(3DS)

Game Review

Mario Tennis Open Review

USA USA Version

Posted by Jon Wahlgren

Open season

Camelot's revered Mario Tennis series has a split legacy: on home consoles as a primarily multiplayer-focused insane-o-thon, and on portables as a more solo-oriented sports RPG. Mario Tennis Open falls somewhere in between, trying to capture the best of both worlds in the most accessible way possible. In many ways Camelot succeeds in its goal of serving up a fun time with tennis, but forging this middle ground leaves behind a little of the spirit that made each of its branches truly smashing.

Scaling back the lunacy that riddled Mario Power Tennis on GameCube and later Wii, Open strips away the variables of items and overpowered character-specific special shots and places a much stronger emphasis on skill and tactics. Much of that comes in the form of the colour-coded shot circles that spring up around the court: fire off a colour-corresponding shot while in it and the shot gets a bit more oomph behind it, lending extra power to smashes or gnarly curves to spins. While on the surface it sounds like a basic addition, the circles open the door for novices to feel skilled and equal — and expert players can wrangle all sorts of strategy and mind-games from them to outfox their opponent.

It may seem at first that the circles are used to gently nudge players around the court, and when a colour appears a player's certain to try to get to it. In this sense it opens up the court, forcing players to keep alert lest they miss an opportunity to strike — or defend, as it were. But contrary to how it may seem at first glance, the circles aren't random; by thinking a few steps ahead a skilled player can manoeuvre an opponent to a certain section of the court and yield the desired colour to go for the kill. It's also possible to fool your opponent with them. The circle lights and rises when a player stands inside it and shines brighter and higher if said player hits the button for the corresponding shot, signifying that a specific type of powerful shot is coming your way. But that doesn't mean that you can't change your shot at the last second and throw them off.

It's fairly impressive how tight the actual tennis action feels in light of this seemingly simple addition, and it's an improvement that players will likely appreciate more than throwing a banana peel into play. Keeping track of the colours and shots is easy after a while, although up front the touch screen comes in more than handy — players can tap the corresponding colour-coded button to swing, or just use the display as reference. Knowing your colours is critical if you're to have any chance conquering the more challenging singles or doubles cups, in which the AI puts up a good fight without feeling too cheap. There certainly are a lot of cups and challenges to put your skills to the test, but after a while the few modes on offer start to feel a bit repetitive and mundane.

To encourage repeat play, there's plenty of gear for your Mii and characters to unlock and buy along the way. Items are unlocked for purchase through playing cups and matches, and bought with coins won in the four Special Games. The gear acts as a sort of substitute for the previous handheld games' RPG mode, allowing you to customise both the appearance and skill set of your Mii with rackets, outfits, sweat bands and shoes. The system works similar to Mario Kart 7's kart customising, but unlike there coins can't be earned in the main mode. The Special Games are the only place to earn scratch, which is a bit annoying if you don't much care for the extra modes on offer like Ring Shot or the novel Super Mario Tennis that involves playing racquetball against a customised Super Mario Bros. stage.

All told, the customising is nice but feels like a sidestep for the series — lacking an RPG mode, the gear only goes so far to scratch that same itch. The RPG mode wasn't really about customising as much as it was about feeling like there is more to do than just swat the ball back and forth; once you settle on a wardrobe that matches your play style, there's little incentive to grind out the rest of the shop. And that's where human opponents come into play.

As expected, multiplayer is the true star of the show here, and Mario Tennis Open is best when played in the same room as your favourite gang of knuckleheads. Regional online is available for the first time, ensuring that you'll never be short of human opposition, but it's a comparatively isolated experience.

The beauty of Mario Tennis on console, to which Open feels most kindred, is that there were virtually no barriers to entry for players who don't play a lot of video games — just grab a controller and huddle around the screen for fun, sometimes intense, plain ol' good times. If your friends own a 3DS then Mario Tennis Open may very well take a top spot in your multiplayer rotation, but considering having four units in the same room is a less widespread circumstance, Mario Tennis loses a bit of that human spirit that likely drew many to it in the first place. (Can you imagine playing Rock Band with non-gaming friends, to whom Mario incontestably appeals, and expect them to have their own set of plastic instruments?) Now that everyone is supposed to have their own handheld, well, let's just say don't unplug that Wii yet if you want some impromptu tennis action with friends.

