Franchises like Gran Turismo and Forza may rule the roost these day but whisper the name Out Run or Top Gear into the ear of a seasoned player and they'll gladly forget all of those hyper-real visuals and authentic physics engines and reminisce instead about the good old days when blue skies and sprite-scaled cars were the pinnacle of the racing genre.
Those nostalgic individuals are the target audience for 80's Overdrive, a 2D love-letter to the arcade driving simulations of yesteryear. The objective is simple – finish each race ahead of 9 other opponents – but there are some welcome wrinkles in the template which allow this seemingly straightforward speed-fest to draw you in for much longer than you might expect.
80's Overdrive will certainly strike a chord with fans of coin-op racers from the 16-bit era; the pixel-rich visuals look amazing and the autostereoscopic 3D effect works brilliantly, giving real depth to the fast-moving cars, gloriously undulating hills and plethora of trackside objects. Sprite scaling is smooth and convincing, while the cars which populate each circuit are packed with detail. The controls are precise and responsive – even if it's not true analogue control we're talking about here (you're just as well off using the D-pad) – and even novice drivers will be expertly dodging and weaving in and out of traffic after a few races.
The game's Career Mode is where you will undoubtedly be spending the majority of your time. You purchase a car and then take it out to compete in a range of ranked road races. Each one carries an entry fee, but the cash prize for winning is more than worth the initial outlay, and from time you time you'll get the chance to earn bonus money by collecting items, causing a certain amount of damage to a rival or – most usually of all – finishing dead last. These variables add a little spice to the racing action.
Finishing in the points boosts your global ranking which not only pushes you up the leaderboard but also unlocks other races around the world. The cash you earn can be used to enhance your current vehicle, giving it a faster top speed, better steering and more stability – the last one being especially important as it reduces your recovery time should you get into a bump. It's also possible to equip nitro boost which can be deployed a limited number of times per each race, provided you're hitting your top speed.
A range of cars are available which are based on real-world vehicles. With names like the Testosterando and De Loan you're left in no doubt exactly which famous four-wheeled steeds these are supposed to be imitating, and even those with more ambiguous names are clearly modelled on famous rides from the likes of Ferrari, Porsche and Lamborghini. Buying every car in the game costs a lot of cash and upgrading them all to the maximum is similarly expensive; for a long time we stuck with the cheapest car and simply boosted its performance in every possible area, but the allure of owning a Countach-lookalike proved to be too much and we eventually caved. In-between races you'll also have to replenish your fuel and repair any damage you may have sustained during your previous races.
Progression through the early stages of the Career Mode is relatively easy; should you find yourself in a position where you don't have enough cash to enter a race then you'll endure the ignominy of having to clean your rival's cars using the touch screen, but this doesn't happen often. The easier tracks can be conquered without too much trouble, but later circuits introduce tighter bends and faster opponents, as well as police cars which attempt to ram you off the road when you overtake them. It's here that 80's Overdrive begins to reveal its rather cheap side; rather than give the other racers (some of which are hilariously based on famous '80s icons, it should be noted) smarter AI, the developer simply turns the tables against you.
Police cars ignore the other drivers and dart in front of you in an attempt to slow you down, which of course means you fall way behind the rest of the group – which is almost always tightly packed together, so you can find yourself going from first to dead last in the blink of an eye, with no chance of regaining the lead. Colliding with trackside scenery often means the contest is effectively over (thankfully you can restart the entire race without any penalty so you don't lose money) and it's not uncommon to see other racers drive clean through traffic – however, for the most part, it should be said that your rivals do slow down and react to oncoming cars, giving you the opportunity to dart ahead. However, to counter this, it's also abundantly clear that they're capable of taking even extreme corners at full speed while you have to either take your foot off the gas or tap the brakes.
Unfair AI is hardly new in this genre – Mario Kart has been pulling this trick for decades – but here it feels especially unfair, particularly on the later races. Upgrading your car is essential for success in the latter stages of the Career Mode, and there are strategies you can employ to ensure you keep ahead of the pack and out of trouble. But even then, all it takes is one chance encounter with the police to send you to the back of the grid and totally ruin what was an otherwise fine driving performance, and while this doesn't break the game as such, it does become moderately annoying over time.
In addition to the Career Mode there's also a Time Attack feature which takes inspiration from the branching pathways seen in Out Run, as well as a Level Editor. You're able to select the "theme" of the circuit, its length, the number of straights, bends and hills included, as well other aspects. You can share these tracks with other racers using a code, all of which adds a welcome degree of longevity to the game once you've finished all of its other modes.
It would be remiss of us to conclude this review without also mentioning the excellent soundtrack, which contains suitably atmospheric tracks from the likes of Angst78, Aceman, Karolis, Vectorwolf and Vocoderion. Some of the songs featured here even come dangerously close to matching Sega's MIDI-based masterpieces from its coin-op days, which is high praise indeed. Elsewhere, sound effects are workmanlike rather than striking, but the engine sounds are decent, conveying a good sense of the power contained within these fictional beasts.
Conclusion
80's Overdrive really nails the presentation side of things with its eye-catching 2D visuals, superb 3D effect and pumping soundtrack. It also controls well and the Career Mode is challenging enough to keep you glued to your 3DS for quite some time. The Out Run-style Time Attack mode and the Level Editor extend the lifespan of this title further, but the occasionally cheap difficulty level has an annoying habit of ruining your race as well as your mood. This is a relatively minor complaint in the grand scheme of things however, and fans of old-school arcade racers will almost certainly forgive this issue in order to play a true tribute to the classics of old.
Comments 45
The 3DS, the system that keeps giving and giving.
Really loving this game, kinda brought me back to the good old days of Rad Racer, OutRun, Top Gear, and Lotus. Just a great old school arcade style fun driving adventure.
Oh what’s a 3Ds? Back to Switch.
Love this game so far, but hard to get past the 3 star and higher difficulty rivals due to cheap AI. The endless drive arcade mode is very fun and relaxing inbetween high stress career races.
Would love this to come out on the Switch but in the meantime I'll be picking this up on my 3DS tonight and having a blast!
I do hope they upgrade this for the Switch. True it would lose the charm for the stereoscopic 3D, but it would benefit from split multiplayer and a even larger playing area. It is currently my go to game on 3DS and considering it has the latest Kunio as rival, that is the biggest compliment I can make to this awesome game.
80s? Check. 3D effect put to good use? Check. Makes me nostalgic for Rad Racer and the like? Check. Cheap? Check. Pretty much is a winner for me, but just wish it came out sooner in the 3DS lifetime. If I ever have need for a 3DS fix, this will surely be one of the main games that crosses my mind.
Going to have to get this soon.........
Still can't decide.
I already have the excellent 3D Outrun, which I thought was easily the best of the Sega Classics on 3Ds, and which got a fair amount of play from me. This feels so similar I think I'd just fire that up again if I was feeling nostalgic.
This sounds awesome. I love old school 80s racers and was quite surprised to see this game’s arrival. I will try it out tonight after work, but given the review and comments, I can clearly already say good job, developers!
And I thought Metroid would be my final 3DS purchase. Thanks for the review!
I’d love to get this, but not putting more money into my 3DS most likely. Would get on Switch though
@cyrus_zuo if you love your 3d outrun this game will give you lots of joy. Also, its structured more closely to Top Gear (snes) so it's different enough
Bring to Switch pleeeeeeeeease!
Don't forget to play this music while playing that game.
@SimplyCinnamon53 Was it totally worth typing that? Be honest.
Already have 3D OutRun, and while it's good, it's not Top Gear good. Glad to hear this is more similar to Top Gear, I'll get it then.
Looks ok, still waiting for 90s Super GP (previously The 90s Arcade Racer) to be released though.
https://nicalis.com/games/90ssupergp
Great review! I was going to get this anyway after the Christmas rush, but now I might get it a bit early.
Sounds fantastic ,will be downloading shortly after I find my headphones.
Well, I'll probably be picking this up. Just moderately interested in it, but my wife love's the games that this is an homage to, so she'll probably play it a bit, too. That's my thing - always thinking of others.
Yes!! This will be my last 3DS game.
As I was reading the review, I thought it could score 9 at least. Oh well, getting it regardless.
I saw this review and I instantly picked the game up. The art and music alone is so rad!!
I got this as soon as it came out, it's easily one of my favourite 3DS games. I'd have preferred it on Switch in many ways too, but I'd highly recommend it to anyone who's into these types of games, in fact it's worth it for the awesome music alone.
As a huge outrun fan, i May have to power up my 3DS after almost 2 years just to grab this one! That said, I’d rather see it on the Switch or hell even PS4 or Xbox! But I don’t think I can wait for that if it even happens!
Glad it turned out well. I'll try to pick it up the next time I'm in the mood for some old-school racing.
Bought this on day one because I was following it like a hawk during its creation.
I LOVE it but I totally agree with the cheapiness difficulty at times. I’m used to it though with the likes of Mega Man and other racers like this as mentioned (nothing worse than that yellow RC Pro Am car!)
Anyway, I definitely think this deserves the score it got.. that soundtrack it’s fantastic even built itself.
Hope everyone gets this and supports the company- it’s a really fun game and you can tell lots of work went in!
I might have to pick this up as I loved Sega's 3D Super Hang-on. This probably wouldn't be my last 3DS purchase though. I'm hoping that next Dillon game makes its way out of Japan.
I should really get this one, but I'm tapped out of spending money thanks to holiday shopping.
I never really liked the 16-bit pseudo 3d racing games back in the day except for f-zero and super mario kart but-... Hold on... IS THAT A DELOREAN?!
Sold.
I think I will hold out for a sale. Its bound to show up on sale within a month or two in the new year
@SimplyCinnamon53 Now let's stop for a while and think about how this game would look like on 720p Switch screen.
I wish this were on other systems. I dont own a 3DS.
Good review, I agree with a lot of it. Great graphics and music (wish there was a "random" music option though), but the driving physics feel like they were lifted straight from a programming tutorial, and the AI is -really- cheap. They seem to have really tight rubber banding, too...blaze through first place for a while, then bump into a bush or something, and three other cars zip right past you >__< Frame rate could be better, but it's not awful...I'll have to check if enabling the faster New 3DS CPU speed helps any.
Good tip about restarting the race for free though, I'll have to start over and do that from now on. I kept losing and watching everyone else climb up the ranks, it felt like I was never going to catch up.
I already have the real deal on 3DS.
I wish SEGA would bring a new OutRun to Switch (hell, I'd settle for a port of 2006: Coast 2 Coast).
I played this through, and while I do like it and recommend it, my main gripe is that this game is easy and never really satisfies you with much depth. Adding in a police element might have seemed like a wonderful idea in theory, but the execution is lackluster for reasons the review points out as well as others. I bought the police radar on one car, by the way, and never understood how such a warning benefits the player. Still, the cops here just serve as a minor nuisance when you're trying to take turns and avoid traffic - a buzzing fly that likes to taunt you while you work.
The racing in this game can be a little mind numbingly basic. Sure, it scratches the retro racer itch for a few hours, but then you've had your fun and actually finishing 1st in every race just feels like a chore you're better off neglecting. There is a cool final level as a reward, though, so that was nice. The last bone thrown to you is the final (not bonus) level rewards you 100k for finishing 1st which is more than enough to buy and upgrade just about everything (if you want to be efficient, don't upgrade parts much, just save and buy a better car until you get to the 100k level).
Had a lot of fun with this one. With a dozen more track themes, this probably would have made an absolute mint if it had been a coin-op back in the day.
Actually, that sounds like a good idea - arcade release NOW!
@Damo do you know if all the named racers are actual people and not AI? Or are they AI and just named "rivals" vs the unnamed "local" drivers.
@Damo nevermind, it appears they are just AI named characters, I got super excited for a moment lol
I loved the Road Rash games and the difficulty sounds reminiscent of those, what with the opponents going on crazy runs after you crash. Bit unrealistic, but the game wouldn't be challenging without such idiosyncrasies.
First game I have played with the 3d slider all the way up
@samuelvictor
are all cars the same stat's upgraded with the exception of the unlockable secret car?
any tips/advice welcome
Just picked this up one year after release. It’s amazing how completely forgotten this game is online now. I have to think it sold next to nothing, which is sad because it is incredible. I saw a review of Horizon Chase Turbo and vaguely remembered this game. I literally thought it wasn’t even out yet and was coming to the Switch. As big as the 3ds’ install base is, this is why you have to jump on the new hardware ASAP. Otherwise you get lost in the hype, no matter if your game is good or not. Here’s to hoping this gets onto Switch earlier rather than later. This dev team deserves some credit... and sales.
Really liking this game. It's on sale now before the store closes too.
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