News Article

New Official Hyrule Warriors Screens Show Off Fi, Ghirahim, Skyward Sword Stages and More

Posted by Thomas Whitehead

Over 30 legendary screens

The Hyrule Warriors hype train, increasingly driven by tapping into our nostalgia for the series and its recent games, is still very much on track. Following early Famitsu reports of Fi as a playable character, alongside a host of references from Skyward Sword, official screens have been posted to show plenty more besides.

There are over 30 of them, showing off Fi, Skyward Sword Stages, Ghirahim — who's one of the main villains — various outfits and even The Imprisoned; that was the slightly peculiar recurring boss in the Wii title that had marshmallows for toes. For those that loved the MotionPlus-controlled Wii title, these should get the blood pumping.

Check them out and let us know what you think.

[via gamecity.ne.jp]

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User Comments (94)

PvtOttobot

#1

PvtOttobot said:

Oh freaking man!! It's just gets better and better!!! And I'll actually have the money to preorder it as well :D so incredibly excited for everything about this game!!

hiptanaka

#3

hiptanaka said:

Unfortunately, I don't see how this game could ever be fun. Just huge, non-interactive levels with tons of copy-pasted enemies that pose no real threat. I hope I can be proven wrong.

Cia

#4

Cia said:

@hiptanaka
According to almost all the previews i've read, you've been proven wrong already. But i guess we'll have to wait and see..

hiptanaka

#6

hiptanaka said:

@Faron Nice, can you point me to one of those? I'm just going by what I've seen from gameplay demos, mostly the ones from E3.

BakaKnight

#7

BakaKnight said:

Message got it, this game is gonna be awesome, best spin off ever seen in history, etc, etc... Now KT and Nintendo stop teasing us to death, it's starting to be very cruel >.<;

Tsurii897

#8

Tsurii897 said:

@AlexOlney ikr?

I'm glad to see Ghirahim (altho he was an obvious choice for a boss imo). I'm normally not the type, who's asking for characters, but I really want to see a 3D model for Vaati (preferably in one of his humanoid Minish Cap forms).
I feel like we've really come a LONG way since that first reveal trailer last year, that was kind of ugly - and I doubt anyone will disagree with that. Hyrule Warriors went from "meh" to must-buy and actually "most wanted of 2014" for me. Really love how the game looks and it seems to be packed with content

Kirk

#9

Kirk said:

Cool.

I really liked Ghirahim as a baddie in Skyward Sword.

Ralek85

#10

Ralek85 said:

Nice screens and all, but there is still no official word on those rumors about online-coop making it in, is there?

Chubblings

#12

Chubblings said:

So lets see the playable characters so far for Hyrule Warriors:

-Link
-Zelda
-Impa
-Midna
-Agitha
-Fi
-Ganon/Ganondorf (I believe Ganon was teased in the E3 Trailer)
-Ghirahim
-Lana
-Cia
-Wizro
-Valga

I know the villains in the game will be playable because in both Dynasty and Samurai Warriors, you have always been able to play as any special, non generic warrior. A better example being Warriors Orochi games, where you can unlock and play as Orochi, Da Ji, e.c.t.
If you can't play as any of the villains, then it'll be extremely disappointing as Warriors Games normally have massive rosters, and even with my list, the roster is still small compared to a normal Warriors game. So this list should not really be cut, as these are all the special characters appearing in the game so far.

yemsols

#15

yemsols said:

@AlexOlney Yeah I noticed that too! But wasnt sure as I didnt think the windwaker could be used as a weapon lol

I'm so hyped about all the female character reveals, hope there's still more of them to come! XD
As of right now Impa is still my favourite though :D

Emblem

#16

Emblem said:

Cant wait for Samurai Warriors 4, Hyrule Warriors & Dynasty Warrors Empires 8.

ModestFan93

#19

ModestFan93 said:

@AlexOlney I knew it I knew I recognized that item! Did you see that Fi using the powers of the Goddess!?
@Tsurii897 I have no idea what you're talking about but I've been excited for this game since Day 1. No sane person would judge this game based off its reveal when at the end you're told that it's heavily in the first stages of development. People like you need to learn how to patiently wait for a game to show progress.
@2Sang Well characters could be unlocked after Story Mode.

