It's not so long ago I mentioned poor old Code Name: S.T.E.A.M. as a game that had been left with little hope of commercial success; it somewhat flopped, in case you'd forgotten . It struggled to make a dent in the West and failed badly in Japan, not even making the top 20 when it launched in the country.
It's perhaps easy to overlook in the short-term world of the internet, but the development studio behind Code Name: S.T.E.A.M. was the fondly regarded Intelligent Systems. The same studio that has delivered two notable hits on the 3DS with Fire Emblem: Awakening and Fire Emblem Fates. The studio is also the long-term guardian of franchises like Paper Mario and Pushmo, and until the IP went a little quiet brought us the maniacal WarioWare games. It has serious clout, evidently, as one of Nintendo's elite studios - right down to its swanky headquarters.
When looking at those Fire Emblem games and comparing their success - Fates has broken franchise records in North America - to Code Name S.T.E.A.M., we have an interesting snapshot of the headaches companies face when weighing up innovation with established formulas. This seems to apply double to Nintendo and its teams / first-party partners, with a fan-base that can - at times - be a little over-demanding in its expectations.
The steampunk strategy game was given a lot of hype when it made its appearance at E3 2014 - a special presentation for the media was confirmed to be revealing a brand new unannounced 3DS game. Some visual teases and excitable imaginations anticipated this would be The Legend of Zelda: Majora's Mask 3D. Fans at the time didn't know that would come later, but it certainly disappointed some with its absence in LA. Then, once fans clocked that Intelligent Systems was making this new game, some were saying "but what about Advance Wars?"
It must be teeth-grindingly irritating to unveil a shiny new IP at its own dedicated event, a game oozing with style, only to be asked about another franchise. Rather like having a party organised for your Birthday, only to discover that a celebrity is there and announced that they're engaged, therefore distracting everyone from the balloons and birthday cake. Intelligent Systems revealed a promising game against an undercurrent of fans obsessed with Majora's Mask and Advance Wars.
I find it tricky to figure out how it didn't grab a lot of attention, frankly. The art design - inspired by American comic books and artists like Jack Kirby and Bruce Timm - combined nicely with Lovecraftian foes, and it promised a new spin on strategic gameplay. Yet I recall quite a lot of shoulder shrugging when it was shown off by the Nintendo Treehouse team, and pinning down the reason for that is a challenge.
Looking at it now tempo is perhaps a problem, even though the game was patched to reduce loading times - sorry, opposition move times. The over-the-shoulder perspective is a neat approach, yet it can feel somewhat cumbersome when gradually working through the map. This approach does make the strategy semi-realistic - rather than being an omnipotent being in the sky that can see all as it unfolds, you're limited by the viewpoints of your characters, which makes planning ahead trickier. Getting ambushed is relatively common, and actually knowing what a foe is going to do can be difficult - I've developed a healthy hatred of floating things that freeze characters in Code Name S.T.E.A.M.
After so long producing established franchises - even quirky ones like WarioWare - and occasional eShop-only cute puzzlers, it's evident that the Code Name: S.T.E.A.M. team felt invigorated by its freedom. Yet despite core ingredients that pointed to a potential success - distinctive visuals, recognisable voice actors and decent promotion - there was always a lingering sense that it would struggle. I saw little buzz for it, certainly, and though we liked it in our review it had some luke-warm assessments. It seemed to fall into that no-man's land status of "meh, I'll maybe get it on discount", and it created few ripples when it arrived in stores.
I fell into that purchasing category, I'll admit, being unconvinced to the point that I only bought it at a bargain price a few months ago. I really wanted to love it, too, sticking with it for longer than I actually wanted to. I found that, overall, the disappointment I felt from the demo - which also had those bad initial load times, which can't have helped pre-purchase opinions - crept into the full experience. I admired its visuals and the chutzpah of the development team, could appreciate the effort and love that had gone into it, the degree of skilful craft. Yet the core mechanics, the gameplay boiled down to its nuts and bolts, didn't hold my attention.
This generation's Fire Emblem titles, on the other hand, are the opposite. I can't get enough of them, and was almost chewing my knuckles off waiting for Fates thanks to Nintendo of Europe trolling the region with a delayed release. I've not had it long but have found the time to make quite a lot of progress in Birthright already - I was fortunate enough to have a Limited Edition pre-order that was fulfilled, so I'm planning to play all three campaigns. I don't care if I play 20 minutes at a time when I have a coffee break, or late when I'm sitting in bed - my 3DS is always on hand for when the opportunity comes up.
With Awakening and then Fates, Intelligent Systems found a nice balance between honouring its heritage while also adding optional additions to make like easier for newcomers. I'll happily soft reset until the cows come home, but adding the 'casual' options was a brilliant move as they can be ignored by veterans but open the door for everyone else. What Awakening and then Fates have also done is ramp up the drama - I for one eagerly await the next animated cut-scene, considering them to be a reward for my impressive (or lucky) tactics to clear a tricky mission. There's incredible depth to be found, too, especially in the latest arrivals, while the multiple campaigns also mean that those who seek a tougher challenge can skip to Conquest and be satisfied.
As with the challenge that faces Nintendo as a whole, Intelligent Systems has a tricky task when it pushes new franchises and gameplay approaches. Iterating and expanding upon a strong foundation has paid off well with Fire Emblem, with the financial success only accentuated by swathes of DLC. That series will have done much to solidify Intelligent Systems' importance to Nintendo.
It's unlikely we'll see Code Name S.T.E.A.M. return with a sequel, ultimately, though the Pushmo brand has done well enough to remind Intelligent Systems that new IPs can succeed. We may have come full cycle, however, going back to those E3 2014 conversations - what about Advance Wars? With Fire Emblem revived, is there space for a similarly successful comeback for that series - Intelligent Systems is no doubt busy with Paper Mario: Color Splash, but clearly has the ability to multi-task.
If a new Advance Wars can blend classic gameplay with modern touches and design, we certainly wouldn't rule it out as a future hit.
