@nessisonett Double notes will get me every now and then, but the green notes that require you to time what you’re holding are the bane of my existence. The joycons are just too small for my hands to comfortably switch between them.
@IceClimbersMain Was wondering about that. I’ve noticed some directionals just register incorrectly, but knowing its probably the diagonals being weird I can probably use that for some of the rougher songs.
@chagrined A new game would be rad. I’d actually love to see them take a stab at an isometric CRPG one day as well. The team knows full well how to make combat and exploration interesting, would be a cool experiment.
@Nanami_Ataraxia For what its worth, there is a story in each. Speaking strictly for the original, there’s not a ton of dialogue but there is a lot of environmental storytelling and encounters that help world build. This eventually plays into some rather big twists later on, usually involving certain characters and the nature of the labyrinth itself. I won’t oversell it as amazing, but the more you play you’ll find the more curious you get.
Idk about returning home, considering once I left it the first time I rarely ever returned. Definitely a fun trip though. I reached it pretty early in my TotK playthrough. The goddess statue quest was pretty awesome. Having to unclog the dam definitely gave me the “this is a Zelda game” feeling.
Etrian Odyssey is tempting, but that price is absurd. Probably gonna wait til Fall when I have a bit more cash. The games go really well with a chilly day and some warm tea.
@DiamondJim Atlus has known for a while now exactly how much to charge for any given niche. Persona hit it pretty big, so overcharging on that would’ve ultimately hurt sales. Etrian fans, for the most part, have been putting up with the Atlus tax for some time.
@Pillowpants That subreddit will complain about anything. Sunbreak fixed any issue with content and longevity of the game, even if the grind is fundamentally broken.
@Hasangeist Localization at the time wasn’t as cut and dry as it is these days, especially for JRPGs. I wouldn’t really say they “dug themselves into a hole” so much as they were already in a hole to be dug out of.
The open ended aspects of the more modern dungeons just don’t do it as much for me. The TotK temples are…fine. Definitely better than the Divine beasts. I just think the open ended approach to solving the “puzzle box” isn’t as enticing as a more linear haunt that offers each room as a new puzzle. Unlocking a map and compass, searching for keys, and figuring out how to delve deeper is far more interesting than getting told “theres four doodads, find a way to touch them”. Its a rather sour note in a couple of games that excel in environmental puzzles and design.
@MarioLazor Every single one of these “soapboxes” will always take this angle. Makes it feel like some sort of manchild is behind the keyboard, and not a paid employee.
Its a good game that could be better. In a lot of ways it felt like Pokemon Ranger with turn based systems that borrow from Digimon and Chrono Cross. My issue was that actually transitioning between the RPG side and Adventure side left a lot to be desired. It felt clunky, especially in a time where Persona 5 laid the road map on how to make exploration and combat feel seamless in a turn based game 6+ years ago. Ultimately its worth the pick-up though.
Solid 9/10 overall. I would say it takes many many great steps forward from it’s predecessor, but also takes a few steps back. I do enjoy how much more alive the world is, and how revitalized the citizens of Hyrule are. It feels like the world is one big mystery, and the citizens are unraveling it with me. Changes to the camera angles, enemy variety and behavior, and quest design are also huge pluses to me. There’s been a lot of times where I feel like I’m a part of some grand story that BotW didn’t quite do for me.
If I were to mention things I don’t enjoy, I would say the biggest issue I have is how unpolished some puzzles seem to be. For example, a lot of the shrines will follow a repetitive 3-step format, often utilizing the same building block from the previous room. Other times its rarely as cut and dry what exactly the game wants you to build and do, which can get a little frustrating when it wants to encourage creativity. Also not completely sure how I feel about the depths yet. Its cool in concept, but a lot of times it feels like one big blob of the same environment over and over. I haven’t explored a ton of it though, so I’m looking forward to seeing if I’m wrong about that.
Overall, outstanding game. Every day I’ve been looking forward to getting off work and playing.
Gonna have to try this. Most I’ve experimented with was attaching the flamethrower or wing to the shield. Flamethrower had great results, pretty bummed that you can’t float with the wing attached though
@KingMike The remaster is rather easy, but FF1 was never really difficult outside of bugs and archaic design. Spell charges instead of MP is back at least, and you can adjust exp and money gain so you don’t get powerful too quickly.
