One of the biggest crimes a game can commit is being perfectly average. While, for the most part, there is nothing technically wrong with some games, there is nothing that makes them stand out from the crowd. This is the unfortunate middle ground where Adventures of Pip lies. While the game is a perfectly average 2D platformer, it is a completely unmemorable adventure that does little to make an impact on the player.
Originally releasing on the Wii U in 2013, Adventures of Pip tells the story of an average single pixel who gets caught up in a journey to save the princess of the kingdom, Princess Adeline. The princess is kidnapped by the evil queen, aptly named Queen DeRezzia, who aims to turn the entire world into a single bit, giving her the ability to take control of the world.
What sets the plot apart, however, is the not-so-subtle hints of a class structure within the land. Those with a higher bit count have an elevated place in society and constantly talk down to those who are made of 8 or 1-bit. Throughout the game, Pip is constantly patronized by the rest of the cast for being made of only one bit, even though he is the hero of the story. At one point, a group of knights even drop Pip down into the sewers just because of his bit count.
While there is certainly an underlying political message about class issues, it is rarely developed into anything more than an excuse for a joke. It would have been great to have more development of the plot, but unfortunately, it sticks too close to its classic platformer roots of putting the story on the backseat to focus on the gameplay.
As previously mentioned, Adventures of Pip is a standard 2D platformer with a focus on changing between bit counts. Along Pip’s journey, he encounters fallen soldiers who grant Pip the power to use the bit stream, the world’s pixel energy, to change between 1, 8, and 16-bit forms. Each form has different strengths and weaknesses, allowing one form to not overpower another.
For example, the 1-bit form has a higher jump and can glide, the 8-bit form can wall jump, and the 16-bit form can use a sword. The issue, however, lies in how changing between forms is handled. While Pip can devolve at any time to a lower bit count, he cannot evolve to a higher bit count without killing a certain glowing enemy. This means that instead of getting to utilize the form that the player likes the best, they are mostly stuck using the form the game wants them to use. Having the ability to seamlessly change between forms would have gone a long way to better the player’s experience, giving them the freedom to use a sword or a glide whenever they wished.
Another issue lies in the level design itself. For the most part, especially in the early game, there is little that makes each level stand out from one another. There are eight levels per world, with each world being centered around a theme. However, unlike a Mario or Donkey Kong level, the levels rarely contain any unique mechanics, causing every grassland level to feel the same as one another.
For example, in the first world, the only distinguishing set piece across eight levels was a single level that forced Pip to maneuver around a giant tree. After a few levels in a similar theme, the game began to feel very repetitive as all the levels meshed together. However, one thing that did stand out was the soundtrack. Orchestrated by Jake Kaufman, each track made for a great listen, giving some life to an otherwise boring world.
When it comes to extras, Adventures of Pip doesn’t fare much better. Throughout the levels, there are two primary collectibles: villagers and bits. There are three villagers hidden in each level, some very well hidden, but outside of a crown on a level for collecting them all, there was little incentive to go out of the way to find them. As for the bits, these serve as currency for shops in the hub that can be used to upgrade some of Pip's abilities, such as extra health or bit multiplier. However, since the game is incredibly easy and there are no lives, these felt more like added bonuses than something to go out of the way for. Even the bosses felt more like a chore than a true challenge.
Conclusion
Overall, Adventures of Pip makes the biggest mistake a game can make: being boring. While the game had a lot of potential, it is brought down by being unmemorable. A great soundtrack cannot justify bland level design, a restrictive bit-switching gimmick, and a lacklustre story. There are far more imaginative and innovative platformers on Switch that deserve a look over this.
Comments 20
Yeah, I pretty much agree with this. I played it at the time and it was alright, nothing special but not unplayable.
If you want a good platforming game where you can change form at will, try Monster Boy in the Cursed Kingdom.
That discussion on class issues could have been handled better. That was a really unique idea they had.
Reminds me of evoland
Average Platformer Game: The Game
Adventures of Pap
Not surprised by this review, honestly. I played and beaten it on my Wii U and while I did have some semblances of fun here and there, it just didn't leave me impressed overall. By far the definition of a "bland" platformer. Then again, didn't the Switch version receive some few "exclusive" content?
I'll still take Adventures of Pip over Yoshi's Crafted World, though.
that last negative reminds me of a critique i usually have, whether i get to do something or have to, first came up with that because of how you get a freaking wrecking ball in twilight princess and it ain't very good
@ancientlii huh?
Typo... It's Undermined.
Bad execution. Too bad because the visuals are clean enough for even me to take notice
I played & beat this game on Wii U. I quite enjoyed it & thought it was fun, although I don't remember too much about it.
Anybody remember Pip being an old puzzle computer game?
@arekdougy Glad I didn’t have to be the one to bring it up.
@EarthboundBenjy I second this. Cursed kingdom was great in all its hotswap, platforming metroidvania-ness.
Once again, an Indie title completely lacks compelling art design and presentation. It's almost like fresh programmer graduates rush out en masse to code their own games without considering the importance of art design.
As games like Nier and Skyrim prove, great art design can overcome weak programming, but very rarely can great programming overcome weak art design.
@StephenYap3 At least Yoshi's Crafted World has a cozy personality.
@Ulysses As a huge Yoshi fan since birth, I'd be more than willing to accept Yoshi's Crafted World's "cozy personality" if the rest of the game was up to snuff in terms of gameplay, challenge, and lasting impressions. Unfortunately for Crafted World, it fulfilled neither of those categories as they did more harm than good to the final product.
The gameplay is some of the worst ever seen as many of the series' skill-based elements in its trademark gameplay are swapped in favor of a tacked-on shooting gallery idea that you'll be using far too often to remotely get anywhere in the game and often brings the pacing down to a halt more times than not, and not even its "mini game" levels were enough to light any candles due to their tedium and redundancies. The fact that the game forces you to go through a level twice at the least to 100% it (as well as its Blockefeller missions being unable to be undertaken more than once per world) is disgusting.
The game also suffers from a non-existent difficulty level (even for Nintendo platformer and Yoshi standards) that only shows it when "looking for collectibles" and even that wasn't done well since they're either too cheaply-hidden behind blind spots or locked behind those timed challenges that will force you to restart the level should you fail. And this is all without Mellow Mode and the costumes in effect, both which are practically "Invincible Mode" on top of an already-pathetically easy game.
And topping it all off is the soundtrack, which is far too poor in both quality and quantity as they encompass too much on sour instruments and lack of tempo.
This is the type of game that would be acceptable on a LeapPad device of sorts, but on a Nintendo system (as well as a sequel to the amazing Yoshi's Woolly World on Wii U) that surpassed most of its preceding systems in its lifetime, Nintendo and the Yoshi series deserved so much better.
I played it on the Wii U and it was serviceable and an ok timepass. NL gave the Wii U version 8/10 which I thought was a little high. Defo not a game one double dips IMO
Bought this game on PS4 just because I love Jacob Kaufman.
Could not be bothered to finish it. Felt like a chore.
Enjoyed this on PC personally. It's kind of generic in a sense, but I thought the stages were well-designed and I had fun with it.
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