@Yoshi3 Well by technicality, yes it is. Grinding is just a more tedious collecting process. And again, you don't even need to buy 200. You just need to buy only one for it to qualify as completion. Unless you really want to see a number go up, you don't have to waste time "grinding" if you want to beat the game.
@Yoshi3 it's 880 moons, and you only need to buy the one moon from the shop for it to count towards completion. Anything else is just an extra.
I don't care how easily you can beat them, 100-coin challenges are still tedious on replays and the weakest part of Mario 64. And if you don't want to act like they're not pixel hunting, fine. Whatever. You know what DOES qualify as pixel hunting? Sunshine's blue coins. Those are tedious as hell. Having to find and spray the exact right spot 8 times on every map to get all 240 is an objective slog.
@Yoshi3 "Which actually stands as a challenge and requires actual gameplay?"
Neither, really. Both are time wastes in their own right(the former is glorified pixel hunting, the other is grinding), but the difference is that at least the latter isn't actually required to 100% the game.
@Yoshi3 "buying 200 stars or moons, without real, fun gameplay involved, is “engaging” and a “mechanic” … then ooohhh boy, that just tells me you know nothing about gaming design."
I didn't say that. I said you chose to buy more "COLLECTIBLES"(and yes that is the OBJECTIVELY CORRECT MONIKER no matter what's you say) instead of choosing to play the game to find them.
Yes, really. 100 coins in 64 are a pain to collect. You pretty much need a guide to know which mission is going next you the coinage needed and it takes forever to scour the level beat every enemy just make sure you have 100 of the things IN ADDITION to making sure you're not in a spot where it's impossible to get the star since it spawns the moment you get the 100th coin. A painful slog. Compared to Odyssey, which goes like this:
I see the moon
I go over to the moon
I grab the moon
bing bang bop, donezo
Simple and efficient by contrast and the game does a good job of guiding you to most of the moons without it feeling like a hassle 95% of the time(with some exceptions).
"Also, green stars are far better than “buying” 200 moons or bananas from a store just to reach 100%."
If you like having to replay missions over and over just to make sure you're in the exact right area to find the star since the levels are so linear.
Do you really expect me to believe that just simply buying extra collectibles(which aren't technically even required) is somehow more of a slog than that? I'll save you the trouble of answering that: NO. IT ISN'T. If you're just wasting time buying collectibles then that just tells me you don't actually want to engage with the games and their mechanics(which wouldn't surprise me given how much you seem to dislike Nintendo's current design philosophy).
@NintendoWife "I'm one of those who don't quite warm to open worlds and scattered bite-sized rewards. I'd rather have linear design / storytelling and epic missions back."
I find that I can accept either approach as long as they're designed and executed well enough, which I feel has been true of Nintendo's current output. Of course I understand if you prefer one over the other, and that's totally fine, so long as you're not as resentful about it as others are.
@NintendoWife hey if you liked them I won't fault you for that but I just disagree with the notion that Odyssey's collecting feels more of a chore than the previous 3D Marios. I had more fun getting 500 Moons than I did hunting for 100 coins in 64, or the nightmare that was getting 240 blue coins in Sunshine, or scouring the overly linear levels of Galaxy 2 for the hidden green star.
@timschel Except there is. Even with the various subtle tweaks and changes, there's still plenty of constants to keep his design consistent throughout iterations, including the eyes. And just because Nintendo gave Illumination's design their approval doesn't mean it's objectively good or without flaw.
@Anti-Matter That's not really saying a lot because Miyamoto isn't writing or directing this. His role is mainly just to ensure everything is "on brand," which doesn't necessarily mean it'll be truly faithful to the source.
@PeterTomlan86 it's not just you. I sincerely doubt Illumination will do a good job of adaptating Galaxy's grandiose nature to film without sanding that away in favor of a more safe and shallow product.
@Lizuka they're way too big and wide-eyed. Yoshi's eyes are supposed to be a little smaller and half-lidded.
