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Ralek85

Ralek85

FC: 2809-7989-1816

Male, Germany

Joined:
Sat 8th February, 2014

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Ralek85

#2

Ralek85 commented on Opinion: Splatoon Is to Shooters what Mario Ka...:

I hope the Mario Kart comparison does not extend to they way the online systems are set-up. For all the brilliance Mario Kart has going on within the gaming session itself, it has a lot of crap going on in terms of it's framework, not to mention the useless battlemode.
What worries me about this game, is that it seems like a perfect candidate for people who enjoy teamwork and cooperation, yet they forgo these elements in favour of ... I don't even know for what purpose or reason.
Maybe the assumption is most player will work together based on their inherent ability for telepathy, maybe not, who knows.
Anyways, the utter lack of communication in this game leaves really only two bad choices for me ...

... either simply playing it "casually", where everybody is doing his or her thing, hoping for everybody else to pay attention and trying to work together as good as they can while basically flying blind, so to speak. The issue with this for me will be, that I'll most likely lose interest fast, since I don't find these kind of "playing next to each other" approaches all that engaging.

... the "playing in cooperation with each other" approach would mean I have to find people to play with -outside- the game, set up communications -outside- the game and then play an unbalanced match, by bestowing upon myself a signifcant advantage over the other team, which that team cannot match (at least in most cases). That's not at all appealing either, since having a fair match is just as important as having a well coordinated one. All that is assuming that something like "group/party join" is even a possibility. If it works like MK, playing with friends (on the same team) might not even be possible ... in which case, the whole point is mood since my interest would just drop to plain zero :-/

Other than that, this is one of my top5 hyped games of this year, unfortunately much will hinge on the framework in which the actual gameplay happens, if things go bad, I might just have to skip it entirely, since gameplay itself, no matter how brilliant and polished, is just not enough.

Ralek85

#5

Ralek85 commented on Langrisser Re:Incarnation Tensei Is Hitting Ja...:

I'd love to see a localization happening, the 3DS to me, thrives on these kind of niche games. I'm not buying one to play shooter, racing or sports games, but Nintendo games like ALBW, FE:A etc. and these kind of games. Each one by itself might not set the world on fire in terms of sales, but looking at the system as a whole they add up and they play an important role in keeping the system relevant.

Ralek85

#6

Ralek85 commented on Nintendo's Implementation of Cross-Buy is Surp...:

Nintendo's account system is still pretty messed up ... I think they would have done well to just copy Sony's approach + allowing for multiple accounts on the 3DS (in contrast to the Vita, which is really one of the systems' most egregious flaws in my book).

Ralek85

#8

Ralek85 commented on Fresh Bravely Second Details Highlight StreetP...:

Well, that's nice and all, but if the second half of the game is once more just 90% padding and content recycling (in it's most extreme form), I'll pass.
Enjoying one half of a game is just not enough these days ...

Ralek85

#10

Ralek85 commented on Guide: Getting The Most Out of Monster Hunter ...:

"The key point is to try and avoid jumping online right away. Build yourself up and really learn how to play first."

I'd thought about getting this together with a friend, but if I more or less have to spend a dozen or more others in singleplayer, before coop becomes really viable, I'm not sure I'm interested anymore.

Ralek85

#11

Ralek85 commented on Yusuke Hashimoto Outlines His Desire to Contin...:

@Desy64 Was there ever a "long" PG game? I felt Infinite Space was really lengthy, but it was also quite different from the other PG games in almost every aspect, down to it's actual genre ^^
Mad World, Vanquish, Bayonetta 1/2 etc. were all short but sweet and really "arcade" games, all about perfecting one's skill and chasing highschores.
I would be all in favour of PG doing something more substantial for Bayonetta 3 though. A longer game, more story, more characters and so on. I really loved Cereza/Bayonetta in Bayo 2. She was stylish and witty, humours and utterly likeable. While the story was thing I like the way it was told. I think they could very much build on that!

