano does such an amazing job in this game, and is a major part of why (at least to this longtime fan) Grace is the best new protagonist since RE2 wayyy back in 1998. I don't often come to Resident Evil for the emotional beats, but she and Apostolides knocked it out of the park (no spoilers, but the sequence in the water treatment area is such a rollercoaster of seeing the character at her lowest and strongest). I hope we get to see more of Grace in the future!
@Hwatt Yeah, Capcom returned to its 1990s glory days in the late 2010s for sure. I tend to date the start of its renaissance to Resident Evil 7 (2017), after which we've gotten big hits Monster Hunter World (2018), Resident Evil 2 Remake (2019), Devil May Cry 5 (2019), Resident Evil 8 (2021), Monster Hunter Rise (2021), Resident Evil 4 Remake (2023), Street Fighter 6 (2023), and Resident Evil 9 (2026). Plus, you've got a lot of smaller gems sprinkled throughout (e.g. Mega Man 11, Kunitsu-Gami, Monster Hunter Stories 2, Pragmata) and a ton of thoughtful legacy re-releases (Mega Man, Ace Attorney, Onimusha). There are a few duds here and there, but I'd say Capcom is as great as its ever been.
No shade on anyone who came before, but - as a fan since RE1 in 1996 - Apostolides embodies Leon better than anyone else can. His line reading of "I couldn't make a difference. So I am here. Now." is one of the most effective emotional beats in the entire franchise; I got goosebumps. Not to mention the hilarious one-liners.
He's so right about Sant'Albano too. For a series that began with the earnest silliness of RE1's goofy VA (bless them, they were doing the best with what they had), Apostolides and Sant'Albano turn in two of the best voice performances in the medium during RE9. You just believe every word!
Well I'll be darned, these are all surprises to me! Except maybe Lucario. I prefer the cute Pokemon to the cool ones, so I was assuming we'd see Pikachus and Bonslys and Fuecocos and so forth running the top ten! Still, these are some great choices - you just can't go wrong with Pokemon designs.
@lyle_catcliffe As a fan of the series since the very first entry, I think I'd score most of them an 8/10, haha. All fun in their own ways, but the blemishes and problems are part of what make them so interesting (for my money, I'd probably only score RE4, the RE2Make, and the RE4Make a 10/10)! In any case, it seems that my fears that this could be a repeat of RE6's misguided kitchen sink approach were unfounded. Can't wait to dig in on Friday night!!
@Mgalens That's where I'm at - the game is rad at 60fps on PS5 (that's how I played it), but Square Enix has released titles with exceptionally-smooth 30fps performance in the last few years and this game would be lovely with the same treatment.
@Pillowpants That's fair - I meant "stripped down hardware" in the same way that the Steam Deck is stripped down compared to a PC, or the Xbox Series S is stripped down compared to a Series X, not a value judgment, but of course the fact that the Switch 2 is portable does kind of put it in its own category aside from the other home consoles I'm comparing it to. I get what you mean.
@Willo567 You're definitely right - I'm jumping the gun on it, and I'm cautiously optimistic that they can stick the landing. The FF7 Remake port was great, so let's keep our fingers crossed!
@Vyacheslav333 Shoot, I couldn't disagree more - respectfully of course, I'm not trying to be a jerk! Developers at studios are working super hard under the gun all the time (the same as ever, sadly). If there are corners cut, I suspect it's from the management area rushing things out without giving the programmers and artists the time to polish their work. As an old-timer, this has always been the case; development has always been hard on the people who make our games.
(this comment brought to you by my recollection of the rushed, poor localization on OG Final Fantasy 7, and maybe a little bit by my recollection of the N64's Space Station Silicon Valley being impossible to finish because it got rushed to market before the game's final collectible had collision detection implemented, haha)
😬 Uh-oh. I continue to be a bit concerned about the Switch 2 failing to deliver good performance on so many third-party ports - I'm hoping that Square figures out a way to make this work, and/or that studios start prioritizing more PS3/X360 and early PS4/XBO games that can run well on the stripped-down hardware.
