Comments 2,755

Re: Nintendo Consoles Are Aimed At "Kids And Teens" Says Sega's Toshihiro Nagoshi

SKTTR

Just because there are so many kids / family / all-ages friendly games doesn't mean Nintendo is only that. Especially during an era where Nintendo released Killer Instinct, Perfect Dark, Eternal Darkness, Geist, and bought up (timed-)exclusive rights for DOOM 64, Resident Evil 4, Resident Evil Zero, the Resident Evil 1 remake, killer7, and later down the road Madworld, GTA: Chinatown Wars, the whole Fatal Frame / Project Zero franchise, Bayonetta, and many more.

Nintendo doesn't shy away from good games, doesn't matter if they're horror or brutal. In fact we got many of the best in an exclusive or deluxe form.

And it's a total non-issue on Switch. Almost any edgy game is accepted/uncensored.

Re: Poll: Box Art Brawl: Duel #70 - Super Ghouls 'n Ghosts

SKTTR

The bigheaded zombies in the background of the EU cover remind me of the children eaters in Little Nightmares.

With boxart as bad as Mega Man and Super Ghouls 'n Ghosts it's no wonder I skipped them back in the day.
I vote Japan, because it's actually artwork representing the game, plus no fractured arm.
Back then games almost always had the Japanese anime style stripped away and were westernized. I most cases for the worse.

Re: Nintendo Consoles Are Aimed At "Kids And Teens" Says Sega's Toshihiro Nagoshi

SKTTR

@SMUGSLOTH69 I think Nagoshi also made the first Super Monkey Ball, but the second adds so much to it. The first felt limited, like a straight arcade port, but the second was a full-fledged console game with tons of stages. After that Super Monkey Ball tried to evolve (Wii/DS era) and failed.

F-ZERO GX and F-ZERO AX (Arcade) was the first time Nintendo and Sega worked together on a game, and it was stellar. It's debatable which one is better, F-ZERO X (N64) or F-ZERO GX, as both have their strengths, but F-ZERO (SNES) and the GBA games have a very different feel, like a completely different kind of racer with "classic" gameplay instead of "modern" gameplay.

Anyway, I couldn't find a modern futuristic racer on the same level as F-ZERO GX in the last 17 years. All were more or less disappointing in one way or another (mostly controls). Same for Super Monkey Ball, nothing in that franchise reached the level of the 17-year old Super Monkey Ball 2, though Hudson Soft's two Kororinpa / Marbles! Balance Challenge games were alright.

Re: Paper Mario And Octopath Traveler Smash Bros. Spirits No Longer Limited-Time

SKTTR

Smash Events with new Spirits:

28.12.2018 07:00 - 02.01.2019 07:00 - 3 Spirits (Super Mario Party)
26.04.2019 08:00 - 01.05.2019 08:00 - 4 Spirits (NINTENDO LABO)
31.05.2019 08:00 - 05.06.2019 08:00 - 1 Spirits (New Super Mario Bros. U Deluxe)
14.06.2019 08:00 - 19.06.2019 08:00 - 2 Spirits (The Legend of Zelda: Link's Awakening)
27.09.2019 08:00 - 02.10.2019 08:00 - 4 Spirits (DAEMON X MACHINA)
25.10.2019 08:00 - 30.10.2019 07:00 - 5 Spirits (TETRIS 99)
22.11.2019 07:00 - 27.11.2019 07:00 - 4 Spirits (Pokémon Sword & Pokémon Shield)
29.11.2019 07:00 - 04.12.2019 07:00 - 4 Spirits (Resident Evil)
17.01.2020 07:00 - 22.01.2020 07:00 - 4 Spirits (Astral Chain)
24.01.2020 07:00 - 29.01.2020 07:00 - 4 Spirits (River City)
14.02.2020 07:00 - 19.02.2020 07:00 - 4 Spirits (Cuphead)
28.02.2020 07:00 - 04.03.2020 07:00 - 2 Spirits (Warframe)
13.03.2020 07:00 - 18.03.2020 07:00 - 3 Spirits (Ring Fit Adventure)
03.04.2020 08:00 - 08.04.2020 08:00 - 4 Spirits (Animal Crossing: New Horizons)
24.04.2020 08:00 - 29.04.2020 08:00 - 3 Spirits (Trials of Mana)
10.07.2020 08:00 - 15.07.2020 08:00 - 4 Spirits (Octopath Traveler)
28.08.2020 08:00 - 02.09.2020 08:00 - 3 Spirits (Paper Mario: The Origami King)

Now all new spirits are available.