Comments (99)
The art style and cast of characters was the main turn-off for me with Code Name Steam. The demo just wasn't fun. I didn't want to waste time and money on something like this.
I love Code Name Steam. The online evaporated immediately. Game is super fun. Like Valkyria Chronicles.
I was apparently one of the few who purchased Code Name Steam and while not a bad game it was not the best by any means. I have long been hoping for a new Advance Wars and can only hope that sales of Fire Emblem may make Nintendo consider another top-down strategy game (fingers crossed it is an unannounced 3DS game already in development).
Fire emblem is way better than code steam !
I'd love to see a new entry in the Advance Wars series as a launch title for the NX. Perhaps a new Fire Emblem in its second or third year?
btw, I actually enjoyed Code Name Steam, although I much prefer AW and FE.
Code Name S.T.E.A.M. is an awesome little game. Too bad it flopped as hard as it did.
This is kind of off topic, but has anyone else come across that rotating cube fire emblem advertisement? Pretty neat tbh.
The story in Codename S.T.E.A.M. was awful. But the gameplay itself was awesome.
I think a lot of games live and die on first impressions. The fact Codename STEAM was that bonus reveal title at E3 that wasn't Majora's Mask or a proper Metroid really turned the games press off, and that was the death knell.
If it had been a January Direct reveal when people are looking for something to get excited about, then I think a lot more 3DS owners would have given what was a robust little game with great humour and a unique play style a chance.
advance wars is an underated franchise that should be brought back and given a proper launch to help it truly succeed like fire emblem
I can talk only for myself, but Code Name Steam came out with the worse timing, right after Puzzle and Dragon that I was very eager to try and a little before Splatoon that I couldn't wait for; CNS didn't stood a chance to join my games' library ^^;
It probably didn't help its sales in Europe in general however that not just me, but all Nintendo's related news and most nintendo's fans were indeed focused on the upcoming Splatoon; on the contrary Fates is not having much competition this May, getting all the spotlight it deserve and need.
Loved CodeName steam. Love the song. It's the most played 3ds game on my system (behind mii plaza. The top 10 are mainly ds games not too sure what that says about my gaming tastes -or the 3ds' output).
Anyway I thought it was well worth the money (I got it on sale). The online not so good because unless you have the best characters you will be exterminated so it can be very one sided.
I prefer Codename Steam over Fire Emblem. Really gutting that it flopped.
"Intelligent Systems found a nice balance between honouring its heritage while also adding optional additions to make like easier for newcomers."
Eh, I think I'll safely disagree. IS pushed too far into a different direction; the choice of grabbing a new art director (or at least the on that they got) wasn't a good one. Kusikahira's designs are either over-designed and blingy as heck or ludicrously fanservicey and impractical, with no real middle ground in between. Couple that with Yusuke Kozaki's persistent same-face issue, and the art is a sizable step down from Senri Kata's more restrained work in FE6-10.
The gameplay (in both Awakening and Fates) is rough and exploitable (though less so in the latter). Everything that can be said about Awakening's laughable balance has been said, but Fates has several issues of it's own. The new "weapon effects" system makes you not want to use weapons because you get directly penalized for doing so. Couple that with the fact that forged iron weapons are both useful and cost effective, and you have a system that wasn't quite tested.
While offense stance and defense stance are better than Awakening pair-up, by mid-game defense stance ends up being the better option 90% of the time due to the higher enemy density. An ideal way to fix this would be to lower the density while buffing enemy stats, making your strategy revolve around taking down powerful individual opponents rather than clusters of weak ones.
On top of this, the Avatar system has made large parts of the game devolve into player pandering. In Fates, there are no less than six characters (Jakob, Felicia, Gunter, Silas, Camilla, Kaze) who have "dedication towards the Avatar" as a large part of their characters. Then there's the fetishization of the cast; barely anybody looks to be older than 30, with a proliferation of cliches and anime stereotypes that wouldn't seem out of place in a dating sim.
Then we have the thorny issue of the new support system. The official promotion of "shipping" has greatly diluted support quality, as most of any given character's romantic supports are generic at best or garbage at worst. And then we have the whole "Avater can marry anybody" schtick, which most likely fed in to the fetishization of the game's cast mentioned above.
And to go into a straight literal case of fetishization, IS decided to undermine one of Fates' themes for the sake of catering to incest fetishists by allowing the Avatar to marry their siblings; it is as random and executed as clunkily as it sounds.
Now, before I move onto the next point, please refrain from acting like this isn't anything new: it is. The one instance of borther/sister incest in the series before this game was handled seriously and done deliberately to demonstrate how screwed up things were.
And lastly,... how can I put this? I'll be blunt: IS is content to keep whoring out Awakening. Fates has the child system from that game with probably the most pitiful justification in series history (and before you say "but FE4 had it first", it was a functionally different system put in place because the 1st generation got killed off halfway through the title). In addition, it has three characters carried over from Awakening who have no relevance to Fates whatsoever (unless you buy the certain DLC that is just an absolute mess from a writing standpoint and raises more questions than answers). On top of that, three of the child characters are virtual clones of Awakening characters.
I could go on, but I've made my point; the series has undergone a large transition for the worse. Fates, while making an honest effort to improve upon Awakening's gameplay, got worse in virtually every other area.
I sincerely hope nobody at IS is planning a butche- I mean remake of an older game.
Code Name S.T.E.A.M. is a great game without a doubt. It's one of those games that was not for everyone. It made an impression on me and I liked the demo so obviously I bought the game.
Funnily enough, playing Fates recently has really got me into thinking about getting Code Name S.T.E.A.M. Loved that demo and the art style. Really not sure what didn't click with consumers.
The characters, story, and aesthetic all turned me off. It wasn't all down to timing or expectations.
The Code Name STEAM demo broke my SD card. I'm scared that downloading the full game will make me lose save data again.
Otherwise, it looks like a great game, and I considered buying it.
