N00BiSH

N00BiSH

local hater of Brothership.

Comments 2,474

Re: "I Just Hope To Stay Healthy" - Shigeru Miyamoto On Taking Further Steps Away From Development

N00BiSH

@Yoshi3 it's 880 moons, and you only need to buy the one moon from the shop for it to count towards completion. Anything else is just an extra.

I don't care how easily you can beat them, 100-coin challenges are still tedious on replays and the weakest part of Mario 64. And if you don't want to act like they're not pixel hunting, fine. Whatever. You know what DOES qualify as pixel hunting? Sunshine's blue coins. Those are tedious as hell. Having to find and spray the exact right spot 8 times on every map to get all 240 is an objective slog.

Re: "I Just Hope To Stay Healthy" - Shigeru Miyamoto On Taking Further Steps Away From Development

N00BiSH

@Yoshi3 "buying 200 stars or moons, without real, fun gameplay involved, is “engaging” and a “mechanic” … then ooohhh boy, that just tells me you know nothing about gaming design."

I didn't say that. I said you chose to buy more "COLLECTIBLES"(and yes that is the OBJECTIVELY CORRECT MONIKER no matter what's you say) instead of choosing to play the game to find them.

Maybe you just don't like collectathons.

Re: "I Just Hope To Stay Healthy" - Shigeru Miyamoto On Taking Further Steps Away From Development

N00BiSH

@Yoshi3

"100 coins vs 1000 thingies? Really?"

Yes, really. 100 coins in 64 are a pain to collect. You pretty much need a guide to know which mission is going next you the coinage needed and it takes forever to scour the level beat every enemy just make sure you have 100 of the things IN ADDITION to making sure you're not in a spot where it's impossible to get the star since it spawns the moment you get the 100th coin. A painful slog. Compared to Odyssey, which goes like this:

  • I see the moon
  • I go over to the moon
  • I grab the moon
  • bing bang bop, donezo

Simple and efficient by contrast and the game does a good job of guiding you to most of the moons without it feeling like a hassle 95% of the time(with some exceptions).

"Also, green stars are far better than “buying” 200 moons or bananas from a store just to reach 100%."

If you like having to replay missions over and over just to make sure you're in the exact right area to find the star since the levels are so linear.

Do you really expect me to believe that just simply buying extra collectibles(which aren't technically even required) is somehow more of a slog than that? I'll save you the trouble of answering that: NO. IT ISN'T. If you're just wasting time buying collectibles then that just tells me you don't actually want to engage with the games and their mechanics(which wouldn't surprise me given how much you seem to dislike Nintendo's current design philosophy).

Re: "I Just Hope To Stay Healthy" - Shigeru Miyamoto On Taking Further Steps Away From Development

N00BiSH

@NintendoWife "I'm one of those who don't quite warm to open worlds and scattered bite-sized rewards. I'd rather have linear design / storytelling and epic missions back."

I find that I can accept either approach as long as they're designed and executed well enough, which I feel has been true of Nintendo's current output. Of course I understand if you prefer one over the other, and that's totally fine, so long as you're not as resentful about it as others are.

Re: "I Just Hope To Stay Healthy" - Shigeru Miyamoto On Taking Further Steps Away From Development

N00BiSH

@NintendoWife hey if you liked them I won't fault you for that but I just disagree with the notion that Odyssey's collecting feels more of a chore than the previous 3D Marios. I had more fun getting 500 Moons than I did hunting for 100 coins in 64, or the nightmare that was getting 240 blue coins in Sunshine, or scouring the overly linear levels of Galaxy 2 for the hidden green star.

Re: Images Of Yoshi From 'The Super Mario Galaxy Movie' Have Leaked Online

N00BiSH

@Lizuka they're way too big and wide-eyed. Yoshi's eyes are supposed to be a little smaller and half-lidded.

Anyways yeah these Mario movie designs always somehow make the characters look a lot less appealing than they do in the games, especially when they try to recreate renders from the game art. Here we Mario soaring through space getting dangerously close to cracking a DreamWorks smirk - a far cry from the more friendly look of the render it's based on. For comparison:

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Re: Former GTA Boss Dan Houser Says Zelda: BOTW And TOTK "Feel Like Hitchcock"

N00BiSH

@UnbreakableAlex Nintendo stories can be good and enjoyable even if they're not all serious and I've still managed to be moved by them regardless of whether or not they're emotionally complex. If you think simpler stories are bad because they don't give you "the feels" or whatever then that says more about you than it does me. Maybe reconsider how you engage with art a little more instead of forcing people to accept one solution, you philistine.

We are done here. You do you.

Re: Opinion: Third-Party Support For Switch 2 Is Already A Dream Come True

N00BiSH

@SirLink Let me be clear: if you didn't like it? that's honestly fine, I've no qualms with that. I don't expect to change your mind.

My main issue is people criticizing Bananza for not being 1:1 DKC and acting like smashing and punching things is too "oUt Of LiNe" for a character like Donkey Kong. It isn't! It's a style of play that fits perfectly with the character and his most defining traits(his MASSIVE strength and power).

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If I wanted a nimble precision platformer in a 3D space, Mario is right there. I'd much rather a 3D Donkey Kong have him do things Mario can't do, focus on what makes the ape different from the plumber beyond just the aesthetics, which Bananza(imo anyway) does quite successfully and to see people immediately deriding it for doing that just really disappoints me. Like no one wants to be challenged by new styles of play.

Re: Opinion: Third-Party Support For Switch 2 Is Already A Dream Come True

N00BiSH

@SirLink Well I've never seen a gorilla tie a tie and yet here we are. If you don't think destroying rock-hard terrain with his BARE HANDS isn't enough of an example for showing how powerful the ape is then frankly I don't think you've actually paid any attention to who Donkey Kong is or what he's done, which honestly wouldn't surprise me. I guess all he should do is jump on things according to you.

Re: Former GTA Boss Dan Houser Says Zelda: BOTW And TOTK "Feel Like Hitchcock"

N00BiSH

@UnbreakableAlex it might not be captivating for you but that doesn't mean it's the same for everyone else - such is the nature of storytelling: everyone's going to get something different out of it. I for one really liked the stories of both Breath and Tears(even if yes, the way Tears told its story wasn't the best), in addition to plenty of other current Nintendo titles.

Re: Nintendo States Its Intention To Acquire More Development Teams

N00BiSH

@TheBigK yeah this. Buying Rare wouldn't really mean much in the end given that most of the old guard responsible for those iconic titles aren't really working there anymore. People who want a new Banjo are just outta luck at this point.*

*Yes I know Playtonic exists but personally speaking I don't really have confidence that they'd be able to deliver a new Banjo on the same level as the first

Re: Nintendo States Its Intention To Acquire More Development Teams

N00BiSH

So essentially they're just continuing to invest in other developers and ensuring that good working relationships are established between them. In that case I'm not too worried. They've had a better track record with this kind of thing than Xbox or Sony has had so far.

@Grumblevolcano I doubt this very much.