It's fair to say that few Nintendo Switch fans expected to see Control hitting their consoles in 2020, even if the version they've gotten leverages the power of the cloud rather than the Switch's built-in processing grunt.
Remedy's award-winning action title is a welcome addition to the Switch library nonetheless, and, alongside Hitman 3, could be the first of many AAA releases to come to the console via the wonders of streaming technology.
We were lucky enough to speak with Remedy's Mikael Kasurinen (Game Director), Mika Vehkala, (Technical Director) and Thomas Puha (Communications Director) about this landmark release.
Nintendo Life: First off, before we get onto the Switch version of Control, can you tell us a bit about the initial inspiration behind the game and what you wanted to accomplish with it? The project must have started long before Switch was even announced.
Mikael Kasurinen, Game Director: The initial inspiration was to create a game that focuses more on establishing a rich and unexpected world, an exciting place which you want to keep returning to. A place that can be a challenge to understand, but which invites exploration and participation from the player. It was conceptually a very different approach for us. And then everything else came after that, like the desire to establish a bureau that investigates supernatural phenomena, or a location that seems to defy the laws of physics.
We had a number of pop culture references, like the Southern Reach trilogy by Jeff VanderMeer or the movie Stalker by Tarkovsky; they helped us with finding the overall tone and design of the world of Control. As always with any ambitious creative endeavour, we stand on the shoulders of giants.
The end result is an interesting mix of these inspirations, Remedy’s existing body of work that we've created along the years, and a desire to jump into the deep end of the pool with a strange, unexpected and exciting world.
The game was a real technical showcase on PC and pushed consoles hard when it launched in August 2019. Can you talk a little about the Northlight Engine and some of the ways Control pushes the tech boundaries beyond your previous games?
Mika Vehkala, Technical Director: We wanted to improve our Northlight engine for Control on multiple fronts. One of the big areas for improvement on the engine side was to offer better technology for the gameplay teams to build smooth, action-oriented gameplay.
We developed brand new game AI and animation technology and tools for Control, to suit fast-paced action gameplay in a dynamic world where the player can move around very quickly – not only on the ground but also in the air. Physics and VFX also underwent significant improvements and system changes to allow the game team to create all the beautiful real-time destruction that is central to Control.
We also worked hard on the rendering technology, with multiple significant improvements including ray tracing, which became available on consumer hardware just around the same time as Control was shipping.
Moving to the Switch version, it’s fantastic to see a Remedy game on a Nintendo console. It was one of our most wanted ports at the start of the year, although we also realised it was unlikely. Was a Switch version something you had in mind early on? How did it come to be?
Thomas Puha, Communications Director: We, of course, keep in touch with Nintendo, like with all platform holders, and see if there’s something we could be doing together. Ultimately, it’s always a conversation with the publisher – in this case, 505 Games, us and the partner. All in all, it was a pretty smooth process and really, it’s all about teamwork.
It seems that Control on Switch wouldn’t have happened were it not for cloud delivery – would that be accurate? If so, is the bottleneck purely technical, or also a question of finance or personnel?
Thomas Puha: I think it’s safe to say there would be no Control on Switch without the Cloud.
We did dedicate some time a while ago to doing some due diligence on what it would take to produce a Switch port with an external partner, but deemed it not possible for a variety of reasons. The bottlenecks are all of those things you mention: technical, finance and personnel. It isn’t a question of want. Of course, Remedy and 505 Games want Control on many platforms, the Switch included. If only it would be that easy. Trust me, one of the hardest things in making games is all the compromises you have to make.
Getting games to very different hardware platforms is really time-consuming and tough. Our Northlight engine is really not built to work on the Switch, which I’d say goes for most engines, so you would have to spend a significant amount of engineering time to make that happen. Then you have to think about if all that work is worth it for just one game, when you should be getting the engine ready for next-gen and the future. We would rather ensure that our tools and teams are ready for the future games as well as they can be, rather than going back and doing the kind of work that would be a very one-off thing.
You can’t just easily outsource the port, either. The technology and the engine are Remedy’s, so we would still need to be involved pretty intricately from an engineering point of view. There are so many things to think of, like is a certain middleware available for Switch, how long will it take to update it, and so on. As always, it’s about resources, and we have very few at a company the size of Remedy, where we are working on several very different projects at once.
As we understand it, with Ubitus providing the cloud tech, the Switch version didn’t require the kind of input from yourselves that you’d have to dedicate to a native in-house port. How has the process of bringing the game to Switch been from your perspective, and how long did it take?
Thomas Puha: It took a few engineer work months, as well as a producer. We looked at the UI and some input issues, but most of our time was spent on testing what we got back from Ubitus and just communicating. So relatively easy for us. Ubitus did the heavy lifting, but it definitely took work from the lead engineers of Control, too.
How do you feel about the game reaching a new audience?
Thomas Puha: In a word, awesome.
To give a bit of background… Remedy’s games were exclusive for a decade to Microsoft and PC. Once we set on our multi-project strategy back in 2016, a big part of that has been reaching new audiences on many platforms. That’s one of the reasons we started working with Smilegate on Crossfire, whose audience has predominantly been in China.
Control is on Xbox, PlayStation, PC and now Nintendo Switch. It is also available on Amazon’s Luna service which is in very limited access right now. We definitely came out at the right time with the game to have these great opportunities to push it on other services and platforms.
Finally, the opportunity to work with Nintendo is great, since we haven’t done that before at Remedy. For a lot of us at Remedy that definitely has been an exciting thing… I mean, it’s Nintendo!
Do you have further plans for Control beyond the AWE expansion? If so, will they come to the Switch version?
Thomas Puha: We are working on the next-gen version of Control but outside of that, nothing to say.
Have your plans and projects been affected significantly by the global situation over the course of the past year?
Thomas Puha: Not in a significant way, no, but definitely there is an impact.
Even though it’s a bit tough to work remotely and all that comes with this pandemic, we still get to be productive and have jobs when many others can’t, so we are appreciative of that.