Re: Doom Eternal For Switch Will No Longer Receive A Physical Release

SKTTR

Just another company on my ban list. I mean, you expect such whales to fork out for a 32GB or even 64GB cartridge easily., but they don't have any kind of balls.

I didn't know Microsoft and Bethesda have less money than some one-man indie devs that have their Switch games out physical.

Huge respect for the little fishies that don't shy away from costs. They really love what they do. Will support some of them instead.

Re: The Wii U First Launched Eight Years Ago Today

SKTTR

The Wii U is my favourite Nintendo console and I still have it hooked up as my secondary main console, Switch obviously being first.

Just imagining how great Xenoblade Chronicles 2, Animal Crossing: New Horizons, Super Mario Maker 2, and Breath of the Wild could have been if they released on Wii U makes the Switch a sad affair. (And yeah, I'm talking about the real BotW Wii U version, not the adjusted limited Switch port we got instead).

In comparison to Switch the Wii U had games up to 25GB without extra cost (while Switch gets downgrades to fit on 16GB or even 8GB), Wii U has a much better touchscreen, much better motion controls, much better analog sticks and digipad, much sturdier and more dependable hardware, uncopiable and super practical two-screen gameplay, backwards compatibility, two consoles in one, integrated camera and microphone, much cheaper external memory, Miiverse, the internet browser, a nicer eShop, Virtual Console, a customizable main menu with folders, better record of playtime, obviously topnotch exclusive games as well such as Xenoblade Chronicles X, Yoshi's Woolly World, The Wind Waker HD, Twilight Princess HD, Paper Mario: Color Splash, Project Zero: Maiden of Black Water, Starfox Zero, Nintendo Land, Game & Wario, Kirby and the Rainbow Curse, Wii Sports Club, Wii Fit U, and so much more.

And we had top give it all up just to have it portable.
Happy birthday, my 8 year old Wii U. I hope the Switch Pro can be as good as you.

Re: Random: Did You Know You Can Feed Squirrels In Zelda: Breath Of The Wild?

SKTTR

This game is full of details. Tinkering around in BotW never gets old. A true sandbox. I really need to just play around, trying things and have fun, now that I completed everything. But there are too many other games.

And eating dead animals is something I only do in videogames. I live by a "don't do anything you wouldn't want to happen to yourself" standard. If you have no respect for feeling beings and live a dumb yolo life that's your decision and conscience, not mine.

Re: Poll: Rate Your Favourite SNES Games

SKTTR

Huh, where's Civilization, DOOM, E.V.O.: Search for Eden, International Superstar Soccer Deluxe, Lemmings 2: The Tribes, Mortal Kombat 1, 2, 3 & Ultimate Mortal Kombat 3, NBA Jam T.E., Populous, Robotrek, Sim City 2000, Super Bomberman 2, 3..., Syndicate, Tetris & Dr. Mario, Theme Park, Wario's Woods, etc. With so many essential titles missing what's the point of voting?

Re: Review: Jurassic World Evolution: Complete Edition - A Murder Park Simulator With Bite

SKTTR

Physical and I'm in. The first Jurassic Park game I'm interested in, ever, even though I bought Jurassic Park 2: The Chaos Continues on Game Boy when I was a kid, but that was a mere run 'n gun with light exploration. One time I actually managed to accidentally input a cheat for unlimited health.

And I hated the SNES Jurassic Park for not having a checkpoint, password, or save system. Things like this frustrated me back then. Same for SNES Plok!, but that's a different story. They could have been great games with such a small added feature.

