Comments 46

Re: Talking Point: Metroid Prime 4 And The Burden Of Being 'Good Enough'

Arix

The way I see it is that the moment to moment gameplay is fun and enjoyable, but there are some large structural choices that...were definitely choices they made.

The over-tutorialisation is a truly baffling choice that I'll never fully understand. Sol Valley isn't nearly as bad as some people make it out to be, but it still isn't great. The story is obviously a mess. First implying and then outright stating that you can go and get the keys in any order you want, only to then immediately turn around and say "Actually no, there's a specific linear order to do things in" was weird. Having to find chips which you then need to bring back to Myles so he can turn them into a weapon as opposed to just finding the weapons. All of these are definitely issues that could have been made a lot better.

But at the same time, the combat is fast and snappy, the controls are smooth and tight, exploration is fun if a bit restrictive - it's still fun to just play through.

I feel like your overall opinion of the game will be decided by whether you focus more on the holistic issues (in which case yes, it'll feel like a disappointing mess) or the fun moment-to-moment gameplay (in which case I think you'll be perfectly satisfied). I think a lot of the noise - on both sides - is just the internet's tendency to extreme-ify things. Everything has to be either perfect or garbage.

Re: Poll: Box Art Brawl: Duel - Final Fantasy Tactics A2: Grimoire of the Rift (DS)

Arix

@Lizuka This is kind of how I feel, honestly. The Europe/Japan one is in this weird middle ground here it isn't quite minimalist because we have detailed full body character art, but it's not quite detailed because they're just kind of...standing in a white void. I can't say I love the NA art, but I prefer the vibe it's going for than the weird in-between of the other box.

Re: Poll: So, Now The Dust Has Settled, How Did You Find Myles MacKenzie?

Arix

He wasn't a bad character. He filled a bad role. Having a character immediately butt in after five seconds of roaming to tell you where to go - without waiting long enough for you to go there even if you make an immediate beeline towards it - sucks, and it would suck no matter what the character who did it was like.

As an actual character he was...I mean, not great, but not THAT bad. Literally all they needed to do was leave it up to the player to choose to contact him for guidance rather than have him automatically butt in and most of the issues with him vanish. Just have him say "Hey you can radio me from the map screen if you need some help" when you first leave Fury Green, then shut up.

Re: Fans Uncover Unused Dialogue From Metroid Prime 4

Arix

He's not as completely game-ruining as some people make him out to be, but he is annoying and it'd be better if he wasn't there. Or at least had an option to turn his hints off - or, failing that, leaving it up to you to contact him for guidance if you need it, rather than having him automatically butt in after you spend twenty seconds riding around the desert with "HEY SAMUS DID YOU CONSIDER USING YOUR NEW ICE ABILITY IN THE VOLCANO" because who wants to waste time exploring in a Metroid game apparently.

Re: "We MUST Resist Buying These Game-Key Releases", Says GamesMaster Host

Arix

I'm definitely a physical collector, always have been, will always get physical games (and other media) whenever they're available. That said, like...I don't get what the big deal is? I mean, yeah, given the choice I would absolutely prefer to have the data on the actual cart, but like...is this really that big a deal?

Re: Random: Takaya Imamura Wants To See Star Fox: Assault On Switch 2

Arix

Assault was always my favourite Star Fox. Yeah it has its issues, but I felt like it did a great job in evolving the series and bringing something truly new while still staying true to what the series is. Taking the basic framework of adding on-foot run-and-gun missions to the usual on-rails sections and perfecting it would be the best.

Re: Random: Hideki Kamiya Would Rather You Not Play Okami On The Wii

Arix

@8bit-Man Because he's an 𝓪𝓻𝓽𝓲𝓼𝓽. And if there's one thing 𝓪𝓻𝓽𝓲𝓼𝓽𝓼 love, it's telling people how they're experiencing their 𝓪𝓻𝓽 wrong. Because as we all know, the great thing about art is how there is one and only one correct way to experience it.

Re: Poll: Box Art Brawl - Duel: Super Ninja Boy

Arix

I like the protagonists better in the Japanese one, but everything else better in the Western one. Since the protagonists are the most prominent element, I guess that means I go for the Japanese cover this time.

Re: Poll: Box Art Brawl - Duel: Dragon Quest III (NES)

Arix

@TerryTrowbridge My thoughts exactly. The Toriyama art isn't bad by any stretch of the imagination, but to anyone not in the know, it is just as generic as the NA art. Personally, a treasure trove of magical artefacts ignites my imagination far more than a bunch of random faces looking at me.

