In a move that is sure to turn quite a few heads both inside and outside of Nintendo's legal department, the fan-made Super Mario 64 Online has been released by Kaze Emanuar. After an extended test period, the author deemed the current build ready for public consumption, and you can check the release trailer below.
Unlike the DS version of Super Mario 64 that only allows for four players to duke it out in Battle Mode, this release - that currently only runs on Windows PCs - actually has the whole game world available for up to 24 players, which is no small feat; the idea of multiplayer at that level in the classic game is certainly intriguing. Download links via that video's description are getting hammered, however, as fans know that efforts like this often get takedown notices.
While we are sure there have to be quite a few people at Nintendo right about now shaking their heads, we can't help but smile at the possibilities of running around with another twenty three Waluigis around Peach's Castle.
Perhaps one day we will see something along these lines from Nintendo itself? Fingers crossed...
[source youtube.com, via gonintendo.com]
Comments 38
I'm actually pretty excited! It's cool imagining being able to play games one wouldn't normally think of as a co-op game. Especially ones from my childhood.
@DarthNocturnal It's canon now.
@DarthNocturnal Isn't it normal? I thought everyone could do it...
That's kind of cool, love to try it. Be funny if you could all do different levels at once, that castle would be dominated lol.
I give it 4 days...
I talked to Kaze himself about the possibility of Princess Daisy.
The good news is that he has built an API for adding new characters, so he said with enough time, it would work out. He said that if Daisy was to be unique she would have to feel zippier than the other two princesses, who are slower than Mario.
The bad news is that the N64's 8MB of RAM means that additional characters cannot be added.
Oh boy...
C&D in 3... 2... 1...
Heads (and Goombas) will definitely roll.
This would probably be a more interesting party game than the last couple of Mario Party games, at least.
Ninjas incoming
This seems really cool but I don't know if I'll ever experience it.
@AlternateButtons Idk, Nintendo hasn't hit a Kaze Emanuar thing yet...will this be the first one? I put my imaginary money down on "No".
Super Mario 3D World 64
An official remake of Super Mario 64 with multiplayer would be awesome!
inb4 C&D
Kaze has made dozens of SM64 ROM hacks, and none of them have been removed, so I'm too worried.
As for this, SM64 Online blew me away! Part of me thinks Kaze overdid it seeing as the game contains the entire SM3DW roster and then some!
Let the C&D hunt begin
Looks impressive. Unfortunately, anything that has Waluigi but doesn't have Daisy is an automatic strike against it. Kaze invented a Rosalina model but couldn't import Daisy from Mario Party 3?
THIS is the kind of Multiplayer I wanted from 64 DS. Not to say that the whole plate was bad, but its VS Mode felt far too hastily thrown together in that I'd barely even call it a game in that case. In fact, to add insult to injury, the VS Mode screenshots from 64 DS's E3 version was vastly better than this.
-All players always start as Yoshi (I love the character, but can we start as Mario, Luigi, or Wario instead? I mean, this IS Super Mario 64, right?), forcing players to find their caps just to play as them.
-There's no Death Match; it's basically "have the most stars by the end to win", thus taking damage in any form knocks a star off of you. Therefore, nobody can die in that mode. Woopee...
-Very dull maps to have remotely interesting matches here and there, not to mention only five of them.
-No items to shake things up. Sad face.
Anybody who's played VS Mode would obviously know that it isn't a good mode at all, let alone an okay mode. Even the Battle Mode from Super Mario Bros 3 from Super Mario All Stars was better, and I'm not even exaggerating for one bit.
That would make for a fun competitive multiplayer. 24 players, all the worlds open to play, and its a desperate dash to see who can get the most Stars out of the 120 available. Will you go it alone in some levels or will you race others to get to the stage's star before they do?
@LArachelDisciple MP3 Daisy would need to be downsized
I'm downloading this fast before Nintendo takes it down.
Nintendo needs to embrace these things. Put it on Switch!!!!!
@AlternateButtons Fans aren't gonna suppress their artistic expression just because Nintendo puts down their projects. That's one reason why I believe Nintendo going after these kinds of things is pointless.
I just downloaded it, and played around with it and I noticed something. This can be considered a emulator add-on. Reason why is because you need an emulator (duh) and a rom of super Mario 64 on hand to play. It does not come with the rom. You have to use the tool with an emulator to enable the multiplayer while the game is running.
So who knows, it might be able to avoid C&D since the mod itself isn't a hack of a rom, it's just a tool that only works with emulators.
Though to be fair, it's kinda modding the game a bit. Though I don't know how the tool works.
This looks amazing
Well at least this will be the first time we see Waluigi in a platforming capacity. Since Miyamoto never officially finished with Super Mario 128, I guess he can just let the fan finish it for him. Most people don't know this but Super Mario 128, a main Super Mario game planned for the GameCube wasn't called Super Mario 128 because it would have 128 characters on screen, it would be a game like Super Mario 64 but with online multiplay and also the fact that the GameCube was a 128-Bit machine. N64 was 64-Bit so it was call Super Mario 64, GameCube was 128-Bit, so the sequel would be call Super Mario 128. It's too bad we never got that true sequel.
The only Mario 64 thing made by Kaze I'll ever need is Chaos Edition. Ah, good times... (and by that I mean deeply depressing and hair-pulling frustrating trying to accomplish anything in there)
What a waste of talent. Go and make a new game.
@AlternateButtons AM2R is still possible to find via a quick Google search. Once something is on the Internet, it stays there.
@AlternateButtons I'm not sure if they can tell the creators to close their servers, and that kind of thing is a whole other language to me, but aren't there fans keeping Nintendo WiFi running for Wii/DS? Same thing, right?
EDIT: Aside from that, Nintendo seems more lenient towards mods as opposed to fan creations like AM2R or SM64HD. Star Road never got taken down, and that's one of the most popular mods for the game.
Huh... ?!
I want an online 8 player Snes Mario Kart!!!
I'm kinda wondering why a site that's dedicated to the big N would even consider writing remotely positively about the violation of Nintendos intellectual property.
And why would I care as a fan about a project like that? There are only a few possibilities. Either it is terrible and could hurt the brand for people who are not too familiar with it or it's actually good and Nintendo won't do a proper version because it has already been done. Overall I'm absolutely against such things. Because it is not theirs to mess around with. When I create something I don't want others to do with it how they see fit either.
Waluigi is long overdue a platform role
To all the people asking what's the point, have you all forgotten the age-old saying: "Once something is posted on the internet, it's there forever"?
Even if Nintendo C&D's it, it will always be accessable somehow.
@subpopz This is NOT a ROM Hack. This is an exe file that only works if you have the ROM.
Also, Nintendo does not care about ROM hacks as much as you think they do. The only one that was oficially taken down by Nintendo was SM64 Last Impact, and even then it got reuploaded and never touched again
Never understimate fans boys, we are capable of amazing things! just look at Sonic Mania.
Haha awesome.
Kaze Emanuar: the 61ft that keeps on 6ivin6.
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