Homebrew is an interesting part of the gaming scene. On the one hand it can be used by fans with coding skill to do intriguing things with hardware, but it also violates terms of use in the act of tampering with the system. Nintendo often moves - rather effectively - to shut exploits down, meaning that in this generation homebrew has been far more niche than in the past, mainly because users mostly need to keep their systems offline.
That's been the process with 3DS, to the point that a number of homebrew enthusiasts - based on forum posts etc - have multiple portables used for homebrew that can stay offline, separate from their legit hardware that's up to date. In the battle against homebrew - and more nefarious off-shoots that lead to piracy - Nintendo has certainly maintained a [relatively] tight grip.
The various 'Hax' workarounds for 3DS have typically used games or apps as routes to break into the system. In some cases, too, the homebrew channels and user interfaces don't actually run 3DS game ROMS (no doubt to head off issues around current-gen piracy), but rather get used for custom HOME Themes, small original games and apps or - in stickier ground - emulators. Infamously the first game used for a notable workaround was Cubic Ninja, a fairly average retail game that suddenly sold rather well (and even got flogged at higher prices on eBay when stock ran low) as homebrew fans scooped it up. The game changed, though, when the well-known 3DS homebrew hacker Jordan "Smealum" Rabet planned a workaround using download title IRONFALL Invasion. That was a big deal at the time, as it was an eShop game which also happened to be free to download.
The problem, though, is that Nintendo is initially heavy-handed in shutting down these exploits - IRONFALL Invasion was taken off the eShop, and it took developer VD-DEV about two months to make changes and get it through Nintendo's Lotcheck and back on the store. Smealum, to be fair, expressed regret at this and apologised to VD-DEV; Nintendo's preventative measure had caught everyone out. Smealum was right to apologise, even if it was never his intent for such a thing to happen - with two months off the store it's clear that IRONFALL Invasion will have lost revenue, as those yet to grab the free download had no way to try it and consider buying the full campaign and online multiplayer components.
Following this a subsequent workaround used the YouTube app, which is free and - let's be honest - Google isn't a small company that would cry too much about it. There have been some other workarounds too, but recently it seems to have gotten a little out of hand. The question arises, are homebrew developers thinking, on any level, about how they're affecting publishers and game makers?
Some new names have been producing 'Hax' workarounds in recent weeks, and with predictable results. VVVVVV bit the dust to stop an exploit in early May, and Citizens of Earth followed when it was in the most recent Nintendo Humble Bundle. Both were yanked from the 3DS eShop to shut off access for homebrew users, and at the time of writing neither has returned to the store (on our UK unit).
Now Freakyforms Deluxe: Your Creations, Alive! has been whipped off the eShop; a hacker called plutoo introduced his hack (which uses download or physical copies), and then put a smiley next to a tweet saying it had been removed from the store.
This particular hack also uses physical versions, but nevertheless the download option is currently gone. Those missing out on potential sales right now, then, are Terry Cavanagh and Nicalis (VVVVVV), Eden Industries and Atlus (Citizens of Earth), and finally Nintendo and Asobism (Freakyforms Deluxe: Your Creations, Alive!). Though we could quibble about how many sales these titles were still generating long after their release, that's not particularly relevant - developers and publishers will lose money when their product is missing from the eShop.
We can't help but consider whether some hackers are rather more cynical than others. While some show regret if a developer suffers and then focus attention on YouTube or retail titles from big corporations in follow-up hacks, others seem to merely want to show off. It's one thing to create exploits that use physical game copies (where publishers and developers actually gain sales) or the YouTube app, and arguably a different issue when smaller companies see their download-only games removed from the eShop. The counter argument, to be clear, is that none of this hacking should be happening, and that the size of company affected isn't relevant on any level.
It's also legitimate to wonder whether Nintendo needs to be so quick to take affected games off the store considering the limited userbase for homebrew on 3DS, but as the platform holder it's entitled to protect the integrity and terms of its hardware functionality. We could argue about the necessity all day, but ultimately Nintendo is in the legal right.
We, like many other sites, often share details on what the homebrew scene is up to with its 3DS workarounds (in our case we don't link to the exploits themselves). It started with curiosity, particularly as demand for cartridge copies of Cubic Ninja made it a surprise hit, and then the narrative shifted with the IRONFALL Invasion takedown and subsequent apology from the hacker in question. It was a narrative of clever coders looking to do quirky things with the 3DS, often with a backdrop of workarounds, updates on both sides and hardware eventually forced offline to avoid Nintendo's wrath. It was niche, evolving and with few casualties aside from the unfortunate VD-DEV.
Now, however, it's getting stickier. There have been three game takedowns in around a month; is it because those involved care not a jot for the livelihoods of others? Nintendo is clearly following progress closely, too, as the speedy takedown of Freakyforms suggests. Which begs the question - when does homebrew on the 3DS go from being an intriguing and minor scene of offline 3DS systems running on old firmware, and when does it become a damaging problem that has undeserved victims? At what stage will Nintendo review its process of rapidly removing games, or should it even have to consider changing its approach?
Whatever happens next, perhaps those seeking to crack the 3DS system for homebrew should consider the consequences and those that will lose sales, ideally before Nintendo steps in to act.
Comments 250
The only reason I would use homebrew is if I wanted to play a foreign game on the system since Nintendo hates region free gaming unlike the rest.
Hackers, beating the dead horse as usual.
@Xaessya DOWN WITH REGION LOCKING!!!!!
The thing is, people love to fiddle with stuff. If you give people enough room to do that, it could actually help your product. Nintendo's instant lockdown is medieval.
It should also be noted that there's an exploit for Pokémon Super Mystery Dungeon available, but that game hasn't been removed from the eShop yet despite the exploit existing for at least a month now (probably because of how it's a newer release, it costs full retail or because Nintendo likes money ).
I don't like the practice in the least but if people are going to do it. I hope they would or will stick to titles that won't involve the game being pulled off the eShop.
I completely agree. I wish I'd gotten VVVVVV when I had the chance 😩 I really want that game and now it may never come back to the eShop. I asked the developers but they didn't reply and haven't replied to anyone else regarding the issue. I doubt they'll go through the effort of patching it and re-releasing.
If these hackers spent this much time developing their own games rather than actually tampering with others, it would be a win for all of us.
@ReshiramZekrom That logic applies to every developers out there, it's their games so of course they want money out of it.
I know modding/hacking opens a world of possibilities, but I'm not sure I support hacking "current" consoles, those that are still being sold by Nintendo/Sony/Microsoft.
I fully support emulation/modding/hacking consoles from past generations, though. The way I see it, if there is no more formal support, then people should be free to do whatever they please with their machines.
i'm i the only one that's not a fan of how they get the homebrew with these games? surely they could make an app of their own (and, yes i know it takes time) it would be alot easy on everyone
@ReshiramZekrom I think this comes from the combination of the fact that those who've found the Mystery Dungeon exploit haven't been as public about it as these other ones, the involvement of The Pokemon Company and the price. But the price isn't preventing it because Nintendo wants money, more cause $40 is a lot steeper than $10-20 titles these exploits have been found on so far so people may not be willing to drop that much just to run homebrew.
@Dakt Download codes are unaffected dude.
Send them all down into the abyss!!!
Seriously though that's just nuts. What's stopping all your games from getting exploits huh? Then what Nintendo?
@retro_player_22 Agreed, I don't mind if hackers added region free and other non-pirating features for discontinued consoles, but doing so on current-gen consoles is FAR too disruptive.
@MasterWario Then the eShop will be an empty place...
You can't really blame the hackers. It's mainly Nintendo's fault for allowing exploitable games to be published before the exploits are patched out.
Nintendo really needs to relax and just let the Homebrew developers do their thing. Yeah I know, intellectual property ownership rights yada yada yada, but come on! 3DS owners already shelled out $200 for their system and Nintendo got paid, just let the people do whatever they want with their systems at that point. It's like buying a computer and then having Microsoft/Apple/Whoever forcing updates on you and deleting your software to prevent you from downloading torrents and pirating movies or music on it. Those computer manufacturers get their money for the hardware sale then leave their customers to do as they please with the device, and you don't see them complaining. Chill out Nintendo.
Hackers don't care. Hackers are selfish jerks hurting the livelihoods of others by doing stuff like this and they know it, but they don't care. They do it because they can, they do it because it's fun to them, and they do it to troll, sometimes all of the above. Three games are gone now, possibly never to be seen again. Three sources of income for working families, gone, because someone had to hack. Way to go, hackers, you're real outstanding people. /)_-
@Xaessya pretty much this. Get the new Super Famicom japanese 3DS and be able to play english games on it (cause F*** us is why they wont release something like that here in the US) :-/
Saying the 3DS homebrew scene is 'niche' is a rather large understatement. Until a few weeks ago you could install an exploit that allowed you to run unsigned code within milliseconds of boot, pirate games directly from Nintendo's servers, update to any future firmware without worrying about losing homebrew and run homebrew from the home menu.
Just remove region locking and this will not happen.At least on the 3ds no handheld should be region locked.
#3dsregionfree
@Jin15 I'll come to your place and take your stuff. You should just relax.
Also, yes, other companies do force updates, and no you cannot do what you want with your console. Consoles were never meant to be general-purpose computers. They are made to run a specific selection of software, that's the whole point and it is also the reason why we still have consoles. Otherwise we would just be using PCs.
@MasterGraveheart Who coded the exploitable game? Not a hacker. These games shouldn't have exploits in the first place, whether hackers/devs/Nintendo discover them.
get rekt people who wanted to play this trash game to begin with ( ͡° ͜ʖ ͡°)
jokes aside, Nintendo was really super fast on this one tbh
@seb5049 Saying we should not blame the hackers because "games shouldn't have exploits in the first place" is like saying we should stop cancer research because people "shouldn't have cancer in the first place."
Do you seriously believe they purposely left an opportunity for exploits in their project?
@seb5049 If you see a button in a nuclear plant, do you press it because it's there, especially if you shouldn't be there?
The article claims homebrew is giving game publishers and developers a hard time because Nintendo makes it their problem, but that's on Nintendo, not homebrew. Nintendo doesn't have to give game publishers and developers a hard time because of their (Nintendo's) own asinine concerns over possible piracy and insistence on having an iron gripped control of everything far beyond any other console manufacturer.
I suppose the only good thing to come out of this is that devs can learn what codes are being exploited in their games. That way they will hopefully do a better job making their coding much more secure on their next game.
While I agree, let's tone it down a notch there.
~Dank
@Kroko No one would put bugs in a game on purpose. But they still appear, and need to be patched out.
@MasterGraveheart Exploits, as well as being used for simple homebrew, can be used for malware and other bad stuff. What if the people who create that 'bad stuff' found out this exploit first and, for example, corrupted people's saves? Would you blame the devs for leaving the exploit, that caused those saves to be corrupted, in the game, or the hackers for finding it before they could? It's the dev's code, and therefore the dev's responsibility.
I feel like Nintendo's way of trying to fix this tricky issue puts game developers in the dust by simply removing their titles from the eShop. Hackers, of course, are unstoppable - so it's really just a endless battle going on. With the innocent developers getting caught up in it all. :x
@Jin15 Other developers could use the same exploits to brick consoles on purpose. 3DS owners wouldn't be very happy with that, I don't think. If I were Nintendo, I would be trying to patch that stuff out too (and make consoles region free, but that's not relevant).
@SpykeKat Then again, Nintendo don't stop developers from patching out the exploits in their game and re-uploading them when they're all fixed, which in theory shouldn't be that hard as they know exactly what part of the game they should be fixing (in this case, the QR feature).
Stop blaming Nintendo. Hackers do this because they can. They never think about anyone but themselves and are ruining it for everyone else that want to play these games. Shame on them.
@YouSeemFRAZZLED Exactly. They knew what they were doing.
@BensonUii
Of course some people will use homebrew software to pirate games, that's just the way it goes. However, the small percentage of people who do use said software to pirate games generally aren't willing to pay full retail price for games anyway so it's not as if Nintendo is going to lose any sales on their account. Again, Nintendo needs to relax and stop punishing software developers in the name of maintaining an unrealistically iron clad grip on the hardware they produce long after it's left store shelves and they've made their money off it. No other electronics manufacturer goes to such asinine lengths to prevent users from enjoying their products in whatever way they please. It's just kind of ridiculous.
@seb5049 You think they leave exploits in there intentionally? Hackers are doing this for malicious reasons. They're the ones who want to cause the damage. If they discover the exploit, they should report it to the devs and to Nintendo and prove their merit. They don't, so they have none in this case. Programming is a difficult task, this stuff can get through. That doesn't mean some jerkwad hacker should move to get the whole game taken down or ruin the fun for other gamers. And don't you dare try to tell me otherwise or try to justify it as "but it's there, so why not." That's a cop out and you know it.
@Jin15 "However, the small percentage of people who do use said software to pirate games generally aren't willing to pay full retail price for games anyway so it's not as if Nintendo is going to lose any sales on their account."
Here's what I have to say to those people: Tough s***. Just because you don't want to pay the full price doesn't give you the excuse to pirate games.
@Syrek24 I hope you don't own any Virtual Console games.
How has The Homebrew Channel been used to pirate games at all on 3DS? I'm with the hackers here. Ninty shouldnt get so uppity about such a harmless hack
@TheDavyStar You could downgrade to exploitable firmwares and install a CFW to pirate games.