The handheld versions didn't run up against this issue of isolation in the past because the RPG mode was there to give solo players their own experience, acting as a companion piece or alternate flavour to the multiplayer bonanza in the living room. With Open flying solo (that we're aware), it needs to deliver both flavours rolled into one — and while a good argument could be made that it delivers on what matters (the actual tennis game is no less fun or well done here than anywhere else), it still feels like you're playing on your own island unless under very specific circumstances, which goes against what the game truly can be.

Conclusion

There's no doubt that Mario Tennis Open is a strong and accessible entry in the beloved series, and a group of friends gathered round can lose themselves in it for a long time. Solo players can still have a good time perfecting their skills, and playing online is a nice way to keep things interesting, but the missing RPG mode leaves a pretty big hole that a lack of substantial single-player content struggles to really fill — and unless you're a part of a cabal of 3DS owners you'll miss out on the real heart of the game: punching your wily opponent in the arm after a hard-fought match.

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User Comments (113)

JustAnotherUser

#2

JustAnotherUser said:

Great review.
Even though it doesn't have an RPG mode I'm still excited for this game.
I'll buy it when either I reach it on my list or it comes down in price.
I'm disappointed with the region-locked online though...

LEGEND_MARIOID

#3

LEGEND_MARIOID said:

Thanks for the review. The reliable reviewers have pretty much said the same things. More 2 or multiplayer than single player fulfilling game. Still in 2 minds about getting it. I tend to sell on such games after a few months of 2 player play. Having said that I still have Mario Strikers and Mario Sports Mix.

matgr

#4

matgr said:

when wiiU comes out next big system update for wii is system transfer. thats what i think.

daznsaz

#5

daznsaz said:

dont usually buy sports games but will get this for the download and online multi.should be good fun

pc999

#6

pc999 said:

Oh ... another Mario game ...

I want old/"forgoten" and new IPs from Nintendo!!!!!!

BenAV

#7

BenAV said:

Good review.
As long as the gameplay is solid, I'm sure I'm going to get a lot of fun out of it.
Can't wait till next Thursday!

Now time for them to get working on a new Mario Golf!

ChibiJib

#8

ChibiJib said:

@pc999 there hasn't been a mario tennis game for a long time. Just because it has Mario, doesn't mean its from the same series... -.-

GazPlant

#9

GazPlant said:

I kinda wish they would use items in Mario Tennis like they do in Mario Kart, even if it is just banana peels and shells. Add some much-needed Mario-ness to the experience.
Nonetheless, looking forward to this :)

Cengoku

#10

Cengoku said:

This game was on my buy list but now, unfortunately, it isn't anymore.
1) Special shots from the gamecube version aren't there anymore :-/
2) Nintendo has still guts to add only 16 players (+Mii) like in Mario Kart. It's insufficient. Ten years have passed and we have still the same number players.
3) In the WFC, the ranking thing is a good idea BUT.. you see in the tennis world, you have a ranking from all over the world and not just only Europe.
4) Laziness for not adding a story mode (based on rpg or something like that).

TKOWL

#11

TKOWL said:

Meh, it basically just feels like a mini-version of Power Tennis based on what I've played, without the power shots, charm, or anything that would hold my interest. It just feels and looks rushed imo.

Pass for me.

Joco84

#13

Joco84 said:

This was a day one for me, until I started reading reviews.

I've read 5 reviews now and all say the same thing; good but could be a lot better.

I'm disappointed and will probably give it a miss unfortunately.

Back to RE:Revelations and KI:Uprising I go! :)

JonWahlgrenAdmin

#14

JonWahlgren said:

@CowLaunch: Yeah, I think so. It's pretty much just straight-up tennis with some cartoon oomph behind it, much like the N64 version.

@GazPlant: Stick with the GameCube/Wii version, there's plenty of Mario to be had there!