I think calling it somewhat of a flop is actually an understatement. I can't think of any other Nintendo published game that's charted so poorly in all major markets. It's a huge shame too as it had some great ideas. Yes, it was a very flawed game, but nothing that couldn't be fixed with a sequel. Sadly, I don't imagine we're ever going to see that.
You can't really blame fans for not buying new IP either. FE: Awakening has a 92 Metacritic and Fates an 88. S.T.E.A.M has a 69. It's not really close to being at the level of the recent FE games, although admittedly it was still good enough to have sold MUCH better than it did.
Personally I'd love them to do another crack at Advance Wars. It's been quite a while since the last one. Would be nice to see them give creating new IP another shot after that though.
For me, the art design of codename Steam was a big turn off, but its gameplay looks interesting.
The bad part about CNS flopping is that Nintendo is once again in the damned if you do, damned if you don't.
Release a new IP? Everyone's asking where is Advance Wars. If they released another Advance Wars? "Hey, Nintendo rehashes franchises all time! There is nothing new!"
I own both the FE collectors edition and STEAM, but I haven't gotten around to playing STEAM yet as I am waiting till I eventually pick up a New 3ds since I have the FE amiibo.
As for FE Fates, I was let down by the games. I was wanting more of Awakening but the games took out much of what I really enjoyed about Awakening. I am fairly certain I am not the only one feeling this way. I won't be picking up the next FE unless it goes more Awakening. I was ok with the 3 game layout, figuring Birthright would be Awakening, Conquest would be classic, and no clue what the other would be. But Birthright was not awakening, and that really annoyed me.
I really enjoyed Code Name S.T.E.A.M. , the gameplay is great and the music is amazing . Too bad it wasn't a commercial success.
One of my favourite 3DS Games. Love pretty much all games IS make!
Codename STEAM... those enemy turns tooks ages to finish, it was terrible. I´m just speaking about the demo, might borrow my friends copy at some point. Out of the 2 new IP´s that came out that year, Splatoon was much more interesting for me. It's fun and fast, I´m not into turn based strategy (believe me, I´ve tried to get into that but I just can´t). Heroes of Might and Magic 2 (or 3 or whatever) is one of the few turn based strategy games I´ve cared about.
Fates and Awakening I'm in love with so to speak. Code Name S.T.E.A.M. I got for three reasons, $15 at EB Games, the speed up enemy turns and I had a Robin amiibo to try in it. I think if enemy turns could have been sped up before the demo launched it might have helped it. Its okay, something I occasionally put progress in but not often and if not for the Fire Emblem characters I likely would get less out of it. I really wish the character's would not keep screaming "ALIEN!" every time I tried re-aiming and moving to look for foes, I think that's my biggest complaint.
@Luffymcduck - I've been told the demo was updated with the faster enemy turns option.
I really like S.T.E.A.M. but seems like it would have benefited from HD and a big screen. It's hard to play on my original 3DS and imagine it would have performed better if it was a Wii U game.
I will say though......like most IS games.....you wont have a hard time selling your copy of S.T.E.A.M. for more then you payed for it in about 5 years
I bought Codename Steam around day one for full price, being aware of the negative feedback I kept my expectations low. I dont think its a bad game - but after playing a couple of levels I sadly lost interest and moved on to something else. Definitely gonna go back some day... I think this game is a little bit like xcom - but worse. A new IP should be better than some benchmark titles in order to be succesful - a good reputation of the developer does not always help... In retrospect I should have waited with the purchase until now - for half price...
Where are Roy and Corrin in STEAM and Fates? Update the amiibo functionality, please?
I hated STEAM's demo when I first tried it but I returned to it a few months later and really enjoyed it so I ended up buying it on sale.
I have no idea what your talking about when it relates to the drama of the two latest Fire Emblem though because their stories suck. Awakening's was directionless and only tolerable thanks to some plot twists and while I'm just a little over halfway done with Conquest (which I was told has a better story), it is somehow worse. If IntSys was less interested in designing the series for people looking for a substitute for their lack of romance in real life, the games would be better.
@CrazedCavalier I agree with almost everything you said except about Fates' gameplay being bad. I'm not a fan of the changes made to weapons and will be mad if it continues to the next entry, but IntSys at least de-cheesed the pairup system. IMO, Fates has some of the best gameplay in the series.
@Tiredman If you want a return to Awakening's gameplay, you will never get it. It was completely broken and pathetically easy.
Codename Steam doesn't have petting or children making, that's why it sold less then Fire Emblem
Really? I mean...
You're gonna hail Awakening, Fates, Paper Mario, Pushmo, Wario Ware .Inc.
Advanced Wars, Radiant Dawn/Path of Radiance/Sacred Stones, Super Metroid, Not even worth mentioning?
Are you kidding me? Is this how IS's seen now?
The problem with advance wars is that it is not a hit in Japan anymore and is relegated to the bottom of Nintendo's gaming totem pole. The most recent game didn't even come out in Japan I don't think (or at least not until it was a club Nintendo reward). They also changed its presentation to go pretty dark, which is largely out of character for the franchise (going way back to the famicom days). I would love for an AW series revival, but I'm not sure Nintendo wants to cannibalize on FE's newfound success in the West by diverting resources away from future development.
I don't like strategy games that use a behind the shoulder perspective even Valkyria Chronicles, which many people consider a masterpiece, did nothing for me. Plus honestly both the artstyle and setting were complete turn offs for me in Steam.
Like many other people I would love to see a new Advance Wars game, the last title in the series, Days of Ruin was my favorite game in the entire series as well so I would really love to see them improve the gameplay from there.
I quite liked Codename STEAM and the turnbased strategy game with its overwatch element. The story was so and so, but the ending kind of teased a sequel... Like someone else here said, this game is a better fit for a big screen console, so lets hope a sequel comes to that!
@Barely_Able
I agree. Fire Emblems succes warrants sequels - and mobile games
Hopefully, they are not gonna start milking it to death.