Anyways yeah these Mario movie designs always somehow make the characters look a lot less appealing than they do in the games, especially when they try to recreate renders from the game art. Here we Mario soaring through space getting dangerously close to cracking a DreamWorks smirk - a far cry from the more friendly look of the render it's based on. For comparison:
@batmanbud2 Kidd's Pauline was great - better than I thought it'd be - but I felt some of her line reads were slightly off. A tad too overacted in a few areas, specifically the cutscenes.
@Dom_31 Hard agree. Nintendo's english voice department has always been mediocre(with some exceptions) but it's taken a serious nosedive in quality during the Switch era. Sometimes it's just bad direction(Zelda, Bananza) and other times it's just bad casting(Mario). Or both.
@UnbreakableAlex Nintendo stories can be good and enjoyable even if they're not all serious and I've still managed to be moved by them regardless of whether or not they're emotionally complex. If you think simpler stories are bad because they don't give you "the feels" or whatever then that says more about you than it does me. Maybe reconsider how you engage with art a little more instead of forcing people to accept one solution, you philistine.
@UnbreakableAlex "Nintendo Stories are more childish, slapstick type."
Ah yes, how could I forget about the childish plot of Mother 3 and its slapstick laden themes of coping with tragedy and fighting back against corrupt industrialization.
@SirLink Let me be clear: if you didn't like it? that's honestly fine, I've no qualms with that. I don't expect to change your mind.
My main issue is people criticizing Bananza for not being 1:1 DKC and acting like smashing and punching things is too "oUt Of LiNe" for a character like Donkey Kong. It isn't! It's a style of play that fits perfectly with the character and his most defining traits(his MASSIVE strength and power).
If I wanted a nimble precision platformer in a 3D space, Mario is right there. I'd much rather a 3D Donkey Kong have him do things Mario can't do, focus on what makes the ape different from the plumber beyond just the aesthetics, which Bananza(imo anyway) does quite successfully and to see people immediately deriding it for doing that just really disappoints me. Like no one wants to be challenged by new styles of play.
@SirLink Well I've never seen a gorilla tie a tie and yet here we are. If you don't think destroying rock-hard terrain with his BARE HANDS isn't enough of an example for showing how powerful the ape is then frankly I don't think you've actually paid any attention to who Donkey Kong is or what he's done, which honestly wouldn't surprise me. I guess all he should do is jump on things according to you.
@SirLink God forbid the 500lb hulking gorilla does the most natural thing one would expect a 500lb hulking gorilla to do instead of just being a Mario clone
@UnbreakableAlex I've played a lot great games with a lot of great stories - Grim Fandango, The Sly Trilogy, Monkey Island 2, Mother 3, and Ori 1, among many, many, others. I don't see how you'd think one game is going to change my feelings on Nintendo's stories or my stance on the art of storytelling in general.
@mlt and what exactly could a 3D DKC game do that 3D Mario's already haven't done(beyond just aesthetics)? Nimble precision platforming challenges in a 3D space has already been covered by this point.
Well you know what they say about accounting for taste. Seems like those dissatisfied with Bananza just want a 3D Mario game where he wears a Donkey Kong costume instead of a game designed for/around the actual character of Donkey Kong.
@UnbreakableAlex it might not be captivating for you but that doesn't mean it's the same for everyone else - such is the nature of storytelling: everyone's going to get something different out of it. I for one really liked the stories of both Breath and Tears(even if yes, the way Tears told its story wasn't the best), in addition to plenty of other current Nintendo titles.
@johnedwin "so many did not even get to play these old games"
Then they should just make those old games more readily available!! Focus on better preserving those classics instead of trying to replace them with remakes that aren't always the best way to experience them!
@EVIL-C okay then enjoy having no actual new games and playing glossier versions of older titles that don't often capture what made those originals great to begin with
With each day my disdain for remake culture intensifies more and more. The fact there analysts trying to figure out what "needs" to be remade only furthers that.
@Ralek85 the Mario movie was already a smash hit in the animation side of things - only natural they'd want to reach that same level of success in the live action scene as well.