Where we have seen impact is with projects years down the line, where the creative process in the beginning is to get a small team together and just experiment and throw ideas around. That is a lot tougher and slower to do remotely. This has definitely come up when we’ve talked with other studios how they are impacted by the global pandemic, too.
Testing our games on various hardware configurations and having the right people have their eyes on the content is definitely tougher as well, as streaming is just not good enough for that, but we’ve done alright so far.
From a marketing perspective, it’s certainly very different as you can’t go show the game to people in person and see their reactions and get inspired by that. We can still do a solid job, but I’m not counting on any physical events in 2021.
What are the chances we may see more Remedy games – perhaps a vintage one – on Switch in the future? And would a Cloud Version of an older game (one that Switch could potentially handle natively) be something you’d consider?
Thomas Puha: Very unlikely.
Finally, what games have you been enjoying recently?
Thomas Puha: A lot of us are playing Ghost of Tsushima’s Legends mode, which is just incredible, but we are all waiting for next-gen and the games coming out in the next few weeks.
We'd like to thank Thomas, Mikael and Mika for taking the time to speak with us.
It has also been communicated to us that Ubitus, who runs the cloud service, has added more servers to help resolve issues players may have been experiencing involving queues.
Comments 143
Personally I don't care. Just because the games existence depends on cloud gaming, doesn't mean I'm about to start supporting cloud gaming.
So it's existence on the Switch doesn't concern me at all. I'm sure others will jump on board but I'll stick this one out.
I'm not a huge fan of paying the price they set. You could find a physical copy without the risk of losing your investment if the cloud service go under for about the same price
Cloud gaming?
Well if this is a thing to come, then let us use something else like gamepass so that the price is cheaper
So basically yeah a native port for this game was out of the question. I also wasn't holding my breath for stuff like Alan Wake or Quantum Break because they seem firmly associated with Microsoft. I don't even think the former showed up on PlayStation.
Before you say "b--but WITCHER 3" that game was also pretty easily scaleable to begin with. It's not nearly as graphically demanding as people claim it is considering for recommended specs it lists a 3rd gen core i7 and a GTX 770, which was already kind of borderline going retro by the time that game came out.
@Slowdive rockstar bought the ip so it's out of remedy's hands. However I could go with a port of alan wake as they got that back from microsoft.
Zero interest in cloud gaming regardless of the platform, so...it's...whatever.
Jesse Faden for Smash!!!
@korosanbo I'm sure it was possible to get a native port, if The Witcher 3 can do it, I'm sure almost any game could
Best answer so far but I know they will say oh cloud gaming is the best for all. Only if you have and pay for you ISP first.
Why such a high asking price for cloud games?
@korosanbo STOP RIGHT THERE
One game is not another no matter how big or small world it has, Witcher 3 has a big open world, but is lighter than games like Control or Hitman 3, you just can not compare games that way... not to mention Witcher 3 port is really on the edge what the Switch can handle when looking at graphics, framerate and resolution.
However I do agree with what some people say "if the Switch can't run it, then skip it on the Switch" because now we get a streamed version of the game, which probably will run bad on wifi, so you want to use a ethernet cable instead... well unless Switch is your only system that already doesn't make any sense, if you have a gaming PC or any other non Nintendo console you should get the game on those instead.
But again people should stop using Witcher 3 on "potato setting" as a example, I have it on PC and the Switch and in all honesty it is a great port when looking at the hardware running it... but it's on the edge what I would accept port wise.
Same goes for Doom 2016, Wolfenstein 2 and Youngblood and Outer Worlds, they "run" on the Switch but at what price.
or you guys can wait until switch pro comes.
I'm hoping this crashes and burns so that consumer-hostile practices like this avoid the Switch for a little longer. I'm well aware that such sleazy corporate antics are inevitable, but the less the better for the moment. Between Nintendo's legendary output and magnificient indie games (which sell very well), Switch isn't a system that needs third-party "AAA" games to survive.
Realistically it was the only way we would get this game on Switch. It has some of the most demanding physics and lighting of any game this generation.
I think Cloud Versions are okay for some games that could realistically never run on the Switch - but I don't want it to be the easy route for developers.
Sorry still not worth getting on Switch. Maybe next gen they'll release the real version that doesn't need the cloud. It's nice seeing the game run and plays on Switch but with the game having constant hiccups and performance issues I don't think it's worth it. Also the fact that you can't play the game on the go without the internet is just lame. The least they could had done is let you download a section of the game for on go play but nope don't get that either.
I say it over and over again. The Switch get's the red headed step child treatment by developers all the time (not all developers I'm aware there's plenty that treat it very good). I just worry this will be the new standard instead of from the ground up games built for Switch (like Astral Chain and the highly anticipated Monster Hunter Rise) and hard dedicated work games ported to Switch (Doom 2016, The Witcher 3, Alien Isolation, etc.).
I agree with those that say the cloud route is acceptable for those games that are ridiculously way beyond the league of Switch tech. ONLY on a game by game basis though and few and far between. NOT as a lazy way to make a quick buck and those developers can say that nonsense of actually calling it a "Switch Version" or "Our big new game is coming to ALL platforms including Switch!!" when it's really a cloud version
@korosanbo just because it could doesn't mean it should, just look at outer worlds
WITCHER 3 IS NOT AS HARD A GAME TO PORT AS CONTROL FFS
@korosanbo Control's environments are a LOT denser. Nearly every object is moveable, and destructable. There's a ton on going at all times, and the game already runs at minimal specs on the vanilla PS4/Xbox, and it can't even keep a consistent frame rate. Not to mention, TW3 is four years older.
@SwitchForce Since when did Witcher 3 become the baseline for graphically demanding games? It came out 5 years ago and runs on GTX 700 SERIES CARDS, when the 900 series was like the current flagship from NVIDIA and we were already on 4th gen CPUs from both Intel and AMD
Control literally came out LAST YEAR
I don't support cloud gaming.
If it can't run on my console, I don't want it.