I actually just bought STEAM this past weekend, it was always on my radar, and i enjoyed the demo enough, but never got around to it, well just browsing through EB Games and wouldn't you know it, STEAM was on a deep discount, so I quickly bought it up, $4.99CAD ain't bad.
@Offspring
Lack of romance in real life good one!
More and more games seem to be made for people who dont really have a life.
Poor Steam, I found it to be a very solid game. Wish it'd sold better.
The art style it's the turn off for me, even if I love Intelligent Systems for Advance Wars and mainly for Fire Emblem, I could not get pumped for Conename Steam and up this day I haven't played yet.
@CrazedCavalier Eh....I think I can safely disagree with you rather than the article. IS did a fantastic job doing both Awakening and Fates.
I can understand Awakening not having a great story to a degree but Fates....well Conquest anyway, it not only is the best TRPG i've played in a while but also has a very intriguing story.
Not saying your opinion is invalid but I'm saying that you have the wrong idea of how FE will turn out to be.
@CrazedCavalier I, uh...think you may have missed something. Yeah, Genealogy had incest as an important plot point, but it was also legitimately possible to have cousins get it on. And they'd even make quips about that fact.
Still not to the level Fates did it, yes, but to ostracize it as the only real offender is silly.
Advance Wars as an eShop exclusive title would be great!!
How is Fire Emblem popular for that matter? Both series look like generic RPGs.
@Bolt_Strike Erm... It's not a generic RPG at all.
I tried out the demo but I didn't find it to my liking. I just hope that what Color Splash does, it does really well even if it's not a "true" Paper Mario game.
The game has plenty of flaws, but it's a really fun strategy game and it doesn't use levels so you can always experiment with the team combinations for better results without having to worry about your units falling behind. I'd definitely love to replay the whole game again if I can get my hands on the Marth, Lucina and Robin amiibo to try out the full FE Squad.
So gutted it didn't sell well. Genuinely one of the best games I've played on the system, easily in my top 5 maybe even top 3! It's a rough diamond sure, but's it's a unique and wonderful one! If I was super rich and could afford to fund the sequel myself I would in a heartbeat!
It must be super cheap new now, if you've not already and you like IS's games go buy it!
[edit] Yup, £13 on Amazon right now. That's super cheap!
Also what's with all the hate for the art style? I thought it was great! Made a nice change of pace from all the anime and Mario.
Off topic but the more I play the castle part in Fates, the more I realise that this is probably a taster of the mobile Fire Emblem game for phones. Feeding Lillith, harvesting beans, defending the castle etc.
Got CN: S.T.E.A.M. a couple months back for $15, and I definitely don't regret my purchase. It's a really good, challenging and unique game; it falls under the "hidden gem" category, some might say.
@FierceRagnar
I really dislike it when people reduce the infinite complexities and amazing strategy of Fire Emblem down to just "a dating SIM"
No, it's not just a dating SIM. It's more Fire Emblem than any fan could hope for. And support ranks have been around in the franchise for decades. Supports are not just for marriage, they're for all characters. The conversations are not "dates", they are witty banter and dialogue between male to male, female to female and male to female.
The fact you can get married is only a function to allow children which inherit skills, similar to fusing demons in Shin Megami Tensei. It is literally one press of a button and S rank is achieved. There is no dialogue about their marriage and their children or anything. Saying the game is a dating SIM is not accurate, and furthermore, it implies that the support ranks and dialogue are a negative, when in fact they are one of the best parts of the game and one of the reasons so many regard Fire Emblem as more than your everyday grid-based mediocrity. Dialogue develops characters, and character development breeds attachment.
So that, ya know, you actually feel like you know one of your units when they die, so that it hits you emotionally and you actually care about losing them.
Latecomers rejoice!
Code Name STEAM @Gamestop $9.97 brand new
http://www.gamestop.com/nintendo-3ds/games/code-name-steam/118966
@xPH03N1Xx86 Sure looks and plays like one.
Wow... I forgot how much I wanted another Advanced Wars until I read this thing.
I can tell you exactly why I (and probably a lot of other people) didn't buy it. the game looks ugly. Ugly characters and art design. There's nothing on the cover or in the trailers that encourage me to learn anything about the characters. It was so bad that I forgot the game even existed until this article reminded me about it.
Codename steam is honestly a brilliant game. But I thought the art style was really cool, so maybe I'm in the minority.
Code Name STEAM is a good game on the WRONG platform.
The game concept made much more sense on the Wii U, and I wouldn't be surprised if it was first pitched to be a game on that platform.
I really enjoyed the game myself, save for the final boss battle, but I can definitely see why it flopped so badly. As far as I can tell the moment it was announced it was given a collective shrug by gamers and media alike.
I really like the gameplay, And the story was suitably ridiculous. Worst part: the game has a looot of diverse characters, buuut all the black people look angry! John Henry is scowly, and that Queen of California was also scowly.
Next game, make the black guy (or gal) the protagonist. Please?
Happy to say I got CNS day 1 and enjoyed it a lot. I wish Intelligent Systems had made a new Advance Wars, and would give Fire Emblem a break. I've also been a FE fan since day 1, but weeabos have taken over the fanbase. :/
I adored Code Name: S.T.E.A.M. I loved the art style, I loved the gameplay, I loved the interpretations of classic literary characters, I loved the challenge.. pretty upset that there will almost certainly never be another one, especially with the cliffhanger at the end
I purchased Code Name Steam at full price, and at launch. I will never say that it wasn't worth my time or money. It was and still is one of my absolute favorite strategy rpgs released. I'm a sucker for classic characters and comic book graphics. I also thought the story was very well done and the voice acting was marvelous too. Worth every single penny I paid, and I'd do the same thing all over again if I had to. It's a shame I might never see a sequel to this gem. A true shame.
It is sad that strategy fans didn't give STEAM a chance. Its a fun little title.