For those who haven't played, I strongly recommend this game if you're into the more popcorn/classic-horror elements of the series. RE7 is great, but its constrained environment and more human-scale Texas Chainsaw Massacre-style approach to spooks didn't work for me as well as this game's campier tone. The final quarter of the game is quite polarizing, but I'd go to bat for it as one of the better end sequences of the series (outside of the ill-advised and brief switch to a different character for one late-game portion). All this is to say: if you have any affection for campy horror, don't miss it!
@NeonPizza Aw, that's great to hear! I loaded Goof Troop onto my SNES Everdrive cartridge for a buddy who loves the movie (she ended up finding it way too hard, haha), but haven't ever played it myself. I can't wait for this collection!
My only complaint is that I wish Nintendo offered an option to play on the TV - clearly the games can be displayed just fine in that way, as you can watch clips of them in the NSO App advertising the Virtual Boy. That said, my headset is on its way and I'm eager to dig into this much-maligned library; my last interaction with a Virtual Boy was trying one out at a Beat Buy kiosk in 1995 and thinking "no thanks," haha.
Sweeeet! Standalone downloads mean that these will persist long after the closure of NSO (like my GB Virtual Console releases on 3DS!), and I'm so happy that they chose the best versions of Gen 1 for re-release.
@ShadLink This is a very odd comment. Are you suggesting that the only people who want 60fps are PlayStation fans? As a person who grew up with 60fps as a pretty standard framerate on the SNES and Gamecube, I'm confused. I play plenty of games at 30fps and enjoy them, but there are lots of folks (myself included) who have a hard time with motion sickness in certain genres when the framerate is low or unstable; first person games are the toughest for me because of this. Upgrading to 60fps makes a game more accessible to more folks - it's universally good. I don't get the frustration folks feel towards players wanting performance on par with what we often got in earlier generations, though I also don't get the idea that games are only worth playing at a certain level of performance. Different strokes for different folks, you know?
@Otimus Thank you! I was nervous that the 60fps would be super unstable (this is Bethesda after all), but your comment has reassured me. Sounds like I'll finally be giving Skyrim another whirl after 14 years!
Just a heads up for folks who might buy the game based on this update (as I did): it's not remotely achieving 60fps. As early as the opening pod sequence, there are frequent drops into what seems to be the 30-40fps range, and things don't get better once you start exploring the open ocean. The visuals may be enhanced, but it's such a choppy mess performance-wise that I can't even play due to motion sickness. Bear in mind that this may be an error, since representatives from the studio indicated on Reddit that their testing reflected much more stable performance; time will tell whether a patch fixes the problem.
After the original Anniversary Edition launch, and (unrelatedly) the poor state of Subnautica's "up to 60fps" Switch 2 Edition, I'll be waiting for reviews. It's discouraging that studios can't get games from 10+ years ago running on Switch 2 at 60fps.
MGS4 is a really fascinating failure in all the best ways, and I'm glad it'll finally be freed from PS3 exclusivity! Good on Konami, and I'll be looking forward to seeing how the script is updated (or not updated) to remove references to its original hardware.
Not for me - I got Mario Tennis Aces and was thoroughly trounced by everyone online. I prefer the early Mario sports games by Camelot for their fun single-player campaigns, as I'm not nearly good enough to play with actual humans, lol.
@RiasGremory I'm not trying to be rude, bc I appreciate your response, but why would it have gotten an AO rating for that stuff here when it got an M rating for it on PS5? To the best of my knowledge, the ESRB (or other regional equivalent - I'm US-based) rating system is the same for all platforms.
As someone who was waiting for the Switch 2 release, I have to say I'm disappointed by the cuts to controversial content. The content itself isn't a big deal, but why not give players the option like they have on PC or PS5 (unless there's more to the story)? Guess I'll be playing this on one of those platforms.
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Re: Feature: "A Huge Balancing Act" - Playtonic Spills The Beans On Yooka-Replaylee's Massive Switch 2 Update
Wonderful interview - I always enjoy a peek behind the curtain at how this hard work happens. I'll be buying and downloading the game this evening!
Re: Boom! Yooka-Replaylee's 60fps Switch 2 Performance Mode Is Finally Here
Awesome! I reckon the lack of 60fps at launch was just down to not having a devkit during the Switch 2's early months. Glad they fixed the issue!
Re: Yooka-Laylee Dev Playtonic Seems To Be Teasing Something
That's awesome! I ended up scoring a physical edition for PS5 bc I really prefer 60fps for platformers, but might double-dip on Switch 2 for portability's sake. I like to support Platonic, haha.
Re: Review: Pragmata (Switch 2) - A Dazzling Puzzle-Shooter Driven By A Heartfelt Friendship
@outsider83 Funny enough, one of the oddities about that whole period is that RE5 and RE6 were major commercial hits (until recently, RE5 remained the bestselling series entry)! Mercifully, the studio paid attention to critical reception as much as sales, so they redirected the ship before accidentally steering it into the ground.
With regard to spinoffs, that period brought us Revelations 1 and 2. Both were a little experimental, offering a (half-hearted) return to "classic" survival horror while being presented as episodes rather than traditional full games. Rev1 was complete on cart as a 3DS title at launch - yet was presented in-game with little "last time on Revelations" recaps between chapters! - while Rev2 was actually distributed episodically over the course of a month. Very weird! I love those games, but you could tell Capcom was a bit rudderless and uncertain. Then they hit a home run with RE7 and the rest is history.
Re: Review: Pragmata (Switch 2) - A Dazzling Puzzle-Shooter Driven By A Heartfelt Friendship
@outsider83 What you may be thinking of is that Capcom pivoted towards a very different approach to design in the late 2000s and early 2010s under the leadership of Keiji Inafune; the HD era brought a lot of challenges to studios who were used to developing for hardware with much lower resolutions, so Inafune believed that Japanese studios should try to imitate Western studios that seemed to be managing the change better. Unfortunately, this resulted in a lot of critically panned Capcom releases during that period (especially the PS3 and early PS4 era). Once Inafune departed Capcom, they shifted gears again and began a hot streak in the late 2010s that still hasn't cooled down.
Re: Opinion: As Resident Evil Turns 30, It's Time Capcom Revisits The Classics
I'd love to see a Resident Evil Legacy Collection, maybe covering RE1-3 and Code Veronica, with a hard copy on Switch 2. They're great on PS5 in the versions Capcom re-released a year or so ago, with welcome rewind and save state features. Packaging in Survivor and Gaiden would be nice, even though neither are great and I remember hating Survivor when I rented it around launch; they're still fascinating curiosities from the era. I'd be even more impressed if Capcom included the baffling but cool cell phone adaptations of RE2 and RE3 (the former as an isometric game and the latter as a series of cool time-limited missions), but that's very unlikely! The most important thing is just making the original four titles available on modern hardware, I think.
(also, while I'm grateful they have a dedicated group of fans, this old fogey found the Outbreak games utterly dreadful at launch and upon revisiting a few years back - cool stories and settings, but the gameplay is sooo bad)
Re: Review: Kena: Bridge Of Spirits (Switch 2) - Old-School Platformer Offers Sumptuous Visuals & Heaps Of Charm
Very cool! Love this game on PS5, and I recommend it to anybody who likes 3D Legend of Zelda entries.
Re: Review: Super Mario Bros. Wonder - Nintendo Switch 2 Edition + Meetup In Bellabel Park - Inessential Bells & Whistles
@DennyCrane Here in the US, it's typically pronounced as "bro's", so to speak, and it's been that way as long as I remember. Funny enough, I've never heard it pronounced in a way that would rhyme with floss! The Internet is definitely changing the way that things are pronounced, given the comparative ease of access that young folks have to foreign pronunciations - it'll be interesting to see how English evolves in the decades ahead.
