Comments 315

Re: PSA: Make Sure You've Enabled These Opt-In Settings If You Want Your Nintendo 2025 'Year In Review'

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@Kiz3000 You think that but it does. The only protection against marketing is to avoid it as much as possible. Ad tech agencies literally employ scientists to circumvent your brain’s ability to make sound judgments, to the detriment of your life. I used to work in said industry before I quit out of ethical concerns, and that was more than a decade ago. It’s only gotten «better». I enjoy some of Nintendo’s products but I never trust a corporation.

Think about it seriously: Should you spend as much money as you are on a pastime? Or do you actually spend too much?

Re: PSA: Make Sure You've Enabled These Opt-In Settings If You Want Your Nintendo 2025 'Year In Review'

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@Kiz3000 You’re giving them insights into your personal life by sharing player statistics and habits, which then feeds their marketing machinery to generate psychological profiles for pinpoint dynamic marketing. You should never give them access if you have a choice, has nothing to do with legal use of the device.

I work in the tech industry. People in general are woefully naive about this stuff.

Re: Bethesda Releases Skyrim Switch 2 Patch Addressing Input Latency Issues

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This is still an absolute mess.

In many indoor areas, the framerate is higher, and input lag significantly lower than outdoors, more so than just the frametime difference would lead to. It’s almost like they run the game with triple buffer vsync outdoors but not indoors, although that’s just a wild guess. It’s bizarre.

But it’s also very unstable. It’s crashed twice on me now in tiny indoor areas, for no reason. This is on a new savefile, with 2 hours played and only it and the autosaves, so no save bloat etc. No other savefiles for the game on this system either.

I don’t know who they outsourced this to but it seems to me that this hasn’t been tested much at all.

Re: Bethesda Releases Skyrim Switch 2 Patch Addressing Input Latency Issues

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@HernandeZzz Potentially due to CPU limits. The engine does a lot of things that strain the CPU more the higher the frame-rate. I would've preferred an option to target 60 and let VRR deal with the dips, but Nintendo's VRR setup seems to be weird in that it requires the game to enable it in its rendering calls, and that might be a lot of work to make work with the engine. But even without VRR I'd take that option; it's great on Steam Deck.

Re: Bethesda Releases Skyrim Switch 2 Patch Addressing Input Latency Issues

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@JaxonH It's 60fps on Steam Deck. Sometimes does dip into the 50's but still, it targets 60 and there's no issues, and that's even with mods from Nexus — not performance or input mods, but mods that add effects and visual details on top. There's also none of the input lag you find on Switch 1 and 2, instead it plays like on PC.

That said the Steam Deck has a significantly stronger CPU than Switch 2 so that might be the reason.

Re: 35 Upcoming Nintendo Switch 1 & 2 Games To Look Forward To In 2026

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I'm not buying third-party games for Switch 2 anymore, so from a first and second-party perspective, this is slim stuff. I am looking forward to Pokopia, so that's one game. Yoshi is hard "maybe"; it looks like it might be aimed at very young players in a negative way, but will wait and see. Splatoon Raiders might be good, but Splatoon is a "fool me thrice" kind of series at this point so it will have to be something special for me to want to play it, as I'm so sick of the half-assed campaigns and gameplay that was old two iterations ago at this point.

Re: The Game Awards GOTY For 2025 Is Clair Obscur: Expedition 33

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As an indie developer that self-publishes and has a budget of, well, whatever I can scrounge up from my full-time job, what do I call me and my team of three — an artist, a musician and me the programmer/designer? If a game with a $10m budget and Kepler as the publisher is "best debut indie game", I guess we're not even indie...

This is not to disrespect what they managed to release with such a "low" budget given today's development costs for "blockbuster-ish" 3D games, but man, it's a bit dispiriting. Because this sets the expectation for indie to that kind of level of budget and manpower. And most real self-published independent studios don't even have a hundredth of that budget and consist of a few people at best.

Re: Metroid Prime 4 On Switch 1 Impresses Digital Foundry - "Nigh-Imperceptible Dips"

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@Polvasti I bought Switch 2 for exclusives, or at least games made specifically for its strengths rather than “miracle ports” of games that look like a blurry upscaled mess. I understand if this is your only platform that it’s better than nothing, but it objectively is the worst platform to play the game on — I tried it, using a friend’s copy.

There’s nothing exciting about a new platform playing old games that look the worst of all alternatives.

Re: Metroid Prime 4 On Switch 1 Impresses Digital Foundry - "Nigh-Imperceptible Dips"

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The fact that they look almost identical bar minor performance differences is yet another example of how I'm still waiting for something to release on Switch 2 that makes me think "this could not be done on Switch 1".

I do appreciate a first-party focus on performance and visual clarity. I don't want the blurry, upscaled mess so many third-party games put out just to get some fancy features that don't add much. But I also wish this console would get games that justify the "2" in the name.

Re: The First Review For Octopath Traveler 0 Is In

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@jetsetradion Even major first-party Nintendo games like Mario Kart World launch in a practically unfinished state; look at the amount of substantial patches it's received since launch. We're definitely not living in a reality anymore where buying a physical game makes that much sense other than for collecting.