Yet another potentially good game killed by Nintendo's utter lack of marketing and support in the 8th gen. That's why these new IP's and niche titles are doing so poorly, Nintendo has been relying way too heavily on word of mouth. Not to mention the game itself felt like a much, MUCH slower version of the Valkyria Chronicles series; doesn't exactly have an immediately attractive aesthetic in Japan (should have aimed towards Sega and Valkyria Chronicles fans); and had to compete for limited shelf space against other Nintendo products, including Fire Emblem Awakening copies (and retailers aren't giving Nintendo anywhere near as much space this gen)...
Pretty much a recipe for disaster, despite all the hard work to create and release S.T.E.A.M.
@Luna_110
The bad part about CNS flopping is that Nintendo is once again in the damned if you do, damned if you don't.
Release a new IP? Everyone's asking where is Advance Wars. If they released another Advance Wars? "Hey, Nintendo rehashes franchises all time! There is nothing new!"
EXACTLY. I swear, that should be Nintendo's slogan these days. I vividly remember when Steam was first announced and several people hear on NL cried foul that it wasn't Majora's Mask 3D or Advance Wars 3D(the former was obviously announced just a few months later).
I partially blame Nintendo for not marketing it enough, but I also blame the gamers for not supporting a new IP which they always hammer Nintendo about.
Anyway, Steam was a great game. Cool artstyle, fun gameplay which was a bit more real time than FE though was turn based. Not to mention a fantastic voice cast which included Star Trek alumni such as Wil Wheaton and Michael Dorn.
The art style was ugly in my opinion.
I LOVE Fire Emblem AND Advance Wars, but I bought Codename: STEAM anyway. I really like it, but I think a sequel could be much better. If only it had sold well enough to make that a reality
@PlywoodStick
"Yet another potentially good game killed by Nintendo's utter lack of marketing and support in the 8th gen"
Marketing is part of it, but, I recall seeing an ad in GameInformer magazine for Code Name STEAM. which they only usually pay for Monster Hunter or Pokémon or Zelda titles.
I think the biggest reason for its failure is the fanbase's animosity and/or indifference toward great games that aren't part of their existing comfort zone. You can read this comment section alone to see some of the ignorant statements people make about Fire Emblem. We all know the games are utterly fantastic but some people just want to hate. And they will target certain games that they don't plan on buying anyways (for whatever reason) and then pretend that the "real" reason they are not buying them is because of ludricious reasons A, B and C (all of which are desperate attempts to manufacture anger and portray said games as poorly as possible).
Then there's the indifference. How many times have comment sections been derailed by outcries and demands of new IP. Accusations that Nintendo relies too heavily on successful franchises. Yet how many gave Code Name STEAM a chance? How many bought Wonderful 101? How many people bought Xenoblade Chronicles X? Or Star Fox Guard? Or Xenoblade Chronicles 3D? People say they want new IP, but then turn a blind eye when Nintendo gives us exactly that. All of the above games reviewed good at worst, phenomenal at best. Yet it's still not enough.
And then people have the audacity to complain when Nintendo decides to stick with the top sellers. Can people blame them? People find any reason. XCX there "wasn't enough story" even though it had more cutscenese and better story then most Final Fantasy games. STEAM took too long for enemy turns. The others people just outright ignored. Pikmin 3 is worthy of selling every bit as much as Mario or Zelda. But even a $20 price can't entice people to try the franchise.
Idk... I just really feel there is something wrong with the fanbase (not everyone, obviously- some of the most true gamers I've ever met have been from the Nintendo fanbase) every bit as much as there is wrong with Nintendo. I'm actually reading comments of people saying Fire Emblem is "just a dating SIM". How ignorant can a person be, really. There's too much unwarranted animosity towards great games and far too much indifference. Which is one thing I really respect about the PlayStation fanbase. At least they are willing to back up their demands with their wallets and actually support great games and new IP's. And rarely do I see them unabashedly degrading one of their own great exclusive IP's. Sony gets Valkyria Chronicles, fans rejoice in unison. Nintendo gets Fire Emblem, half the Fanbase rages and complains and insults. It's just a mule-headed mindset of "I want exactly this, and if it's not exactly this, exactly the way I imagine it, exactly the way I demand it, then I don't want it. I'll either hate it or ignore it"
@JaxonH Heh heh heh... Someone, somewhere, in a different context, can probably appreciate the idea that "making children is kind of like using fusion to create new demons."
"Codename S.T.E.A.M." is overall a decent game, but it has a lousy tempo, terrible camera angles, imprecise analog movement and aiming, less attractive art style, and the inability to save at just about any point. Is it any wonder that it couldn't stand up to the might of Fire Emblem?
Shaking up the existing conventions of a genre with a new IP often sells pretty well when the new innovations actually work well such as with Pikmin, Xenoblade, and Splatoon (although I personally disagree on the last count), but it will naturally flop if most gamers find it inferior to the more established competition.
@JaxonH And yeah, I see your points. Some people respond in a very... peculiar way with unfamiliar things. I like exploring unfamiliar things, myself, and it sounds like you do too.
The "waifu/husbando" simulator aspect of the new Fire Emblem is definitely there, but I see it as sort of a romance visual novel interpretation of the support conversation system. It's pretty much the direction the series was heading in.
@CrazedCavalier Most players (including myself) like the character designs and personalities. What's wrong with animé stereotypes, anyway? The reason they became stereotypes is because they're fun and they work, and there are enough different ones that keep you from getting bored with them. Yeah, the incest options are disturbing, but you can just choose not to take part in it. Everything else you mentioned are just minor issues compared to the facts that it overall has great gameplay, an excellent story, awesome graphics, and a ton of content.
@Tiredman Well, that's a new opinion. What exactly from Awakening was left out of Fates? I can't think of anything offhand unless you prefer the breakable weapons or less complicated combat triangle.
Fans: "C'mon, Nintendo, make some new IPs!"
