After diving into the unmitigated disaster that is Bounty Battle just recently, we can't say we were particularly enamoured with the idea of slogging our way through yet another Smash Bros.-esque indie fighting effort quite so soon. However, Rivals of Aether is an experience that's just about as far removed from that mess as is perhaps possible within (or without) the confines of a genre. Here is a carefully crafted, deep and addictive 16-bit platform fighter that takes the base influence of Nintendo's brawling behemoth and runs off in its own direction, resulting in a brawler that cuts away a lot of faff and theatre and gets down to some surprisingly hardcore and competitive business.
The land of Aether, in which Dan Fornace's game is set, is divided into warring civilizations of animal fighters who've been tricked into facing off against each other by a shadowy Lovecraftian fiend. Taking place over six stages – and one hidden final battle – which introduce the original core characters that were available to players back when the game first released in 2017, the story mode here is a short and simple affair which nevertheless does a decent job of setting the scene and providing a little background to the cast's motivations for kicking each other's pans in. That six-strong cast has also now been expanded to a total of fourteen pugilists, twelve from across the land of Aether itself as well as two delightful cameos in the form of Ori and the legend that is Shovel Knight.
There may not be a roster of several thousand instantly recognisable characters to choose from, then, but the fourteen furries on offer here are a well-designed and diverse bunch, each with their own unique elemental attacks and specials which can be used not only to punish opponents, but also to cleverly affect the arenas in which they are fighting. Pulling their powers from four elements – earth, air, fire and water – your protagonists all work with the same base move-set of light combo attacks and chargeable strong attacks, all of which have variations depending on the direction you're holding, alongside rolls, dodges, parries and a double jump.
Add to this each character's unique abilities and there's a surprising amount to get to grips with in order to master any one of them. Zetterburn, as an example, can set foes alight, place pools of flame around the arena and does extra damage to an enemy when they are burning, whereas Orcane places puddles of water on the ground which he can then teleport to or turn into pillars of bubbles that trap enemies in the air for an easy upper attack. There are slow, powerful fighters here, zippy lightning-based ninja-types and everything else in-between to suit your preferred playstyle, and each and every one of them is a delight to invest time in.
Even those guest fighters, Ori and Shovel Knight, have very obviously had a ton of time and effort put into their design. Shovel Knight can perform his signature shovel drop attack, knocks collectable gems out of opponents, sits down to fish mid-fight and even uses his taunt to open a shop in order to purchase relics and armour to help him in battle.
In short, the relatively small roster, alongside the removal of a lot of the more overblown aspects of Super Smash Bros., the almost simplistically clean presentation here, belies a ton of depth more suited to dedicated fight fans than those who just want to party casually with pals. This depth is also hinted at in a tutorial mode that drills you in every aspect of the game, from the very basics right up to an individual's strengths and weaknesses. The robust practice mode also allows you to track frame data and displays hitbox visualisations in order for you to really get down into the nitty-gritty of it all.
While Rivals of Aether absolutely and unashamedly borrows its base concept from Smash Bros. – you'll battle it out in 1v1, 2v2 or 4 player free-for-alls that see you batter opponents, raising their damage percentage before punting them off the screen for a win – there's a surprisingly different feel owing to what this game has very cleverly cut away from and added to that classic Smash setup.
In terms of content, this Switch port is, unfortunately, missing the never-ending conveyor belt of fun that's pumped out via Steam Workshop on PC, with players there having an unending parade of new characters and stages created by dedicated fans to delve into. It's a real shame to be missing out on this standout aspect of things, even if it is completely understandable from a technical point of view.
However, there's still a reasonably meaty suite of modes here for Switch players with Rivals of Aether's story bolstered by Versus matches where you can face off against the CPU or set up tourneys with up to three other players, an endless Abyss mode and a surprisingly fun tetherball diversion. It all adds up to plenty to do for those who don't wish to take things online and get down to ferocious battling against human foes, however, make no mistake, this is a game that's all about taking things online and it's here that this Switch version currently comes a bit of cropper at this moment in time.
Where Rivals of Aether performs absolutely flawlessly in both docked and handheld modes, looking crisp and clear and with a smooth 60fps at all times when playing solo or against friends locally, the online element of things is currently a bit of a mess. We struggled over our first few days with the game to find anyone to fight against in the online component's casual or ranked modes – not a good sign within the first week of a game's release – and, when we did find an opponent, things were often a bit of a lag-fest. This has, thankfully, been remedied somewhat since with the two patches that have dropped already, the last of which certainly helped in terms of that lag. However, this game really needs players; it needs a busy community in order to thrive and right now it's not particularly easy to find a match online – whether that's through a lack of players or technical issues, we're not 100% sure.
However, if Rivals of Aether can sort its technical problems out and get so that jumping into a match online doesn't incur a long wait, this is absolutely a platform fighter that can stand shoulder to shoulder with its most obvious inspiration, providing a more hardcore and competitive alternative to the casual party vibe of Smash. This really is one of the very best entries in its genre that we've played and if it sorts out its current woes, you can feel free to easily add another point to the score below.