Re: Sega Asks 650 Employees To 'Voluntarily Retire', Cuts Executive Salaries

SKTTR

Sega on Switch:

17,6 GB Alien: Isolation (Sega)
16,6 GB [SET] Hatsune Miku: Project DIVA Mega Mix - Mega Pack (Sega)
14,2 GB Catherine: Full Body (Sega)
13,8 GB Hatsune Miku: Project DIVA Mega Mix (Sega)
11,9 GB [SET] Valkyria Chronicles 4 - Complete Edition (Sega)
10,6 GB Valkyria Chronicles 4 (Sega)
7,4 GB Valkyria Chronicles (Sega)
7,0 GB Team Sonic Racing (Sega)
6,6 GB Sonic Forces (Sega)
6,5 GB Shining Resonance Refrain (Sega)
6,4 GB Mario & Sonic at the Olympic Games Tokyo 2020 (Sega)
4,9 GB Football Manager 2020 Touch (Sega)
4,1 GB Citizens of Space (Sega)
2,6 GB Football Manager 2019 Touch (Sega)
2,3 GB Rock of Ages II: Bigger & Boulder (Sega)
1,6 GB Puyo Puyo Champions (Sega)
1,6 GB SolSeraph (Sega)
1,6 GB Two Point Hospital (Sega)
1,4 GB Super Monkey Ball: Banana Blitz HD (Sega)
1,1 GB Sega Mega Drive Classics (Sega)
1,0 GB Puyo Puyo Tetris (Sega)
372 MB Sonic Mania (Sega)
213 MB [SEGA AGES] G-LOC Air Battle - Loss Of Consciousness By G Force (Sega)
196 MB [SEGA AGES] Virtua Racing (Sega)
180 MB [SEGA AGES] Herzog zwei (Sega)
162 MB [SEGA AGES] Alex Kidd in Miracle World (Sega)
110 MB [SEGA AGES] Out Run (Sega)
106 MB [SEGA AGES] Columns II: The Voyage Through Time (Sega)
106 MB [SEGA AGES] Phantasy Star (Sega)
97 MB [SEGA AGES] Ichidant-R - Puzzle & Action (Sega)
97 MB [SEGA AGES] Puyo Puyo 2 (Sega)
96 MB [SEGA AGES] Gain Ground (Sega)
96 MB [SEGA AGES] Puyo Puyo (Sega)
87 MB [SEGA AGES] Wonder Boy: Monster Land (Sega)
86 MB [SEGA AGES] Space Harrier (Sega)
81 MB [SEGA AGES] Fantasy Zone (Sega)
76 MB [SEGA AGES] Thunder Force AC (Sega)
72 MB [SEGA AGES] Shinobi (Sega)
62 MB [SEGA AGES] Sonic The Hedgehog 2 (Sega)
57 MB [SEGA AGES] Thunder Force IV (Sega)
52 MB [SEGA AGES] Sonic The Hedgehog (Sega)

Also Vice: Project Doom (NES Online), and Super Puyo Puyo 2 (SNES Online)

It's weird to me that Streets of Rage 4 and the Wonder Boy sequels and remakes are not published by Sega.

But hey, there's more on the way with Bayonetta 3, Shin Megami Tensei V, Shin Megami Tensei III, Persona 5 Scramble, Puyo Puyo Tetris 2, etc.

Re: 20 Nintendo Switch Titles Sold Over A Million Copies Between April And September

SKTTR

This year I bought

January - Luigi's Mansion 3
February - Dragon Quest Builders 2
March - Animal Crossing: New Horizons
April - Pokémon: Let's Go, Pikachu!
May - Travis Strikes Again: No More Heroes
June - Rocket League - Ultimate Edition
July - Paper Mario: The Origami King
August - eShop games (Bayonetta, Hotline Miami Collection, Darkwood, Project Highrise, RUNNER3, To The Moon, etc.)
September - Super Mario 3D All-Stars
October - The Legend of Zelda: Link's Awakening
November - Xenoblade Chronicles - Definitive Edition

Re: Switch Is Getting A Brand-New Dizzy Game, And It Was Coded During Lockdown

SKTTR

The first time I played Dizzy was at a friends house, and he had a monochrome (green/black 2 color version) of it on the Schneider CPC home computer.

