N00BiSH

N00BiSH

sad juggling jungle jape.

Comments 2,943

Re: Virtual Boy Cardboard Model Gets A Limited-Time Discount In Select Locations

N00BiSH

@Uncle_Franklin I find your claim skeptical given that without the headset you're just looking at two tiny squares in handheld mode. And there's nothing odd about Mario Clash either - that is a game that requires precision aiming through multiple layers of backgrounds, which is made significantly worse without a greater sense of depth perception.

Re: Virtual Boy Cardboard Model Gets A Limited-Time Discount In Select Locations

N00BiSH

@ludotaku I absolutely understand that accessibility is important and there should be options for those who can't experience these games as intended, but I also don't think the solution is as simple as "have a 2D mode," it's not as straightforward as some claim, I believe. However, I don't really have an idea as to what would be an ideal solution in this scenario, so this is where I fold and I admit that I don't have a straight answer here.

Re: Virtual Boy Cardboard Model Gets A Limited-Time Discount In Select Locations

N00BiSH

@LinktotheFuture It wouldn't, no. The hard truth is these games weren't meant to be played in 2D. It isn't like the 3DS where it's optional; Every VB game was designed with total depth perception at the forefront. There are some you can get away with like Wario Land(until you get to the final level) or Teleroboxer, but games like Mario Clash, Red Alarm and even Galactic Pinball play objectively worse in 2D.

Re: Delightful Point-And-Click Murder Mystery 'Thimbleweed Park' Is Getting A Sequel

N00BiSH

@Ein I don't really know where you're getting the notion that the game was "rushed/mismanaged" from. As someone who avidly followed the game's development, nothing about Thimbleweed's final story or design felt like it was compromised in any capacity. Sure, there may have been cut content, but that's not inherent evidence of poor management. If you refer to the abruptness of the ending(my biggest issue), then you should know that's just the way Ron does his endings.

That and your twisted reading of the game's message as a shallow commentary on the industry(it isn't even about the industry, it's about the art of storytelling) leads me to believe that you just wanna argue in bad faith, which I'm not really interested in doing years later. I got other things to do. You do you man.

Re: Delightful Point-And-Click Murder Mystery 'Thimbleweed Park' Is Getting A Sequel

N00BiSH

@Ein I'll admit, I'm mixed on Thimbleweed's ending myself, but to call it a "lazy rush-job" feels disingenuous. The game has a lot of hints and allusions towards the true nature of the game and its overall message it wants to convey. Whether or not you agree with that message is another thing but it's clear that Gilbert and Winnick had a point to make - one that's far from lazy imo.

Re: Video: Why All The Remakes, Nintendo?

N00BiSH

@Zeebor15 Origins may have had Ancel directing but it wasn't the exact same team who made the previous 3 games. And where exactly is the source that Next Level and Retro had to remake LM1 and DKC to "prove themselves?"