Nintendo: "Okay." releases Odama, Geist, Art Style series, Code Name STEAM, Electroplankton--
Fans: "Ugh, why do you keep ignoring your main games!? We want new Marios/Zeldas/Metroids/Kirbys/Smashes!"
@JaxonH
Great post Jaxon, I agree 110%. There's definitely plenty of blame to place on the gamers/fanbase themselves. Sadly, said gamers/fanbase almost never admit that they're part of the problem. If people want Nintendo to make new IPs more frequently, these people need to support them.
Urghh. I really wanted to love Code Name STEAM, but there were just so many niggling problems that I had to put it down and never touch it again. The turn times were ridiculous (before they patched them, at least), the hit mechanics were wonky (Watching my bullets fly straight through a flying enemy because I didn't click the button at the exact nanosecond it was "hittable"), and half the enemies seemed to be designed solely to be annoying to fight (aforementioned flying stunners being a particular irritation). It had such potential, it's a shame we'll probably never see a sequel that realizes it.
The Project S.T.E.A.M. reveal reaction was the best thing. Why you do no new IP? New IP gets revealed. Why you no give us remake? It was ridiculous.
I don't own the game, because I don't even own a 3DS. Yet. Once I will own a 3DS, I will try it. Looks interesting enough.
I really did like CNS... it dragged a bunch, but overall I felt it was a neat new concept and universe to explore. I fear that now, since it bombed, IS will be forced into churning out nothing but mindless iterations of Fire Emblem at the same rate and volume as Pokemon titles. I guess that's fine for some, but me personally... I'm burnt out on FE. Just one game can last for hundreds of hours; with Fates there were THREE. That just seems like overkill, especially after playing Awakening only a few years before. I'd much rather have more CNS, or something entirely new before more FE. I mean, you wouldn't want to eat only ice cream every day, right? Let's switch it up a bit...
'The same studio that has delivered two notable hits on the 3DS with Fire Emblem: Awakening and Fire Emblem Fates. The studio is also the long-term guardian of franchises like Paper Mario and Pushmo, and until the IP went a little quiet brought us the maniacal WarioWare games.'
They also made the Puzzle League series; don't forget about the Puzzle League series. I'm still waiting on a new Panel De Pon game where I can celebrate Lip's proper worldwide debut.
Anyway, as far as Code Name: S.T.E.A.M. goes, I too was disappointed at it's lack of success. It looked like a fun game, I loved the art style, and I wished Intelligent Systems the best of luck with it. I admit, as someone who is not a fan of the genre, I did not get the game... for myself at least. I did purchase the game for a friend though, as a Christmas present.
The way people reacted to this game and how it was treated up to release did irritate me a lot. The initial reaction was indeed, "where was Majora's Mask 3D?" and there seemed to be quite the dismissal of this game despite plenty of clamouring for Nintendo to create new IPs. After that, Code Name: S.T.E.A.M. was mostly ignored by the fanbase, though I will accept that part of the blame goes to Nintendo in that most of their marketing was focused on Splatoon over Code Name: S.T.E.A.M. It is kind of ironic that within the same year, Nintendo released one of their most successful new IPs and one of their least successful new IPs.
When it comes to the case of people wishing for a new Advance Wars game, that I can understand a little more. For starters, it is actually another Intelligent Systems IP (unlike Majora's Mask 3D demands, which still carried on until said game was actually announced), and I can relate in that I would have preferred to see them working on a new Panel De Pon game myself. I can also see the case of less of an overlap from those who've been hoping for new IPs, and those who are hoping for more lesser used Nintendo IPs to gain new entries. I frankly saw far fewer people asking for a new Advance Wars over the Majora's Mask 3D demands, but perhaps it depended on where you looked. In any case, the way to go about this is to simply accept that their not current working on it, see the game that they are working on for what it is (and either express interest in it or not), and just hope their next project will of the IP you wish to see. I wish Intelligent Systems plenty of luck with their games, and that their good games will be rewarded with success, whilst still continuing to hope that a Puzzle League game starring Lip will eventually be made and released worldwide.
Fire Emblem as a series, though still technically having very solid gameplay, is beyond sold out. Now it consists almost entirely of appeasing features that dilute the experience. There's nothing truly exciting or revolutionary in the series, anymore. In my opinion, this sterility began with Path of Radiance (though Radiant Dawn felt so surprisingly fresh that I consider it an exception to this static trend in the series).
Langrisser: Re:Incarnation Tensei is allegedly a game that represents most of these vices in a horribly-presented and executed manner. However, it has become a bit of scapegoat for the criticising of some of the shallow design choices made in Fire Emblem, which commits them similarly to Langrisser (though in an almost infinitely more refined execution). Like modern Pokemon games, though, modern Fire Emblem games keep getting praise not because they're really providing anything new or interesting anymore, but rather because the fan hype for them is so great that a simply slightly-above-average new entry will appease and please them and shun anyone who is looking for more deeper innovation. The increasing saturation of disinterest that Skylanders and countless other faddish series have suffered/are suffering from seem to indicate that this sort of philosophy in game design will lead to an eventual death of that particular series. It is a crying shame that Fire Emblem is now being listed in this sort of category. It was once a compendium of volumes of legendary tales and the heroes who defined the noble acts in them. But now it's increasingly becoming just an anime fantasy, emphasising its visuals over the depth of its characters and writing or gameplay innovation.
I can still play Advance Wars until my eyes bleed. Despite this, I think Intelligent Systems is wise to discontinue that series until they can truly evolve and refresh it, or perhaps revolutionise it. Imagine if the next released Advance Wars contained few modifications to its gameplay but what it was already famous for, yet had fully 3D graphics, dating elements, tons of paid-DLC maps and COs, and non-interconnective versions released of two different campaign modes (contrast this with the two Zelda Oracle games' immersive connectivity with each other). Does that not sound incredibly shallow and deflective, design-wise?