I appreciate folks without other systems can now play Control, but this can't be the future, where all we own is a license to stream so long as the company is still making that title available to stream
@NGNYS You have no idea what you're talking about. TW3 is empty and sparse compared to Control. I guess you haven't played it, but nearly every object in Control is moveable and destructible. You can literally shoot off the individual boards that make up a table. Try running Control on a PC, it's a LOT more demanding than a game like TW3, which is already five years old at this point.
Hopefully streaming becomes the norm for AAA third party titles on Switch - it's definitely better than having to wait years for games to get ported across.
The fact Doom Eternal is still MIA shows its not a straight forward process bringing current gen games across to switch in a timely manner.
How high I value ownership of a game really depends on the game itself. I know I’ll be playing MK8 for many years so yes, I would like to just be able to buy something like that outright.
There are also plenty of games where this isn’t the case though. I have quite a few older games on different platforms that I haven’t touched in years and probably won’t ever play again. Games get re-released on new platforms all the time and I’m sure I’m not the only one that will double dip if I really like something and want the convenience of playing it on new hardware.
I’ve only played a couple minutes of Control but it seems like exactly the type of game I would play once, have fun with it and then be done with it. And if I doreally love it, who knows, maybe I’ll be the super duper HD version in 10 years time on whatever console I’m playing then. I guess what I’m saying is...I don’t really care about ownership in this case. $40 is still $20 cheaper than what a substandard switch port would have been. I may just pick this up at a future date
@JokerCK or you can just you know...buy another platform lmao
I think y'all are putting way too much faith in a Switch revision being anything more than just an incremental upgrade like the PS4 Pro to the PS4
Those last two questions tells you that this guy doesn't really give a sith about the Switch. Cloud gaming just allows them to get more money for much less of an investmen. Remedy can shove it right back up their mudhole. I won't even buy this on PS4, now. On principle.
even with super fast broadband that can cope with swiss 4k tv. add in wife working from home kids being home and add in everyone being the same boat. streaming a game isnt a viable option. one thing covid has shown the world is no internet providers can actually deliver their current promises speeds fiction land never mind add in streaming video games.
@nessisonett why do you say that? Did you try to port it? What does Control, which is way overrated and as some people said in here, no better looking than RE Revelations 2, harder than the the Witcher 3? I guess both of them are hard to port, but i remember people saying back then that no way they could pull the Witcher 3 off in the Switch and look at it now, no matter how bad it looks, it's there. Saber didn't took the easy route and stuck it on the cloud, or complained that it was too hard; they made some witchcraft mojo jojo and did it. This guys just come here and say: oh, without the cloud you wouldn't have it, and my question for them is: who asked for it anyway?? I own it on the Ps4 and it bored the hell out of me after 3h because everything looks the same.
Another way of getting more money like the PS5 free upgrade fiasco...
This isn’t the 80s/90s anymore where every console and home PC gets its own tailor made version of a game lol. Scarcity of resources. RoI. The end.
@NGNYS i claped for you. Finally someone understands. These people just didn't want to had the trouble of porting it but still managed to charge 34.99£ for something i consider vapourware at the moment.
I will be skipping this type of game
Hate using the cloud for games
@CarlosM87 Witcher 3 is a 5 year old game that is already a lot more scalable and provides an easy way to cut down on RAM use by implementing close levels of pop-in. Control is a whole lot denser with loads of particle effects and it barely even runs on PS4 Pro. Dear lord, read up a bit before mouthing off.
Control is a much more hardware-demanding game than The Witcher 3. It's not even close.
Stop conflating "open-world game = complex" and "linear game = simple".
I got burnt buying the ps4 version of this a few weeks before they announced the ultimate edition and that there would be no PS5 upgrade for people with the original version. I still haven't bothered to play it and the whole thing has left a bit of a bad taste in my mouth tbh. Charging so much for a rental cloud copy of it really takes the biscuit though. No matter how good the game is everything around it has been such a stink. I'm guessing 505 has a lot to do with this. I like remedy, but I think they'd do well to distance themselves from 505 before they get a bad reputation.
These commenters are hilarious. What a strange bunch. Looks and controls great thus far, in graphic intense mode. Much better than Witcher 3, which was borderline unplayable. Don't have to play it if you don't like how it's delivered to you.
@nessisonett man, have you tried programming something? Particles?? You're talking about particles when the W3 literally has a living, breathing world around you? A world that remembers what you killed 300 saves ago? A world that spams miles and miles plus caves and water levels?
Compared to that, Control seems like childs play no mather how many flashy effects they've crampled into the game, with everything being inside a closed environment that looks so much the same you need a degree to understand were you are in the map.
But you are right, W3 is 5 years old and still manages to look way better than recent games.
I sorta get all the complaints... And I wouldn't buy it on the Switch anyway, PC is the way to go for this game. But I'm happy that people can play it on Switch now, if they want to. It looks like a great game.
@CarlosM87 Well considering I’m graduating next year on track for a first in Software Engineering, yes I have tried programming something. Witcher 3 doesn’t load in the entire map, same as any game. It uses data streaming to load nearby areas so map size isn’t relative. The Elder Scrolls Arena which is a DOS game has a bigger map than any game ever released on console. Control has entirely destructible environments which is far more taxing on a system than foliage on Witcher 3 which looks like garbage. The Witcher 3 is not anywhere close to the graphical level of Control which is just a plain objective fact. Not just that but in terms of gameplay mechanics, Control blows it out the water in terms of the tech required to even attempt to run it. Witcher 3 runs on potato PCs, Control absolutely does not.
Got it and played it last night. Latency was a bit of an issue, but overall I had a good time. I was able to take it and play it in my bed after my back started to hurt in my chair playing docked, so in that respect it works well on Switch.
I wanted to try this as soon as I knew about it on Switch.
It's not available in my country's eShop.
A real shame. The thing about Cloud version is somehow you can't publish it worldwide.
I will be buying this. Some people are so dead against streaming they would rather Switch have no access to this game at all than have a streaming version. Not everyone has all the consoles. Some people only have Switch. If you have the other consoles, play this game there.