MussakkuLaden

#20

MussakkuLaden said:

Wooooowww! The SS stages look great!!

@ModestFan93 Me too. Amazed since seeing the first trailer. In fact, I don't see that the game now looks very different from back then.

Shotgunryugan

#22

Shotgunryugan said:

@hiptanaka Pretty much all of the Warriors games are the same, once you've played one, you've played them all.

Enemies are just there as fodder, the only things that are a bit of a threat are the leaders/bosses, and even then you are still winning by mindlessly mashing buttons.

Aqueous

#24

Aqueous said:

So the wind waker and silver gauntlets at the strength of gold gauntlets are in the game? Interesting.
I love the moblin running from Link with a giant pot.

TimLatshawAdmin

#27

TimLatshaw said:

"I came to kick butt and spew statistics, and there's a 74% probability I shall do the latter!"

Link506

#28

Link506 said:

@yemsols No, the way the creators of this game are following the Zelda franchise pretty loosely, meaning we could see stuff like tornados or using the wind to slow down enemies from this little wonder. Don't doubt them. I'm just shocked that somehow they put Agitha, the bug maniac in this game.

ikki5

#29

ikki5 said:

I don't get why Zelda has the Wind Waker.... she never once touched it in that game... In fact, I don't even remember if she even gets to see it unless you bring it out.

BertoFlyingFox

#30

BertoFlyingFox said:

These look really dang good, all the screens are beautiful. Reminds me I should go pre-order this along with Bayo2 and both versions of SSB.

yemsols

#31

yemsols said:

@Emblem Yeah Empires 8 is another in the warriors series Im looking forward to. Empires 7 was the first in the warriors series that I got hooked on and purchased. Ever since I randomly tried out the ps3 demo, I was sold on the idea of creating your own character and being able to conquer all of china as that character (my first CC being a master swordsman) as well as all the other goodies that came in that game. Wish they published those for wiiu but oh well. Tried other warriors games after that but none have held my interest as much as empires did so I can only wait for the next one.

rjejr

#32

rjejr said:

On no, not that horrible boss from SS. Havent we fought that guy enough? Oh well, if we can just beat him down DW style I guess it wont be so bad.

Speaking of bad, anybody else have problems with the Deku leaf in WW HD? Those flowers jumps are a mess. For a game with no jump button Link does a helkuva lot of jumping.

DBPirate

#36

DBPirate said:

Awesome! I'm getting more and more excited for this game...even though the only Zelda I've played is Wind Waker HD...

ModernMARVEL

#37

ModernMARVEL said:

Lord Ghirahim looks spectacular in HD. Now that the Imprisoned showed his toes, I wonder if ol' Demise'll show up.

Chubblings

#39

Chubblings said:

@shigulicious Even though this does not necessarily confirm all the villains that I mentioned, it is probable that they will be. As I said before, in past Warriors games, any sort of non-generic special character has been playable. Furthermore, making these characters playable would expand the roster, which so far, is good, but very small. Warriors games have had a history of large rosters. However, it is also possible that they may not be playable, as in the E3 Demo for Hyrule Warriors, while it only lets you pick between Link and Zelda, the character selection has a total of 9 slots (including Link and Zelda). That would mean that 7 out of the 9 characters would have been confirmed. Personally, I'm hoping that the roster I wrote out , is the final roster for the game, as those are all characters who appear in the game.

Chubblings

#40

Chubblings said:

@Emblem Yeah, I'm excited for those three as well. Hyrule Warriors for September 19 (I'm in Europe), Samurai Warriors 4 for October 24. I know Dynasty Warriors 8 Empires will eventually come, but do you know when it'll come, as I don't think it's been announced yet for the West.

yemsols

#42

yemsols said:

@Shotgunryugan Nah, Ive played a couple of warriors games and I can say that the Empires series is certainly different from the rest considering how strategy and planning plays a key role in the gameplay. Along with the button mashing of course. But recruiting officers, the importance issuing commands during battle & implementing strategies sets the empires series (or at least Empires 7) well apart from the rest

yemsols

#43

yemsols said:

@Link506 Woah I see using it like that actually makes sense I guess. And yeah including agitha seemed pretty farfetched to me as well. Though I'd only be annoyed by her inclusion if she comes at the expense of more wanted/favoured characters.

yemsols

#45

yemsols said:

@BertoFlyingFox pre-orders arent available yet...at least not in canadian game stores. But I think its only japan thats able to pre-order this game right now

aaronsullivan

#47

aaronsullivan said:

Fi and Ghirahim look great. Not really feeling the Skyward Sword vibe from Link and Zelda models. Can't even tell if they are different thought Zelda seems to be.