However most of these 3DS hackers (smealum,yellows8,plutoo,etc.) make these homebrew exploits for people to enjoy. Not with piracy or any illegal activity in mind. They aren't as selfless as you think they may be and they aren't doing this to getting eshop games taken down. The tweet with the smiley face was sarcastic since it takes time and patience to develop an exploit. Smealum even realised having ironfall taken down affected their income and apologised and it did come back ,just patched.
Some people act like some of the actual developers weren't "impressed" with finding an exploit in their games... which Terry Cavanagh actually was impressed.
https://twitter.com/terrycavanagh/status/726973278149992448
Also, for those saying homebrew is bad and all that jazz... again, Terry was even saying the exploit was found out, talking about how and where you can find out how to load up "custom levels" that is USUALLY a PC only thing you can do.
Again, custom levels is "homebrew only" thing which is something that so many people above are clearly against when even the developer was affected by this.
https://twitter.com/terrycavanagh/status/726973932528504837
Either way, like the article said, Smealum felt bad when Ironfall was taken off the store (and I remember him saying "download it anyway, it's a REALLY awesome game") and I actually feel quite bad that this had to happen to VVVVVV myself because it's one of my favorite games (and why I bought it a second time on the 3DS to have it "on the go" even if it costs more than it does on PC)
It exists to make backups and people abused it.
"and hardware forever offline to avoid Nintendo's wrath"....um nope, to be honest this hack only allowed to use the homebrew apps since Nintendo patched the downgrade exploit on 11.0, but those that had their 3ds hack already can play online with backups safely and surely since as far as I know ninty can't detect them, to me they took down the game surprisingly fast, if only they added awesome features to each system update, maybe the hackers didn't need to do this.
@Dakt so humble 3ds codes for the game dont work any more?
guess Its good i haslty picked a wii u code. wish I picked 3DS though.
Oh well I dont blame nintendo but I dont blame hackers for making exploits in faulty software either since some would use it to bypass the retarded region lock anyway.
It seems strange that Nintendo wants to block any entrypoint they possibly can to the Homebrew Launcher (HBL) with their current firmware (11.0). I would understand Nintendo's decision to take down all of these games if we were still on 10.7, as that is the last system version where you can downgrade to 9.2 wihout ANY extra hardware (aka a hardmod) and once there, you can freely pirate using CFW (custom firmware) features and specific installable homebrew applications. But with 11.0, a hardmod is required to downgrade because Nintendo added a hardcoded list of minimum system titles on 11.0 and you need a hardmod to revert that change. So in my opinion, I don't see why Nintendo is having a panic attack with this. HBL access on current firmware does not give users the ability to downgrade and pirate unless they are one of the 0.00000001% of 3DS users with a hardmod.
I really don't understand why Nintendo took down Ironfall, VVVVVV, and Citizens of Earth, because if they had ANY actual knowledge of 3DS homebrew they would know that in order to install and use the exploits for those games, you already need to have initial HBL access or CFW/A9LH to actually use them (meaning they are secondary exploits). Taking the games down hurts nobody in that group, because they can either use their initial HBL access entrypoint instead or if you have CFW/A9LH you can just pirate the game from Nintendo servers (the Content Delivery Network, or CDN) anyway, REGARDLESS of if the game is available on the eShop or not. For example, people with A9LH or CFW can download all of the secondary exploit games that have been taken down, along with Freakyforms Deluxe directly from the CDN... even though they have all been taken down by now.
Honestly, I think it's wrong to call out devs for finding homebrew exploits- it's not their problem that they made something genuinely useful that some 3DS users might decide to use themselves, it's more that Nintendo doesn't really know a thing about the 3DS hacking community except that when a game is announced to have an exploit, they pull the game from the eShop. Well, except their own. Like other people have mentioned, Pokemon Super Mystery Dungeon, Pokemon Omega Ruby and Alpha Sapphire (basehaxx, look it up), and Ocarina of Time (which are ALL secondary exploits like VVVVVV, Citizens of Earth, and Ironfall 1.0 are) are all on the eShop. Honestly, I feel like Nintendo is trying to establish that "OMGOSH homebrew devs are trashing indie games with exploits" but that's simply not true. Nintendo's games have HBL exploits of their own, they're just too greedy to pull their own exploited games from the store. I understand why they took down their own game in the most recent instance with Freakyforms Deluxe, because anybody that downloaded the game could use it for HBL access even when they did not use any prior *hax (which is called a primary exploit). Primary exploits are very rare, and as of right now, only 2 out of 5 developed primary exploits work on 11.0 (current firmware). That is why when Cubic Ninja was still a primary exploit (it is now a secondary with 11.0), it sold out in droves. The same thing will happen to Freakyforms Deluxe (the cart, not the digital copy since it's been taken down), but on an even bigger scale. See, the exploit with Freakyforms Deluxe is entirely self contained, so it cannot be patched like Ninjhax was on 11.0. Second, this is the only primary exploit that works on current firmware on Old3DS. The other primary is N3DS exclusive. So yeah, I understand why Freakyforms Deluxe was pulled. It's kind of ironic how Nintendo is still selling the cartridge version of the game on their own official store, but I'll give them the benefit of the doubt that they probably still want to cash in on this new homebrew exploit game craze, just like they did with Cubic Ninja.
Also, I am a member of the 3DS hacking community. I have A9LH myself, and my sysNAND is 11.0 with CFW and I have an emuNAND at 9.2 mainly for use with Ninjhax 1.1b. so I know what I'm talking about. I have all of the exploit games except PSMD and Pokemon OR/AS (due to lack of space on my SD for them), and to be honest, the age of having an offline 3DS exclusively for homebrew is truly dead. I can play online with my 9.2 emuNAND because my CFW patches the online play firmware check, I can install quite literally anything I want onto my home menu, play injected GBA games, decrypt any 3DS related content I want or need to, update my sysNAND without losing my CFW or other *hax whatsoever, you name it. Nintendo wants people to not have the setup I have. They don't want to give anyone a chance to possibly downgrade, get their OTP, and install CFW like I did, even if their update essentially took care of all of that for them. Honestly, I think Nintendo is trying to kill off the "current FW (no CFW/A9LH) with HBL access" group of the community. They know they can't do anything about the people who already have downgraded and gotten CFW along with possibly A9LH, but I think they want current firmware (without A9LH) to be as clean as possible. I don't see much of a problem in that, since I'm near untouchable in terms of what Nintendo could do in an update since I have CFW and A9LH, but I think with all these game takedowns, especially for indie games, Nintendo is overreacting.
Hmm, I did quite like the region-free thingy, but got fed up of having to keep track with updates so just bought an imported console instead. Plus I couldn't play out-of-region eshop games at all that way so it was a bit useless.
Pretty surprised to learn that games can be pirated direct from Nintendo's servers, but looked it up and seems to be a thing. Surely that would be easy to stop by just having a file with a list of purchased games to check against what's being downloaded? I guess there is a reason that this isn't done, but as with most Nintendo logic, it's hard to fathom.
@Dakt You don't need to worry, it will be redeemable once it is back on the eshop.
@Uberchu I can confirm the Humble 3DS code does work- I'm sat next to my 3DS which is merrily d/ling the game as I type
https://twitter.com/TheGossMan/status/739219481755549696
@Dakt what happened when you entered the code? Did it not give the option to d/l it then? It sucks that it would work for some but not others
@Sakura The way direct CDN downloading works is twofold: If the game is on the eShop, you can download using tickets. Basically, the only thing that determines whether you can redownload a game from the eShop is if you have a .tik (ticket) file for that game. If you install a ticket, you can then use it to install the contents pertaining to that ticket (aka the game, video, etc.) by either using a installable homebrew application or by going into the eShop and redownloading it (although that's not recommended, since the eShop sends a lot more information to the server than using a homebrew app).
The second method relates to using titlekeys. Each game on the eshop has a title id and a titlekey. If you know the title id and the encrypted (meaning not decrypted) titlekey for that game, you can directly download it from the CDN (Nintendo's server network), even if the game is no longer available on the eShop itself.
Naturally, both of these methods only work if you have CFW/A9LH anyway. HBL doesn't have the permissions to do any of this stuff.
Unless these indie developers are intentionally writing the code or whatever to allow this, it seems extremely unfair that they are being punished for something that isn't their fault.
Also, I feel like the people writing these articles on homebrew should actually be involved themselves, as many people mentioned the comments about how "based on forum posts etc - [3DS homebrew users] have multiple portables used for homebrew that can stay offline, separate from their legit hardware that's up to date" is complete crap in 2016. What was the date on those forums... 2012? This information is EXTREMELY outdated that you are providing to your readers. Ever since system firmware version 9.0, which is what the New 3DS launched with in the USA and PAL region in early 2015, people have been able to run a copy of their system that is fully updated and able to play online without a flashcart. And if we're counting flashcarts, you could do the exact same thing on Gateway on system versions as low as 4.X. Please get with the times NintendoLife, stop pretending that the 3DS community is archaic as heck and has piles of offline systems "specifically for homebrew". Indeed, my own hacked old3DS is fully hacked, is completely online, and using some advanced hacks, is able to be fully updated without losing Custom Firmware (the Arm9LoaderHax method), and did I mention do stuff never possible on vanilla non-hacked systems. So please actually read the subreddit on this topic of 3DShacks and get on the same page as we 3DS hacking enthusiasts are before writing another 3DS homebrew article. It's a disservice to your readers not to be informed on the topic if you're writing an article like this.
Also, I haven't heard much about the Wii U homebrew scene from this website, even though that system has been blasted wide open for a month. Please actually report on this stuff, it's important, and ultimately, you're a website. If you're truly unbias, you don't have to defend Nintendo on every article with every topic. This website has already said in previous Talking Points that Nintendo "is not a perfect company". I ask you to please write any future articles especially on this topic of homebrew with that in mind.
Also, the whole thing with emulators being allowed with Homebrew Launcher is true, but really that only applies on the New 3DS. If you ever try using an HBL emulator on an old3DS like I have, you're never going to get more than 2 FPS on anything. New 3DS is a different story for sure, but I feel this would've been pretty important to at least mention in this article.
I modded my Hyrule Gold 3DS XL with A9LH and have full customized system firmware, NOT emulated firmware. So I can go online, update to the latest firmware, heck, even scan a QR code and download any game/dlc/vc on the eShop. Can install custom VC, run a Genesis emulator with 300 games to choose from, play all the FE games ever made, in English, with full VC benefits like pixel perfect and virtual restore points. Can even install any theme I want or custom themes.
I love A9LH. Just a fantastic mod. Of course, I use with personal responsibility. I don't download any game I haven't already purchased physically or digitally (sometimes both, sometimes games I've purchased 5+ times). I don't use any theme I haven't purchased. Only exception is Japanese games that never saw release (like Fire Emblem 1-6) because I want to play them in English. If they ever get an official localization I will buy them day 1. But I can't buy what they don't sell.
@Sakura
They got all the encrypted keys and put them in a database, so you actually install the tickets first which means you now own the game. So, it does check, but it sees the tickets and says ok, game is owned.
@MysteryAozz
Well, there is browserhax and menuhax. But both were patched out with firmware 10.6
@MasterGraveheart Malicious?? Homebrew devs can't determine Nintendo's actions on whether they will pull a game from the eShop. Just because it's become an expected reaction does NOT mean cause and effect. Also, as has been mentioned, access to the Homebrew Launcher does NOT enable piracy or even downgrading on current firmware (11.0) without a hardmod. It's not malicious to find an exploit in somebody else's code and utilize it just so some people can play some grassroots homebrew games or run basic homebrew programs. They have no reason to be a tattletale- Nintendo would just patch everything out if that happened.
@JaxonH well that sounds... pretty awesome
@JaxonH I have A9LH too on a Flame Red Old3DS. One of the best features that is often overlooked when talking about 3DS homebrew with CFW is the ability to play GBA games/software even when you are not a part of the Ambassador Program. I got my system on Christmas 2011 when 3.0.0-6 was current firmware, so I missed out. But with A9LH, I patched my AGB_FIRM and can play the originally released GBA games, or even better, I can play games never released on the Ambassodor program, such as the Super Mario Advance series. I find it weird how this site in particular seems to complain frequently when the GBA titles were not released to the public, because now I'm just sitting in the corner playing Super Circuit or Super Mario Advance 2 and be like "that's what homebrew is for, suckers." Also, if some game isn't released on the 3DS VC or something, I can inject it anyway.
@MysteryAozz That's not how it works. You can't run your own apps on the 3DS unless you have access to homebrew already, so you're totally restricted to games and apps that are already released by others.
And regarding the article, the requirement of keeping systems offline to keep homebrew hasn't been true for years. We have custom firmware that can stay on the latest firmware version, and have had that for years, ever since firmware 4.x.
@LucPlays Weird that Smea would say that, Ironfall is as shovelware garbage as it gets. And same for this latest removed game. These are often forgettable $5-at-best gamestop shelf-hogs that would have been forgotten into the abyss of shovelware that's lucky to sell twenty copies if it weren't for homebrew devs giving the games some actual relevance (not talking of course about VVVVVV/Citizens of Earth, but those games' exploits required already having homebrew in the first place to set up).
