Sonic Forces has found itself in a rather tricky position at launch; some of the build-up to the game’s release suggested a potential flop in the making. Early impressions from the game’s demo and previews told a story of apprehension, and the fact that most review codes were sent out so incredibly late suggested that even SEGA had concerns about its reception. As such, we went into this with modest expectations, hoping that it could somehow prove everyone wrong. Has it managed to do that, though? Let’s find out.
The game has been developed by Sonic Team - a division within SEGA that is, perhaps unsurprisingly, responsible for creating the vast majority of Sonic titles. Whilst the studio has created the occasional impressive 3D Sonic adventure in (semi) recent times, such as Sonic Colours, fans of the blue blur have been rather unimpressed by some of the modern titles in the series. The side-scrolling Sonic Mania changed things earlier this year, receiving universally positive reviews and a very happy fan-base when it released – but, of course, that title wasn’t developed by the Sonic overlords, instead being created by (essentially) incredibly talented fans. Unfortunately, it would seem that Sonic Team hasn’t fully learned - or had the opportunity to do so - the valuable lesson on offer here.
In a sentence, Sonic Forces is a mixed bag; there are times when it feels like the scope and ambition for the title must have been rather large at some point during development but, ultimately, these ambitions were never fully realised to create the game that it could have been. The game’s 30 stages are a mix of 3D levels featuring the modern Sonic design, 2D side-scrolling levels featuring the cute, podgy, classic Sonic, and slightly different levels that make use of an Avatar created by the player. The blend between these different stage types is decent for the most part, although there were aspects from each that we didn’t particularly enjoy; we never felt the desire to go back and explore them fully.
To explain this further, let us first talk about the plot. Doctor Eggman is planning to take over the planet and Sonic is called upon to save the day. Unfortunately, Sonic underestimates the power of Infinite (a mysterious newcomer to Eggman’s team) who defeats him with ease. Six months pass by, in which time Knuckles and a whole cast of Sonic’s friends team up to form the Resistance but, with no sign of Sonic, the team are disheartened. That is until you show up – yes, you. The player is tasked with creating their own Avatar (this can be the shape of a cat, wolf, dog, and bear amongst others) and this character joins the team to start fighting back against Eggman and Infinite.
The Avatar creation system and general use of the character throughout the game are clear signs that Sonic Forces is aimed at a younger audience. The options for your Avatar are pleasingly generous, with numerous items of clothing such as gloves, shoes and outfits being unlocked as you progress through the game. Seeing your character alongside Sonic and friends in the game’s numerous cutscenes will be great for kids; the way in which Sonic keeps referring to you as his ‘buddy’ is almost cringeworthy, but it’s easy to imagine youngsters getting a kick out of it.
The Avatar character plays differently to both of the Sonics, too – seeing as you can’t run quite as fast as the famous hedgehog, you have different powers that you can utilise instead. Firstly, you have a weapon that can be used by pressing ‘ZR’ which allows you to use fire or lightning to breeze through enemies and, secondly, you make use of a grappling hook-style mechanic (that actually feels like it should be in a Spider-Man game) to travel around the 3D environments. There are also times where you will need to combine modern Sonic with your Avatar in the same level, resulting in gameplay that swaps from the blistering pace of Sonic, to the slightly more intricate platforming of the Avatar.
Going back to our earlier point about having issues with each of the different play-styles – the 3D environments that house Sonic and the Avatar are usually let down by the fact that you hardly ever feel particularly in control. The majority of the time is spent holding your control stick forward or to the right, hoping that you don’t crash into anything (not that you can usually see when an obstacle is approaching) and trying not to fly off the edge. When using the grappling hook, it is usually just a case of either button mashing, or reacting to on-screen prompts to fly around the course – you’ll either make every jump without any truly satisfying feeling of accomplishment, or fall to your doom in a way that can feel completely unfair. This is a shame, because there are moments where simply bursting as Sonic can feel fun - it just doesn't happen often enough and the Avatar levels feel a little underwhelming in comparison.
The 2D sections (which still use 3D visuals) can feel a little undercooked at times, too. You’ll feel much more in control in these stages, and there are times – just like there can be in the 3D levels – where everything is running very smoothly indeed, but the change in control method and ways in which you can attack make these sections feel rather limited. It has no doubt been designed in this way to stay true to the original concepts of both 2D and 3D Sonic games, and whilst changing things up would have no doubt caused more upset than it is worth, it sadly doesn’t quite manage to pull off the blend as successfully as it could have. The gameplay isn't broken or poor, it just feels like there is a lack of imagination or creative flair behind it.
The game’s visuals further cement the idea of Sonic Forces as a hit and miss experience. The Switch version of the game is seemingly the inferior choice when it comes to performance (720p/30fps compared to 1080p/60fps on PS4, for example) and lack of definition in the scenery and blurry edges on the character models are rather apparent, especially when viewed on the TV rather than the smaller screen in Handheld mode. It isn’t offensive – certain areas in the game could have looked absolutely gorgeous with a little more graphical ‘oomph’ – it just isn’t as impressive as you might have hoped. The game runs just fine, though – we didn’t notice any substantial drops in framerate or performance that affected gameplay – so it likely comes down to a preference of graphical power versus handheld capabilities if you’re wondering which version to buy.
Conclusion
To answer our initial question, Sonic Forces hasn’t managed to convince us that it is a must-play title in the series, but has at least alleviated some of our initial fears. A relatively short five-hour or so campaign, a lack of difficulty that ramps up unexpectedly on the final boss, and the non-coherent blend of 3D sequences, 2D sections and cutscenes make Sonic Forces a mixed experience, with positive moments undone by weaker areas.
