Comments 1,293

Re: Metroid Prime Hunters Hits the Wii U Virtual Console in North America Tomorrow

Aqueous

I loved Prime Hunters on DS. The multiplayer sadly is likely the biggest draw here, good news is you can go into local multiplayer and play against computer controlled characters, they only use the power beam but if set to higher difficulties get more accurate. Not sure as its been so long but I think one can also watch an all CPU match. Single player campaign is alright, the coolest part was that the enemy hunters could be hiding on a planet you wanted to go to and you had to risk fighting them or trying to land elsewhere and hope when you looked again they were gone.

Re: Guide: Which Version Of Fire Emblem Fates Should You Buy?

Aqueous

Two things of note, most classes can be reclassed into by someone on each side from the other side's classes so classes aren't too exclusive. Of course you can only have a handful of your forces classes from the other group at a time. The other is Birthright has one hard chapter trick of note, so don't expect a total cake walk.

@BranJ0 - Conquest made me feel I finish a book and knew everything I needed to be satisfied with what I read, it felt complete. Birthright felt like my copy of "The Three Musketeers" (Which has entire pages blank and chapters, made it an awful read) I felt like I followed through but I missed things and didn't feel like I read a whole story. Of course I did play Conquest first so maybe in the reverse order Birthright wouldn't have seemed as bad and felt as it did.
Also no strange out of place Valm story chapter randomness in any of the three paths.

@Giygas_95 - I debated doing that but held back from it in the end, starting with Conquest.

@Fynnez13 - Honestly I'd likely go Conquest, there is nothing to set up any trust for me or care in the intro for Birthright.

Re: Editorial: Fire Emblem Fates and Code Name S.T.E.A.M., Two Very Different Intelligent Systems Ventures

Aqueous

Fates and Awakening I'm in love with so to speak. Code Name S.T.E.A.M. I got for three reasons, $15 at EB Games, the speed up enemy turns and I had a Robin amiibo to try in it. I think if enemy turns could have been sped up before the demo launched it might have helped it. Its okay, something I occasionally put progress in but not often and if not for the Fire Emblem characters I likely would get less out of it. I really wish the character's would not keep screaming "ALIEN!" every time I tried re-aiming and moving to look for foes, I think that's my biggest complaint.

@Luffymcduck - I've been told the demo was updated with the faster enemy turns option.

Re: Soapbox: How The Evolution Of Pokémon Can Unexpectedly Influence Play-Through Experiences

Aqueous

Likely why I'm so happy to have VC Red version. No online, no natures, no breeding for better hidden stats, no mucking up IVs and no highly competitive people around. I actually can't stand the online for Pokemon, odds of cheaters, overly talented people and beginners mean I likely never am matched against someone on level with me looking for the same battle. Aside from Black 2 I still play through, enjoying the single player and whatever follows to the fullest. It would have been mid to late gen IV that my brother stopped cheating Gen IV and slowly became competitive with it. By gen V I had to at least try it to stand ground and gen VI it became too much. The signs of this to me start not in Gen IV, that's just where we got the ability to battle other trainers but Gen III, in particular Emerald version were a competitive area was the post game, starting the driving move pools, pokemon picks and main game run not towards enjoying the run and playing with friends but to a hard competition and has brought the post game, to collect missing legendaries, collect mega stones, do small post story and fight the battle facilities. The Frontier is likely why I didn't like Emerald version. I'm looking forward more to a SIlver, Gold, Crystal VC announcement then Sun and Moon because I'd rather play those with friends again then have all the tiers of different battlers that the newer games have brought.

Re: Feature: Five Nintendo Franchises We'd Love to See As Movies

Aqueous

@Thomas - Minor spoilers ahead but I figured I'd let you know this about Fates (Assuming you aren't hiding it for spoiler reasons.)

Fire Emblem Fates has three returning characters from Awakening, Laslow is Inigo, Odin is Owain and Selena is Severa. Most of their supports I've seen give it away or straight up say it with each other. Three of the childern in Birthright are designed to be like three of the adults from Awakening. Rajhat like Tharja, Asugi like Gaius, Caeldori like Cordelia. Selena/Severa I hear is rumoured to have unique dialog if Caeldori is her daughter referring to her likeness to Cordelia, I'm yet to set that up to see it myself.

