Since the New 3DS arrived it's not always been particularly clear to the end user how much of an enhancement it offers. We can count on one hand (ok, maybe two hands at a stretch) how many games have been exclusive or improved on the hardware, and beyond integrated amiibo scanning owners of the system may overlook the day-to-day improvements in menu and UI navigation, for example.
Digital Foundry, however, has taken a mix of reverse-engineered stats online and captured footage to demonstrate the hefty - and largely unused - bump in the system's graphical capabilities. In the following segment it highlights - fairly - how the system was technologically limited even at launch, but also shows in numbers how the new model bumps the CPU in a big way.
Graphics duties are taken care of using a DMP PICA processor, again clocked at 268MHz. It was a remarkably old GPU, even for its time, lacking the kind of programmable pixel shaders we've seen since the launch of Xbox 360. However, it does have a number of fixed function blocks capable of handling per-fragment lighting, hard and soft shadowing, bump-mapping, procedural textures and even the rendering of 'gaseous objects'. Additionally, custom hardware also accelerates geometry processing.
It's something of a hardware lightweight though, and its library is effectively a triumph of software design overcoming some brutal limitations. Nintendo in particular has extracted magic from this meagre spec, to the point where titles like Mario Kart and Super Smash Bros compare favourably to their Wii U counterparts.
However, the New 3DS represents a significant leap forward - unfortunately, the GPU offers no improvement in any way whatsoever, but the main ARM processor is upgraded to a quad-core model, CPU frequency can increase to 804MHz, plus there's much more memory, opening the door to advantages such as shorter loading times, and higher detail textures. Specifically, system RAM doubles to 256MB, the GPU receives an extra 4MB of VRAM, while there's also some extra L2 cache on the CPU.
We've already shared Digital Foundry's assessment of the improvements with Monster Hunter 4 Ultimate on New 3DS, and shown ourselves how wonky Hyrule Warriors Legends is on the original models, but the following DF video shows tangible framerates for all three versions of the game. Intriguingly - presumably with 3D off - the New 3DS version is showing a smooth framerate than the Wii U iteration.
In summing up, Digital Foundry breaks down the key takeaways from its analysis of the New 3DS.
After all, the spec revision doesn't actually introduce any new technology as such - there's just more RAM, more CPU cores and a clock-speed boost. The fact that we still see such impressive performance boosts when the GPU component apparently remains completely unchanged from one 3DS to the next is hugely revealing - it tells us that the initial launch hardware was unbalanced, that the GPU was left severely under-utilised, owing to a severe lack of CPU resources. Very possibly this was down to the fact that battery life was a real issue - we assume that the New 3DS takes advantage of a smaller process node for its hardware.
As things stand, existing 3DS titles see no performance bump when running on New 3DS hardware, even those with unlocked frame-rates. Unless the software asks for the additional power, the New 3DS simply runs at the old version's speed - though you do get loading time improvements from the larger pool of RAM. That hasn't stopped hackers with custom firmware kicking in New 3DS's 804MHz speed on older 3DS content. Unfortunately, this is something we couldn't test, but there are reported improvements on titles such as Pokemon XY (which ran poorly), Monster Hunter 3U and Luigi's Mansion 2 (unlocked frame-rate), Ace Combat 3DS (unlocked frame-rate). Curiously, you can also downclock New 3DS to old 3DS's 268MHz clock-speed, and not surprisingly, Xenoblade is crippled as a result.
As said in the source article, it's a shame that the New 3DS has been so underutilised by Nintendo; we've argued it's not really been given a fair chance due to poor strategy and minimal exclusive content. Whether there's still scope for that scenario to improve is up for debate.
Let us know what you think of all this, and whether you're a New 3DS convert.
[source eurogamer.net]
Comments 49
Cant help but feel Hyrule Warriors Legends being not exclusive is down to the outright rage against Xenoblade being exclusive.
unless the oft told tale around the camp fire is true "HWL is Nintendo testing how one game can run on two different hardware set ups"
The reason I bought the New3DS wasn´t the improved machinery, it was the better 3D-view I was looking for.
Of course I would like to see some exclusives for the N3DS, but it is not that important to me.
So..................technically it is possible for GBA and perhaps N64 games to have VC service for the New 3DS?