It isn’t poor as many feared, and for children it could well be a thoroughly enjoyable experience. For the ‘hardcore’ (and likely slightly older) generation of Sonic fans, though, perhaps it’s best to accept that - for better or worse - Sonic isn’t what it used to be. Stick with Sonic Mania for classic Sonic fun, and let Forces attract a new, younger audience.
Comments 158
"Not Bad" - thats good for a sonic game!
They should stick with the classic Sonic style brought to us in Sonic Mania. PERIOD. No "buts" SEGA...
And release a physical copy of Sonic Mania already!
"Fool me seven times, shame on you. Fool me eight or more times, shame on me."
Fans around the globe cheers as they hear Sonic Forces is slightly better than Mighty no. 9.
All jokes aside, I still don't get why they go full hyper complex plots on Sonic Games. Sometimes simplicity = fun.
The intro for Odyssey was a really good example of smart storytelling.
So basically it's another Sonic Heroes. Fine by me. Looking forward to playing it down the line.
So it's official then.
I'll still wait for a discount. Mania stole all my Sonic love this year so I don't want this to remind me of the problems the modern Sonics still have.
Plus still waiting for Mario anyway. XD
I may not have the game yet but I already read the story. It's so disappointing. Infinite could've been a cool nemesis and the idea of bringing back past villains is good, too, but the execution is the issue. Should've made a Generations 2 instead!
A 6 for Sonic is as good as a 10 for Zelda so yeah good for SEGA.
6/10 still seems generous, based on all the (terrible) impressions Sega has given of this game since it was first revealed.
I expected worse. I'll give it a shot this year.
@Yorumi This so much. Imho, FP is better than Mania. Can't wait dor the sequel. Hopefully we'll see both installments on Switch someday.
All I could think of was the title card for "Sonic for Hire".
I love how the story takes itself way too seriously.
Well at least we still have Sonic Mania.
Oh and the PC verison is trash as well apparently, not sure if it approaches Arkham Knight bad though.
"..but, but, Sonic Colors and Generations are still good" ... STOP WITH THE 3D SONIC GAMES SEGA!
@neufel What, you're telling me you don't like plots about a giant fire demon trying to destroy the earth? Or a giant moon robo-lizard crashing into the planet? Or becoming a werewolf-hedgehog and fighting a demon sealed within the earth? Or a hedgehog going to war, getting captured and supposedly tortured for months before fighting back against an evil masked edgelord jackal with a new recruit who was nearly killed by said villain? Clearly, there can be no better plot for a game revolving around a blue, snarky, fast hedgehog with a craving for chili dogs.
Welp.... I guess Sonic had a good RUN!
(BTW, the PC version is broken... geeesh Sega, c'mon get yer act together)
@neufel yeah...I always found Colors and Generations more entertaining in this regard, too
If Sonic Team develops a 3D Sonic game with the art style and gameplay mechanics as the fan game Sonic Utopia, I think they’d win fans, as well as plenty of newcomers over. Couple that with a new and interesting story that isn’t your usual ordeal (Eggman trying to take over the world... again), it would greatly increase the game’s chances of success. Giving players control without compromising Sonic’s speed too much is a very reachable goal.
Instead of the linear gameplay that many Modern Sonic games are known for, grant expansive level designs with a handful of different paths throughout levels. Sonic Utopia does it so right, and it was just an early demo, with an updated one coming soon.
I also believe that Sonic Team can pull off a successful multiplayer mode. Picture the character creation in Sonic Forces, but more robust. Speed type (hedgehog, chameleon), power type (echidna, crocodile), and aerial type (fox..err lol, bees or bats). Then picture these created characters all working together to complete goals, like solving puzzles and defeating an original boss. Maybe like a Destiny raid. I’m imagining this all taking place in a Sonic Utopia style game, both art style and level design.
Playing the Switch version and only got to stage 6 at the moment. So far the game is actually enjoyable. I don't think it's as bad as everyone says. I expected it to play like Generations and that's exactly what it feels like, good enough for me.
My only gripe is the rushed feel to the game with some things told to you in text when changing the scene and the somewhat typical 3D Sonic drama story.
Of course my current opinion may change later in the game but so far, it's a "if you liked Generations, you'll like this" from me.
Sounds like garbage.
@Darkhound1999 This post is too dense for my brain
I bought it yesterday, already completed mario 100% so I thought why not. It's actually a lot more fun than I expected. It controls a lot better than Sonic the lost world. The character creator is well done. I would give this a 7 at least. It's just a fun ride, no need to overanalyze.
Game is janky as heck. Imo, it swings mostly between eh and mediocre, with some instances of genuine fun.
Might get this for the kids but it’s not my kind of game
Chronic the Bodgejob
@Darkhound1999 How about the time he ran really fast because it was cool.
We had this delivered yesterday for $34.75 w/ our free month of Prime discount that ended on Sunday. My kid played for a few hours - off from school - and seemed to enjoy himself. I watched for about 15 minutes and it looked like a Sonic game to me and it didn't crash.
In the box was a sheet of paper that had controls on it, a download code for some free Sega avatar skins, and a paper telling us Shadow levels and a skin were available on the eShop for free - which I had already downloaded that morning. Also actual physical stickers for the Joycon and Grip which looked ok, haven't put them on yet.
So in a world where some Switch games only come half on cart, or $60 on cart but $20 - $30 available months later as DLC, or some 3rd party games just not on Switch at all, or later than their release on other consoles, I'll take it as a Switch win - it's a $40 day 1 multiplat game entirely on cart that so far at least isn't broken. Tough times make for a fair comparison.
I'll probably play it after another week w/ Mario, 502 moons last night, and the free Zelda XC2 DLC. Not b/c I care about another skin but Link, but I'm really curious about the mission to get it.
I'm still ready for them to go back to the Adventure 1 and 2 style games when it comes to physics, the speed (and lack of a boost button), the various missions instead of finding red rings by luck pretty much, a chao garden, multiple characters that I though were all fun to use (well, Big was a little bit of a pain...) and a story that, while cheesy, didn't make me feel like I was 4.
