One of the better eShop releases of this past summer was Mighty Gunvolt Burst, the follow up to a popular tie-in game for the original release of Azure Striker Gunvolt. At the time, Mega Man 11 hadn’t been announced yet, and Mighty Gunvolt Burst stood as a worthy heir to the Blue Bomber’s legacy. At launch, the game was already fantastic, but it only improved in the months following with some DLC additions.
Inti Creates will be releasing three new DLC characters tomorrow, following on from the Ekoro DLC that came this summer. Ray from Mighty No. 9, Copen from Azure Striker Gunvolt, and Kurona from Gal*Gun 2 will be added in, each costing $1.99. Check out the official trailer below:
What do you think? Will you be getting any of these characters? What did you think of Mighty Gunvolt Burst? Share your thoughts in the comments below.
[source youtube.com]
Comments 38
I didn't even know this was on Switch. Guess I know what I am using some of my Christmas money on.
Sorry for this largely unrelated comment, I'm bored: As someone who has never been into anime, every time I see character designs for a show or game it seems like there are 4 or 5 types of people that are just rehashed continuously with slight differences like hair color or scar placement. I used to think every anime was by the same studio because the idea that nearly every show uses the exact same design structure was too alien for me to fathom. I'm not knocking on anyone who is a fan or trying to be too negative, just wondering why such a regurgitated cliche is given such an enormous pass? After the 5,999th new show/manga/game with the exact same assets as everything else that's come out before it, as with anything else in culture and media, wouldn't there be some sort of revolt demanding originality?
Copen was a blast in Azure Striker Gunvolt 2 and he looks awesome here too! I'll buy all of them
Save money for another game, maybe ...?
Inti Creates games are just gifts that keep on giving. Wish they begin doing physical editions of their stuff.
@SpaceboyScreams The Fast And The Furious sees your stake and raises.
I just realized Amazon third party sellers list the 3DS physical copy for over $100 now, but they don’t accept it as a trade in.
Woooooaaahhhhh. I wanna get rid of my copy for a digital Switch copy, so this is pretty cool. I just gotta find a buyer now.
Gunvolt rules.
Nice that is always good I might have to get this.
I might have a look at Copen since he's so much fun to play as in Gunvolt 2. Might try Ray as well since her play style is a lot like Zero's. The other character doesn't interest me at all though.
I got REALLY excited for a second beause I thought the one on the left was Zero from Megaman Zero.
The DLC characters now cost more than the game itself. Kind of ridiculous 🤨
@SpaceboyScreams There's nuance in the way stories are told and games are played. There's more to originality than simply artistic design choices.
@brandonbwii I absolutely agree, of course. It's still just an odd phenomenon to me personally as an outsider.
@LegendOfPokemon Be glad its not Dead or Alive 5 Last Round or Rumble Rose XX's DLC...
@LegendOfPokemon They were originally free for a short period of time, that is how I got them at least. It sucks how these new DLC characters aren't being given away anymore, it's cheap but not worth it for a $10 game.
@SpaceboyScreams I’m not big on anime myself but as a fan of creative expression I can see where others come from.
@Shiryu they do.
@SpaceboyScreams it’s an artistic style. Sorta like how much art from certain countries within certain artistic phases end up looking similar, aside from famous outliers that go their own path or start new trends. Basically, if some sort of art is popular it ends up being emulated a lot because it’s known it will be received well. People visually enjoy anime’s art style so it’s stuck and there’s enough variation in genres that no one really is bothered by the similarities in animation techniques. In Western animation there’s more variation but the average is lower quality on the visuals. Basically Japanese animators save money by mostly sticking to tried and true methods, while Western animators save money by... well, not putting forth much effort. There’s exceptions to both sides though, there’s some beautiful Western animations and there’s some original looking Japanese animations, they just aren’t the average.
Kurona's downward spear jump attack is just like Shovel Knight's bounce. So cool!
Is it getting to be more characters than the amount of save files...
@SpaceboyScreams I'm with you for the most part. I think a large part of it is just down to familiarity. I often ask the same question myself and the best answer I can come up with is that people genuinely love seeing the same things over and over again (think going to a store and always getting the same brand of chips). I get tired of the overzealous hothead youth protagonist mc or the "I'll do anything to protect my friends" type of dialogue but it keeps showing up because people have low standards imo. I think that in the eyes of many, if it's entertaining it's good enough for me. Kinda disappointing but oh well.