Still holding out for reviews but I think the decision will be between buying right away or waiting until it goes on sale. Too much fan service for this fan to ignore it. :D

@rjejr Flower Jumps. Just remember you can fall straight back down into the flowers as much as you want and take your time to line up.

Yorumi

#48

Yorumi said:

The only reason Fi should exist in this game is so we can kill her, over, and over, and over, and over, for all the times she annoyed the heck out of us in SS. Ahhh how I hate that character so much.

New Screenshots look nice though.

Shotgunryugan

#49

Shotgunryugan said:

@DiscoGentleman I always see you reply to people with the same exact thing.

Don't imply everyone plays on easy mode, other difficulties just make the enemies tougher, you are still button mashing.

Action51

#50

Action51 said:

I really liked Fi...and I never understood why people didn't like her as a character.

I can understand people not liking the "tutorializing" she did maybe a little too frequently, but what an amazing concept and unique design she has.

I for one, am pleased to see Fi make it to this game!

ryuudou27

#52

ryuudou27 said:

@Action51 Yeah, I don't really get the Fi hate. The only thing I didn't like about her was the percentage thing she did. I say the more characters the better!

AJWolfTill

#53

AJWolfTill said:

@ikki5
Out of all the timeline mashing that this game is doing, this is the thing you question? Anyways the Wind Waker existed before the events of that game and was presumably an heirloom of the royal family. It makes perfect sense that Zelda could wield it.
Here is a quote
"That Wind Waker you hold was used long ago to conduct us sages when we played our song to call upon the gods. In those days, it was always the king who conducted for us...".

Yorumi

#54

Yorumi said:

@Action51 The very reason people hated navi so much was because she was constantly interrupting you. Fi does exactly that about 10,000 times more often. I swear approaching the forest temple you feel like every time you take one single step she's showing up to spout some sort of useless information that insults the intelligence of a 6 year old.

After a while you realize you've taken 10 steps and spent 3 hours listening to her babble on. Then your arm gets sore from flailing around and you just turn the game off to make her shut up. I thought navi was moderately annoying, after a couple hours in SS I was in the fetal position barely coherently mumbling "please nintendo masters, I'm sorry I ever questioned navi, i'm sorry, i'm sorry, please forgive me and give me navi back."

DiscoGentleman

#55

DiscoGentleman said:

@Shotgunryugan I say that often because most people do have that misconception. It wouldn't be fair to a game that (IMO) looks pretty decent to be shoved into the button mashing category.
There are combos in all the Warriors games, becoming increasingly elaborate in the more recent entries, some give different effects like launching or stunning, which work better on certain enemies. That's some fighting strategy to me. Every mission has a different objective, whether it's defeat a boss, drive an enemy out of a stronghold, save or escort an ally. Maps require some exploration. Some games more than others, like the Samurai games. And being that this is a spinoff title, i'm betting there will be some new things atypical to the warriors games.
I'm just saying this is a series with a lot of depth. This game isn't just about mowing down seemingly endless hordes of stationary enemies, but some people are spreading that misconception, like you were (not trying to insult or start an argument); there are a lot of people here who say they've never played a game in the genre, so I put in my two cents and my experience with the Warriors games.

Ryno

#56

Ryno said:

@rjejr: Yo man, so what exactly is the problem you are having? First, line up where you want to "jump to" at the top center of your screen and when you launch from the flow and just push the stick straight ahead.

