Comments 242

Re: Just Dance 2020 Sold Better On Wii Than PS4 Or Xbox One In Its Opening Week (UK)

ItsOKToBeOK

It should probably be pointed out the Wii U is 100% backward compatible with the Wii and this game didn’t get a Wii U release. It’s likely most of those Wii purchases are Wii U owners.

Couple that with conveying how Just Dance would even work on the Xbox or PS4. Customers know the Wii and Switch still have conventional motion control. But how would it work without Kinect and Move, and how do you explain that to customers?

This is just a better fit on Nintendo consoles, no matter how old they are

Re: New Game-Changing Features Revealed For Pokémon Sword And Shield

ItsOKToBeOK

@nessisonett I wonder why all the downvotes? I kinda agree.

Doesn’t mean we’re right, I can tell when I’m wearing the nostalgia glasses. But all the top down 2D Pokémon games feel more timeless to me. It’s an aesthetic that ages beautifully- just look at all Incredible 2D indie games coming out now. I can’t say I’m excited to replay Pokémon Moon- but give me Emerald, Ruby, and Red version any day

Re: Japanese Charts: Luigi's Mansion 3 Sells 150,000 Copies But Can't Beat Persona 5 Royal

ItsOKToBeOK

Boy what a bad launch. It’ll cross a million worldwide, but this is Luigi’s main squeeze, and a really great game too, definitely deserved better sales than that.

If they could’ve released maybe 2-3 weeks earlier, I feel like sales would’ve been much better. How many people were prone to pay $60 for a spooky game on November 1st? Especially when it has to compete with better, discounted evergreen Nintendo titles?

Just a bummer player #2 couldn’t be #1 for once. All eyes now on Pokémon.

Re: Nintendo's Dev Teams Need Freedom To Experiment, According To President Shuntaro Furukawa

ItsOKToBeOK

I don’t really see this sentiment reflected in current Nintendo though. It was under Iwata and Kimishima that the craziest ideas, concepts, and IP were created. Ever since Furukawa came in, we’ve only received ports and sequels of already popular and established Nintendo franchises.

Maybe enough time hasn’t passed for him to show his stuff. But I’m ready for a new wave of Nintendo IP.

Re: Dentist Snaps Up Collection Of Ultra Rare Retro Video Games For US$1.02 Million

ItsOKToBeOK

I might be in the minority here, but he got those cheap. Yeah holy crap a cool mil is a ton of money- but these items will only appreciate in value. Mario Bros 40 year anniversary is coming up- this set will probably have doubled in value by then. Imagine what they’ll be worth in 40 years. In a few months, 2060 will be closer to now than 1980. And if kept safe, by 2083 these games could go for deep in the 8 figures. Man what a find.

If any of his grandkids are gamers, they’re family will have some of the greatest video game heirlooms on the planet

Re: New "Bomb Impact Launch" Technique In Breath Of The Wild Sends Link Soaring Across The Sky

ItsOKToBeOK

I kinda miss the days before the internet where glitches couldn’t be patched out. Many games live far beyond their lifespan because a glitch or exploit is found and can be mastered for speed runners.

I’ve played this game to death (clocked in at 740 hours), so I can’t see myself picking it back up anytime soon. But I still find myself watching speed runs of BotW for hours and hours on YouTube. It’s all so fascinating

Re: Dragalia Lost Becomes Nintendo's Second Most Successful Mobile Game

ItsOKToBeOK

@Ovedo Looking at this from a different perspective, it’s crazy that the Mario IP is getting left in the dust on mobile. Mario is an absolute juggernaut on console, but it’s not a stretch to say both of his IP on mobile are colossal financial failures.

These numbers hopefully paint a clear picture for Nintendo. Half pint Mario experiences don’t resonate, and Japanese style IP stacks cash. A mobile spin on Splatoon, Bayonetta and Kid Icarus would fit perfectly on mobile

Re: Dragalia Lost Becomes Nintendo's Second Most Successful Mobile Game

ItsOKToBeOK

@Ovedo Not owned by Nintendo, that game was developed by Niantic, who got the licensing from the Pokemon Company, in which Nintendo only owns 33.3%.

So basically Nintendo only got 1/3 of whatever licensing royalties that came from Niantic’s income from the game. I’d be surprised if Nintendo got anything more than 10% of Pokemon Go’s total income.