@TheBigK yeah this. Buying Rare wouldn't really mean much in the end given that most of the old guard responsible for those iconic titles aren't really working there anymore. People who want a new Banjo are just outta luck at this point.*
*Yes I know Playtonic exists but personally speaking I don't really have confidence that they'd be able to deliver a new Banjo on the same level as the first
So essentially they're just continuing to invest in other developers and ensuring that good working relationships are established between them. In that case I'm not too worried. They've had a better track record with this kind of thing than Xbox or Sony has had so far.
@StewdaMegaManNerd "Would anybody really want to listen to Mario speaking in his usual voice for an hour and a half?"
Literally YES. If a character has an iconic voice then that's what people want to hear first and foremost. What is exactly is so hard to understand about that?!
Comments 2,474
Re: Super Mario Galaxy Movie Nintendo Direct Announced For Wednesday, 12th November
@rio_j you mean like how they've been doing for the last couple of months
Re: Super Mario Galaxy Movie Nintendo Direct Announced For Wednesday, 12th November
I refuse
Re: "I Just Hope To Stay Healthy" - Shigeru Miyamoto On Taking Further Steps Away From Development
Removed
Re: "I Just Hope To Stay Healthy" - Shigeru Miyamoto On Taking Further Steps Away From Development
@Yoshi3 Grinding is still collecting.
Re: "I Just Hope To Stay Healthy" - Shigeru Miyamoto On Taking Further Steps Away From Development
Removed
Re: "I Just Hope To Stay Healthy" - Shigeru Miyamoto On Taking Further Steps Away From Development
@Yoshi3 Well by technicality, yes it is. Grinding is just a more tedious collecting process. And again, you don't even need to buy 200. You just need to buy only one for it to qualify as completion. Unless you really want to see a number go up, you don't have to waste time "grinding" if you want to beat the game.
Re: "I Just Hope To Stay Healthy" - Shigeru Miyamoto On Taking Further Steps Away From Development
@Yoshi3 "dude you’re complaining about having to find things in a collectathon."
Said the pot to the kettle.
Re: Cyberpunk's Johnny Silverhand And Jackie Welles Have Joined The 'Tubbz' Range
@8bitKirby they don't even squeak! What's the point of buying a rubber ducky if it doesn't squeak?
Re: "I Just Hope To Stay Healthy" - Shigeru Miyamoto On Taking Further Steps Away From Development
@Yoshi3 it's 880 moons, and you only need to buy the one moon from the shop for it to count towards completion. Anything else is just an extra.
I don't care how easily you can beat them, 100-coin challenges are still tedious on replays and the weakest part of Mario 64. And if you don't want to act like they're not pixel hunting, fine. Whatever. You know what DOES qualify as pixel hunting? Sunshine's blue coins. Those are tedious as hell. Having to find and spray the exact right spot 8 times on every map to get all 240 is an objective slog.
Re: "I Just Hope To Stay Healthy" - Shigeru Miyamoto On Taking Further Steps Away From Development
@Yoshi3 "Which actually stands as a challenge and requires actual gameplay?"
Neither, really. Both are time wastes in their own right(the former is glorified pixel hunting, the other is grinding), but the difference is that at least the latter isn't actually required to 100% the game.
Re: "I Just Hope To Stay Healthy" - Shigeru Miyamoto On Taking Further Steps Away From Development
@Yoshi3 "buying 200 stars or moons, without real, fun gameplay involved, is “engaging” and a “mechanic” … then ooohhh boy, that just tells me you know nothing about gaming design."
I didn't say that. I said you chose to buy more "COLLECTIBLES"(and yes that is the OBJECTIVELY CORRECT MONIKER no matter what's you say) instead of choosing to play the game to find them.
Maybe you just don't like collectathons.
Re: "I Just Hope To Stay Healthy" - Shigeru Miyamoto On Taking Further Steps Away From Development
@Yoshi3
"100 coins vs 1000 thingies? Really?"