Ralek85

#13

Ralek85 commented on Review: Ace Combat Assault Horizon Legacy+ (3DS):

@Kilroy Well, I certainly would say the same thing if a PS2 or PS2-look-alike Ace Combat would be released today (which is kinda what happened here, I guess). I would still kinda wonder why anyone would want to play this (assuming that it is not in any other way otherworld superior).
I for one don't go back to those games, just I don't go back Forza anno 2005, not because the game is bad, but because it's not better and it's looks comparably terrible.

Ralek85

#14

Ralek85 commented on Launch of The Legend of Zelda: Majora's Mask N...:

@k8sMum
"no-one-is-gonna-notice-the-stupid-we-do-because-Nintendo"
Made me laugh at least ^^ I mean it's as good an explanation as any. I don't think though, that it only affects Nintendo's PR people (can't be many of those and probably just interns anyways), but most of it's departments. There is good "stupid" and bad "stupid", but Nintendo definitely owns both sides, afterall it's basically what makes Nintendo Nintendo.

Anyways, the whole thing is really not that news worthy and gets blown way out of proportion, and I'm not just saying this because I just saw the rest of Holocaust Night Will Fall (although this is an excellent film to put s**t into perspective). People have been re-selling games, consoles and game-related merchandise and accessoires forever, and as long as there is someone willing to pay the price, rare and collectors items will continue to fetch prices that seem unreasonable, but just aren't for the individuals involved.
If those commodities were available in larger quantities they wouldn't really be "collectors" items or anything of the sort anymore, just alternative designs. Maybe they should be, I don't know about that, but honstely in many ways I'm glad they aren't. If everyone were getting one of those, I'm not sure I would still like to have one, but that is just me.
I guess what I'm saying is, that I really think we need to stop talking about this, if only because Nintendo has enough negativity flying around without the media going around creating more of it out of thin air.

Ralek85

#15

Ralek85 commented on Review: Ace Combat Assault Horizon Legacy+ (3DS):

@SuperWiiU Good to know, it's still an Ace Combat game though. All of those I played, played pretty similar to each other. Actually, I would be lieing if I would say I could tell them apart only from memory.
Anyways, all I was trying to say is, if a game goes for a realistic style, even if it plays like an arcade game, it should look the part. It's a different story if you go for the "Pixar"-look, or go for cell-shading or any such thing ... the 3DS is ill-suited for "realisitc" looking games, it works way better with the "stylish" ones, just as it is more suited to 2D assessts than to 3D assessts.

Ralek85

#16

Ralek85 commented on Review: Ace Combat Assault Horizon Legacy+ (3DS):

I played Assault Horizon on the PS3 back in the day, and I enjoyed it quite a bit, but after having played it this way, I see no way to return to it in this form.
These kind of action-y 3D games make me long for a Nintendo handheld with smartphone level tech, even from a couple of years back. I don't mind this level of grahpics in games like Fire Emblem or even a 3D game like MK, but in something like this? I'm sorry, but no thanks. This is just really off-putting. Any game that goes for realistic, non-cartoony or otherwise artistically inspired look in a 3D engine has to do better than this ... or at least be an exclusive with gameplay so unquestionable great, that anything else can be ignored.

I gues if you are a diehard Ace Combat fan, or if you have no access to another system, this is may hold enough appeal though, sounds like it can be enjoyable if you don't care for it's lack of superfical values :-D

Ralek85

#17

Ralek85 commented on Review: IRONFALL Invasion (3DS eShop):

Sone decent gfx for a 3DS game, but other than that, utterly unimpressive. Well, I guess, if you don't have any other system in your possession and crave some TPS than it will fit the bill.

Ralek85

#18

Ralek85 commented on 3DS Flashcard Users Playing ROMs Online Report...:

"Naturally, there are some stating that they simply use their flashcard for convenience, only dumping ROMS from their own copies so that have their whole library with them on one cart. Be that as it may, that's still technically against the rules, and some - not all - in the ROM hacking community seem spooked enough that they'll be staying away from playing these copies online."

That was fine by me for last gen, when having roms was the only alternative to be carrying around dozens of gamekarts. Know it just sounds like a weak-tea excuse for piracy. If you want convenience, visit the e-shop, trust me it works just fine (which maybe the reason folks don't seem to be getting banned from the e-shop :-P )
Other than that, well done Nintendo.

