Comments 830

Re: Soapbox: Grinding Is Poor Gameplay Design That Doesn’t Respect Your Time

ancientlii

bravely default's slider was great

i'm not into overworld encounters if there's too many enemies or they respawn cause i kind of go after every enemy until i notice i accidently over leveled then i end up skipping fights even with enemies i haven't fought before or take em out too fast to know what their schtick was. so i prefer random encounters so i can focus less on self managing difficulty.

grinding could also be a way to get people to retry missions using different tools and more skill or be relaxing to do on a commute or with audio only entertainment.

respecting people's time is kind of more complex