Yes, really. 100 coins in 64 are a pain to collect. You pretty much need a guide to know which mission is going next you the coinage needed and it takes forever to scour the level beat every enemy just make sure you have 100 of the things IN ADDITION to making sure you're not in a spot where it's impossible to get the star since it spawns the moment you get the 100th coin. A painful slog. Compared to Odyssey, which goes like this:
Simple and efficient by contrast and the game does a good job of guiding you to most of the moons without it feeling like a hassle 95% of the time(with some exceptions).
"Also, green stars are far better than “buying” 200 moons or bananas from a store just to reach 100%."
If you like having to replay missions over and over just to make sure you're in the exact right area to find the star since the levels are so linear.
Do you really expect me to believe that just simply buying extra collectibles(which aren't technically even required) is somehow more of a slog than that? I'll save you the trouble of answering that: NO. IT ISN'T. If you're just wasting time buying collectibles then that just tells me you don't actually want to engage with the games and their mechanics(which wouldn't surprise me given how much you seem to dislike Nintendo's current design philosophy).
Re: Poll: What Do You Make Of The Mario Galaxy Movie's Leaked Yoshi Design?
@Ryanm519 people will look past every critical point so long as they have shallow references to point at and clap for
Re: "I Just Hope To Stay Healthy" - Shigeru Miyamoto On Taking Further Steps Away From Development
@NintendoWife "I'm one of those who don't quite warm to open worlds and scattered bite-sized rewards. I'd rather have linear design / storytelling and epic missions back."
I find that I can accept either approach as long as they're designed and executed well enough, which I feel has been true of Nintendo's current output. Of course I understand if you prefer one over the other, and that's totally fine, so long as you're not as resentful about it as others are.
Re: "I Just Hope To Stay Healthy" - Shigeru Miyamoto On Taking Further Steps Away From Development
@NintendoWife hey if you liked them I won't fault you for that but I just disagree with the notion that Odyssey's collecting feels more of a chore than the previous 3D Marios. I had more fun getting 500 Moons than I did hunting for 100 coins in 64, or the nightmare that was getting 240 blue coins in Sunshine, or scouring the overly linear levels of Galaxy 2 for the hidden green star.
Re: "I Just Hope To Stay Healthy" - Shigeru Miyamoto On Taking Further Steps Away From Development
@Yoshi3 "Mario 64, Sunshine and Galaxy are the best because they ALWAYS felt fun during its run and never turned into a chore."
100 coin challenges. Blue coins. Green stars.
That is my response to that.
Re: Images Of Yoshi From 'The Super Mario Galaxy Movie' Have Leaked Online
@timschel Except there is. Even with the various subtle tweaks and changes, there's still plenty of constants to keep his design consistent throughout iterations, including the eyes. And just because Nintendo gave Illumination's design their approval doesn't mean it's objectively good or without flaw.
Re: Images Of Yoshi From 'The Super Mario Galaxy Movie' Have Leaked Online
@Spider-Kev said no one in particular
Re: Images Of Yoshi From 'The Super Mario Galaxy Movie' Have Leaked Online
@Anti-Matter That's not really saying a lot because Miyamoto isn't writing or directing this. His role is mainly just to ensure everything is "on brand," which doesn't necessarily mean it'll be truly faithful to the source.
Re: Images Of Yoshi From 'The Super Mario Galaxy Movie' Have Leaked Online
@PeterTomlan86 it's not just you. I sincerely doubt Illumination will do a good job of adaptating Galaxy's grandiose nature to film without sanding that away in favor of a more safe and shallow product.
Re: Hyrule Warriors: Age Of Imprisonment Voice Actors Officially Revealed
@CaleBoi25 you might wanna scroll up a little bit to where I said I thought Jenny Kidd did a great job as Pauline
Re: Images Of Yoshi From 'The Super Mario Galaxy Movie' Have Leaked Online
@Lizuka they're way too big and wide-eyed. Yoshi's eyes are supposed to be a little smaller and half-lidded.
Anyways yeah these Mario movie designs always somehow make the characters look a lot less appealing than they do in the games, especially when they try to recreate renders from the game art. Here we Mario soaring through space getting dangerously close to cracking a DreamWorks smirk - a far cry from the more friendly look of the render it's based on. For comparison:
Re: Hyrule Warriors: Age Of Imprisonment Voice Actors Officially Revealed
@batmanbud2 Kidd's Pauline was great - better than I thought it'd be - but I felt some of her line reads were slightly off. A tad too overacted in a few areas, specifically the cutscenes.
