Details of the next instalment in the Pokémon franchise should start to come out very soon, and we're interested in what you would like to see from the newest addition to the Pokémon family, or just the future of the series in general.
To get you thinking, I've thought of some areas that could evolve the series in interesting ways when Pokémon Sun and Moon come around - check them out below.
More character customisation?
Although Pokémon X & Y included a little customisation for the playable character, there's nothing to stop it going a little further in terms of physical and personality options. There were only four hairstyle options to choose from in X/Y and three skin tones, so going more in depth with these would allow for players to personalise their look even more. To match the Pokémon personalities, there could also be character personalities so if you are, say, a relaxed character you will suit a laid back Pokémon type. Hot headed character? Fighting types could suit you and you can be angry together. This could add a new level of depth to training and connecting with your team.
New Rivals?
For some reason the rivals in the games have got less and less menacing and more friendly in recent times. The first rival Blue really made you want to beat him, and who could forget Silver pushing you away? Some more of this kind of fighting spirit would not go amiss in the new games, as in X/Y we had four friends and the whole experience became rather diluted. It would be nice to once again have a rival whose team builds alongside yours, someone to try and beat to the Pokémon League and also to hear the menacing 'rival' music again!
Limit the amount of new Pokémon?
A bit of a weird one, since this is effectively the game's purpose. There are currently 721 Pokémon, and although some of the designs are fantastic we must admit that some are terrible, or just plain forgettable. Adding a limit of new Pokémon would mean that more time can be spent on expanding the map, adding an expansive world to cover and filling the need for new content with just more to explore instead. While we are at it, maybe the whole fire-water-grass starter aesthetic could do with an update too? With new types of Pokémon, this could mean a whole different approach to the start of your journey.
Change the story?
Ok, ok. Pokémon is pretty much always going to be based around a young, charismatic character on an adventure. However, after many, many years of the same story it might be interesting to change some aspects of it. For example, Team Rocket and other assorted villains. Team Rocket are absolutely imperative to the anime, but the evil plans of the bad guys in the game have become a little stale and more of an annoyance than anything else. Being on a mission to be a PokéMaster is enough of a tale in itself without them, or perhaps your involvement with them could be an optional side quest?
Take more elements from the Anime?
Mid-battle evolutions would be a nice unexpected way to get the thrill back of your Pokémon evolving. Although we are always proud to see them grow, it would be rewarding to know that your Pokémon just HAD to evolve right then and there as you were doing such a great job. It would also be great to see Pokémon following you around again like in Yellow and Silver/Gold. Although Pokémon Amie offered you the chance to be super close to your Pokémon, a nice touch would be to see the first in your team walking behind you to improve happiness. It would also look great with the new updated graphics, but can be optional for those who don't want to be followed all day.
Make it more difficult?
Although Pokémon has always been aimed at all age levels, it seemed X/Y was a little too easy. The EXP share and Mega Evolutions meant the Elite 4 were no longer much of a challenge, and one hit kills were a little too common. A slightly harder challenge would mean more strategy is needed to complete a battle, which means more thought goes into your team and more pride is felt when you beat a particularly hard gym leader. It also means the game lasts longer, which is a good thing.
Remove HMs?
HMs (Hidden Machine) mean HM slaves, and they just don't seem to make much sense. Using valuable space in your team, or one of your Pokémon's four moves on an HM, is annoying and avoidable. HMs would fare better to be used out of combat only. The Eon flute used in ORAS allowed us to use Fly without teaching it, and this is an idea which we hope could be employed to all HMs in future.
More Post-Game Story?
How about some more to do after you become champ? While Heart Gold and Soul Silver included a lot of post-game content, X/Y didn't have too much. It would be great to encounter more challengers once you have all eight badges, and have the opportunity to unlock more rewards and things to do than just completing your PokéDex.
What would you like to see for the future in Pokémon? Do you agree with this list, or have any ideas of your own that I haven't mentioned? Be sure to let us know!
Comments 150
Less Water pls
I just want the freakin' Battle Frontier to return...as well as the PWT. :/
Anyone else remember the Battle Arcade?...Or the epic battle remixes? No?...Oki. T.T
One of the reasons I loved Black 2 was because of the sheer amount of content; it's my most-played Pokemon game BY FAR. Pretty much everything you said, especially the difficulty being upped, is pretty good in my book!
Actual rivals. Sure Serena/Calem was a good rival but that whole friend squad of Trevor, Tierno and Shauna was just disgustingly horrible. No what we need is a new type of Gary/Blue. A rival that actually poses a challenge. And yes that includes Gary/Blue's snobby behaviour because that only makes us want to crush him even more.
As for HMs I think we should first get them but later in the game each HM should be replaced with a key item. Look at fan made games like Pokemon Zeta/Omicron and Pokemon Insurgence where you start with getting HMs but later you have to use that very HM and possibly even others to get a key item to replace the HM all together at which point you can remove it from the pokemon who had it.
I've seen people use the argument of "you wouldn't give a kid a cutting knife" as excuse to not replace a move like cut - but I truly hope to never see that again because giving a cutting knife is sure as heck not more dangerous than giving them a Slugma which should burn em alive just by being in its near vicinity.
(oh and .. pokemon following.. pretty please... won't happen but please do)
TBH, all I want from Sun and Moon is for it not to play just like ORAS/XY.
They need to make this a bit more special. The games released thus far aren't bad, but feel really bland, to me at least.
I'd like it if they got rid of Mega Evolution... but I think I'm alone on that one.
360 degree camera (with circle pad pro nub support) while exploring.
Trainer customisation, a new battle frontier, no copying and pasting stuff from ORAS or XY, Pokemon following again (literally my favourite extra feature of any Pokemon game) and less bland and boring over world visuals. Something about ORAS looked so drab in comparison to XY, maybe because of the zoomed out camera highlighting the lack of detail in the environment and muted colours. For a game set on tropical islands, ORAS looked too dull imo. If sun and moon take the same route, some effort to make the environment more exotic would be greatly appreciated as well as all the features above.
Gen V was the best in nearly every aspect but most notably the story.
A surprising story.
Cheating Elite 4.
Team Moon / Sun actually stealing your pokémon (thus having to rethink your strategies along the way).
Something bold !
Pokémon walking behind you...
In 3D PLEASE !!!!
Pool learned moves, remove the HM restrictions, and the dream addition is revamping PP for moves.
But mostly I want pooled move set, no more "Mon cannot learn more than 4 moves" nonsense. Limit us to 4 in combat but allow us to change them as we want outside fights.
i find the difficulty in Pokemon games to be just right be a few things do need fixing
1: we need the ability to refuse trainer battles on roads and in caves, i know they are big part of the series but they should be OUR choice
2: let us learn ALL moves but only use 4 in fights and chose what moves we want to have equipped
Oh, and please optimise the game for New 3DS!
Gen 5 is my favourite of the Pokémon generations, as it was the one that got me back into the series in a big way. I even went back a generation to enjoy HeartGold. The Gen 6 games have been OK to play through but after the main game's done, I rarely do anything else with them.
Trainer Customisation, An engaging story, Meaty Post-Game content.
If Sun & Moon had those, and be a bit like Gen 5 without blatantly copying the generation; I'd be happy.