Re: Review: Super Mario Bros. Wonder - Nintendo Switch 2 Edition + Meetup In Bellabel Park - Inessential Bells & Whistles
@JohnnyMind I think you may be expecting a level of consensus that's not realistic - the New Horizons Switch 2 Edition was reviewed by a different NintendoLife team member, and commenters are going to express a wide range of opinions. We shouldn't expect consistency with regard to how Switch 2 editions are received, because they're being appraised by different players with different interests.
Re: Review: Super Mario Bros. Wonder - Nintendo Switch 2 Edition + Meetup In Bellabel Park - Inessential Bells & Whistles
Oof, a rare miss by the Mario team. I'll be skipping this, as I play these games single-player (or in co-op) and was really hoping for more story mode content.
PS Great review, naturally!
Re: Mechs And Turn-Based RPG Combat Collide In 'Starbites' On Switch 1 & 2 This May
Wow, this looks very up my alley! Thanks for making me aware of it.
Re: System Shock 2.1 Update Brings Massive Improvements To Performance
Cool! I'm not surprised, since Nightdive usually does right by their fans.
Re: Tomb Raider I-III Remastered Publisher Responds To AI Outfit Allegations
@-wc- I was going to say this! Much like "freedom of speech," "innocent until proven guilty" is a legal concept rather than a broader social concept. I think we all say stupid stuff that (appropriately) gets us chastised by others, and indeed it's a pretty basic part of human social framework that - when we hear enough bad things about someone or something - we assume they're bad until shown otherwise. These concepts thankfully aren't part of our legal framework, because punishment by the State requires a higher bar to clear, but they are a pretty standard part of being human.
...all of that being said, I do feel a little bad for these artists. Until GenAI either comes with usage disclaimers or becomes such a typical part of design that we it's everywhere (which I hope doesn't happen!), we're going to be working through these situations case by case.
Re: Community: Which Switch 1 Games Benefit Most From Switch 2's New Boost Mode?
@Sylamp The main one that I remember being 60fps docked / 30 fps handheld was the original Fire Emblem Warriors. It'll be cool to see that running at 60 in handheld now!
Re: Review: Shadow Tactics: Blades Of The Shogun (Switch 2) - A Stealthy Gem That's Both Tough & Approachable
@Warioware That's awesome, thanks! I'll be buying this game asap.
Re: Review: Shadow Tactics: Blades Of The Shogun (Switch 2) - A Stealthy Gem That's Both Tough & Approachable
Rad! This wasn't on my radar, and I entirely missed the original release. Games like this always sing in handheld mode, don't they?
One question that I didn't see addressed in the review (unless I missed it): how is the text size in handheld mode?
Re: Feature: Thank You, Mum, For The Last Ocarina Of Time
Aw, that's awesome - thanks for sharing the story!
Re: Round Up: The Previews Are In For Elden Ring's Updated Switch 2 Build
@Hwatt Yeah, FromSoft has always hit technical issues; the original King's Field Trilogy on PSX - but not The Ancient City on PS2 - performs so badly that it gave me motion sickness almost instantly, lol. Having played through Dark Souls 1-3 & Bloodborne at 30fps in their original releases as well as Elden Ring at the unstable 60fps it is on PS5, I'd say that higher performance is (of course) preferred, but the genre is very playable at 30fps.
Re: Round Up: The Previews Are In For Elden Ring's Updated Switch 2 Build
@Rice I'd buy a portable version of the Dark Souls Trilogy (esp. one that ran at 60fps, or even 40fps) day-one. Tbh I'd prefer to see more studios porting their PS3/PS4 era library to Switch 2 rather than current-gen, so stuff can run really well, but I can understand that not being a reasonable business decision.
Re: Xbox Is Bringing Another Game To Switch 2 Later This Month
Assuming it's a good port, I'm recommending folks not to sleep on this game - it's one of the best Xbox exclusives of this generation! Story and music are top-notch, but I also enjoyed the exploration and combat; big early Xbox 360/PS3 vibes.