I went into it rather unsure but actually found it to be quite fun. I understand most of the complaints but I was mainly glad it wasn’t as bad as past games such as Boom. I feel that there is potential so hopefully the next Sonic game Sega makes might finally fix the issues.
@Yorumi Freedom Planet is pretty good. The story and voices are pretty terrible just in my opinion, but some think the same with Sonic anyway
@AlexOlney Clearly way too simple. Now, if he was running away from a multiversal embodiment of death trying to claim the soul of every being in the universe following it's own tragic backstory involving cloning, psychic powers and time-travel, then that'd be SO much more interesting while not feeling horribly unnecessary... Right?
No matter how hard SEGA tried, the result was still not good enough.
How about Sega let one of Nintendo's studios (or maybe a second party studio like Platinum, Monolith or Retro) develop the next Sonic game?
Idk I might still get it tbh it doesn't look as bad as some of the critics are saying. I just completed Sonic Adventure 2 Battle for the millionth time so hopefully the gameplay is similar enough to that and the story's as hilariously bad.
I’m just laughing at all the people who still have hopes and dreams of a good Sonic game after 8 hideous games. At this point it seems that colors and generations ended up being unintentionally good lol. Retire sonic already. Remove him from Smash Bros. He doesn’t even deserve to be there. Way more worthy characters with better games.
This is what I like and don't like about the game:
Likes:
Avatar stage.
Avatar character.
Unlockables for the avatar.
The Whispons.
Infinite as a villain.
Controls better than previous Sonic game.
The voiceworks are actually decent.
That viper boss in Casino Forest is cool.
The soundtrack for modern Sonic and avatar levels were a nice treat to the ears.
Though its story ties-in with Sonic Mania, it did do a good job of not spoiling the previous game.
Dislikes:
The story went nowhere and doesn't interest me til the end.
Levels are too short and unchallenging even when play in hard mode.
Rating system is too generous.
Classic Sonic doesn't feel like he belongs in the game.
Infinite had no development growth throughout the game.
Classic levels felt mediocre: c'mon Green Hill and Chemical Plant are the worst in this game for me.
Graphics look ugly even on the HD systems.
Too many of the same generic badniks on every levels, that's like if Nintendo only includes goombas and koopas on all levels which makes it uninteresting.
You don't get to fight all the villains, I know they're just clones but at least let me fight Shadow and Chaos before throwing them under the bus.
The trend of switching between 3D and 2D seems annoying on some levels as if the dev doesn't know which gameplay to focus on.
The non-vocal music for some of the Classic Sonic levels are awful, instruments had no charm and it just doesn't sound very engaging.
Overall:
I had to say this is not a bad game or a bad Sonic game, just a bit too mediocre and generic but still simple and enjoyable in some aspects. I would give it a 6.5/10 (for all versions)
Sonic Forces is as bad as we all feared.
@shani Honestly, I think at this point they need to do something. Why not give a good, trusted other group have a go at it? Mania turned out awesome. A bit of a different situation but still. They can't be satisfied with themselves
@Yorumi Absolutely true. Got that game on the Wii U by means of the Wii U/3DS Humble Bundle. Very polished game.
So Sonic Lost World's on Wii U remains the best 3D Sonic game of the last number of years. And it runs at 60fps.
I wanna say let Nintendo handle a 3D Sonic game for once. They'll know what to do with him.
Still, a 6 ain't bad. Might pick this up sometime. But definitely not for full price. I've already got my fix of platforming games on Switch at the moment.
Questions for the reviewer:
Does the Switch version feature the online ranking system and avatar rental?
If yes, did you spend any time with them?
If no, do you think having those features would have impacted the final score?
I’m curious because most reviews don’t seem to touch upon these features at all. And while I’m not sure they would have an impact by themselves the online rankings require you to play on Hard mode and that could be where the game really shines.
I actually had fun with the game. The campaign is really short. My daughter beat it in a few short hours on Normal. I miss the nostalgic coated candy shell of Generations but I feel like the gameplay was tighter in Forces and was very even throughout. Generations started to drag towards the end for me because of junk like Planet Wisp. If you enjoyed the gameplay of Generations you’ll at least enjoy a rental of Forces.
(original character do not steal)
Read on Twitter that Sonic Team hired three new developers to work on level design. No wonder it sucks.
So, I guess we still have to keep ourselves busy and be content with the 16 bit games, Sonic Colors and Generations, and maybe the first Sonic Adventure on Dreamcast? Alrighty then, Sega.
Better luck next time. Or perhaps give it to someone who actually knows how to successfully revive the franchise...
A Sonic game will probably never be a 9 or a 10, but a 6 is way too pathetic. Unfortunately, most of the reviews I've read have valid points, so sadly the score is warranted. Sega should go and hide in shame, and come back only after they've confessed the continuing destruction of what should actually be their flagship franchise...
@AlexOlney
What about the time he ran
way past cool
Yesss that cringe burned in my soul so good.
@Yorumi I actually like Freedom Planet's voices and story; I mean they are corny beyond belief no question about it but still enjoyable to me.
Game is amazing though and strongly hope for a Switch port. Heck, a physical release with both the 1st and 2nd games would be amazing.
I'm one of them older sonic fans but I've been playing sonic forces and can say is very good I think I would have given it a bit higher score probably 7 or 8
And would recommend it to any one especially if you liked generations colours or even day time sonic unleashed
I was not look forward to creating my own character but it is a lot better than I thought it would be.
It'll get rented when I'm done with my other games. No promises, but I'd give it a whirl at least.
Sonic isn’t what it used to be? Wow barely in 2017 were accepting this fact? Lol.
mild shock
This is what happens when you try to pander to every aspect of the sonic fan base...