BulbasaurusRex

#15

BulbasaurusRex said:

Interestingly, the IGN review agrees that it's pretty good yet disappointing but for different reasons. They marked it down for removing the character-specific power shots and other wackiness usually found in these Mario sports spinoffs, limiting customization to Miis and with no way to tell how the stats compare to the other characters, and unfair online play brought on by being unable to filter out opponents who use the cheap accessability features (which were barely referred to at all in this review).

Not only does it light up recommended shot types on the touch screen, but you can move around automatically in gyroscope mode leaving only the shot timing up to you if you so desire. (IGN refers to this style of play as a "digital version of 'Simon Says.'") Just imagine how annoying it would be to play those kinds of opponents online, plus you won't actually know if you're up against a cheap gyroscope player or just an expert player.

hydeks

#16

hydeks said:

your review was WAY better than Richards from IGN. Such a good review, in fact, that I want this game now ^-^

Mathieu_W

#17

Mathieu_W said:

It seems to be a fair review.

Mario Tennis Open seems to follow the same way as Mario Kart 7: the solo game is made to learn the basics of the gameplay, to build your own character (kart for Mario Kart 7) to compete in online or local multiplayer modes, something Nintendo emphasizes with the 3DS. Unfortunately, this reduces the width and depth of the solo experience...

I'm still planning to buy this game next friday because Mario Tennis is not something I know very well (I started experimenting Mario Tennis N64 on my Wii two months ago) and I want to discover this type of game. I'll see if I will enjoy it a lot...

Adam

#19

Adam said:

Thanks Bulbasaurus. The review sounded positive enough for me to pick this up, but that detail is pretty significant and makes me not want the game at all since I was mostly going to play online and probably random.

Prof_Clayton

#20

Prof_Clayton said:

@BenAV Yes we need Mario Golf!
Was expecting a 7 for this, for reasons from other reviewers. Not picking this up now. (And the eShop video makes it look boring).

JonWahlgrenAdmin

#22

JonWahlgren said:

@Adam: The accessibility features are in no way a competitive advantage. They're training wheels, not win buttons.

EDIT: I can say more on what I think about those "issues" but I'm not typing all that on my phone. Check back in a bit, please!

Shirma_Akayaku

#23

Shirma_Akayaku said:

I wish daisy old voice actor was still alive... :(
Around 2:45 in video...

so long Kate Fleming... R.I.P.

DestinyMan

#25

DestinyMan said:

I'll still get it because I know that I'll be playing random matches now and then like I would with Super Smash Bros. Brawl or Mario Power Tennis. I guess it's not surprising to see such mixed reviews for this game mainly because of no RPG mode, but all I've played of those was the one for Mario Golf: Toadstool Tour. Ultimately, all I want is a good Mario Tennis game with all of my favorite characters that I can play anywhere, and Open seems to succeed at that.

JonWahlgrenAdmin

#27

JonWahlgren said:

@BulbasaurusRex @Adam Aight, so as I mentioned above, the gyro stuff and Simple Shot, which acts as a "use best shot for this situation" type button, are mostly for players who have never played a Mario Tennis before or who may be intimidated by all of the button combinations and Circle Pad. It poses no real threat to an experienced player; if you get accustomed to the regular buttons then you'll have greater control over your character and strategy.

Look at SSF4 3D as an example of how this would work. Do you honestly think thy someone who relies on the touch combos will stand a chance against higher-level players? Not likely, and all they do is make the touch user feel like they have a fighting chance, even if it's mostly an illusion in practice.

As for the stats and character customizing limited to Miis, neither are ultimately IMO that big a deal. Mario sports/racing games have never been about the nitty-gritty, so it seems strange to me to hold Opem to a different standard. MK7 showed kart stats, but those were directly related to the kart and not the character — there's no difference between Mario and Luigi for weight, so with the same gear their karts are identical in performance. Not being able to customize stock Mario characters seems not so crucial to me; believe it or not, the stock characters are balanced and playing against the AI it becomes evident that they each have a certain play style. (Diddy plays deep and runs you around the court, Waluigi tends to play closer to the net, for example.) Miis are essentially create-a-character and outside of the set stable of Mario folks. All the stat comparison they offer is what Type they are (e.g. Speed, Tricky) and for what it is I feel it's plenty.