NodesforNoids

#57

NodesforNoids said:

@Chubblings I could rattle off at least 8 more characters that COULD be playable, aren't villains and debunk your theory.
Go, you say? All righty then!
Ruto, Rutela, Darunia, Dangoro (was a boss, but still a Goron with a unique fighting style), the Ordon mayor, Groose, Gaepora (another master swordsman and physically stronger than Link) and Sheikah, a character that doesn't necessarily have to be Zelda and would obviously not play the same as Zelda.
That's knowing Agitha is in the game, so realistically, Saria (summoning animals) could be in the game, Ashei (who wears armor and carries a sword), the Yeti, and the 3 goddesses in their human forms (Din, Nayru and Farore) with an obvious slant towards elemental magic.
At the top end, that's 14 additional playable characters with no villains. Without getting too obscure. In fact, I see no reason why each one of those characters couldn't appear. With the heroes Chubblings and I both listed, the roster would be 21 characters. How many want to be the final roster will be 18-22?

Randomname19

#59

Randomname19 said:

I can't wait to watch the cutscene where Fi stares at Link from above like she did in Skyward Sword.

WanderingPB

#60

WanderingPB said:

@rjejr DW style? Does that stand for Dark Wing Duck style? LOL!

Wow so much negativity towards Fi…playing as has absolutely got me hyped for this game even more that and possibly being able to play as Ghirahim and online play this will definitely be awesome!

mch

#61

mch said:

..amazing how Hyrule Warriors just keeps looking better and better..!!

Ron1212

#62

Ron1212 said:

Does anyone think we should have a Zelda-themed direct later next month; revealing final launch details about Hyrule Warriors, giving Zelda 2015 a full trailer and name, announcing Ganondorf in Smash, and possibly revealing MM 3D?

BassLostie

#63

BassLostie said:

I'm loving the new Zelda's appearance. Her clothes looks like the tough Zelda from Twilight Princess, but her face is looking cute like in Skyward Sword.

Emblem

#64

Emblem said:

@yemsols Yeah the Empires off-shoots are also my best Warriors games, creating characters and seeing them pop up in your world is awesome while you forge your own kingdom or serve someones else.

@Chubblings Your correct no release announced for the west yet, i'd guess 6-8 months after the Japanese release. No doubt it will be awesome when it arrives though :) .

Marr_the_Great

#65

Marr_the_Great said:

@2Sang I don't know how familiar you are with the "Warriors" series, but I haven't played one yet that didn't have every named character as playable.

Now, that said, I'm looking forward to hearing more about that armoured spear-guy with the Volvagia helmet that was announced a while back.

sinalefa

#72

sinalefa said:

@Action51

My body was ready for that disappointment since our resident expert in doctored screenshots opened our eyes and crushed our hearts with the ugly (not doctored) truth.

whanvee

#74

whanvee said:

@hiptanaka
from the gameplay I saw in the showing at the treehouse, it seemed like the environments will be somewhat interactive. I saw the hookshot being used to travel quickly across gaps and then some other stuff (spoilerish).

GN004Nadleeh

#76

GN004Nadleeh said:

hope the bad guys get their own story mode and will be playable. it looks like it will be lots of fun

AlexSora89

#78

AlexSora89 said:

This is getting delightfully crazier and crazier each passing day. Can't wait for this to come out, even though I don't own a Wii U (right now, obviously) and might not even buy the game itself.

JacketsNest101

#82

JacketsNest101 said:

@TheLordAndrew Not yet confirmed, but the fact that he is a main villain helps a lot. On top of that, the fact he is in the game just convinced me to pay off my preorder. He is easily my favorite Zelda villain.

rjejr

#84

rjejr said:

@Ryno - Mostly I'm just annoyed at how much jumping there is in this game w/o a jump button. I get that Zelda is an adventure game and not a platformer so there's no need for a jump button, but those 6 flowers in a row are a nuisance. Why can't the stupid Deku tree just lift me up to the leaf? Or why can't one of the Koroko go get it and fly it down to me? It's not my friend whos stuck in the woods, the sucker can die for all I care, I'm not jumping into the same 6 flowers over and over again. I should at least be able to lower a rope down from that mid level platform so I don't have to keep doing the 1st 3 over and over again. And then I save it hi up in the middle room in the forbidden Woods, the first big room w/ all the jumping over there. So I make it to the top and call it a day to go cook dinner. Today I start up and I'm back at the beginning of the dungeon. So back up thu all the stupid plants again. Save anywhere ain't worth a dam if I have to restart back at the beginning.

Oh, and aiming w/ the grapling hook sucks too. I get it lined up but before I shoot half the time it moves off so I miss. Maybe my Gamepad stick is screwed up but a lock on for that would be nice.