@Whopper744 Yeah that was exactly my thinking. Let a different studio with a proven track record have a go at it.
I'm not even a Sonic fan nor a Sonic hater, more like a neutral observer*. But even for me the high amount of criticism recent Sonic games have gotten is puzzling. This is is still a major franchise, after all, they shouldn't be doing that bad (critically, not commercially).
*
Even though I enjoyed Sonic Colors and (I think? not sure if it was that game) Sonic and the Secret Rings to a certain degree and criticised Sonic Mania for being a retro game (but because I dislike retro games in general)
Why does the default avatar look so bad? He really stands out on the front cover - and not in a good way
Ooooh nooo
not another mediocre installment
Looks like Sonic Genertations and Sonic Mania are gonna be played more, which isn't a bad thing
Looks like Generations, Colors, and Mania still remain number 1. A shame.
How about making bayonetta 3 XD
Well, it was 31 dollars with the Amazon savings. Only played a bit - and actually surprisingly fun. Looks great on hand held (how I'll be playing it) and blistering fast. Really like the soundtrack on stage 4
I have zero desire of playing another pixel art retro Sonic. Rather they just keep trying to update it.
This game’s tons of fun! I’m still trying to find all the collectibles and such. I’m excited to see what the future holds for 3D Sonic games!
I still don't understand why Sega insist on sticking with this fundamentally broken Corridor Running design. You want a good 3D Sonic Game, easy.
Step One: Design a 100u x 100u square
Step Two: Add 3 to 5 paths that can be run from the top of the square to the bottom and vice versa. Include jumps loops springs, whatever, just be sure you can run each path without stopping.
Step 3: Do the same thing you did in Step Two, but Left to Right and vice versa. Ensure Paths visibly weave with Step Two Paths
Step 4: Create one Path diagonally across the square from Top Left to Bottom Right and one Path diagonally from Top Right to Bottom Left
Step 5: Repeat Steps One through Four a Hundred Time
Step 6: Place One Hundred Square in 10x10 Grid
Step 7: Diversify Environmental Art
Step 8: Repeat Steps Five through Seven two more times
Step 9: Stack Three 10x10 Grids on Top of One Another
Step 10: Add Enemies, Obstacles and Collectibles.
There you have it. Open World 3D Sonic in 10 Steps. Stop using corridors...
Alright. I'll buy it for my kid. I'm just done with modern Sonic. Sonic Mania is the best. Someone should fire Sonic Team. You want to make a 3D Sonic game, SEGA? Make Sonic Utopia official and stick it on Switch. Also, that Sonic The Hedgehog 2 HD would be great on Switch.
This review reads “It’s bad because I hate boost games”. Can we please get a less biased take on this game from someone who actually appreciates what Unleashed, Colors, and Generations were going for instead of from a Classic fanboy? Like, how does this game compare to the other three boost games?
I'll pick it up at some point. I can't wait to see the sales results of Mania vs Forces.
About what I expected.
A very harsh review IMO. I found the game to be more than enjoyable. I also got it for 20€, which is a killer price.
I was expecting a lot worst from NL, so I'm happy with that. As for myself, I'm really enjoying myself, but like most Sonic games, I'm just fully completing a stage before moving (and all the missions available), so the game should last me still a while. So far I'm 100% done with every stages and missions up to stage 12, and I'm having a blast. I guess if I was rushing to the ending though, I would have a different opinion.
And now that's only me, but I feel that this game may look better than Odyssey "when playing undocked/handheld mode". Don't flame me on this, but Odyssey definitely had some noticeable resolution issue when playing in handheld mode. I know they made that choice for the 60 FPS, even undocked, but still. Sonic Forces look REALLY crisp when playing it in handheld mode, I was really impressed by that.
Whoa hold your horses you are all forgetting the rules... Nintendo Life score (n) - 2 = real score so real world score is 4
@Mikecoffee More like +2 in this case since NL clearly has an anti-Boost game bias.
Nintendolife seems to give lame games generous scores at times, this may be one of those times
@Biff_ARMStrong Well at least it plays better than ARMS.
Not surprised in the slightest.
Disappointed.
The way this really should have played out is that after Sonic's initial defeat, he wakes up in a hospital and is told he's being hidden from Eggman, and his facial features must be reconstructed to better hide him. After you create your avatar, you still look like Sonic, and by the end of the game, it's revealed that you were never actually Sonic. You were the Resistance's medic who was given psychotherapy to make him THINK he was Sonic. The real Sonic went into hiding in order to build Outer Mobius. Meanwhile, Tails lost both an arm and a leg and desperately wants revenge against Eggman. He has such a lust for revenge that Infinite turns against Eggman and falls under Tails's control. It's a much more nuanced story if you ask me.
@Giygas_95 Don't forget about the subplot where Eggman had actually brainwashed Knuckles the commander beforehand, leading him to murder Charmy, Espio and Vector, as well as kidnap Rouge and Amy. Whereupon Eggman's defeat, Knuckles has brought Blaze from another dimension to theirs and killed all three girls to summon forth a demonic mecha fused to the Master Emerald. Tails goes insane with rage and, using his two tails, breaks Knuckles' neck. You then forcefully fuse Infinite and Sonic together to become Infinic, who overcharge with the energy of Outer Mobius and send into the machine, destroying both of them, all with the purpose of being the one and only Sonic. Tails then becomes the new world leader, ruling with an iron fist, with you as his right-hand man, the only Sonic that the world has left.
@Bolt_Strike The general consensus I seem to hear from fans of the boost style is that, though this game isn't quite as good as what came before it, it's still enjoyable if you liked Generations. I'm inclined to agree with this. But of course reviewers are going to lambast Forces for even slightly dropping in quality, because for some reason Sonic is still held up to Mario standards, even though IMO he never came close to reaching those, not even in his ''good old days''.