@powermad80
Well, we've had emulated firmware that was able to be updated, but it wasn't until A9LH that the actual system firmware itself could be updated safely. But yes, you're right about the ability being around for some time. Author seems a tad out of the loop. Of course, that's to be expected for someone not actively involved.
@jaxrogers2
Exactly.
And it's not running an emulator. It's ACTUAL installed virtual console. The only games I don't install as VC are the Genesis games since they require a reboot after you exit out, but not with the emulator. Except for Maximum Carnage cause the emulator pops the screen out in 3D, and playing that game even with generic 3D is just awesome.
Best of all, it's having both Fire Emblem and FE Gaiden on NES, FE Mystery of the Emblem and FE Geneology of the Holy War and FE Thracia 776 on SNES, and FE Binding Blade and FE7 on GBA all installed as VC in English. In addition to FE Sacred Stones which was Ambassador.
See, I was an ambassador so I download the actual Ambassador Certificate too
It's not the hackers' fault if a game is removed from e-shop. It's Nintendo's. They insta remove third party games but don't remove or offer the same patched game method like Ironfall did for OoT, SSB ou PSMD. They are really hypocritical with the way they go about it.
Either they remove every game that's exploited and wait for it to be patched or don't remove them at all. Nintendo being the money-grubbers they are as usual.
@Syrek24
Actually, they're BOTH legal - downloading the ROMs on your PC is more of a grey area, though.
@Syrek24 What a closed minded dumb view that corporations love. If you hate emulating then good luck playing old games from past generations without shelling out tons of money for dated hardware if you're even lucky enough to find the games you want for sale.
Emulation is critical to preserving past generations of video games.
"homebrew channels and user interfaces don't actually run 3DS game ROMS (no doubt to head off issues around current-gen piracy
"
Actually, it's because they can't, due to being userland. With an ARM11 kernel exploit, you can install CIAs, but only legit CIAs (universally signed CIAs that work on every console, dumped from bundles). With an ARM9 kernel exploit, you can disable signature checking and install/run unsigned CIAs.
@PigmaskFan Not a grey area at all.
"There is a good deal of misinformation on the Internet regarding the backup/archival copy exception. It is not a "second copy" rule and is often mistakenly cited for the proposition that if you have one lawful copy of a copyrighted work, you are entitled to have a second copy of the copyrighted work even if that second copy is an infringing copy. The backup/archival copy exception is a very narrow limitation relating to a copy being made by the rightful owner of an authentic game to ensure he or she has one in the event of damage or destruction of the authentic. Therefore, whether you have an authentic game or not, or whether you have possession of a Nintendo ROM for a limited amount of time, i.e. 24 hours, it is illegal to download and play a Nintendo ROM from the Internet."
Source: https://www.nintendo.com/corp/legal.jsp
It's also hard to believe that there's suddenly some reaction towards this latest takedown, the homebrew entrypoint is the game's sole value. Been out for like 5 years and nobody has bought it, it's like if Deal or No Deal for the DS was removed from shelves for similar reasons and everyone freaked out about it.
Point being, nothing of value was lost.
@Kid_Sickarus Are you on 11.0? Because if you are, you'll have to get a hardmod to get A9LH (Ha ha ha, #A9LHmasterrace). If you're between 4.0.0-7 to 10.7.0-32 though, you're all set. Just look up "Plailect Guide" and you should find an excellent guide you can use to install A9LH. If you're between 4.0.0-7 and 8.1.0I even used it to install A9LH on my old3DS, it's the best updated 3DS hacking guide around. If you on 4.0.0-7 to 8.1.0-19, the guide will be able to show you how to update directly to 9.2. If you're on 9.3 to 10.7, it's recommended to format your system before attempting the downgrade because it reduces the chance of the downgrade failing and having to use the safe mode to unbrick, therefore updating you to 11.0 and then requiring you to get a hardmod to downgrade at all I was lucky because I first got homebrew on my old3DS with browserhax/menuhax when 10.5 was the current firmware, then I stayed on 10.5 even when 10.6 came out so I could keep menuhax (browserhax and menuhax were both patched in 10.6). Then, as soon as svchax/memchunkhax 2.1 came out in March of this year I used that to downgrade to 9.2 and then began to follow Plailect's then brand new guide on installing A9LH. I had no hiccups, the 2.1 sysNAND flash to dump my OTP was scary but went fine, and now I can enjoy having a non vanilla sysNAND that can be updated without losing *hax.
Also, Nintendo are being hypocritical. They remove small games from the eShop, but Ocarina of Time, SMD.... They do not remove it.
Also, Freakyforms is a game which honestly... isn't very good, and it DID gain sales. Physical copies already starting rising its prices and running out of stock.
@gnmmarechal This is an example of bias in a nutshell. Of course the company is going to say it's illegal. If someone's selling a copy of my product, I would certainly attempt to claim that the copying was illegal... I mean seriously, that's called business practice.
@jaxrogers2 It IS illegal. Not a legal grey area. Their product, their rules.
@powermad80 while the 3DS is different then Wii, it was capable to homebrew without a requirement of a game, such as "Bannerbomb" it only takes an SD card to get Homebrew working on Wii.
@MysteryAozz Browserhax is a thing on 10.5 and lower.
@MysteryAozz Yes, well the 3DS is not the Wii as you mentioned. Browserhax was able to do so before, but Nintendo killed that one off a while back, so all we have a video game exploits.
@gnmmarechal The only issue is so much of copyright law is extremely unenforceable. If I memorize a titlekey or encryption key or something, there's no way to know I know that. There's also no way to remove every download of a ROM, even with the amount of DMCA takedowns Nintendo and other companies make these days it doesn't make a dent in the power of mirror downloads and in terms of the 3DS the direct piracy from their OWN servers. Especially with the server piracy, that is pretty much 100% Nintendo's fault. They did not structure their eShop securely, now they have to suffer the consequences. That's life, and business too.
@jaxrogers2 Is it possible to use SaveDataFiler to back up a game save if you only have HBL?
@gnmmarechal
Whether it's legal or not I won't get into because I know there is an exception in the United States but I'm not clear about when something falls into that category. And frankly I don't really care either way.
There is the letter of the law, and spirit of the law. The letter of the law is meant to reflect the intentions of the spirit of the law. But naturally the two will not be in perfect harmony.
The letter of the law says it is illegal to own or play ROM's on a 3DS. This is meant to uphold the spirit of the law which is to safeguard the owner's profits and protect against stolen sales. Under the letter there are no exceptions. It is illegal.
But if I have already purchased a game (sometimes multiple times) and simply want all those games I purchased digitally on a single system- which would cost me thousands of dollars to re-purchase all of those games just to have digitally- I'm not going to buy all those games again. I do not harm Nintendo by obtaining a extra copy of games already purchased for the sake of my own personal convenience. The spirit of the law has been upheld. No harm was caused and no sales were stolen.
On the other hand, let's say (hypothetically) it was perfectly legal according to the letter of the law to download and play a game you have never purchased through a pricing error or exploit. Even though the letter says it is legal, I would not do it because it breaks the spirit of the law.
I can't speak for anyone else, but I live by the spirit of the law, not the letter.
@Mechageo Savedatafiler is an official Nintendo dev app, so you would need CFW (with or without A9LH) to actually install and use savedatafiler. However, there is a Homebrew Launcher save manager called svdt that you can use to backup saves with just HBL access.
@jaxrogers2 Still, not a grey area. Shall we remove all cocaine from countries where it is illegal? Just because it is pretty much... impossible, it doesn't make it any less illegal.
@jaxrogers2 and, by using hax 2.7 and a compatible HBL version + XML for MMAP, you can even use SVDT and save_manager on 9.6+ titles without a kernel exploit
@JaxonH It matters not if you harm them or not. It's illegal to DOWNLOAD a ROM. End of question. It's that simple.
Why crack down on homebrew?
Because most people don't give two cents about import games.
Most people don't spend thousands on this hobby.
So homebrew opens up things like 'disc break', 'carbon copy', and 'sky play'.
Simply: one person buys a game, and his friends give him 5$ to copy it to their system. Or (worse), rents the game and his friends get free copies. It happened with the 360, and I can confirm developers lost at least 4000$ to 5000$, just in my hometown of 6000 people.
Apply that to the global industry and you're talking millions lost. It sounds ridiculous, but consider if it was hardware affected and not 'just software'.
People are justifying this by iterating that these hack users bought the system, so let them do what they want. Like spending 200$ to steal 1000$ worth of games is even remotely, humanely ethical.
Some gamers have let their cynicism blind them and it's making their peers look bad.
And if you don't believe me, look at mobile gaming. People emulate and pirate games there 'because my phone was expensive and that gives me a right to make that decision'.
@gnmmarechal
Again I don't deny that. I just don't care.
As I said before, I live by the spirit not the letter.
@gnmmarechal
No, it is a grey area.
@gnmmarechal Well, yeah, you can also install LEGIT .cia files without a kernel exploit using NASA (which is a Homebrew Launcher application, not like a typical .cia installer that needs to be installed). But seriously, only the games that are bundled with 3DS systems (such as Mario Kart 7, the Gen 1 Pokemon games, the crappy Amimal Crossing spinoff game, etc.) are legit, everything else requires CFW to install. So I guess maybe that's why Nintendo is attempting to block any and all access to HBL? So people on 11.0 can't pirate games so old that they have probably purchased them anyway?
Also, if you were wondering why all of games bundled with 3DS systems recently have been complete crap, this is why.
@PigmaskFan How is it a grey area if it is DIRECTLY stated to be illegal?
@JaxonH Sure. Just trying to get my point of it not being a grey area through. Which was my initial comment related to piracy.
My whole thing about 3DS emulation is that HBL simply isn't a viable option for emulation on old3DS. You NEED to have a kernel exploit/CFW to run emulators at full speed on the thing, only New 3DSes can really have the privilege of running HBL emulators at decent speed.
@powermad80 I know I remember reading it SOMEWHERE but, can't find it as it was a while ago, only thing I can find currently is stuff like when he first uploaded a video on it, calling the music epic as well as when they took it off the eShop, apologizing to the devs on Twitter and hope they put it back up soon.
https://twitter.com/smealum/status/631182436781535232
But otherwise, yeah pretty much agree with some of the people mentioning how they took off pretty much indie games while, they've left up PSMD, ORAS (even though that exploit needs a little more work I've heard as it's unstable) and even OoT which... not only has been up the longest with an exploit out there, but they even REDUCED THE PRICE TO HALF OF WHAT IT WAS... which in my honest opinion, why are they leaving their "popular" games up and not trying to "fix" them, yet are taking off indie dev games or unpopular cough Freakyforms Deluxe cough Nintendo games... which actually I understand if they take off a Primary exploit game since that makes it a guarantee access to Homebrew... however I've heard people say all they have to do with OoT it get a Powersave and then just find the "save file" that has the hack already installed on it. So OoT is rather easy to have... or rather "was" easy to make it a Primary exploit before 11.0
Bottomline... still not really happy with how Nintendo can't bear to pull their own games off with the exact same way of getting homebrew on it as Indie games, but punishes the Indie devs for it. :/
It actually has made me wonder, if any hacker were to find an exploit... ESPECIALLY a Primary exploit... on Pokemon Sun and Moon, what would Nintendo do? Pull the game off the eShop for 2 months and make themselves lose money from no one being able to download it? Or leave it up and show how hypocritical they are about only leaving popular games on the eShop that benefit them?
@jaxrogers2 wrong, wrong, wrong. I have NASA. I use it to update my frankenfirmware. Do you know why NASA doesn't work on 11.0? I'll tell you - it's because the kernel exploit it used (memchunkhax2 and later svchax/memchunkhax2.1), which is an ARM11 kernel exploit, was patched. NASA does need a kernel exploit.
Care to re-read my previous comment?
"Actually, it's because they can't, due to being userland. With an ARM11 kernel exploit, you can install CIAs, but only legit CIAs (universally signed CIAs that work on every console, dumped from bundles). With an ARM9 kernel exploit, you can disable signature checking and install/run unsigned CIAs."
NASA does use an ARM11 kernel exploit, which allows for CIA installation but not for signature patching.
I do know what I'm talking about here.
@jaxrogers2 ugh... Also, please note that.... bundled games... we've never had many of them, even before this. And guess what? Some bundles come with DOWNLOAD CODES instead of preinstalled content.
@LucPlays Well, OoT3Dhax is in an interesting situation right now on 11.0 because it has not been patched to adjust for the ASLR (the memory remapping/randomization originally utilized in the Eshop starting with 10.4.0-X. So right now, OoT3Dhax is SUPER unreliable, although if the same ASLR workaround for Ninjhax was ported over to OoT3Dhax this would be fixed. But on 9.X-10.7 it works consistently and reliably.
@jaxrogers2 oh I know about the whole situation with OoT and that... it technically "is" possible to access HBL but... VERY unlikely since firmware 11.0 hahaha (but do know that people like Smealum are currently working on trying to fix CN and OoT to work for HBL)
I will probably try homebrew on one of my 3 3ds's after N stops supporting it. I just feel it's wrong to do something that N is actively trying to stop on their platform.
@gnmmarechal
I gotchya.
Ya I notice in their statement (the one you linked) they were very tricky with their wording "It is illegal to download and play". I'm curious to know the exact rule about backing up. Might have to google it some time...
@gnmmarechal Well, even when 3DSes that are bundled with a download code can still have legit .cias because those systems still have the titles pre-signed. The reason legit .cias work is because they are signed officially be Nintendo, so no, even download code bundles count.