Re: ​Shigeru Miyamoto and Yugo Hayashi Discuss Star Fox Zero's Development

Aqueous

Intuitive controls? Skyward Sword is intuitive. Star Fox Zero is not intuitive, it is obtuse. Training left me baffled by them and playing the campaign was fine at first. I could set the motion only controlled by pressing ZR and ignore them. Once that didn't work then the controls failed miserably. From the silly zoomed out all range mode to the required touchscreen view that wasn't just the little robot helper. And don't get me started on Landmaster all range mode were you basically cannot steer the tank period. Also the second stick use was terrible. It was so much easier to use a button to say barrel roll, boost, brake, "U-turn" and somersault. Having the mapped on the analogs made mistakes and errors all too easy and the fact that two of them were on buttons anyways meant I always went for them. also the ZL lock on was useless, absolutely useless. It made it harder to find targets and fly as desired. In fact I beat

Star Wolf on Venom

by ignoring ZL and playing it by somersaulting when they got behind me.

The final fight was made a royal pain by the required touch screen use but at the same time it was the one time where some of the game play was paced to allow using it.

If they had gone with normal controls this would have been excellent but as it is, its a hot mess do to a poor control scheme. To quote honest trailers, "Get ready to do a Barrel Roll over and over again, directly into a wall." As that summed up the experience nicely.

Re: Fire Emblem Mobile Game Will Offer "Accessible" Yet "Engaging" Gameplay

Aqueous

First off the fact two well selling titles have turned this franchise into a major I.P. seems impressive and a really fast turn around.

I expected the mobile effort to pull in Mario, Zelda, Miis. Maybe some others like Animal Crossing, Metroid, Warioware, Pikmin. Pokemon was already expected by me, as they had previously released a pokedex and "GO" is in beta. Fire Emblem was off my list and it stings to see it going here because I doubt we'll see much of anything.

I'm not expecting anything worth bothering with, my expectations are no classic mode, just casual as you can't reset a phone game, no Lunatic or extra challenge. I'd say we be set in the deep realms, mainly fooling around with a "my castle" mode. Small cast of characters, about ten chapters long designed to at longest be 20-30 minutes with some kind of sleep mode/save state. I expect the class system to be highly reduced, likely back down to single paths and no reclassing. Weapons likely also take a knock back, I doubt we see daggers and magic is likely reduced to a single line of increasing in power spell books. Now to mobile make it. I'm guessing daily invasions of enemies or the ability to attack groups of enemies daily to force us to grind, to be able to take later chapters. They might even make most weapons breakable to force us to have to use a slowly earned amount of daily gold and I'd think the choke point for money would be to either summon more enemy attacks, to attack more enemies and/or to get more money. I'd also suspect that there'd be some kind of mode to handle fighting friend armies. Oh and because why not, dlc maps to extend the story or to get a "real ending".
I think out side of dlc, we see our character either in a Robin or Corrin role as an avatar of us. Then one mage, one archer, one pegasus knight, one fighter, one mercenary, one myrmidon, one cleric, one cavalier, one thief and one wyvern rider. So that's 11, we likely see one more for 12 main units and maybe childern because I'm not sure they'd throw supports to this or not. This is of course the best I'd expect them to throw out there, I'm expecting less then this.

I don't want to see this mobile is foolish to me. Play a game on my phone? What do you think I get handheld systems for? Too look pretty on my desk and to show off? No, to play games, on the go.Worst of all I learned in my small time fiddling with phone games, a game can get upgrade beyond what your phone can handle despite being previously playable and downloadable, rendering the game unplayable. So I'd rather pay up front and get a game for a computer or dedicated device and be sure not only am I getting a full experience, there is no pay wall, no micro transactions in my way and I'm getting a full game. I don't expect any of that from mobile and its why I don't bother or would rather not bother. I gave Miimoto a pass and will likely keep it up with the rest of the mobile efforts, they'd have to do some real work to get me to consider grabbing these future titles.

Re: Guide: Getting Started With My Nintendo

Aqueous

Thank you @Thomas. Would never have clicked the Mario Block other wise and don't worry, in Canada I bet we can get 80 coins in a single download because exchange rates.
eg. Pokken Tournament 74.99 before tax.
Edit: Nevermind, its $97.00 before tax for 80.

Redeeming codes is hidden under a menu on the top left of the page if anyone is wondering where to redeem a Club Nintendo code (Took me ten minute to find).

Re: Nintendo Download: 18th February (North America)

Aqueous

I'm getting a limited FE Fates. So nothing this time.

Heads up Pokemon VC in Canada is going to be $12.49. The games are up and there are 3 different language versions of each game. So you can get say Red in French, English or Spanish and each is a different download. Same for Blue and Yellow.

Re: Review: Bravely Second: End Layer (3DS)

Aqueous

How is the pacing in this one. I spluttered out of Bravely Default in the third chapter which I keep hearing is common. Came back later on, got stuck on the chapter's final boss. Came back later and stopped playing right before trying the Chapter four final boss. I found the game grew dull, tedious and slow or at least I became bored. I think I'm likely to skip this one till people push through and find out for me if there is another game dropping point.