The toughest April Fools' jokes to swallow are the ones that genuinely get our hopes up, only for it all to come crashing down when reality sets in. April Fools’ Day 2024 saw plenty of enticing fake announcements, but there was one smaller prank nestled among the big hitters that stung just a little bit extra. Developer Inti Creates, known for games like Blaster Master Zero and Azure Striker Gunvolt, took to social media that fateful day to unveil Divine Dynamo Flamefrit: an all-new, top-down, action-adventure, dungeon-crawler game.
Suffice it to say, it left quite the strong impression with its stylish 16-bit graphics, its flashy combat, and, most importantly, its utter devotion to replicating the cheesy aesthetic of '80s and '90s-era shonen anime. While the trailer was clearly marked as an April Fools’ Day joke, that didn’t stop fans from letting Inti Creates know that this was a game they wanted to actually play. Fortunately, the developer made it happen. Once just an intricately crafted joke, Divine Dynamo Flamefrit is now out in a fully playable form — and it’s quite the enjoyable little romp.
In truth, Divine Dynamo Flamefrit is actually a spin-off of Inti Creates’ deckbuilding roguelite RPG Card-en-Ciel, which launched just weeks prior. In the universe of that title, Flamefrit is a successful entertainment franchise consisting of a popular anime and several tie-in games — the first of which is ostensibly the very game that we’re reviewing now. That meta element and background context isn’t necessary at all to enjoy what Divine Dynamo Flamefrit has to offer, but it’s a neat bit of fanservice that strengthens the game’s appeal toward anyone who has given Card-en-Ciel a go.
Divine Dynamo Flamefrit puts players in control of Yuto Hino, a heroic young boy who is magically transported to the fantasy world of Hologard and granted the title of Dynamo Knight. With his newfound power and the help of the mech companion Flamefrit, Yuto embarks on a quest to locate his party of allies and defeat the nefarious Archfiend.
If that set-up sounds insanely trope-y to you, it’s doing its job. All of the set dressing surrounding Divine Dynamo Flamefrit is a tongue-in-cheek love letter to retro battle and mecha anime (with a healthy dose of old-school RPG flavor), and it absolutely revels in emulating everything from the art style to the insert songs. You can expect to see all sorts of common tropes from the anime of yesteryear pop up, whether it’s bickering boy-and-girl companions or the power of friendship triumphing over evil.
It’s great, lighthearted stuff, with a decent supply of witty dialogue and visual gags that genuinely made us laugh on a couple of occasions. More than anything, Divine Dynamo Flamefrit feels like a nostalgic hug to anyone who grew up watching the likes of Pokémon, Sailor Moon, or other classic Saturday morning anime fare.
Beyond aesthetics, Divine Dynamo Flamefrit keeps things extremely simple in the gameplay department. The main mode primarily sees players as Yuto progressing through labyrinthine dungeons, where he must strike down enemies with his flame sword and reach the end of the level, where a boss battle awaits. It’s a very traditional and admittedly uninteresting dungeon-crawling experience, with little to find beyond health and magic refills and keys to open locked doors. Fortunately, combat itself is engaging enough to make up for any deficits on this front.
Yuto’s moveset consists of a sword attack, which can be pressed in rapid succession to perform a combo or held down to unleash a fiery slash, and a roll to dodge incoming attacks. That may sound rather basic, but Divine Dynamo Flamefrit does an admirable job of introducing just enough wrinkles to keep things interesting.
For one thing, learning enemy attack patterns and when exactly to roll and dodge them is crucial to avoiding hits, meaning that you can’t just blindly run forward and slash your way to victory. Indeed, there were several times over the course of our playthrough when we genuinely had a tough time holding onto enough health to reach the next checkpoint.
As a counterbalance to the challenge, each ally that Yuto recruits allows him to wield a powerful new attack at the cost of some of his magic supply. Mastering the roll also allows you to perform a perfect dodge, granting a brief window to hit the enemy’s weak point for an ultra-satisfying counterattack.
If we had one or two particular criticisms to level at Flamefrit’s combat system, the first would be that it feels just a touch stiffer than we’d prefer. That said, there’s a case to be made that even this element works in service of the gameplay, as it forces you to commit to whatever plan of attack you may have. We were also disappointed to find that Yuto’s ability to defeat chains of enemies by burning patches of grass with his sword, which was featured in the game’s trailers, is sorely underutilised. Unfortunately, it’s only a mechanic for the first level of the game and never returns afterwards.
Of course, Divine Dynamo Flamefrit’s exploration and top-down combat is just one-half of the experience. The real star of the show is the game’s set of boss battles, which take the form of first-person mech battles. For each boss, you assume control of Flamefrit, aiming and shooting with your laser cannon while simultaneously blocking and parrying incoming attacks.
These encounters are flashy, fast-paced, and a ton of fun to play. They’re also far and away the most difficult parts of the game — especially the final handful of fights, which offer a major spike in difficulty and require lightning-fast reflexes to dodge certain devastating attacks. To put things in perspective, our initial playthrough of Divine Dynamo Flamefrit took roughly two and a half hours. About one-third of that time was spent bashing our heads against the final boss. By the time we finally dealt the finishing blow, we were standing up in front of our couch with a sweaty forehead and fingers sore from button mashing.