@JaxonH Well, it's definitely legal to back up your save data, and I'm pretty sure it's legal to back up your entire system because it's legal to to that for something like a normal computer. But yeah, I think they have the "download and play" clause so that used game sales and things along those lines where carts are being exchanged/sold is still allowed.
@Kejomo
Well if you do just make sure you don't update the 3DS you plan on using down the line. Firmware 10.5 and under is golden cause you can use the oh-so-convenient browserhax for the initial arm11 breach. But 10.6/10.7 can also be used- you'll just be more restricted in your remaining alternatives.
If you're on current firmware though, I wouldn't hold my breath. They dropped a bomb with 11.0 effectively hard coding the previous versions the system can downgrade to. And you need to downgrade during the process.
@Kejomo I think the ironic part about 3DS homebrew is that as much as Nintendo tries to stop homebrew, if you go all the way and get CFW with or without A9LH there is almost nothing Nintendo can do to stop you from losing that setup.
@JaxonH yep, they didn't say anything about backing them up yourself. Which I assume is a grey area.
@jaxrogers2 uh, no they don't? Download code bundles are just normal 3DS's with a download code for the eShop and is only signed for the console it is redeemed in. Please. I know what I'm talking about. And considering you think Nintendo wants to block HBL because of NASA on 11.0, it shows me how much you do NOT know. svchax/memchunkhax2.1 was patched as of 11.0. Rendering NASA useless on that firmware without CFW. Which can only be attained with either an EmuNAND or A9LH'd SysNAND.
But yeah, 11.0 sucks cause now because only the devoted are willing to get a hardmod for their 3DS and before 11.0 that wasn't needed. It was only for a few months that 10.4-10.7 needed a hardmod to downgrade, and then svchax came out and software downgrading worked again. I highly doubt software only downgrading will ever happen on 11.0 and above, but I could certainly be wrong. The 3DS hacking community is very determined as a whole, so if there is a way, it's likely that they will find it at some point. Or, a workaround has already been found but won't be released until end of life for the 3DS or something.
@jaxrogers2 What about making an update to titles that refuses to start if you have an A9LH binary on the SD Card?
@jaxrogers2 highly doubt such a thing will happen. Version checking patching shouldn't be possible without ARM9 kernel access. And, if you get that on 11.0.... what's the point of a lower system version anyway? Except for the 2.1.0 downgrade for the OTP.
@gnmmarechal You have to understand, if Nintendo did something like that the CFW would just be updated to revert anything. For example, when 11.0 patched out svcbackdoor, guess what the CFW was updated to do? Put it back in. So really, the CFW is in control, NOT Nintendo firmware.
@JaxonH Its more that it is illegal to upload the ROM.... Which is what makes it available for others to download...
When you buy a game. Actually buy a game, this only pertains to retail releases, you don't actually own games you buy digitally... When you own a game you can do whatever you want with it. You can make as many backups as you want, you can play those ROM backups you made on any system you want. You can hack and modify the title in any way you see fit. You own the game.
Once you make that back up (or any modified version of the rom like rom hacks) available to someone else, like uploading it to the internet so people who did NOT buy the game can download it, you have exceeded your consumer rights and are infringing on the rights of the game maker.
So obviously, someone downloading that ROM would also be an infringement.
when companies make dumb policies they should not be surprised that hackers make cracks and patches to bypass this Extra Credits made it crystal clear that the only way to beat pirates is to offer better services than the pirates do just look at Steam and how they thrive even tough most PC games can be found on torrent sites.
@gnmmarechal Plus updates can be blocked manually and/or declined, involuntary updates are not in the 3DS EULA right now. There's no enforcement that a person has to update to current firmware, ever. Also, if an update like that occurred that TRULY blocked A9LH people would just restore a 9.2 sysNAND backup and make an emu/redNAND for the new version. Problem solved.
@Coffee_Drinker This is very true, and one of the many ways the open source continues to drive progress.
Oh dear! If homebrew was actually useful and let you have cool stuff like having a .txt or .rtf viewer/editor, read .pdf or something like that, then i'd say "eff it, let's all go homebrew" BUT since all homebrew does is just allow to run crappy games, or some low quality emulators, and since i've never really have interest in games released overeas that never come out here, meh, i'll say instead "eff it, all hackers are doing is to hurt developers profits and may hurt the console in itself" also for all people "defending" homebrew, screw it all, if it's useful for you, then good for you, just don't try to shove it down others people throats
@jaxrogers2 sure, there is that, but they can make life a living hell by always changing something that breaks the CFW patch for that every time. It'd be highly annoying.
@LuciusHellmonde low quality? Homebrew allows you to get: Region-free, GameYob, EasyRPG Player, PHBank, savedata backup (in an unencrypted format), etc. Also, some games are very well worth it.
@gnmmarechal well then, in the words of the person you are responding to.
'Good for us'.
@gnmmarechal So what? That's why the hacking community exists- to help people get initial *hax, help people with problems getting *hax, making new things to run with *hax, and to keep *hax working. Without those primary goals, any console scene is DEAD.
@jaxrogers2 Problem solved? I wonder. Annoying the hell out of people in the meantime. Also, you should assume that EVERYTHING can be blocked. It's just a matter of time. Just like the 3DS security is (was) there and was broken, the security provided by A9LH can be broken. Think about it like this - what if they try to find a hole in the code (just like Smealum did with Ninjhax), and find an exploit to disrupt it. It's certainly possible. And, unlike 3DS HB devs, who generally are NOT paid for it, and often do it as a hobby, Nintendo's developers ARE paid to fix this. Their job consists on doing this daily. They also have access to the source code of the system itself, they do not need to use any workarounds to get stuff done the way they want to.
@jaxrogers2 The "hacking community"? You're joking, for sure? GBATemp? Cancer. Reddit? Less cancer, but cancer. If not for their rules, most posts would be "Hy guyz i want free gamz how do i install ty itz for mai freind and stufz". The vast majority of said community doesn't contribute with anything.
@LuciusHellmonde we never shoved homebrew down your throats in the first place....
@gnmmarechal As much as it seems like "If Nintendo can block everything why aren't they" it often comes down to being cost effective. The people that have 3DS homebrew at all are considered a niche by Nintendo and apparantly by this website. The selection of people that have full CFW with or without A9LH along with basic userland homebrew is also low. Is it cost effective to spend what may be a decent amount of work hours and money to block a (relative) handful of people who are exercising their legal right to reverse engineer a consumer electronic under the decision of Sega v. Accolade? Yeah, the short answer is NO. Also, when you do crap like that to a small amount of people, you get bad press.
@gnmmarechal And as much as people say it's super easy to pirate on the 3DS, that may be true, but only once you have everything set up. The entire process of setting up CFW along with potentially A9LH is still risky and has a chance of bricking your 3DS. Honestly, either way, both parties have risks.
@jaxrogers2 I don't see how it is easy. It's not hard, sure. But easy? Easy is the PSP lmao
@Syrek24 Ooh nice one, taking a heavy stance on something and then when I tell you why your reasoning is flawed you try and make yourself sound so much better than me for not caring. You also somehow know that video games are my whole life just from me telling you why you're wrong. You know, the classic move. Say strong opinion opposing something, someone points out that a monkey could see the flaws in that reasoning, and then go back and be like "lol you have no life" because you have no argument to respond with. Stay strong and ignorant, because clearly nobody reasonable could have an opinion different from yours rolls eyes.
@Coffee_Drinker
I suggest you read the community rules, you've tripped our profanity filter twice today.
I have used homebrew before, it used for mostly for region free(I am a huge importer when it comes to games!)and small things like creating themes and more play coins .
@PigmaskFan nope. Downloading ROMs is illegal. Dumping them yourself is a grey area.
@powermad80 Ad Hominem
@gnmmarechal You can't say the name of a fallacy with nothing else, that's the Fallacy Fallacy, the mistake that pointing out a fallacy alone invalidates someone's argument. All my points are still valid until you can actually prove them otherwise.
Plus, there was no ad hominem in my comment either. I talked down to him yes, but there was no insulting for argument. He responded to me originally just insulting me for caring about something, so an insult back is fair game.
@gnmmarechal nope It is a grey area.
@Danksparce dont see a list of words that are banned but ok PC principal.
Anyway the question of roms differ from country to country.
But just a general PSA: Userland homebrew on the 3DS is possible on current firmware, kernel access homebrew requires a hardmod on current firmware, anyone on 4.0.0-7 to 10.7.0-32 can get to 9.2 and have ARM9 kernel access without a hardmod, dump their OTP, get A9LH, etc, and not everyone pirates on the 3DS. That's really all I wanted to say, because I think sometimes that's not understood or ignored on these mainstream Nintendo news sites, from the people writing the articles to the people reading them. Ultimately, it's your choice, not anybody else's, if you want to homebrew your 3DS, and I feel that should be respected on both sides. That means that articles on homebrew should have accurate and up to date information on what 3DS homebrew (at that current moment) entails, because I don't think it's fair to censor out people that have homebrewed their 3DS and just want other people to know that it exists, and it's real, and there's info on it. That's all I wanted to say. I didn't mean to offend anybody with a vanilla 3DS or a fully haxxed one, ultimately I'm not the one who decides that. I just want to politely ask that the people writing these articles on homebrew have some experience and possibly try it out, or at least research some current background knowledge on the subject. Like seriously, Freakyforms Deluxe is only $20 from Nintendo themselves, I think this site has the budget for that amiright guys ? When articles like this get written where someone with very little (or possibly just misinformed or outdated, IDK) knowledge tries to write about the ever changing climate of the 3DS homebrew scene, this is what happens. You get things wrong, typically on the side of what homebrew actually does or what state it is in. This is similar to the series of NX rumours you have reported on, where since nobody actually knows (or is just contradicting) a thing about the NX the articles aren't very helpful (and probably aren't accurate). This is a similar situation, except all the information you need actually exists and is tangible. There is simply no excuse for leaving out or glossing over the current information on the homebrew scene, 3DS or otherwise. That's like if I wrote an article about the GamePad saying it has Circle pads for joysticks. In certain instances, I'm not wrong, but at the same time, that's not true 99.99% of the time. Likewise, while a small percentage of the small percentage of the 3DS homebrew community still uses flashcarts on super low firmwares and possibly can't play online, the 99.99999% of the community can. So please, let your homebrew facts represent the majority, not the near intangible (or sometimes nonexistent) minority.
Tick tock Nintendo, as soon as that final firmware is released people will open it up and use its true potential. Can't wait to play Conker's bad fur day on the go!
@Uncensored N64 emulators are so hard, I imagine it's only remotely possible on N3DS and even then it's gonna take some programming wizardry. We can hope though!
Also, this article didn't mention that you can run ROM hacks for games like Mario Kart 7 and Pokemon X/Y/AS/OR with just userland (Homebrew Launcher) homebrew? Please. This article needs a stability update- it missed so many decent points about what 3DS homebrew can do.
And while I can't do this on my old3DS, New 3DS users with kernel access homebrew can use homebrew to make everything on the N3DS run at the much faster N3DS clockspeed rather than the old3DS slower one! That means no more lag in Pokemon on New 3DS with no noticable battery drain and ACTUAL better performance on your system overall- without "stability" or some other official changelog fluff. Like, I don't think there would be anybody I know that wouldn't want this clockspeed increase if they have a N3DS.
@powermad80 Yeah, the New 3DS can just barely handle SNES games, it might take some kind of hardmod or something to have enough power to run N64 games though... but I agree it sounds like a cool concept.
Of course I have an old3DS so if this ever happened it probably wouldn't run well on old3DS without a power adding mod or something so RIP me.
@Powermad80 good show sir.
A smirking jackass.
Well, just FYI, all of the people who have been affected by the takedown of these games or still wants them aren't out of luck. You can get all of them with homebrew by installing CFW (Custom Firmware) with or without A9LH. So yeah, Nintendo pulling these games from the eShop is just encouraging more people to hack their 3DS in the long run.
Also, using a helpful program called ctr-httpwn, users with outdated firmware can access the eShop without updating or manually installing the new eShop titles using a sysmodule exploit. And guess when this came out? March 22. Interesting, I don't see an article about it on this site... hmm.... So in summary, this article's claim that 3DS homebrew is offline is complete BS and is cause by this site's own ignorance.
I think this shows that Nintendo needs to change it approach, especially with Region Locking.
@ikki5 Security-wise, the 3DS is a lost cause. I think the story goes something like they were really confident in the system's security early on in its life, but because of that they sort of freaked out when the first exploits came out and got popular, and implemented rushed and improper fixes that stopped the exploits then but it sort of became bad code that the rest of the system was built on top of going forward. So now that's come back to bite them, we have exploits for all kinds of deep system access and it may never have happened if they were cleaner with their fixes way back.
I'm surprised Nintendo is still trying to stop homebrew stuff, back on 10.7 a lot of us were convinced that they had just given up, admitted defeat, and would just work to lock down the NX properly.
@ikki5 Open source drives progress.
@ikki5 does it help that this is the first nintendo published game removed?
OoT hax still exists and isn't that the same price as this game? with both copies still available to buy? lmao
While I like to agree that Nintendo is in the right about taking down homebrew I can't believe they missed such a great opportunity with GBA backwards compatibility.