Actually make a successor to Pokemon Platinum
HM slaves haven't been needed for several games now to be honest.
Anyways, I'd love for more variety in the Pokemon typings. Poison/Electric for example. Also, no Fire/Fighting starter for the love of god.
More difficulty, and a lot of post-game content would please me.
Oh, and something to break up the monotony of the metagame. Practically everyone is using the same exact team now. Gross.
I'd love it if we got a true 3d pokemon game. The graphic style in x and y isn't the best honestly, it's kind of ugly given how beautiful the battles look. I know the 3ds has more power than what x and y used.
I'd love B2W2's customizable difficulty settings to come back, and be available from the beginning. They really let the game actually feel like a challenge again.
The one thing that matters to me most is the need for a higher level difficulty. Pokémon has always been for everyone, not just kids. X&Y and ORAS were just way too easy as compared to previous entries in the series. There should definitely be several difficulty modes in the game. Also I'd love to see more diverse gyms leaders and elite four members. By this I mean I'd like their teams to not focus on one type. For example in Diamond&Pearl, Volkner had two electric types, but also a normal type and a water type. So no, you couldn't just use a ground type to take out his team, his diversity made the battle so much better. Finally we need a new type solely to balance out the fairy type, because that's the OP type now, not dragon.
EDIT: Let me further expand upon the whole gym thing. I think there should be a restriction on the amount of members you can use during the battle. Like in the anime, where Ash can only use the same amount of Pokémon as the gym leader uses. Also in the anime, we see Gary have 10 gym badges. What if there were more gyms in the game and you decided which 8 you wanted to take on? And I definitely agree with the mid-battle evolution idea, I've been wanting that for a while now
No story
More trainer customization
No more than 2 legendaries
And make the EV/IV system less exploitable, to decrease the number of competitive players
That's what I want.
I would like to see more difficulity.
-Let the badguys cheat to make it harder
-Forcing you to use strategy to beat the gymleaders
-Maybe making it optional if you want to do gyms or not, as in having for example contests as a possible goal
-Making you pay Nurse Joy for healing your Pokémons
-Maybe the pokémon centers could have hours where they are closed?
-Gyms not only focusing on types,but diffrent stats like speed or attack, or gyms focusing on diffrent battle styles like inverse battle
-3D
I never finish Alpha Sapphire since it was too easy, and repetitive to me. If Sun/Moon had these things, I would be really happy:
-Better story
-Harder difficulty
-Customizable characters like in X/Y
-Pokeseals from SoulSilver/HeartGold
-More post-game story other than Looker
-Left-handed controls for Super Training
-Have one of your Pokemon follow behind you like in SoulSilver/HeartGold
If most of those things happen in Sun/Moon, then they will have a sale. Those wants will make the game different enough, while keeping the same format from being too repetitive and boring, in my opinion. Hope some of these make it into Sun/Moon!
-A hard mode for those who want it
-Black and White style post-game
-Don't overdo on the old pokemon
-Trainer customization more akin to FE Avatar customization
I think that about sums things up.
"What Would You Like to See From Pokémon Sun and Moon?" A good frame rate.
I'd like to see much better visuals and dialect in the game, we are getting too many game that are severly underpowered for the 3DS and fail to use its maximum potential.
I want :
A better and more engaging story
More pokemon and mega evolutions
Make HM into TM and make them not work outside of battles. Just replace their abilities with items.
Rework stats on the pokemon that can't really compete in online battles. Make more pokemon viable for these type of battles.
Difficulty option (Normal or Veteran mode)
More customization. Not only your character or cloths but also your pokeball (I want to color them) and pokemon. (Battle poses or breedable "traits" like a different tail or something)
Remove IV and rework EV so that you can still make low speed pokemon without the 0 IV, etc ...
An ONLINE battle frontier with inverse battles, rental pokemon, etc ...
A better GTS
I would like to see some Pokemon in Pokemon Sun and Moon.
Following Pokémon and the Pokeathlon would be nice
More character customization.
A deeper story.
More fairy pokemon and interesting evolution methods.
Mini games that can be played in local and online play.
More post-game content that isn't tailored to competitive play.
Fun side quest/missions.
3-dimensional characters.
A rival that poses a real challenge by E4.
Dark type gym.
NO FIRE/FIGHTING STARTER
More dynamic battles
Great article!
At this point, I'd just like to see some footage of Sun and Moon...
Jokes aside, I'd like (as others have said) more mega evolutions, but not necessarily that many more Pokémon. I'd rather have a quality 40 or 50 Pokémon as opposed to 120, most of which are rushed. The whole point of difficulty being raised should definitely be done as an option. I too find the Pokémon games way too easy these days (referencing Gen VI in particular), but at the same time, recognise that Pokémon is a game for everyone (though this shouldn't necessarily give Nintendo an excuse to make the game ridiculously easy...after all, many of us did grow up playing the older 'more challenging' gens). Make difficulty an option right from the beginning to give players an option. Yes to a deeper story, because quite frankly, Gamefreak nailed it in Gen V with the stories, so I don't see why they can't do the same now. More post-game content as always. Side quests and missions are always a treat (I did like the 'Looker' mission in X & Y). Make the characters more than tropes...give them a sense of depth, especially the villains and the rival. Definitely more customisation for your character (this is always welcome). I'd also like for the HM's to be replaced entirely by abilities, much like how Soar essentially replaced 'Fly' in ORAS (and it was way better imo). Have items/abilities that allow you to do the HM functions without actually taking moveslots (keep the existing HM's as TM's if you want though—just they shouldn't be mandatory). I'd also like more 3D perspective gameplay (as currently it has a blend of top-down and somewhat 3D, but I'd like them to really take advantage of maybe N3DS hardware and have it be a 3D world entirely). 60fps for N3DS (30 for the old ones is fine). Lastly, PLEASE GIVE US MORE THAN ONE SAVE FILE. This has been something that I've wanted in Pokémon games for AGES. Restricting things to one save file is just such a pain and archaic, and in this day and age, it doesn't really make sense to (when the original R/B/G/Y came out, it was different, because it was a matter of space, and whatnot).
-Do not limit the amount of new Pokemon. I've used older Pokemon, and I don't want to use them again. If I want to use them I'll just transport them from Pokemon Bank. A new adventure should have a variety of new friends to choose from.
-EXP Share balance is required, and possibly improved AI.
-More Mega Evolutions, but not just for popular Pokemon. I want to see a wide variety, and I want designs that drastically alter the appearance of the Pokemon (ala Mega Gengar and Mega Swampert) considering that it only feels like a true evolution if something substantial changes aesthetically.
-Other Trainers using Mega Pokemon, especially on Victory Road.
-Post game stories like that of the Delta Episode, that was fantastic and lore heavy.
-An immersive plot, like Black and White's.
-The Battle Frontier
-A larger more varied customization feature including many different styles of clothing for both males and females, rather than just having a large focus on females and making males wear stereotypical t-shirts. Why should females be able to wear fancy vests/suits while males only get shirts?
-A facility in the Battle Frontier dedicated to the use of Legendary Pokemon.
I want the HM done it is a bad relic from the past. I also want a more interesting storyline like what they did in BW and BW2.