To anyone who says supporting this is supporting mediocrity, I say I'm supporting a formula that has proven to be enjoyable on multiple occasions, even if it isn't everyone's cup of tea, and don't think the game should be condemned just because the execution isn't as good. Not bad. Just not as good.
But classic Sonic sucks. The only Sonic I have played an enjoyed is Colors.
They did great job with Mania, but it was obvious that this was going to be pretty much a 'meh' game. Hopefully this is a wake up call for Sega to broaden their horizons, i.e., focusing on other IP's that have long been dormant over the past 15 to 20 years.
@Biff_ARMStrong "'..but, but, Sonic Colors and Generations are still good' ... STOP WITH THE 3D SONIC GAMES SEGA!"
It's true they are still good, I don't know why you have such a vendetta against them though. Have you ever played them?
Wow I was expecting a 8 upwards from NL, they must have forgotten how to count. Ah i see, it wasn't made by nintendo
@waluigifan1 keep dreaming. 1 great ARMS game. 0 great 3D Sonic games. Pretty sad.
@AlwaysGreener You missed the point. The fact they only made 2 mediocre games out of the whole series is laughable. Stop encouraging Sega to continue cashing in off Sonic fanboys. Tell the truth that they're garbage so they'll actually TRY next time!
3D Sonic game in 'not very good' shock. I finally gave up after playing Lost World on Wii U which was utterly dreadful. I missed '06, that may have done it earlier.
Not surprised. I haven't played every Sonic but with the ones I did I thought the problem was level design. The good 2D designs never translated well to 3D, to me at least. Sega really needs to let a fresh team look at it and start over from scratch.
Saw that score coming a million miles away.
The only good thing about these Sonic games are the great soundtracks (well apart from the unnecessary cheeseball lyrics)
Aaaaaaaaaaand Mania is the Sonic Game I'm getting on Switch when I get it.
@WhistleFish Pretty much. If Nintendo made it the game would have run at 60 fps and would look a lot nicer.
Might still get it down the line
It’s still sonic
Sonic was never good.
As controversial as this sounds, SEGA should just "lend" the Sonic franchise to Nintendo and let them make a game for it. I bet they'd give the franchise the resurrection it needs. His depiction in Smash speaks volumes.
A better review than I thought it would get. Still not interested in this so it looks like I’m sticking with Sonic Mania.
@Biff_ARMStrong Lol you're the one who missed the point, I did not say Sega should "Cash in off Sonic Fanboys", my statement above clearly stated that Sega should focus it's efforts on other IP's that deserve sequels, rather than making Sonic sequels. Plus you haven't answered my question that you've played Colors or Generations. So please tell the truth on whether or not you've actually played Colors or Generations and Try to read comments correctly next time.
My biggest surprise has so far been that the fansite Sonic Stadium gave it a 4/10.
Ouch!
Like Adventure 1 & 2, Unleashed, Generations and I think 1 more, I will buy it digitally when on sale for like <£10 or something.
@Octane This had me dying lol!
Maybe sonic team are tired of making sonic games and it shows with this game, they should rest it or outsource to another company who actually wants to make a great sonic game.
Colors,Generations and Lost World are very good.Why they messed this up by hiring level designers that never worked on a Sonic Game instead of keeping the same ones?

That's actually a very fair grade right here - I played a bit of the PS4 version, and it exactly feels like a not bad, 6/10 experience - it's not stellar or anything, but enjoyable. It's a tad worse than Generations or Colors in my opinion, but it was still fun enough to play.
I really wish they'd return to the Homing Attack mechanic from Adventure era, though.
Poor poor Sonic, Sega just can't let you be great anymore .
The char creation tool is way better than the game
@arpaktiko I said basically the same on another website.
I will read this review, but based on that score alone I won't be buying it. I didn't pre-order because I expected this. It's same old same old. I hope they let Sonic Mania 2 get made by the same people as the original because it's clear Sega themselves will ruin it if they try.
Said it before and I'll say it again and no doubt get shouted at by fanboys - let Nintendo develop a 3D Sonic title and show Sega how great he can be in capable hands.
Hmmm conflicting review here. As a new Switch owner I want this game, but at the same time Nintendolife also seemed to have uploaded a Youtube video a while back saying it is a bad game. -
https://www.youtube.com/watch?v=IIlcFOhFK5Q
So is it a ok game or a bad one? Conflicting results here :/
Looks like Sonic Generations and Sonic Colors are still the kings of modern Sonic games. Really seemed like SEGA was onto something with those two games, but it's been downhill since.
They should have just ported the wii u game.
@yeayeanaynay
I guess, but Mania is too small for a physical edition to make sense IMHO. It's less than 200 MB worth of game. I'll stick to cartridges with Switch due to sheer size of games, not for the sake of having something to put on a shelf.
@Biff_ARMStrong Great isn't the word I would be describing ARMS with.
Ok that’s not so bad. Hope to crack my copy open soon! Ohhh the backlog! Meanwhile i just don’t understand why Sega is not taking the Hamster approach and putting their classics on the Switch- it baffles me to no end. I just don’t get it!
I honestly think that a straight up boost gameplay Sonic game with no gimmicks (no Classic/Werehog Sonic etc.) would be really helpful for a few reasons:
1) It would let Sonic team focus on one singular style of play, allowing it to be more polished.
2) It would help with Sonic’s identity because you don’t spend half the game in another play style, like the Werehog.
3) It would highlight flaws in the formula that Sonic Team could fix with later entries.
Honestly this is just very very sad.
We now have the (maybe) best 3D Super Mario ever made...and one of the worst Sonic games.... frankly, i higly prefer a Sonic that can match EQUALLY with odyssey.