Truly sad, at the same time looking at my GBA collection it's pretty obvious none of these titles would make it to VC anyway.
They definitely haven't on Wii U VC.
@Syrek24 For hacking, I agree while the hardware is fresh, but after it's dated and done, it can reveal interesting things we otherwise might not have known the hardware was capable of. (The Wii apparently makes a nice DVD player- I wonder if the Wii would have sold even better if Nintendo officially left that capability unlocked?)
For pirating, I fully agree it's bad for anything that is easily within reach, but I just played through Live A Live for the SNES, and soon will play the new retranslation of FE4, which got upped to a high file size of 8MB, so it can't be played normally, even by third party players on the SNES. For those, I kinda had to filch a copy to play them- they're not easy to get and patch to English otherwise. On the other hand, I've recently bought JP versions of Shiren the Wanderer 3 for the Wii, and Digital Devil Saga 1&2 for the PS2, so I try to find them when I can.
Ditto on emulating as with hacking. Not cool for newer products, but certain older products, especially those with mods, can have new life breathed into them. Those often need emulation, for better or worse. But I try to own them physically in some capacity beforehand. For example, I specifically went out to buy Pokémon Crystal before downloading the Crystal Kaizo mod. That's a heavy gray area, but I make a point to not completely go to the dark side.
Per usual Nintendo Life writes an anti hacker article. It's nice to see our gaming journalists taking the side of big corporations by excusing their behavior, but then blaming the little guy for taking a game off the eshop. The hacker didn't take it off, Nintendo did. Not only is homebrew interesting, but it separates purchasing a device from purchasing a service. If I buy a car and then upgrade it with my personal modifications it's not a crime it's called doing whatever you want with the stuff that you bought. Nintendo is the one who decided to take those games down to protect themselves. Also let's point out that these games had exploits. It's not as if the hackers caused the exploits, they were there from day one. I just can't believe that people would excuse Nintendo for this.
@BensonUii
I have seen people selling carts with 8-10 3DS games in my country (Dominican Republic), so, yes, games are already been pirated. They usually sell a console with the pirated games (like for 250 bucks), that compared with the real thing is really cheap (200 for the console plus 300 for 8-10, AAA- games).
Good to see that people are still generalizing homebrew and it's users in a purely negative light.
That's real nice.
This is one of thousands of reasons why I only buy physical copies of games.
When will people realize that there's more to homebrew than pirating games?
@BensonUii Yeah, people do use it to pirate games (Hence the generalization), but there's other uses.
Custom themes is one of them.
Also Smash 4 mods. Custom textures and music are always nice.
There's also emulators but people usually illegally download ROMs.
Also these hackers aren't malicious.
At worst they're selfish.
@Pokefanmum82 hacking is illegal
@AJere Actually, it only breaks Nintendo's terms of service.
Technically it's not illegal.
Depending on your country.
Nintendo definitely doesn't like it though.
@AJere Hacking an iPhone is legal. Therefore, hacking a 3DS is legal, too.
@PlywoodStick Yeah, under the decision of Sega v. Accolade, consumers can legally reverse engineer software, and under another court case, consumers can even use console BIOS (that might be copyrighted) for reverse engineering. Those two things cover the majority of non-pirate Homebrew development. Honestly, I don't know why there's so much resistance to the Homebrew community. Ultimately, 3DS Homebrew is really is a cat and mouse game, and the hacking community is the mouse here. We shouldn't be blamed for what the cat (Nintendo) does like taking down indies with existing ROP exploits, but we get blamed for it anyway. We sometimes even get called out for even mentioning Homebrew software at all on sites like this, which is just plain ridiculous. Practically all 3DS Homebrew and tools is open source, and censoring that could be considered a breach of license for those programs. Also, it seems like this site has been getting paid off recently. They've been real quiet on the Wii U lately, when it just got a kernel exploit released for current firmware, and then they write this inaccurate and frankly sh*tty article blaming the 3DS Homebrew community for "making" Nintendo pull Eshop games that they don't even own. Like, that's pretty dang slanderous to this community, and I could legitimately sue this site over this article. Ultimately, this article was not argumentative, and the persuasion failed because all of the article's "facts" were completely out of date and from the pre 4.X days. You know how long ago that was? Christmas 2011. So, clearly, the entire point of this article was to shove all of the community's accomplishments out of the way, pretend that they were all "disservices" to the 3DS itself (which is not true- this site wouldn't notice whether Homebrew was on the 3DS with the rate of updating information on Homebrew on this site), and to blame Homebrew devs who just might want to run a program that plays all the different varieties of Nyan Cat on their 3DS (it's a real Homebrew program- look it up) for Nintendo's decision to pull indie games with security exploits. Overall, this whole article leaves a sickening taste in my mouth. Like, I want to Homebrew Alex Olney's 3DS just to show how wrong this all is.
@PlywoodStick
http://bgr.com/2014/01/23/nintendo-console-hacking-court-ruling/
@JaxonH Seriously, every company that gets into any of these court cases loses. Nintendo itself lost a court case against the company that made the Game Genie for the NES back in the day. How do they expect to win now if something like the Game Genie is allowed under the law as a perfectly legal mod?
Lol, Nintendo's online store is still selling physical copies of freakyforms for $20
@jaxrogers2
It's a complex issue I think. We have the right to mod the system but, I don't blame them for trying to stop us. Not at all.
Also, some people will always stand against it, and that's ok. Let them. Both sides have a legitimate argument, for and against. I absolutely love hacking my consoles and using homebrew but I also understand the devastating effects it can have. While I use it responsibly (in my opinion anyways- others would tell me it's wrong what I do regardless if I own the game 3 times already) I know a good many others do not.
It's something where I disagree, but I'm not upset at others for feeling the way they do because I totally understand where their point of view is coming from.
@JaxonH Yeah, I think that it's ok to disagree on what people think Homebrew is best used for/how it should be used. I just think there should be an equal voice on both sides. It's just that right now, this article is forcing the scales one way and not acknowledging the other side, which I think we can agree isn't fair to readers of this site to read this bias article and not get the other side.
For example, I would be okay with this article of it had accurate and up to date facts on what Homebrew is capable of right now (online is possible, ROM hacks, emulation, CFW, etc) but then acknowledge the risks associated with those things. I think with the whole thing about games getting pulled or whatever, they really needed to talk about what exploit games weren't pulled and give some possible theories as to why. With those couple of simple things, I would absolutely be ok with this article. It just blatantly doesn't have these two things right now.
@Dakt You still can, as it was never removed from the eshop, just hidden. Still accessible if you have homebrew.
@ablast6 Yeah you have to have homebrew to install the games that Nintendo removed because of homebrew
#Nintendoencouraging3DShomebrewcirclejerkcyclethroughtakingdownhomebrewgamesOMGOSH
@Jin15 Nice to see you here Jin. I changed my username on Nlife as a joke, originally stardust4ever.
I think it's a travesty that devs have to suffer from their games getting mercilessly pulled from eShop as a result of these exploits. I'm not saying that expo@loits are bad, but Nintendo is seriously hurting the small devs by taking down games.
Besides, can't Nintendo just patch the system to search for tampered save files and delete them like they did in the Wii days? This is seriously bad for developers and gamers alike to forcibly remove content.
Well there is nothing special about what that happens here, sony did it too with the psp and the vita but unlike nintendo they actually went and fixed the problem, so all the issue with ironfall and the other exploits are totally nintendo's falt for doing nothing but remove the games off the eshop. Their research and development team could easly block the entire scene with a few firmware updates but instead they just sit there and do nothing. And by the way, except for freakyforms and ironfall, all these titles are having much better sales than on the 3ds, games like vvvvvv are probably doing way better sales on steam anyway.
@SpykeKat Unfortunately either way the developers suffer. Left unchecked this explots could be the DS or the PSP all over again and even more developers would lose money due to easy piracy.
A preventative measure like this goes towards protecting all of the other developers(including the other software) on the system. Taking down Citizen Earth until it's patched goes towards protecting all the other Atlus games on the 3DS, leaving it up makes all of them less secure.
@Yoshister A backdoor into a system that isn't always for stealing but it still opens up that route. Would you leave the back door of your home open at night while you sleep because not necessarily everyone who would try to enter would be a thief?
These people should be prosecuted to help these companies get back their lost income, which could be enough to kill off small developers.
Omega Ruby has an exploit, same with Ocarina of Time 3D and Super Mystery Dungeon, and yet, they haven't taken them down.
What's going on then? Why these titles are taken down, but not those by Ninty?
@powermad80 oh god. I wasn't saying you were commiting ad hominem. I meant the other guy who you were replying to was doing it.lel
@BensonUii It's the same thing, no matter how it's gotten. It makes absolutely no difference whether the game is copied or if he gets it online because he owns the game either way.
The level of stupidity in this comment section is terrifying.
Anyway, I would like to add a couple of thoughts about the situation. If the 3DS becomes such a mess, it is possible that Nintendo will decide to replace it sooner than necessary. At this point, I am not convinced that the NX is a replacement for the 3DS. If it was not for community's lack of decency and support for the devs, the 3DS would be good for a couple more years of service. Arguably, it's the Wii U that needs to be replaced first. However, it might become necessary to replace the 3DS sooner because of this. Planned obsolescence is actually becoming a vital necessity because of piracy, how ironic.
I am also starting to fear that Nintendo will change its plans of making a hybrid console/line of consoles that shares the same OS because of this (if this was ever part of their plans, but it seems to be the case). The lack of compartmentalization in next gen would basically be "putting all their eggs in the same basket". We all have a lot to lose in this affair.
Finally, to the people who pretend they have the need to play around with hardware and make homebrews or whatever, there are several open source console-like devices on the market, and they are dirt cheap. That's where you're supposed to go if you're in need of more freedom.
@BensonUii That's being very technical, man. The result is the same. That being, you have an extra copy of a game you already own.
Not worth fussing over technicalities like that, imo.
@BensonUii
Well first of all, I was gonna do that but it's complex as heck. And takes a long time. Thing is, the games are digital. And digital products are all the same. Downloading a digital product from the eShop does not "take away" one copy like it would if you grabbed one apple out of a stack of 5.
So how I obtain my copy is irtelevant. It doesn't take away a copy from anyone else and it's the exact same duplicate of the copy I already own. I do have to wonder why anyone would have a problem with me having a duplicate copy of something I've already purchased 2 to 3 times. Doesn't matter if I copied my own cartridge or downloaded off the internet or grabbed it off the shop with a QR code. The end result is all the same. So yes, the spirit has been upheld. But I don't seek your approval of that.
You judge me for something that doesn't even matter. So I have to ask the question, what does it really matter to you if I spend a year copying my own purchased copies or spend a week getting it via an alternative method? If the end result is identical, and neither method hurts anyone and takes no sales from anyone, then why so judge mental about what I do? Why does it bother you so much that I have everything in one place for the sake of convenience?
You think I'm stealing a sale? You know I'm not. Already made my purchase and usually more than once at that. So you're not upset someone is being hurt or experiencing loss, but rather upset because I technically did something illegal? Would you also be as flustered if you found out I was jaywalking? That's breaking the law and it's actually putting both myself and others at risk. If not upset about that, then why this?
I hope it's not just being self-righteous for the sake of being self-righteous. Knowing full well I already purchased these games and knowing full well it's not hurting anyone and knowing full well it makes no split of difference how I obtained my extra copy- they're all identical.
@BensonUii
And what TJ said.
SPIRIT of the law- no stealing.
Stealing = you take something you don't own at the expense of someone else losing what you stole.
Me = taking something I do already own at no one's expense.
See the difference.
@seb5049 The hackers shouldn't do it in the first place, and they were probably secure at the time they were added to the eShop.
@JaxonH Imagining you saying this with the voice of the Nohr king.
@BMORRI
I like to imagine everyone's words being said in the voice of King Garon, especially my own
I agree with those who think that Nintendo are to blame for their lax system security. I believe that people should be able to mod their systems if they desire. This is getting a bit ridiculous, and I think it's high time Nintendo either properly updated the security of their 3DS system, or hurry up and release a new handheld system (NX?). Nintendo using the sledgehammer approach continuously is going to put developers off putting their games on Nintendo's eShop in the future.
And make it REGION FREE! Half of these homebrew hackers are doing this to bypass region lock!
@Dakt Whats keeping you from doing it ?
The game isn't sold anymore, your key is an already purchased copy. I could redeem mine without issues.
I blame Nintendo more than the hackers, they don't need to be so heavy handed and lets be honest what's the big deal anyway. The 3ds is nearing the end of its life. just let it be.
And another game in Nintendo eShop bites the dust.
@Morph
"The 3ds is nearing the end of its life. just let it be."
Right. The 3DS is down to its final year (maybe a tad more) and the Wii U has 9 months left. Soon it won't even matter- these platforms will be relics of the past, legacy platforms for the homebrew community to use as a sandbox.
This is just plain getting ridiculous. Nintendo needs to realize that it's not the games' faults. What if they found an exploit in, say, Super Smash Bros., just like with the Wii? Would they take THAT down, too?
@BaffleBlend
There actually is an exploit in Smash Bro's. Along with Ocarina of Time and Pokemon Mystery Dungeon.
@BensonUii
Again, the spirit of the law is to prevent harm and protect against lost sales. That is what the actual law is meant to uphold.
