I really dislike when games get fundamental changes years later like this... Not that I play Splatoon 3 anymore anyway, but I'm not happy to see the downsides of "games as a service" come to Nintendo's games like this.
I played this on PS4 and wanted to like it, but the new story and the gameplay just isn't good IMO. I don't understand the praise, but I guess I'm just out of touch with what people enjoy these days.
I'm playing Spirit Tracks again these days, for the first time in a decade or more. It's such a good game. I'm sad the Nintendo that could make games like this doesn't exist anymore.
@TerribleTerabytes If they actually tied 3D keyframe animations to framerate that’s a severely outdated practice in game development. And even then you can easily fix it. I’ve refactored such animation systems in multiple engines over the years.
@TerribleTerabytes That’s not how animation works with 3D animation and would only be true of hand drawn / pixel art animations. You’re spreading ignorance.
@foursider The "motion blur" is only because of the poor Switch 2 display (and the original Switch 1). OLED and to a lesser extent Switch Lite doesn't have it.
@Kiz3000 You think that but it does. The only protection against marketing is to avoid it as much as possible. Ad tech agencies literally employ scientists to circumvent your brain’s ability to make sound judgments, to the detriment of your life. I used to work in said industry before I quit out of ethical concerns, and that was more than a decade ago. It’s only gotten «better». I enjoy some of Nintendo’s products but I never trust a corporation.
Think about it seriously: Should you spend as much money as you are on a pastime? Or do you actually spend too much?
@Kiz3000 You’re giving them insights into your personal life by sharing player statistics and habits, which then feeds their marketing machinery to generate psychological profiles for pinpoint dynamic marketing. You should never give them access if you have a choice, has nothing to do with legal use of the device.
I work in the tech industry. People in general are woefully naive about this stuff.
@Omedru Something is very wrong if there’s still this much input lag without vsync. This isn’t a problem on steam deck. Same game, performs significantly better, with PC-level input latency. Something is seriously wrong with the Switch 2 port
Pokémon Z-A. DKB and MKW were both duds for me, and I’m hesitant to spend much on upcoming first party games at these exorbitant prices when the gameplay just isn’t there. And third party games are mostly blurry compromised ports. Not a great year for Switch for me, but at least Z-A was a very welcome highlight.
In many indoor areas, the framerate is higher, and input lag significantly lower than outdoors, more so than just the frametime difference would lead to. It’s almost like they run the game with triple buffer vsync outdoors but not indoors, although that’s just a wild guess. It’s bizarre.
But it’s also very unstable. It’s crashed twice on me now in tiny indoor areas, for no reason. This is on a new savefile, with 2 hours played and only it and the autosaves, so no save bloat etc. No other savefiles for the game on this system either.
I don’t know who they outsourced this to but it seems to me that this hasn’t been tested much at all.
@HernandeZzz Potentially due to CPU limits. The engine does a lot of things that strain the CPU more the higher the frame-rate. I would've preferred an option to target 60 and let VRR deal with the dips, but Nintendo's VRR setup seems to be weird in that it requires the game to enable it in its rendering calls, and that might be a lot of work to make work with the engine. But even without VRR I'd take that option; it's great on Steam Deck.
@HernandeZzz Hasn't been the case since they ported it to the newer 64 bit engine back with the Special Edition in 2016. It's run perfect at 60 ever since. Also supports more RAM than 2gb which is very useful for modding, again due to the 64 bit engine. The Anniversary Edition uses this engine and is further improved over the years.
@JaxonH It's 60fps on Steam Deck. Sometimes does dip into the 50's but still, it targets 60 and there's no issues, and that's even with mods from Nexus — not performance or input mods, but mods that add effects and visual details on top. There's also none of the input lag you find on Switch 1 and 2, instead it plays like on PC.
That said the Steam Deck has a significantly stronger CPU than Switch 2 so that might be the reason.
@OctolingKing13 Most of the world is in a recession of varying degrees, and inflation and cost of living is ever growing. No amount of promotions can make people spend money they don't have on something they don't need.
@Anachronism I’m so disappointed in the visuals in Fast Fusion. The previous game looks better in motion most of the time, whereas Fusion only really looks good in still shots
I'm not buying third-party games for Switch 2 anymore, so from a first and second-party perspective, this is slim stuff. I am looking forward to Pokopia, so that's one game. Yoshi is hard "maybe"; it looks like it might be aimed at very young players in a negative way, but will wait and see. Splatoon Raiders might be good, but Splatoon is a "fool me thrice" kind of series at this point so it will have to be something special for me to want to play it, as I'm so sick of the half-assed campaigns and gameplay that was old two iterations ago at this point.
