Comments 312

Re: Pokémon Scarlet & Violet Footage Shows 60fps Gameplay For Switch 2

brakeman90

@Pickle_Rick They're actually fairly different! Arceus is a slightly more action-oriented game with a single town and wide open areas to explore/catch Pokemon (it's a little bit more Monster Hunter-esque, though most battles are still primarily turn-based). Scarlet/Violet, though 3D, are slower-paced and shift always to a turn-based format for combat in the style of 16-bit JRPGs. They also see you going through a lengthy quest and visiting different towns.

If you want to try a more traditional Pokemon experience, go with Scarlet/Violet. If you want a more modern, somewhat open-world and action-oriented approach, go with Arceus. I've only played Arceus (due to motion sickness problems in Scarlet/Violet that I understand should be resolved with the Switch 2 patch), but both are regarded as being great games - you can't go wrong!

Re: Yooka-Laylee Dev Playtonic Is The Latest Studio Hit By Layoffs

brakeman90

@Apebitmusic Agreed! Even in an era of strong 2.5D platformers, YL & The Impossible Lair stood out for its excellence. I'm sad to hear about the cuts, and hope the studio finds a way to move forward. I've mentally wishlisted Yooka-Replaylee, but (as with others) am waiting to play it on Switch 2 - tbh I never even knew that devs could see which games got wishlisted!

Re: Shigeru Miyamoto Explains Why Donkey Kong Has Been Redesigned

brakeman90

I have a slight preference for the Returns/Tropical Freeze design, but those games will always exist - it's nice to see Nintendo continuing to tweak their characters to suit new projects. My personal aesthetic preferences notwithstanding, I'm happy that Bananza is moving in a new direction.

Re: Gorgeous 'Trails In The Sky' Remake Gets September Release Date

brakeman90

@Tyranexx I'd be shocked if they aren't currently working hard on the second part (if it's not finished already). Falcom was in a much more precarious position in the West back when the original released on PSP, and the biggest challenge was the localization - there's a great article on the behind-the-scenes struggles to get it done over here: https://kotaku.com/the-curse-of-kiseki-how-one-of-japans-biggest-rpgs-bar-1740055631. All of that being said, the popularity of Trails and Ys in the 2010s and 2020s, along with the more robust tools and staffing assigned to this franchise, make the sequel very likely within the next two years.

Re: Review: SaGa Frontier 2 Remastered (Switch) - A Solid Port Of A Great JRPG

brakeman90

Great review! I missed this on the PSX way back when (despite thinking it had a lovely art style), so this is a good opportunity to check it out. Does anybody know whether the performance is worse than the original? We've had many instances of Square Enix 16-bit and 32-bit ports with less consistent framerates/frame pacing than the original versions, so I want to confirm whether it's better to go with the remaster or find a copy of the PSX version.

Re: Review: Suikoden 1 & 2 HD Remaster (Switch) - Two Of The PS1's Best RPGs Beautifully Preserved, For The Most Part

brakeman90

@Daniel36 I hear you - it's not as essential as it is for action games. That said, there are a few reasons why lower performance is disappointing for me: (1) anything running worse than it did on original hardware is a step down, and dispiriting; why can't something that ran at 60fps on a PlayStation run at 60fps on a Switch? (2) For some folks - not all, of course - the lack of smoothness is apparent. This is especially prominent in top-down RPGs, because a lot of us grew up with games in that style on the NES, SNES, and so on that ran smoothly at 60fps. So a step back from that is jarring, and makes the game feel choppier than the ones we grew up with. To that point, I remember being bummed at the time when N64/PSX games ran much less smoothly than the previous generation, and being thrilled when the PS2/GC era was smoother once again.

In short, it's hardly a huge deal. Just disappointing, and reason enough for me to buy an alternative version of the game. If the Switch was my only console, I'd play it there.

Re: Review: Suikoden 1 & 2 HD Remaster (Switch) - Two Of The PS1's Best RPGs Beautifully Preserved, For The Most Part

brakeman90

@Dimjimmer So I booted it up on PS3 and it looks like I was wrong! Exploration occurs at 60fps in the original, though it looks like battle scenes (which feature polygonal geometry) animate at 30fps in the original. Which makes it quite lame that the Switch version is 30. Whyyyy can't studios get games to run on Switch as well as they did 25+ years ago

(I'll be buying the remaster on Steam Deck)

Re: Review: Suikoden 1 & 2 HD Remaster (Switch) - Two Of The PS1's Best RPGs Beautifully Preserved, For The Most Part

brakeman90

@GravyThief My recollection from playing some Suikoden 2 a few years ago - supported by a browse on YouTube - is that the original ran at 30fps, which was standard for the PSX (albeit a step down from most SNES games' performance). With that in mind, I'm not disappointed in the remaster framerate like I was in the performance of Paper Mario: The Thousand Year Door or the MGS Collection.

Re: Nintendo Confirms Removal Of Switch Online SNES Game

brakeman90

@GameOtaku I go back and forth, tbh. My initial opinion when the service launched was that I'd prefer to buy and own individual games (a la Virtual Console). As time has gone on, though, I've found value in being able to play weird, surprising titles that I'd never have individually paid money for! I think a model like Xbox Game Pass or the PlayStation retro offerings would be better: a flat monthly rate to play the entire catalog, with access cut off when you unsubscribe, as well as an opportunity to purchase and download permanently any games that you end up really loving. It can be done, so I don't think it's too much to ask for.

Re: Fantasian Neo Dimension Receives New Switch Update, Here's What's Included

brakeman90

@John_Deacon My preliminary review is very positive! The slider is actually very customizable, allowing you to make the screen transitions slower and more natural or revert to the PSX-style instant transition from one shot to the next. I found that the latter entirely alleviates my motion sickness, but some folks may find the former just as good. HOORAY!!!

Re: Zelda: Majora's Mask Decompilation Project Now At 100%

brakeman90

It's very impressive (and runs like a gem on Steam Deck), but I've been struck by how much motion sickness I get from it. I'd have thought the lower frame rate of the original would produce that effect, but the higher frame rate of the PC version actually causes much more trouble. As for why, I have no idea.

Re: Nintendo Switch Online's NES And Genesis Apps Get Updated To Fancy New NPLN Servers

brakeman90

@Orpheus79V Agreed - I'm sad there's not more of the old PS3-era catalog, but I have been impressed by the recent emulation on the PS5 (and the Switch for that matter). We may finally be exiting the legacy content dark ages of the late 2010s and early 2020s, in favor of something more akin to the late 2000s. I certainly hope Nintendo follows Sony's lead and starts offering standalone, connection-free ways to access their older titles.

Re: Rumour: Nintendo To Lean On Third-Parties For Switch Support In 2025

brakeman90

Hey, keep 'em coming as long as the performance is good on Switch - I do get bummed when games don't run as well as their original outings (looking at you, Metal Gear Solid 2). As for hopes on those first-party Gamecube and 3DS remasters... I guess I'll keep my fingers crossed for Metroid Prime 2 and Kid Icarus Uprising!