Given the nature of Zelda, I think a series of short films that go into the nature of Hyrule and Links adventure would be a fun fit. Instead of some grand journey, you get snippets of him solving a puzzle, fighting monsters, or doing sidequests with the townsfolk.
Tears of the Kingdom! I’ve been having fun making contraptions and getting frustrated with minor changes I’ll be used to in a week.
On a side note, am I crazy or is mainland Hyrule more condensed? It feels like they stuffed it full of new things, and then cut down a sizeable portion of the landmass.
Can’t really say, I find this depressing. It’s really just raw. I’m getting to this point in life myself, where I have to find ways to remind myself thar there’s more to life than the life I make for myself. Its honestly really endearing.
72 hours is a bit much, but I don’t blame people for wanting to get a spot in line for the NYC store. It’s pretty cool in there, and the events they run are a ton of fun. I had a blast playing Smash with some of the locals in there while I was on vacation.
@Axl_abe Yes. It’s because NoA and Nintendo’s Kyoto HQ function a little differently from one another. They’re not completely independent ofc, but the distinction needs to be made to understand why certain decisions were made.
@Friendly Nah, at this point emulation isn’t really doing anything to them. Its been an issue since year 1, but there’s been zero data to indicate sales and revenue are slowing down because of it. Obviously it’d be a bad idea for them not to play hardball with it, but thats hardly a reason for a hardware upgrade.
@awaltzforvenus I feel like I’m in the minority for not wanting CT in HD-2D. The graphical style is good, but I don’t think it works for what made Chrono Trigger stand out in the first place.
For an example of what I mean, seamless transitions between battle and exploration wouldn’t work as well with the kind of separation you see between the Sprites and overworld in HD-2D titles. Both the camera view, the rendering of objects such as trees or flowing water, and the relative stiffness of HD-2D sprites all play into this.
There’s other factors as well, such as bloom not playing well with the color pallet and Toriyamas art style, and various graphical oddities being tuned for said color pallet(portals, spell animations, etc.)
I would like to see a remake in some form, but HD-2D isn’t the way to go.
@Cashews I agree that announcing a new console in the winter is a terrible idea, but it is kind if funny thinking that Nintendo is actively in a race against Sony and Microsoft still. New hardware from Nintendo isn’t really effecting either of them considering the niche Nintendo has carved for itself.
It’s honestly hard to say what Nintendos plan is with a potential hardware upgrade. Eventually they will need to upgrade to keep third party developers in the nest, but I wouldn’t be surprised if they milked the current model for another couple years to capitalize on the insane install base.
I personally don’t mind them as long as they’re not going out of their way to spoil it for everyone. Sure, what they’re doing is illegal, but whatever. With how much cash Nintendo has no doubt already made on the game by preorders alone, this is a rather victimless crime.
@JaapV Triangle Strategy is actually a really good pick as well, especially to dip your toes into strategy games. It does a great job of introducing common story and gameplay tropes without making you feel like its holding your hand. Probably my favorite of the HD-2D series so far(haven’t played Octopath II yet).
I wouldn’t mind a remake of the original, or at least a reimagining using the same map. It worked extremely well for a Link Between Worlds. My issue with the original Zelda is that it’s just not very fun or intuitive to play anymore. It’s stiff, the color pallet on the overworld is ugly, and most of the dungeons are just enemy gauntlets with very little puzzle solving. A Link to the Past, much like other SNES sequels, blew the formula wide open and has been improved on since. I appreciate Zelda 1 for what it is, but I don’t think I’d pick it up again.
They’re just gonna keep milking Ninja Storm forever aren’t they? Given how the teams work in Naruto, I wish they’d make a 3v3 fighter like DB FighterZ.
Wrapped up Final Fantasy 10, and have since moved on to FF10-2. It’s uh….certainly something so far. On one hand, I think the open-ended aspect of it is nice. Being able to explore around Spira and check in on the local going-ons is a great way to world build. There’s a surprising amount of thought put into it considering how much the original only told what was absolutely necessary for the plot.
Now on the other hand…I just don’t think I like anything else. The main cast doesn’t really have any chemistry so far. The supporting cast on the ship is annoying. The OST is terrible(that pop song at the beginning was good though). The battle system feels frantic, but somehow lacks any real stakes. I’m also not a fan of enemy types carrying over into different areas. FF8 did the same thing, and it just feels lazy. I’m gonna try to push through, but I might just drop it in a few days if it doesn’t get any better.