Re: Amazon Prime Video Is Dropping Support For The Wii U This September

ItsOKToBeOK

@Heavyarms55 Crunchyroll would be an awesome addition. But really, I’ve dropped Netflix too in favor of Hulu and YouTube. YouTube is 100% free, and Hulu’s content library has slowly and quietly dwarfed Netflix (at least to my tastes). Plus, getting Live TV on my Switch is pretty sweet- this literally would’ve been the definition of the future for 6 year old me.

Re: Banjo-Kazooie Composer Grant Kirkhope Doesn't Know If There's A Market For A New Game

ItsOKToBeOK

I agree with most people- the market exists, its just that market doesn't own an Xbox One. They own a Switch. So would Microsoft invest that sort of money into a game for Nintendo's platform, when the next Xbox is due out in a year and in need of awesome exclusives?

I say fat chance. If a Banjo game makes it to Switch, it'll be the end of Xbox as we know it. With PlayStation using Microsoft servers for PSN, Xbox IP selling better on non Xbox consoles, Microsoft already owning the PC platform, and streaming looming, there'd be no reason for Microsoft to maintain Xbox as its own separate platform

Re: Pokémon Go Outperformed Candy Crush and Clash Royale In Its First Three Years

ItsOKToBeOK

If anything, this speaks to the sheer magnitude of Clash of Clans

It's an ongoing joke- we were closest to world peace when Pokémon Go dropped. EVERYONE with a capable smartphone was playing across the globe. It was madness.

I've heard of Clash of Clans- for a bit its marketing was everywhere. But never have I met someone playing in the wild. Whatever R&D they invested to make the game that addicting was money well spent

Re: Nintendo Not Actively Pursuing Large-Scale Collaborations, But Open To Partnerships

ItsOKToBeOK

This isn't only a good answer, its a great direction. No, handing out Nintendo IP licenses isn't a good idea- despite how well Rabbids Kingdom Battle did. Nintendo IP is best handled by Nintendo. However, movie cameos, cereal and breakfast isle partnerships, Happy Meal Toys, funko pops, and other memorabilia offers nearly zero risk and huge gains.

Glad to see Nintendo is in rational hands

Re: Is This Our First Real Look At Nintendo Switch Mini?

ItsOKToBeOK

Ok, if Joe-Schmo from mydadworksatnintendo.com says there's a new Switch coming out, I'm skeptical. But this is a Chinese company that's gone through the R&D to release accessories for the new Switch. There's money behind this, which in my mind makes it more credible than any recent leak.

I literally come to this site for news like this- a new Switch model would skyrocket Nintendo stock. Some rumors do seem silly, but the ones with credibility are almost like insider trading.

@sanderev Oh I can absolutely see Nintendo doing that, especially if the mini sells for $199-$249. Without the detaching Joy-Cons, Nintendo can make a much thinner, lighter, and more durable handheld. If I can't play 5-10 out of 1500 games because I wanted to save $100, then that's a pretty sweet trade off to me.

Re: Nintendo Moves Switch Manufacturing Out Of China, Two New Models Reportedly In Production

ItsOKToBeOK

I'd like to just pause and commend Nintendo on being able to keep things secret. The next Xbox is still 16 months away, and pretty much all the magic has been leaked out of its hypothetical backside

Leading up to the reveal of the Switch, the world had ZERO idea what the hell it actually was--- nothing more than a vague concepts from generic patent blueprints. No one saw K. Rool, Joker, or Banjo coming AT ALL in Smash Ultimate. Metroid Prime sequel? Not a peep till the reveal trailer! And now new Switch models are over the horizon--- how do they change the formula? No dock bundled? Native Bluetooth? Less bezel? Double the battery life? No one has a clue!

This is super rare in gaming nowadays, and I think it should be commended.

Re: Video: Banjo's Smash Reveal Made For Some Crazy Scenes At Nintendo NYC

ItsOKToBeOK

I don’t think people quite understand the hype around this character... and at this point it’d be too hard to explain. A lot of those grown ups screaming were 5-10 years old when Banjo changed platforming forever.

Watching the reveal, my eyes watered up. For me, my first 3D game wasn’t Mario 64 or Ocarina of Time— it was Banjo Kazooie. The soundtrack, the characters, the enemies, the worlds, my child mind was blown. In some of the best ways Banjo stood toe to toe with Nintendo’s own. I don’t think there’s any equivalent in gaming that I can draw that would properly convey the gravity of Banjo in Smash. It was just a complete pipe dream. And now he’s in

Re: Popular Tourist Go-Kart Company in Tokyo Loses Lawsuit Appeal Against Nintendo

ItsOKToBeOK

Even if they were in their right to do this, there's no way Nintendo would've allowed them to win this case. Too much is riding on Nintendo IP. The Olympics are in Tokyo NEXT YEAR, they can't let some random 3rd party company do as they please in the streets. It would set a HORRIBLE precedent for every company in Japan trying to make a quick buck. This had to be squashed fast.

