"We'd love it if you felt excited to return to those games and play them again."
I mean, if the goal is to make terrible adaptations that help me better appreciate the care, effort and detail that's put into the actual games then hey mission accomplished I guess.
Being honest? Yes. The world and characters of Zeldas are part of what of makes them unique entities, and if they're written and designed compellingly enough, I'm going to remember them quite strongly - Link's Awakening, Wind Waker, Link Between Worlds, and even Breath of the Wild are some of my favorites because of that. Their respective stories and worldbuilding efforts help make them feel like proper lived-in experiences and less like scripted video games to me. Knowing how to frame gameplay can be just as important as the gameplay itself.
@Dogorilla just because they're loose with canon doesn't mean it's super inconsistent and it also doesn't mean people don't care about what's already been established.
I will genuinely stop playing Mario games if they try to make the movie canon the main canon. More than just "movies bad," it essentially overrides what was already well established and forces a replacement for something people already liked. Now, Mario has always been somewhat loose in terms of canon and logic(see: Young Pauline) but trying to forcibly merge these two separate continuites together is a step too far imo because you run into the problem of alienating those who didn't like the films to begin with. That and Movie Peach's story and character are just plain bad.
If they can find a way to integrate those movie ideas in an interesting way then maybe I'd be open to it - I liked Crash 4 and Return to Monkey Island after all, which took similar approaches to an extent. But otherwise I think it's just really stupid of Miyamoto to expect everyone to be okay with their favorite characters looking and acting completely different just because he wanted to.
@AussieMcBucket "So you want them to use the same approach as other, already-created adaptations."
Yes! Because they worked well and people responded to them well for reasons that weren't just "the visuals were good and I liked all the references!" What exactly is wrong with taking that same approach for these films?!
@MegaVel91 My ideal Mario Movie is one that tells a proper, focused story with a smaller cast of established characters, expanding their dynamics beyond what's already established in the games alongside treating the source material faithfully beyond just looking like the games, without overrelying on cameos and references that don't really add anything. They managed to do this quite well back in 1986, believe it or not.
Additionally, the fancomic Super Brothers by DogmanSP is another example of that idea in practice. The coinciding dub only adding to that I feel. Would highly recommend.
So yeah, you're technically correct. The Illumination films aren't up to my standards and as such are not good in my eyes, but only because those standards were already met - if not surpassed - by pre-existing material that shows I wasn't wrong to have those standards to begin with.
EDIT: The Super Mario Adventures comic!!! I almost forgot about that! Yeah, that's also a great example of a better-done Mario adaptation.
Gonna be honest: I'm not too hot on the game's look. The choice of making the world in the book look more sketchy and illustrative is inspired but the execution isn't doing it for me. I'd have preferred 2D hand-drawn sprites over the 3D models and shader we have now.
Controversial opinion: this is like the second best SF game in the series after 64 and it's control scheme isn't even that bad. Better than Assault's clunky tank controls, that's for sure. Would love to see it get a new lease on life.
Looks cool. I think I'm most interested in seeing how they flesh out Deep Cut. They've been in need of the same kind of development we've gotten for the Squid Sisters and Off The Hook.
@Itsashame I'm not saying they don't fully utilize their hardware, I'm just saying they're not always going to push for graphical prowess for the visuals in the manner of their competitors, if that makes sense. Like, I don't really think that rumored Star Fox is going to be visually on par with say, Pragmata*, for instance. Most I expect is a more refined version of the look established for(the still excellent looking) Star Fox Zero.
@Itsashame Correct, neither are mutually exclusive, but it's been clear for a long time now that Nintendo's first party titles lean a lot more towards the latter than the former. There are exceptions of course(see: Metroid Prime 4), but for the most part they've never really focused on making their games look as shiny and crisp the way a certain audience would like.
@SBandy1 It's not really a "problem" - I just wanted to know why you thought it looked bad. My intent wasn't to confront you with hostility, if that's the impression I gave.
@SBandy1 So you prioritize higher quality DLSS 5 level graphics on a technical level over strongly executed art direction. Is that an accurate assessment?
Just gonna copy-paste what I said a while back if no one minds...
My biggest hopes are just these:
Don't pull an Adventures/Assault and just stick to the core gameplay of the other titles. I know those games have their fans and I'm not inherently against longtime game series shaking things up(I like nu-Zelda after all), but both of those titles had gimmicks and mechaincs that didn't really move anything forward for Star Fox as a series. A new game that just refines/expands what can be done through the rail shooter gameplay and open-ended structure would be fine by me.