And just like that, it was over. Divine Dynamo Flamefrit consists of just three main dungeons spread across a runtime of a few hours at most. It’s hard to get around the idea that, for all of the neat little things it does, Divine Dynamo Flamefrit is more akin to an appetizer than a full-on entree. We don’t particularly mind the game’s smaller scope in theory, seeing as it has an appropriately bite-sized price tag to match. In fact, it’s kind of refreshing to play a game that keeps things about as short, sweet, and simple as it possibly can.
However, we can’t quite drown out the voice in our head that wishes this little title was something more. It has a rock-solid foundation, with snappy and engaging gameplay, a great visual style, and a uniquely nostalgic flair, but none of these elements have the necessary room to develop beyond their most basic forms. The result is that Divine Dynamo Flamefrit feels like a novelty first and foremost, and a game that is far from essential — but, man, it sure goes down easy.
Conclusion
Divine Dynamo Flamefrit’s Pinnochio-esque journey from a throwaway internet joke to a full-fledged real game is commendable in itself. However, the fact that it’s as enjoyable as it is may be an even sweeter victory. It doesn’t reinvent the wheel in any respect, and its limited action-adventure game mechanics are just about as basic as they come, but the moment-to-moment gameplay is more than satisfying and flashy enough to make up for it. Couple that with a keen sense of humour and a flurry of nostalgic aesthetic callbacks to classic anime and old-school RPGs, and you have quite the gem of a title. Just try to savour those fleeting few hours of runtime as much as you can.
Comments 15
It's the type of game that'll make you yell out the attack names bombastically every time you dish them out.
Cool art style! Giving me Sailor Moon X Zelda vibes
Pretty much what I thought of the game as well. I played the PS5 version, and beat the game with all trophies in under three hours. It was a very fun experience. The mech battles are really intense and gratifying, and the mechanics feel good everywhere.
A more fleshed out sequel would be amazing - If they introduced optional permanent upgrades, more levels, maybe like a level-select with different bosses displayed, and upgrades through those bosses, things like that. So hopefully there will be a sequel.
It was a short but sweet ride.
Definitely been on my radar for a good while. My main concern was the length of the game. It's one thing for a 2d side scrolling action game( aka bloodstained cotm) to be a couple hours, but for this genre, I was also hoping for something a little more. I'll definitely grab this at some point, just a matter of when.
Thanks for the review, this definitely appeals to me overall (the difficulty spike being the biggest exception to that) then just as it seemed and so I'll eventually get it for sure!
Cool - just from the previews/trailer I saw I had a feeling that this would be a fun shonen mecha game, just like the Wataru anime from the 90's. You know, the type of anime where the cheerful idol insert song starts playing when the hero draws his sword to deal the coup de grace to the baddie of the week.
I was intrigued enough to import a Japanese physical copy of Inti's Card en Ciel game, which actually includes Flamefrit on the cartridge. I wonder if I'll play Flamefrit more than the card game, despite it's brevity!
I bought it on Steam last week, the stiffness of the combat is quite frustrating and it's not very good at giving you health or magic refills to offset any mistakes. It's OK in the earlier areas but the later sections can be quite annoying when you're punted miles back to the checkpoint again. I didn't find the giant mech battle controls much better either.
It's a shame, it's a great premise but it's let down by being a bit simplistic and annoying to control.
Loved most Inti Creates projects so I'll definitely give this one a chance.
It's not for me (those anime tropes are too cringe for my tastes these days) but I appreciate that games like this exist. It's inspiring to see a nice short game developed in a relatively brief time for a low price tag that delivers a polished experienced...very inspirational for indie developers.
I really wanted to like this one, but it's a 5/10 at best. The dungeons are as mediocre as they come for top down 2d Zelda-like dungeons.
The 90s retro look is enough to get me interested. Inti Creates usually makes some solid action games and the game is relatively cheap.
@EthanZack What's about dual audio option?
This seems like a good palate cleanser that also respects your time. Considering it is output from Inti-Creates, that also helps it a little bit for me. You also can't lose for the price they're asking. I'll throw this on my wish list and grab it when I have time.
Sad. I had too high of expectations.
Eh, I played and beaten it myself.
Divine Dynamo Flamefrit wasn't bad and I enjoyed the game when it was enjoyable, but even for an "April Fools/joke" sort of game it felt like the game just didn't have enough to offer to impress me with and the gameplay felt a tad too substandard even for Inti. Creates standards, in my opinion (you can easily dodge-counter enemies, the specials are too OP'd, you're literally only finding health and mana pickups without any sort of upgrades, etc.). The lack of any additional modes didn't help either.
Now, I suppose Divine Dynamo Flamefrit is at least still better than Dragon: Marked for Death and being a $7 game is a tiny bite at the least, but that same price tag also gave me loads of replay value for The Legend of Dark Witch remake on Switch and even then, Mighty Gunvolt costed $3 on the 3DS eShop and that gave me loads of fun times for that price.
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