Re: Hyrule Warriors: Age Of Imprisonment Voice Actors Officially Revealed
@Dom_31 Hard agree. Nintendo's english voice department has always been mediocre(with some exceptions) but it's taken a serious nosedive in quality during the Switch era. Sometimes it's just bad direction(Zelda, Bananza) and other times it's just bad casting(Mario). Or both.
Re: Rumour: New Crash Bandicoot Racing Artwork Has Some Fans Excited
It's never happening.
Re: Former GTA Boss Dan Houser Says Zelda: BOTW And TOTK "Feel Like Hitchcock"
@UnbreakableAlex Nintendo stories can be good and enjoyable even if they're not all serious and I've still managed to be moved by them regardless of whether or not they're emotionally complex. If you think simpler stories are bad because they don't give you "the feels" or whatever then that says more about you than it does me. Maybe reconsider how you engage with art a little more instead of forcing people to accept one solution, you philistine.
We are done here. You do you.
Re: Former GTA Boss Dan Houser Says Zelda: BOTW And TOTK "Feel Like Hitchcock"
@UnbreakableAlex "Nintendo Stories are more childish, slapstick type."
Ah yes, how could I forget about the childish plot of Mother 3 and its slapstick laden themes of coping with tragedy and fighting back against corrupt industrialization.
Re: Site News: Nintendo Life Turns 20 Today!
Happy 20th, NL. You don't look a day over 42.
(I think I did that wrong.)
If you're looking for ideas then I would suggest adding a poll option for the forum threads.
Re: Opinion: Third-Party Support For Switch 2 Is Already A Dream Come True
@SirLink Let me be clear: if you didn't like it? that's honestly fine, I've no qualms with that. I don't expect to change your mind.
My main issue is people criticizing Bananza for not being 1:1 DKC and acting like smashing and punching things is too "oUt Of LiNe" for a character like Donkey Kong. It isn't! It's a style of play that fits perfectly with the character and his most defining traits(his MASSIVE strength and power).
If I wanted a nimble precision platformer in a 3D space, Mario is right there. I'd much rather a 3D Donkey Kong have him do things Mario can't do, focus on what makes the ape different from the plumber beyond just the aesthetics, which Bananza(imo anyway) does quite successfully and to see people immediately deriding it for doing that just really disappoints me. Like no one wants to be challenged by new styles of play.
Re: Opinion: Third-Party Support For Switch 2 Is Already A Dream Come True
@SirLink Well I've never seen a gorilla tie a tie and yet here we are. If you don't think destroying rock-hard terrain with his BARE HANDS isn't enough of an example for showing how powerful the ape is then frankly I don't think you've actually paid any attention to who Donkey Kong is or what he's done, which honestly wouldn't surprise me. I guess all he should do is jump on things according to you.
Re: Opinion: Third-Party Support For Switch 2 Is Already A Dream Come True
@SirLink "I mean, he’s not just any gorilla, he’s Donkey Kong, and he's supposed to do a lot more than just that."
What is he supposed to do then that isn't exercising his raw power, aka his most defining character trait?
Re: Opinion: Third-Party Support For Switch 2 Is Already A Dream Come True
@SirLink God forbid the 500lb hulking gorilla does the most natural thing one would expect a 500lb hulking gorilla to do instead of just being a Mario clone
Re: Former GTA Boss Dan Houser Says Zelda: BOTW And TOTK "Feel Like Hitchcock"
@UnbreakableAlex I've played a lot great games with a lot of great stories - Grim Fandango, The Sly Trilogy, Monkey Island 2, Mother 3, and Ori 1, among many, many, others. I don't see how you'd think one game is going to change my feelings on Nintendo's stories or my stance on the art of storytelling in general.