In terms of story, I'd just like it if it didn't stick rigidly to the story of 1/64 again. They've been holding the series back for wayyyy too long, which is detrimental to the potential that the world and characters of Star Fox can provide. Bringing back folks like Miyu, Fay and Krystal, expanding on the roles of Star Fox as a mercenary team in the greater Lylat system beyond the Andross conflict...the SF content in Starlink: Battle for Atlas is probably my go-to example of that sort of thing in action.
Have Hiroshi Yamaguchi lead the music again. Star Fox Zero's OST doesn't get enough flowers imo, which is a damn shame. I thought Yamaguchi and the rest of the Platinum sound team did a stellar job in modernizing SF64's sound and I'd love to hear what could be done on another new title from that team.
Gyro aim! I know some recoil at the idea but having gyro aim that's not shackled to the Wii U gamepad would be a great addition.
In this scenario, I don't think I would mind a more iterative sequel. As long as the puzzle design is as strong as the first, then that's all I really need, man.
Just please please PLEASE be better than the Mario movies, it's not even that hard to accomplish, just tell an actual story with a smaller, more focused cast of characters and flesh out their dynamics in ways that the games don't typically offer while still remaining true to their spirit.
Wow. I'm shocked. Flabbergasted. Completely and totally surprised.
Wait no. What's the complete opposite of those words?
Anyways I hope that future films start to flop so that Illumination and Nintendo have no choice but to actually put effort into making legitimately compelling movies.
Obvious highlight is Mendel Palace. There are superior ways to play Pac-Man and Druaga on Switch. Heck, there's even better verisions of Pac-Man to play on the NES(Championship Edition, anyone?).
Comments 2,694
Re: Talking Point: Is Legend Of Zelda's Link Left Or Right-Handed? Let's Look At The Evidence
Team Ambidextrous all the way.
Re: Nintendo & Illumination Are Releasing An Untitled Movie In April 2028
It's probably going to be the Donkey Kong movie.
Re: Nintendo Music Takes To The Court With A Mario Tennis Album Update
First Mario Sports game to make it onto the service.
Re: Nintendo Skips Over Some Heavy-Hitters In Its Super Mario 40th Anniversary Ad
@TheFatPlumber hopefully they at least acknowledge Donkey Kong's 45th this year...
Re: Poll: Box Art Brawl: Yoshi's Universal Gravitation (GBA)
Re: Miyamoto Thanks Fans For Watching The Super Mario Galaxy Movie
"We'd love it if you felt excited to return to those games and play them again."
I mean, if the goal is to make terrible adaptations that help me better appreciate the care, effort and detail that's put into the actual games then hey mission accomplished I guess.
Re: Talking Point: Do You Play Zelda Games For The Story?
Being honest? Yes. The world and characters of Zeldas are part of what of makes them unique entities, and if they're written and designed compellingly enough, I'm going to remember them quite strongly - Link's Awakening, Wind Waker, Link Between Worlds, and even Breath of the Wild are some of my favorites because of that. Their respective stories and worldbuilding efforts help make them feel like proper lived-in experiences and less like scripted video games to me. Knowing how to frame gameplay can be just as important as the gameplay itself.
Re: Okay, So The Mario Galaxy Soundtracks Are Officially On Spotify Right Now
I think they're doing this because the film is now out in Japan?
Re: Dive Into The Pages Of Yoshi And The Mysterious Book In This New Overview Trailer
@Misima "Am I a joke to you"
Re: Dive Into The Pages Of Yoshi And The Mysterious Book In This New Overview Trailer
Fun looking puzzle platformer. Still iffy on the art direction but that's something I can look past.
Re: Tomodachi Life: Living The Dream Has Received Its First Update On Switch
Cool! Always wanted to have the realistic fish from Spongebob as my icon.
Re: Mario Galaxy Movie Helps Franchise Surpass $2 Billion At Global Box Office
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Re: Mario Galaxy Movie Helps Franchise Surpass $2 Billion At Global Box Office
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Re: It Sounds Like Peach's Mario Galaxy Movie Backstory Will Be Canon In Future Games
@Dogorilla just because they're loose with canon doesn't mean it's super inconsistent and it also doesn't mean people don't care about what's already been established.
Re: It Sounds Like Peach's Mario Galaxy Movie Backstory Will Be Canon In Future Games
I will genuinely stop playing Mario games if they try to make the movie canon the main canon. More than just "movies bad," it essentially overrides what was already well established and forces a replacement for something people already liked. Now, Mario has always been somewhat loose in terms of canon and logic(see: Young Pauline) but trying to forcibly merge these two separate continuites together is a step too far imo because you run into the problem of alienating those who didn't like the films to begin with. That and Movie Peach's story and character are just plain bad.
