Ah yes, that modern soulless CG look. If it weren't for the consistent amount of fingers and that scenery remains intact between cuts, I might even have mistaken it for some generative AI slop.
Nintendo is speedrunning irrelevancy to me. Even when I just check in once or twice a week at this point.
@Solid_Python Doesn’t make it any more interesting to me. It’s been available on every other platform for years and years. How many remakes and remasters and re-re-rereleases will we get this generation? Switch 1’s library was already full of it…
1/10 for me because there’s no way to justify the price with what’s delivered. A game that prices itself out of being a consideration deserves no better. This holds true for most remasters and remakes for me, by the way.
People get what they deserve in modern gaming: Slop. Sure the original games were great but that doesn’t make every re-re-release/“remaster” a masterpiece automatically. Not for this price.
@ElkinFencer10 You can’t ignore price for review scores. If a game is $200 you obviously have to take it into account, right? You can obviously consider the price to be fair, but it will play a part for how many judge their experience.
Says a lot about the current state of popular gaming. I’ll stick with indies and older games, these two games were both designed by committee and symbolic of why I don’t want to spend money on the AAA industry anymore.
@Mgalens Here's a very concise presentation of how different pixel art looks on CRT — and if you keep in mind that's how the artists saw the art they were drawing, it means modern representations aren't anything like the original. This is also why dithering worked, because pixels "blended together".
@Mgalens I didn't want to get too technical but there was more to the 60hz (and 50hz in Europe) CRT days, but just to briefly touch on that:
With CRT's you didn't need technologies like VSYNC, technically, because of their analogue nature. So game engines would usually attempt to stay in sync with the refresh rate which was also the max number of unique frames you could push in a second, but when they faltered, the effect was often very different than today.
Think of games like Ghouls n' Ghosts on NES; when there were a few too many enemies on screen, the game played in "slow motion", because the engine couldn't get the CPU to calculate enough data to present the next frame fast enough.
But you didn't get perceivably "jerky" framerates. It appeared smooth, but slow, even if had you output that very same hardware's signal on an LCD — and this is why emulation is very difficult for CRT-era games, mind — it would look jerky and choppy.
This was because of the analogue nature of CRT's and how the cathode ray "paints" the light on the phosphorous material on the inside of the tube. It effectively — and I simplify — functions as a consistent, smooth transition between individual "moments" rather than "frames" in games, and vsync etc. wasn't needed.
So a game could paint 47 frames per second and it wouldn't be the same perceptible problem that a modern game on a modern display would cause, even with VRR. You could still have issues with lower framerates causing input lag etc., depending on the engine's design, but visually, CRT's just are nothing like modern LCD and LED panels in how they operated, and so it's very hard to convey the perceptive difference.
@Darthmoogle The difference was CRT’s. There’s a vast perceptive difference in how low framerates look on CRT monitors vs modern LCD and LED displays, you can google it if you don’t believe me. I grew up in that era myself, I remember it like you do, but I also know the difference all too well from having developed software and indie games since the 90’s, on CRT’s all up ‘til today.
I really love this game and only limited free time and energy keeps me from playing it more. Level 5 is being great with support as well. Free DLC full of new content? In 2025? That deserves respect.
I have all the roms on a cart running on real hardware now. Nintendo pushed me back to that technology with its incredibly slow rollout, poor feature-set and subscription model. And I’m much happier
I wish I could disable Pauline's voice over lines completely. They are grating and annoying — I don't need her to yell "Ooh! A banana!" before I've had the chance to even spot it for myself, that's terrible game design. That said, I don't like the rest of the game either, and I've dropped it at sublevel 302, it's just a repetitive smash fest and one of the worst 3D platformers by Nintendo to date.
> Decreased the time between when an item box is taken by someone and the next time it is revived.
So it's even more of an item spam fest now? This does not mean more fun to me. With 24 you're either in a war zone of constant item spam, or you're so far ahead that nothing happens and the wide roads lack challenge. I found myself in the latter most of the time, but the former was never fun when it happened either.
