Star Fox Zero Interview

One of the rather quirky, yet deeply appreciated, projects by the late Satoru Iwata was that of Iwata Asks interviews. These interviews often gathered together several members of the development team for a major or upcoming game, and Iwata would question them on what development was like, where inspiration came from, etc. More often than not, many fascinating anecdotes and surprises arose from these, as gamers were given a clearer look at how a particular game came to exist.

While it still isn't entirely clear if the company will regularly continue the series in some form, an interview was recently posted to Nintendo of Europe's website that seems to keep the spirit alive. The interview was conducted by Akinori Sao – the founder of Nintendo Dream – who discussed Star Fox Zero with Shigeru Miyamoto and Yugo Hayashi, the game's director.

Among other things, the two talk about the importance of the 3D GamePad audio, and how it – combined with the first person cockpit view – immerses the player into the gameplay in a way that was never possible before. Moving on, Miyamoto explains how he got the dual screen idea for this game from playing with airplanes as a kid, stressing the importance of creating scenes in the game that "look cool". The interview then finishes by going over the highly polarising control system, highlighting how intuitive the controls are in comparison to Star Fox 64 and how the training mode is absolutely essential to first time players.

This was only the first part of a three-part interview, with the rest due to be translated shortly. You can read all of part one here.

What do you think? Did you eventually adapt to Star Fox Zero's controls? Did you like Star Fox Zero better than 64? Drop us a comment in the section below.

[source nintendo.co.uk]