As an indie developer that self-publishes and has a budget of, well, whatever I can scrounge up from my full-time job, what do I call me and my team of three — an artist, a musician and me the programmer/designer? If a game with a $10m budget and Kepler as the publisher is "best debut indie game", I guess we're not even indie...
This is not to disrespect what they managed to release with such a "low" budget given today's development costs for "blockbuster-ish" 3D games, but man, it's a bit dispiriting. Because this sets the expectation for indie to that kind of level of budget and manpower. And most real self-published independent studios don't even have a hundredth of that budget and consist of a few people at best.
@carlos82 Doesn't excuse that they've added severe input lag over the Switch 1 version. I wouldn't mind 30 fps but increased fidelity, but the input lag makes the Switch 2 version unplayable.
@Res462 It just broke mods, but that's to be expected.
This actually adds severe input latency where the original Switch 1 version doesn't have it. I just double checked, testing them side by side. Switch 2 version is objectively broken on this front and awful to play.
For free? I know a lot of people give them ***** but as a player of Bethesda's games, they treat me better than most. Love to see this, gonna download this update ASAP.
@Polvasti I bought Switch 2 for exclusives, or at least games made specifically for its strengths rather than “miracle ports” of games that look like a blurry upscaled mess. I understand if this is your only platform that it’s better than nothing, but it objectively is the worst platform to play the game on — I tried it, using a friend’s copy.
There’s nothing exciting about a new platform playing old games that look the worst of all alternatives.
@Polvasti Problem is I’d argue Cyberpunk isn’t really fit for Switch 2 either. I already played through it years ago on pc and series s, and the state it’s in on Switch 2 is barely functional. Call it a miracle port all you want but it looks and runs like *****
The fact that they look almost identical bar minor performance differences is yet another example of how I'm still waiting for something to release on Switch 2 that makes me think "this could not be done on Switch 1".
I do appreciate a first-party focus on performance and visual clarity. I don't want the blurry, upscaled mess so many third-party games put out just to get some fancy features that don't add much. But I also wish this console would get games that justify the "2" in the name.
@jetsetradion Even major first-party Nintendo games like Mario Kart World launch in a practically unfinished state; look at the amount of substantial patches it's received since launch. We're definitely not living in a reality anymore where buying a physical game makes that much sense other than for collecting.
Comments 315
Re: Surprise! Splatoon 3's First Update Of 2026 Has Added Health Bars
I really dislike when games get fundamental changes years later like this... Not that I play Splatoon 3 anymore anyway, but I'm not happy to see the downsides of "games as a service" come to Nintendo's games like this.
Re: Rumour: A Nintendo Direct May Be Coming As Soon As Next Week
I expect nothing. Surely I can’t be disappointed this time.
Re: Tomodachi Life: Living The Dream Nintendo Direct Announced For Thursday, 29th January
A direct specifically for this game..?
Re: Best Final Fantasy Games, Ranked - Switch 2 And Nintendo Systems
Ranking Remake at 5, over the original, is an absolute joke. People have no damn taste anymore.
Re: Pokémon Developer Game Freak To Reveal More About 'Beast Of Reincarnation' Later This Month
Looks very generic action slop. The other platforms can keep it.
Re: Review: Dynasty Warriors: Origins (Switch 2) - A Super-Solid Port Of A Fantastic Reboot
Why is it so brown..?
Re: Review: Final Fantasy VII Remake Intergrade (Switch 2) - A Big, Bold Reimagining, And A First-Class Port
I played this on PS4 and wanted to like it, but the new story and the gameplay just isn't good IMO. I don't understand the praise, but I guess I'm just out of touch with what people enjoy these days.
Re: Nintendo Music Adds Another Legendary Zelda Soundtrack, Here's Every Song Included
I'm playing Spirit Tracks again these days, for the first time in a decade or more. It's such a good game. I'm sad the Nintendo that could make games like this doesn't exist anymore.
Re: Talking Point: Metroid Prime 4 And The Burden Of Being 'Good Enough'
The person I know that looked forward to this the most didn't even finish it. That felt damning.
