
Every time I pick up the Front Mission series, I am rooting for it. Mechs (wanzers, in this case) are always cool and I always love a good tactical RPG. However, Front Mission 3: Remake doesn’t just manage to put me off with its deeply frustrating combat mechanics; it feels like a haphazard and even insultingly bad remake once you start digging a little deeper below the surface.
Just like in the previous two remakes for Switch, Front Mission 3: Remake is a grid-based tactical RPG where players control a squad of mechs designed for war. These wanzers move around the battlefield and engage with enemies in melee or ranged combat. Each unit has multiple health bars for different parts. Knock out the legs and their movement speed will slow to a crawl. Knock out an arm and the weapon it holds will be disabled. In this outing, wanzers also have a Pilot health bar, which can affect morale and even see characters forcibly ejected from their mech.

Characters each have a host of special abilities that can be learned by using certain weapons or equipment in your wanzer. Using melee weapons often, for example, can unlock an ability to stun opponents. The problem becomes that triggering those abilities is usually random, especially earlier in the game. The Link abilities, which activate when certain characters are near each other, are more reliable but still have an element of chance to them.
There's great potential for strategic engagement with enemies, except for the fact that you can’t effectively target specific body parts. As much as I enjoy the setting and the plot of the Front Mission games, this is a glaring and frustrating design flaw. In a mission where I’m being pursued by enemies, not being able to target their legs and slow them down feels like a huge oversight.
What this leads to is sending your troops into battle and just hoping that you either get lucky and target the advantageous health bar or, more likely, relying on the RNG gods that a character’s special abilities will trigger. It feels like too much of the strategy has been taken out of your hands for my liking. I should not feel like my epic mech battle is reduced to a slap fight as I cannot target the body of an enemy to simply end the mission.

I also need to address the elephant in the room here – the apparent use of generative AI in Front Mission 3: Remake for some 2D art and sprites. I can’t comment on whether AI was definitely used, but I will say that there are some pieces that are so baffling that the use of AI feels like the only logical explanation for their existence.
These are generally buried in the Network feature of the game, where you can pursue in-universe webpages and articles that help flesh out the world of Front Mission. For example, an image of a politician whose hands are contorted in an unnatural way so he looks like a magician in a rap battle raises questions that can likely only be answered by the use of AI.
While the Network hides the most baffling examples of the new art in Front Mission 3: Remake, there are also issues with most character portraits. The main characters have had their sprites from the original PlayStation release updated, but this seems to have included polishing the pixelation out. The result is faces which are too smooth and have lost any detail at all. One of the main characters has lost her nose in the new version of the game, for example. They just don’t look good here and, whether it is because of the GenAI that was seemingly used for the Network images or simply an overzealous attempt to modernise the graphics, it is disappointing.

The sound is another issue, but not for the same reason. The score has been updated for the Switch remake and it sounds fantastic. However, the other sound effects don’t seem to have been given the same treatment. The modern arrangements, highlighted by lacklustre stomping and shooting sounds, felt like a perfect representation of Front Mission 3: Remake as a whole; great potential is undermined by a lack of effort, resulting in a half-baked offering for fans.
I find myself frustrated by the game because, despite all these flaws, I enjoyed the story more than the previous two games. Kazuki Takemura is a wanzer test pilot who, along with his friend Ryogo Kusama, becomes embroiled in a global conspiracy in a Cold War-esque world where any small incident could push the world towards war. There are palpable stakes here and a branching narrative that lends itself to multiple playthroughs if the combat system is to your liking.
Sure, I roll my eyes every time I get sent on a stealth mission in a 30-foot-tall mech that audibly stomps through streets, but it is consistent with the logic of the setting, so I can forgive it. My only complaint about the plot is that the branching point for the story is incredibly early on and doesn’t give you any indication that it will be such an important decision. This is a small issue, though, and didn’t impact my enjoyment of the game in a meaningful way.

There is also the wanzer customisation, which helps elevate FM3:R from the realm of terrible remakes that we’ve seen. You can swap out almost every part of a mech, from the targeting computer to the weapons to the paint job. This is a great system that allows you to really dive into the specs of your units; by the end, you’ll feel like a real gearhead. Combining that with being able to stack certain learned abilities on a character before you send them into the field can make them into real powerhouses. The bulk of the strategy here takes place before you even get on the battlefield.
I maintain that not being able to target a specific health bar on an enemy is an oversight in a tactical RPG. However, the plot of Front Mission 3: Remake is strong enough that, if that were my only complaint, I wouldn’t warn you against picking it up. Unfortunately, this remake is marred by artwork so bad that GenAI seems to be the only logical culprit and sound design that feels half finished, which completely soured any goodwill the story or customisation features instilled in me.