Personally, I would find a cloud version of a game acceptable if it was available for other systems without buying it multiple times. This is a decent solution for people who have older platforms or laptops (for example) who can't run graphically intensive games but I can't imagine a streaming application has to be platform exclusive.
Wouldn't be keen to have a cloud version when I have a system which can run the game natively. And definitely not keen to pay full retail price for something that won't run on my platform without high speed internet.
@nessisonett well, I'll trust your word and honest to god, i don't care. If the game wasn't running, don't release it. But everyone's free to buy it. I for myself opted out of any cloud service since i dislike not owning what i pay for.
I gave the cloud version a go on 56mb internet. Performance mode is infinitely better than graphics mode. It played well with no issues. However,with the fact that,realistically being able to only play this docked at home,then the better option is to buy the ultimate edition on PS4 for cheaper,as well as actually owning it but also having the next gen upgrade thrown in so its a no brainer. If Switch is your only platform then it could be tempting but not at what they're currently charging for it. Personally i have no interest in supporting a stadia business model. I like to actually own my games
I think the cloud option is great. It gives Switch only users or switch preferring users a chance to play big games without buying a new system. Of course not everyone can do so, but the point of this is options and 3rd party exposure. If devs can offer cloud games instead of beating their heads to optimize I say let them do what is more comfortable for them.
These cloud based options will allow the Switch to extend a few more years while Nintendo works on a successor and it builds partnerships. People need to look beyond the current game. Devs that see that Nintendo gamers want to play their games may include Nintendo systems from the start in future projects.
Remedy/505 has been pulling some questionable stuff on other platforms, I'm sure this was possible.
Port your games natively, then we'll talk. If you can't get it to work, why not make something original for the platform instead?
@TheFrenchiestFry GTX 770 was only 2 years old when Witcher 3 was released.
After playing through the demo, I was surprised at how well it ran. The cutscene has more frame drops then the gameplay. I am not about to give any money towards cloud gaming since I just refuse to accept it is the future. But I also accept it is the future and we all will need to deal with it someday. People still buy dvds(kind of) but who really buys or burns cds anymore? My kids want all their games digitally. But one thing I can say is the my dream library is several PCs old, and my iTunes has been around since the beginning, and each iPhone I get still has my music on it. So maybe their is hope for cloud/digital gaming to co-exist with physical games.
@korosanbo The Witcher 3 was from 2015 and not really pushing boundaries tech wise at the time of launch. Control was 2019 and pushing limits at the time. (According to this article, I've not played it.)
I think it is technically impressive that the game can stream to my switch handheld so effectively. That said, I wouldn't pay 39.99 plus the cost of Nintendo online to play it.
Witcher 3, Doom, Doom Eternal
They received great ports. What is the difficulty and laziness of the developers?
@Donutman "I am not about to give any money towards cloud gaming since I just refuse to accept it is the future. But I also accept it is the future and we all will need to deal with it someday".
Getting mixed messages here.
I’m surprised how well it works. Feels it’s natively running.
What a beautifull game! Thanks for the game guys!
I play it with wifi and works perfectly.
I want Hittman now lol.
@Rayquaza2510 "if you have a gaming PC or any other non Nintendo console you should get the game on those instead."
This is good advice in general. You can always bet the Nintendo version of a given game is the most compromised and issue prone.
The power of the switch holds it back so much. This topic comes up for damn near every port or triple A title that comes to switch. (Which ends up being super late and extremely downgraded) but hey, it’s portable! LOL
I think that this guy may be making a poor decision not to invest on the switch for more than one game, which could pass the ps4 in terms of sales. That’s the flaw in his argument regarding not wanting to spend more than a couple of months porting a game to switch. The guy has a very EA attitude, but that is fine if they want to leave money left on the table...
@NGNYS ridiculous post and so predictable with the lazy developers comment. It's 2020, that tag line got boring years ago!
@CarlosM87 like he said in the interview. The developers are working on other things. A switch port would take time they don't have or the required finance they need. It's a fair answer but hey because you don't like it you jump on this ridiculous lazy developers slogan.
It just not when you live in a country with poor internet
@blockfight someday you will be old too. Just because I do not participate in something doesn’t mean it doesn’t exist. Fortnite and call of duty have dominated gaming for years but that doesn’t mean I play them.
Enjoying the game and cloud gaming on Switch is an unexpected surprise that works well. More of cloud gaming please.
I gotta admit, I wouldn't have an issue with cloud gaming if the buy in were decent enough. For example, I don't know if the Tony Hawk 1+2 remake is feasible to port on the Switch. But if not and there were a cloud version for the Switch and it ran decently for the most part and it was at a compromising price of say $25.00 and I could get a ton of mileage out of it, I would absolutely consider it
Some comments here are really sad. I guess it's in part because people don't read past the title. But it's because of this childshness and toxicity we get BS PR statements all the time instead of a honest answer.
The devs are being honest here and saying they are spending their finance and dev time on something which will give them more returns. Getting their engine ready for their next new games on 3 platforms is more important than get an old port in 1 platform, even if said platform is doing well.
The Witcher 3 came not only because it was technically possible with effort, but because it's so popular it would make a lot more than what was invested.
@Krockman Doom Eternal still has no fixed release date, which highlights the difficulties a company has in porting current gen games to switch.
It had its own dev team working alongside the other team developing for the other systems and we are still waiting for it 7 months later.
Cloud option is fine for games that have no hope of being made to run on Switch (hell, the game even runs poorly on PS4/Xbox One, which are significantly more powerful platforms), but I just hope it doesn't become a go-to for difficult ports. There are some titles that run shockingly well on Switch, given the hardware limitations.
I like the idea but I'm hesitant.
I want to know what the TOS says before a purchase.
Like, can I still play Control in two years?
How long are they garantueeing the servers will be up?
Without that knowlage I will never hit purchase.
I need some clearly defined terms here, not skimming through 28 pages of legal text.
What do I get for my money and specifically - for how long?
I think most people feel this is the biggest hurdle.
Cloud gaming might be the future, but not at that price. I bet most people would gladly pay for a subscription if it means they have access to a lot of games. Netflix found success that way and many other streaming media services did too. I only hope third party don't continue this trend for cloud versions of games with a premium price tag on the side.