Re: Review: Animal Crossing: New Horizons - Nintendo Switch 2 Edition - A Cheap Upgrade, But Lacking Substance
@TerribleTerabytes If they actually tied 3D keyframe animations to framerate that’s a severely outdated practice in game development. And even then you can easily fix it. I’ve refactored such animation systems in multiple engines over the years.
Re: Review: Animal Crossing: New Horizons - Nintendo Switch 2 Edition - A Cheap Upgrade, But Lacking Substance
@TerribleTerabytes That’s not how animation works with 3D animation and would only be true of hand drawn / pixel art animations. You’re spreading ignorance.
Re: Review: Animal Crossing: New Horizons - Nintendo Switch 2 Edition - A Cheap Upgrade, But Lacking Substance
@TerribleTerabytes It's literally a setting unlock. Any game on PC this would be free. You're being scammed.
Re: Animal Crossing: New Horizons Update 3.0.0 Patch Notes - Switch 2 And Switch New Content, Features And More
@foursider The "motion blur" is only because of the poor Switch 2 display (and the original Switch 1). OLED and to a lesser extent Switch Lite doesn't have it.
If you have it docked it's your TV.
Re: ICYMI: Animal Crossing: New Horizons Switch Gets A Free Switch 2 Update Next Week
They’re charging $5 to turn on DLSS… Nintendo can eat one, I’m so done with their shenanigans.
Re: PSA: Make Sure You've Enabled These Opt-In Settings If You Want Your Nintendo 2025 'Year In Review'
@Kiz3000 You think that but it does. The only protection against marketing is to avoid it as much as possible. Ad tech agencies literally employ scientists to circumvent your brain’s ability to make sound judgments, to the detriment of your life. I used to work in said industry before I quit out of ethical concerns, and that was more than a decade ago. It’s only gotten «better». I enjoy some of Nintendo’s products but I never trust a corporation.
Think about it seriously: Should you spend as much money as you are on a pastime? Or do you actually spend too much?
Re: PSA: Make Sure You've Enabled These Opt-In Settings If You Want Your Nintendo 2025 'Year In Review'
@Kiz3000 You’re giving them insights into your personal life by sharing player statistics and habits, which then feeds their marketing machinery to generate psychological profiles for pinpoint dynamic marketing. You should never give them access if you have a choice, has nothing to do with legal use of the device.
I work in the tech industry. People in general are woefully naive about this stuff.
Re: PSA: Make Sure You've Enabled These Opt-In Settings If You Want Your Nintendo 2025 'Year In Review'
I would advise people not to let corporations track you like this
Re: Rumour: Monster Hunter Wilds' Latest Update Has Fans Talking About A Switch 2 Version
@Joeynator3000 Wilds is far far worse than World. It’s an abysmal MoHun entry.
Re: Opinion: Who Needs Link? This Top-Down Metroidvania Is The Best Zelda Game Of 2025
@The_Nintendo_Expat Metroid 1 was already a Metroid sans-vania before Castlevania even had multiple paths.
Re: PSA: Skyrim's 'Anniversary Edition' Bundle Is Currently 60% Off, Includes Free Switch 2 Upgrade (Europe)
@Omedru Something is very wrong if there’s still this much input lag without vsync. This isn’t a problem on steam deck. Same game, performs significantly better, with PC-level input latency. Something is seriously wrong with the Switch 2 port
Re: PSA: Skyrim's 'Anniversary Edition' Bundle Is Currently 60% Off, Includes Free Switch 2 Upgrade (Europe)
@Omedru It crashes a lot on S2 in my experience, with a fresh save and all, so honestly they still haven’t done their job here
Re: Reminder: It's Time To Rate Your Switch 1 & 2 Games Of The Year
Pokémon Z-A. DKB and MKW were both duds for me, and I’m hesitant to spend much on upcoming first party games at these exorbitant prices when the gameplay just isn’t there. And third party games are mostly blurry compromised ports. Not a great year for Switch for me, but at least Z-A was a very welcome highlight.
Re: Bethesda Releases Skyrim Switch 2 Patch Addressing Input Latency Issues
This is still an absolute mess.
In many indoor areas, the framerate is higher, and input lag significantly lower than outdoors, more so than just the frametime difference would lead to. It’s almost like they run the game with triple buffer vsync outdoors but not indoors, although that’s just a wild guess. It’s bizarre.
