Comments 599

Re: Japan Weekly: Famitsu Fuses Dragon Ball Fusion and Etrian Odyssey V Into a Worthwhile Issue

TeslaChippie

I liked the overworld in EOIV, but it wasn't really integral to the game experience (honestly it was mostly just avoiding big monsters in between labyrinths and hoping you had a certain item if you happened to run into a trader). What I really would like to see in the franchise going forward are overworlds that function more like the mazes, with more puzzle elements and encounters.

Re: Review: JACKPOT 777 (Wii U eShop)

TeslaChippie

@RCMADIAX Wow, I can't believe this community. We're all just people trying to do our best. You keep doing your thing, and when you're ready, you make us something real special so all these classless unmotivated sods can shut up.

Re: Nintendo Download: 16th June (North America)

TeslaChippie

@EarthboundBenjy @HADAA Thanks guys I got there eventually. I'm all for making the game more accessible, but that was a LOT of tutorial. It's kinda jarring coming from the hard-as-nails Rhythm Heaven Fever. Nice that it gets better! ^-^ And it's also fun having some of my favorite minigames from the Wii on the go!

Re: Nintendo Download: 16th June (North America)

TeslaChippie

I bought Rhythm Heaven, and I LOVE the beefed up presentation, but so far the games themselves have just been shortened versions of games from other entries in the franchise. I was particularly disappointed in the flying badminton game pulled from Rhythm Heaven Fever, because this version was half as long and didn't include the musical cues that made the original hilarious. Also, it's insanely easy; I've gotten "superb" on 30-some games on my first try. :/

Re: Talking Point: Considering the Possibility of the Nintendo NX Having Virtual Reality Features

TeslaChippie

Well, we likely won't ever see a VR headset that doesn't require a physical tether (or they'll invent a new wireless protocol that's able to stream multiple high-definition images without any noticeable lag. IR-based?).

That said, VR is game-changing, and anyone who says otherwise is either short-sighted or being purposefully instigating (or just hasn't tried it, which is understandable). I think in five years, it'll start being cheap and good enough to win over those people with less imagination.

Re: Talking Point: Faith In Yo-kai Watch May Pay Off in the West, Though Overthrowing Pokémon is a Long Shot

TeslaChippie

Yo-Kai Watch has one major hurdle if it wants to even compete with Pokemon overall: Pokemon is a much, MUCH better video game. Stale and repetitive to some, but I still think Red and Blue are more fun to play than the first Yo-Kai Watch, personally. I'm eager to see if the second game improves the pacing and difficulty (because Pokemon is always beautifully paced and, well, sometimes challenging Heartgold anyone?)

Re: Talking Point: The 3DS Faces the Challenge of Taking Nintendo Through 2016

TeslaChippie

@JaxonH I think qHD is reasonable. But quality HD screens that would fit the form factor and power draw requirements of something the size of the 3DS are not a dime a dozen, actually--they're still quite pricey, which is why you mostly find them on premium handsets costing upwards of $600-$1200. Also keep in mind that whatever resolution the screen, that's what people will be expecting it to render to... and that means shelling out for much much better internals as well. I just don't see Nintendo releasing a handheld in the $400 range.

Re: Talking Point: The 3DS Faces the Challenge of Taking Nintendo Through 2016

TeslaChippie

@JaxonH Mobile power is really getting incredible... although Nintendo's strategy with handhelds is generally to maximize accessibility by moderating cost. Part of the reason the 3DS didn't fly off shelves at first (in addition to having very little software) was its well above-average price point--and it was actually considered rather underpowered when it launched.

I'd be very surprised if the 3DS's successor was HD, in the end.

Re: Talking Point: The 3DS Faces the Challenge of Taking Nintendo Through 2016

TeslaChippie

3DS is one of my favorite game platforms of all time; in my opinion, it IS Nintendo's current-gen console. 4 native Zelda games, three unique Pokemon RPGs, the Etrian Odyssey series, Shin Megami Tensei, two of the best entries in Fire Emblem, probably the best version of Animal Crossing, TONS of awesome one-offs from Level-5 (not to mention Yokai Watch), and backwards compatibility with Nintendo DS, which already had one of the finest game libraries ever conceived.

I have every confidence Nintendo can turn around their home console situation, but in the meantime their portable alone has kept them in my #1 spot as far as publishers go.

@MarinoKadame I have a 64GB card in mine, and with 32 full retail digital games, I still have about 12GB free. It can hold plenty of games

Re: ​Talking Point: What Would You Like to See From Pokémon Sun and Moon?

TeslaChippie

I'm surprised to see so many people talking about "better graphics." o.o I'm replaying X right now and I still think it's one of the prettiest games on the system. They already took 3D away to stuff as much detail as possible into the environments; I don't imagine it'll get much better unless there's a New 3DS optimized version. And for people saying "a better frame rate," X is at 30fps 99% of the time (and Pokemon doesn't need 60). It only really drops when you crank up the 3D or when the battle camera tries to go splitscreen (which it only does when you're idle). So that's a silly thing to complain about I think.