Re: Former GTA Boss Dan Houser Says Zelda: BOTW And TOTK "Feel Like Hitchcock"
@UnbreakableAlex not yet, no, it's on my backlog. Your point?
Re: Opinion: Third-Party Support For Switch 2 Is Already A Dream Come True
@mlt and what exactly could a 3D DKC game do that 3D Mario's already haven't done(beyond just aesthetics)? Nimble precision platforming challenges in a 3D space has already been covered by this point.
Re: Opinion: Third-Party Support For Switch 2 Is Already A Dream Come True
@Solid_Python they poisoned our water supply, burned our crops and delivered a plague unto our houses
Re: Opinion: Third-Party Support For Switch 2 Is Already A Dream Come True
"Donkey Kong, as beloved as he is, isn’t Mario."
Well you know what they say about accounting for taste. Seems like those dissatisfied with Bananza just want a 3D Mario game where he wears a Donkey Kong costume instead of a game designed for/around the actual character of Donkey Kong.
Re: Former GTA Boss Dan Houser Says Zelda: BOTW And TOTK "Feel Like Hitchcock"
@UnbreakableAlex it might not be captivating for you but that doesn't mean it's the same for everyone else - such is the nature of storytelling: everyone's going to get something different out of it. I for one really liked the stories of both Breath and Tears(even if yes, the way Tears told its story wasn't the best), in addition to plenty of other current Nintendo titles.
Re: Zelda: A Link To The Past And Chrono Trigger Are "Ripe For Remakes", Says Analytics Firm
@johnedwin "so many did not even get to play these old games"
Then they should just make those old games more readily available!! Focus on better preserving those classics instead of trying to replace them with remakes that aren't always the best way to experience them!
Re: Zelda: A Link To The Past And Chrono Trigger Are "Ripe For Remakes", Says Analytics Firm
@EVIL-C okay then enjoy having no actual new games and playing glossier versions of older titles that don't often capture what made those originals great to begin with
Re: Zelda: A Link To The Past And Chrono Trigger Are "Ripe For Remakes", Says Analytics Firm
With each day my disdain for remake culture intensifies more and more. The fact there analysts trying to figure out what "needs" to be remade only furthers that.
Re: Shigeru Miyamoto Isn't Convinced Another IP Will Surpass Mario Kart's Sales
@MARl0 I also exist but that doesn't mean I could surpass Mario Kart sales
Re: Kirby Air Riders Gets A Seven-Minute Overview Trailer
Good if you need a primer and don't have about 2 hours to spend.
Re: Nintendo Is Preparing For Even More Movies In The Future, Unsurprisingly
@Ralek85 the Mario movie was already a smash hit in the animation side of things - only natural they'd want to reach that same level of success in the live action scene as well.
Re: Nintendo States Its Intention To Acquire More Development Teams
@TheBigK yeah this. Buying Rare wouldn't really mean much in the end given that most of the old guard responsible for those iconic titles aren't really working there anymore. People who want a new Banjo are just outta luck at this point.*
*Yes I know Playtonic exists but personally speaking I don't really have confidence that they'd be able to deliver a new Banjo on the same level as the first
Re: Poll: Is The Latest Metroid Prime 4 Trailer Teasing Another Legacy Character?
Nah it's gotta be Chief Hardy.
Re: Nintendo States Its Intention To Acquire More Development Teams
So essentially they're just continuing to invest in other developers and ensuring that good working relationships are established between them. In that case I'm not too worried. They've had a better track record with this kind of thing than Xbox or Sony has had so far.
@Grumblevolcano I doubt this very much.
Re: Nintendo Is Preparing For Even More Movies In The Future, Unsurprisingly
@StewdaMegaManNerd "Would anybody really want to listen to Mario speaking in his usual voice for an hour and a half?"
Literally YES. If a character has an iconic voice then that's what people want to hear first and foremost. What is exactly is so hard to understand about that?!
Re: Nintendo Releases A Storefront App For Android And iOS
Better late than never I guess.
Re: Supply Of Switch Hardware Will Continue If Enough Demand Persists
Didn't they say something similar with the GBA back when the DS was announced?