If they can find a way to integrate those movie ideas in an interesting way then maybe I'd be open to it - I liked Crash 4 and Return to Monkey Island after all, which took similar approaches to an extent. But otherwise I think it's just really stupid of Miyamoto to expect everyone to be okay with their favorite characters looking and acting completely different just because he wanted to.
Re: Mario Galaxy Movie Helps Franchise Surpass $2 Billion At Global Box Office
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Re: Mario Galaxy Movie Helps Franchise Surpass $2 Billion At Global Box Office
Removed
Re: Mario Galaxy Movie Helps Franchise Surpass $2 Billion At Global Box Office
@AussieMcBucket "So you want them to use the same approach as other, already-created adaptations."
Yes! Because they worked well and people responded to them well for reasons that weren't just "the visuals were good and I liked all the references!" What exactly is wrong with taking that same approach for these films?!
Re: Mario Galaxy Movie Helps Franchise Surpass $2 Billion At Global Box Office
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Re: "It's Truly Baffling" - Shigeru Miyamoto Comments On The Mario Galaxy Movie's Critical Reception
@Jeyl Couldn't have said it better myself.
Re: Talking Point: Star Fox Zero Is 10 Years Old - Have You Actually Played It?
@GgGames Well put. You don't even have to look back and forth, you can swap between vehicle and cockpit views using the select button.
Re: Mario Galaxy Movie Helps Franchise Surpass $2 Billion At Global Box Office
@MegaVel91 My ideal Mario Movie is one that tells a proper, focused story with a smaller cast of established characters, expanding their dynamics beyond what's already established in the games alongside treating the source material faithfully beyond just looking like the games, without overrelying on cameos and references that don't really add anything. They managed to do this quite well back in 1986, believe it or not.
Additionally, the fancomic Super Brothers by DogmanSP is another example of that idea in practice. The coinciding dub only adding to that I feel. Would highly recommend.
So yeah, you're technically correct. The Illumination films aren't up to my standards and as such are not good in my eyes, but only because those standards were already met - if not surpassed - by pre-existing material that shows I wasn't wrong to have those standards to begin with.
EDIT: The Super Mario Adventures comic!!! I almost forgot about that! Yeah, that's also a great example of a better-done Mario adaptation.
Re: Preview: 'Yoshi And The Mysterious Book' Is More Than Just A Pretty Face
Gonna be honest: I'm not too hot on the game's look. The choice of making the world in the book look more sketchy and illustrative is inspired but the execution isn't doing it for me. I'd have preferred 2D hand-drawn sprites over the 3D models and shader we have now.
Re: Mario Galaxy Movie Helps Franchise Surpass $2 Billion At Global Box Office
@Chocobo_Shepherd all the critics wanted from this was just a decently written and paced children's film and not 92 minutes of pointless key jingling.
Re: Talking Point: Star Fox Zero Is 10 Years Old - Have You Actually Played It?
Controversial opinion: this is like the second best SF game in the series after 64 and it's control scheme isn't even that bad. Better than Assault's clunky tank controls, that's for sure. Would love to see it get a new lease on life.
Re: A Trio Of New Splatoon amiibo Are On The Way
@stuntz0rZ to be fair, it's hard to improve on perfection*
*perfection=Big Man
Re: Talking Point: So, What Are Your First Impressions Of Splatoon Raiders?
Looks cool. I think I'm most interested in seeing how they flesh out Deep Cut. They've been in need of the same kind of development we've gotten for the Squid Sisters and Off The Hook.
Re: Splatoon Raiders Is Alive, And It's Out This Summer On Switch 2
@Itsashame I'm not saying they don't fully utilize their hardware, I'm just saying they're not always going to push for graphical prowess for the visuals in the manner of their competitors, if that makes sense. Like, I don't really think that rumored Star Fox is going to be visually on par with say, Pragmata*, for instance. Most I expect is a more refined version of the look established for(the still excellent looking) Star Fox Zero.
*just to pick an example.
Re: Splatoon Raiders Is Alive, And It's Out This Summer On Switch 2
@Itsashame Correct, neither are mutually exclusive, but it's been clear for a long time now that Nintendo's first party titles lean a lot more towards the latter than the former. There are exceptions of course(see: Metroid Prime 4), but for the most part they've never really focused on making their games look as shiny and crisp the way a certain audience would like.