But the biggest problem is some technical things that annoy me. 3DS is supposed to run games like Revelations, Mirror of Fate, Blackgate etc yet 3DS pokemon games look like a pixalated mess. Also the frame rate is bad. 3DS should offer visuals that resemble the anime but I guess I should wait for the eventual successor.
Limit the amount of Pokémon is the opposite of what I want. Unless it's Black & White style, limiting you to only the new Pokémon for the story and opening it up at the end.
I just don't want to be coming up against the same creatures I've been fighting for the last couple of decades again. I know them and thier abilities, theirs strengths and weaknesses. No matter how much they tweak them it makes little difference. It's boring. It's no challenge.
Make them more like Black & White. They were fresh and exciting and full of surprises! People might hate on them because of the ice cream and gears Pokémon but gen1 gave us the eggs and magnet Pokémon.
More character customisation?
Definitely. I think it would be a shame (but also somewhat expected) if GameFreak removed this from Sun and Moon.
New Rivals?
Hmm, yeah. I don't think rivals have to be 'mean' or super competitive, but limiting it to just one well written one instead of multiple shallow puddles of 'rivals' would be nice.
Limit the amount of new Pokémon?
I don't agree here. There are few Pokemon that I outright dislike, probably less than ten. Are there designs that I don't care for? Definitely, probably more than half of all Pokemon. But my favorite part of the game is raising my team and seeing them grow throughout the game, imagining little stories in my head like one would do for Etrian Odyssey or something. Not to mention, the 'bad' designs make the good ones stand out more.
I would definitely enjoy having more starter variety though. That would be awesome.
Change the story?
Yeah, after playing the Mystery Dungeon games, it's almost embarrassing how lame the mainline game stories are (With the exception to Black and White, not that those were great, but they were good).
Take more elements from the Anime?
No comment. Actually, on the topic of evolution, I know this would never happen in a mainline game, but I wish I didn't have to make my Pokemon evolve (To actually make them viable late game/postgame I mean).
Make it more difficult?
Yes yes and more yes. XY was made for babies.
Remove HMs?
HMs never bothered me since I don't mind giving them to my main team, especially in games like XY where you could probably stomp everything if you just kept tackle. That said they're a pretty outdated mechanic and I wouldn't be sad to see them go.
More Post-Game Story?
Yes, but focus on the main story first, imo.
Vaster areas to explore would be nice. The thrill and excitement of unexpectedly rediscovering Kanto after Johto in Gold/Silver was a feeling that never really returned for me in the later installments.
Also, please, please make them get rid of the annoyingly large 3D cities that are just tedious to explore. You don't really get much in return for walking around. The genuinely interesting places are the smaller towns and the great outdoors!
@Moon I couldn't care less about Mega Evolutions, so totally with you on that. But as you also stated, it's highly doubtful they'd remove it, since apparently a lot of people love it.. for some reason.
I agree on more character customisation. Changing height, face shape & features, resting pose etc.
I'd love to see rotation battles back properly (skipped ORAS so don't know if they already have).
Gyms with actual limitations would be cool. I remember I think Ruby & Sapphire had the grass gym say something like "no bug or fire types!" But it didn't actually stop you. Really it was the devs way of telling you "bring bug and fire types". But it would have been a really fun challenge to make to you without them!
Focus on new Pokémon over old. Encourage those players stuck in their routine of gathering the same team they've had every game to try something new.
Mix up the move sets a bit. Perhaps the ability to not just select what moves a Pokémon learns but level them up. So each time you use a move it earns xp and once it levels up you can upgrade one of it's stats like it's speed or strength or accuracy etc on top of your Pokémon's stats. Maybe also let us assign where the Pokémon's level up stats go.
Photo mode! Basically build Pokémon Snap into the game. Let me take out my camera at any point outside battle and snap a picture. Would be a really fun way to spot Pokémon in the world!
Story. Story is the last thing I play Pokémon for but Black & White were quite good for it. Though it needs a massive shake up to be anything noteworthy. It'd be my bottom priority but great to see!
Those are good ideas, but what I want most is a lot more exploration. Lets have a lot of routes that don't just have a simple line to get to the next town. Also, have some decent mazes for the caves that'll take plenty of exploration to find all its secrets.
Also, mix up the games a bit. What I liked about the old fashioned Safari Zones was that the limits made it very different to elsewhere. The safari zone in OR/AS was just the same as any other route.
It's asking too much, but I'd also enjoy a return of the Battle Frontier, PWT, Contests, Pokewood Studios, and Pokemon following behind you.
@HerroThar I disagree, I love the cities. In fact, I want Pokemon encounters and other things to find in them. If they could make forests as aesthetically interesting as cities, I'd be okay with your idea, but for the most part forests and caves reek of "stereotypical video game dungeon design".
I've never bought or gotten into a Pokemon game. I don't like turn-based action. I don't get the appeal. Life is not turn-based. The only Pokemon game I could see myself buying is Pokken Tournament.
Voice Chat. especially for online trades. I never accept these requests because I never know what they want or have.
@NEW3DSXLISMINE Life may not be turn based, but board games and chess are. It's less about reflexes and more about strategy. It takes intelligence and a competitive nature to like an RPG.
@Monkeido Crazy, isn't it? Evolution should be permanent, that's what made it such a big decision... I think they might be running out of ideas.
@Megumi I LOVED the battle arcade! BF and PWT are my main wishes. Oras was such a disappointment in this aspect Fingers crossed!
I do disagree with the author on the "less new Pokémon" argument. As a competitive player, I feel like more is always better, even if some look stupid.
@NEW3DSXLISMINE fair enough. It's a style of play that many enjoy but if you don't that's totally fine too. I don't personally expect a video game to be like real life. I mean really the turn-based aspect of Pokémon is far from the only 'not how real life works' aspect of it on account of it having ghosts and dragons and creatures that can summon floods and tornados and evolve suddenly in a matter or seconds - sometimes temporarily - which you can catch in tiny spherical devices sometimes hundreds of times smaller than the creature itself. Plus you never have to eat, sleep or poop.
But you should give Pokken a go! There's a demo in some regions (maybe all now I don't know). It's very much not like real life still, but it's not turn-based either and it's a ton of fun!
@Moon Running out of ideas? So you try something new, and just because it's something you don't prefer they're automatically "running out of ideas"? Do you realize how flawed that logic is? They're not running out of ideas. The idea was to give old Pokemon new uses and adapt to the changing landscape that is competitive battling. It was an ingenious idea, and makes Pokemon like Charizard a lot more useful and viable than they previously were. It also allows you to do something special and cool with one of your team favorites. Just because a concept doesn't tickle you, doesn't mean that they're running out of ideas. It means you're too ignorant to see the practicality of the idea. You don't have to enjoy it, but being blind to the options the concept opens up is awful.
@BlatantlyHeroic Yes, I guess it's not obvious how they could change up the games to make them more appealing - to me, that is. I buy into all the generations anyway, so it's not like it's going to matter much for me materialistically speaking what they do with them.
I'm gonna be honest, Pokemon multiplayer 3x3 isn't good and offers almost no fun, actually mp right now is the weekest point on Pokemon series, which is weird and sad, because while Smogon and official leagues use rules, online battle offers almost no rules or Uber stuff.