Please Sega...WAKE UP !!! (and make a new Jet Set Radio and Crazy Taxi T_T)
Just finished it this afternoon. I can't say it's anything above average. Again, the 2D is where the game has its moments and that's probably what they should stick with. Well, unless another bunch of talented people that aren't Sonic Team want to try and make a 3D Sonic next. It's clear that they just don't know what the bulk of us want, and while this is a passable experience...it's just more proof of that given the polarizing reception.
@CorvoRevo I think a sequel to Decap Attack and Ristar are in order too. Hell, even a new Alex Kidd wouldn't be a bad idea.
@LUIGITORNADO Boxing bell loudly chimes twice.
I admit that the Avatar customization options are appealing to me. And not just to finally play an official Sonic game as Sonichu.
I'd take this over Mania any day. Found Mania to be so dull. Maybe it is due to be getting into Sonic during the 3D era
Eh, I'm enjoying what I'm playing so far. It isn't something to write to the missus about and I've seen better character customization in my gaming life (with Fantasy Life, Skyrim, and Tony Hawk's Underground 2 coming to mind), but it isn't something for me to regret or hate. I'm willing to take any 3D Sonic game as long as it is fun (heck, I even enjoyed Rise of Lyric, despite being a 6/10 for me).
From the looks of it, I would say Sonic Mania will be the better game at the end of the day, but even then it isn't really my GOTY.
Looking at it as someone who isn't biased to either 2D or 3D sonic. Sonic mania was a more fun, polished and better game experience overall. I really enjoyed colors and am currently running through generations as well and have had a good time. It's looking like this game isn't great. It's mediocre and that's where the problem lies. People want a great sonic and unfortunately only seem to receive it in its 2D version. If u think this game is genuinely Good like deserving of an 8 or higher than obviously good level design, pacing and good controls don't matter to you in the slightest.
@yeayeanaynay
My plan is retail for retail titles, and download for eShop games.
It will be a bit harder after the 3DS spoiling me, but I'll manage.
57 on metacritic, I’d stay the hell away from this game.
Lot of saltiness up in the comments with a few saying they liked the game and I'm with that crowd. Reminds me of the 90s cartoon with the revolution and all. I played it last night for 2 to 3 hours and i quite enjoyed it. It has a few areas where it's just ok but none that are just plain bad and many that good too. You all can nitpick all you want but it was one of the funnest games I've played all year, I guess fun isnt important to a game anymore.
Newton's law of gaming:
For every fantastic Mario platformer, there will be an equally mediocre and opposite Sonic platformer.
@yeayeanaynay Didn't you know? Newton was a big gamer.
@yeayeanaynay
That's why I didn't call it Socrates' law of gaming.
@YamAsereht Nintendo Life has a history of hating sonic games - just look at Lost World while many believe that it is a good game (despite changes in sonic physics that Nintendo Life did not appreciate). Basically, Nintendo Life does not like any new changes in Sonic, while at the same time complaining that there is nothing having changed in sonic games.
I realize Sega has to keep Sonic going in order to stay in business, but I do kind of wish that they would just retire him already. The games have been mediocre for so many years, it's actually baffling. His 16-bit glory days were so long it was when I was still a child myself and now I am married 37 year old man with 3 children of my own.
I'm sorry but I have to disagree with most reviews for this game, I personally would rate the game around an 9. Before everyone calls me out on this, understand that I rate a game based on how much fun I'm having, and I'm having a lot of fun with this Sonic.
Now it seems to me most reviewers aren't playing this game properly. They seem to be playing through the game and stages once and one time only. That's not how this game is meant to be played. Each stage is designed to be replayed over and over. That's why there is a ranking system at each stages end. You can't just play through the game once, banging and clanging and dying through the stages getting a 'C' rank and then say "this games not very good, I'm giving it an average score.
Sonic Forces is a game about speed, timing and reflexes. You cannot master the levels without practicing them through replays. That's how it was designed. It's a game designed around the concept of playing the stages over and over. The same as other genres that require timing and reflexes like racing and fighting games.
It would be like me reviewing a racing game and on the first try, running the car of the course and crashing into the walls and other cars and coming in last and saying "well, I didn't drive like a pro who has mastered the track and come first, so I'm rating this game average".
The fun in this game is meant to be derived from mastering the levels and playing through them like a Sonic superstar. If you do that then you might find the game to be quite a thrill.
As for graphics and performance, I gave up caring about tech specs, resolutions and frame rates a long time ago to focus on fun. And this game is a lot of fun if you play it right.
As someone who generally really enjoys 3D Sonic games (Yes, im mystical creature that actually, unironically likes Unleashed and Lost World) i think im going to pass on this one.
From what i have seen so far, the level design is just overly bland, uninspired and flat out boring.
It's certainly the first Sonic game i don't even feel compelled to give a try :/
The only thing worse than bad is boring...
Which is sad, since the story and setting actually looks really compelling.
@Nomad What you are describing is called trial and error, which in itself is an outdated concept leftover from the arcades where they wanted you to keep pumping in money to try again, and early console games that were designed this way to make them seem longer then they were. And this is the mark of bad level design.
The other examples you give are games which typically have a map or levels that are designed in such a way as that the player messes up, they only have themselves to blame.
Sonic didn't seem to get the memo when it comes to this.The way Sonic games are played, you can never react to things in time the first go-around, due to Sonic's speed. You need to have already played the levels and have them memorized to get a good score, and that isn't good level design.
@GreatPlayer Makes sense, thanks for replying. Think I will ignore that video and this review and grab this game at some point. Too much of a Switch backlog atm lol.
Remember when Sonic used to compete with Mario? I know some of you weren't born then but it used to be a thing 😃
@TeeJay Most games have trial and error in them in some form or another, that's not necessarily a bad thing. Some of the best games out there are a success because of their trial and error gameplay.
