Comments 599

Re: Rumour Buster: That New Switch Firmware 5.0 Leak Is Amazing, But Fake

TeslaChippie

Only one of the three things commonly said to "prove" that this is fake actually makes any sense, and that's the fact that Mario Kart isn't taking up enough space.

The old YouTube logo isn't a problem, it's the same YouTube logo used on other game consoles to this day.

The "font discrepancy" on the storage page in settings isn't a discrepancy. Though they're similar, the fonts used for the actual title and body text on a real system are in fact different fonts.

That said, yeah this always seemed too good to be true

Re: Soapbox: No, HD Wii Games Coming to Nvidia Shield Doesn't Foretell a Switch Virtual Console

TeslaChippie

@jimi Uhh? I've never gotten less than a full 3 hours out of my Switch, which is honestly more than I got out of the original 3DS half the time (if you don't know what that was, it was a dedicated handheld without any TV connectivity whatsoever). People like to really blow the battery life "problem" out of proportion.

The whole point of the Switch is switching between docked and undocked modes. Switching. Get it? Switch? Anyway, since external hard drives would stop working as soon as you undocked the console, it would completely undermine the entire point, not to mention the name.

Re: Digital Foundry Explores the Framerate and a Resolution Boost in Super Mario Odyssey

TeslaChippie

@DanElectrode That's a common misconception, mostly due to the fact that the Xbox's CPU and GPU were clocked higher than the GameCube's (and thus has a higher floating-point calculation rate). However, comparing the two consoles on clocks alone only tells half the picture; the GameCube was capable of all sorts of visual tricks (including higher resolution bump and specular maps as seen in Rogue Squadron III: Rebel Strike and depth of field in games like Metroid Prime) that the Xbox was either worse at, or couldn't do at all. What the Xbox was GREAT at was processor intensive tasks like AI or rendering particle systems and fur at high frame rates (as seen in the Conker remake).

HOWEVER, in practicality, the GameCube just didn't see a lot of games that used its capabilities to the fullest (with a few exceptions), while the Xbox got technical masterpieces like Halo 2. In the end, I would say Xbox had the better looking games, even if it wasn't the most capable games machine.

Re: Digital Foundry Explores the Framerate and a Resolution Boost in Super Mario Odyssey

TeslaChippie

@SLIGEACH_EIRE

It could, but visual quality would have to be sacrificed. Switch doesn't have an infinite well of resources to draw pretty pictures from, so frames, resolution and quality have to be balanced.

Even on the most powerful PC in the world, you'd be able to get better image quality at 900p than at 1080p, because the resources you would have spent on resolution you can now spend on visual detail. There's ALWAYS a balance, no matter how much power you have.