Comments 168

Re: Dynasty Warriors: Origins Will Run At A "Fixed" 30fps On Switch 2

OmnitronVariant

@Mgalens I didn't want to get too technical but there was more to the 60hz (and 50hz in Europe) CRT days, but just to briefly touch on that:

With CRT's you didn't need technologies like VSYNC, technically, because of their analogue nature. So game engines would usually attempt to stay in sync with the refresh rate which was also the max number of unique frames you could push in a second, but when they faltered, the effect was often very different than today.

Think of games like Ghouls n' Ghosts on NES; when there were a few too many enemies on screen, the game played in "slow motion", because the engine couldn't get the CPU to calculate enough data to present the next frame fast enough.

But you didn't get perceivably "jerky" framerates. It appeared smooth, but slow, even if had you output that very same hardware's signal on an LCD — and this is why emulation is very difficult for CRT-era games, mind — it would look jerky and choppy.

This was because of the analogue nature of CRT's and how the cathode ray "paints" the light on the phosphorous material on the inside of the tube. It effectively — and I simplify — functions as a consistent, smooth transition between individual "moments" rather than "frames" in games, and vsync etc. wasn't needed.

So a game could paint 47 frames per second and it wouldn't be the same perceptible problem that a modern game on a modern display would cause, even with VRR. You could still have issues with lower framerates causing input lag etc., depending on the engine's design, but visually, CRT's just are nothing like modern LCD and LED panels in how they operated, and so it's very hard to convey the perceptive difference.

Re: Dynasty Warriors: Origins Will Run At A "Fixed" 30fps On Switch 2

OmnitronVariant

@Darthmoogle The difference was CRT’s. There’s a vast perceptive difference in how low framerates look on CRT monitors vs modern LCD and LED displays, you can google it if you don’t believe me. I grew up in that era myself, I remember it like you do, but I also know the difference all too well from having developed software and indie games since the 90’s, on CRT’s all up ‘til today.

Re: Donkey Kong Bananza Version 2.0.1 Is Now Live On Switch 2, Here's What's Included

OmnitronVariant

I wish I could disable Pauline's voice over lines completely. They are grating and annoying — I don't need her to yell "Ooh! A banana!" before I've had the chance to even spot it for myself, that's terrible game design. That said, I don't like the rest of the game either, and I've dropped it at sublevel 302, it's just a repetitive smash fest and one of the worst 3D platformers by Nintendo to date.

Re: Mario Kart World Has Been Updated To Version 1.3.0, Here Are The Full Patch Notes

OmnitronVariant

> Decreased the time between when an item box is taken by someone and the next time it is revived.

So it's even more of an item spam fest now? This does not mean more fun to me. With 24 you're either in a war zone of constant item spam, or you're so far ahead that nothing happens and the wide roads lack challenge. I found myself in the latter most of the time, but the former was never fun when it happened either.

Re: Pokémon Legends: Z-A Reveals New Distribution

OmnitronVariant

I'm also passing on this because it looks so uninspired. And I actually loved Arceus and Violet. But this is a pass, and the announcement of the $30 DLC even before release solidified it absolutely; if it looks, smells, and behaves like a cash grab, then maybe it actually is.

Re: Pokémon Legends: Z-A Reveals Another Distribution

OmnitronVariant

@Uncle_Franklin Yeah... I feel like there's a "special distribution" every week for Scarlet/Violet and now this upcoming game. It's not special when it's so common. But I guess their metrics must indicate this keeps "engagement" up somehow. It has the opposite effect on me

Re: Opinion: Resident Evil Requiem Represents A Turning Point For Switch 2

OmnitronVariant

From footage so far it doesn't look great and runs poorly with quite a bit of noticeable stutter — and that's with a 30fps target.

Before I get jumped on with the usual "it's a handheld" argument: And? The end result looks about as good comparatively as ports on Switch 1 looked — which was technically impressive they worked at all, but only a last resort if Switch was your only console. Nobody that has a choice would play Witcher 3 on Switch 1.

What I want to see is Capcom make games specifically for the hardware. I'm not buying poorly performing multiplatform titles on it. I fell for Kunitsu-gami thinking surely Capcom could port such a relatively simple game properly, but they didn't. How on earth do we expect this port to fare comparatively, then? It's the same engine, except significantly more demanding in this instance...

Also that first top image is not from the Switch 2 version. Check your media sources.

Re: Donkey Kong Bananza Has Been Updated To Version 2.0.0, Here Are The Full Patch Notes

OmnitronVariant

Up until this Direct I had a feeling that Nintendo had fundamentally changed, but I still assumed or maybe hoped I was wrong.

Now I know for sure that they have. And I’m not going to entertain the obvious strawman argument “they’re just being a company like any other”. If they had always been a company like any other they wouldn’t have lasted this long against their competitors. I’ve played their games on their systems through 30+ years of my life.

The Nintendo magic wasn’t just their developer talent; it was also the way they did business. And that has fundamentally changed now with the Switch 2.

I am genuinely put off by their pricing schemes, their DLC schemes and even their game design now — I am out.

Re: Star Wars Outlaws 'Switch 2 Title Update 1' Now Available, Here Are The Full Patch Notes

OmnitronVariant

@SlimeDragon I am the same. A stable framerate is of course preferred, but a stable image is much more so to my eyes. It’s why I personally dislike a lot of implementations of temporal upscaling techniques and image reconstruction; they inherently unstable, with flickering shading and a lot of random noise.

I personally don’t think ray-tracing is worth it even on my desktop PC unless the final image is stable and consistent. I’d rather have improved art direction weigh up for simpler technical features for better image stability and performance.

Re: Poll: What Review Score Would You Give 'Kirby & The Forgotten Land + Star-Crossed World'?

OmnitronVariant

5/10. The new "modified" levels have all been so basic and repetitive in their makeup — trigger crystal path, reveal hidden road, yawn — that I lost interest in them after the eighth, and so what I'm left with is that I paid $16 for a slight resolution output boost and a bump in framerate, but no other changes in assets or anything.

Resolution and performance boost should've been a free update ala Pokemon Violet, and the Star Crossed Worlds would've been better left alone — or made a proper DLC if they'd felt more inspired.

Re: Poll: Three Months In, How Would You Rate Switch 2's Library So Far?

OmnitronVariant

@Polvasti You shouldn’t let people convince you with technicalities why it’s acceptable to release blurry badly performing game on your brand new console. If publishers made games that actually properly used its strengths they can look and run so much better; don’t let them fool you with the multiplatform spiel, you’re being taken for a ride by marketing departments.