N00BiSH

N00BiSH

sad juggling jungle jape.

Comments 2,694

Re: Talking Point: Do You Play Zelda Games For The Story?

N00BiSH

Being honest? Yes. The world and characters of Zeldas are part of what of makes them unique entities, and if they're written and designed compellingly enough, I'm going to remember them quite strongly - Link's Awakening, Wind Waker, Link Between Worlds, and even Breath of the Wild are some of my favorites because of that. Their respective stories and worldbuilding efforts help make them feel like proper lived-in experiences and less like scripted video games to me. Knowing how to frame gameplay can be just as important as the gameplay itself.

Re: It Sounds Like Peach's Mario Galaxy Movie Backstory Will Be Canon In Future Games

N00BiSH

I will genuinely stop playing Mario games if they try to make the movie canon the main canon. More than just "movies bad," it essentially overrides what was already well established and forces a replacement for something people already liked. Now, Mario has always been somewhat loose in terms of canon and logic(see: Young Pauline) but trying to forcibly merge these two separate continuites together is a step too far imo because you run into the problem of alienating those who didn't like the films to begin with. That and Movie Peach's story and character are just plain bad.

If they can find a way to integrate those movie ideas in an interesting way then maybe I'd be open to it - I liked Crash 4 and Return to Monkey Island after all, which took similar approaches to an extent. But otherwise I think it's just really stupid of Miyamoto to expect everyone to be okay with their favorite characters looking and acting completely different just because he wanted to.

Re: Mario Galaxy Movie Helps Franchise Surpass $2 Billion At Global Box Office

N00BiSH

@MegaVel91 My ideal Mario Movie is one that tells a proper, focused story with a smaller cast of established characters, expanding their dynamics beyond what's already established in the games alongside treating the source material faithfully beyond just looking like the games, without overrelying on cameos and references that don't really add anything. They managed to do this quite well back in 1986, believe it or not.

Additionally, the fancomic Super Brothers by DogmanSP is another example of that idea in practice. The coinciding dub only adding to that I feel. Would highly recommend.

So yeah, you're technically correct. The Illumination films aren't up to my standards and as such are not good in my eyes, but only because those standards were already met - if not surpassed - by pre-existing material that shows I wasn't wrong to have those standards to begin with.

EDIT: The Super Mario Adventures comic!!! I almost forgot about that! Yeah, that's also a great example of a better-done Mario adaptation.

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Re: Splatoon Raiders Is Alive, And It's Out This Summer On Switch 2

N00BiSH

@Itsashame I'm not saying they don't fully utilize their hardware, I'm just saying they're not always going to push for graphical prowess for the visuals in the manner of their competitors, if that makes sense. Like, I don't really think that rumored Star Fox is going to be visually on par with say, Pragmata*, for instance. Most I expect is a more refined version of the look established for(the still excellent looking) Star Fox Zero.

*just to pick an example.

Re: Splatoon Raiders Is Alive, And It's Out This Summer On Switch 2

N00BiSH

@Itsashame Correct, neither are mutually exclusive, but it's been clear for a long time now that Nintendo's first party titles lean a lot more towards the latter than the former. There are exceptions of course(see: Metroid Prime 4), but for the most part they've never really focused on making their games look as shiny and crisp the way a certain audience would like.

Re: Talking Point: What Would You Want From A New Star Fox Game?

N00BiSH

Just gonna copy-paste what I said a while back if no one minds...

My biggest hopes are just these:

  • Don't pull an Adventures/Assault and just stick to the core gameplay of the other titles. I know those games have their fans and I'm not inherently against longtime game series shaking things up(I like nu-Zelda after all), but both of those titles had gimmicks and mechaincs that didn't really move anything forward for Star Fox as a series. A new game that just refines/expands what can be done through the rail shooter gameplay and open-ended structure would be fine by me.
  • In terms of story, I'd just like it if it didn't stick rigidly to the story of 1/64 again. They've been holding the series back for wayyyy too long, which is detrimental to the potential that the world and characters of Star Fox can provide. Bringing back folks like Miyu, Fay and Krystal, expanding on the roles of Star Fox as a mercenary team in the greater Lylat system beyond the Andross conflict...the SF content in Starlink: Battle for Atlas is probably my go-to example of that sort of thing in action.
  • Have Hiroshi Yamaguchi lead the music again. Star Fox Zero's OST doesn't get enough flowers imo, which is a damn shame. I thought Yamaguchi and the rest of the Platinum sound team did a stellar job in modernizing SF64's sound and I'd love to hear what could be done on another new title from that team.
  • Gyro aim! I know some recoil at the idea but having gyro aim that's not shackled to the Wii U gamepad would be a great addition.

Re: The Legend Of Zelda Live-Action Movie Has Officially Wrapped Filming

N00BiSH

Just please please PLEASE be better than the Mario movies, it's not even that hard to accomplish, just tell an actual story with a smaller, more focused cast of characters and flesh out their dynamics in ways that the games don't typically offer while still remaining true to their spirit.

Also cast Danny DeVito as Tingle.