Plus, Nintendo World opens simultaneously with the Olympics at Universal Studios Japan, where a Mario Kart attraction is sure to be a main feature. MariCar didn't have a snowballs chance in hell of getting out of this

Re: Get Some Shut-Eye When Pokémon Sleep Arrives Next Year

ItsOKToBeOK

Maybe the Quality of Life initiative wasn't so dead after all...

I think Nintendo knows their a gaming company, through and through. Pitching something that isn't a game wouldn't have worked. Now here we are.

However, I do find one fatal flaw with this- its the Plus Plus device. Millions of people already own devices that track health with higher accuracy- why not make an app for those devices? Forcing people to buy a Pokeball will greatly minimize the user base. If this was an app for Apple Watch or Android Wear, this would go gangbusters

Re: The Beta For Mario Kart Tour Doesn't Seem To Include Proper Multiplayer Racing

ItsOKToBeOK

That’s the one unforeseen consequence of the Switch- it shows that AAA Nintendo on mobile works. So how do you justify $60 games on your home platform, then release the same IP on mobile? You rarely can- either one is going to be overpriced, or the other will be a cheap knockoff.

As weird as it sounds, Nintendo should be dedicating most new, original IP to mobile. The user base is nearly infinite, good games easily rise to the top, while bad ones are quickly forgotten, with far less invested. Curiosity and impulse buying can allow anything to trend.

A great example is ARMS- a fantastic original idea, fizzled out imo by its full $60 price and focus on motion controls. The entire time I thought, this would be a fantastic mobile game! In portrait, lean your phone left or right to dodge punches, swipe up on either side of the screen for quicker direct punches, swipe outward for punches that leave the screen and surprise your foe, but take longer to hit and leave you vulnerable. Two fingers on the screen block attacks, and double tapping a side of the screen let’s you sidestep. However you set up the controls, the concept would’ve absolutely been a hit on mobile- the simplicity of touch, coupled with the complexity of different arms customizations, plus the rollout of new content and that new age, Splatoon-tendo charm would’ve given the game legs (hehe), to stand on.

People literally buy Nintendo hardware just for Mario Kart. It just didn’t make sense to do a mobile version- it was either going to be a cheap knockoff, or devalue the Switch experience by being too good. Investing into games like Dragalia Lost for mobile is a much better route to take

Re: Random: $10,000 Pokémon Competition Winner Reportedly Found To Have Violated The Rules

ItsOKToBeOK

@Toastess I didn’t say he deserved the prize, just that I felt bad for him. I’m not an artist, but I know how hard it is to make money from artwork. That design probably made him just a few bucks, if that, on a cell phone case. Now the Pokemon Company themselves is handing you 10 large for it, and putting it in their game. A life changing amount of money, and worldwide notoriety, lost, not because he stole someone else’s drawing, but because he initially thought his award winning design was meant to be for nothing more than a phone case. Really sucks for him.

Re: Takashi Iizuka Believes The Blue Blur Has "Turned A Corner" Following The Release Of Sonic Mania

ItsOKToBeOK

@MimoDX2 but... you CAN.

A movies setting just from a trailer allows people to be engrossed into the world, whether their familiar with it or not. Just look at Detective Pikachu- they went WAY over the top to bring you into the world of Pokémon... and it was AMAZING. Then you look at Sonic, and it looks like they just plopped him into the real world.

There’s no connection at all to the rich history of Sonic- the sprawling level design, the wide variety of enemies, even the design looks like some 3rd party knockoff that couldn’t afford to buy a license to use Sonic.

With 2D animation, EVERYTHING is left up to the artists creative process. Every frame scripted, designed, put in a storyboard, then animated. How characters move and interact with others and their surroundings can be totally organic. If something doesn’t look right, it’s almost tangible, and is changed during the designing process. It’s why 2D animated features age far better than 3D animations or live action CGI.

Just from the trailer you can tell- the movie DOES control Sonic badly (Sonic can grab missiles out of the air but can’t dodge a tranquilizer dart???), the level design (setting) is empty and lifeless, then the CGI is just piss poor (not just Sonic, all the CGI looks second rate). Seriously, How does Wreck It Ralph have a better Sonic than the Sonic Movie?

The movie LITERALLY makes all the mistakes a 3D Sonic game does, which could’ve mostly been avoided by just not being 3D. Eyes that connect across the bridge of your nose is TOTALLY FINE if it’s animated. A creature that flies by spinning its multiple tails... how would that even work with CGI?