I'm also passing on this because it looks so uninspired. And I actually loved Arceus and Violet. But this is a pass, and the announcement of the $30 DLC even before release solidified it absolutely; if it looks, smells, and behaves like a cash grab, then maybe it actually is.
@Uncle_Franklin Yeah... I feel like there's a "special distribution" every week for Scarlet/Violet and now this upcoming game. It's not special when it's so common. But I guess their metrics must indicate this keeps "engagement" up somehow. It has the opposite effect on me
I'm visiting Japan next year but I'm not sure I want to set off time for the museum. I have all of the handhelds I bought over the years in a display case already so in a sense, I have my own "Nintendo museum at home".
From footage so far it doesn't look great and runs poorly with quite a bit of noticeable stutter — and that's with a 30fps target.
Before I get jumped on with the usual "it's a handheld" argument: And? The end result looks about as good comparatively as ports on Switch 1 looked — which was technically impressive they worked at all, but only a last resort if Switch was your only console. Nobody that has a choice would play Witcher 3 on Switch 1.
What I want to see is Capcom make games specifically for the hardware. I'm not buying poorly performing multiplatform titles on it. I fell for Kunitsu-gami thinking surely Capcom could port such a relatively simple game properly, but they didn't. How on earth do we expect this port to fare comparatively, then? It's the same engine, except significantly more demanding in this instance...
Also that first top image is not from the Switch 2 version. Check your media sources.
Post made five days ago, 5,5k views and a terrible ratio at that.
Reeeeeally scraping the bottom of the barrel for ragebait aren't we? Not that it isn't a stupid tweet, but honestly, nobody seems to care what this person thinks anyway, so why signal boost it?
If the games came with the purchase of the giant plastic device, this would've been a decent product, if a bit expensive even then. When it requires a perpetual subscription that renders the plastic peripheral useless once you stop paying? Insane.
Up until this Direct I had a feeling that Nintendo had fundamentally changed, but I still assumed or maybe hoped I was wrong.
Now I know for sure that they have. And I’m not going to entertain the obvious strawman argument “they’re just being a company like any other”. If they had always been a company like any other they wouldn’t have lasted this long against their competitors. I’ve played their games on their systems through 30+ years of my life.
The Nintendo magic wasn’t just their developer talent; it was also the way they did business. And that has fundamentally changed now with the Switch 2.
I am genuinely put off by their pricing schemes, their DLC schemes and even their game design now — I am out.
Imagine not spoiling literally every interesting thing about a game before release. Couldn't be Nintendo or Game Freak, I guess. Nintendo did this with Tears of the Kingdom, Game Freak keeps doing it.
@SlimeDragon I am the same. A stable framerate is of course preferred, but a stable image is much more so to my eyes. It’s why I personally dislike a lot of implementations of temporal upscaling techniques and image reconstruction; they inherently unstable, with flickering shading and a lot of random noise.
I personally don’t think ray-tracing is worth it even on my desktop PC unless the final image is stable and consistent. I’d rather have improved art direction weigh up for simpler technical features for better image stability and performance.
5/10. The new "modified" levels have all been so basic and repetitive in their makeup — trigger crystal path, reveal hidden road, yawn — that I lost interest in them after the eighth, and so what I'm left with is that I paid $16 for a slight resolution output boost and a bump in framerate, but no other changes in assets or anything.
Resolution and performance boost should've been a free update ala Pokemon Violet, and the Star Crossed Worlds would've been better left alone — or made a proper DLC if they'd felt more inspired.
@SlimeDragon Sounds like DLSS and/or some other temporal sampling technique. It's a very common side-effect given certain types of shading combined with low-end ray-tracing.
@Polvasti You shouldn’t let people convince you with technicalities why it’s acceptable to release blurry badly performing game on your brand new console. If publishers made games that actually properly used its strengths they can look and run so much better; don’t let them fool you with the multiplatform spiel, you’re being taken for a ride by marketing departments.