Shame they still haven't updated Azure Striker Gunvolt 1 in Europe from 1.2. version to 1.4. Inti Creates really do not care about their fans at all.
Meanwhile they are happily selling ASG and ASG2 on discount in Europe in the Christmas sale.
What is the AGS version that is on Switch? Could someone from Europe confirm that?I would assume they had that updated at least since they don't care about 3DS users.
@Oat That's how it seems. I understand the need for familiarity/nostalgia, I've just never seen that need come anywhere close to the level between anime and its fans. My concern is how daunting the deep ocean of similar looking content has become, to where I'm afraid to even dip a toe. When there's 50 games with a small girl in a Hot Topic bat costume and devil horns all appearing to be drawn by the same person, which one do I pick to invest my time in? Maybe that's a ridiculous question, but when I'm picking something to put hours of my life into, I'll often naturally gravitate to the product that has the most creative genius behind it (which is why I adore Nintendo so much), and while design certainly isn't everything it's no small part either and usually a good representation of how much effort has been put into making other aspects of the game original. Look at how many times Zelda games have changed their art direction for example, I've never seen anything like that and it speaks absolute wonders to the love and care they put into everything else in their universe. When I see generic chibi figure #2,097,654 it has the opposite effect and I'm genuinely curious how that makes me different from so many people. Anyways, sorry everyone for my rants, I get carried away easily.
A total of eight playable characters now, all distinctly different...that's the kind of DLC I can get behind. I'll be grabbing all three.
I love how each character is so unique and almost feels game-breaking with their abilities compared to vanilla-Beck. I found the customization aspect rather tedious (too many menues), but the new characters ignore it completely and make the game awesome to play through so you can focus on the amazing stage designs.
So does this means that Inti has now the rights for Beck?
If Inti Creates does a Beck follow up for Mighty No. 9, I'm up for it.
They could also do a Beck type Legends game, pretty please!!!
Why are those corporate morons more focused on making DLC then on bringing the 3DS Azure Striker Gunvolt Striker pack over to European retail shelves?
They should make a new mega Man game Capcom dose not make them anymore
Ray looks really fun to play as, just like he/she/it was in MN9. But after beating it I think I'm done with this game, too many better choices to play instead.
@Kolzig
Ohh boy. Here we go. Let the entitled fan whining begin. -_-
I've never played Gunburst so I'll hafta decline on the dlc.
@Tempestryke fan whining? What fan whining is about American buyers of the game getting the 1.3. and 1.4. updates a year ago while the European buyers still haven't received it for 3DS even after all the promises during this and last year? Europe still has just 1.2. and that means missing on the uncut "Steam version" of the game.
I enjoyed this game a lot, though I'll admit I don't recognize any of these characters which doesn't exactly get me hyped up. I'd like to play Gal Gun at some point though, waiting on a Switch port for now. Don't see the point in a mighty number 9 character though, I know it's technically a crossover game but Beck always felt like he was just in it to be there anyways.
I’ll definitely be grabbing all three characters, I’ve already completed Odyssey three times so I need to give it a break for a while and going back to one of my other games of the year (along with Blaster Master Zero) is the perfect option.
Inti Creates, Inti Creates... I was just wondering if you guys would release more characters for MGB. I'm totally down to run the game again as Copen, so he will be an insta-buy for me. As for the other "red" character, I almost thought that was Zero until my common sense caught up with my eyeballs. I had totally forgotten about Ray because I didn't bother with the DLC from Mighty No. 9, but even as the Zero ripoff she is (and the fact I love Zero), her gameplay style looks very fun, so I'll go ahead and buy her too.
@SpaceboyScreams I agree with you actually. It would definitely help games stand out more if more effort was made into making each game visually distinct and representative of the game you'll be getting into rather than just adopting an anime style because it's what people are used to. You seem like a very interesting person and I'm glad I'm able to talk about this with someone. Thanks for taking the time to reply.
Do these additional characters change the bosses or enemy placement at all? That's what really tends to sell me on dlc like this.
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