Re: Digital Foundry Breaks Down The Improved Performance of New 3DS

TeslaChippie

"As said in the source article, it's a shame that the New 3DS has been so underutilised by Nintendo"

Actually, they're saying the ORIGINAL was under-utilized because the processor was bottlenecking the GPU; technically, the old model is equally as capable graphically as the New one.

@AVahne I bought the New 3DS for Majora's Mask, and played with the 3D on the whole time I loved it so much. Worked amazing for me, even on the rickety buses we have here. Maybe you got a busted model?

Re: Version 1.4.0 of Wii U Emulator, Cemu, Shows More Rapid Progress

TeslaChippie

@Kalmaro Unfortunately, something like that would not hold up in court. The iTunes EULA says you can only play the .m4a files downloaded from iTunes on the iPod and iPhone family of products... but they wouldn't be able to enforce that, because there's no way to track whether digital data is being interpreted by one device or another.

In other words, it might not be legal, but it's also not enforceable because it's traceless and victimless.

Re: Version 1.4.0 of Wii U Emulator, Cemu, Shows More Rapid Progress

TeslaChippie

@AlternateButtons Common misconception. It's only theft if you don't buy the game, but seeing as how these guys are creating the emulator in the first place they're probably just running the game they bought in their PC's blu-ray drive.

(And Nintendo doesn't own the copyright for the processing architecture inside the Wii U, which is what they're reproducing.)

Re: Why We're Still Playing… Pokémon HeartGold and SoulSilver

TeslaChippie

I'm going to start Pokemon Yellow today, and continue on through HeartGold, Omega Ruby, Platinum, White and Y versions Feel like it's time to return to the most important game franchise of my childhood, and maybe it's delusion from staying up to watch the 24 hour Pokemon stream (which is still going), but I'm super excited.

Re: 3DS System Version 10.6.0-31 is Now Available

TeslaChippie

@Silithas "Make the 3ds support of removal of the sdcard without showing error "

I don't know any device that you can do this safely with, even a computer. You should always assume that data is being read from or written to a removable device, which makes it dangerous to remove with the power on.

Re: 'Malo' Talks About the New Poe Lantern in Twilight Princess HD

TeslaChippie

@allav866 Haha, exactly. I love when people complain about a developer offering the option for decreased difficulty as though they are being forced to use them. It's like saying a game is too easy because there was the option to choose "easy" at the beginning of the game, and you had to do it because it was there and you'd feel like a total moron if you didn't.

Poe lantern — good example of a thoughtful change that eliminates one of TP's few flaws, IMO.

Re: Fire Emblem Developers on How the Series Can Maintain its Momentum

TeslaChippie

@Caryslan Interesting. I recently replayed Path of Radiance (to prime myself for Radiant Dawn, which I never got the chance to play), and I thought it was downright ARCHAIC compared to Awakening. Although I do love it for introducing the series to those gorgeous cell shaded cutscenes it still features! I think a lot of people are hesitant to buy games that deviate from their predecessors in unexpected ways, so I understand your disappointment.

But it is worth mentioning that each of these three parts are about as long as vanilla Awakening was by itself (or, if you prefer, all three together are far longer than any other game in the series). And the face touching minigame? Totally optional, like Pokemon Amie was in X/Y/OR/AS. Some people (like me) find those things to be immersive additions (okay, more Amie than the slightly off-putting face petting...).

If I were Nintendo, I would have released Birthright as "Fire Emblem Fates," and then in due course released the other two campaigns as DLC. That's what it HAS done, actually, but it's sent a very mixed message in marketing that you need to buy both Birthright and Conquest at full price (which you don't. Whatever two branches you don't buy first are $20, not $40.)

Re: Fire Emblem Developers on How the Series Can Maintain its Momentum

TeslaChippie

@Einherjar Totally not on your side here, by the way.

Yes, the games were all made at once, using the same asset, and then split into three and sold separately. This is not that uncommon; they did it for The Lord of the Rings (and the new Avatar movies). It's not even unprecedented for video games (LOTS of games launch with paid DLC these days). It's not to cheat money out of the consumer, its to recoup the losses that come from putting a lot of extra effort into the product (and to save money during development, of course!)

And, "buddy," let me tell you that back in the good ol' days 100 hours was NOT the standard length from start to finish for DOS games; you could spend that long if you were insane, but with notable exceptions most games could be finished relatively quickly. FE:Fates cost a lot more money to develop than any DOS game you ever played. And for what it's worth, Golden Sun (~20 hours) is objectively better than any DOS RPG you ever played

Opinions aside, at the end of the day, you get 100+ hours of gameplay for $80 here, which is still a fine deal compared to what the "industry standard" seems to be these days.

Re: Fire Emblem Developers on How the Series Can Maintain its Momentum

TeslaChippie

Yeah, all three games can fit on a cart because they all share textures and music. (FYI, Birthright was ~15,000 blocks to download, and Conquest is just another ~900, for the extra dialogue and mission outlines and whatnot.) Doesn't bother me.

I thought Awakening was stellar, and I'm thinking this is stellar. Played in "sequence" (birthright -> conquest -> revelation) it offers an enormous game that starts easy, gets much harder, and then ends with a bang. I could understand people being upset about the pricing scheme, but they should not be upset about the "direction" the game is taking.