So you see, the spirit of the law is not being broken in my case. The spirit of the law is not "keep people from downloading games". The spirit is the ultimate end goal. WHY does the actual law say you can't download games? To protect the spirit of the law which is- harm caused and lost sales. That is the bottom line. That is the spirit of the law.
Unless you would like to assert that me downloading games I've already purchased is causing harm to Nintendo or others? Or is causing lost sales? If not then you can't say the spirit of the law is being broken.
@BaffleBlend smashhax DOES exist. lol
@Hamster_Overlord
Thanks buddy! =) My comments on this topic may have been a little heavy handed in defense of homebrew developers, but the homebrew software scene and all the amazing work that the developers for it have done (without getting paid a single cent for their countless hours of hard work no less) for the Wii is my #1 favorite thing about the console so it's something I feel pretty passionate about. Thanks to the efforts of homebrew developers the Wii can play not only Wii and GameCube games but also just about every game ever made for any 8 or 16-bit system, far beyond the scope of anything Nintendo ever even fathomed for the e-Shop. Complete Sega Master System library? Check. Complete Sega Genesis library? Check. Atari 2600, 7800, and ColecoVision? Check, check, check! Doom, Doom II, and Final Doom in all their original DOS glory? You betcha!
Homebrew software development has turned the Wii into an all-in-one retro gaming dream machine and I'd love to see homebrew developers be able to do the same for the 3DS, but Nintendo sure isn't making it easy for the talented people who dedicate so much of their free time and energy to making dreams like this come true. Ah well, with any luck once the NX rolls out Nintendo will stop putting out software updates for the 3DS; at which point the homebrew developers will be left in peace to do their thing.
@Jin15
Well, I don't expect Nintendo to just allow Homebrew without trying to stop it. That's their job really. At the same time I root for Homebrew progress and exploits because I personally enjoy them.
But I wouldn't point the finger at Nintendo for doing what they can to prevent exploits from being used. It's to be expected. I'm not mad at Nintend for it, despite actively cheering for the other side to prevail. Know what I mean?
And really, I think it's best when exploits are released at the tail end of a generation. Damage via piracy is minimal and Homebrew community doesn't have to worry about updates and can go ham with it. I look forward to Wii U being replaced by NX because Id love to see GC emulation on the gamepad. But don't want to mod until the gen is over.
@gnmmarechal @JaxonH
...well, that actually makes it worse. That means there's a double-standard at play here.
@MadAdam81 Unless a hacker PHYSICALLY took down a game from the eShop (which they do not have the power to do, by the way), they can't be prosecuted for any of these takedowns.
@Dr_Lugae My point is that people shouldn't act like the route for stealing is the only route.
@MadAdam81 Why? Because Nintendo took down their games because they had security issues?
Hackers only took advantage of the 3DS' security issues.
Also, the PSP homebrew scene is very similar to the 3DS in that downgrading your system at some point was necessary to get full kernel access. But I think what Sony did to address the situation was pretty smart. They encouraged people to update their PSP (usually on exploitable or downgradable firmware) to the current version not because they made the old firmware non-functional. Instead, they added actually decent features like and internet browser in updates to encourage people to update.
In comparison, Nintendo has attempted to lockout online play, the eShop, and the internet browser (9.9-10.7 as of right now) for old firmware, and they've used the same line for the official 3DS update history since 9.4.X ("Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience"). And really, all of these blocks and checks that attempt to ( want to get people to update have only done the opposite. All of the blocks I mentioned above CAN be bypassed with homebrew itself. So it seems that whenever Nintendo tries to address homebrew by blocking something, it has the opposite effect.
Also, the only features that we have gotten feature wise in firmware updates since exploitable firmware is theme SHUFFLING and an official way to take screenshots (in 9.3.X). Themes can be used in the 9.0-9.2 ARM9 kernel exploit zone just fine, and the ability to take screenshots has been a homebrew ability on the 3DS for ages. Other than that, all we have gotten is "stability", which just means patching homebrew or system exploits that the majority of vanilla 3DS users know nothing or very little about.
@BensonUii
you
^^^
the point
^^^
I think you're totally misunderstanding what the spirit of the law is. Nobody is talking about "spiritually". I'm talking the spirit of the law. Something totally separate. I'll explain again what it is.
The spirit of the law is the ultimate end goal, bottom line of what the actual law is hoping to preserve. The ultimate bottom line is not to stop people from downloading. That is irrelevant to the spirit of the law. The spirit of the law is to prevent theft which causes lost sales.
So I can clone my own games, download, even take from the eShop. It doesn't matter. The spirit of the law has nothing to do with what I'm doing or how I'm doing it. It has everything to do with the consequences of the action.
And the consequences of downloading does not cause harm or lost sales. The consequences do not break the spirit of the law.
That's like saying the spirit of the speed limit law is to stop people from going fast. No, it's not. It's to preserve safety and prevent accidents. Likewise, the spirit of the law has NOTHING to do with how I obtain my games. It has everything to do with whether obtaining them will result in harm or steal a sale.
Modern Driver training focuses on the concept of "defensive driving". Often, while discussing courses of action in hypothetical situations, a student will propose an aggressive approach based on the rules of right-of-way. In response, the teacher will tell the student "You're right. You're dead right."
The point expressed is that principle and the specifics of the law are all well and good, but it is irresponsible to act on the assumption that everyone will be following the rules.
We have, as a given, that hacking isn't going to stop. While it's theoretically possible that it will, the past few decades of experience render that possibility pretty close to nil. If your system isn't being hacked, it's because a) no one cares about your system, or b) you're serving your audience to the point where people don't think it's worth the trouble.
Needless to say, you want b to apply. DRM/Copy Protection, etc. is an aggressive manner of achieving b, focusing on the "not worth the trouble" side of the equation. Among the many many reasons why this is a terrible idea from a customer service standpoint, it's not effective. You know what all that fancy DRM is to a hacker who's decided to make you a target? A free puzzle game. You see Fort Knox; he sees Pushmo.
There are always going to be scofflaws. There are always going to be the jerks who go to the counter at a fast food restaurant, ask for a cup for water, then, without trying to hide what they're doing, fill the water cup with soda. A manager can write off the trivial loss, or can crack down, make a scene, and throw the soda jerk out of the store. With the former, it's lost profit at negligible actual cost, while a scofflaw gets stuff for free; with the latter, scofflaws know they can't get away with it, but there's a projection of a negative environment for the legitimate patrons ("There's no sign saying Free Refills. Will he throw me out if I try?")
The former cedes the moral high ground, but is far better customer service and maintains a pleasant environment. The latter maintains moral high ground, but that's the restaurant where the manager is always hovering to make sure you only get two ketchup packets to go with your fries.
And, on top of this, Nintendo already has a terrible reputation with third parties. The fact that first parties with exploits don't get pulled isn't doing them any favors there.
@BensonUii
And yes there are different NNID. But Nintendo did not lose a sale. For them to lose a sale I would have to have the intention of otherwise purchasing the game. Which I have no intention of doing so.
See, the spirit of the law comes down to intent and personal responsibility- something most people can't be trusted with- hence the actual real law. But I never had any intention to buy all my physical games again for a 3rd 3DS. Wasn't gonna happen. That's a sale that never will exist.
Nintendo can't lose something they never would have had. So no, it's not "until I backup my own games". Backing them up and downloading are both illegal, yet neither necessarily break the spirit of the law. Changing the method of obtaining games has absolutely no relevance whatsoever as to whether I'm keeping the spirit of the law or not.
edit
And Nintendo can spend all the hundreds of millions making a game they want. What they spent making it has nothing to do with me. I only download games I already purchased. So I did my part to help pay for thy game's development. And I buy all my games day 1 at full MRSP. And then buy a 2nd time for my smaller 3DS (for certain ones I love) and sometimes a 4th, 5th and 6th copy sealed. How many times must I buy the same game over and over for me to have done my part?
If I was buying games I would have otherwise been purchasing (again) then it would be a different story. Then it would be a lost sale. But I paid my dues when I bought the game the first time (or first 5 times in some cases)- or to be precise however many times I was willing to buy it. If I want an extra, additional copy of everything all in one place on one system and I can do it, beyond extra copies I'm willing to purchase, I will. But believe me when I say I NEVER would have shelled out $5000 to buy all my games (yet again) just for convenience's sake.
And it absolutely is illegal. I've never argued otherwise. I just don't care because you're right, I do have a justification. I live by the spirit of the law, and downloading/backing up/using QR codes to obtain extra copies of my games for convenience is not something I would have ever spent money doing ---> therefore no lost sales ---> therefore law is broken, yes, but what the law was intended to safeguard has not been transgressed against (i.e. Spirit of the law not broken)
********************************
https://en.m.wikipedia.org/wiki/Letter_and_spirit_of_the_law
I think that this whole discussion about pirating directly from the eshop has overlooked a major point: is it ethical to pirate a game that has been removed from public access (such as VVVVVV, Citizens of Earth, Freakyforms Deluxe, Cubic Ninja if you have a JP 3DS) by direct downloading from the eShop? Also FYI, doing this is entirely possible using my current *hax setup.
While I believe that this would be ok, I'm interested to think what vanilla (non hacked) 3DS users think about this.
I already have my New 3ds XL hacked with custom firmware so things like this just kinda make me laugh
@BIGGES202 Yeah it's crazy how much of this 3DS homebrew stuff is censored or not known on this site.
@gnmmarechal O heh I see, sorry about that.
@jaxrogers2 yeah I'm also thinking of doing the arm9loaderhax
@BIGGES202 So you're a menuhax peasant right now and want to get A9LH? It's a pretty straightforward process, it just takes a bit of time because it involves a lot of system backups, but it is well worth it having 100% boot rate and never having a yellow screen ever again. I have A9LH right now and honestly not sure what I would use without it.
Also, the ironic thing about A9LH is that if the New 3DS didn't come out A9LH wouldn't be possible so massive failure on Nintendo's end for messing with the cryptosystem when they designed the New 3DS.
@Patriplexity Yeah, a lot of people don't understand that there are 2 levels to 3DS homebrew:
1. The homebrew setup where you have access to the Homebrew Launcher only (userland homebrew). This type of homebrew is possible on any firmware between 9.0-11.0 (11.0 is current firmware).
2. The homebrew setup where you have downgraded to 9.2 and installed CFW (custom firmware) with or without A9LH (arm9loaderhax, if you don't know what it is look it up) that can run kernel access homebrew and pirate games (play backups) while also having access to the Homebrew Launcher type of homebrew. This is possible on any system already on 9.0-9.2 without much work (unless you want to install A9LH) and is possible on 9.3-10.7 using a homebrew downgrader software that can be run in the Homebrew Launcher. What people don't seem to understand is that if you are on 11.0 you have to have/get a hardmod to do this type of homebrew because 11.0 broke the homebrew downgrader application probably for good and you need a hardmod to revert the downgrade fix.
So yeah, piracy on current vanilla firmware is not a walk in the park due to the fact that you need a hardmod. But for any 3DS on 9.0-10.7 vanilla, CFW and piracy can be easily accomplished.
@Patriplexity Also, when I got A9LH a few months ago there were no safety checks in the OTPhelper program that you actually used to flash your 2.1 emuNAND to your sysNAND, so I was super scared. Then, when I actually hit the button to flash it over and it finished, it looked like I had bricked because I just got a black screen. But when I booted without the SD card in it booted 2.1 fine for me. So yeah, even if everything goes well and there's no hiccups, it can still be stressful.
EDIT: Nowadays 99% of the programs you use to install A9LH have tons of safety checks to make it near impossible to brick via user error.
@seb5049 where did you get that info from? Just curious
@seb5049 Technically yes, but here's the thing: There are a decent amount of people with hardmods that can unbrick their system NO MATTER WHAT they install. So if a brick program surfaced, it would be verified and checked on those hardmod 3DSes. And if it really does brick the system, hardmod users can always flash a backup directly to the 3DS NAND board in and of itself and recover from it, not to mention spread the word that "x program will brick your console". This has already happened with Gateway flashcart software before (where installing a firmware update on counterfeit flashcarts would brick your system), but due to the people with hardmods this was well known and as a result Gateway is a complete meme in the 3DS hacking community.
@Dakt Seriously ? Huh...looks like i just got lucky before it was completely taken off the shop.
Try to get in touch with Nintendo's customer service.
Security breaches are all well and good, but you payed for this key.
@Dakt Fully hacked 3DS consoles with Custom Firmware (CFW) can install all of the delisted or taken down eShop games they want! You want Game Boy Tetris and Tetris Axis, even though Nintendo's Tetris Licensing expired and both games were pulled from the eShop as a result? With CFW homebrew, you can get them! You can get VVVVVV, Citizens of Earth, Freakyforms Deluxe, and other delisted games which you would normally NEVER having the chance of getting using CFW homebrew.
@plug313 get it on PC. Pretty much any computer can run it. It's also available on android and IOS if that's more your thing but I think it would be better on PC.
Seriously tho the system requirements are veeeerry very low for that game. Like almost any computer can run it
@LucPlays
In Pokemon Sun and Moon? XD That will be the happiest day of my life.
@Kiyata
You know. There is in polish song lyrics: Porngrafia przecież, nie będzie wiecznie trwać.(pornography won't last forever)
The same is with web.
What does it have in common with your comment? Very much.
There was no web/internet acces/very little acces and there were games.
Now? Without any drm scums like Steam/Origin/Uplay.