So it's basically like the jump from the Gamecube to the Wii. Minus the improvements in game size or GPU spec.... or any major changes in I/O
@Falk_Sturmfels
Actually this is exactly my reason for getting it too. Super stable 3D, menu advancement, faster computer and download. Exclusives don't matter 'that' much, but it feels good knowing I get SNES games now. Funny enough, the kisekae plates made me wait in NA and I still don't have any other plates yet - still wanted the option though.
@Sticker GBA yes N64 is pushing it.
Legends should be new 3DS only.
Possibly my favourite thing about the New models is actually just navigating the unit itself.
On the old models, there were plenty of times when you switch the console on or press the home button, only to have to wait ten seconds for your games and apps to appear... ugh.
Using ZL and ZR to scroll the bottom [home] screen also speeds things up a lot.
I love the overall speed boost the new models have. Not to mention everything else. Improved 3D, improved browser, improved download speeds, c-stick, ... the list goes on.
If you're on the fence, I say get yourself a new New 3DS! It's a fantastic upgrade to an already amazing console.
@Falk_Sturmfels ha no you didn't .
The New 3DS is a nice system, I'm just disappointed that not a lot of exclusive games were made for it but hopefully more are coming.
The thing I like most about the news 3ds is the improved browser. being able to watch youtube on the thing is a useful addition.
I am waiting for Capcom to make an exclusive N3DS game. If they can make RE:Revelation look this good on Old 3DS, imagine what they can do with the new one.
Capcom has really good in-house developers, they know how to tap into the potential of any console they were working on.
Sometimes I think Nintendo purposely made their hardware slow to create a challenge for developers. Developing games for Nintendo is much harder than Sony or MS ones. In typical Nintendo style, they probably were smirking behind closed door, thinking: "Let's see how you guys gonna make games on our slow as hell console. If you are talented then you passed, else stop making games on our platform."
It's a good way to filter out crap and lazy developers.
Wow, Hyrule Warriors Legend ruins like crap on the old 3DS. Thank God I have the New 3DS. I really like it how it maintains 30fps 99% of the time Much more stable than the Wii U version.
I really feel bad for old 3DS/3DS XL and 2DS users. You guys are gone have a bad time with a good game.
@Sticker How are you drawing that conclusion?
Now I understand why the regular 3DS can't run SNES games + the OS. I had no idea the 3ds was so severely limited from the starting gate. Of course, I had lots of fun and still enjoy my 3DS XL, which is the important part.
It`s worth buying the New 3DS even if you still have the regular 3DS. The super stable 3D is just cool cool. I never used 3D before, now I use with every game. Some games that looked terrible before now just pop...
And now we have SNES...Everyone should get a N3DS
I read the whole article and watched the videos on Eurogamer. I was surprised to see how choppy Hyrule Warriors is on the original 3DS. There are times when the frame rate is 18, and the visuals are not sharp nor detailed. It's also surprising that Nintendo did not provide the handheld with that extra memory and CPU speed since the beginning, given the fact that the GPU could not be fully utilised because of that. It's a disappointment, really, even for a New 3DS owner like me.
My only reason for getting a New 3DS was the upgraded specs (well, also so that I could own a Japanese system to bypass Nintendo's region lock and because I really wanted the standard New model since I feel it's the best designed handheld they've made since the GB Micro and NOA being too meany to bring it over made me really angry and I ended up importing).
The improved 3D was interesting to hear about, but once I tried it I barely ever used it again. It's better than the old 3DS, but that's not saying much as it's still relatively crappy. Super stable my bot-bot
"As said in the source article, it's a shame that the New 3DS has been so underutilised by Nintendo"
Actually, they're saying the ORIGINAL was under-utilized because the processor was bottlenecking the GPU; technically, the old model is equally as capable graphically as the New one.
@AVahne I bought the New 3DS for Majora's Mask, and played with the 3D on the whole time I loved it so much. Worked amazing for me, even on the rickety buses we have here. Maybe you got a busted model?
@Nintendian
That's both a dumb business practice and completely false in every way.