Re: Feature: "I've Always Loved Doing Guttural Screams" - Angela Sant'Albano On Joining The World Of Resident Evil
Thanks for the interview! Sant'Albano does such an amazing job in this game, and is a major part of why (at least to this longtime fan) Grace is the best new protagonist since RE2 wayyy back in 1998. I don't often come to Resident Evil for the emotional beats, but she and Apostolides knocked it out of the park (no spoilers, but the sequence in the water treatment area is such a rollercoaster of seeing the character at her lowest and strongest). I hope we get to see more of Grace in the future!
Re: Capcom's New Game Pragmata Is Now Releasing A Little Earlier Than Expected
@Hwatt Yeah, Capcom returned to its 1990s glory days in the late 2010s for sure. I tend to date the start of its renaissance to Resident Evil 7 (2017), after which we've gotten big hits Monster Hunter World (2018), Resident Evil 2 Remake (2019), Devil May Cry 5 (2019), Resident Evil 8 (2021), Monster Hunter Rise (2021), Resident Evil 4 Remake (2023), Street Fighter 6 (2023), and Resident Evil 9 (2026). Plus, you've got a lot of smaller gems sprinkled throughout (e.g. Mega Man 11, Kunitsu-Gami, Monster Hunter Stories 2, Pragmata) and a ton of thoughtful legacy re-releases (Mega Man, Ace Attorney, Onimusha). There are a few duds here and there, but I'd say Capcom is as great as its ever been.
Re: Feature: "I Literally Got Goosebumps" - Nick Apostolides On Returning As Leon In Resident Evil Requiem
No shade on anyone who came before, but - as a fan since RE1 in 1996 - Apostolides embodies Leon better than anyone else can. His line reading of "I couldn't make a difference. So I am here. Now." is one of the most effective emotional beats in the entire franchise; I got goosebumps. Not to mention the hilarious one-liners.
He's so right about Sant'Albano too. For a series that began with the earnest silliness of RE1's goofy VA (bless them, they were doing the best with what they had), Apostolides and Sant'Albano turn in two of the best voice performances in the medium during RE9. You just believe every word!
Re: Final: What's Your Favourite Pokémon Ever? - Pick From Our 9 Poll Winners
Well I'll be darned, these are all surprises to me! Except maybe Lucario. I prefer the cute Pokemon to the cool ones, so I was assuming we'd see Pikachus and Bonslys and Fuecocos and so forth running the top ten! Still, these are some great choices - you just can't go wrong with Pokemon designs.
Edited to add: I voted for Chandelure!
Re: Review: Resident Evil Requiem (Switch 2) - Action And Horror Combine In A Series Highlight
@lyle_catcliffe As a fan of the series since the very first entry, I think I'd score most of them an 8/10, haha. All fun in their own ways, but the blemishes and problems are part of what make them so interesting (for my money, I'd probably only score RE4, the RE2Make, and the RE4Make a 10/10)! In any case, it seems that my fears that this could be a repeat of RE6's misguided kitchen sink approach were unfounded. Can't wait to dig in on Friday night!!
Re: Review: Resident Evil Requiem (Switch 2) - Action And Horror Combine In A Series Highlight
Awesome! Cheers to Capcom for bringing this game to Switch 2 in such a solid build.
Re: Final Fantasy VII Rebirth Team Consistently Aiming For 30fps On Switch 2 "Wherever Possible"
@Mgalens That's where I'm at - the game is rad at 60fps on PS5 (that's how I played it), but Square Enix has released titles with exceptionally-smooth 30fps performance in the last few years and this game would be lovely with the same treatment.
Re: Final Fantasy VII Rebirth Team Consistently Aiming For 30fps On Switch 2 "Wherever Possible"
@Pillowpants That's fair - I meant "stripped down hardware" in the same way that the Steam Deck is stripped down compared to a PC, or the Xbox Series S is stripped down compared to a Series X, not a value judgment, but of course the fact that the Switch 2 is portable does kind of put it in its own category aside from the other home consoles I'm comparing it to. I get what you mean.