I do wish that there were more diverse characters, but when your unlocks include Baby Peach I feel like you're scraping the bottom as it is. I also wish it was easier to compare stats of gear for your Mii since sometimes it's difficult to get an accurate side-by-side image, but I think that'd be too hardcore for the audience the game is after.

TL;DR: what IGN criticized aren't things I think are worth making that big a fuss over. Skill will rise to the top, have fun online if that's your thing, try to play locally with friends at some point too if you can.

Stargazer

#28

Stargazer said:

Do you people really need 30 characters to play as? I usually pick 2 or 3 and play as them.

ChosenOne25

#29

ChosenOne25 said:

Despite the rather average scores it got, i still think the gameplay looks very fun and promising! Never played a Mario Tennis game myself, but from looking at the different videos it looks like a very high quality Mario game with many fun Mario twists! Still getting it! :D

Whopper744

#30

Whopper744 said:

I feel somewhat like they went kind of backwards with this and Mario Kart. Took some great things from the series, and added a little, yes, but they just aren't quite what I hopped they would be.
You can't go from giving us a good pizza, then giving us pizza with delicious cookies for a while, then just giving us the pizza again with no cookies.

pixelman

#31

pixelman said:

Great review Jon. I think I'll probably wait until I see it for around $30. From what I've seen, I don't think I want to pay full price. Looks like a lot of fun though.

RedYoshi999

#32

RedYoshi999 said:

The lack of a RPG mode doesn't affect me because I never played the GBA version. So I'm looking forward to next Thursday!

TruthBeTold

#33

TruthBeTold said:

The thing I love about this website is that they take there scoring policy seriously. As such, a 7 means that its a pretty darn good game, even if it does have a few flaws. I also understand that not too many people are tennis fanatics like me, so that obviously helps this game appeal to me :). Thanks for the review!

LEGEND_MARIOID

#34

LEGEND_MARIOID said:

7 or 8 out of 10 is still a good score and, for me, it sounds better than Mario Power Tennis. That game over-implemented the power shots making it unfair for all kinds of players. The GBA game sounds like the definative Mario Tennis game. A good addition to the 3DS library IMO, but maybe not for me in the long term.

Nin-freak

#35

Nin-freak said:

Why does it seem like portable games are always rushed and incomplete? It drives me crazy!!!

CosmoXY

#36

CosmoXY said:

Good review. I'm still going to get it, but I'll wait for some kind of deal or sale.

Mok

#37

Mok said:

I will most probably buy this game anyhow. Lack of RPG mode doesn't bother me at all and it looks really really fun to just pick up and play from time to time.

FonistofCruxis

#38

FonistofCruxis said:

Good review, I think I'll get Mario power tennis for GC to play on my Wii instead as I don't have that and it sounds like I'd prefer that to this.

Geonjaha

#39

Geonjaha said:

How does local multiplayer work? Does it need multiple game carts and if not are features cut out from the download play version?

StephenYap3

#40

StephenYap3 said:

Excellent review...a lot better than IGN's. However, I'll be honest and say that even if I do like Mario Tennis, I'm gonna have to pass on Open until it gets a low price tag. The lack of a story mode did somewhat put me off and so did the customization.

Cipher

#41

Cipher said:

Great review, but despite what I'm hearing from various reviews, I just want this game even more. Mainly because Mario Tennis on the N64 is probably my favourite of the series and I don't care for the series' RPG aspects at all.

Wesker

#42

Wesker said:

Sounds good, but for 50 euros? I think it's very difficult to justify a purchase.

James

#43

James said:

What Jon hasn't told you is Diddy Kong's serve animation is amazing.

JoeysGirl

#45

JoeysGirl said:

I bet they would sell 100x more of this game if it was $19.99. I might buy it if it's $30, but definitely not for $40.

Chris720

#47

Chris720 said:

I might wait for it to drop in price, just not worth £40 it seems. Maybe when it's around £10 to £20.

XxGame_LoverXx

#48

XxGame_LoverXx said:

Give Us Street Fighter X Tekken 3D ASAP along with a bloody Roar or New Virtua Fighter Game!!! That Would make my Life so complete!!!!