@JaapV Final Fantasy X is a lot more linear, but is really endearing. The Turn Based combat in that is more grounded, but its an early case of someone experimenting with what you can do with the system. Not to mention the really endearing story. The other FF games are recommended as well, especially 3-5.
Bravely Default games are from the same team. I don’t like them personally, but the gameplay is similar to Octopath.
Dragon Quest XI is a certified hood classic. It’s the stereotypical turn based game in every way, but does everything right. My favorite JRPG on switch, and JRPG franchise in general.
These are my recommendations if you’re starting out, but if you wanna branch out and experiment with your tastes more, there’s plenty to choose from.
Turn Based Strategy games are a guilty pleasure of mine. Tactics Ogre Reborn is my favorite, but you can’t go wrong with any of the Fire Emblems either. Disgaea 4 and 5 are fun if you want something over the top.
The SaGa series is rather advanced and out there, but worth trying if you can get them on sale. I recommend Romancing SaGa 2, or SaGa Frontier. I enjoy this series a lot, but it’s not for everyone.
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Re: Theatrhythm Final Bar Line Scores A New Chrono Game Update Next Week
@nessisonett Double notes will get me every now and then, but the green notes that require you to time what you’re holding are the bane of my existence. The joycons are just too small for my hands to comfortably switch between them.
Re: Theatrhythm Final Bar Line Scores A New Chrono Game Update Next Week
@IceClimbersMain Was wondering about that. I’ve noticed some directionals just register incorrectly, but knowing its probably the diagonals being weird I can probably use that for some of the rougher songs.
Re: Theatrhythm Final Bar Line Scores A New Chrono Game Update Next Week
TotK sucked up my Theatrhythm time, but so far the Chrono songs have been fun. Probably gonna try to SSS rank Battle with Magis and the main theme.
Re: Review: Etrian Odyssey Origins Collection - Divine Dungeon Crawling But Not Definitive
@chagrined A new game would be rad. I’d actually love to see them take a stab at an isometric CRPG one day as well. The team knows full well how to make combat and exploration interesting, would be a cool experiment.
Re: Review: Etrian Odyssey Origins Collection - Divine Dungeon Crawling But Not Definitive
@Nanami_Ataraxia For what its worth, there is a story in each. Speaking strictly for the original, there’s not a ton of dialogue but there is a lot of environmental storytelling and encounters that help world build. This eventually plays into some rather big twists later on, usually involving certain characters and the nature of the labyrinth itself. I won’t oversell it as amazing, but the more you play you’ll find the more curious you get.
Re: Soapbox: Returning To The Great Plateau In Zelda: TOTK Felt Like Coming Home
Idk about returning home, considering once I left it the first time I rarely ever returned. Definitely a fun trip though. I reached it pretty early in my TotK playthrough. The goddess statue quest was pretty awesome. Having to unclog the dam definitely gave me the “this is a Zelda game” feeling.
Re: 'Pikachu Talk' App For Google Home & Assistant Devices Getting Shut Down
Off to the farm he goes
Re: Nintendo Announces Everybody 1-2-Switch!, Pre-Orders Now Live
That promo is a fever dream
Re: Nintendo Reveals New Switch Joy-Con Colours
Neat neat neat
Re: Nintendo Download: 1st June (North America)
Etrian Odyssey is tempting, but that price is absurd. Probably gonna wait til Fall when I have a bit more cash. The games go really well with a chilly day and some warm tea.
Re: Review: Etrian Odyssey Origins Collection - Divine Dungeon Crawling But Not Definitive
@DiamondJim Atlus has known for a while now exactly how much to charge for any given niche. Persona hit it pretty big, so overcharging on that would’ve ultimately hurt sales. Etrian fans, for the most part, have been putting up with the Atlus tax for some time.
Re: Review: Etrian Odyssey Origins Collection - Divine Dungeon Crawling But Not Definitive
Price is way too steep for a set of games that are already taken advantage of.
Re: Monster Hunter Rise: Sunbreak's Final Digital Event Broadcasts Next Week
@Pillowpants That subreddit will complain about anything. Sunbreak fixed any issue with content and longevity of the game, even if the grind is fundamentally broken.