Nintendo only makes their hardware weak in order to save costs and because they once truly believed that older hardware still had hidden potential that could be unlocked with smart game design and extra effort. I say used to because nowadays they give the impression that they only make their systems weak in order to make room in the budget for expensive gimmicks that'll give their devices a premium price tag similar to their competition. Just look at how overpriced/expensive the 3DS was and still is relative to its specs. Same goes for Wii U, both cost so mich more than they'd have to if they didnt have their respective gimmicks, which not many people even use. Their software division still continue making games the way they've always have, though they gotta waste time and money utilizing their systems' gimmicks in some way. I fear is mostly their hardware division that's changed, as they're always desperate now to recreate the Wii's success.
But anyway, their competition isn't just easier to develop for just because they're stronger. Remember the PS3?
Also with this gen, there's a difference between saying that's it's easy to port and actually doing so in a way that actually takes advantage of these systems' custom CPU, GPU, and various RAM configurations. Even more so when it comes to exclusives built specifically for those systems.
Bring me a unit I'd want to buy in NA and it's a done deal.
@skywake
The great strength of Nintendo is that HACKERS can get much more out of Nintendo hardware than Nintendo does.
@TeslaChippie
Please don't insult my New 3DS. There's absolutely nothing specifically wrong with her.
My problem with the so-called super stable 3D is present on every unit I've tried. Yes there's a better viewing angle due to the head tracking, but I find the effect often breaks unless the system is a good distance away and the ambient lighting is good. Also the fact that even if the viewing angle is better, the system is slow to update the change in viewing angle which causes flickering and a general break in immersion. It's not smooth at all. It's just not worth using even if it occasionally looks cool with certain things actually popping out like the SK2 victory poses. The major hit to game performance and/or loss of overall visual fidelity also makes it less worth using.
But hey, if you enjoy using it, great!
@AVahne
Perhaps the super stable 3D on the Japanese 3DS model was designed for Japanese looking people.
When it detects a round eyed foreigner, it goes into weebo mode.
@kenzo YES! THAT! LOL!
I played Hyrule Warrior Legends on my new 3DS and on my old 3DS XL. The game is slower on the old hardware but with 3D mode of it's still very playable.
The New 3ds is worth it for the speed and the improved 3D. I like the placement of the start and select buttons better as well. Hopefully Nintendo will utilize the extra power on more games and extend the life cycle by a year or two.
@abe_hikura
What rage was that exactly?
I think most people understood Xenoblade was almost impossible to run on the regular 3DS.
I still think the best graphics I've seen on 3DS was one of its first titles Resident Evil Revelations the game hands down has console quality graphics, I upgraded to the new 3DS XL and I'm glad I did I love the 3DS it's my favorite all time system I have 300 titles downloaded on mine and I love that SNES titles are now on the e-shop my only complaint is that it would be awesome if Nintendo would add the 3D effect to the SNES titles.
@LordGeovanni Same. It's nice to hear that there are other people who actually enjoy the 3D. The New 3DS' head tracking was a major upgrade. I only hear people saying they turn it off, likely because the old model required a steady hand to not induce headaches. It's a shame, because it's brilliantly implemented in games like 3D Land and under appreciated IMHO. This will probably be the last we see if this sort of 3D tech so I'll be holding on to my New 3DS for as long as it will still power on. Might even by a backup when they inevitably see the discount bin.
@kenzo
I'm Vietnamese though lol....
@Romeo-75
Agreed. RE: Revelations is one of my favorite games in the 3DS library. It had a weird/stupid ending, but I had so much fun getting there, I didn't care all that much. The graphics are easily one of the best showcases on the portable.
What was also nice was you could change the 3D depth in the game itself. With that, and the 3DS slider, you had a lot of room to customize your 3D experience.
New 3DS means I can play games in 3D without getting neck ache from having to stay so still - it's a great console. I must admit before the new 3DS I would often just turn off 3D.
What I'd really like for Nintendo to do is to release patches for old games to take full advantage of the N3DS hardware. As has been mentioned, Luigi's Mansion 2 could really benefit from an improved framerate, and especially Metal Gear Solid: Snake Eater 3D is in dire need of upping its framerate (but that's Konami, so that'll never happen), or retroactively adding in c-stick support for say Ocarina of Time.