Re: Talking Point: Should 'Third' Pokémon Games Make A Comeback?

Arix

Two versions was a fun community-building gimmick back in the day when trading meant you had to actually meet up. But with that aspect of it lost due to online trading, it just feels like there's no purpose any more. If you absolutely need to "force" trading (rather than just having it be an option to help them out if they're having trouble catching certain mons), then having some mutually exclusive choices, like starters or the old Hitmonlee/Hitmonchan situation, does the trick.

And if having two versions is obsolete, having three definitely is.

Re: Soapbox: Kieran’s Hatred Of You In Pokémon Scarlet & Violet's DLC Almost Makes It Good

Arix

I don't want Pokemon to have a very involved story. I want it to just show me a world and let me journey through it at my own pace, not stop my progress every five minutes to guide me through another insufferable cutscene with a bunch of faces I don't care about. I'm not against games telling involved stories - I grew up on old point-and-click adventures, a genre that lives and dies on the strength of its story - but something about Pokemon in particular just kind of rubs me the wrong way when it comes to story.

Re: Poll: Box Art Brawl - Mega Man 4

Arix

So I'm clearly an outlier here, but I really just don't like the JP boxart. Maybe it's my preference for environments over characters, but the JP art just looks like an overbusy, crowded mass of faces that just look silly when all pushed together like that.

Re: Review: Winds of Change - A Polished, Absorbing, Animal-Filled Visual Novel

Arix

@Flashlink99 "However thinking that people should re-examine their life just because they don’t agree with certain themes or characters is a bit anti-“freedom of speech” but whatever."

It's not about "just disagreeing", it's about being needlessly hateful. You can dislike anything at all for any reason, but when you start insulting or attacking people just for liking something, that's when you need to start "re-examining your life". (Note that I'm not accusing you personally of doing that, just clarifying).

Re: Soapbox: There's No Shame In Playing On Easy, Even If You're A Pro

Arix

I personally enjoy difficulty in my games, but I'm never going to look down on people looking for something else. There are a bunch of reasons people play games, and none of them are wrong. The whole point of gaming is to enjoy yourself. If you're not enjoying yourself for any reason, including difficulty, then you don't play the game. That really shouldn't be controversial.

Re: Feature: Zelda: Majora's Mask At 20 - The Enduring Appeal Of Nintendo's Strangest Game

Arix

@nessisonett I'm the same. Every time I've started Majora's Mask, I get some way into it, and I'm enjoying it well enough, but then my eye always wanders on over to my Big Ol' Shelf o' Games, I see something else that catches my interest, then I just end up dropping Majora. I don't know what it is, but it just never really holds my attention long enough to actually stick with it, and to this day it remains the only mainline Zelda game I haven't beaten.

Re: Poll: Box Art Brawl #28 - Mario Bros.

Arix

I don't think the European one is cheating just because it's a later release using the familiar art style. Thing is, even without the familiar art style, it still just looks the best. Even if you were to replace the modern designed Bros on the European box with the older design of the Japanese one, the European one still just looks better.

Re: Feature: The Best Three Pokémon Starters From All Gens, As Voted By You

Arix

So many people crying about "nostalgia blindness" - this is literally a popularity contest. It is literally about nothing more than what people like the most. If people happen to like the gen 1 starters most, regardless of the reason, then they deserve to win.

(For the record, my votes were Charmander, Totodile, and Treecko).

Re: Talking Point: Do We Still Need Review Scores?

Arix

I'm pro-scores. It provides a good thing to check out at a glance if you're squeezed for time and just want a quick "y/n" rather than sitting down to read an entire page or two. Looking at the bottom of the page and seeing "6/10, solid level design hindered by sloppy controls and awkward camera" provides a quick and easily digestible summary when that's all you can go for at the moment. It also helps avoid spoilers when you're not entirely sure about a game but want to go in with as little knowledge about it as possible.

That's the main reason I use scores and summaries - not because I can't be bothered reading the entire review, but because that's all I have time for at the given moment. By cutting scores, you wouldn't be getting me to read the entire thing - you'd be turning me away from the review all together, and I'm sure I'm not the only one (this is a hypothetical "you" of course, I know the article said NL isn't doing this any time soon).