So if they can't fix the multiplayer I hope that they give us a good story and specially a difficult game, if not, there's no point. I'll buy, play, beat the game, but what the hell, ORAS felt so empty to me! I have filled the Dex on XY, the story is a remake, the gameplay is the same, and it's so easy that even without any trained Pokemon from XY, it was pathetic.
Nuke HMs and let a Pokemon follow you again are all I need.
Toss HMs, give us a bigger game - let's see 60, 70 hours before we get around to trying to catch em all. Rebattle gym leaders, give us two regions / 16 badges again, that sort of stuff.
HMs definitely deserve to be done away with, replaced by vehicles and/or tools to use. As far as limiting new Pokemon, I'm not so sure that's a very good idea. What I'd like to see are pokemon based on a dolphin, a quail, a cockroach, a wolverine and maybe fireworks. LOL
And yes, Pokemon Sun and Pokemon Moon could take some elements from the anime, like being able to dodge attacks properly and the battles themselves more technical.
Finally, can we FOR THE LOVE OF GOD SEE A DARK TYPE GYM?!
Excuse my provincialism, but Italy has a lot to offer when it comes to variety, so a region based on said country could be interesting. And, given the comparisons with HeartGold and SoulSilver, it'd be about time to introduce a new dual-region game, hence an Italian region to go in tandem with the France-ish Kalos.
Pride aside, I'd also wish all the good upgrades to become series staples. The Versus Seeker, the PokéGear's phone, the remake iteration of the Pokénav, the Battle Frontier, the Pokémon World Tournament, many nods to past games, a rich Regional Pokédex, Kalos' rollerblades, etc.
I agree with the idea of Pokemon evolving during Mid-battle. As long as we can still stop them from doing so then that's cool. What I'd also like to see is a way for the player to create their own Gym. Of course it would be unlocked only after you complete the game, and it would work kind of like how the secret bases work in ORAS. Though you'd have to select what the typing of the gym is, and you can only use a team of the typing you selected, that way it'll make it more challenging for the player to come up with movesets to the typing's disadvantage. And of course legendaries would be banned completely.
@NintendoHistory The gym idea you have is nice. There could be a gym in every town, maybe one for each Pokemon type, but make them much more difficult, and beatable in any order, except for maybe the first two to get the player introduced to the game. Gen 2's post game let you tackle the gyms however you wanted in Kanto. Something like that might be cool for Sun/Moon.
I'm pretty much done with pokemon, to get back in though, I'd need multiple save files, new game plus style preferable where I get to choose any level 5 pre-evolved pokemon as my started other than legendaries. I want more gyms so that I just pick any 8 I want and get that badge. A dynamic world that works to that so each gym will have multiple sets of 'mons for me to challenge along with the environments changing to fit my party in some way so I'm not stuck grinding to level 70 off of 45s for days. Just, over all, to modernize and change. It's been nearly the same game for 20 years.
Pokémon Platinum 3ds please. Best game ever. Add more looker keep the f***ing battlefrontier cough Oras, and add the Kalos region so we can learn the secrets of the girl in the lift.
1. Difficulty choices. That way I can have the game be hard and other younger or more casual people can have it easy. If they want hard mode to be hidden behind a code like reseting your game then fine, but hard mode is by far my most wanted feature.
2. There should be 0 overlap in pokemon between the two versions. There are like 720 pokemon or something. Split them in half and each version has 360. That is the only way to make trading meaningful again now that we can trade over the internet.
3. HMs gone
4. Pokemon should be more unique. Right now one fire pokemon is much like the next. Pokemon need more flushed out unique abilities or powers.
That is my wish list.
It is not the games that need to be harder, it's the story that needs to get longer! Honestly I would like to see the 1st gym to have Pokemon around level ten, 2; upper teens, 3; mid to upper twenties, 4; mid thirties, 5; low forties, 6; upper forties, 7; upper fifties to low sixties, 8; low seventies. Than the elite four to have low eighties. If you are going to have a post game in the kalos then you do not need the levels for gyms to be this high
@J123Gambit + extra save files. This might be a good or bad Idea, I mean hey, its just a theory, a g-po-pokemon yeah thats exactly what I was about to say... yeah
The only way Sun/Moon can be good is if it also serves the role of Z/XY2.
A much better story that isn't of the same mold as most of the main series Pokemon games. Have more characters in the game with actual detailed personalities. If the Mystery Dungeon series can do it so can you! Perhaps have a friend or 2 follow you around, allowing for conversations with others you might otherwise not be able to have as a silent protagonist (other games have already done this, like Golden Sun and Paper Mario).
Tons of new Pokemon isn't super important to me honestly.
IVs REMOVED FROM THE GAME.
HM's removed. If they have to remain, you instead have an item in your inventory that allows you to use HM moves if you have a compatible Pokemon in your party, rather than have to teach it to the Pokemon, resulting in the infamous HM Slave Pokemon used to learn all the terrible HM moves.
Difficulty options added if there is no straight overall difficulty increase, with the most important option being a harder difficulty of course. And none of this lazy cheating AI stuff, give the opponents Pokemon that aren't all garbage, for example, don't give the enemy team (if there is one) all Zubats, and make them not idiots. It'd fine if some bosses or special enemies can do things that aren't normally possible in battles, but straight cheating AI as a method of simulating difficultly is not fun at all.
Rebalance some of the stats of Pokemon to stop the horrendous power creep that has happened severely limiting the amount of viable Pokemon in competitive play.
Online ranked has the option of 6 vs 6 singles.
Character customization.
Pokemon can follow you around.
Don't remove Pokemon Amie, maybe change the effect it has in battles to not be all luck based stuff.
More smooth animation orders so things like seeing a Pokemon get hit, get up, than cut to a fainting animation after the game calculates that has happened doesn't happen. The game should calculate if an attack will cause a faint before it is shown and have the Pokemon stay down after being hit, rather than flinch or get knocked back, get up and fall down again, it looks silly.
Fully 3D world with camera control, so you can really get the sense you are looking around and exploring an area.
Customization options for Pokemon like clothes that show up in battle.
I agree with everything you said, and most comments above!
@AlexSora89 I could definitely see a creative region based on Italy but now that you've mentioned it I'm imagining the second region being Spain-inspired attached to Kalos and yes, the Elite 4 is hanging out in Totally-Not-Andorra.
And I can't believe I forgot to second the idea of multiple save files. Yes, please, do this.
List
1.A full 3D world with 3D characters
2. New 3ds extra features (like full 3d screen and 60fps also c stick for camera angles)
3.make it look better
4.a great story
5.more customization
6.in game Miiverse support like have boards where you can look at post and make your own.
7.do the fire emblem Fates idea where you pay 20 dollars for the other version and have free and paid DLC.
Next time let another studio make it.
Edited
More mature gameplay
-More Character customization is a must these days, even if it was only at X/Y's level I don't want everyone online to look EXACTLY the same.
-B/W had my favorite set of Rivals with Bianca/Cheren/N. X/Y had the worst set of rivals, only decent one was Shauna, everyone else was extremely one-note.
But on that subject, why does their need to be a SET of rivals? What happened to just one like R/B, G/S, or D/P... or at most two like R/S? Game Freak really need to get this quantity over quality logic out of their heads.
-Speaking of quantity over quality, I will admit I want to see more new Pokemon this generation compared to X/Y, but not as many as B/W. Raising the number to 800 total Pokemon is enough for me.