Can we chock HW Legends to being basically NN3DS exclusive? because I feel that this game should really have two review scores based on performance and play-ability. & if we only went by older 3DS models, it would receive fairly poor scores based on performance alone. Most reviews I have read basically state that if you don't have a NN3DS, don't bother, and it's not difficult to see why.
@NicolausCamp a patch for those who have the original, and a marketing boost by repackaging these older games (at a lower than original retail cost) and selling them with a "New Nintendo 3DS ENHANCED" logo or something. Smart!
The Super Stable 3D works great for me. I use full 3D effects most of the time. Love it.
I upgraded to the New 3DS purely for the face plates. All the other features were just an added bonus. I've personally never had an issue with the 3D on the previous model so I haven't noticed much difference. Also anyone expecting a large number of "exclusives" just haven't been paying attention. It's essentially like a DSi, just the definitive version of the 3DS before the new console comes out in a year or so.
Love my Hyrule edition. Only upgraded for the easier on the eye 3D. Have to laugh at the non-existent exclusives though. Oh, there's one lol.
...ready to upgrade soon for all the popular reasons..wonder if it can now hold more than 300 games?..
I upgraded to the New 3DS for a few reasons: One was my old 3DS's circle pad was falling to pieces due to Smash BUT the main reason was this upgrade in specs. It took ages to do anything on the old 3DS after they added new features with update after update. It was starting to chug a bit.
I actually never had complaints or problems with the old 3DS's 3D effect and used it all the time so the Super Stable 3D wasn't a big selling point for me, and I never really noticed a difference in the 3D once I upgraded. I mean, other than the 3D effect not breaking when I set the system down while open but that is of no real use to me, lol.
I was excited for the exclusive content, too. The SNES VC was the first time I REALLY felt like I was finally getting worthwhile exclusive games. SNES was my childhood and I'd been wanting it on 3DS for years; it's a dream come true!
Why are they talking about the New 3DS as if it isn't good?
It is literally the best handheld ever made by Nintendo and probably overall(depends if you measure specs, thinking VITA, or just total experience from available titles etc.).
It is fixing everything the original was lacking, when it comes to the intentions of the original. It obviously has some flaws, but compared to the original which was great, the New 3DS is F'n magic.
Best console I've ever had.
@MIDP
Also, I'm urprised anyone actually expected any more exclusives.
I thought they would be the one and maybe a maximum of 2-3, maybe even 10 tops if something vey unrealistic happened.
I mean, it came out a year ago, and there wasn't really any info about anyone even learning about how to utilize the new improvements or why there would even be a reason too, why would a studio who is spending money on developing to the 3DS limit themselves to New 3DS only?
I mean, I honsetly didn't think that anyone seriously thought exclusives would be a thing, I upgraded because the machine is just way better, smoother, feels better, looks WAY BETTER, still really cheap, I could give my old one to my GF, circle pad, even though limited, but still there.
Like I said, great machine. Best console ever, worth every penny, too cheap even if you ask me, but I'll take it, obviously.
I'm getting tired of all these 'should have been N3DS exclusive' posts. You are missing out on NOTHING on N3DS, and those of us that didn't feel the need to upgrade can still get a very playable game. I have Legends on a 3DS XL, and my only problem is needing to use the dpad for targeting, everything else is perfectly playable.
Making it so it would not run on original hardware would just piss off a good portion of the userbase who were actually excited for this game, myself included in that pool. I have it on Wii U, I love it so I wanted a portable version. But I would not have bought a whole new system for just this one game, and would have just gotten extremely frustrated.
I will get a N3DS when it makes sense to have two consoles, such as when N3DS has cheaper more accessible models in NA that aren't the butt-ugly XL versions. Yes we have the limited edition Pokemon Red/Blue ones now, but a stock red and black unit at around $150 would have my attention immediately.
@Vineleaf Same, I'd buy one too if NoA ever started selling the smaller model like a proper console, instead of in limited stock at the worst retailer only of the color I don't like in bundles I don't want or need.
@Romeo-75 The best looking game on 3DS was Ironfall, imh. But RE looked good too.
tried demo on old 3ds. Kinda looks and feels like a psp game. Playable, not as bad as expected
@Nintendian Interesting theory. :lol:
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