Re: Live A Live Producer Open To A Sequel
@Hasangeist Localization at the time wasn’t as cut and dry as it is these days, especially for JRPGs. I wouldn’t really say they “dug themselves into a hole” so much as they were already in a hole to be dug out of.
Re: Soapbox: Modern Zelda Dungeons Are, In Fact, Divine
The open ended aspects of the more modern dungeons just don’t do it as much for me. The TotK temples are…fine. Definitely better than the Divine beasts. I just think the open ended approach to solving the “puzzle box” isn’t as enticing as a more linear haunt that offers each room as a new puzzle. Unlocking a map and compass, searching for keys, and figuring out how to delve deeper is far more interesting than getting told “theres four doodads, find a way to touch them”. Its a rather sour note in a couple of games that excel in environmental puzzles and design.
Re: Soapbox: Modern Zelda Dungeons Are, In Fact, Divine
@MarioLazor Every single one of these “soapboxes” will always take this angle. Makes it feel like some sort of manchild is behind the keyboard, and not a paid employee.
Re: Feature: 21 Amazing Shield Fuse Combos In Zelda: Tears Of The Kingdom
Rocket shield is my favorite. I always keep one handy in case of rain or some platforming mishaps.
Re: Review: Cassette Beasts - An Inventive Monster Battler That's Far More Zelda Than Pokémon
Its a good game that could be better. In a lot of ways it felt like Pokemon Ranger with turn based systems that borrow from Digimon and Chrono Cross. My issue was that actually transitioning between the RPG side and Adventure side left a lot to be desired. It felt clunky, especially in a time where Persona 5 laid the road map on how to make exploration and combat feel seamless in a turn based game 6+ years ago. Ultimately its worth the pick-up though.
Re: Talking Point: What Are You Playing This Weekend? (May 20th)
Hello Kitty Island Adventure
Re: Poll: What Review Score Would You Give Zelda: Tears Of The Kingdom?
Solid 9/10 overall. I would say it takes many many great steps forward from it’s predecessor, but also takes a few steps back. I do enjoy how much more alive the world is, and how revitalized the citizens of Hyrule are. It feels like the world is one big mystery, and the citizens are unraveling it with me. Changes to the camera angles, enemy variety and behavior, and quest design are also huge pluses to me. There’s been a lot of times where I feel like I’m a part of some grand story that BotW didn’t quite do for me.
If I were to mention things I don’t enjoy, I would say the biggest issue I have is how unpolished some puzzles seem to be. For example, a lot of the shrines will follow a repetitive 3-step format, often utilizing the same building block from the previous room. Other times its rarely as cut and dry what exactly the game wants you to build and do, which can get a little frustrating when it wants to encourage creativity. Also not completely sure how I feel about the depths yet. Its cool in concept, but a lot of times it feels like one big blob of the same environment over and over. I haven’t explored a ton of it though, so I’m looking forward to seeing if I’m wrong about that.
Overall, outstanding game. Every day I’ve been looking forward to getting off work and playing.
Re: Pokémon HOME Support Release Date For Scarlet And Violet "Mistakenly Announced"
I’m glad I gave up after the first round of Gen 7. Watching this go up in flames on the sidelines is far more entertaining than the actual games.
Re: Random: Bayonetta 3's Director Was Worried Hideki Kamiya Would Interfere
@Switch_Pro It can be, and is, both.
Re: Random: Bayonetta 3's Director Was Worried Hideki Kamiya Would Interfere
I’m not surprised, Kamiya is quite the character. His stubbornness reminds me of Miyamoto quite a bit.
Re: Random: Go Full 'Tony Hawk' With This Simple Zelda: TOTK Trick
Gonna have to try this. Most I’ve experimented with was attaching the flamethrower or wing to the shield. Flamethrower had great results, pretty bummed that you can’t float with the wing attached though
Re: Round Up: People Can't Stop Torturing Koroks In Zelda: Tears Of The Kingdom
Furiously taking notes. I thought tying one to the front of my raft was run, but maybe I should consider using my airship for similar purposes.
Re: Soapbox: Obstinate And Addictive - Playing Final Fantasy For The First Time In 2023
@KingMike The remaster is rather easy, but FF1 was never really difficult outside of bugs and archaic design. Spell charges instead of MP is back at least, and you can adjust exp and money gain so you don’t get powerful too quickly.