-I could be wrong, but B/W is the only mainline Pokemon game where they've decided to hire an actual writer, spending a year on the game's script alone. X/Y's story was very rushed and poorly paced with tons of filler. I don't need an award winning story when it comes to Pokemon, but when I find the X/Y anime having better writing than the games, then there's a problem.
-Speaking of the anime, I'm very picky about what should cross what medium in a multi-media franchise the size of Pokemon. I don't think Mid-Battle evolutions is a great idea, personally, but Pokemon following you again like in HG/SS would be great.
-Pokemon never been that difficult, but X/Y was insulting. In theory it should've been the hardest Pokemon game with the elite four having some of the highest levels compared to other regions, but that means nothing if your team is naturally ten levels higher than that. I understand Nintendo wants to appeal to a wider and younger audience, which includes a lot of casual mobile gamers, but at least have a difficulty option like B2/W2.
-Speaking of Mobile games (funny how I end topics to lead into the next point), there's a Pokemon-Knockoff game on IOS and Android called Evocreo... except I found it to be pretty good. It had a pretty good solution for the HMs too, where 'Creos' gained two types of abilities leveling up. There are abilities that apply to battles, similar to most Pokemon abilities, and there are abilities that apply to the field. Field abilities don't take up a slot on your move list, but are just enough restricted to become a useful gameplay mechanic. I hate the idea of replacing HMs with items, like replacing cut with an axe or whatever.
Think about that, Mobile Pokemon Knockoffs are already finding solutions Game Freak should've implemented years ago. I actually recommend Evocreo, it's a fun game to pass the time until Sun/Moon.
-And finally... Post game. Bring back the battle frontier and add the Pokemon World tournament. Then add a side game in the veins of contests or Pokestar Studios that allow you to use Pokemon for more than just battling.
That's all they need, what did they not understand when planning X/Y's post game... Kalos is pretty boring once you explore it all.
Limit the number of new Pokémon? You cray, bro?
I thought after 20 years that there would be at least 1000 Pokémon by now. I can understand that TPC will probably introduce less new Pokémon from now on, but I'm not a Gen I imperialist. I just want cool new mons and features to fawn over.
And please, please, please put the extra juice in the New 3DS to use. The frame rate fluctuations and lack of 3D in the currently available Gen VI games is simply embarrassing. I expected a lot better from a franchise of this calibre. If they couldn't get in-battle 3D right, then they could have at least left it out entirely.
@VanillaLake kek
Only 150 pokemon. Darker. More character customization. A good sorry. Just...better in general.
More post-game content is the most important thing for me. I got bored, and fast.
@andrew20 'do the fire emblem Fates idea where you pay 20 dollars for the other version '
Unfortunately, a second version of Pokemon does not add an extra 18+ hours of gameplay like FE Fates. Maybe you could have the other version's content as DLC, but not for $20.
I like the idea from B2/W2 where you can get content from the other version (Black City/White Forest, Difficulty options, etc.) simply by linking the two games.
Or they could stop the entire 2-version thing, but I doubt that will happen.
Post-game stuff, a return of the friend safari (or something similar) and removal of HMs as being un-erasable or doubling as moves (demote them into being TMs). Having key item tools would be much better and finally allow for a playthrough without wasting a slot or slots on a HM slave.
Oh, and it's a long shot but either i want a really big region with more varied encounters for wild pokemon OR the ability to go between 2 regions like Gold and Silver. While not really post game as such, i still think that johto and kanto connection was awesome which makes gold/heart gold my favourite in the series.
I like the idea of having different starter types. Feature only new Pokemon as well, I know you'll get some duds in there but I find that there are too many old Pokemon in the new iterations. Plus post game content should allow travel back to older regions.
More Skin Color options PLEASE!! In real like I'm very dark skinned (My parents are both from Ghana) so I would greatly appreciate it if there was an option to make a character that truly looked like me. It was one of the things that disappointed me the most when I first played FE Awakening (Despite the fact that there are black characters in the game, Robin can't be black despite having customization options)
"Pokemon is too easy" because it considers not only the age and skill difference between it's very wide fanbase, but because it also considers the multitude of possible Pokemon you can have on a team. Pretty much everything is viable to just play through the main story, which I think is fantastic.
Realistically, I'd like to see good features that have been omitted in recent games return. Trainer customization, battle frontier, and trainer rematches (including gym leaders). I'd also like for TMs to be handled better, they're just annoying.
Unrealistically, I'd love secret bases to remain a feature, and for natures to be abolished. It's annoying getting Pokemon that are weaker than than normal variants because of arbitrary RNG. EV training adds plenty of customization.
I'm looking forward to the new games myself. Here are some of my thoughts:
-As others have already said, an optional hardmode for more experienced players would be very enjoyable. Wouldn't imagine it to be too difficult to implement, just give the bots different, possibly higher-level loadouts or a smarter level of A.I.
-Maybe bring back that modified exp system from Black/White. I did like being awarded with extra experience for defeating something with a level advantage over my pokemon.
-Create new pokemon, moves and abilities (or make certain classical moves more available via TM) intended to defeat overly spammed pokemon/strategies in order to make more playstyles practical in multiplayer.
-A kind of ability TM would be really awesome.
-Add in another "flat battle" mode that gives the option to factor out IV's in multiplayer. I've grown tired of hatching thousands of eggs.
-Speaking of eggs, bring back the nursery from Black/White 2 PRETTY PLEASE. Was flabbergasted that this feature was dropped in X/Y...does Gamefreak think we like walking in circles...?
-More postgame content is always great. Other than the expected battle tower/frontier/maison thing, maybe add in some tough bonus gyms that focus on playstyles instead of types. Revisiting an older region would also be great......though I don't think this is likely.
-Story wise, I do hope it is closer to that of Black/White, and the villainous team is more memorable, because team flare were pretty terrible.
-More pokemon. More than were introduced in X/Y. And make them weird. I don't care if we get a chocolate bar pokemon that is made out of a RageCandyBar exposed to the same moon x-rays that spawned grimer, as long as it still manages to add something interesting to the game.
Well in my opinion it would be nice to; see your opponent and not just their pokemon,to allow pokemon to move freely on the battle field.to give you the fare chance to dodge or counter some of your opponent`s moves.but I guess I can only dream about it.
Seeing your opponent has been done before.
@Moon I do think megaevolution is used really bad, I mean, almost all the pseudo legendaries have megaevolution, and a bunch of strong pokemon as well... what was the purpose of megaevolution if it wasn't to change the top pokemon in the meta? =/
Returning to what I would like from sun and moon....hmm,
No free legendaries given like it was nothing (ORAS) what happened to the dungeons that should have them? ¬¬
More difficulty of course, better character customization, pwt2 please =D, maybe previous character cameos, leaving the exp share for the post game, or offering like it was in the past: an exp all and an exp share like it used to be...
Bigger postgame is a must.
(I should mention I'd like IVs removed completely xD)
Oh yeah, sun and moon look like it could be in a tropical enviroment, please, avoid the big bodies of water!
and to the people that want pokemon following you again, have any of you thought how silly would a Wailord look following you with the improved graphics? I'd like that feature back too, but I can't guess how would they make it work. xD
Here's a humble checklist from me:
1. Make us /have/ to use the new Pokémon for a while. Let the newbies have a chance like you did in Gen 5. That was awesome.