Re: Final Fantasy VII Rebirth Team Consistently Aiming For 30fps On Switch 2 "Wherever Possible"
@Willo567 You're definitely right - I'm jumping the gun on it, and I'm cautiously optimistic that they can stick the landing. The FF7 Remake port was great, so let's keep our fingers crossed!
Re: Final Fantasy VII Rebirth Team Consistently Aiming For 30fps On Switch 2 "Wherever Possible"
@Vyacheslav333 Shoot, I couldn't disagree more - respectfully of course, I'm not trying to be a jerk! Developers at studios are working super hard under the gun all the time (the same as ever, sadly). If there are corners cut, I suspect it's from the management area rushing things out without giving the programmers and artists the time to polish their work. As an old-timer, this has always been the case; development has always been hard on the people who make our games.
(this comment brought to you by my recollection of the rushed, poor localization on OG Final Fantasy 7, and maybe a little bit by my recollection of the N64's Space Station Silicon Valley being impossible to finish because it got rushed to market before the game's final collectible had collision detection implemented, haha)
Re: Final Fantasy VII Rebirth Team Consistently Aiming For 30fps On Switch 2 "Wherever Possible"
😬 Uh-oh. I continue to be a bit concerned about the Switch 2 failing to deliver good performance on so many third-party ports - I'm hoping that Square figures out a way to make this work, and/or that studios start prioritizing more PS3/X360 and early PS4/XBO games that can run well on the stripped-down hardware.
Re: Mini Review: Resident Evil Village Gold Edition (Switch 2) - A Solid First-Person Follow Up
For those who haven't played, I strongly recommend this game if you're into the more popcorn/classic-horror elements of the series. RE7 is great, but its constrained environment and more human-scale Texas Chainsaw Massacre-style approach to spooks didn't work for me as well as this game's campier tone. The final quarter of the game is quite polarizing, but I'd go to bat for it as one of the better end sequences of the series (outside of the ill-advised and brief switch to a different character for one late-game portion). All this is to say: if you have any affection for campy horror, don't miss it!
Re: Disney Afternoon Collection Finally Comes To Switch 1 & 2, Includes Two Additional Games
@NeonPizza Aw, that's great to hear! I loaded Goof Troop onto my SNES Everdrive cartridge for a buddy who loves the movie (she ended up finding it way too hard, haha), but haven't ever played it myself. I can't wait for this collection!
Re: Review: Virtual Boy For Switch 1 & 2 - Is It Really Worth Revisting Nintendo's Greatest Folly?
My only complaint is that I wish Nintendo offered an option to play on the TV - clearly the games can be displayed just fine in that way, as you can watch clips of them in the NSO App advertising the Virtual Boy. That said, my headset is on its way and I'm eager to dig into this much-maligned library; my last interaction with a Virtual Boy was trying one out at a Beat Buy kiosk in 1995 and thinking "no thanks," haha.
Re: Pokémon FireRed And LeafGreen Officially Revealed For Switch
Sweeeet! Standalone downloads mean that these will persist long after the closure of NSO (like my GB Virtual Console releases on 3DS!), and I'm so happy that they chose the best versions of Gen 1 for re-release.
Re: Xenoblade Chronicles X: Definitive Edition Gets Nintendo Switch 2 Upgrade, Out Now
Cool! I'll be picking up the physical edition.
Re: Bethesda Releases Skyrim Update 1.2 For Switch 2, Includes "60Hz Mode" And Much More
@ShadLink This is a very odd comment. Are you suggesting that the only people who want 60fps are PlayStation fans? As a person who grew up with 60fps as a pretty standard framerate on the SNES and Gamecube, I'm confused. I play plenty of games at 30fps and enjoy them, but there are lots of folks (myself included) who have a hard time with motion sickness in certain genres when the framerate is low or unstable; first person games are the toughest for me because of this. Upgrading to 60fps makes a game more accessible to more folks - it's universally good. I don't get the frustration folks feel towards players wanting performance on par with what we often got in earlier generations, though I also don't get the idea that games are only worth playing at a certain level of performance. Different strokes for different folks, you know?