Re: Eiji Aonuma "Interested" In Zelda Movie After Mario's $1 Billion Box Office Success
Given the nature of Zelda, I think a series of short films that go into the nature of Hyrule and Links adventure would be a fun fit. Instead of some grand journey, you get snippets of him solving a puzzle, fighting monsters, or doing sidequests with the townsfolk.
Re: Talking Point: What Are You Playing This Weekend? (May 13th)
Tears of the Kingdom! I’ve been having fun making contraptions and getting frustrated with minor changes I’ll be used to in a week.
On a side note, am I crazy or is mainland Hyrule more condensed? It feels like they stuffed it full of new things, and then cut down a sizeable portion of the landmass.
Re: Random: Zelda: Breath Of The Wild's 'Whistle Sprint' Glitch Has Been Fixed In TOTK
Oh well. I never really took advantage of it too often. A shame for those who did though.
On that note, playing TotK right after a 120 shrine playthrough of BotW is rough on my muscle memory. My stamina runs out too quickly
Re: Square Enix Game Sales Down 12.2% Despite Multiple High-Profile Releases
Kind of what happens when you push so many releases of varying quality within the span of one year.
Re: Poll: What's Your Game Plan For Zelda: Tears Of The Kingdom?
Everything that comes along my way. Just gonna walk in a direction and see what happens.
Re: Nintendo's Zelda: Tears Of The Kingdom TV Ad Might Be Its Best One Ever
Can’t really say, I find this depressing. It’s really just raw. I’m getting to this point in life myself, where I have to find ways to remind myself thar there’s more to life than the life I make for myself. Its honestly really endearing.
Re: Random: Zelda Super Fans Are Already Queuing Outside Nintendo's Store For Tears Of The Kingdom
72 hours is a bit much, but I don’t blame people for wanting to get a spot in line for the NYC store. It’s pretty cool in there, and the events they run are a ton of fun. I had a blast playing Smash with some of the locals in there while I was on vacation.
Re: Severed Scores A Physical Switch Release, Pre-Orders Open This Friday
I think I got this for free on the Vita. Pretty neat game.
Re: Random: Nintendo Apparently Wasn't A Fan Of Tiger & Hasbro's Pokédex Toy
@Axl_abe Yes. It’s because NoA and Nintendo’s Kyoto HQ function a little differently from one another. They’re not completely independent ofc, but the distinction needs to be made to understand why certain decisions were made.
Re: Nintendo Teases Gacha Mechanics In Zelda: Tears Of The Kingdom
If there’s no dupes or content locked behind it, then I’m fine with it. A gameplay loop like BotW has means new rolls could be exciting.
Re: Pokémon GO Developer Says Reports Of Monthly Earnings At Five-Year Low Are "Incorrect"
Mobile games are like roaches. Ugly, disgusting, bottom feeders who just don’t die.
Re: Marvel's Midnight Suns On Switch "No Longer Planned"
@Friendly Nah, at this point emulation isn’t really doing anything to them. Its been an issue since year 1, but there’s been zero data to indicate sales and revenue are slowing down because of it. Obviously it’d be a bad idea for them not to play hardball with it, but thats hardly a reason for a hardware upgrade.
Re: Final Fantasy Pixel Remaster Series Sells Two Million Copies
@S83 Not just fact, a way of life. FF5 is the better game.
Re: Final Fantasy Pixel Remaster Series Sells Two Million Copies
@awaltzforvenus I feel like I’m in the minority for not wanting CT in HD-2D. The graphical style is good, but I don’t think it works for what made Chrono Trigger stand out in the first place.
For an example of what I mean, seamless transitions between battle and exploration wouldn’t work as well with the kind of separation you see between the Sprites and overworld in HD-2D titles. Both the camera view, the rendering of objects such as trees or flowing water, and the relative stiffness of HD-2D sprites all play into this.
There’s other factors as well, such as bloom not playing well with the color pallet and Toriyamas art style, and various graphical oddities being tuned for said color pallet(portals, spell animations, etc.)
I would like to see a remake in some form, but HD-2D isn’t the way to go.
Re: Final Fantasy Pixel Remaster Series Sells Two Million Copies
@Expa0 Agreed. Its a decent enough game with great moments, but it’s hardly gods gift to JRPGs like people would have you believe.
Re: Marvel's Midnight Suns On Switch "No Longer Planned"
A bit of a shame for those looking forward to a switch port. This game is actually pretty good, even if it is a little too campy.