3D Sonic games mostly haven’t worked. IMO it’s because Sega has tried to put incredibly unrealistic characters into realistic settings and scenarios. Now the movie has exasperated that to the 9th degree. That’s just how I see it.

Re: Rumour: A Sequel To Detective Pikachu Is Already In Development

ItsOKToBeOK

“Uziel is responsible for 22 Jump Street...”

Nice

“....The Cloverfield Paradox....”

Uh oh

“....and is also responsible for the live action Sonic the Hedgehog movie”

GO BACK WE MESSED UP

Seriously, why a sequel? The Pokemon world is MASSIVE. I’d love a PG-13 movie exploring the crime underworld and Team Rocket, with Leonardo DiCaprio as Giovanni.

Re: Warren Spector Thinks Disney Should "Absolutely" Be Involved In Video Game Development

ItsOKToBeOK

He’s right, and I think investors will think so too.

Look around- Google, Netflix, and Apple are jumping into the arena balls first with ZERO interesting IP. Microsoft has been bleeding money from gaming off and on for nearly 2 decades. Why?

Look at the reward. There’s not a pot of gold, but a Scrooge McDuck ocean of f*** you money at the end of the gaming rainbow. Sony, Nintendo, and Microsoft stock are ALL up +200% in the past 5 years. Hell, even EA is up a dizzying 160% in that time.

Disney, while riding high and mighty now, is selling a FINITE product- movie tickets, vacations, TV shows, cable channels. Nearly all of their media is for consuming, and once consumed, can become stale. Businesses in the same boat (Netflix, Apple) are hopping into interactive entertainment, because now there’s a way to charge for that interaction- and it’s MUCH more compelling to keep paying to play.

Yes, Disney still has their IP in video games, but just look how gaming responded to what EA did with Star Wars. Without in house gaming studio’s, Disney’s IP’s are all in 1 basket, and it’s someone else’s.

Re: Takashi Iizuka Believes The Blue Blur Has "Turned A Corner" Following The Release Of Sonic Mania

ItsOKToBeOK

I've never seen someone try to distance themselves as hard as Iizuku did from that Sonic trailer

Seriously, he might as well have said "That's not Sonic"

Mania was without a doubt Sonic. The gameplay, the trailer, the soundtrack. Everything about it reminded us why The Blue Blur gave Mario a run for his money in the 90's.

IMO, to truly pay homage to Sonic and his reign at the height of video games, the movie should've been 2D animation. Sonic games NEVER worked in 3D, why would a movie? An 11 minute short made to advertise Mania got over 35 million views. Give the people what they want

Re: Nintendo Shares Soar After Word Spreads Tencent Will Distribute The Switch In China

ItsOKToBeOK

@KingdomHeartsFan I've always felt Nintendo's stock has been vastly undervalued. They own IP's and characters that are more recognizable than Mickey Mouse himself.

It'd be foolish to sell now, especially with Detective Pikachu 3 weeks away, new hardware on the horizon, no strong or new competition from Sony or Microsoft, a mainline Pokémon game this year, and Nintendo virtually hosting the Olympic Games next summer. If played right, their stock could double within the next 18 months

Re: Ubisoft CEO Remains Tight-Lipped About Possible Sequel To Mario + Rabbids

ItsOKToBeOK

had a great relationship.

Really, I think Starlink performed far below Ubisofts expectations, and Mario + Rabbids- which did perform well- has had sales fall off a cliff like hardly any other Mario game before it.

Ubi has been mostly burned by partnerships, with only Mario + Rabbids being the exception- and even that was getting panned before people gave it a shot. I just don’t think Ubisoft wants to use resources to bet big on risky projects that don’t star their own IP.

Plus -here comes the business talk- I think Ubisoft was only in bed with Nintendo to keep the Vivendi hostile takeover at bay. There were rumors for years that Nintendo was interested in purchasing a percentage of Ubisoft- large enough to stop Vivendi from being a majority holder (thwarting their hostile takeover), but smaller than Ubi’s share so they could remain independent and became Nintendo’s new Rare. Vivendi wouldn’t overstep it’s bounderies in fear of Nintendo swooping in with straight cash to thwart them. However, this was only rumored and possibly just a nuclear option for Ubisoft.

Ubisoft stopped the Vivendi takeover without Nintendo, and now are silent about Switch support. I don’t think a Mario + Rabbids sequel is happening, and Ubisofts exclusive efforts across the board will probably begin disappearing soon