Conclusion
The branching narrative of Front Mission 3: Remake is the strongest of the series for me and kept me engaged with it long after I had grown frustrated with the combat system. The new music is solid, but also highlights some of the older sound effects that haven't been updated. And, to top it all off, the new artwork for the Switch port is bafflingly bad and gives strong AI-generated vibes, making this feel like a rushed, half-finished remake of a beloved tactical RPG.
Comments 34
Cheers for the review, and this'll be a hard pass from me. Square Enix continues to badly mismanage their pre-PS2 retro catalog through remakes and remasters that are worse than the originals (see also: the stuttering in Final Fantasy Pixel Remasters and the lack of full analog control in Final Fantasy 8 & 9). I was so excited to be getting updates of the sometimes-forgotten Front Mission series when they were announced, but each one has been disappointing for different reasons. I wish SE would just republish their PS Classics line that ran well on the PS3 and Vita instead of producing sub-par new versions.
Sigh.
Guess I’ll hold onto my PS1 disc for the foreseeable. Such a shame that a great game got this treatment.
Yeah, a shame. Square-Enix just spewed out the remake announcement of the first three games without knowing if demand and fanfare was enough to warrant it.
Looked for the quickest, cheapest and easiest way to get it done so they can wash their hands and move on.
Square couldn't say no to the discount development.. too bad
I think this whole remaster series was a bit of a letdown because of how much missed potential there was in terms of graphics, sound and QoL details. It really would have been better if they had released this as a trilogy collection where you can play the 3 of them in their enhanced ports version (think of it like megaman collection games).
Having said that and hopefully this does not get read in a wrong way, I do not understand why the reviewer who already disliked the RNG component of the first game (which I heavily disagree about it being a design flaw, in fact its all interconnected into the strategy of the series), continued with the second and third game. A bit of a masochistic way of doing things if you ask me. It would be like me being asked to review Call of Duty (which I dont get the appeal) and then continuing to all the other games in the franchise.
Just my honest critique, in all the other points (especially the sound) this is a bit of a letdown. But the gameplay I disagree, which I think it might be the only reason to play these games. (but if you can, stick to the originals).
sometimes I ask myself if it wouldn't be better if the studio just closed... then they cannot ruin anymore classics...
@brakeman90 I couldn't say it any better.
But I still have hope they learn, in FF tactics they at least added the option to switch to the old graphics... lots hope they don't mess this up again
This is such a shame. FM3 is one of those games they could've easily just ported as there was no real need of a remake.
3 strikes and you’re out.
Publisher: Forever Entertainment
No surprise, they've been scamming consumers and license holders into thinking they're a decent company for years. Really makes me wonder when the industry will realize they are god awful.
Forever Entertainment strikes again. How do these guys keep getting projects is beyond me. Cheap maybe?
Especially the SEGA titles. Panzer Dragoon and House of the Dead deserved so much more.
@Wisps There is a lot of valid criticism in this review, enough for a fan of the series like myself to gauge whether or not it is worth the purchase (doesn't sound like it is, sadly). But someone who despises the very integral gameplay elements that give the series its identity should not be reviewing their remakes.
@jojobar Yeah, I can't totally write them off because they do release a good one every once in a while. The Chrono Cross remaster was pretty good (especially once patched), and the Tactics Ogre remaster didn't have anything wrong with it IIRC.
@World Right?! I have the original on PSX and the PS Classic on my PS3 right now - aside from being lower-resolution than preferred for modern screens, it still looks and plays great!
Ugh. Thought this one would be the most polished, and I was looking forward to it since I played it on PSX when it was originally released. Hopefully there will be a deep, deep discount in the future...
This Bastardisation of the fronht mission series needs to end now FE have trashed each remake. I for one am glad they will not be allowed to do panzer dragoon zewi.
@Drnsnsr I agree with you. I am not going hardcore into disregarding the reviewer work, since as you say he does mention quite a lot of true issues with this remaster. But the gameplay comment of RNG being a con in all 3 reviews of this series is a bit weird since it reads like he was expecting this to change at some point?... or that the remaster would somehow change this core mechanic that was present in all 3 games? I think RNG is definitely not for everyone but for the fans of this franchise it was never such a big issue (as you could see in the original reviews of this game).
So, I'm going to play Devil's Advocate here: I blame SquareEnix for the sad state of the remake.
Just maybe, Forever Entertainment had to deal with a limited budget that brought about the short comings. Square Enix should have had final say if the sloppy work was passable.
Conversely, Forever Entertainment sold SE the idea they could deliver on this contract. SE STILL had to review the final build and say 'good enough'.