As for being an outdated concept from the arcades, I don't see it that way. Arcade style games are still very popular, particularly on the indie scene. One of the things I love about Sonic Forces IS it's pick up and play arcade style gameplay. I was pleasantly surprised to see that Sonic Team was still able to capture that old school arcade feel, which is great.
What you said in you last paragraph about needing to play the levels and memorise them to get a good score is what I was talking about when I said that is the way the game is designed. It is not bad level design. As I said, that is why each stage is ranked. The problem is most gamers don't understand this. They expect a flawless playthrough the first time, and that is not how the game is meant to be played.
It's stages are meant to be replayed. Kind of like NiGHTS into Dreams. That game was short also but gamers understood the fun was in replaying the levels.
Have you even played the game through?
@Einherjar Bland, uninspired and flat out boring level design? I thought this has some of the most exciting levels in a Sonic game yet.
@AlternateButtons Absolutely right!
@Robohock I agree. This is one of the funnest games I've played this year too.
Been playing it this morning its ok but I am not a Sonic fan good speed etc just not my cup of tea, graphics I thought looked great impressive for Switch so not a bad game
@BlueEyedViper Decap Attack was my favorite as a kid!
So basically, the low budget retro style indie-made Sonic Mania is leaps and bounds better than SEGA's own Sonic Team at making a competent game with 2D Sonic gameplay. Gotcha. At this rate, SEGA should just disband Sonic Team and hand the reins over entirely to people like Christian Whitehead. Because clearly, they have a better understanding of how to design and execute Sonic gameplay than SEGA themselves at this point. SEGA's ability to make a really great 3D Sonic title died with the Dreamcast, so I wouldn't hold out too much hope for that changing. Maybe if SEGA just provided backup to an really competent indie team (hint hint) that could potentially change... But all Sonic Boom game sales sucked because they sucked, so SEGA may be inclined to keep entries with 3D gameplay close to their chests from now on.
http://www.ign.com/articles/2015/02/12/sonic-boom-is-the-worst-selling-sonic-title-in-history
@Matthew010
Sonic Team “Forces” out another one.
Credit to someone else I didn’t make that
@Some_Donkus To answer your questions:
Q. Does the Switch version feature the online ranking system and avatar rental?
A. Yes.
Q. If yes, did you spend any time with them?
A. Yes - the avatar rental is a nice idea, especially for friends who want to create OCs that can effectively 'play' in the Sonic universe together but - in my opinion - the way in which the Avatar characters play and handle isn't as strong as when playing as Sonic so the whole idea is weakened somewhat. (Again, just personal opinion of course).
Online ranking is fine although it is a shame that the ranking system is so heavily weighted towards speed - meaning that collecting rings/red star rings is pointless for trying to achieve top rank. Also, this can be affected heavily by completing daily challenges which can add multipliers to your score - effectively meaning that the multiplayer you've been awarded that day can completely change how well it looks like you have performed.
Q. If no, do you think having those features would have impacted the final score?
A. Obviously they are there so... But to be honest, I didn't really feel that their inclusion made too much difference - especially in terms of just the score.
@Yorumi I think Sonic can work in 3D, it's just that Sonic Team themselves don't know how. There's a fangame that uses momentum based physics and it shows how Sonic can work really well in 3D. https://www.youtube.com/watch?v=C0IsSeE_ckI
@Aurumonado
Yeah, it's a bit weird ... maybe they wanted to show off a rather "nerdy" character to emphasize that you don't have to be as cool as Sonic, strong as Knuckles or socially competent as Tails to be part of a team of heroes!
Or maybe i'm overthinking this a bit ...
So basically, a 6/10 adjusted for the Sonic bell curve is like a 9.2? Anything that's not a steaming pile is automatically bumped to 8 on the Sonic curve!
The game managed to be fun more often than I'd think but it's also sort of auto pilot too much. Mania was great, a bit too frustrating with old school flaws at points but this game does seem to try to learn the lessons of verticality in levels....but never really enforces the "route change" that classic sonic does.
I'm starting to thing with this game, that the real identity crisis of Sonic isn't a game design problem, is that they don't know who the audience is. It seems like they build a game to suit a market demographic without thinking about the integrity of the product. They don't present Sonic as a childrens series specifically beyond knowing he's popular with kids via the cartoons, and yet they build the games as children's games, not all-ages games. Mario is great for kids, but also great for everyone else. They seem to be building Sonic as a game EXPLICITLY for young children as a children's format game, meaning the type of thing that's over-simplified and not really enjoyable by anyone except young children. It's ok to make a game for that audience, but I'm not sure the Sonic brand is best used as a game just for that audience. And their marketing never indicates it's just for the kids section and not a general audiences game. Particularly it gets confusing when it used to be a general audience series.
@PlywoodStick I think it's a mix of both the demographic issue or marketing forced issue I mentioned above, plus, of course, everybody at Sega that actually new what a Sonic game was and how to make it left the company a long, long time ago. Imagine Mario if pretty much everyone on R&D1 up and left when the GameCube failed including Miyamoto and Tezuka! That's Sonic.
Team Sonic, I'm guessing, is a jobs program for friends and acquaintances that were absolutely definitely probably not (very big) favors to Yakuza.
@Nomad I dont' disagree with your concept that this game actually can be FUN despite not technically being GOOD, it's kind of true. I find myself enjoying playing it more than I ought to given it's objectively lackluster quality.
BUT I'd say the design of memorizing/replaying isn't really implemented in the "good" way here either. Mostly because, unlike, say, WipEout, or FAST, or dare I say Thumper or other rhythm games (even Rayman!) other speed games where memorizing the track, turns, boost pads, powerups etc through repetition is essential to acing the course, the levels here are present as almost arbitrary, without real patterns, landmarks, or time to coordinate. The memorization seems arbitrary and misleading. All the above games are games in which play can be compared here, and the difference can be subtle in the 3D sections, very visible in the 2D, but there's patterns and triggers in the others that are absent here. You tend to have to stumble into things and then try to remember them with very same-ey backdrops. Fire & Ice 3D sections suffered from that as well, though the 2D sections were actually pretty good.