I call bull****, I think they’re just cheap, and I’m worried that if successful, this will only encourage other developers (Capcom?, etc..), to just go this route rather than giving Nintendo Switch owners proper respect and ownership through a true port of even last-gen AAA games.
@JokerCK that’s what I’ll do, then.
@Retro_Player_77 that might be a better solution just break up complicated AAA games into “chapters” released quarterly and released digitally that way. I’d rather have that than streaming for AAA games on Switch.
@Octane That's a thing. Graphics processing is one thing but when you start including processor-intensive stuff like physics in more complex simulations/etc it can become a whole other back.
Ultimately Control is a game I'm interested by, but for a game I'd have to play at home anyway I feel I would just as simply get it on PC rather than deal with Cloud-based compromise. Heck, just in-home streamed stuff with Steam if a pain whenever I try, I don't expect much from online-based cloud stuff.
I already have hurdles with the fact so much gaming stuff is digital only from my own PC, Cloud... is starting to be one step too far.
I'd LOVE to support them, but if I will I think it'll be on a platform where I can save the full game in my own storage. If that means not playing it on Switch.... that's something I'm okay with.
With Monster Hunter Rise and so many other games from Nintendo and Third Parties, it's not like I'm going to lack really interesting ones to actually play on my Switch.
Like... the only cloud-based games I -could- maybe consider playing anyway are massive MMOs because those already run the risks of "server go down, no more game" anyway and their massive storage requirement can be a pain... and being online-only I'd have to play them at home anyway.
And tbh... even that I probably would end up thinking about it a lot before committing to it at all.
Cool. If you cannot port it right, then don’t do it. I don’t want cloud gaming, I will fight it as long as I can.
@MoonKnight7 comments like these are truly remarkable. The game was never gonna be ported natively. You choosing not to buy it should be enough. The idea that they shouldn't release a cloud base version because you don't like is pure gaming selfishness. Other people may enjoy having a streaming option. The gaming world is for everyone! Cloud based gaming isn't for me but I have no issue with development teams going down this route if it's the only option feasible. End of the day it is still a consumer choice. Nobody is forced to buy it.
So many people have absolutely no idea about how games actually work and why they can't be ported to Switch.
And I really don't get the "I don't personally like it, so it should never exist and to hell with anyone else who may prefer to use this over buying another system" comments.
How selfish and narrow-viewed can you possibly be?
@Donutman not sure what point you're making. I just thought it was funny you said "I just refuse to accept it is the future" and then in the very next sentence you said "but I also accept its the future".
@NGNYS Control is doing way more then TW3, the lighting alone is more advanced then TW3 and then you have other factors like the fact almost everything in the game can interacted with, moved and destroyed including maniplation of various light sources. The PS4 struggles with Control so the Switch has no chance and only someone who games on Switch would think otherwise. TW3 isn't actually that advanced anyway, its biggest most demanding thing is the world size and how dense it is, solve that though and its easy to port.
@MoonKnight7 you don't want it. That's fine. Why deprive others the option to choose? Absolute stupidity and selfishness on your part.
@aznable Breaking News: video game company that makes video games so they can make money release video game on another console to make money. Gamer calls them greedy and throws a hissy fit.
Christ! I give up. Well done.
@korosanbo With enough effort you can put any game on any game system. But there is always a choice between how much time you are willing to spend on bringing a game to a certain platform.
This confirms an assumption I had earlier this year, that there were some games that pushed the other consoles to their limits, which wouldn't have been possible on the Switch as we know it...
I guess that means you can count off the most promoted cross-gen games (well, maybe not all, but examples like Dirt 5 and Cyberpunk 2077) and maybe Red Dead Redemption 2.
I wonder if they think more power would truly allow Control on a mobile platform, and more importantly, allow them to port it internally.
@blockfight Fake news @graysoncharles Constant maintenance until they stop. @MisterKorman Every reason to play a game is silly. Games are silly.
I struggle already with storage space on my PS4, and I have to somehow make room yet again once Cyberpunk 2077 comes out. I'm intrigued by this game, but there's no chance it will fit on my ps4. I'll get the cloud demo on Switch just to see how well streamed games work with my internet connection. If the performance is up to snuff, I may bite on a future game or sale, and if I enjoy the demo itself, I may spring for it on a next-gen console.
Outright denying a method to bring a game to the consumer is lunacy. Not every game has to be for you. Options are good! You don't like it? Keep scrolling. There are PLENTY of gaming choices on Switch. I don't understand this obsession with owning games. You pay admission to events and theater films. Do you own those? How many games do you honestly own and come back to years down the pike other than the true classics? Who has all that time??
The only thing I see wrong with this cloud version is the price. Make it half the retail price of a $60 game at least. But again, that's why there's a demo. You can't put a price on something you truly enjoy. If you have a personal limit, wait for a sale. Problem solved.
Granted this is not the best way to play a game on Switch, it's still better than nothing. I think if Nintendo was interested in getting high performance games that are available on other platforms, they'd make a more powerful machine. Unfortunately for many of their loyal fans, that's not a priority of theirs, especially when their own games are so successful.
Control ran very well on my switch , so good it felt like it was running natively on the switch.
I'm fine with cloud gaming in general although I won't be paying 40 quid for a game I don't actually own.
@nessisonett Some people's knowledge of game development can be summed up as: Open world game got a port, linear game must be capable of a port too.
That just isn't how it works. I can kind of understand the mindset if you're not well versed on how different games are made, but don't act like you do know.
@Krockman Doom Eternal received a great port? Have you played it?
@Gwynbleidd People are free to dislike and not buy into streaming games all they want. It's the next step of pushing their personal preference on everyone else, saying it should never exist or no one should ever use it that gets me. If one is free to dislike it, then others are free to embrace it.
In this case it isn't a matter of them deciding 'what's best for you'. This is a case of the game won't run on Switch natively (comparisons to Witcher 3 are moot and already spelled out above) and so they offered it literally the only way they could.