I didn't like neither Bananza nor MKW much, so it's a mediocre one for me. They're obviously not bad games, but they feel like Nintendo taking it easy, which is mediocre for a launch lineup. I've only bought one thirdparty game and it looks and performs poorly for no good reason (Kunitsu-gami).
@DarkTron Yeah. If their engine can't make do with the cartridge read speed of Switch 2 it's simply poorly designed, and no wonder it was also a mess on other platforms.
@1UP-HUSKY As someone who doesn't follow influencers and visits news sites like this in the hope to get actual news, it's annoying when they repost influencer slop so frequently...
Comments 168
Re: Nintendo Goes Full Pixar In Strange New Animated Short Film, 'Close To You'
Ah yes, that modern soulless CG look. If it weren't for the consistent amount of fingers and that scenery remains intact between cuts, I might even have mistaken it for some generative AI slop.
Nintendo is speedrunning irrelevancy to me. Even when I just check in once or twice a week at this point.
Re: Rumour: Red Dead Redemption 2 Port For Switch 2 Really Does "Exist", It's Claimed
@Solid_Python Doesn’t make it any more interesting to me. It’s been available on every other platform for years and years. How many remakes and remasters and re-re-rereleases will we get this generation? Switch 1’s library was already full of it…
Re: Rumour: Red Dead Redemption 2 Port For Switch 2 Really Does "Exist", It's Claimed
For your brand new console, here’s yet another old game. Maybe. Hope you’re excited
Re: Poll: What Review Score Would You Give Super Mario Galaxy + Galaxy 2?
1/10 for me because there’s no way to justify the price with what’s delivered. A game that prices itself out of being a consideration deserves no better. This holds true for most remasters and remakes for me, by the way.
Re: Poll: What Review Score Would You Give Super Mario Galaxy + Galaxy 2?
@SpaceboyScreams Spot on.
People get what they deserve in modern gaming: Slop. Sure the original games were great but that doesn’t make every re-re-release/“remaster” a masterpiece automatically. Not for this price.
Re: Poll: What Review Score Would You Give Super Mario Galaxy + Galaxy 2?
@ElkinFencer10 You can’t ignore price for review scores. If a game is $200 you obviously have to take it into account, right? You can obviously consider the price to be fair, but it will play a part for how many judge their experience.
Re: Opinion: Sonic Racing Crossworlds > Mario Kart World, And It's Not Even Close For Me
@IronMan30 A game that cost $80+ in most of the world and you ask people who bought it to be “patient”? Come on
Re: Mario Kart World And Donkey Kong Bananza Shortlisted For 'Console Game Of The Year'
Says a lot about the current state of popular gaming. I’ll stick with indies and older games, these two games were both designed by committee and symbolic of why I don’t want to spend money on the AAA industry anymore.
Re: PSA: Pokémon Scarlet And Violet - Free Shiny Koraidon & Miraidon Codes Restocked (North America)
Every day I hate the modern gaming industry a little more.
Re: Poll: So, Did You Get Super Mario Galaxy 1 + 2 For Switch?
Way too expensive, so like a lot of other recent games, I skip them entirely.
Re: ICYMI: Switch 2 Available For Purchase At The My Nintendo Store (US)
It sells so well they have to remind you it’s for sale
Re: Review: Trails In The Sky 1st Chapter - Nintendo Switch 2 Edition - A Comprehensive Update Of A Classic Series Opener
@libersolis Curious that this review mentions none of this. And I’m not being sarcastic.
Re: Dynasty Warriors: Origins Will Run At A "Fixed" 30fps On Switch 2
@Mgalens Here's a very concise presentation of how different pixel art looks on CRT — and if you keep in mind that's how the artists saw the art they were drawing, it means modern representations aren't anything like the original. This is also why dithering worked, because pixels "blended together".
datagubbe.se/crt/
Re: Dynasty Warriors: Origins Will Run At A "Fixed" 30fps On Switch 2
@Mgalens I didn't want to get too technical but there was more to the 60hz (and 50hz in Europe) CRT days, but just to briefly touch on that:
With CRT's you didn't need technologies like VSYNC, technically, because of their analogue nature. So game engines would usually attempt to stay in sync with the refresh rate which was also the max number of unique frames you could push in a second, but when they faltered, the effect was often very different than today.