Re: Marvel's Midnight Suns On Switch "No Longer Planned"
@Cashews I agree that announcing a new console in the winter is a terrible idea, but it is kind if funny thinking that Nintendo is actively in a race against Sony and Microsoft still. New hardware from Nintendo isn’t really effecting either of them considering the niche Nintendo has carved for itself.
It’s honestly hard to say what Nintendos plan is with a potential hardware upgrade. Eventually they will need to upgrade to keep third party developers in the nest, but I wouldn’t be surprised if they milked the current model for another couple years to capitalize on the insane install base.
Re: Watch Out, Zelda: Tears Of The Kingdom Leaks Are Out In The Wild
Lots of ill will towards leakers everywhere.
I personally don’t mind them as long as they’re not going out of their way to spoil it for everyone. Sure, what they’re doing is illegal, but whatever. With how much cash Nintendo has no doubt already made on the game by preorders alone, this is a rather victimless crime.
Re: Octopath Traveler II Director Talks About The Future Of The Series
@JaapV Triangle Strategy is actually a really good pick as well, especially to dip your toes into strategy games. It does a great job of introducing common story and gameplay tropes without making you feel like its holding your hand. Probably my favorite of the HD-2D series so far(haven’t played Octopath II yet).
Re: Soapbox: It's Time For A Zelda 1 Remake, Please
I wouldn’t mind a remake of the original, or at least a reimagining using the same map. It worked extremely well for a Link Between Worlds. My issue with the original Zelda is that it’s just not very fun or intuitive to play anymore. It’s stiff, the color pallet on the overworld is ugly, and most of the dungeons are just enemy gauntlets with very little puzzle solving. A Link to the Past, much like other SNES sequels, blew the formula wide open and has been improved on since. I appreciate Zelda 1 for what it is, but I don’t think I’d pick it up again.
Re: New Naruto X Boruto: Ultimate Ninja Storm Connections Trailer Showcases "Top Ranked Characters"
They’re just gonna keep milking Ninja Storm forever aren’t they? Given how the teams work in Naruto, I wish they’d make a 3v3 fighter like DB FighterZ.
Re: Talking Point: What Are You Playing This Weekend? (April 29th)
Wrapped up Final Fantasy 10, and have since moved on to FF10-2. It’s uh….certainly something so far. On one hand, I think the open-ended aspect of it is nice. Being able to explore around Spira and check in on the local going-ons is a great way to world build. There’s a surprising amount of thought put into it considering how much the original only told what was absolutely necessary for the plot.
Now on the other hand…I just don’t think I like anything else. The main cast doesn’t really have any chemistry so far. The supporting cast on the ship is annoying. The OST is terrible(that pop song at the beginning was good though). The battle system feels frantic, but somehow lacks any real stakes. I’m also not a fan of enemy types carrying over into different areas. FF8 did the same thing, and it just feels lazy. I’m gonna try to push through, but I might just drop it in a few days if it doesn’t get any better.
Re: Octopath Traveler II Director Talks About The Future Of The Series
@JaapV Final Fantasy X is a lot more linear, but is really endearing. The Turn Based combat in that is more grounded, but its an early case of someone experimenting with what you can do with the system. Not to mention the really endearing story. The other FF games are recommended as well, especially 3-5.
Bravely Default games are from the same team. I don’t like them personally, but the gameplay is similar to Octopath.
Dragon Quest XI is a certified hood classic. It’s the stereotypical turn based game in every way, but does everything right. My favorite JRPG on switch, and JRPG franchise in general.
These are my recommendations if you’re starting out, but if you wanna branch out and experiment with your tastes more, there’s plenty to choose from.
Turn Based Strategy games are a guilty pleasure of mine. Tactics Ogre Reborn is my favorite, but you can’t go wrong with any of the Fire Emblems either. Disgaea 4 and 5 are fun if you want something over the top.
The SaGa series is rather advanced and out there, but worth trying if you can get them on sale. I recommend Romancing SaGa 2, or SaGa Frontier. I enjoy this series a lot, but it’s not for everyone.
Hope this helps!
Re: Koei Tecmo Permanently Lowers Digital Price Of Attack On Titan Series On Switch
@Zimon Sounds like exactly what I’d want from an AoT game haha. No shade to the last arc, but not sure how well it’d adapt to a game like this.