For some people, given a choice between this or nothing, they seem to think nothing was the better option, regardless of others who may use it.
"There Will Be No Purchase On Switch Without a Non-Cloud Version," says ChromaticDracula
I think the real problem is our somewhat unreasonable expectations of the Switch being a port-machine. Don't get me wrong the more ports the merrier, but not if has to be at the expense of the experience.
Does anyone have this game in the PS4? I’m tempted to get it.
@aznable In response to your post about Remedy's feelings on the Switch, I get the feeling they think highly of Nintendo based on their answers early in the interview. What I speculated from those answers is maybe it's just a matter of Remedy having more insight than we do into the upcoming landscape of gaming than we do. Specifically, what Nintendo is planning to do. Obviously, we have no concrete info and have only heard speculation and rumors. But maybe they know something beyond the current Switch is coming. Maybe not the true next console. But maybe it's that fabled Switch Pro and they have plans for that
Just vote with your wallets people.
I will play Control when it's dramatically on sale. Since this is running on a different machine it means they did no coding whatsoever for Switch so all we are paying for is cloud streaming and storage on a server somewhere.
There is no game that we will own - it's just a service and it's not worth £35. I'd pay say, £20 tops for the right to play a game I don't have a local copy of. It's basically long term rental - not £35 worth in my view.
If we think like this then native gaming isn't going anywhere on Switch and cloud gaming will become the great but secondary budget option that it should be. Pay them what they are asking and it'll be the end of coded efforts like Witcher 3, Vampyr, Doom Eternal etc...
If you want this new landscape to work out I say this – Do not pay full price for these cloud services on Switch.
Of course we'll all do what we want - and maybe many of you are not bothered about the somewhat compromised AAA ports disappearing – I get that, to a point – but that is my take on this new development to or beloved system.
To each their own, but I picked up Control day 1 when I saw how it ran at my place. I was very pleasantly surprised at the graphics, the latency and the price, tbh.
I don't currently have any other systems or a gaming pc (though I'll pick up a laptop when mobile rtx3000/rx 6000 become available), and this was my first foray into cloud gaming.
I can understand the desire for local / physical copies, but my priority 1 is to play fun games while I'm breathing, so I'm all in. It doesn't hurt that the developers are Suomalaiset, and I hope that this leads to continued Switch support (cyberpunk anyone?). I would prefer a subscription model, like game pass, but just happy to get to play a critically acclaimed game.
The issue I have with this is that it's not 'Control on Switch'. I can play Xbox Game Pass on my phone if I should choose to, using a Bluetooth game pad. That's not playing those games on my phone, it's just streaming to it. I don't need to buy a separate £280 games machine to play streamed games.
Thanks but no thanks.
@UmbreonsPapa I seriously hope that is the case, it would be refreshing. @graysoncharles My icon is a muppet Bowie... silly is the name of the game.
You want better 3rd party games to run on Nintendo hardware? Tell Nintendo to make powerful hardware.
They chose the wrong game to showcase this technology. The control demo has a woman waking about a simple office building, which does not look challenging for the hardware and is comparable to resident evil games already on the system. They should have chosen something that most definitely couldnt run on switch but was highly sought after, perhaps something more ps5 quality, cyberpunk or something. Perhaps choosing an online only, fortnite style, game, something that can't be played portable without an internet connection in the first place.
That interview was hilarious. You could tell this dude give two hoots about the Switch. They didn't devote much time and resources but still charge 40 dollars? Haha. I almost bought this for Xbox One a few months ago. But after reading this, I'm not too interested in supporting a developer that seems fairly dismissive of Nintendo.
I've been supporting Nintendo since the NES and I will support them now with cloud based gaming if it helps. And Control on Switch (streaming or not) has me pretty impressed.
@Orpheus79V a lot
@Gwynbleidd You misread what I said. Native or nothing is fine for you. I don't care either way if you stream or not.
It's the native or nothing - meaning they shouldn't even offer it to anyone else.
Do I want to pay for individual games streaming? No. Would I as a service, a la Netflix? Yes, yes I would. A great many customers are also just consumers, meaning they consume the game, then move on. They don't care if they can play it 20 years from now. A huge majority of the games I have bought over the years I have never touched again. It's not as important to many people as some think. It's like going to a movie theater, you pay, you get an experience, you move on. You don't get to keep the movie, you don't get to watch it later unless you for it again.
Media as a service thrives because this is the majority sentiment about it. If the majority of people cared about having physical copies of everything for their lifetime, these services wouldn't be dominating their respective forms, be it movies, TV, music and soon games. I don't believe I've ever seen this kind of resistance to a delivery system before. Is there also this kind of resistance to Netflix, Spotify and such? I don't own any of those movies or music, either.
I get theres people in each that love to collect vinyls, VHS, Blu-rays and also games, but just because that's their ideal doesn't mean no other delivery system should exist for other people.
It's incredibly selfish when people say "I don't like the way that's being delivered, so it shouldn't even be offered to you".
There's no way this game was going to run on Switch otherwise. If John Doe can and wants to stream it, he shouldn't have that option because someone else doesn't like it? That's a terrible mentality to have going through life.
Most of those cons don't apply to me, at all. The company shutting down...well, nothing I can do about that, but if it's after I beat the game, I couldn't care less. And maybe someone didn't pay $300 for a console to stream games.....maybe they bought it for every other reason to buy it and are now like "Wow, now I can also do this other thing with it to play this game I couldn't have otherwise."
@blockfight What bother Nintendo players is the possibility that these companies will use this route as a lazy way not to make tangible versions of the game moving forward. If this sells extremely well on the cloud, whats stopping all other companies from taking the lazy route, maximizing profit and not bringing us a physical copy of the game.
I'm surprised it runs so well in "Enhaced Graphics" mode, but the Demo is way too short to make up my mind.
I'm sorry, does Panic Button not exist anymore? What about Saber Interactive? Virtuos? Cloud gaming is terrible. The day it replaces ownership is the day I quit gaming.