Think of games like Ghouls n' Ghosts on NES; when there were a few too many enemies on screen, the game played in "slow motion", because the engine couldn't get the CPU to calculate enough data to present the next frame fast enough.
But you didn't get perceivably "jerky" framerates. It appeared smooth, but slow, even if had you output that very same hardware's signal on an LCD — and this is why emulation is very difficult for CRT-era games, mind — it would look jerky and choppy.
This was because of the analogue nature of CRT's and how the cathode ray "paints" the light on the phosphorous material on the inside of the tube. It effectively — and I simplify — functions as a consistent, smooth transition between individual "moments" rather than "frames" in games, and vsync etc. wasn't needed.
So a game could paint 47 frames per second and it wouldn't be the same perceptible problem that a modern game on a modern display would cause, even with VRR. You could still have issues with lower framerates causing input lag etc., depending on the engine's design, but visually, CRT's just are nothing like modern LCD and LED panels in how they operated, and so it's very hard to convey the perceptive difference.
Re: Dynasty Warriors: Origins Will Run At A "Fixed" 30fps On Switch 2
@Darthmoogle The difference was CRT’s. There’s a vast perceptive difference in how low framerates look on CRT monitors vs modern LCD and LED displays, you can google it if you don’t believe me. I grew up in that era myself, I remember it like you do, but I also know the difference all too well from having developed software and indie games since the 90’s, on CRT’s all up ‘til today.
Re: Final Fantasy VII Remake Intergrade Director Highlights The Speed Problem With Switch 2 Game Cards
Why not allow games to be installed on the console from a game card? That's a feature depending on Nintendo, which has opted not to allow that.
Re: Fantasy Life i: The Girl Who Steals Time Scores A Free DLC Update This December
I really love this game and only limited free time and energy keeps me from playing it more. Level 5 is being great with support as well. Free DLC full of new content? In 2025? That deserves respect.
Re: Nintendo Expands Switch Online's GBA Library With Two More Titles
I have all the roms on a cart running on real hardware now. Nintendo pushed me back to that technology with its incredibly slow rollout, poor feature-set and subscription model. And I’m much happier
Re: Donkey Kong Bananza Version 2.0.1 Is Now Live On Switch 2, Here's What's Included
I wish I could disable Pauline's voice over lines completely. They are grating and annoying — I don't need her to yell "Ooh! A banana!" before I've had the chance to even spot it for myself, that's terrible game design. That said, I don't like the rest of the game either, and I've dropped it at sublevel 302, it's just a repetitive smash fest and one of the worst 3D platformers by Nintendo to date.
Re: Mario Kart World Has Been Updated To Version 1.3.0, Here Are The Full Patch Notes
> Decreased the time between when an item box is taken by someone and the next time it is revived.
So it's even more of an item spam fest now? This does not mean more fun to me. With 24 you're either in a war zone of constant item spam, or you're so far ahead that nothing happens and the wide roads lack challenge. I found myself in the latter most of the time, but the former was never fun when it happened either.
Re: Pokémon Legends: Z-A Reveals New Distribution
I'm also passing on this because it looks so uninspired. And I actually loved Arceus and Violet. But this is a pass, and the announcement of the $30 DLC even before release solidified it absolutely; if it looks, smells, and behaves like a cash grab, then maybe it actually is.
Re: Pokémon Legends: Z-A Reveals Another Distribution
@Uncle_Franklin Yeah... I feel like there's a "special distribution" every week for Scarlet/Violet and now this upcoming game. It's not special when it's so common. But I guess their metrics must indicate this keeps "engagement" up somehow. It has the opposite effect on me
Re: Nintendo Museum Introduces "Limited-Time" Mario Bros. 40th Anniversary Ticket
I'm visiting Japan next year but I'm not sure I want to set off time for the museum. I have all of the handhelds I bought over the years in a display case already so in a sense, I have my own "Nintendo museum at home".
