Comments 893

Re: Mailbox: Switch Game Pricing, Shovelware, Self-Nerfing - Nintendo Life Letters

YoshiTails

@electrolite77 I actually don't believe there is such a thing as objectivity, everything is subjective and yet, here I am having thoughtlessly crammed the dreaded word into a hastily written "star" letter 😂

It is a good response, though I feel some outrage is warranted, Galaxy 1 being re-released again and asking for that much does make my blood boil a bit, guess I just needed to vent 🤷

Re: Mailbox: Switch Game Pricing, Shovelware, Self-Nerfing - Nintendo Life Letters

YoshiTails

I also think Donkey Kong Bananza was a greater experience than Mariokart World but the latter was a ridiculous £75 or $80

I think Trinen was telling porkies, there's a comment above stating Nintendo will charge whatever they want, and that's spot on - it's Brand dependent, not experience dependent. Mario is the brand that commands and Nintendo realise they can take advantage when his name is on the box.

Metroid has never sold over 3 million copies for one of its titles so despite (in my opinion) it likely being a phenomenal experience, at least I hope it will be, it isn't being valued the same.

Re: Opinion: Metroid Prime 4 Reminds Me Of Gears 5, And It's Making Me Nervous

YoshiTails

The number of comments this article has generated is insane 😂

What if the motorbike sections are just fun and everyone winds up loving them?

I think more inspired by Breath of the Wild DLC than Gears 5

However, they did hire some AAA developers to help get the project back on track so a link with Gears 5 and one of the devs is a possibility

Re: Talking Point: Is Hollow Knight: Silksong Too Difficult?

YoshiTails

I rage quit the first game after an hour because of the difficulty and never went back to it but this one, I have made it to the final boss of Act 1 after 12 hours.

I think the character moveset flows better for me. Maybe it feels better if you haven't gotten used to the first games playstyle

Re: Talking Point: What Are You Playing This Weekend? (6th September)

YoshiTails

I think I might be a rare individual because I hated hollowknight but am liking silksong quite a bit, put 8 hours in. Have gotten to Greymoor, which prob isn't that far but I missed the room with the dash so wasted 2 hours not being able to get further 😂

Still, the art and sound design are amazing and I think it's more playable than Hollowknight, not saying it's easier but having less trouble with it.... So far

Re: First Impressions: Same But Different? - Our Initial Hours With Hollow Knight: Silksong

YoshiTails

I never like Hollowknight but thought would give this a go at its low price, seems kinda cool, haven't died too often, beat a couple bosses.

The sound design and animation are amazing, I think if I get a couple more hours play it will feel like £16 worth anyway.

It kind of feels like the world just weaves and opens up into new areas, you feel a bit like rootless, I don't feel able to return to any form of hub world easily, even with fast travel unlocked, but it kinda keeps a feeling of variety and leaves you on edge hoping for a bench.

Re: Mailbox: Ninty Getting Its Freak On, Area Codes, The 'Discourse' - Nintendo Life Letters

YoshiTails

To add context to my bonus letter I was referring to the number of racing games releasing with Switch 2

Mariokart World
F-Zero GX
Fast Fusion
Ridge Racer 2 Archives
And later this year...
Sonic Racing Crossworlds
Kirby Air ride

It's a bit bananas isn't it? Thank God for DK Bananza, it's an amazing game, much needed genre shift (unpopular opinion: it's way better than Odyssey 😉)

Re: Round Up: The Reviews Are In For Mario Kart World

YoshiTails

I think it's possible to justify a 7, 8 or 9 out of 10 depending how you spin it.

The open world is a pleasant, chill place to be in, basically a souped up mission mode but it has No structure, adventure or hook to make you spend more than a handful of hours there.

The world design is ace, Grand Prix mode offers variety but the driving between tracks detracts from enjoying actual 3 lap tracks and it feels a bit off.

Knockout tour just works though and is a flawless experience, love the lack of interruption and the tracks flow better into each other than in Grand Prix.

Meanwhile battle mode is undercooked.

I think everyone agrees, sadly, it isn't a 10/10. But boy it could have been with a bit more thought and purpose applied to free roam, dangit Nintendo, you have all the ingredients for perfection but undercooked it slightly.

Re: Review In Progress: Mario Kart World (Switch 2) - The Perfect Introduction To A New Console Generation?

YoshiTails

I think MK8 is better, had better track designs. This game feels a bit all over the place in grand prix mode and free roam could have been a structured adventure.

Knockout mode is amazing though and I have no idea why but the tracks feel much better in that mode.

Prob an 8/10 for me - it's still Mariokart, still makes me smile and multiplayer is fun as hell, but just feel a bit of disappointment with some of its choices.