It might be, then, that Codename: S.T.E.A.M. is a necessary successor to the monotonous affair that Advance Wars was becoming. While it is some very different gameplay than Advance Wars, STEAM has effectively replaced the series on 3DS, for better or for worse. I say it might be for the better. Let's not let the Advance Wars series wittle its uniqueness down to nothing with a rehash. Let's see it honor its characteristic elements while demonstrating its capable of expanding its structure in a new and exciting way!
Fire Emblem, on the contrary, desperately needs a real reinvention (recall that the series was about to be finished before Awakening's success). Improved visuals and added teenage-ish treats can't save it forever. Its new strengths of refining (or sometimes just retaining, pathetically) certain mechanics and adding in a few traditionally Japanese themes (in Fates' case) are not outweighing everything else that is sullying its integrity. Here's to another Gaiden-esque (ie, like the innovative twists that Fire Emblem Gaiden or even The Sacred Stones brought to Fire Emblem) entry in the series!
I was so looking forward to Codename STEAM, but the characters really irritated me in the demo, to the point that I felt no urge to play it at all.
I've never been interested in codename steam considering it's seemingly based on american history with american characters (lincoln) with an artstyle based off american comics. None of those speak to me so I never even bothered to look into it.
@PlywoodStick
Yeah, one of the greatest joys in gaming for me is playing new games. I think close-mindedness is what keeps many fans from doing the same. They want new games, but will disregard anything which doesn't confirm perfectly to their idea of what they want by virtue of a first-glance, judge-by-the-cover impression.
As for FE, I think the support conversations are one of the best parts of the game. Without them, there really wouldn't be a way for the player to get to know all their units, which is a big part of caring about losing them.
Of course, there's a big difference between using the term to honestly attempt to describe that aspect of the game in a mature conversation, and relegating the entire game as "nothing but" in an attempt to slander, as if the existence of optional conversations thereby disqualify the 50+ maps of strategy, cutscenes and MyCastle management.
Like saying Uncharted 4 is "just a safari SIM" because you spend some sections driving the land.
@BulbasaurusRex "Excellent story"
"Excellent story"
Dude, either you have extremely low standards for storytelling or you haven't put any actual thought towards analyzing Fates' story.
Because, quite frankly, it's worse than Awakening.
-Mikoto is purely a plot tool, and even more of one than Emmeryn
-The game is blatantly biased towards Hoshido (this was true even more so in the Japanese version); they're the victims, Nohr's the aggressor, Garon killed both of your parents, yadda yadda. They have the moral highground like heck; the only reason to conceivably side with Nohr is for your siblings there... which means running right back into the arms of the guy who just tried to kill you
-Birthright is boring and has lots of filler. Finding the brothers takes too long, and the invasion of Nohr starts too early. Chapters 19-22 are purely filler, and their excision wouldn't effect things whatsoever.
In addition, there are multiple deaths of secondary characters that are extremely melodramatic and shoehorned in. To quote Jacob:
"What a pitiful waste of life... I think I'm going to be sick."
-Conquest is terrible on so many levels. The first part of the route is filler as Garon Giantham Notavillain tries to kill you. And then we have chapter 15. The only reason Azura didn't say anything was because the 3rd route is DLC. The crystal ball shenanigans are where the plot really goes downhill.
Where did it come from exactly?
Why did it break?
Why didn't she wait and show it to the other siblings?
It's a terrible plot device, and just one more thing the game uses to railroad Corrin down it's route.
Why do they need to focus on the invasion? Is there nobody in the Nohrian court who has some decency? What on earth happened to "revolutionizing the kingdom from within"?
Corrin is also extremely weak-willed; siding with Nohr itself is pretty much a regression of their character. Outside of one instance, they never stand up to negative authority figures.
-Revelation: the Valla curse is freaking stupid, and far worse than Blood Pacts and their ilk from Radiant Dawn. OK, you can't mention "Valla" or "Vallite" and the like, but why not do some term-swapping? Why not write things down? It's an extremely stupid plot element that does nothing but railroad things where the "writers" wanted it to go.
And then there's Anankos (or to use his nickname due to a certain fan comic, Anal Kalos). He has no motivation whatsoever and is Validar and Grima rolled into one (read: mediocrity incarnate). Before you counter with the "Invisible History DLC", (a) it sucks and raises so many questions as to be virtually incompatible with the actual game and (b) it's hiding something that was desperately needed in-game behind payed DLC.
-And then there's the overwhelming amount of player pandering in all three routes. Nobody really calls Corrin out or lets them develop; Leo kinda does at a couple points, but that's it. The person who behaves most humanly for it is Takumi, and he's demonized for it into becoming the final boss of Conquest. The Japanese version even had him go so far as to apologize for fighting against Corrin... which is insulting on so many levels.
In general, the Hoshido siblings are way too forgiving. Their "sibling" betrayed them and is leading an invasion against them, killing their people and wrecking their country. So why on earth is Hinoka so quick to forgive them? Why does it take the possibility of her death for Ryoma to finally snap (did he not care the slightest about Takumi, or any of his soldiers)?
And then there's Revelation. After being lured into Anthony's trap due to their naivety, what do the elder siblings say to Corrin? "Never change. We'll be here to get you out of your own messes." If that isn't blatant player worship, I don't know what is.
But there's something even worse: they become the ruler of Valla... despite the credits mentioning that it was sealed away. So what on earth did they become the king of? Were the writers so desperate to make them a ruler and give a blowjob to the player's ego that they shirked basic reasoning? (Probably.)
That's the tip of the iceberg, but I think I've made my point. I really hope IS gets some better writers, and soon.
@Offspring I liked the direction of Fates' gameplay (well, outside of "weapon effects"); it's still rough around the edges, though. I'd play it over Awakening and Sacred Stones any day.
@CrazedCavalier
I kind of agree. The premise for Fates story is top notch but they goofed up having that anime writer do the story instead of internally or using whoever they always have beforehand.