Dream on. Imagine (very extremal example but can happen) that there is a war in your country. What they (authorithies) will cut in first place? WEB. But yeah who will want to play video games if there is a war? Pornography? They want to addict all of us from basics like web than goes porn... and someday they will cut it... beacuse <they> rule.
@amishpyrate
I tried one hour ago on nintendo store buy digitall but when i am trying to log in with my NNID there is an error .
Is this homebrew issue one of the reasons why everyone hates Nintendo these days? All I ever hear from people anymore is that Nintendo is a massive, disgusting failure. I wonder if they mean that or not.
@jaxrogers2
I have had CFW/A9LH since one month but i don't know how to download games from eshop which were delisted.
Is it similar proces to downloading old Ironfall version?
Don't tell me google it . I googled : how to download games removed from eshop on custom firmware 3ds...
You can't say it straight because it will end with ban, so i am begging you for some "encypted" clue without details.
Thank you in advance.
@LuciusHellmonde
Well, you can always make yourself pdf/rtf/txt reader/writer/editor .
Many people will be grateful including me.
@MasterWario
Well if not every single game got exploits Nintendo would obviously not take anything down as it would not be worth it anymore.
Buy it before... Cubic Ninja example .
Standalone exploits are always worthy.
I'm wondering why people are making all the Hax exploits.
Just buy Ocarina of Time 3D. ;P
@powermad80
"Security-wise, the 3DS is a lost cause"
It is a hardware issue. They could patch it in new 3ds.
But they didn't. They didn't know about this issue?
I heard that they(Nintendo) did. Thanks to Nintendo we can also use hombrew on new.
@plug313 The game is available on PC if that's any help. I think it's on the PS Vita and on mobiles too.
I'm sensing more stability in my future.
I'm amazed at the ingenuity and childish views of such a problem. You can't reduce this to a black and white problem of Nintendo good, hackers bad.
I agree that piracy could hurt devolpers and that by law Nintendo has right to do this but their way to "solve" the problem is as asinine as it gets, no wonder why many people have this perception of them being stuck in the middle ages.
@jaxrogers2 "Is it ethical to pirate a game that has been removed from public access (such as VVVVVV, Citizens of Earth, Freakyforms Deluxe, Cubic Ninja if you have a JP 3DS) by direct downloading from the eShop? "
To me it seems to be vulture-like behaviour. It's just because a title is no longer on the eShop it's fair game just to get it for free. Would that person buy them if they get put back up? If that person would buy them would buy them why haven't they already?
It'd be interesting to hear a justification on how that's fair on the developers for if for any reason their software is off the eShop for any period of time that the software should be free game to download. It just seems like taking advantage of the situation for personal gain(getting some free games).
@Krzysztofa Well, there are a couple of programs that can do it. One you can find by searching for the installable 3DS file format plus angel, another you can find if you search"eshop", but add the letters "fre" to the beginning, and fbi at 2.0 or higher (not the government agency, the .cia installer). That should get you where you need to go. For some of these programs, you will need a file called enctitlekeys.bin, which you can get using the .cia application that you can find easily by searching "enctitlekeys.bin updater". No needing to go to that 3ds titlekey site either.
Or, you know, you could read the subreddit on this topic at reddit.com/r/3dshacks it has everything you could possibly need there too.
@edcomics you think this is bad... it made rifts with Sony and their publishers on the PSP.
@MasterWario its an arms race, the moral of the story is KEEP QUIET
Nintendo ninjas are definitely watching, the lead shinobi is keeping a close eye on the hacker community.
The prices are now going way up! It is a good thing that I ordered 14 copies while they were still cheap.
I will sell each of them for about $40 USD each and enjoy a nice profit!
I have nothing but the utmost respect for the contributors of the hacking, homebrew, and modding community.
I even sell "Cubic Smealum" products to honor Smealum and his Ninjhax work!
https://shop.spreadshirt.com/IpwnedU123
@seb5049 but, it can be said Quality Control should not regulate a marketplace to the nth degree, that said, Steam is a good reason why Quality Control exists.
@Li_Bae funny, I only hear that on the internet.
@Patriplexity I support flash carts and CFW, I however don't support security breaches through games.
Nintendo removing games is the result of the exploit community, perhaps if you stayed quiet, Nintendo's ninjas would have kept VD.
think about that.
@Dr_Lugae I asked this because I bought VVVVVV ages ago, and I agree, it's a really fun, solid puzzle platformer. I hacked my 3DS fairly recently, about a couple of months ago (A9LH, CFW, everything) and simply don't understand the methodology of these game takedowns now. In the case of VVVVVV, once the exploit came out for it, I backed up my save and tried it out. To be honest, I still find it one of my favorite homebrew exploits, because I can just mash A to get into HBL. Citizens of Earth is also nice, because it auto loads (like PSMD) and can have the payloads updated without reinstallation, although it's a slow booting game overall so it's not the fastest.
Based on what I've seen from the community, all of these secondary (meaning you need prior hax already to use them) game exploits are really just for convenience with users without CFW and a nicety to people that do. Like, for example, if I had a 11.0 vanilla 3DS and I happened to have one of these secondary exploit games like PSMD, OoT3D, VVVVVV, Citizens of Earth, and Pokemon OR/AS, I could use a primary exploit such as via Freakyforms Deluxe (or borrow a copy of OoT3D) to get into HBL and install a secondary exploit on one of the games I owned. That's why these are a convenience: secondary exploits are so that not everyone has to buy Freakyforms Deluxe. You could have one person buy the game, and then share it with a ton of other people so that they could install some other *hax on a game they own already, such as VVVVVV or Citizens of Earth or something.
For me with CFW, I mainly like having a variety of ways to get to HBL for fun, mainly, so right now I have an OoT3D cart with OoT3Dhax installed on it, I have *v Hax on my copy of VVVVVV I got ages ago, and I have a region free .cia of Cubic Ninja, Citizens of Earth from the Humble Bundle, and a pre-takedown CDN direct download of Freakyforms Deluxe. While sure, with CFW I can just install an 8 MB application that boots HBL near 100%, but what's the fun in that? I feel like I should take advantage of as many of these exploits as possible ultimately because some of them are more fun to use (*V Hax), some of them have more features (Ninjhax 1.1b on my 9.2 redNAND, for example), and some I'm just proud of homebrew developers finding and working on, like Freakyhax/OoT3Dhax/Humblehax/ and menuhax/browserhax on my 9.2 redNAND.
My solution to these secondary exploit games are to leave them be. Having an exploit in your game will certainly increase sales. Like seriously, Freakyforms Deluxe before the exploit was discovered was probably selling at shovelware rates. But now, this game is picking up tons of sales strictly because the game's security management is broken. What's the problem with making more money because of homebrew? If Nintendo kept this game on the eShop for even just a bit longer, they would sell boatloads of copies.
@DarkKirby considering its Nintendo making the exploit issue to the 3rd parties, well... it was the 3rd party that didn't patch out the exploit plus Nintendo is making sure hacking is not an issue on the 3DS, sure people complain Nintendo is being heavy handed but the exploit community need to learn, their boasting will get devs fried by Nintendo. Nintendo should not be policing 3rd parties apart of their regulation regime but need to ensure the integrity of the platform.
that said, if the platform is abandoned by the maker, its vital emulation exists to preserve legacy that some companies are all too willing to burn to the ground.
@HSuzumiyaVI Keeping exploits quiet often comes down to their importance. Secondary exploits like in VVVVVV and Citizens of Earth are relatively minor in terms of importance because both of those games are eShop only. The exploits that are most important to strategically release or exploits that run on a game with a physical release, because that means that if the game gets pulled digitally the exploit game will still be available physically. The most important ones to keep secret (other than ARM9 kernel access exploits, that's the top because the only released ARM9 kernel exploit only works on 9.0-9.2, which is why downgrading is needed in the first place) are exploits in games that have a physical release and do not require any kind of *hax to install or use (which is called a primary exploit). These are important because they are very rare. Only 3 games fall into this category: SSB, Cubic Ninja on 4.0.0-7 to 10.7.0-32, and Freakyforms Deluxe. As long as that last category is managed well, anything else can be freely released to the public for the most part in terms of 3DS homebrew. Well, you know, execept titlekeys and slotkeys.
@jaxrogers2 Freakyforms is Nintendo?
plus, they are reasons why they don't knock their own titles off the eshop,
what ever happened to R4? and DStwo? why hack directly into the 3DS like the HBL for the PSP?
@jaxrogers2 but staying quiet means people would not be affected, even with the humble bundle, some hackers have essentially stolen a good by making it unobtainable.
however I own Citizens of Earth so I'm fine. i'd like Freakyforms back but I'm betting because Nintendo is involved with publishing, it will hopefully be back.
this isn't like Sony who still continues to give poor support even with the subscription service, I don't necessarily agree with Nintendo's heavyhandedness but its clear hacking in the HB sector is causing unwanted attention on indies so much so, Nintendo was quick to squash access to a HBL.
next time keep quiet, lest Nintendo actually pulls another game down again.
@ThomasBW84, you've made a few errors in your article that betray how little research you did on the topic.
"Nintendo often moves - rather effectively - to shut exploits down, meaning that in this generation homebrew has been far more niche than in the past, mainly because users mostly need to keep their systems offline."
Um, you do realize that the biggest draw to FreakyHax is that it does work on the latest system software version (11.0), right? That means that you can have homebrew AND go online, at least for now.
But yeah, I'm more inclined to blame Nintendo for their hypocritical actions towards indie developers than I am towards hackers who release this stuff into the public.
@Krzysztofa yeah, it was just physical copies for sale at store.nintendo.com
@HSuzumiyaVI Yes, there is a direct way to hack the 3DS (via CFW) but ultimately HBL is a "first step" of sorts that is required no matter what you want to do.
I do not agree with those who pirate the games that got taken down. Not at all. Especially since the physical versions are still out there somewhere. If people want to do the hacks that get them customizable menus and all that, fine. But when it gets to the point that people are pirating, that's no good.
And the whole excuse of "It's Nintendo's fault for their security being flawed" is just not good either. That's like saying a bank deserves to be robbed because their security wasn't good enough. Sure, Nintendo is a big corporation and one person doing something won't take much of an effect, but more and more people are just pirating. The other excuse that it's okay since the 3DS is dying is also bad since there are plenty of games coming out and no successor has come up yet to replace it.
@sunrisensoul Almost all of the games that have gotten taken down from the eShop because of homebrew are eShop only games- they never got a physical release. Ironfall: Invasion, VVVVVV, and Citizens of Earth were all eShop only games, there were no cartridges produced for them. The only game that has a cartridge (physical) release that has been pulled from the eShop because of homebrew is Freakyforms Deluxe, which can be considered near shovelware.
But yeah, none of these games (and their corresponding exploits) allow any pirating on their own. The Homebrew Launcher (HBL) is just what it says it is- a launcher. It doesn't come prebundled with anything, you have to provide and find the software you want to run with it. On 11.0, pirating from the HBL is quite literally impossible, and even on older firmware versions such as 4.1-10.7 unlimited piracy is not possible using the Homebrew Launcher alone (aka no Custom Firmware). The only type of piracy that can be performed using an HBL program alone is the installation of legitimately signed .cia games, which are only games bundled with 3DS consoles that were preinstalled (not download code bundled), such as Mario Kart 7 or Pokemon X and Y. And even then, that requires a firmware of 4.1-10.7 to work, so this doesn't even work on 11.0.
Also, insecurity is not caused by hackers, it's found by them.
@jaxrogers2 What I mean is people who try to justify what they do by saying that because there's a security issue, it allows them to do what they want. Sure, hackers are only finding these issues, but I'm saying that those that use them to just roll back their versions for piracy or something aren't in the right. My issue isn't with the hackers that open it up for HBL but those that go beyond that.
Wasn't Cube Ninja and OoT3D the big two that actually did allow stuff? But yeah my big issue was just in that question of "if these games on eshop aren't there right now, is it okay to pirate them?" and I still feel like it ain't right. Seems much better to wait till the console is dead before having a whole piracy scene.
@sunrisensoul so, this barn-dance will continue? this hurts the indies and the customers that want digital purely for portability issues, this seems to be an issue in the HB community that some hackers boast of an exploit on twitter then complain Nintendo took the game down to patch the exploit present.
@HSuzumiyaVI - post edited due to profanity. Please consider and advice by the community rules when posting. Thanks.
@sunrisensoul I agree, why is the HB scene even doing this on a platform that is still alive? this is pure selfishness and is aggravating. (citizens of earth is like earthbound) plus, why even interfere with these games publically? customers have a right to purchase games digitally or physically!
@Jin15 Problem is not that I have issue with people hacking their systems. I don't. People can hack their systems if they want, but as a rule, I don't hack or pirate on current gen systems.
What I have an issue with is Nintendo''s reckless takedowns of 3rd party games as a direct result of homebrew exploits. This is bad for gamers and bad for developers, and Nintendo's reckless treatment of 3rd party IP needs to be addressed. As well as the hackers needs to consider the complications of their reckless behavior as it directly effects the welfare of 3rd party devs as well as enjoyment of said games by gamers who are denied access of games.
@BensonUii Spirit of the law = downloading a Super Mario RPG ROM when I have an original Super Mario RPG cart. So I don't have the expertise to get around the actual cart's protection that prevents me from dumping my own cart. So I should have to learn that just so I can get the exact same file? That's really splitting hairs (and that is the difference between the "SPIRIT" and the "LETTER").