HaNks

#50

HaNks said:

thanks for the fair review...the less than great score doesn't discourage me from getting it one bit. in fact, all the people being very pragmatic about not buying this/not copping it on day one make me want it even more! sure to be fun and potentially very amusing online. hard to properly judge the online mode before the game is actually out i'd of thought.

RR529

#51

RR529 said:

@JonWhalgren, that SSFIV comparison is counterproductive to your argument, IMO. playing against people who are using the "training wheels" is the one reason people hate playing it's online mode (the experienced players especially hate it). If MTO's online functions in the same way as SSFIV's, it is indeed a negative point for the game.

Azikira

#52

Azikira said:

I never had the opportunity to play a Mario Tennis game before, so im sure I wont be disappointed in the features omitted.

JonWahlgrenAdmin

#53

JonWahlgren said:

@RR529: I'm not a competitive SSFIV player so I appreciate the training wheels and realize that they can only take me so far (esp. considering how much I'd get trounced online when using them). There is a difference, which I suppose I should've made more clear: the training wheels in SSFIV help you pull off any special attack that would normally take a lot of practice to perfect — the touch and gyro controls here make you hit the correct individual button. To compare to Mario Kart, it's not as if one player is constantly getting stars and blue shells while the other makes due with, I dunno, bananas.

It's a flawed comparison I suppose, but the gist of what I was getting at is that I have serious doubts that someone's ability to enjoy themselves online will be drastically affected by playing against a touch opponent, hence why I didn't think it was worth holding against the game.

I would also expect that anyone serious about playing online for any extended period of time would "graduate" from the training wheels to doing it themselves.

It's really not as big a leap as IGN claims.

TheN64Dude

#54

TheN64Dude said:

My complaints are the disappointing character roster, lack of gimmicks & power-ups, no mini-games or RPG , and it's a step backwards from the last two.....but, on the plus side they have custimizable Mii's, online-play, and oh, yeah......BABY MARIO IS BACK!!!!!! HECK YEAH!!! I'll pick up Mario Tennis open when school is out :D

Slapshot

#56

Slapshot said:

@Jon Just out of curiosity, as I've not yet played the game. What I understood from others that have played it online, is that a person playing with the "training wheels" touch controls only have to input the correct button presses, as the game automatically handles all the character movement for them. This means that if an experienced gamer continually press the right button over and again, as that's their only focus point, their could potentially be unbeatable — unbalancing the game for those trying to play the game without it, as they're needing to fully control the characters, as well making their shot selections.

I completely understand Nintendo's implementation of it, as it's a great way for our younger gamers to enjoy the game, but I feel it needed a filter when being brought into the online world. People glitch online games everyday to gain an upper edge, and this is a gimmick that has the potential to ruin the online for those of us who enjoy competitive gaming online against random opponents. It's a make or break deal for myself. I loved the earlier titles in the series', and before this reveal, I had planned to pick the game up. When playing online, can you see if others are using the touch controls to know if you're possibly at an unfair advantage?

HaNks

#57

HaNks said:

oh the touch controls totally unbalance the online and/or make it way easier? might have to cancel my order in that case :/

RYBlast

#58

RYBlast said:

This game looks very lacking in features, and I honestly see no reason to buy it as I can buy the Wii port for half the price next month.

JonWahlgrenAdmin

#60

JonWahlgren said:

@Slapshot: I didn't think it was a problem when played for the review, and to triple-check I just played a quick exhibition mode against the AI on Pro (4/5 difficulty) with gyro controls and nothing but the Simple Shot and I didn't score a single point. I hit the ball back all fancy a couple times, but no sweat for the computer player. A human opponent may lose a point or two here and there but if they are truly a more skilled player than their opponent they will prevail.

I would honestly not worry about the computer controlling your opponent's movement. There are plenty of ways to knock players back or spin them around to disorient and take advantage of, plus it's more difficult to plant a killer shot in gyro/training wheels mode and do the same.

A gyro character isn't suddenly Superman either; in fact, the auto-movement is pretty similar to Wii Sports, and it's easy to trounce a novice player there too.

