Comments 852

Re: Soapbox: Grinding Is Poor Gameplay Design That Doesn’t Respect Your Time

ancientlii

bravely default's slider was great

i'm not into overworld encounters if there's too many enemies or they respawn cause i kind of go after every enemy until i notice i accidently over leveled then i end up skipping fights even with enemies i haven't fought before or take em out too fast to know what their schtick was. so i prefer random encounters so i can focus less on self managing difficulty.

grinding could also be a way to get people to retry missions using different tools and more skill or be relaxing to do on a commute or with audio only entertainment.

respecting people's time is kind of more complex

Re: Dragon Marked For Death Gets New Quests, Character Adjustments And More In Huge Update

ancientlii

@Bobb

really hard to say, i think you should read steam reviews

i hadn't played since they added crossplay but it uses the host and join system with filters for getting a group and you'll just be staring at a menu waiting for people who most likely will not come, even if they do you might not get a chance to actually do anything since you're gonna be on the same path sharing enemies. it also does missions on the same few and flat stages over and over again.

it's kinda cool the aesthetic, some unique things, and you can enjoy it but the flaws are real like how the rpg elements are really just in the way and not well done. i think it has potential but i don't think it can be fixed, they should either do a sequel or redo it from scratch.

sorta SPOILER

also you get bitter endings unless you beat the game with the all the main 4 characters, so if you buy just half the characters it won't have a good last impression. There isn't a story reason for needing to beat it with all 4 either.