Conclusion
Rivals of Aether is a deep and addictive platform fighter that borrows its base concepts from Super Smash Bros. and then runs off in its own direction, resulting in a surprisingly complex indie alternative to Nintendo's brawling behemoth. There's a fantastic roster of characters here each with their own special moves and unique abilities to dig into, every one of which is wonderfully animated in the game's crisp and clean 16-bit graphical style. Solo and local party play are well served with a bevvy of fun and flexible modes for up to four players and, if the developer can get the currently problematic online aspects of things in order, this all amounts to a game that can stand shoulder to shoulder with Smash or any other platform fighter we've played on Switch thus far.
Comments (52)
It’s such a beautiful game
The artist has some skills with drawing and animating, I can't understand why they went with a pixel style...
@Shamrock This game has been out for years... And it's been going strong for a while.
Plus, if people didn't want it they wouldn't be paying for it.
I want to give this a shot but I wish it weren't so expensive.
@Shamrock It's not like you have to buy them all so why does it matter?
Bounty Battle But Good
I just need the money thanks nintendo life.
I like the looks of it, but gameplay-wise it's too complex for me.
(I'm not talking out of my ass, I own the game on Steam.)
Glad to see this game got a good score from yall! I enjoy the heck out of it on Steam so I can't wait to eventually get the Switch version
The fact that there is no workshop creation is way im not buying the game. It was in my opinion the best part of the game...
@Shamrock this games been out for ages loool
It's probably worth mentioning that the developer is currently thinking up a method of getting notable workshop content added to the game officially. It's hard to say whether this will take the form of free updates, individual DLCs or big DLC bundles and nobody should purchase the game early if it's the lack of workshop that's keeping them away. Definitely worth keeping an eye on though, if the lack of workshop is keeping you away for now.
Also mentioned by Dan Fornace is that a future physical release is a possibility, so if you're a physical game collector this is one you can hold back on for now (unless you love to double dip.)
Source for both of these claims: The Definitive Edition release date livestream and Dan Fornace's Reddit AMA.
Dude, this style is the epitome of 14 yo deviant art furry OC's 😂😂
I've always enjoyed this game more than Smash. Smash has a serious camping problem, but camping will do you no good in this game.
@Shamrock One every month? This is the first one I’ve ever heard of, what are the other ones?
Ah this is the one I've seen Alpharad play on his channel, it looks like a lot of fun with the user created characters like Ronald McDonald, any Smash character and more but they would never be allowed on a Nintendo platform I imagine due to copyright stuff which kinda takes away a big element of fun to me.
add workshop characters and or items to the game and ill buy.
I have this on X1, it's a pretty good game but I haven't really gotten into it.
ooo that's a real good looking character select screen
@Shamrock but this ones actually good
I am sure this game is great from a technical standpoint but I just can't be bothered to play it when I got Smash Ultimate. This game would have really stood out as a launch era title but by now I think it's time to shine has passed. It's like this doesn't really appeal to me with it's generic animal characters and basic 2D art style.
I wish this game had cooler characters. I'm not really into the fursona types fighters this game has.
again, can't fathom why the lack workshop support is the big kill on the game, it was out for four years before workshop support came to it, so calling it the "best part" when it's a very late addition feels odd
@Kirby_Girl yeah that's what kept me from playing Donkey Kong
@Tourtus maybe just maybe his skills are not so great after all?
Is it me or does this game remind you of the toy line Battle Beasts?
Shovel knight stands out like a sore thumb here. How in the world does he fit in with all these fur babies? I have this on xbox, it’s pretty good but not really worth full price to me. They really should’ve added story content for the additional characters.
I'm really not understanding the ha e this game is getting for having animals. Nothing wrong with folks not like playing as animals. I just never saw it as a reason to hate a game. I just like playing as different characters.
Playing as a human every game gets old after a while for me.
@JayJ My goal is not to convince you to buy it but it is kinda laughable that you say this game has generic characters while also stating you play ultimate.
@somebread DK doesn't have a furry style. Its cartoonish animals but they are just animals. Not Man wolf or Man bird. That stuff is fine at times but this particular style just doesn't appeal to me. Just preference.
@Kalmaro Some people are put off by anthropomorphic animals because of the crowds they draw in. (which I find dumb) Personally I don't care if the characters in a game are aliens, robots, animals etc, as long as the game play is good and the art style is good I'll play it. Perhaps if the roster went beyond animals it would have a wider appeal. Not sure if that would mess up the story though.
@Kirby_Girl at least seven of the playable characters on that screen fit the description of "just animals" (including shovel knight who is, shovel knight)
on the same token, donkey kong is a furry game based on the endless amount of man gators and man-like apes (most egregiously, candy kong)
"Smash Clones"
Pretty certain it's a genre now, a lot like the "Doom Clones," back in the day.
@somebread yeah the aesthetic of DK and this game are different and I just don't personally care for the look of these characters. I get this game and DK both have animals but the styles are different and its a matter of preference.