Re: Splatoon Raiders' Switch 2 Price And Box Art Have Been Revealed
...People are gonna get angry about this price somehow. I just know it.
Re: Splatoon Raiders Is Alive, And It's Out This Summer On Switch 2
@SBandy1 It's not really a "problem" - I just wanted to know why you thought it looked bad. My intent wasn't to confront you with hostility, if that's the impression I gave.
Re: Splatoon Raiders Is Alive, And It's Out This Summer On Switch 2
@SBandy1 rough translation: "I prefer Pokemon's art direction over Splatoon's," which is totally fine to say, I should stress.
Re: Splatoon Raiders Is Alive, And It's Out This Summer On Switch 2
@SBandy1 I'm not easily impressed, you're just looking for something you're never going to get.
Re: Splatoon Raiders Is Alive, And It's Out This Summer On Switch 2
@SBandy1 So you prioritize higher quality DLSS 5 level graphics on a technical level over strongly executed art direction. Is that an accurate assessment?
Re: Splatoon Raiders Is Alive, And It's Out This Summer On Switch 2
@SBandy1 genuine question: what did you expect?
Re: Talking Point: What Would You Want From A New Star Fox Game?
Just gonna copy-paste what I said a while back if no one minds...
My biggest hopes are just these:
Re: Nintendo Music Celebrates Tomodachi Life Switch Launch With Special Update
Considering the game literally comes out tomorrow, I don't really mind the small track listing for this.
Re: Review: Tomodachi Life: Living The Dream (Switch) - BREAKING NEWS: Mii Life Is Still Bizarre, Hilarious, And A Bit Samey
...Yeah maybe it's for the best that this and future Tomodachi coverage on this site disables the comments.
Re: These Custom Nintendo Switch 2 Joy-Con Pay Tribute To A Truly Iconic Game Boy
@UpsideDownRowlet half-agree. I think colored translucent shells tend to look nicer than the fully transparent ones.
Re: Review: Tomodachi Life: Living The Dream (Switch) - BREAKING NEWS: Mii Life Is Still Bizarre, Hilarious, And A Bit Samey
@Uncle_Franklin you gotta remember that what you perceive as "try-hard strange" is just gonna be genuinely strange to somebody else.
Re: "We Did So Many Retakes" - The Tomodachi Life Team Was Determined To Make Farts Sound Just Right
They refer to this game as "The ultimate inside joke" in the interview and I think that's like, the perfect tagline for the entire series.
Re: Talking Point: If The Star Fox Rumours Are True, Where The Heck's Our Captain Toad Sequel?
In this scenario, I don't think I would mind a more iterative sequel. As long as the puzzle design is as strong as the first, then that's all I really need, man.
Re: The Legend Of Zelda Live-Action Movie Has Officially Wrapped Filming
@DollyrotsFan1 Read this and never try to make that condescending counterargument towards me ever again.
Re: The Legend Of Zelda Live-Action Movie Has Officially Wrapped Filming
Just please please PLEASE be better than the Mario movies, it's not even that hard to accomplish, just tell an actual story with a smaller, more focused cast of characters and flesh out their dynamics in ways that the games don't typically offer while still remaining true to their spirit.
Also cast Danny DeVito as Tingle.
Re: Unsurprisingly, The Mario Galaxy Movie Is Already 2026's Biggest Box Office Hit
Wow. I'm shocked. Flabbergasted. Completely and totally surprised.
Wait no. What's the complete opposite of those words?
Anyways I hope that future films start to flop so that Illumination and Nintendo have no choice but to actually put effort into making legitimately compelling movies.
Re: Mario Kart World Has Been Updated To Version 1.6.1, Here Are The Full Patch Notes
@FlyingDunsparce Puh-lease. Submenus are for cavemen and losers.
Re: Rhythm Heaven Groove's Price Is A Welcome Surprise
@Dogorilla hmm.
Re: Rhythm Heaven Groove's Price Is A Welcome Surprise
I don't like that moon in the corner. What is it with Nintendo and unsettling looking moons.
Re: Rhythm Heaven Groove Drums Up Switch Release Date
@Nep-Nep-Freak In Japan, yes.
Everywhere else I'm not too sure(if we go by Megamix).
EDIT: Turns out there will be a US physical, according to the Nintendo website.
Re: Nintendo Expands Switch Online's NES Library With Three More Games
Obvious highlight is Mendel Palace. There are superior ways to play Pac-Man and Druaga on Switch. Heck, there's even better verisions of Pac-Man to play on the NES(Championship Edition, anyone?).