2. Make HMs trigger through the badges. No more move deleter, please. Only make us have to have a compatible Pokemon.
3. Another one from Gen V I want: Bring back multiple rivals. Make one a friend and one a true enemy, like from Gens I or II.
4. Make the end goal /not/ the Pokemon League. Instead, make the League the post-game super-special challenge, and then make it super difficult. Make that World Championwhip mean something.
5. More clothing options.
6. AGE options! Older teen, pre-teen, child, would be good.
Mostly less annoying childish characters from X&Y. Age options sound cool too from above post
Less pokemon. Or perhaps an option to seed the world with certain regions.Maybe as a new game plus option. Go through the normal region and for the post game get an option to either go to a particular region or just have those mon "migrate" into the map.
I'd love to have a darker storyline and a shake up of the starter types to suit. Perhaps Dark/Fighting/Psychic would work?
I'd also like these starters to have dual types that led to them being more evenly matched against your rival. And some exciting dual types like Poison/Electric for example.
I'm down with scrapping mega evolution too.
No Pokemon fusions. No PokemonxPokemon.
No PokemnxHuman. Thank you.
Character customisation, interesting rivals, huge map, lots of post game content and higher difficulty are features that I am wishing will be in gen 7.
Give Dunsparce an evolution.
More trainer customization options (like have a boutique in every town?)
More new Pokemon (around 120-130 + new Mega Evolutions)
Just one rival but have him/her be a real brat
Less old Pokemon (maybe just have those with Mega Evolutions there before the End Game content)
More End Game content
Shorter tutorial and less story (personal preference but in these "collect creatures" games, I don't care for the story, just let me set off and collect them!)
More same Pokemon on multiple routes/areas. My problem with Kalos as a region is that it doesn't feel like a true ecosystem when each and every route/area has different Pokemon
Bring back seasons and phenomenons like rustling grass! My training style in 5th gen was running around in squares waiting for Audino to pop up.
Be able to turn around the camera as in Yokai Watch.
A Battle Chateau-like area. Not maison or anything else, the chateau from X and Y.
Also what I always wanted to see is a sorta Zelda NES system where you can tackle each gym in any order you want but with every badge, the levels of trainer Pokemon, wild Pokemon and so on would increase. This would make it feel as if everyone in the region is growing alongside you and not just the typical "Oh? My rival has a new Pokemon? Welp, it's gone now."
Also, now that I think about it - how about once you defeat a trainer, he or she offers you a rematch whenever you want.
Plus, I'd love to have rematches with tougher gym leaders, Elite 4, Champion and possibly even the evil organization.
I would like to see more of the OG and 2nd Gen Pokemon available to catch in the wild.
Character customization (Loved that in X/Y), more stuff to do post-E4, also for people who play with the pokémon they like, not necessarily the most powerful ones...
Having pokémon follow you is nice, that might give scale-issues with the better graphics these days though (Instead of having each pokémon as a player-sized sprite like before), having Onyx or Wailord follow you would fill up half the screen!
Higher difficulty, but as an option, i for one like X/Y difficulty, and feel that there is no such thing in Pokémon as "Difficulty" until you hit level cap, until then you can just out-level and bruteforce your way through anything, worst case: you have to level a pokémon from scratch to cover a weakness, had to do that in B2 once, hated having to backtrack and spend hours levelling a pokémon i didn't care about.
More places to go, along with themed areas (A ghost town would be awesome! ), most of them post-E4, that gives a lot of endgame content (Also for scrubs like me), and provides a place to catch older pokémon.
Take a note from YKW and make it generally more immersive. Nicer graphics, always-on 360° degree movement instead of the annoying tile movement, and add idle animations to the characters. Also, Ash-Greninja and Pokemon GO integration?
More post story content.
Stadium mode, where you can earn continues if none of your Pokémon faint during the match. Not that BS where you play 50 matches, lose one to critical hit and have to start from the beginning.
Character customization needs to return.
More different battle themes for trainers, not just for gym leaders, evil organisation, rival, E4 and Champion.
Bigger world to explore.
Make it more difficult!
I have just noticed an uncanny resemblance between the Sun and Moon logos with Fire Emblem's Hoshido and Nohr respectively.
I want a more tangible to reason to pure breed Pokémon, I've currently using a Ditto that I caught on fire red... poor creature
Simple solution for me would be that all ditto children should have Ditto faces.
More adventures post game. I'd love there to be some mythic pokemon like in the anime like the Crystal Onyx
Give Raichu more love.
....What?
I love how this article can be more or less read as "Reasons Why Pokémon X/Y were a disappointment".
Also, you'll get X/Y 1.1 (it'll bring some improvements, but with customization gone for good) and you will like it.
I want all the features from previous games to return. Especially things like seasons, day/night, the Poketch and others.
I'd also like a new feature called Environmental traits. Each Pokemon would have two - one positive and one negative. Hoot Hoot and Noctowl for example would not be able to be put to sleep at night but sleep inducing attacks work 100% of the time during the day. Some Pokemon would be claustrophobic, some are aquaphobic and so their stats would be lowered when fighting in battles in those locations. Weather based abilities like Sunny Day would become environmental traits.
I'd also like a small portion of the Pokemon to be new evolutionary stages to Generation One Pokemon. Except for legendaries, I'd like each Pokemon that has a Mega Evolution to be given three normal evolutionary stages. That means some would have one or two new pre-evolutionary stages.
@FullbringIchigo How about this:
Sounds better? I think so.
@hoshinosammy You can forget about this one. Yo-Kai Watch may look way better, but there are two reasons behind this:
1. Art style (namely, one that is better off not using full 3D)
2. Game Freak (they appear to be reusing the engine, it seems)
I want gym leaders who are actual characters whom you want to beat and who also take an active part in a story. With the whole getting a badge business being just a bonus for beating them. Not one-dimensional pseudo-characters. BW was a good first step in this direction, but XY made a step back.
@TheWPCTraveler sounds good but i still think the option to just say NO when they challenge you should be an option
IE: Trainer walks up to you and says "would you like to battle" and you are given a choice "Yes" or "NO"
Things I would change:
1. Different starter types; instead of fire, water and grass. Maybe rock, fighting and flying? Also mix the dual types a bit.
2. Instead of having new Pokemon why not have more alternative evolutions of old Pokemon the way you can evolve Gloom and Slowbro for example. Speaking g of which, Eevee needs a dragon, flying, rock, poison and fighting evolution.
3. Different story formula and definitely MORE post Elite Four. The best thing about Gold/Silver/Crystal was that after beating the Elite Four you had a whole other region to venture as well as more badges to collect. It would be fantastic if they did the same thing here.
4. Make Pokemon fuse or make the mega evolutions permanent.
More Mega Evolution Pokemon!
There's so much change that could benefit the pokemon franchise...
-Hard mode.
Remember in the heartgold/soulsiver game the trainers with evolution of evoli that had EV ?
The battles were really difficult. I want to see that more often.
An hard mode with EV for the other trainers!
-Gym leaders having more than 6 pokemons to chose from.
Depending on your team, the pokemons sent are different.
-A story!