Re: Poll: So, Will You Be Checking Out Switch Online's Virtual Boy Service?
Not interested in paying for hardware that requires a perpetual software subscription.
Re: Opinion: Resident Evil Requiem Represents A Turning Point For Switch 2
From footage so far it doesn't look great and runs poorly with quite a bit of noticeable stutter — and that's with a 30fps target.
Before I get jumped on with the usual "it's a handheld" argument: And? The end result looks about as good comparatively as ports on Switch 1 looked — which was technically impressive they worked at all, but only a last resort if Switch was your only console. Nobody that has a choice would play Witcher 3 on Switch 1.
What I want to see is Capcom make games specifically for the hardware. I'm not buying poorly performing multiplatform titles on it. I fell for Kunitsu-gami thinking surely Capcom could port such a relatively simple game properly, but they didn't. How on earth do we expect this port to fare comparatively, then? It's the same engine, except significantly more demanding in this instance...
Also that first top image is not from the Switch 2 version. Check your media sources.
Re: Anniversary: Celebrate Unova As Pokémon Black & White Turns 15
I’d rather see them spend energy on new games and preserve the old rather than change it for a new audience. It’s a lose - lose with remakes.
Re: Anniversary: Celebrate Unova As Pokémon Black & White Turns 15
Just make the originals available, no more remakes please
Re: Super Mario Galaxy 1 + 2 Switch Comparison Video Makes Nintendo's Upgrades Clearer
@Max_the_German Now I’m an addict for not buying games..? What kind of bizarro worldview is that?
Re: Nintendo Is "Acting To Protect The Industry" With Switch 2 Game Key Cards, Says Ex-Capcom Composer
Post made five days ago, 5,5k views and a terrible ratio at that.
Reeeeeally scraping the bottom of the barrel for ragebait aren't we? Not that it isn't a stupid tweet, but honestly, nobody seems to care what this person thinks anyway, so why signal boost it?
Re: ICYMI: If You Want To Play Virtual Boy Classics, You'll Need To Buy One Of Nintendo's Accessories
If the games came with the purchase of the giant plastic device, this would've been a decent product, if a bit expensive even then. When it requires a perpetual subscription that renders the plastic peripheral useless once you stop paying? Insane.
Re: Donkey Kong Bananza Has Been Updated To Version 2.0.0, Here Are The Full Patch Notes
@siavm They play to backlash when it hits their wallet and they are forced to be a bit humble again.
Re: ICYMI: If You Want To Play Virtual Boy Classics, You'll Need To Buy One Of Nintendo's Accessories
So I need to buy physical “hardware” and also keep subscribing to the most expensive subscription tier for that plastic to even have any value.
Hahaha. No.
Re: Donkey Kong Bananza Has Been Updated To Version 2.0.0, Here Are The Full Patch Notes
Up until this Direct I had a feeling that Nintendo had fundamentally changed, but I still assumed or maybe hoped I was wrong.
Now I know for sure that they have. And I’m not going to entertain the obvious strawman argument “they’re just being a company like any other”. If they had always been a company like any other they wouldn’t have lasted this long against their competitors. I’ve played their games on their systems through 30+ years of my life.
The Nintendo magic wasn’t just their developer talent; it was also the way they did business. And that has fundamentally changed now with the Switch 2.
I am genuinely put off by their pricing schemes, their DLC schemes and even their game design now — I am out.
Re: Super Mario Galaxy 1 + 2 Prices Are Live, And It's Sticker Shock Time
@WiltonRoots It's not about what people can afford, it's about the value vs all the other options out there.
I won't buy these. My salary is in the top 10% in my country. But that doesn't make these ports worth the money. That's silly logic.
Re: Surprise! Donkey Kong Bananza Is Getting DLC, And It's Out Today
$20? Insane. I hate this modern Nintendo
Re: Pokémon Legends: Z-A Unveils A Newly Discovered Mega Evolution
Imagine not spoiling literally every interesting thing about a game before release. Couldn't be Nintendo or Game Freak, I guess. Nintendo did this with Tears of the Kingdom, Game Freak keeps doing it.