@TheAwesomeBowser so I guess you didn't bother reading the interview
You can’t just easily outsource the port, either. The technology and the engine are Remedy’s, so we would still need to be involved pretty intricately from an engineering point of view. There are so many things to think of, like is a certain middleware available for Switch, how long will it take to update it, and so on. As always, it’s about resources, and we have very few at a company the size of Remedy, where we are working on several very different projects at once.
@Galva027 you and others are worrying about something that isn't gonna happen. cloud streaming on switch will always be a very small percentage of games.
Third party support will remain pretty much the same.
People who say, "but the Witcher 3 can run natively on Switch so any game could" sure know absolutely nothing about gave development
Are they going to say this about every platform they bring their cloud stuff to. News flash you can't run control natively on an ipad. Guess what guys your phone can't do ray tracing. Pandering at it's worst here, what crap.
@graysoncharles you can never quit gaming. Just stock up on physical now, I probably have a big enough backlog to take me into my 50s if I actually planned on playing through it all the way every game.
Its not all physical but it all runs on a system natively. I mean if you are talking roms we should have handheld pcs that can run ps2 pretty nicely at an affordable price soon.
Guys not all games are created equal. Yes they ported Witcher 3 to the switch but that doesn't mean that every game can then be ported to the switch. I play games at max 4k rez 60 fps when I can and some open world games run fine at that while other linerer games are not able for it.
Let's takes RE3 remakes vs Control for example (both linerer games). RE3 is a much better looking game graphically compared to Control which would mean it is very gpu heavy but with all the partical effects and destructible environments in Control compared to RE3 which means that games is very CPU heavy. That means porting these games would be very different process.
You can't have the mindset of always going "if x game can be ported then y game can easily."
Why don’t Nintendo stick to what there good at , making fun good games , it’s not about graphics I have a PlayStation / pc what ever for that . I’m a collector I hate this digital age seems lazy and money grabbing for less work
Fair play. At least it came to us. Of course many or most would prefer physical or proper download but this technically sounds like it would be harder to run than good ol' Switcher 3 anyway. My main concern is devs start to go down this route a lot more than bringing physical and DLs (who could blame then if it made business sense?)
@Galva027 if that starts to happen then it's a different conversation. In this instance, the game would never have come to Switch. Its too demanding of a game on the hardware. So I'm all for it. If we start getting cloud versions of games that the system could handle natively I would be less in favour of this.
How does a cloud version exactly work?
"they should" They need to" etc etc
They dont need to do anything. Even if they down the graphics like Witcher where many complaint about tue graphics at launch (,people easily forget)
Same would happen if they got thia running on the switch with lower settings. Im glad they brought it like this, so we can choose to buy or not to buy. They updated the game, i had no waiting que after the update. They upgraded the server after the complaints.
Thanks for the game guys, hope to see more from you guys.
I bought it and it mostly runs fine, it doesn't need Nintendo online to play it. Yeah, it is a strange way to buy a game, they shut off the servers and its gone, but it is so satisfying playing this in handheld mode in bed.
@Hunt3r_Cr0wl3y Cloud version of a game means that you are streaming the game too the switch.
That means the game is running on a computer and then it is streaming to your switch for you to play it. This mean you will be playing the game on PC quility settings that the switch would never be able to handle natively without any downloads (outside of the launcher download too play the game).
The downside to this is that you need to have a very high internet connect at all times to play the game and the slower your connection is the worst the game will play (input lag) but even if you have good connection you will still have input lag worse then a native port since it needs too send your input to the computer then bounce back that information to your switch. Also if Remedy decides to shut down these computers hosting the game then you lose your access to that game even if you paid for it.
@Rayquaza2510 I didn't play Outer Worlds, but the rest, I did, and they all run pretty well on the Switch, Youngblood being the most good looking. Your "at what cost" Is an overstatement.
I managed to play it today, and It ran quite well. I wish the demo was longer, so that I could actually decide better to Buy the pass or not. Let's see how It works with Hitman 3.
A lot of people here need to educate themselves on these things before commenting like they know what they are on about
Control uses the companies own engine, as does witcher 3.. witcher 3 came out over 5 years ago, control came out last year, control also uses more advanced lighting techniques
Seriously sick of this habit people have, pretending like they are experts on any subject
Funny how this thread has become a "debate" about the 1st post.
@Kimyonaakuma exactly this. A native switch port would need to remove or reduce the physics interaction in this game to a significant degree, remove second stage destructibles, like individual books on bookshelves and keep them as stacks of 10 books, remove the use of complex simulation of LAYERS of phsyics objects stacking and interacting, instead limit a stack to maybe 2-3 active simulated physics props directly touching and affecting each other's simulation at once, object quality , texture resolution, and the physical lighting model would be toned down a ton, and honestly I hope more impossible ports go this route. Getting the options for 60fps or 30fps with ray tracing are great on switch. And I don't think remedy would be willing to do a lesser version on switch, as their statements indicate. I don't want the switch to be a cloud device, but cloud support to bring games that otherwise would have to become potato'ed is absolutely fine with me. And the cloud team behind this is growing and bringing more titles, so I doubt the service will go away anytime soon. The service will go away someday though, maybe in 2 years, maybe in ten, maybe next week. But I'm betting it will be closer to 2-10 years.
@TheFrenchiestFry Alan wake is actually self published by Remedy so yes they could port that. Quantum Break would require microsofts permission but I wouldn't expect native anyway its about on the level of control graphically.
Here's are some reason it won't work as cloud makes it out to be. And I surmise this isn't from the industry talking points.
Cloud Computing: Facts And Truths That You Should Know
https://medium.com/@rohitaher023/cloud-computing-facts-and-truths-that-you-should-know-84e1fcb4f1eb
1: Uneven Performance of Virtual Machines
2: Many Choices
3: Eternal Instances
4: Difficulty Dealing with SaaS Pricing
5: Embedded Solutions
6: Security Is Still A Mystery
7: The Cost Estimate Is Not Easy
8: Moving Data Is Not Easy
9: The Data Is Not Guaranteed As Well
10: No One Knows What Laws Apply
11: Extras Will Reach
12: Responsibility For Backup Still Rests on You
I3. ISP-plays a major role providing Cloud access and can throttle if you exceed the bandwidth - Elephant in the Room
The 1,6,9,10,12,13 should be of concerns to anyone thinking Cloud is better then Physical Game copy. The other numbers are more related to the Cloud itself more.