The first game from the Oliver Twins I actually played/bought was BMX Simulator on the C64 datasette, which, as I learnt today, happens to be the predecessor of Micro Machines.

But for these old classics to be added to my Switch catalog, there needs to be a complete Dizzy collection on a cartridge for about 20 bucks. And with complete I mean complete and not like the incomplete split up Turrican, Mega Man or Castlevania collections.

Re: Boo! The Indie Survival Horror Game Lone Survivor Is Getting A Remake On Switch

SKTTR

I liked this game. Of all the pixel horror games I played, only The Count Lucanor (Switch/Steam) and Lone Survivor - The Director's Cut (Wii U) went well with me. Stuff like The Long Reach (Switch) and Uncanny Valley (Switch) were not very good in comparison.

Byrne still has no idea how long "Ascending" will be, but it sounds he's having the whole of 2021 to finish it up. And it sounds like he adds a big chunk of new material, almost sequel-like, giving this game proper content. It was one of those "great game but way too short" experiences.

All this game now needs to be more enjoyable is a quest log and/or a collection screen for 100%ing it. There are quite a few secrets in this game, and I wish there were more hints. I know I was checking the internet for the colored pills as their use seemed cryptic. Also, some people couldn't get into it because they couldn't read the map, but for me it worked just fine.

Anyway, it's nice to see one of the good Wii U indies getting a Switch remake. Now what about The Cave, Knytt Underground, The Swapper, Affordable Space Adventures, Stealth Inc. 2: A Game of Clones, Scram Kitty and his Buddy on Rails, Tetrobot & Co., Year Walk, Flowerworks, Costume Quest 2, Never Alone (Kisima Ingitchuna), EDGE, Citizens of Earth, and Thomas Was Alone.

Re: Immortals Fenyx Rising Switch eShop File Size Revealed

SKTTR

If you're interested in file sizes, here's the rest of the new games revealed this week:

Nintendo Switch eShop 2020.10.26 - 2020.11.01

14,6 GB Bravely Default II (Nintendo)
13,1 GB Immortals Fenyx Rising (Ubisoft)
12,4 GB [SET] Pokémon Shield + Expansion Pass (Nintendo)
12,4 GB [SET] Pokémon Sword + Expansion Pass (Nintendo)
7,7 GB Seven Knights: Time Wanderer (Netmarble)
7,7 GB [SET] Seven Knights: Time Wanderer - Special Edition (Netmarble)
4,5 GB Tropico 6 - Nintendo Switch Edition (Kalypso)
3,4 GB No More Heroes 2: Desperate Struggle (Marvelous)
3,0 GB Schlag den Star - Das 2. Spiel (bitComposer Games)
2,1 GB No More Heroes (Marvelous)
2,1 GB Oneiros (Ultimate Games)
2,0 GB Descenders (No More Robots)
1,8 GB Chickens Madness (Vikong)
1,6 GB Wonder Blade (East2west Games)
1,4 GB Mein Reiterhof: Pferde, Turniere, Abenteuer (Treva)
1,2 GB The PEW PEW BUNDLE Vol. 1 (Digerati)
1,1 GB Esports Life Tycoon (U-PLAY Online)
1,1 GB TOUHOU Spell Bubble (Taito)
1,0 GB [SET] HyperBrawl Tournament - Ultimate Edition (Milky Tea)
1,0 GB Re:Turn -One Way Trip- (GMG Publishing)
1,0 GB Roah (Jesper Erlandsen)
999 MB YesterMorrow (Blowfish Studios)
931 MB Trail Boss BMX (Yeah Us!)
881 MB War Titans (SC Ovilex Soft)
817 MB [SET] Later Daters - Part 1 and 2 (Bloom Digital)
777 MB Detective Puz (Ultimate Games)
774 MB Accidental Queens Collection (Plug In Digital)
664 MB Eyes - The Horror Game (QubicGames)
510 MB Alt-Frequencies (Plug In Digital)
439 MB World of Solitaire (Baltoro Games)
390 MB Crazy BMX World (Shinyuden)
375 MB Azurebreak Heroes (Silesia Games)
289 MB Boss Rush: Mythology (Ultimate Games)
285 MB Banana Treasures Island (Max Interactive Studio)
278 MB MAX2 Reloaded (Max Interactive Studio)
275 MB Axes (Azur Games)
264 MB Strife - Veteran Edition (Nightdive Studios)
233 MB Demong Hunter (Troooze)
228 MB The Knight of Queen (VR RPG)
214 MB Iris and the Giant (Plug In Digital)
195 MB 8-Bit Farm (Kairosoft)
195 MB Part Time UFO (Nintendo)
179 MB Poltergeist Crusader (Ultimate Games)
150 MB linelight (Plug In Digital)
141 MB Chess Minimal (Hook Games)
130 MB The Last Blade: Beyond the Destiny (SNK)
104 MB Santa's Xmas Adventure (Funbox Media)
98 MB CONTROL - Ultimate Edition - Cloud Version (505 Games)
96 MB Ord. (Ratalaika Games)
94 MB Dragon Lapis (Kemco)
83 MB 2URVIVE (2BAD GAMES)
78 MB Squeakers (Marcin Skierski)
50 MB Gunslugs (Orange Pixel)

