Comments 315

Re: Pokémon Legends: Z-A's Mega Dimension DLC Scores December Release Date

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@Willo567 The proof is the release date. Look, I enjoyed the base game, but the DLC releasing this soon means it finished development before the game even came out, and is going through final QA now. So it's per definition content "cut" from the base game, which we have to pay a premium for.

I'm not doing it. It doesn't even look like it adds anything that adds to the base game in a meaningful way, nor fixes any of its fundamental issues of battle losing any challenge past a certain level with only ranked pvp — which they just gimped in a patch — proving any challenge whatsoever.

Guh.

Re: Talking Point: When Did 'Good Enough' Become Good Enough For Pokémon?

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@Bolt_Strike Or maybe they simply enjoy that? Look, I don’t enjoy gacha games at all and I can’t fathom why anyone would buy COD every iteration, but also, I enjoy games other people feel the same about.

What makes me question the entire premise of buying based on brand alone is because if people don’t enjoy a game, they’re unlikely to buy the next one. If they still do and that one also isn’t enjoyable, many people stop there. I know I do.

I know it’s not satisfying to have to acknowledge that maybe people genuinely enjoy Pokémon games you don’t, but it’s going to be more likely than you want to admit.

People genuinely enjoy playing CoD. People genuinely enjoy wasting money on gacha games because they have different values and preferences. I can’t see eye to eye with them, but I’m not going to dehumanise them either.

Pokémon ZA is one of the most fun games I’ve played this year when there’s been so many disappointments to me — MKW and Bananza were definitely not for me. And Arceus and Violet were both tremendous fun, whereas Sword was not. But there’s people in these very comments that say Sword was their recent favourite. Maybe we just have different tastes.

Re: Pokémon Legends: Z-A Sold 5.8 Million Copies Globally In Its First Week

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@Zoda_Fett No, I explicitly wrote:

> There’s not a single indie game even remotely **like this game in gameplay systems or world building**, nor in terms of cohesive art style and overall design. I love indies but let’s not kid ourselves. Do you have any concrete examples I might’ve overlooked?

I wasn't talking about games in general. That's comparing apples to oranges. But where did your comment go that listed them?

Re: Pokémon Legends: Z-A Sold 5.8 Million Copies Globally In Its First Week

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@Elektrogeist1287 I play mostly indie games, including Palworld if you consider that indie. There’s not a single indie game even remotely like this game in gameplay systems or world building, nor in terms of cohesive art style and overall design. I love indies but let’s not kid ourselves. Do you have any concrete examples I might’ve overlooked?

@Zoda_Fett That’s fair then. Many people that comment negatively haven’t so I felt like doing a spot check. Personally I was not convinced before I tried it, and 30+ hours in I’ve really enjoyed the game so far

Re: Opinion: Pokémon Legends Z-A Is The Creepiest Entry Yet, Not In A Good Way

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@kal_el_07241 Yeah I play a lot of other games, there's no games that have all the things these people criticize this game for not having. Which makes me wonder: Why are people so nitpicky about Pokémon? Is it some weird form for "jealous" because the games keep selling well despite not catering to their particular taste and not looking the way they want them to look..?

Re: Opinion: Pokémon Legends Z-A Is The Creepiest Entry Yet, Not In A Good Way

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@Jeronan What gets me is that I've played state-of-the-art open-world city-based games like Cyberpunk and most NPC's are static there as well! It's only in tiny pockets where they have the "crowd" dynamic but then every fifth NPC is a carbon copy of another because of memory limitations on most hardware, even on my high-end PC.

The expectations people have with GF's games just because their games sell a lot are bizarre.

Re: Opinion: Pokémon Legends Z-A Is The Creepiest Entry Yet, Not In A Good Way

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@Jeronan I feel the same, absolutely worth the money. I'm still a tiny bit miffed it cost more on Switch 2 "just" for the resolution and framerate bump, but it is still worth it by far in how good it's been so far, 30+ hours in. Best game I've played this year by far. It might not be a looker in screenshots and promo material, but when playing it, on a Switch 2 in handheld, it looks really good. The game changed my mind entirely when I tried it for myself.

Re: Opinion: Pokémon Legends Z-A Is The Creepiest Entry Yet, Not In A Good Way

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@iLikeUrAttitude Oh I really don’t care what other people think in terms of my own enjoyment of games. If I did I would indeed be miserable.