But it’s also very unstable. It’s crashed twice on me now in tiny indoor areas, for no reason. This is on a new savefile, with 2 hours played and only it and the autosaves, so no save bloat etc. No other savefiles for the game on this system either.
I don’t know who they outsourced this to but it seems to me that this hasn’t been tested much at all.
Re: Another Switch 2 Game Has Been Updated This Week, Here Are The Full Patch Notes
Does this actually run and control decently now? I tried the demo and there's very uncomfortable input lag, and the visuals were a blurry mess.
Re: Bethesda Releases Skyrim Switch 2 Patch Addressing Input Latency Issues
@HernandeZzz Potentially due to CPU limits. The engine does a lot of things that strain the CPU more the higher the frame-rate. I would've preferred an option to target 60 and let VRR deal with the dips, but Nintendo's VRR setup seems to be weird in that it requires the game to enable it in its rendering calls, and that might be a lot of work to make work with the engine. But even without VRR I'd take that option; it's great on Steam Deck.
Re: Bethesda Releases Skyrim Switch 2 Patch Addressing Input Latency Issues
@HernandeZzz Hasn't been the case since they ported it to the newer 64 bit engine back with the Special Edition in 2016. It's run perfect at 60 ever since. Also supports more RAM than 2gb which is very useful for modding, again due to the 64 bit engine. The Anniversary Edition uses this engine and is further improved over the years.
Re: Bethesda Releases Skyrim Switch 2 Patch Addressing Input Latency Issues
@JaxonH It's 60fps on Steam Deck. Sometimes does dip into the 50's but still, it targets 60 and there's no issues, and that's even with mods from Nexus — not performance or input mods, but mods that add effects and visual details on top. There's also none of the input lag you find on Switch 1 and 2, instead it plays like on PC.
That said the Steam Deck has a significantly stronger CPU than Switch 2 so that might be the reason.
Re: Rumour: Bethesda's Newest IP Is Still Reportedly On Course For Switch 2
It was my GOTY for 2023, and I'd be curious to see how they make this one run on Switch 2, it's very demanding on the rendering side in particular.
Re: Japanese Charts: Switch 2 And Mario Kart World Continue To Obliterate The Competition
Pokemon Z-A has almost sold as many copies across both systems as MKW has on Switch 2, which is good to see.
Re: Review: System Shock (Switch 2) - Performance Woes Tarnish A Classic
Nightdive Studios' quality seems to have taken a, ahem, dive recently
> but for now, you'll be better off playing it on another platform
Getting flashbacks now. Surely this is not a trend, right? ... right?
Re: The US Suffered Its Worst November Since 1995 In Terms Of Hardware Sales
@OctolingKing13 Most of the world is in a recession of varying degrees, and inflation and cost of living is ever growing. No amount of promotions can make people spend money they don't have on something they don't need.
Re: Digital Foundry's 'Graphics Of The Year Awards' Nod To Some Switch 2 Beauties
@Anachronism I’m so disappointed in the visuals in Fast Fusion. The previous game looks better in motion most of the time, whereas Fusion only really looks good in still shots
Re: 35 Upcoming Nintendo Switch 1 & 2 Games To Look Forward To In 2026
I'm not buying third-party games for Switch 2 anymore, so from a first and second-party perspective, this is slim stuff. I am looking forward to Pokopia, so that's one game. Yoshi is hard "maybe"; it looks like it might be aimed at very young players in a negative way, but will wait and see. Splatoon Raiders might be good, but Splatoon is a "fool me thrice" kind of series at this point so it will have to be something special for me to want to play it, as I'm so sick of the half-assed campaigns and gameplay that was old two iterations ago at this point.
Re: Kirby Air Riders Dev Team Disbanding Soon, Game Updates Also Ending
@Yosher The events are pre-planned and run automatically, don't need a team to "maintain" them.
Re: The Game Awards GOTY For 2025 Is Clair Obscur: Expedition 33
As an indie developer that self-publishes and has a budget of, well, whatever I can scrounge up from my full-time job, what do I call me and my team of three — an artist, a musician and me the programmer/designer? If a game with a $10m budget and Kepler as the publisher is "best debut indie game", I guess we're not even indie...
This is not to disrespect what they managed to release with such a "low" budget given today's development costs for "blockbuster-ish" 3D games, but man, it's a bit dispiriting. Because this sets the expectation for indie to that kind of level of budget and manpower. And most real self-published independent studios don't even have a hundredth of that budget and consist of a few people at best.