47 MB [ARCADE ARCHIVES] 64th. Street (Hamster)

1,3 GB [DEMO] Hyrule Warriors: Age of Calamity (Nintendo)
1,2 GB [DEMO] Chickens Madness (Vikong)
1,0 GB [DEMO] Pixel Puzzle Makeout League (Skymap Games)
235 MB [DEMO] TOUHOU Spell Bubble (Taito)
155 MB [DEMO] Castle Crashers Remastered (The Behemoth)

Games: 4601 / Demos: 382

Re: Retro's Hiring Spree Continues As It Recruits Veteran GTA Producer

SKTTR

As long as there's a stunning open overworld (rainy surface of Zebes for instance) with entrances to the planets obligatory network of caves I will buy this game day one.

As good as I thought the bottle ship was, I prefer alien planets.
and as good as the caves were designed, I always loved the sections on the surface.

I think the mix of an open world planet surface and mysterious tunnel systems would be a perfect balance. I just want the overworld to be more like one place and not like rooms connected together.

Re: Random: Thanks Fire Emblem, Mother 3 Is Now Trending On Social Media (Again)

SKTTR

I want MOTHER 3 (GBA), Bakuretsu Muteki Bangaio (N64), Cubivore (N64/Gamecube), Giftpia (Gamecube), Excite Bots (Wii), Captain Rainbow (Wii), Zangeki no Reginleiv (Wii), Chibi-Robo 2 & 3 (DS), and Tingle 2 & 3 (DS) in Europe.

There are also some Nintendo-made NES and SNES adventures I'd love to see, especially Famicom Detective Club (NES) and Hajimari no Mori (SNES).

Fire Emblem on the other hand, yeah, it's nice to have the first game and Marth's origin story available soon, but there are plenty better Fire Emblem games out there, literally any other, including a remake of this one.

Re: Random: Not Everyone Is Happy With Cadence Of Hyrule's Interior Artwork

SKTTR

Cadence doesn't seem to have any artwork except for the one used as boxart. It doesn't make much sense to have the same art on the front and the inside.

On that note however, I wish every game had a reversible cover just to get rid of the age rating that is obscuring a chunk of the cover. Some games did this and it was great, but if not everyone is doing it, it's pointless.

Re: Fire Emblem: Shadow Dragon & The Blade Of Light Switch eShop File Size Revealed

SKTTR

I think the download is cool, but the most important thing in a physical release is a cartridge (and a manual), and not posters, artbooks, stickers, keychains and other tacked-on kitsch. These can be added as bonus after the cartridge is manufactured.

For example, I don't mind having a 24 MB game like Retro City Rampage on a 25000 MB Wii U Disc either. It's the game that matters, not the size.

Also, I love it when tons of crap and shovelware gets released at retail and many good games only come out digitally.

PS. I think Pokémon Stadium 2 was another 64MB game for the N64 next to Conker's Bad Fur Day and Resident Evil 2.

PPS. On my eShop page Fire Emblem: Shadow Dragon & the Blade of Light is 100MB, not 30MB.