TeeJay

TeeJay

That one guy who's here sometimes.

Comments 2,571

Re: Team Cherry Are “Working” On Making A Hollow Knight Physical Release Happen

TeeJay

@zool I agree with the first part of your comment but not anything you said about HK. The game has a TON of content and the Switch version has a couple free expansions with it, too. You can easily get over 50 hours of game time with it, and the open endedness and HUGE amount of optional missable bosses and entire areas means that there's plenty of things you could discover in subsequent playthroughs that you never saw before.

And I'm not even sure what to tell you about calling HK's graphics "retro". HK's art style and lighting and such aren't even remotely retro styled. Like at all. This isn't pixel art.

Hollow Knight could have easily been double it's current price and it would have been completely justified.

Re: Here’s Why Traditional Dungeons Got Axed in The Legend of Zelda: Breath of the Wild

TeeJay

I'm not sure why it was so important for them to be seen from far. It would have been cool to have to find them hidden away somewhere using hints from people in a nearby town or something.

And while I enjoyed the shrines, the fact that they were all exactly the same thematically was disappointing. In the next game if they use a similar idea, I'd like for them to at least use basic thematic elements matching the region like snow, lava, forest, etc.

Also the completely identical tests of strength shrines could have at least had different varieties of enemies in them. You literally had to fight one of the exact same generic mini guardian in 3 difficulties

Re: Soapbox: It Took Nintendo To Turn Me Into A Smartphone Gamer

TeeJay

Sure the mobile games Nintendo has been making are good...but only by mobile game standards, which for the record is much much lower than games on actual dedicated gaming devices. Games I can just pay up front for in full that don't come with microtransactions (Mario Run aside, but if I want to play a 2D Mario game I have a million better ways to do so).

So no, Nintendo hasn't ever been able to grab my attention to any mobile game for very long, because I have so many much better choices on hand if I want to play a game.

Re: Review: Farming Simulator: Nintendo Switch Edition (Switch)

TeeJay

@Anti-Matter I agree with you, I prefer cartoony art styles and fantasy stuff as well, and for the record this simulator does not appeal to me at all whatsoever, because I'm not a farmer or into farming.

I'm just saying that if you're looking for that stuff in THIS game, you're looking in the wrong place.

Re: Review: Farming Simulator: Nintendo Switch Edition (Switch)

TeeJay

@Anti-Matter Mainstream? This is as niche as it gets man. Harvest Moon is far more mainstream than this. Literally only farmers will appreciate this game.

I don't even know what to tell you about being "generic". It's a realistic simulator. It has to adhere to real life accurately.

Re: Review: Sonic Forces (Switch)

TeeJay

@Nomad What you are describing is called trial and error, which in itself is an outdated concept leftover from the arcades where they wanted you to keep pumping in money to try again, and early console games that were designed this way to make them seem longer then they were. And this is the mark of bad level design.

The other examples you give are games which typically have a map or levels that are designed in such a way as that the player messes up, they only have themselves to blame.

Sonic didn't seem to get the memo when it comes to this.The way Sonic games are played, you can never react to things in time the first go-around, due to Sonic's speed. You need to have already played the levels and have them memorized to get a good score, and that isn't good level design.

Re: Fan-Made 'Super Mario 64 Online' Released

TeeJay

To all the people asking what's the point, have you all forgotten the age-old saying: "Once something is posted on the internet, it's there forever"?

Even if Nintendo C&D's it, it will always be accessable somehow.