What about a story where the Elite 4 is corrupted, and when you defeat them after some bad tricks, they don't let you become the pokemaster, and you have to cooperate with the "bad team" to change the system?
-The bad team cheating!
Nothing too difficult to overcome, but you can really say that they are the bad guys.
-A battle you have to lose.
Why not? Could be great for a great story.
And if you win, there's some special reward for you.
-Coop multiplayer.
It could be really good!
-No more IV.
No one likes them.
-A battle frontier.
Please please please.
This is a weird request and would completely alter pokémon's playstyle but what if Sun/Moon played in a Xenoblade Chronicles 3D sort of way? Traversing a HUGE region with large pokémon (yknow wailord and stuff) taking up entire waterbEd's and pidgeys flying overhead, etc.?
I'd like to have all Pokemon made more useful. It's a shame all you see are uber legendaries in the best teams. What a yawnfest.
And the games have got way too easy, for sure. Partly it's the XP share, partly the speed of XP gain.
I'm all for doing away with HM slaves. More HMs to items.
Finally, make the games a wee bit more rock/paper/scissors again. It's like playing 3D chess nowadays. I can't keep all the counters and traps in my head, any more.
I'm surprised to see so many people talking about "better graphics." o.o I'm replaying X right now and I still think it's one of the prettiest games on the system. They already took 3D away to stuff as much detail as possible into the environments; I don't imagine it'll get much better unless there's a New 3DS optimized version. And for people saying "a better frame rate," X is at 30fps 99% of the time (and Pokemon doesn't need 60). It only really drops when you crank up the 3D or when the battle camera tries to go splitscreen (which it only does when you're idle). So that's a silly thing to complain about I think.
@ap0001
Spain would be fine as well, of course. But don't bet your money on multiple save files: given certain Pokémon (as in, the creatures) are a source of revenue for Nintendo, they will do anything to counter players' exploits, and save scumming for the sake of multiple legendary Pokémon is one of them.
Not that this has ever stopped me from cloning my Pokémon database spread across ten different boxes in each game.I agree about new rivals the ones in x and y were kinda boring I don't even remember their names
If IVs are removed from the game, I'd be willing to go back to competitive Pokemon. IV breeding is worse than grinding for exp in an RPG.
I would agree with this GameFAQ's user review on the current direction of the series:
http://www.gamefaqs.com/3ds/696959-pokemon-x/reviews/155910
Basically, Nintendo is trying to cater to both less involved or younger fans, with easy content, and their more experienced fans, through the online battling. However, this has created a schism in how the series operates. Pokemon has exhausted the limits of it's current unfocused direction.
Nintendo must take a relative hint from Fire Emblem Fates, and choose to focus on one path or the other. Either:
1) Conquest Path: Focus on improving the core experience; with an entirely new single player story structure that leads into the online infrastructure by the endgame; more intelligent AI that uses increasingly powerful and varied movesets in their teams; a battle and raising system focused on balance for competitive battling that completely overhauls the IV and EV systems, while mixing up how they proceed; and limit the amount of new Pokemon to balance the already existing ones.
or...
2) Birthright Path: Focus on streamlining the experience; with a traditional Pokemon story structure that builds upon B/W's philosophical and R/S/E's environmental messages; abandoning the hardcore/more convoluted aspects of the battle and raising systems in favor of simplicity closer to Yokai Watch; keep the AI difficulty at roughly the same progression as D/P/P or B/W; and continue to introduce many more new Pokemon without worrying too much about balancing old ones.
In other words, focus on the hardcore competitive community, or the casual mainstream community.
or...
3) Revelation Path: Do something completely new and as yet unseen. Abandon both focuses stemming from the traditional series format, and make that damn Pokemon MMO already! Naturally, this would include elements of both above paths. Pokemon has a high proclivity towards keeping it's world relatively stable, without imposing radical changes. This stands in stark contrast to other MMO settings (like in World of Warcraft), which often contradict the necessity for an MMO to always be a stable environment, due to their narrative of constant conflict. The Pokemon world would make for a good MMO setting.
Add a Light type
The comments section is trying to reinvent pokemon lol. That's not going to happen.
For HM moves just have an item that the Pokemon can hold that enables the move outside of battle only and maybe raises a stat or something. You could get these from gym leaders instead of the usual TM.
@Moon No you are not alone on this. I think Mega Evolutions are an annoyance. They should have been used to provide underused Pokemon a power spike. Instead they were mostly used to further increase already strong Pokemon. I mean Rayquaza? Mewtwo? It's also annoying how the Pokemon switches back to its normal form after battle so you have to go through the transformation animation over and over again. I also agree that they should stray away from Gen 6 as far as possible, that Gen just feels bland and generic
Two small changes could really make the games feel different without changing much.
One is to provide starters other than grass/fire/water. The electric type in Pokémon Yellow makes the player play the early game differently. Now, they were kind of jerks about it, making you fight a rock type gym with a Pikachu. Thank goodness for Mankey. Let's be honest. Only a small percentage of the 700 or so pokemon are available in the early game, and ignoring the handful of really unique ones like Shedinja, most of them play exactly the same as all other pokemon in their type. An easy way to make one game's early game feel different than the others would be to give different starter types.
An easy way to adjust the difficulty to be harder would simply be to not tell the player what pokemon their AI opponent is going to send out next. The game makes the AI pick their pokemon first and then tells the player what they have picked. This makes AI battles a lot easier, because with a good party, you can always send out something that is super effective. Somebody who switches to multiplayer quickly realizes how much the game changes when you don't have this advantage over your opponent. All around pokemon become a lot more useful as openers. More time is spent switching pokemon or fighting without type advantages. That small change would make the game more difficult in a strategic way, as opposed to just upping the AI's stats.
I want them to CHANGE the story. Exact same each time.
You, a young boy/girl who will pick their first pokemon, find friends, go to all the gyms while exploiting team (Cheesy name here)'s plan. Defeat them, complete your quest, find some new pokemon. Become a hero to the townsfolk. Yada Yada Yada...
Also, Why do the champions let you take there stinking place? I mean, there are the world champs. Why would they just be okay with you taking their role. Also, you never benefit from being the champion. There should be a mode or something where you sit on your champion throne and challengers come to take it, so you defend it. Also, if Moon/Sun has friends like X and Y they should become the elite four at the end, or help you as you beat the elite four. I would like if you had a rival instead of your friends, or even both!
Removing HMs from the game would be like removing a soccerplayers legs
I wouldn't mind having a chance to collect more badges. I remember in silver how I could go to Kanto and battling the gyms there. I found it as a fun add on to explore Kanto again. That would be great. Also finding a way to optimize it for the N3DS, something that would add more to those playing on the N3DS. Other than that, I still enjoy the game. I'm really looking forward to the games.
@louisabhairam Can you please credit the original artist of this pic?
Maybe the starter Pokemon could be from the Sun or Moon Energy.
@FriedSquid Hellooo. Thanks for your comment I've asked the editor and he will do this ASAP.
Hello everyone!
Just want to say as the writer of the article this is a great discussion so far! I can't reply to all the comments but just want to say thanks everyone for your input and views. A lot of stuff to consider here, and the comments make for a great read.