I just find the excessive nitpicking by people who haven’t even played the game in these comments bizarre. The whole premise of this article is also objectively false versus what I’m seeing when I play it.

I think this is just cynical ragebait like so much of the internet now, and it brings forth the worst in everyone.

Re: Opinion: Pokémon Legends Z-A Is The Creepiest Entry Yet, Not In A Good Way

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> I imagine putting another few million dollars in development would net them more sales and more good will

You can imagine that but that's not how it works. Look at Assassin's Creed: Shadows. It's estimated to have sold up to 3.4m copies only, with a budget confirmed to be over €100 million. Not that I should need an example: Spending inordinate amounts of money on a product doesn't make it sell more, that's banal. What it causes is creative freedoms being restricted because the risk of not selling well are so high you have to make the gameplay mediocre — to cater to as many as possible. Except then you excite nobody.

I'd much rather have games like Z-A that make a few vocal people really mad it doesn't look like their other "AAA" game releases visually, but has the gameplay and charm that makes people like me enjoy it that much more. It's tempting to want it all — the best visuals possible, the best gameplay, the best audio, the best voice acting, and on and on. But that's not realistic. So here we have a game with really great gameplay and character, and amazing atmosphere and audio, and innovative new mechanics. And sure it doesn't compete technically with the best of the best on a visual level, but it beats them in fun. I'd take that any day.

Re: Poll: So, Will You Be Getting Pokémon Legends: Z-A?

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So it turns out the reason the buildings look more geometrically basic than an N64 game is because GameFreak load the entire city into memory, and the game needs to run on Switch 1 so they can’t have more geometry. Recent leaks show early prototypes with more detailed buildings but it ran even worse, so instead of modern optimisations they went this route.

From a programmer perspective, and someone who writes game engines from scratch, this is amateurish. It’s ridiculous. But hey, it sells. Kudos to GF for pulling off another cheaply produced premium priced cash grab. They are really good at it.

Edit: Now having played it, I must admit to being wrong. There’s technical reasons for this apparent when playing it and moving around the city given the vantage points possible. It’s a technical tradeoff but it does make sense given it needs to run on Switch 1, I think

Re: Switch 2 Named One Of The Best 'Entertainment & Gaming' Inventions Of 2025

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@StewdaMegaManNerd They really don't, not in handheld. Switch 1 games target at best a 720p resolution, and Switch 2 simply stretches that to a 1080p image for its handheld display. Depending on a) actual resolution and b) anti-aliasing mode (or lack thereof) of the Switch 1 title, a lot of them look a lot worse, with distracting shimmer and artifacts from scaling.

From my testing, that includes Animal Crossing, Mario Kart 8D, Smash Bros, Stardew Valley, and more. They look significantly better on even the OG Switch 1 because there's no added stretching of the image, setting aside the screen quality differences between an OLED model and Switch 2

Re: Switch 2 Named One Of The Best 'Entertainment & Gaming' Inventions Of 2025

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@OorWullie The 3DS was a more powerful DS with a stereoscopic screen and a significant leap in what was possible technically. 3DS games could not have run on DS, and if you look at Mario Kart 7 next to Mario Kart DS you wouldn't be confused which one was new. Look at screenshots of Mario Kart World and MK8D and a lot of the time the former looks worse, and other times it marginally looks better.

Advance was equally as significant a leap from GameBoy Color as SNES was to NES, and opened up so many new technical possibilities. Heck even just the possible colors on screen at once via sprite modes make it obvious; 511 on GBA vs 51 on GBC, full transparency, markedly higher resolution, and on and on.

If you can't see the difference, I don't want to waste the comment space explaining it, but you can do that research if you even care.

Re: Rumour: Red Dead Redemption 2 Port For Switch 2 Really Does "Exist", It's Claimed

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@electrolite77 Now think back to all the changes to the original Star Wars trilogy over the years. Was that a good thing? Was the CG replacement of the original practical effects a good thing? How about another author going back and fixing another author's original story to be more modern?

I want access to the originals. I don't want companies wasting time and resources trying to nickel and dime me with minimal-effort re-releases that distort the original vision. Make the originals accessible, and make new experiences with new visions instead.