Re: Bethesda Releases Skyrim Update 1.2 For Switch 2, Includes "60Hz Mode" And Much More
@Otimus Thank you! I was nervous that the 60fps would be super unstable (this is Bethesda after all), but your comment has reassured me. Sounds like I'll finally be giving Skyrim another whirl after 14 years!
Re: PSA: Subnautica And Subnautica: Below Zero Switch 2 Upgrades Now Available
Just a heads up for folks who might buy the game based on this update (as I did): it's not remotely achieving 60fps. As early as the opening pod sequence, there are frequent drops into what seems to be the 30-40fps range, and things don't get better once you start exploring the open ocean. The visuals may be enhanced, but it's such a choppy mess performance-wise that I can't even play due to motion sickness. Bear in mind that this may be an error, since representatives from the studio indicated on Reddit that their testing reflected much more stable performance; time will tell whether a patch fixes the problem.
Re: Bethesda Releases Skyrim 'Update 1.2' For Switch 2, Here Are The Full Patch Notes
After the original Anniversary Edition launch, and (unrelatedly) the poor state of Subnautica's "up to 60fps" Switch 2 Edition, I'll be waiting for reviews. It's discouraging that studios can't get games from 10+ years ago running on Switch 2 at 60fps.
Re: Surprise! Rayman: 30th Anniversary Edition Arrives On Switch This Week
I'm not even a big Rayman fan, but this is an instant purchase for me. I love these digital museums!!
Re: Talking Point: How The Heck Will MGS4 On Switch Handle Its PlayStation References?
MGS4 is a really fascinating failure in all the best ways, and I'm glad it'll finally be freed from PS3 exclusivity! Good on Konami, and I'll be looking forward to seeing how the script is updated (or not updated) to remove references to its original hardware.
Re: Metal Gear Solid: Master Collection Vol. 1 Update Now Available, Adds Switch 2 Improvements
Sweeeeet! Glad it now has parity with the old Legacy Collection on PS3. I'll likely snag this and the upcoming collection now.
Re: Preview: Despite Low Expectations, Pokémon Pokopia Had Me Grinning From Ear To Ear
I'm so excited for this game! Thanks for the great preview.
Re: Subnautica & Subnautica: Below Zero Appear To Be Getting Switch 2 Upgrades
Ohhhh snap, 60fps handheld? I'll be picking up Subnautica ASAP
Re: Poll: So, Will You Be Getting Mario Tennis Fever For Switch 2?
Not for me - I got Mario Tennis Aces and was thoroughly trounced by everyone online. I prefer the early Mario sports games by Camelot for their fun single-player campaigns, as I'm not nearly good enough to play with actual humans, lol.
Re: PSA: No, Yacht Club's New Game Isn't Coming Out In 2030 - eShop Date Just A "Placeholder"
Can't wait for this game!!
Re: Review: Dispatch Nintendo Switch 2 Edition - A Cracking Superhero Caper, With Some Naughty Bits Covered Up
@RiasGremory I'm not trying to be rude, bc I appreciate your response, but why would it have gotten an AO rating for that stuff here when it got an M rating for it on PS5? To the best of my knowledge, the ESRB (or other regional equivalent - I'm US-based) rating system is the same for all platforms.
Re: Review: Dispatch Nintendo Switch 2 Edition - A Cracking Superhero Caper, With Some Naughty Bits Covered Up
As someone who was waiting for the Switch 2 release, I have to say I'm disappointed by the cuts to controversial content. The content itself isn't a big deal, but why not give players the option like they have on PC or PS5 (unless there's more to the story)? Guess I'll be playing this on one of those platforms.
Re: Disney Afternoon Collection Pops Up On Switch 1 & 2 eShop, Includes Two Additional Games
Very cool! Goof Troop is historically significant, IIRC, for being Resident Evil creator Shinji Mikami's first game at Capcom.