But, it's not a disaster or anything. Just... kinda dull and uninteresting for much of it. I mean, it's a handheld Fire Emblem game- I'm not expecting award winning writing here. But I did prefer Awakening's to Fates, despite the premise of Fates being more intriguing.
In the end though, the gameplay is where it's at, and Fates does have that in spades. The Conquest map designed were incredible. Even the DLC maps blew me away.
They've finally balanced and nailed the gameplay. Hopefully for the next game they go back to using their internal writers.
@JaxonH Some people are actively pissed at it's writing; really, I don't care that much. Despite being technically worse than Birthright in the story department, I had more fun with Conquest because I could Cinema-sin through it.
While the core gameplay is generally good, certain gimmicky maps and defense stance being much more practical than offense stance are what holds it back, for me at least.
And they did use their internal writers; the Iwata Asks for the game (indeed, the last Iwata Asks) had Kibiyashi involved, and he only wrote the first drafts of the routes... albeit 500 pages per route. Then the 25th anniversary book revealed that IS generally stuck to his first drafts... which is a terrible idea. The first draft of any written work usually kinda sucks.
Outside of Path of Radiance, post-Kaga IS really hasn't got it in the way of storytelling (hence my wish for better writers).
@abbyhitter I did like the gameplay part of the demo, but like you the art style / story and such didn't appeal to me.
@DiscoGentleman I've seen the new copies at my local gamestop for $9 on clearance.
It did pain me that people wanted a new IP for a long while and when this was announced, they ask for an old IP (Advance Wars) or old game (Majora’s Mask) a breath later. I was in a WTF state for months.
After that ending in Codename Steam, I was hoping for a sequel, but that’s seems less likely at this point (still hoping). Shame too since I bought it at launch and really enjoyed it, and that before I scanned in the 4 Fire Emblem amiibo. Plus this was the first time I played a game with this particular type of gameplay.
I absolutely loved it. Enjoyable from start to finish. I'm a big fan of strategy games and liked the different elements they added to it. Advance wars is one of my favorite games ever (including all through the series) so I definitely hope they make more of those too, but Steam deserves some recognition and a sequel in some fashion
@CrazedCavalier Actually. Theres was many different artist for Fire Emblem and For me Yusuke Kozaki was a reason I started the series in the first place from awakening. Theres something thats the same yet different and unique about it. i wonder what artist they will use next?
Perhaps strategy gamers have been conditioned to only have an affinity toward strategy titles in fantasy settings (which is where they usually take place). Maybe the steampunk setting went against the expected fantasy setting in people's minds.
@BulbasaurusRex What broke the game for me was how leveling was handled. I thoroughly disliked how you don't reset levels and it was annoying trying to get new class skills when you don't really have anything to xp on. Birthright was said to allow grinding, which I enjoy, but the change to how leveling works made grinding no fun, which then made me feel rather betrayed. The other things were more superficial and can take them or leave them.
@Offspring Then be prepared to have many folks who were brought to the series by Awakening leave for the next game. Awakening brought in people who liked the way Awakening played. Removing many of the things that made awakening fun, including removing it from the one that was supposed to be more awakening than traditional, ruined the experience for me. For the record, what I didn't like was Birthright being touted as the grinding 1/3 of the total game, for us FE awakening folks, and then finding out that grinding is near worthless due to how they changed the leveling and class change structures.
@Tiredman You still gain levels the whole way, so what does it matter if the level number doesn't actually reset upon reclassing? It's just a numerical reference point. While it does make it a little more confusing as to when skills are learned, it makes it less confusing to directly compare unit strength against enemy units.
There's probably a level cap, but Awakening has essentially the same thing with a stat cap where you didn't gain anymore stats upon leveling up, at which point the level numbers were only a measure of when you could learn new skills and reclass to another advanced class. Correct me if I'm wrong, but doesn't Fates allow you to reclass to an advanced class at any point after reaching Level 10 (as long as you have the necessary seals)? That's an improvement on the leveling structure right there. Otherwise, you're just trading a more direct method to pinpoint when you learn skills for a more direct method to pinpoint your strength compared to the enemy.
EDIT: Oh wait, are you complaining about how you learn new skills once you hit the level cap? I don't know how that works, but I can't imagine they'd leave you completely unable to pick up new skills at that point. In any case, you'd have to do a huge amount of grinding on a single character (which most players don't enjoy) to hit that point before the main adventure is over.
@Tiredman I couldn't care less what Awakening-only fans think. Plus I'm 99% sure you can buy skills so that gets rid of that "problem".
@Offspring that's a bad way to think. The point is this game wouldn't be around if it wasn't for the Awakening fans. So you might as well realize that if you want your kind of games to stick around you're going to have to compromise with the people like me. I don't mind the three-game layout but I want one like Awakening, you can have one the way you like it and so on.
@Souldin I think that the average Nintendo fan's mindset can be described as "I want new IPs except when it comes to the one game/franchise that I worship." This seems to happen the most with Zelda and Metroid, I notice. Only Mario seems to get complaints about being oversaturated, yet these fans want Zelda/Metroid to be held to the same standard of constant game releases.
I love Codename S.T.E.A.M. for its art, literary references, and especially the ambitious Amiibo integration.
I'd like to see Lip come to the west, but I wouldn't be able to play Panel de Pon: I can't play puzzle games. My dream release is a Drill Dozer sequel.
@LArachelDisciple 'I think that the average Nintendo fan's mindset can be described as "I want new IPs except when it comes to the one game/franchise that I worship.'
Yeah, I can believe that. In the comment threads for articles about Retro Studios potentially making a new IP, there tend to be a ton of people commenting that they'd much rather a new Metroid game from them. Some of them can come across as... 'a bit demanding' in their phrasing.
I happen to not be very good at puzzle games either, but I enjoy playing Puzzle League games despite my lack of skills. A new Drill Dozer game would be cool, which reminds me, I really do need to look into getting an external hard drive so I can download the game onto my Wii U.
@Kokusho What a shame.
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