I'm beginning to think all the hate for this game that was blamed on the graphics was actually meant for the controls. Its a cute game and I'm really into it, but thats DESPITE the horrible controls at almost every turn. Really looking forward to getting off this rock, the game was going great until I got here. Going to take a break this weekend then go start fresh by visiting Tingle, I know he'll cheer me up, he's so...happy. :-)

rjejr

#85

rjejr said:

@aaronsullivan - "take your time to line up."

As stupid as this sounds, my problem is when to push forward on the stick and for how long. Do I push and hold it before the jump, do I hold it the entire time, due I hit it repeatedly? It seemed to work only randomly no matter what I tried. And all I've basically played my enitre life is open world plaform games, so this shouldnt be a problem for me. I's also weird that te left stick controls the camera while in the flower, why didn't they just keep in on the right? I just don't like the whole flower jumping mechanic 1 bit.

TheDarkNerd

#86

TheDarkNerd said:

Oh my god just look at the Sealed Grounds. SO BEAUTIFUL. And Ghirahim is confirmed! PARTY HARD!!!! :'D

EarthboundBenjy

#87

EarthboundBenjy said:

@rjejr

...The left stick never controls your camera. While inside the flower, the left stick changes what direction you're facing. The camera moves during this because otherwise you wouldn't see any change, due to not being able to see Link. Just keep holding forwards when you're facing the direction you want to be spit out. Don't hold a direction if you want Link to land back in the flower to get a better angle. That's really all there is to it.

rjejr

#88

rjejr said:

@EarthboundBenjy - "Just keep holding forwards"

Yeah, I settled on that, but sometimes he still doesn't go far enough. On the bright side I don't think I've ever once overshot a flower.

EarthboundBenjy

#89

EarthboundBenjy said:

@rjejr
Not going far enough? If you're talking about the series of flowers to reach the Deku Leaf on top of the tree, then you should always be able to go far enough to reach the next one. And if you're talking about flowers after that, then just pull out the leaf and glide gently forwards the rest of the way. I don't see "sometimes he doesn't go far enough" as a negative towards the game design, I see it as you not having figured out how to use the tools at your disposal to move around effectively.

rjejr

#90

rjejr said:

@EarthboundBenjy - "I see it as you not having figured out how to move around effectively."

I'll admit it took some trial and error to get to go where I wanted to, that's not the bad game design, it's having a guy spend so much of his time in a game jumping but not having a jump button, it's just too weird. Every time he gets close to a ledge to jump across I hit the A button for him to jump. It's just weird. He jumps across gaps, onto tables, onto ledges, into plants, out of plants, jump jump jump.

EarthboundBenjy

#91

EarthboundBenjy said:

@rjejr
Heh, Link does jump around a lot. But while the A button does have many functions that vary based on your situation, such as talking when near a person, grabbing when near a small object, sidling when near a wall, etc... the A button will never perform a 'jump' action, so it doesn't do anything at all when you press it at a ledge.
I think the fact that you press it when jumping off a ledge sort of makes you subconsciously associate the button press with the action, so you will end up frustrated when pressing it elsewhere doesn't work. If you just let Link leap where he needs to without worrying about the button press, then you'll maybe begin to understand what button presses will make Link do which action in each situation.
If the game required Link to jump, then he would be able to, right? The game can't have areas that require an action that is impossible to perform, after all.

rjejr

#92

rjejr said:

@EarthboundBenjy - "subconsciously associate the button press with the action"

That was my point. Though my bigger problem is most of the platformers I've played have been on the PS1 and PS2 so I hit B (jump is always X on Playstation) to jump and Link's sword comes out. Having jump be automatic also puts Link on top of a lot of ledges - sometimes falling off the other side - tables and boxes that I prefer he didn't climb onto. For a videogame character it's like the AI has a mind of it's own.

EarthboundBenjy

#93

EarthboundBenjy said:

@rjejr
I don't know what to say other than that I think the control setup is fine and does indeed suit the kind of game Wind Waker is. If you have issues with controlling Link, there's nothing more I can really say other than just... try to get the hang of it, or just play a different game. I dunno. I learnt how to control Link fairly quickly, but I suppose it would take different people different amounts of time to get the hang of it.

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