I sometimes see bad games like bad movies. I rarely blame the actors. I always blame the director.
AI crap fest! Boo!
@brakeman90 It's a great game! And honestly we're far enough out from the PS1 generation that low-res just looks like a style of the time and isn't so bad (at least in my opinion).
@StyrofoamCup SE should be blamed. They know Forever has a bad reputation for quality and went with them anyway. Likely because they are cheap. I am still surprised Nintendo invested in them despite the low quality. There are much better port/remaster studios.
@Drnsnsr I agree. I haven’t played Front Mission 3, or any of the other games in the series, but I know that FM3 always pops up on modern lists of the inner-circle best tactical RPGs of all time, so I’m having a hard time understanding how it could be held in such high esteem if its core gameplay mechanics are so unsatisfying. I wonder if this reviewer was the right reviewer for this game.
That’s unfortunate.
I’ve only played one Front Mission game. Front Mission 4 on PS2. I fell in love with that game, especially its political intrigue and its super interesting world building that is like a much deeper version of Strangereal from Ace Combat (basically it’s very similar to our world, and even uses our countries, but the history is different and that’s explained in the game’s lore).
I’ve always wanted to try the other games in the franchise. But man SE is really bombing these remakes. I’ve heard bad things about 1 and 2 as well which is why I never picked them up. I hope they don’t bomb 4 whenever they decide to remake it.
To be fair, 4 actually holds up to modern standards. If they just upressed the assets (especially the 2D art assets) it would still be a pretty game by today’s standards.
@StyrofoamCup
Agreed.
People used to blame the actors for how awkward the Star Wars Prequels were. (Which their reception has changed just to how much a dumpster fire the Disney Sequels were, but I lived through all 3 prequels being released and I remember the reception) and people tried to blame the actors. I’d always point out that no one could make some of Luca’s writing sound natural.
Like the “I’m haunted by the kiss you should never have given me” line from Episode 2. No actor, not even someone like Gary Oldman, could have made that sound natural. That wasn’t Hayden’s fault. It was Lucas’.
Sad that this entire trilogy had been slaughtered by Forever Entertainment.
Forever Garbage strikes again. They have ruined so many iconic franchises. It's ridiculous how they keep getting opportunities to screw up
i assume s-e failed to give forever entertainment an adequate budget to get these remakes done proper. why even bother if the end result is so slapped together and mediocre? i guess some of the fans had hoped that these remakes would revive the franchise and possibly result in a new entry, but it's difficult to see that happening now. stick to front mission 1st (ds) and front mission 3 (ps1) for the better experience. unfortunately we are stuck with front mission 2 (remake) seeing as it never got a western release prior and the fan translation was never completed.
Well crap.. I remember when the first was announced and lots of folks were excited to finally get to 3. Well here we are and it sucks to say but I wish it hadn’t come at all, at least this way.
I have the first and avoided the second because it seemed like the exact same complaints from 1 were present in 2. I decided to wait until 3 which is held as the best one in the series and wow what a let down.
Womp womp.
I’ve always avoided games with procedural generation and now I’ll definitely be avoiding games that use AI as well.
I’m with some folks in here: they should really start releasing these older games in their old state but with some modern enchantments like fast forward, rewind, save states, and like… cleaned up sound maybe. These half finished half baked half arse “remasters” are not worth anyone’s time. I like either end of the scale: original version or a full blown remake like silent hill 2 remake. This in between stuff can really destroy your fan base.
Lmao, how did they manage to do such an outrageous job at remaking these games three times in a row without having the rights for the franchise taken away?
Another 5/10 review says:
"The core game is still great, if this is the only way you are able to play it."
The original is a classic. The remaster has problems and is not ideal. I'd rather play it than not.
Thanks for the review, it's unfortunate that what could've been an at the very least fine game isn't because of the misuse of AI (whether it's generative or not along with whatever else they might have employed also considering the character portraits) and lack of effort in general (the sound effects seemingly not having been updated etc.) - wouldn't have got it anytime soon also considering that I haven't played my physical copy of the first Front Mission remake, but this means that I'll straight up skip it!
I still have my PS1 copy
This individual shouldn't be allowed to review these games every time he states you can't target specific components - this is a lie. You have to develop skills that let you do this. skills are one of the most crucial gameplay elements always missing from his front mission reviews it would be like reviewing Pokémon and not evolving everything then calling your starter weak and useless later
There's no justice in an industry where studios are folding left and right and Forever Entertainment and Game Mill aren't among them.
@SpecialStreamCannon
So how does this compare to the original? Were the frustrating combat mechanics already there? It seems an omission that this wasn't stated.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...