Re: Nintendo's Patent On 'Sub Characters' Could Have Some Dire Ramifications
@Daniel36 Nothing was stolen. You can check the court proceedings if you don't believe. All Nintendo could get them on were ***** patents.
Re: Metroid Prime 4 Rating Spotted On Nintendo's Website
@Pillowpants Want Spin Jump early access? It's just $2.99; less than pack of gum, cheapskate.
Re: Metroid Prime 4 Rating Spotted On Nintendo's Website
"In-game purchases"
... excuse me? Hopefully just the upgrade pack and not what I'm thinking of.
Re: Star Wars Outlaws 'Switch 2 Title Update 1' Now Available, Here Are The Full Patch Notes
@SlimeDragon I am the same. A stable framerate is of course preferred, but a stable image is much more so to my eyes. It’s why I personally dislike a lot of implementations of temporal upscaling techniques and image reconstruction; they inherently unstable, with flickering shading and a lot of random noise.
I personally don’t think ray-tracing is worth it even on my desktop PC unless the final image is stable and consistent. I’d rather have improved art direction weigh up for simpler technical features for better image stability and performance.
Re: Poll: What Review Score Would You Give 'Kirby & The Forgotten Land + Star-Crossed World'?
5/10. The new "modified" levels have all been so basic and repetitive in their makeup — trigger crystal path, reveal hidden road, yawn — that I lost interest in them after the eighth, and so what I'm left with is that I paid $16 for a slight resolution output boost and a bump in framerate, but no other changes in assets or anything.
Resolution and performance boost should've been a free update ala Pokemon Violet, and the Star Crossed Worlds would've been better left alone — or made a proper DLC if they'd felt more inspired.
Re: Star Wars Outlaws 'Switch 2 Title Update 1' Now Available, Here Are The Full Patch Notes
@SlimeDragon Sounds like DLSS and/or some other temporal sampling technique. It's a very common side-effect given certain types of shading combined with low-end ray-tracing.
Re: Poll: Three Months In, How Would You Rate Switch 2's Library So Far?
@lumothesinner I expect a company to learn from past mistakes. But I really do need to put on less clown makeup next time around, you're right.
Re: Poll: Three Months In, How Would You Rate Switch 2's Library So Far?
@Polvasti You shouldn’t let people convince you with technicalities why it’s acceptable to release blurry badly performing game on your brand new console. If publishers made games that actually properly used its strengths they can look and run so much better; don’t let them fool you with the multiplatform spiel, you’re being taken for a ride by marketing departments.
Re: Poll: Three Months In, How Would You Rate Switch 2's Library So Far?
@Polvasti Performing "just fine" isn't good enough on a brand new console.
Re: Poll: Three Months In, How Would You Rate Switch 2's Library So Far?
I didn't like neither Bananza nor MKW much, so it's a mediocre one for me. They're obviously not bad games, but they feel like Nintendo taking it easy, which is mediocre for a launch lineup. I've only bought one thirdparty game and it looks and performs poorly for no good reason (Kunitsu-gami).
Re: Ubisoft Employee Explains Why Star Wars Outlaws Is A Game-Key Card
@DarkTron Yeah. If their engine can't make do with the cartridge read speed of Switch 2 it's simply poorly designed, and no wonder it was also a mess on other platforms.
Re: 007 First Light Is More That Just Spies And Style, Launches March 2026 On Switch 2
yawn
This looks like budget Uncharted, and Uncharted is already an old formula.
Re: Rumour: Resident Evil Requiem Could Be Heading To The Switch 2
@1UP-HUSKY As someone who doesn't follow influencers and visits news sites like this in the hope to get actual news, it's annoying when they repost influencer slop so frequently...
Re: Rumour: Resident Evil Requiem Could Be Heading To The Switch 2
I'd rather have a new Revelations game made specifically for Switch 2 as the main target platform.