Using an emulator to run games using ROMs I HAVE legally (yes, others I have by the letter of the law: dumping my non-protected cart games) is like the video game analogy to ripping CDs to digital, aka "format shifting". Can play them without worrying if the save batteries are dead, can more easily make screenshots or videos. It's not ENTIRELY piracy like that page with Nintendo's biased opinion states.
Right now playing Lufia with my self-dumped ROM. There was no lost sale in that. Especially since Square-Enix has never re-released it (and since the original developer closed recently, probably never will). If that had released it on Wii, I would have bought it again to support them, since it was a good game (and Lufia II was great, still enjoyable even with the buggy US version).
@CubicPirate Most of the exploits work with the latest firmware when they go live, but as far as I'm aware that's not long term. From what I've gathered when looking at various Hax is that they get into an update cycle where Nintendo will eventually move to block through a 'stability' system update (or the exploit game will be patched), and perhaps the mod will then be updated (or new targets simply found). It's not quite like the DS era where Nintendo didn't or couldn't do anything about various exploits.
@jaxrogers2
Thank you for your answer.
There is no way to buy them from eshop (that will be very intereting; buying game that is not avaible)?
Only "fre" "backup"? I am not interested in piracy. I have plenty of games.
Also i have known what cia and fbi mean since summer 2013 .
These shortcuts are not pointless/fun as they seem.
To all:
And you know what? When you install Doom3 Ultimate edition from Steam there is somewhere on harddrive a .wad file that you can use with prboom .
@ThomasBW84 With the way 3DShomebrew is currently set up, if you ever have the chance to downgrade/upgrade to 9.0-9.2, you can always run Custom Firmware as this is where homebrew has full control exploits on the 3DS.
With full control, we can make backups of our entire system. We'll call our 9.2 system sysNAND for simplicity. A 9.2 sysNAND can run a Custom Firmware that boots a copy of your system (via the backups we can make) that is updated to the latest system version. This copy is called emuNAND or redNAND, depending on how the memory is stored on the SD card. Using this method, it is true that the 9.2 syNAND isn't touched, because updating your sysNAND from 9.2 would make you lose the ability to run Custom Firmware. But with this method, you can update, play online, and do whatever you want on your updated emuNAND or redNAND because the Custom Firmware patches out certain things, such as signature checks and exploit patches in updates such as 11.0. Overall, this method is called Menuhax, as to boot your emuNAND or redNAND instead of your sysNAND, you can use a homebrew exploit that was patched in 10.6 (but still works on 9.2) that loads a homebrew executable on boot. Using a boot manager exeutable instead of the homebrew launcher executable allows people using this method to boot their system with Menuhax and automatically boot into their redNAND or emuNAND, so the old 9.2 sysNAND is completely bypassed and is only useful for a few other things that require full control, such as making system backups.
There is even a method to run Custom Firmware using the OTP (one time programmable) key unique to each 3DS that allows your sysNAND (instead of an emuNAND or redNAND) to have Custom Firmware access, even if it is updated. This method is called Arm9LoaderHax, commonly abbreviated to A9LH. With this method, people first back up their 9.2 sysNAND. Then, they create an emuNAND or redNAND if they haven't already. From there, in order to dump the console unique OTP, you need to downgrade the system temporarily to 2.1, as since 3.0, the OTP has been locked in the bootrom, but before 3.0, it was stored in userland (essentially what the homebrew launcher has access to). Since this system version is very old (the 3rd ever update created for the 3DS), none of the Custom Firmware programs support running an emu/redNAND on 2.1. So, we downgrade our emuNAND or redNAND to 2.1, but since no Custom Firmware supports running a 2.1 emuNAND or redNAND, our emu/redNAND will appear "bricked" by the downgrade. However, if we make a backup of this 2.1 downgraded emu/redNAND and flash it (copy over) to our sysNAND, our sysNAND will be able to run 2.1 just fine. From there, we use a browser exploit to gain userland control and dump the OTP file itself. We can then use the same program we used to dump the OTP to restore our 9.2 sysNAND backup.
From here, all that is necessary is to install the exploit itself. This is done through running an application in the Homebrew Launcher on a 9.2 sysNAND where the OTP dump is required as input. This exploit essentially writes unique (due to the OTP being required) "junk" data to our sysNAND so that as a result, it will always jump to a payload that can run Custom Firmware or even applications that require full control, such as the system and emu/redNAND backup program or decryption programs milliseconds into the boot processs while not having full control firmware (a.k.a. 9.2). Once the exploit is installed, you can use a Custom Firmware to run and patch your sysNAND instead of your emu/redNAND like in the Menuhax method. One of these essential patches blocks updates to the NATIVE_FIRM partition of your sysNAND. You know what this partition stores? All of the exploit patches, from the 11.0 minimum title list to the 10.6 browserhax/menuhax patches. This partition is also where the Arm9LoaderHax exploit is installed. So essentially, with this partition being blocked from updates, I can update my sysNAND running on Custom Firmware while still keeping full control of my system on current firmware (11.0).
Essentially, I think the best comparison to make if this is hard to understand is that 3DS homebrew is like a stock fund. Let's say that the stock fund represents full control hacks on the 3DS. There are "shareholders" that have already invested in this fund by downgrading their sysNAND to 9.2 at some point in the past to either run the Menuhax method or the A9LH (Arm9LoaderHax) method of homebrew. Those people will always have the ability to keep their share of the fund (keep full control hacks) if they wish. However, there is a couple more groups involved in this comparison, and one is the people on 4.X-8.X and 9.3-10.7 that could be a part of this fund but have not because they have not up/downgraded to 9.2 yet. These people can be a part of the "full 3DS control" fund if they choose to down/upgrade to 9.2. Then there is the last group in this comparison, the people on 11.0 (without using Arm9LoaderHax, obviously) who cannot join the fund (downgrade to 9.2) without getting a hardmod. And since the majority of 3DS users (I would say) are not willing to get a hardmod for their 3DS, for the most part, this stock fund of "full control on the 3DS" is closed for most of these new would-be investors.
In short, the people who have a 9.2 sysNAND with an updated emuNAND or redNAND (the Menuhax method) or the people who got to 9.2 at some point in the past and installed Arm9LoaderHax instead will always have the ability to keep Custom Firmware with full online access (with Menuhax, the emu/redNAND has full online access and update capability, the 9.2 sysNAND does not). But as getting to 9.2 at some point is required to install Custom Firmware in any situation, if Nintendo can block that initial downgrade to 9.2 for new users (as they did with 11.0 already), they can plateau the number of people with permanent full control Custom Firmware to the people who did it in the past, essentially closing full control *hax to new users. While some users on 11.0 will have access to the Homebrew Launcher through Freakyhax or the other games that have been taken down from the eShop, it doesn't matter anyway on 11.0 because downgrading through the Homebrew Launcher is only possible on 10.4 NATIVE_FIRM or lower (e.g. 4.X-10.7), so without a hardmod to downgrade NATIVE_FIRM from 11.0 to the one used on 10.4-10.7, 11.0 users cannot downgrade at all.
The new 11.0 exploits are truly only for Homebrew Launcher access. If 11.1 came out or something that patched all the 11.0 exploits people without Custom Firmware would have to stay offline (not update) to keep Homebrew Launcher access. I even did this for a period of time when I stayed on 10.5 for a while because 10.6 patched Menuhax and I was too cheap to buy Ocarina of Time 3D, which worked on 10.6 (As soon as the 10.4-10.7 downgrade exploit came out though, I downgraded to 9.2 and installed Arm9LoaderHax, so now my sysNAND is 11.0 but I still have full control and Custom Firmware like a 9.2 system does). However, this behavior of keeping a system offline does not happen when we're talking about anybody with Custom Firmware, because with Custom Firmware, any exploit that was patched can be patched back in by the Custom Firmware program itself. So, with 11.0, you know how Cubic Ninja was patched out? Well, due to the fact that my Custom Firmware reverted this patch, I can still use Cubic Ninja on 11.0 using my Custom Firmware sysNAND, even though other non hacked people on 11.0 could not do so.
@Dakt
I gave my Humble Bundle code to a friend right after the game was taken down, and she is having the exact same issue as well.
@MasterGraveheart The hackers don't create the exploit. The hackers don't take the game off the eShop, nor is getting it taken off the eShop done on purpose. Even if they were hacking for "malicious" reasons (which they are clearly not), why should they be blamed instead of Nintendo who allowed all this to happen? They're not jerks by the way, they're pretty nice guys who do this stuff mainly to add features that should be there already (region free, anyone?). It's not even the devs' fault; Nintendo just aren't looking out for these exploits before they come and notifying devs to make a fix. Blame them.
TL;DR: Direct all of your anger at Nintendo, the hackers don't deserve it.
@ThomasBW84 Thank you for responding to me! And I apologize for my harsh tone in my earlier post; clearly you did do research, and this rabbit hole goes pretty deep, so I was out of line on dismissing you like that.
You're right in that Nintendo has the ability to mitigate exploits through system updates. This alone has made hacking the 3DS much more complicated, and you're right in saying that this keeps the hacking scene fairly niche. However, it is NOT typical in the 3DS scene to just have a second console to keep offline for homebrew. That's an extravagance, and it hasn't been necessary for quite some time now.
If you're interested, I can go into further depth. I like talking about this stuff
@CubicPirate @ThomasBW84 Yeah, I would love to talk more about 3DS Homebrew too, I have a lot of experience with it and I find it an interesting community as a whole. Just let me know if you need help verifying something or if you want to learn more about 3DS Homebrew in general.
I have also gotten into the Wii U Homebrew scene with the new 5.5.X kernel exploit out, and if this site plans on making an article about that I would love to contribute.
@JaxonH @jaxrogers2 Well, wow! I have set up a9lh on my trusty Toad O3DS (no need to downgrade since I hadn't touched it in ages). It gives amazing control over the console, such as easy back-up of saves for archival elsewhere than on the unit. That, I think is the single most useful aspect that I would like to be able to use. Back-up of the entire console too would be useful. Downloading from Nintendo's own servers too works and is extraordinary, though I reckon could be patched server-side if Nintendo can find a fix for the pre-installed games issue - IP logging, perhaps?
However, as much as I like the better control over the console, I can't dismiss the pesky niggle that I'm doing something wrong, so it's not for me. Too scared of being found out and losing everything legitimate, however remote a possibility that might be and the fact that I could back it up anyway. Impressive work though. It's problem-solving and workarounds like this that tap human ingenuity that are responsible for solving so many of our problems. I can't help but admire that.
@Sakura By not needing to downgrade, do you mean you were at 9.0-9.2 already or were you at something really low (<3.0)? I'm curious how many "untouched" 3DSes run on OTP dumping compatible firmware (which is also <3.0). Also, I didn't know this until today, but you can actually dump your OTP on <3.0 using a special QR code for Cubic Ninja, which sounds sweet. I used the OTPHelper browser exploit (most people do) to dump my OTP since I don't have Cubic Ninja (I got into 3DS Homebrew on 10.5, when Ninjhax was pretty irrelevant compared to browserhax, so I didn't see the need to get a CN cart), but this just sounded like a really cool thing.
I guess what I like about active homebrew scenes is that even if you aren't actually developing any homebrew applications yourself, you can still learn something new about the system you're using every day.
@jaxrogers2 It was on 9.2, so perfect for the installation of A9LH. I really just wanted to see what it was all about and I could actually extract all my cartridge saves for archival. I might well do that.
For myself, I can't justify downloading copies even of the things that I own. I would lay awake worrying, so it's just not worth it for me. There are a few homebrew apps that look useful - that coin setter would have been useful many times. There's also the mii plaza editor that uses extracted savedata, though I have got over 100 000 legitimate hits using a spoofed router. Still, all of them have been welcomed through the plaza and it has taken ages. Save editing is the only way that all those accomplishments would be ticked off. I doubt I'll bother changing anything now, but had I had it a couple of years ago, I might well have been tempted. Nice to know now that if the worst happened, I could replicate my progress easily.
The trouble with homebrew is that it is intimately linked with piracy and online cheating. At the point when a game is pirated there is no consequence for the pirate and the game rom itself is so intangible that it almost doesn't even exist. It's easy to think that no harm is being done because it's only when looking at the bigger picture that cause and effect can be seen. One way Nintendo could fight this would be to implement desired features. Region free is the no-brainer there. I also think an official app that allows the creation of custom themes might be a good idea. Game modding is on shakier ground since it involves busting the game code wide open and at that stage, online cheating, obliteration of paywalls or deliberate disruption of another’s game experience becomes possible. Mario Maker shows a way it can be done, but the way Nintendo has handled deletion there is not great. I also think that the challenge of circumvention is a large part of the draw and anything official is pretty easily dismissed precisely because it is official.
Nintendo has long had a history of innovation and absurdity. Homebrew is part of that history and can often drive innovation further than Nintendo themselves and also fill some of the gaps created by apparently weird decisions. If homebrew could truly be isolated from piracy I would be totally behind it. However, the opportunity for piracy that goes beyond archival makes it still a little contentious for me. Not that I’m scathingly critical (far from that), just aware of some of the wider issues.
Until Nintendo starts charging realistic prices for 3DS software, I say have at it hackers
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