It's kind of frustrating that IGN's review was so impacted by this specific issue because it's really not an issue at all. Good players will rise to the top online, there is no "win" button, and new players will have a less intimidating entry into what is likely going to be a very competitive environment thanks to players like the ones who are posting here concerned about the balance being messed up.

Slapshot

#61

Slapshot said:

@Jon Thanks for the clarification. Yeah, that does seem like it balances out quite well, with it not letting the gyro control method allowing for the better shots. I was afraid this was another Blue Shell scenario, which has kept me from Mario Kart 7. I do know that I'm far too competitive for my own good, but I can't help it. Great to hear though, and I think I'll indeed be snagging this one off a store shelf in the near future. :)

BulbasaurusRex

#64

BulbasaurusRex said:

@Jon Maybe they wouldn't win against expert players, but they would have a significant advantage against average players and especially weak players who are trying to learn the game properly, and you do have such an advantage with the touchscreen shortcuts in SSF4:3D. The difference in Street Fighter is that they give you the option to filter out the players who use the touchscreen shortcuts.

Are you saying you can only use Simple Shots with the automatic movement, or did you just use only those shots in your test? IGN implies that you can still use any shot (with the recommended ones lighting up for you). If you can use any shots, try testing it with automatic movement and the recommended shots.

By the way, IGN's issue with the stats was that you can't compare how good customized Miis are to the stock characters. Therefore, you can't know if you're better off using your customized Mii or just picking Mario, for example. Also, I think they took issue with the limited customization more over not being able to change how the stock characters look than the stat changes.

Other than the removal of the wacky elements and the online gyro players, yes, the other complaints are minor, but a lot of minor problems do add up to make a game feel sloppy and unfinished.

Sakura_Moonlight2421

#65

Sakura_Moonlight2421 said:

n-n Haven't played a Mario Tennis game in a long time. Now that I have wifi, if it has an online mode, I'm going to use it to its fullest ability.

janettocrossing

#66

janettocrossing said:

@Ulala lol, funny video! :) And I agree with you about Daisy. The new one is annoying as F*** ! Especially when you're playing Mario Kart ... -____-

JonWahlgrenAdmin

#67

JonWahlgren said:

@BulbasaurusRex Losing is a part of learning. If someone wants to hone their skills by challenging human opponents then who is to say that they have to win? The advantage is no more unfair than if they were pitted against a skilled player using buttons. In fact, I'd wager that by not using the gyro stuff or Simple Shot then you are the type of player that will eventually trounce those who do rely on them once you play more and build a skill set, no matter where on the spectrum your talents begin.

I admit that the Street Fighter comparison is a bit flawed but Street Fighter has way more complex systems than Mario Tennis, so the touch buttons and gyro don't matter as much. Anyway, didn't the New Play Control version of Mario Power Tennis include a Remote-only option with auto-movement? I believe so, and I don't think anyone who played with full control versus an auto-moving opponent felt at a disadvantage.

Simple Shot can be used at any time by pressing X. The shot yields no more power than any other button does. It's a convenience for new players that provides no real edge. And yep, the buttons do light up for you, and it's incredibly convenient for all players regardless of skill level because it helps you learn the color coding.

The wacky stuff comes down to a matter of taste, so if someone looks at this game and thinks it looks dull compared to Power Tennis then I totally understand. I don't personally feel that the wacky stuff added too much to the GCN game so I don't miss it very much.

As for the gear stats, I mean, it's a Mario sports game. It's a known quantity. They very seldom have any of that stuff (I think Golf might be the sole exception, and before you say MK7 those stats are related to the kart and not the character, just like the gear in Open) and frankly I don't think the series would gain anything from including hard facts about whether Wario or Donkey Kong has a faster serve. I don't think the appeal is even really about picking the best statistical player; I feel it's about picking your favorite Mario mascot and kicking some butt with them.

Sure it's nice to want things but I think by introducing such nitty-gritty details would kill a lot of the fun and make things more dense. An experienced player used to relatively overwhelming HUDs (and if you know what a HUD is then that is you) may want a detail like that, but someone who doesn't play many games, like the person to who Mario Tennis Open is trying to appeal, will take one look at the bars and percentages and say "peace out."