@yusuf2002 Well Smash has real video game characters from a wide variety of well established games and tons of diversity. This game is literally just some generic anthropomorphic characters with no real background.
@Kalmaro - The hate is cause it's furry Smash.
For me, I am just tired of anthropomorphic characters, but I get it. As Nitro Rad says, "It's easier to convey to the player what to expect from a character designed off animals." If you have birds, expect some sort of flight or eggs, Hedgehog expect rolling up.
Doesn't mean I don't groan when I see it. But it still doesn't stop it from being a good game, hell their mobile game is pretty decent too.
@Paraka I don't get the hate against furry smash in general. I understand not liking the style though, that's fine.
@JayJ That can also be a positive. Because they have original characters also means they can design them to be wild cause they don't have to mimic their original game. Yeah the looks of the characters isn't anything special but they feel fantastic and the mechanics they have add a lot to the table in terms of gameplay. Anyway, I love Rivals and Smash both.
@Tourtus It's a lot quicker to do pixel art is probably the reason. Which is not be be down on pixel art, it's still a ton of work and when it's done well it's really great. It is a skill unto itself. But it is also lot less work than rendering the whole game to the same standard as the beautiful key art they use in the trailer (in a Rayman Legends style for example).
Also the person that did the key/concept art and the pixel art are likely separate people, the animator may be a separate person too. They might not be, but usually the concept /key art is done by one person and then the in-game art by another, though with smaller teams those roles do get combined more often.
I didn't realize Shovel Knight was a Pokemon.
Unfortunately games like this will sell poorly and lack support. Smash Ultimate is just too big.
And if you have no players online at launch, it’s only gonna get worse.
This is what happened to the incredible game VOLTA-X!
For some reason totally overlooked by the masses (no thank you the ZERO advertising done by the team), and it’s online is EMPTY.
A real shame for games like these that obviously have so much to offer.
@TimboSlice It has sold very well overall all platforms considered (over 500k I've heard). There's also been tons of support along the way. And game is very active on PC. But Switch version I think is going to have problems keeping that playerbase active online because in this game, if even one player is on wifi the connection is really, really bad. And since Switch has no Ethernet port without adapter...
Anyway, I think game is amazing and a must buy if you enjoy Smash (semi) competitively. But if possible buy it on PC cause that version is superior in every way (Online, Workshop, less input delay)
@yusuf2002 yeah, I hear you. But I’m talking on Switch...So likely a pass.
@Kalmaro - Always seems like the "easy way" for a creative character to me.
For every Vexx, Glover, and Rocket Robot, there was at least three new Sonic, Croc, Gex, Ty, Banjo, Yooka-Laylee, just about any new non-elf race in Warcraft, Crash and the list goes on.
It just seems like the easy button for so many, and I actually suspect part of that has to do with how fanatical furry communities get for, well, anthropomorphic designs. It's not necessarily a bad thing, since it's opinion, but one can get tired of seeing it.
I personally dismissed it cause of its style a while back, but I think it was the onslaught of people's workshop videos that made me look at its core value and discovered a decent platform fighter. Sort of filled the gap Smash left when it stopped being Melee.
@Paraka - That's fair, I'd argue that making a 'furry' fighter that manages to appeal to everyone is more of a challenge than anything else. You admitted yourself that you dismissed the game on sight just because of the design.
@Kalmaro - There is a difference between hate and dismissal. And yeah, I can admit it, cause on the surface you're seeing pixel art, furry branding and at the time, "Smash Clone."
Not quite the necessary combo on the surface to appeal to your basic fan. So for me it just looked like an attempt to make "Pixel Melee, but With Just Fox." Wasn't interesting to me.
But it's a solid game, has its own style since I last saw it, and has potential of being a pretty solid franchise.
@Paraka That's cool, I'm hoping it picks up more speed over time, it is a pretty solid game and the PC version is amazing thanks to the mods. I can't get enough of it.
@Kalmaro - I try to stick with the base game since mods, though some are fun, have been ridiculously gimmicky and intentionally OP. I get a lot of Sonic OC vibes (meaning their style is close to that and that they all seem to be misunderstood hyperbeasts in power).
But their mobile card game gives me nostalgia from the FF9 card minigame. Been spending more time on that.
And their April. 1 video shows they're definitely making a solid effort with the franchise, with some RPG coming and 3D game of some kind.
@Paraka sure it wasn't FF8? Unless 8 and 9 both had triple triad!
I like the mobile game kinda but it's pvo only unless you sped resources to play solo so I don't really play it. I'd kill for just a solo version of the game.
@Kalmaro - Never played 8, so nostalgia for that would be weird.
But on a surface level googling, looks similar, so I'd say they were.
As someone who's played just about every Smash-like game, this one is the best one outside of Smash Bros.. Also, shout-out to Slap City.
Doesn't really grab me straight away but tempted to give it a spin. shame about there being no kind of "workshop creations" aspect.
Alternative? How about another game in the same genre. This genre used to get so many more games, even Kung Fu Panda got one (and it was awful)
It sounds good, but I'd rather get the PC version.
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