Louisa
If the post game were to include traveling to a region from a pat game like Gold/Silver/Crystal then I'd be the happiest camper ever. Like revisit the Sinnoh region and see what's changed over the years.
ORAS felt a bit bland, not to mention battle frontier was taken out T-T The Battle Maison is nice, but it doesn't have the same feel as the frontier brains with specific themes and mechanics. A hard mode would be amazing for veterans. I want the elite four to have lv 80 pokemon. Make it a real challenge. 5th gen did a great job with this. Customization would be nice again. And finally please have pokemon walk behind you again or a Pokewalker 2.0 (A guy can dream right )
More online co-op options than even Soul Silver.
More post-game content.
Get rid of the 8 badge + Eliet 4 sameyness.
Pokemon World Tournament was awesome. Combine that with a "Delta episode" and Legendary catching spree and those would be a perfect endgame. The next "Delta Episode" could even involve going to other regions for all I care. But the PWT covers the awesomeness that is fighting EVERY other gym leader and champion from every region. This needs to be a thing again.
All I want is customisation and the choice to change to a higher level of difficulty. Something like an Elite4 with Pokemon at the level 70-80! lol
More novel and imaginative ways of interacting with the environment? A lot of people have been mentioning more exploration, and I've been fully on board with that, but then I realised that could easily mean more wandering aimlessly around uninspired forests and caves, with only Zubats, Noibats and Batbats for company. And maybe the odd Hiker.
It's very easy to do 'exploration' wrong and just end up with repetition. I'd like to see lots of things that really add interest and character to the areas you're meant to be exploring. The main thing I'm thinking of are puzzles (there's got to be more puzzling potential to Pokemon than Strength-based boulder bashing and the odd bit of slippery ice). I think Pokemon is a game than could really benefit from Zelda-like puzzling, to break the monotony of battling. Of course, you don't have Link's repertoire of weapons, but that shouldn't stop any puzzle designer with an imagination. Small action challenges might perform a similar function. Something like being pushed down a slope if you didn't time your walk across it. Just to give the overworld a bit more presence and meaning.
Generally though, I'd just like to see the world be varied, interesting, and satisfying to explore. X/Y often felt like style over substance.
@Thatguywhoeats It should happen, if Nintendo/Game Freak/The Pokemon Company want to keep the series... Evolving, shall we say, instead of making stale entries forever.
@Xjay That would be freakin awesome! It's never, ever going to happen though.
I would love a nice ocean with cool water types, secret base, a legendary that control ice and sand also Some new megas like Empoleon, Dragonite, Carnavine etc.
more immersive pokemon amie & a battle system that has a significant change at its core
POKEMON FUSION LAB
I agree with pretty much every point in the article, and personally I'd love to see the Pokemon games take a major shift. A true 3D game with large towns and expansive landscapes to explore. (Think Xenoblade Chronicles 3D) No random battles, actually see Pokemon in the wild frolicking in the grass until provoked or hiding in the caves in shadows ready to ambush your team. Battles can still be turn based but instead of battling on preset backgrounds you battle right where the encounter happened without cutaways and a cinematic battle camera. XP Share needs to be returned to it's original incarnation of only affecting the Pokemon who holds it instead of the entire party.
It will never happen, but you asked.
Love that "Original Pokemon" pic. It looks like Mewtwo it's kicking Jolteon's ass haha.
It would be neat if they made the battle mechanic 3d and the overworld mechanic 2d. (Sort of like the new Fire Emblem games). I just miss the nostalgic pixels. XD
Here's what I would like:
Three difficulty options from the start: Beginner, Medium and Expert.
MORE POST GAME CONTENT - X and Y was a huge disappointment.
Make it easier to grind Pokemon to level 100 after you've completed the game and post game content. Grinding is boring!
Make 3D work all the time - not just in battles - in Pokemon X and Y I noticed a lot of slow down when I had 3D on, so it was turned off for most of the time.
I don't think there will be any big changes for Pokemon Sun and Moon, my guess is that will be saved for the next console.
Here's hoping this is the definitive Pokemon game for 3DS though
I hate the idea of limiting the number of new Pokémon. There's no reason for it at all.
They can have over 9,000 Pokémon for all I care, as long as I'm not expected to remember all their names, which is admittedly getting harder these days, even for a hardcore fan like me.
Well nice try for effort to the editor, but linking to a website where the artwork was again uncredited isn't really what I meant.
If you can't find the original artist to credit, then don't use their work, it's simple.
@rkinghorn Forgive my ignorance, but do XY and ORAS feature 3D support?
Make it so you can hold more than 6 pokemon at a time. How is it that in the pokemon world you cant have more than 6 at a time? Is there like a law or something prohibiting holding more than 6? You could only fight with 6, fine, but should be able to hold more than 6 and when battle time comes you have to have your 6 balls out in front of you you're going to use, and the extras in a different part of the bag or something. Holding more than 6 would fix the problem of "hm slaves". Also, you should be able to access the pc wherever you are. How does it work that when you catch a 7th pokemon it'll get sent to the pc but you can't retrieve them as easily as you sent it to the pc? These changes would drastically improve game play and save time. I'm thinking maybe that's what the cars are for they showed in the reveal video of the game.
I would really like the starter you choose to follow you if he's in your team.
@xxAcesHighxx The 3D works in very few places (usually caves) and during battles (although sometimes the 3D would turn off for no reason). Some scenes could be beautiful in 3D, and the game itself is in a 3D space, but the 3D effect will not pop up if you activate it when you are not fighting or in those few special places I mentioned.
Hi everyone, long time visitor of the site, but finally want to put my two cents in.
Rotating Move Decks - Ever get that feeling when you have a super useful move, but you have to give it up in order to make room for new ones? Have a system to where you can customize a 4 move deck that can be swapped outside of battle, but not during. To make it more balanced, have an item where you can increase the amount of move decks a Pokémon has, kind of like a rare candy item or something. This allows you to keep useful moves, and not have to worry about loosing them, which would make having HMs not so bad either and builds upon the fight mechanics as well.
Mobile PC/PC Refinement - We are 6 gens in, and we still have to go to separate menus to use certain functions in the pc. We should not have to open one menu for deposit and close, and then open another for withdrawal. You should be able to do all of this, including switch boxes, deposit/withdrawal seamlessly without using clunky menus. Also, in the event you have to switch out a Pokémon that you need for HM obstacles or something, have a mobile PC. You can swap out whatever Pokémon you want outside of battle. To make it more balanced, you can have the Mobile PC have battery power so that you can only use it a limited number of times unless you get to a Pokémon Center proper and charge your PC.
Pokémon Outside Of Balls - I can understand how this was hard in the sprite games, but we no longer have to rely on separate sprite models. Please bring this feature back and incorporate it with Pokémon-Amie.
Anime Battle Cries - Can we please get these back. Hearing the Gen 1 midi cries against the recent ones are so jarring.
Other than the obvious more player customization options and higher difficultiy, if these new entries were to incorporate any one of these, I would say that that is a huge amount of progress.
@xxAcesHighxx Pokémon X, Y, Omega Ruby and Alpha Sapphire all have 3D support. Though 3D visuals aren't used while walking around in the games, they are used mostly everywhere else that is possible ( the pokedex, battles, evolution, cinematic cutscenes, and etc.) Thank you for asking me, xxAcesHighxx !
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