And with that, I'm done. I've probably typed more words addressing concerns in the comments about this one corner of Mario Tennis Open than I did for the review. I hope that everything on this page is enough to form an educated opinion about whether one is OK with spending time with the game. If not, well, it's out this coming week in all territories, try it yourself before passing judgment on a new feature.

Urbanhispanic

#68

Urbanhispanic said:

Good review Jon. The fact that it doesn't have an RPG mode doesn't bother me since I never played any of the previous titles. I just got SSFIV for the 3DS and realized that the simplified button combo touch buttons don't help you in the long run; I've been beaten pretty bad online but still play it often so I can get better. Maybe if you're up for an online battle, let me know.

WaveBoy

#70

WaveBoy said:

Big fat pass, not even Mario Based sports titles such as this give me one ounce of interest. But I'd be down for another Wii Sports resort 2 on the Wii U, but that's because it's motion/pointer control based and not traditional controls which i find to be a completely stale and sleep inducing when it comes the sports genre. :p

Gamer83

#71

Gamer83 said:

Sounds like a great multiplayer game, which I expected, but the lack of solid singleplayer makes this a no go for me. Too many good games coming out for the other machines. I'm a little disappointed in Nintendo for not going all out on the singleplayer portion of the game.

Adam

#72

Adam said:

Thanks for the clarifications, Jon. I'm back on the fence now. Wish there was a demo.

MrPanic

#73

MrPanic said:

Doubtful if I will get this, it feels that there is a big lack of content for a full priced game. Probably will wait for a price drop.

TheDreamingHawk

#76

TheDreamingHawk said:

I could care less about the RPG mode not being included. In Mario Golf, it was a fun thing to do, I mean, at least it feels like there is more variety in the golf games, thanks to different courses. But I found Mario tennis: Power Tour frustrating and boring compared to the other games.

I'm glad the game performs as well as it was in the first trailer. That was the reason I was waiting for it. Online multiplayer still seems fun to me. Going to pick this up first thing Tomorrow. Hopefully they make use of the QR code feature!

Squirtodile

#80

Squirtodile said:

Been playing so much of my DS and Dsi Ware games....i need a new 3ds game. Getting today!

Knux

#81

Knux said:

Awesome review, and I'm glad to hear it is similar to the N64 version (since said version is awesome)! I can't wait to play this. :D

Aviator

#82

Aviator said:

The fact that I cannot play with my bros in America/UK is an instant no for me. We're in 2012 Nintendo, come on.

Seancy

#83

Seancy said:

I'll probably still be picking this up at some point, I had a lot of fun with Mario Power Tennis despite it's mediocre reviews. I think most of my friend roster are gonna be getting it too so I'll probably get a lot from the multiplayer. Great review, a great deal better and much more insightful than IGN's lacklustre review.

Henmii

#85

Henmii said:

I already didn't expect a pretty high score. Though I guess I will still get it!

As for the "no rpg-mode" complaints in the review: I never expected this mode because A: Back in the day there where 2 versions. When the first mario tennis arrived on the N64, there was a different version on the gbc. And if I am correct there was also a gba version when Mario power tennis arrived. Now there is just one version, a 3DS game. And B: With the 3DS game they wanted to deliver a home-console experience, so no rpg-mode!

The times have changed, guys!

JonWahlgrenAdmin

#86

JonWahlgren said:

We're aware times have changed, but that doesn't mean we don't miss substantial single-player content.

HanuKwanzMasBif

#88

HanuKwanzMasBif said:

I'm excited.
BTW, how do you switch between gyro and normal controls?
I'm not planning on touching the gyro controls.

JonWahlgrenAdmin

#89

JonWahlgren said:

@Jumbif: You hold the 3DS upright like you're pointing it forward to enable gyro controls. You can disable it in the options menu.

@GamerZack: Imagine Mario Kart 7 but with tennis.