And to this line saying this Seriously sick of this habit people have, pretending like they are experts on any subject
Have you played even Witcher 3 v3.6 to see how much computing power is needed to run it. I am guess you have no experience with this game on Switch. This also is Seriously sick of this habit of people pretending they know what someone talks from Witcher 3 experience. Witcher 3 isn't a simple game as others like to make it out to be-also Crysis is coming to Switch so consider this Crysis was also one of the Demanding GPU games that is no slouch game.
Everyone keeps complaining about it being a cloud game. Well then just buy an extra $200-$300 xboxPS console to play this game. I’m totally fine paying $40 for a license to play a game that once I beat it, I probably won’t pick up again or multi-player will be dead in 6 months. No one complains about shelling out $$$ on cosmetics for fortnite and it’s online multiplayer only game.
Not convinced. Other complex games have been ported to switch, with compromises sure, but they work.
"There Would Be No Control On Switch Without The Cloud," Says Remedy.
"There's no control when gaming IN the cloud." says Coxula.
Here's the BS to all this cloud koolaid. You first must have a ISP subscription to begin to even have Internet access. Don't have a cheap ISP or have no other choice then your in a mudhole. People talk about how great cloud is until someone says Whom is paying the ISP so you can get the Cloud gaming. Then the room is all but Silence. Those are two very different model and Cloud can't exists without ISP access.
The Big this with cloud gaming besides needing decent internet, is the looming end of net neutrality, just wait till you have to pay extra to give speed to your internet gaming and your internet movies. This makes it a pretty huge leap of faith at this point.
The subscription model looks like it will be a better fell for me. I will say that i like collecting my games though and rarely trade anything in at all.
I tried it and was impressed with how it handled, but i cant say i saw anything more impressive than i had seen in Astral Chain already. I will admit that my time was short though and i fell maybe a level based demo would have served them better.
Playing through this just left me feeling that if this was an actual port, if be down maybe day one. but streaming for £35.. hmmm that's an ask at this point. i am wondering if xbox cloud will come to switch at some point though.
Hoping that EA get frostbite running on the Switch so we can see some of those games, after paying on Rogue Company, i was wondering if they could get battlefield running, that could be something special on switch, even if it was something like bad company 2.
Money left on the table, the switch install base is so large already, I'm surprised that people continue to ignore it.
But its a maths game is guess to go for the easiest numbers.
.....
@SwitchForce
indeed for years the benchmark of any gaming PC was can it run Crysis. its a testament to the switch that they were able to get it running on there. and Witcher 3 was covered in depth by Digital foundry, also Doom and Wolfenstein are also good in my opinion on switch.
@SwitchForce
The own nothing future that we are moving to is not great for the consumer at all.
1. Id like to own that game please... no rent it it forever please
2. oh where has my game gone... thats old now its gone forever
3. ah internet outage.. ill just have a quick game of oh yeah nothing.
4. ah let me lend this game to my friend... im not playing that right now..... f u man everyone must rent forever... oh you live in the same house ... i dont care everyone must rent forever..
5. ah I'm done with that let me sell this on to get a discount for the next big thing... F u man you never owned that its mine .. please rent forever...
6. Hmm how much of this game is on this cartridge please... oh as little as possible profit is king baby,
oh resale value you say ? .. oh we don't care really that's your problem.
Or watch this YT video that I find informative about Game ownership.
Digital Distribution Vs Physical Media and True Ownership
https://www.youtube.com/watch?v=kdsWQGAlopk
I don't like the direction it is going. Nintendolife seems to be acting in the capacity of opinion changer here. Just look at the wording choice of title. As if it would immediately make fans say "Hurray! we are in, cause otherwise it would not have been possible."
If you can't play natively, can't own it, are always dependent on the internet connection/speed to bear fruits of your money, I will simply presume it doesn't exist on Switch.
@ICISAZEL I second your opinion.
@SwitchForce
Great vid. sadly corporations have been pushing convenience over value, and have been for years.
Completely NOT on board with this. I buy all my games digital but cloud gaming is not a thing I want to see becoming popular. Can't play on the airplane or somewhere without internet. Issues with servers going down you no longer can access the game. At least with digital game I have it d/l to my device, cloud is none of that. I'd rather they NOT put it out at all.
Wish I could've played the demo more than twice, too. If I'd have known I would've skipped through more and got to the 'action' part to see how it runs.
Also, I feel cloud titles would be better value if you owned the right to stream it from any platform. Fact that you 'buy' this only for Switch is a bit weird.
@Lord $69.99?
Purchased the pass to stream this game yesterday and I can't believe that I'm playing something so amazing on Switch. In hand-held mode it looks insane! Runs well too. Only downside is being disconnected from the server for inactivity.
There is no 'Control' on the Switch!
All there is, is a a game running on a PC-based server farm, with the only effort they did was putting together some king of 90kb remote control application that runs on the Switch. Since the general technology is available, they probably hired some students on minimum wage to put together this small app.
I cannot understand why any sane individual would pay 40 bucks for this kind of abomination... season passes are already bad for consumers, loot boxes are even worse.... but this abomination is completely off the scale.... they charge you money for nothing!
Fortunately the general gaming community seems to hate the likes of Google Stadia with a vengeance, so I got certain hopes that this crap won't be the future.
However, if this kind of abomination is the future of video games then I'm really, really glad that I do actually have quite a lot of other hobbies outsides of video gaming.
Oh.... and if any of you editors still got contact with the responsible staff from Remedy: tell them please that I'll never ever will touch any of their games even with a ten foot pole!
I guess the only Remedy that was available for Control on the Switch was to put it on the Cloud.
@graysoncharles Huh? GTX 770 2013, Witcher 3 2015.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...