N00BiSH

N00BiSH

sad juggling jungle jape.

Comments 2,694

Re: Surprise! Rayman: 30th Anniversary Edition Arrives On Switch This Week

N00BiSH

@Serpenterror Fair enough, the 30th anniversary port is probably the most accessible way to play these games on modern platforms for the average non-PC having consumer, but people can easily find out what a Rayman Redemption is by looking it up, or on this site by clicking the link or watching the video in my original comment. While we're at it, "sUpPoRtInG ThE AcTuAl cReAtOrS" doesn't really work here since we're not talking about a small indie developer here, we're talking about multimillion dollar company Ubisoft, who haven't done diddly with Rayman to warrant asking for support. Also, the "cHeAp pLaGiArIzE VeRsIoN" is the better way to play Rayman in a lot of cases, with better balanced gameplay and a smattering of quality of life choices that don't seem to be present in this port.

Re: Telltale's "Cult Classic" Poker Night At The Inventory Returns On Switch This March

N00BiSH

Surprising, but welcome.

I have very little nice things to say regarding the incessant push for game remakes, remasters and re-whatevers these days, but Skunkape is an exception to that. They were at the top of their of the game when it came to updating the Telltale Sam & Max games without trying to replace the originals outright, and it's nice to see that they're still at it again. I would've preferred seeing Tales of Monkey Island get the Skunkape treatment, but Poker Night at the Inventory is a good pick too. Might even mean we'd get an SBCG4AP remaster down the line. One can hope.

inb4 some uninformed bonehead comments about "cEnSoReD jOkEs"

Re: Industry Veteran Hideki Konno Has Apparently Left Nintendo After Four Decades

N00BiSH

@Narrator1 They dumped Konno because the Booster Course Pass which he produced made Mario Kart World look bad

Joking aside, it does seem like the old guard is starting to phase out at Nintendo. It's definitely a bit jarring, but I'm not too worried about it personally. They've been pretty good about retaining employees and passing down institutional knowledge to future devs so that they can keep making solid quality titles. Whatever happens next, we'll hopefully be in good hands for future games(assuming we don't all make a big stink about them not exactly what we think we wanted, of course).

Also, looking into it, both Konno and Tanabe both started their careers with Doki Doki Panic as directors on that title. Funny that.

Re: Nintendo Producer Kensuke Tanabe Has Seemingly Confirmed His Retirement

N00BiSH

folks are totally gonna be normal and not vilify him because his name is on a bunch of Paper Mario games people don't like

Anyways, while Tanabe may have had some misses here and there, he still had a hand in enough stellar titles throughout his career; enough for me to look past his missteps(unlike some others here). Wish Tanabe all the best, and congrats to Tabata.

Re: "He Is Amazing" - Mario Voice Actor Kevin Afghani Heaps Praise On Charles Martinet

N00BiSH

@squiddu-real First of all, please don't conflate my frustration as just dumb "nostalgic bias." This is something I only really started thinking about a few years ago. It's less "ruined childhood" and more "you never knew what you had til it was gone."

Second of all, I bring up Kermit because if even you can tell the difference between the Henson/Whitmire/Vogel takes, the latter two were still ultimately picked for how well they could match with Jim's specific Kermit performances as closely as possible, same with Mickey and Bugs. They don't have be direct clones, but any successor in those contexts still have to match their predecessors. It's literally their job, which is ultimately my point here. Just like it is Kevin's job to match Charles' specific Mario performances, which is exactly what Nintendo has been having him do, and you'd have to be painfully oblivious to not realize that.

And let me clear: I understand that Kevin's casting was ultimately a Nintendo decision, but that doesn't mean he's infallible and there's nothing inherently wrong with voicing criticism with his performances. I'm sure he's a skilled actor elsewhere, but I don't think this particular role is reflective of that.

Re: "He Is Amazing" - Mario Voice Actor Kevin Afghani Heaps Praise On Charles Martinet

N00BiSH

@squiddu-real people use the "different take" argument, but there's nothing different about it. They're literally directing him to sound exactly like Charles, down to the pitch and inflection.

Also y'know this argument is really annoying. "wHy Do YoU eXpEcT hIm tO SoUnD JuSt lIkE ChArLeS???" Gee I don't know, maybe because that's literally the point of casting a successor to the ESTABLISHED voice of a legacy character like this? No different than how they recast say, Mickey Mouse or Bugs Bunny or Kermit the Frog.

Kevin didn't kill Charles, but he is killing Mario - through a bad performance, as melodramatic as that sounds.

Also, they're ZEROES. Not O's.

Re: Nintendo Music's Latest Update Adds Mario & Luigi Switch Soundtrack, Includes 94 Songs

N00BiSH

@waluigilives They pretty much squandered the electricity theming hard. Concordia don't really push the concept of a world inhabited by living electronics beyond "the NPCs are based on electric plugs."

By contrast Dream Team's main location, Pi'llo Island, does a great job of fleshing out its combined concept of "dream/sleep-themed vacation spot," with areas like Pi'llo Castle, Wakeport, Dozing Sands all having a great deal of worldbuilding; these ancient environments once inhabited by a mysterious race of dream-travelling Pi'llos now turned into resorts and attractions to entice a large variety of tourists(be they Toads, Yoshis, Beanishes, Hooski's, and Block people), while still preserving the history and mystery of the original denizens of the island. It's just way more interesting.

Re: Nintendo Music's Latest Update Adds Mario & Luigi Switch Soundtrack, Includes 94 Songs

N00BiSH

@waluigilives I have a list.

  • Be genuinely funny
  • Lean more into the wackier tone of the other games(with some good natured Luigi gags)
  • Feature actual compelling character moments(see: Bowser's Inside Story and Dream Team)
  • Have strong art direction and music(preferably with Masanori Sato and Yoko Shimomura's involvement)
  • Keep it shorter than 40 hours
  • Doesn't downplay the fact that the series is Mario AND Luigi. Not with. AND.

Re: Nintendo Music's Latest Update Adds Mario & Luigi Switch Soundtrack, Includes 94 Songs

N00BiSH

(deeply frustrated sigh)

Brothership's OST isn't awful, but it certainly isn't anything special. A mix of samey instrumentation and uninteresting compositional choices that don't really try to pull above their weight result in what is a fairly forgettable soundtrack that just blends together into audial mush. Hideki Sakamoto's not an untalented composer, I'm not saying that, but this isn't the best reflection of his skills.

The blandness of the OST can mainly be attributed to Acquire deciding to ditch series composer Yoko Shimomura, going by the very flawed logic of "We're a new studio so we need a new composer." A baffling choice, in my opinion. Not just because nobody should be too good to pass on Shimomura, but also because her musical stylings helped give Mario & Luigi its unique voice as a series to begin with. The incredibly varied moods and motifs she created through her music elevated those games from simple gateway RPGs into truly unforgettable experiences.

From the battle themes...

...to the environment themes...

...to the various event and character themes...

...and of course, the banger final boss themes.

Take all of that away and(along with other things) it stops being Mario & Luigi and just becomes a generic Mario game, something Acquire failed to recognize during their bumbling struggle to try and capture the sound of Mario on a superficial level, without recognizing that there was more to it than that.

But hey, that's what happens when you get a team that makes something "Mario & Luigi-like" instead of just making a Mario & Luigi game.