Re: Digital Foundry Delivers Its Tech Verdict On Red Dead Redemption For Switch 2
Sorry to be that guy, but:
> while objects off in the far distance have reduced anti-aliasing
Should be "have reduced aliasing"; anti-aliasing is the method to reduce aliasing, after all, and I presume the objects have less of it due to DLSS
Re: Video: Skyrim Still Isn't 60fps On Switch 2, But Here's How It Fares Against Switch 1
@carlos82 Doesn't excuse that they've added severe input lag over the Switch 1 version. I wouldn't mind 30 fps but increased fidelity, but the input lag makes the Switch 2 version unplayable.
Re: Video: Skyrim Still Isn't 60fps On Switch 2, But Here's How It Fares Against Switch 1
@ButterySmooth30FPS 30 would be fine if this version didn't add severe input lag. It's awful.
Re: Video: Skyrim Still Isn't 60fps On Switch 2, But Here's How It Fares Against Switch 1
@Olrun Very much so. And it wasn’t there on Switch 1, I just compared side by side.
Re: Video: Skyrim Still Isn't 60fps On Switch 2, But Here's How It Fares Against Switch 1
@Res462 It just broke mods, but that's to be expected.
This actually adds severe input latency where the original Switch 1 version doesn't have it. I just double checked, testing them side by side. Switch 2 version is objectively broken on this front and awful to play.
Re: Video: Skyrim Still Isn't 60fps On Switch 2, But Here's How It Fares Against Switch 1
Not only is it 30fps, it's got even more input lag than the Switch 1 version. I don't understand how they ***** up this bad.
Re: Surprise! 'Skyrim Anniversary Edition' Lands On Switch 2 Today
It's locked 30fps with a lot of input lag...
I'll go back to playing the anniversary edition on Steam Deck then, where I run it at 60fps locked with no input lag and I can mod it freely.
I appreciate it's free but man, this is disappointing on Switch 2.
Re: Surprise! 'Skyrim Anniversary Edition' Lands On Switch 2 Today
For free? I know a lot of people give them ***** but as a player of Bethesda's games, they treat me better than most. Love to see this, gonna download this update ASAP.
Re: Metroid Prime 4 On Switch 1 Impresses Digital Foundry - "Nigh-Imperceptible Dips"
@Polvasti I bought Switch 2 for exclusives, or at least games made specifically for its strengths rather than “miracle ports” of games that look like a blurry upscaled mess. I understand if this is your only platform that it’s better than nothing, but it objectively is the worst platform to play the game on — I tried it, using a friend’s copy.
There’s nothing exciting about a new platform playing old games that look the worst of all alternatives.
Re: Metroid Prime 4 On Switch 1 Impresses Digital Foundry - "Nigh-Imperceptible Dips"
@Polvasti Problem is I’d argue Cyberpunk isn’t really fit for Switch 2 either. I already played through it years ago on pc and series s, and the state it’s in on Switch 2 is barely functional. Call it a miracle port all you want but it looks and runs like *****
Re: Metroid Prime 4 On Switch 1 Impresses Digital Foundry - "Nigh-Imperceptible Dips"
The fact that they look almost identical bar minor performance differences is yet another example of how I'm still waiting for something to release on Switch 2 that makes me think "this could not be done on Switch 1".
I do appreciate a first-party focus on performance and visual clarity. I don't want the blurry, upscaled mess so many third-party games put out just to get some fancy features that don't add much. But I also wish this console would get games that justify the "2" in the name.
Re: Talking Point: What Are You Playing This Weekend? (6th December)
Guild Wars Reforged on Steam Deck. Absolute joy to play this MMO in handheld with the small but very welcome QoL updates to the UI and input system.
Re: Talking Point: Six Months Since Launch, How Would You Rate Switch 2?
I still can't justify having bought it, and I can't recommend it to most people either. Its best games are on Switch 1 and run fine on that
Re: Japanese Charts: Well, Look At Who's Snuck Back Into First Place
Japan really doesn't like Age of Imprisonment it seems. That it's sold half of Kirby Air Riders is surprising.
Re: The First Review For Octopath Traveler 0 Is In
@jetsetradion Even major first-party Nintendo games like Mario Kart World launch in a practically unfinished state; look at the amount of substantial patches it's received since launch. We're definitely not living in a reality anymore where buying a physical game makes that much sense other than for collecting.