JoeysGirl

#93

JoeysGirl said:

I ended up buying this (and due to a special offer at Target, I paid $18.99!) and it was well worth it. I love the game. It's just tennis with a few extra modes and that is PERFECT for me!! I hated the RPG mode in the GBA version and I am so glad they didn't defile this version with that awful crap. This 3DS one is really a lot of fun! And I never did/will play it online either! :)

Supremeist

#94

Supremeist said:

In the process of saving my money to get this. Mario Tennis played a big role in my childhood gaming history, so this is just one of those must-haves for me. Plus I get insanely addicted to portable Tennis (just kinda my thing, I'm quite good at it) but the GB Tennis just won't cut the sandwich for me anymore.

Serve up to a great game!

rosebud

#96

rosebud said:

For all those who deify the RPG mode in the GBA, let me remind you that the story was absolutely throwaway and you played only generic characters until the very end of the game. I enjoyed the GBA game but in no way do I consider it the super awesome definitive game of tennis that some make it out to be. I guess I would rather have less story and more exposure to playing against or as a Mario universe character.

ShinyGold

#97

ShinyGold said:

Cool A New Mario Tenis Game On 3Ds I playd Mario Power Tenis On the Wii And I liked it So i bet il like this one When the Game Comes Out The Price Will Be like $30!

akabenjy

#98

akabenjy said:

@BenAV

Hi Ben, my name is Ben and I live in Melbourne, Australia. I'm trying to avoid the gyro spammers and am looking for people, in our region, to play online Exhibition Matches. If you're interested in playing sometime I can give you my FC. I hope you're enjoying the game:)

yobokkie

#100

yobokkie said:

To all the guys complaining about the gyro controls, I'd say two things. First of all, having played with them myself I find it frustrating and not nearly as powerful as the standard controls, and secondly, if it bugs you so much that other people are using them, why not just play with those controls yourself? It would also be a good way for you to see just how little impact it has on how the game plays.

As for the regional online matches only, I totally understand. With an action game like this the distance between the players will have a big effect on the lag of gameplay. I would never dream of playing a FPS game on American servers because my ping is over 250 and I get pwned. Same with this, the delay would mean what I see on my screen and what the opponent is seeing would be two different things, it has nothing to do with nintendo making a bad system, and everything to do with the physical limitations of the internet and games that are fast paced.

HaNks

#101

HaNks said:

i'd go for 8, core gameplay is very solid. and gyro controls are indeed rubbish.

hendie001

#102

hendie001 said:

7 is way to low. i could do without the gyro but its done well and the other controls are spot on i think a 8.5 would be more like it. the graphics look great and the 3d kicks butt i almost forget im playing a hand held. looks like the 3ds is putting up some pretty nice visuals screw vita i got my 3ds

LEGEND_MARIOID

#103

LEGEND_MARIOID said:

Glad I went ahead and bought this game. The polish, visuals, design and controls make it a great experience to play. Decent in single player, even better in two player. The unlockables and customising as well as the matches themselves are addicting. Significantly better than Mario Power Tennis because of the dissolution of the over-implemented power shots. 8.5/10 for me as well. I think it'd be an 8 for the general public.

HanuKwanzMasBif

#106

HanuKwanzMasBif said:

I got this game a few days ago for my birthday. It's awesome!
Of course, once I get past the single-player offerings it probably won't be as awesome.
Sad.

supertskill

#108

supertskill said:

other than that, I love the game
But one more thing, They should put you with some online that is as good as you like the rating vs this rating . just a rating that is even like 2215 vs. 2200

Yanni

#110

Yanni said:

I picked it up a week ago despite the mixed reviews and I'm happy I did.
It doesn't top the GCN version, but hey - who does? ;-) I'm having tons of fun with MTO though, really a good entry in the series.
Good review Jon! :-)

ollietaro

#112

ollietaro said:

I don't understand why they would rush this game out, axe the RPG element, and not even release a Wii U version. What's going on these days? The N64 and GBC Mario Tennis games were released together, and similar to the GCN and GBA games. The handheld ones are both fantastic RPGs and now this? I didn't buy this one. Speak with your dollars.

readyletsgo

#113

readyletsgo said:

Think I can get this for €10 new in hmv, gonna get it with mass effect 3, also €10 new. Also will think of Kirby but that's gonna be €45.

So €10 for Mario Tennis, can't go wrong at that :) price

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