Do you know an individual who happens to be working on a small-scale video game and aspires to one day publish it on the Nintendo Switch eShop? Well, the above video might be of interest. It has been uploaded by an up-and-coming indie developer named Adam Ashbaker and talks about what is supposedly "bad news" linked to Nintendo.

So, what's going on? Ashbaker explains how his plans to publish his game SpikeBlade went pear-shaped when he encountered an issue with the iOS version. He made the decision to scrap development for this platform and focus on the definitive Switch release. Unfortunately, the situation didn't get any better when he received the following email from Nintendo at the start of June, after pitching it.

Thank you for your patience during our review period. While we appreciate your interest, we are not able to grant you access to Nintendo Switch development resources at this time. We encourage you to watch the Nintendo Developer Portal for updates as more information regarding Nintendo Switch development will be made there in the near future.

Ashbaker says this was the company's "copy and paste response" and assumes it's because he's wanting to self-publish and hasn't created anything successful previously, but is frustrated as to why there is no reason attached to this reply. He also believes it has nothing to do with the quality of his game, even though he expects to hear many comments about how "trash" SpikeBlade is.

He goes onto explain how the Switch publishing program is closed-development and "they don't really let self-published indie games in" unless it's a special circumstance. Ashbaker further explains how he believes Nintendo prefers indie developers who already have a publisher because a publisher has a reputation. He reiterates how if he had a "previously released successful game" the situation might be different.

The young indie developer notes how the response makes it sound like Nintendo will be "opening development" in the future. In the meantime, he intends to go back and rework the iOS version. He also mentions how he "could publish on Steam" but doesn't particularly like the platform and believes it is overcrowded.

The aim is to still release the game on the Switch one day, but it all depends on if and when Nintendo "open up the floodgates" as Ashbaker puts it. Towards the end of the video, he then explains how he is not asking for any pity and is merely documenting his journey as an indie developer.

What are thoughts about this? Watch the video above and tell us below.

If you would like to find out more about how indie development works on the Switch or read about the positive experiences indie developers have had creating games for the system, read the following articles: