Mulaka is an adventure game that draws full inspiration from the Tarahumara people of Mexico, offering a very different cultural palette wrapped up in a much more commonly understood action-adventure package. The game feels like it’s trying to not only teach us about the traditions and mythology of these people, but also act as a preservation tool, enabling you to soak up this hidden world in an interactive setting.
The game begins with the titular character arriving in the Sierra Tarahumara - the land of the Tarahumara people - which has been threatened by an evil being called Teregori. As a Sukurúame (a class of shaman believed to possess magical power), Mulaka sets off on a journey to try and save the world, collecting knowledge and assistance from ancient demigods along the way. These demigods take the form of various animals and, together, they believe that they can stop the Teregori from bringing destruction upon their land.
As you can probably already tell, this game is great from an educational point of view; developer Lienzo has put in an awful lot of work to create something that is truly representative of the Tarahumara culture, and for many players all of this information will be entirely new. We found ourselves intrigued by the clear differences between these people and our own way of living, and the artwork used during the game’s loading screens are so beautiful that we felt immersed within this world that we were experiencing for the first time.
In terms of gameplay, Mulaka revolves around a loop which tasks you with exploring an area to find three crystals, using the crystals to unlock a giant door, and then taking on that area’s boss before moving on to the next place. It’s a repetitive system, but it gets the job done. Exploring can be really enjoyable at times, but it largely depends on the area you’re in; the first area or two feel a little bland, and the low-poly graphics often meant that we couldn’t see the difference between areas that could and couldn’t be walked on. Other areas later in the game were more successful, however, with a wider variety of colour helping to show off the art-style much better.
The game’s basic platforming, adventure, and puzzle solving is a very standard, but decent experience. The demigods you encounter will each provide you with a special power, such as the power of flight, breaking down heavy objects, scaling walls, and so on, and these are used nicely to progress through the mostly obvious, but still relatively pleasing areas. The puzzles don’t put up too much of a challenge – in fact, the bigger challenge is usually finding your way around – but their inclusion is essential for breaking up the game’s persistent combat.
You see, this is the area where the game takes the biggest hit. Some elements of the combat are done nicely, such as your life system representing the three souls that Tarahumara men are said to have, and the need for potions that are assigned to the D-Pad to restore health, use bombs, create a temporary shield, or increase your attack, but there are two main issues which cause more frustration than they are worth.
Firstly, the game suffers from a lack of any ‘locking-on’ type of mechanic that we so often see in the Legend of Zelda series. As you take on opponents you’ll be aimlessly running around the 3D arenas, trying to make contact with enemies without being able to properly keep them where you want them. Thanks to this, throwing your spear can be an absolute nightmare, and the cursor that displays where the spear will land is often hidden behind your character model.
Secondly, the game halts progress far too often with ‘lockdown’ areas, forcing you to defeat waves of enemies to progress. It’s all fun at first, but after being forced into drawn-out fights for the tenth time, everything gets far too frustrating and you’ll just want to be exploring the areas around you. The enemies presented to you in these fights all have different ways to be defeated, which is great in theory, but when you have five to ten different enemy types running around you with no way to lock on to them, you’ll find yourself taking hits thanks to a flaw in the game’s design rather than a lack of player skill.
The boss fights, on the other hand, are great. We don’t want to spoil too much here, but this time Mulaka has followed in the Zelda series’ footsteps with each monster having a weak point that must be reached and then hit. The battle designs vary nicely here, with a particular highlight seeing you use your flying power to navigate one boss’ enormous form, taking out parts of the creature on the way up, before smashing back down to the ground to deal some real damage on the surface.
As you can see, the gameplay itself is somewhat of a mixed bag, and it has to be said that we also ran into the occasional software crash which forced us to reload our save file on a small handful of occasions. The developer is aware of these crashes and is working on a patch to fix them, so this issue should hopefully be resolved soon, but the problems that plague the game’s combat and general flow will always remain intact. Mulaka is by no means a bad adventure game, but there are just a few too many gameplay decisions that seem to work against it.
Conclusion
Mulaka offers a truly intriguing insight into the culture and mythology of the Tarahumara people, but is let down by some frustrating gameplay issues. Exploring and puzzle solving is a simple but enjoyable affair, and there are elements of the combat system that show real promise, but some oversights surrounding the game’s pacing and controls leave quite a lot to be desired. If you’re interested enough in learning about the topic it wouldn’t be unwise to give the game a go despite its flaws, but players looking purely for great gameplay might want to ponder over it a little longer.
Comments 43
Ah darn . . . hoping gameplay was solid. Love the design/concept
This is disappointing. The game looks gorgeous, but those issues look like they would really turn me off. Still interested, though. Hopefully I'll get it on a future sale.
Watching videos of the combat system soured my opinion of this game real fast.
I've played for only about an hour, but so far I am enjoying it.
This is dissappointing. Had high hopes for this. Guess I’ll only be downloading sengoku 2 this weekend
I was never super excited for this one for whatever reason so not too disappointed that it turned out to be average. With so many good indie games coming out on a weekly basis these days, this has to be a pass for me.
Ah, man. This game looked fun. Other reviews also conclude that it's mediocre.
This goes to show how important reviewers are! NintendoLife are my favorite reviewers of the bunch, I always look here for the 'final verdict'. Well written review as always, and a source of inspiration for doing reviews myself!
I had no idea this project existed until today.
Damn, that’s a shame. Looks like I’ll wait for a sale and spend my eShop credit on Pac-Man CE2 in the meantime.
What a shame. I was very interested in this game.
Man I really wanted to play this... time to wait for a sale.... that running animation though.... ugh...
I'll probably go ahead and try this.
This game looked interesting but I was getting that "poor man's BotW" vibe from it.
Add in the locking mechanic via an update and then it sounds like this game would be much better.
Darn I was hopping for at least a 7. Backlog is too high for a 6.
Was hoping this would be the next Okami. Very disappointing. We need Okami HD on Switch and more games like Okami in general.
Maybe the devs can smooth this out with a patch.
Hrrrm this or fe??
I watched the review from NWR and the game looks fun. Read some impressions on resetera also and people enjoy it.
I can´t disagree with the score...the gameplay feels all around unpolished and the overall presentation and interface seems amateurish to put it kindly...
But I am still loving the whole experience. As a mexican, (and one coming from the often forgotten midnorth) to see this entire game, crafted around the Raramuri culture, world and legends, made by mexican developers and released on a Nintendo home console, it almost sounds like fantasy for a gamer born in my generation. I just couldn't pass it up.
it's more of a 7 really imo
@Fazermint Thank you! 😊
Sad to hear that the gameplay does not hold up. However I still may give the game a chance later on since I'm a sucker for cultural games. Wulverblade was one that had a great mix of gameplay along with the cultural side of it.
Oh OK, plays like an 8 for me. I'm really enjoying the open environments, the quick combat and especially the boss fights and transformation powers. The lore is really deep too. I'm surprised at the 6 when I've seen so many games get 8s and 9s when I completely disagree.
Yep think I'll grab it in a sale these, types of games are right up my alley!
Still willing to take a chance with it despite the flaws. Reminds me of Never Alone, another cultural game.
That's a shame, I was really looking forward to this one, if they could patch a lock on mechanic into the game that would be wonderful, not sure if that is possible though.
I pre-loaded this when pre-purchase became available. I've had it on my radar since whenever it was first revealed to be coming to Switch. But I still haven't tried it out, yet.
Wow it hasn't reviewed all that bad at other sites. I'll have to check out some game play videos too. I was really interested in this game.
NL: 6/10 not enough like BotW
I disagree! This game is like an 8/10 and at worst a 7.5. But thanks for doing reviews quicker!
I wondered why I couldn't find a physical release date for this. I'm gonna put this on my wishlist too.
@BigOleTodd needs more ganons
So many games being released and once reviewed the scores are diabolical! Honestly it seems we’re getting all these awesome games but they seem to be just trash.
I don’t own other consoles but is this the case with all consoles? It just seems like the reality is there is 80% trash? Maybe higher? Very dissapointed seems every game i look forward to gets crap reviews!
It looks good enough to give it a chance even without a lock-on combat system. But it won't probably come to Japan anytime soon (if ever), just like Wulverblade and many other indies... oh well...
Read similar things about this game elsewhere too. 6's and 7's seem to be the common review score. It's a no for me.
I'm a little bummed people are overlooking this game because of a plain 6. It is what it is, though. It deserves a chance eventually.
I want my money back
@Deathwalka 80% of everything is trash. Games, movies, music, you name it.
@SmaggTheSmug tbf you make a good point. I don’t know I guess I thought the library would be different to what it is, guess I’m a bit salty about every game I seem interested in getting terrible reviews where it spoils the game. I’m probably Spoilt with the great games that have been released and wanting more lol
Still sounds interesting. Might try someday at a better price.
I enjoyed the game very much and disagree with the review. The spear works great with gyro controls and I had little difficulty with the melee combat. I don’t trust Nintendolife reviews. They gave a very good score to polybridge, which has broken controls, and a poor score to this excellent game that controls fine.
I can honestly say you get what you pay for. It's not for everyone and I think a demo would have been nice so people can see if they like it. It's not a great game, it is a good game. I had no issues with aiming at the enemies since I grew up with many games that didn't have a cursor. I also had no issues throwing my spear. It definitely plays like an Indie game and I love that Mulaka can see both the physical and the spirit world. I've enjoyed this as much as I enjoyed Never Alone. I am looking forward to playing Semblance next.
I really wanted to like Mulaka. It has an appealing aesthetic, a unique setting, good music, interesting characters, and a very Zelda-like design. Unfortunately, it fails when it comes to combat. There is no “Z-targeting” system or anything similar, so landing hits on enemies is sometimes a crapshoot. There is a distinctive “three souls” health system, but in order to refill any of your life bar, Mulaka (the player character) must stop in his tracks and perform a five-second dance, wherein he is totally vulnerable to attack. I finally gave up after repeated attempts at a particularly challenging boss fight, wherein I was stun-locked after multiple enemies ganged up on me and pounded the life out of me, and every attempt I made to use my life-refill potions was interrupted by another blindside attack. Then, the giant boss itself stomped on me and literally clipped me out of the map, costing me another “soul”.
I applaud the developers at Lienzo for what they’ve attempted here, especially because it introduced me to a real-world culture that I previously knew nothing about. I just can’t recommend the game to everyone, because it lacks polish and smart design in the most essential gameplay mechanics.
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