Comments 825

Re: Feature: From BOTW To TOTK - How The Switch Helped Me Overcome Mental Illness And Thrive

Mommar

@Daniel36 I did this entirely on my own at my house for myself. It was just me listening to how I felt and pushing the music to match where I needed to go. If things were too energetic or tiring I'd pull the tempo/style back to something more mid tempo. If I felt like things were getting a little tiring I'd switch to something with little to no beat as a break. If I was feeling pretty good about things I'd push the tempo/mood up to something faster and happier.

I don't think trying to play for a crowd is a good way to learn to manage yourself internally, there would be too many external factors and a lot of additional pressure. You're not playing for you anymore. There's a reason why a lot of professional DJ's become addicts of some variety.

Re: Virtua Fighter 5 R.E.V.O. Announced For Switch 2

Mommar

@Sindayl Initial reports (from actual fighting game fans) have pegged SF6 as having better input latency than the XBox and PS, only being edged out by the PC. I realize it's two different companies doing development but that bodes well for the Switch 2 version doing better in that category.

Re: Feature: From BOTW To TOTK - How The Switch Helped Me Overcome Mental Illness And Thrive

Mommar

@Daniel36 There really wasn't much to it. I tend to stick to genre's/styles that lend themselves to peaks and valleys (prog/deep/melodic house 120-130 bpm-ish.) And then just picturing maintaining a steady even rhythm and when you might want to get the crowd really amped up and when you might need to back off and give them a rest based on how I was feeling at the time. I have no evidence to backup my result but I think forcing myself to picture and then use music to regulate those different moods helped my body to reset itself because I don't have those crazy swings like I used to anymore.

Re: Mailbox: Switch 2 Price Drops, Remake Replacements, Pokémon Acquisitions - Nintendo Life Letters

Mommar

@Pat_trick It's not that either. They aren't responsible for you, anyway.

They lack situational awareness.

It is training the Corporations it's okay to charge more. If they raise the price and the market doesn't react negatively, or negatively enough, that's the new price.

I can afford $80 for a game, but I don't want to pay $80 for every game and I don't want to train Nintendo to do this. It's a dumb tactic to negotiate a price upwards.