So the 3D sections are the same on rails Unleashed-style as usual with all the faults you mentioned. If they had "changed it up" to match the "Adventure" and "Lost World" style of 3D gameplay, I think the majority of the fanbase would've approved. Although, it's still a decent way to play 3D Sonic, so it's okay with me if that's the biggest problem with this game.
However, I need more info on how the 2D sections play. Everyone praises "Colors," but I always found the 2D sections of that game to have sloppy controls and very poor level design that relies too much on gimmicks and unmarked bottomless pits. How does this game compare?
@WillTheLion The best of the games that used the Kid Kool/Psycho Fox engine if you ask me. They really nailed it with that game's level design. There's a reason it's on almost every Sega compilation out there.
@NEStalgia Good point's. And some of the stages do suffer from the problems you talked about.
Well, considering Sonic's games from the past decade, this Is amazing.
@RyanCraddock Thanks for the reply. Your review isn’t the only one that omitted details about the online features so I was mostly curious about whether or not they existed on the Switch version.
Playing through the game I got the impression that the online ranking and OC sharing were meant to be the main focus of the game (hence the short campaign). It just wasn’t fully realized and/or not communicated well throughout the course of the game.
I agree that the playing as the avatar on its own was underwhelming. In the flip side of that I really enjoyed the levels where Sonic and the avatar team up. The avatar’s abilities were enough to mix up the gameplay for me. Plus I really enjoyed the way the two characters interacted during the levels and changed focus based on what ability you were using. Even that cheesy pop rock song left me smiling.
It’s dumb because I’m not part of the OC fanbase but still felt like they did a really good job catering to that demographic.
Edit: IIRC the daily mission boost is an XP modifier so it shouldn’t affect scoring
I've read the review, and I want to point out something mentioned at the start - that it feels like the project had a bigger scope and ambition. It has long been my belief that Sega rush out Sonic games, therefore they end up very much half baked. When was the last year in which Sega didn't release a Sonic title? I don't remember, because it seems like they have a target of releasing a new Sonic every. damn. year. to keep the money coming in. I don't suppose this is helped by the fact that they don't have any other big IPs to rely on like Nintendo. But when you think back, there seems to be a Sonic game released at this time of year (just before the holidays) every single year for the last decade or so. Some of those are the Olympic titles to be fair (notably no Pyeong Chang 2018 game this time around). It just seems to me like they aim to release a Sonic title in time for the holidays each year and it leads to them rushing it and ultimately not trying very hard to make sure it's a quality product. They just seem to give up due to time constraints. I'd love to know the actual development time for recent Sonic games made by Sonic Team. I'll bet they've only just started work on whatever next years game will be, and it will be revealed around spring. Mark my words, and I'll screenshot this and post it in the review for the next game, it will be released October/November. It's the same every year. How often do we see Mario titles? Sure there is usually a game every year but they're in different series, by different developers. If we're talking main series platformers, maybe every 4-5 years with the exception of Galaxy 1/2? A decent amount of development time from concept to completion. The same with Zelda. How many Sonic titles were released between the moment Zelda Wii U was confirmed, to Breath of the Wild coming out? I'll say it's probably 4 or 5. Zelda games are developed over a long period of years and the end product shows. All I'm saying is, Sega clearly just want to push out a Sonic title every year to keep themselves ticking over. They need to go away for 3 or 4 years, work on a concept for a new game and give it the development time it needs. No rushing to meet the holiday sales period, just take as long as it needs. If they still come back with a shoddy game, there really is no hope.
I just know that SEGA needed Nintendo as a rival to bring out the best in them, right down to Sonic games. SEGA just isn't fighting for the same purposes anymore, otherwise they'd do better by their flagship mascot. Sonic Team's best is barely par with Nintendo's internal team's worst. This is why I hoped that Nintendo would've been able to annex Sonic into the Nintendo family, which would've forced quality to be paramount for the blue blur, but I digress. I guess we'll just have to keep hoping for new Sonic games not made by Sonic Team.
Sonic Forces is yet another "dark, edgy" Sonic game gone wrong. They should just stick with Sonic Mania-style games IMO, they're simple, enjoyable and what Sonic is known for. What's up with the communist red star design for the cover? Doesn't match Sonic at all lol. Music is a matter of personal preference, but I didn't like it. Level design was horrid, and inserting random characters like Classic Sonic don't add anything to the plot. You don't even get to fight Shadow or Chaos, even though the trailer led many people to believe so. Most people would naturally start playing SF, but to understand the plot you need to play the Shadow episode. Overall, rushed and a yuuuge disappointment.
@Pokefanmum82 - It might be best to save your money and not buy SF, or wait for it to go on sale if you do, and/or just get Sonic Mania instead. SF seems to get mixed reviews at best, while nearly everyone loves SM.
@songinmyhead88 it’s $29.96 right now at Walmart Canada
@Pokefanmum82 Still a rip-off for that disappointment and wasted potential of a game. Cutscenes are re-used and there are parts where the game completes the stages for you. Sonic gets tortured and there is killing. It doesn't even feel like a real Sonic game imo.
https://twitter.com/TwilightZoney/status/928096516434259968
Is Sonic Forces really in beta form?! Customers deserve a finished product. Explains a lot. I really doubt that four years went into Sonic Forces.
Its a pity that felt worse than Colours and Generations for me, they were fun games and the levels were pretty cool though sadly Sonic Forces fell short from previous games. I dunno were it all went wrong for me.
30 levels is not enough. I enjoyed the game, but it's RIDICULOUSLY short.
Well it's finally a reasonable price! Just nabbed it for 8 quid in the eshop sale. So if it's pants, i won't care 😊
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