Ralek85

#19

Ralek85 commented on Gallery: It's Time For Another Influx of Xenob...:

I'm sorry, but that video with the quests looks very, very generic MMO-ish Oo Something I already very much disliked in Xenoblade ... I reall hope they can do way better than the infamous "find and kill 10 rats" quests. That's the stuff of nightmares, that's not content that's occupational therapy after all. MMOs need to move beyond this, and some indeed already have, but RPGs should have been beyond this for some time now :-/
I really hope this is doesn't end up some fancy offline MMO.

Ralek85

#20

Ralek85 commented on Satoru Iwata Shares Confidence in Hitting Targ...:

"before emphasizing the range of games on the way in 2015"

Well, I'm very excited for 2015, but surely, even Iwata must realise that at this point the chances for games to make a meaningful difference to the overall performance of the WiiU is basically zero. If there was still a chance for this to happen, it was last year, but even MK8 and SSB couldn't make a real difference in the end.
The market is all about momentum and the WiiU has no momentum. I think it is great that they keep supporting a system that failed to perform for them, but I hope Nintendo is not in any kind of denial about what's going to happen. They should take what they feel are necessary steps to keep their customers happy, but they should focus on what's next. And before anything else, they need to understand what went wrong, and really that something did went wrong.

Ralek85

#22

Ralek85 commented on Talking Point: Limitations on Stock and Advert...:

@Nicolai I understand the difference, but at least to me, it makes more sense the other way round ^^ At least, I would assume that the people who are primarly interested in the financial reports, as you say, are not the various kinds of stakeholders, certainly not consumers and probably not most employees, but shareholders.
Most stakeholders are probably more interested in long-term viability of the business they are invested in than any kind of short-term up and downs. Most consumers are probably in general not all that interested in the year-to-year accounting of a company they bought a product from.
Any such short-term measure seems more likely to be geared towards those who, at least tendentially act and think short-term. Not to say all shareholders do any such thing of course, but maybe more so than other stakeholders.
I didn't go to business school though, this just what I think makes most sense, from a layman's perspective that is of course.

Ralek85

#23

Ralek85 commented on Talking Point: The New Nintendo 3DS, Nintendo ...:

What troubles me here most is the pace at which Nintendo is currently operating. The article made many good points, but I cannot help but feel that some if not most of those changes are close to half a decade late.
That might not sound that bad at first glance, but we are barely at the beginning of this generation, and Nintendo is still catching up to basic features established last generation, and, as it is Nintendo, they are not just "copy & pasting", but trying to "reinvent", slowly and cautiously, those features for their own purposes. Certainly, the should try to adapt what works for them, make necessary changes, keep their legacy alive and craft a new outlook for them, as they see fit, but all of this takes for what feels forever.
We don't know what this generation will bring in forms of new trends, I don't what success virtual reality, augumented reality, cloud computing and so on, will have, but it seems questionable to me that the industry will just stay the same and wait for Nintendo to sort itself out. Nintendo is already late to the party in major areas which will affect their business long term, like digital distribution (building an ecosystem), indie games and providing services, not just products (most obvious example being PS+) and more.
That damage cannot and will not be undone, certainly not this generation, and most likely not next generation either.
Ever more games seem to be moving into the online space, even exclusively and persistently. So far Nintendo seems slow not only to welcome "MMOs", in the broadest sense, but also e-sports and gamestreaming, as well as the whole social media aspect in general.
Now alot of those don't interest me personally, but I know that there are a great many consumers out there, who are eager to be able to share videos and post screenshots to facebook and whatnot, even MMOs seem to be becoming more popular on consoles with each passing year. The WiiU seems illequiped for this, basic issues rear it's head instantly, like how to handle communication between players. Each game is left to it's own devices with no systemwide standard being accessible to developers. Nintendo is also, thanks to WiiU's architecture, completely out of the loop of the PC-Console feedback-loop contentwise, which is tragically something that Nintendo cannot fix and by the time they might be able to, it's probably going to be to late to make any meaningful impact.

I think Nintendo needs to pick up the pace quite a bit, I understand this means there is more room for mistakes to be made, but frankly even at their slow pace, not every decision was a golden one as it is. Maybe they need to start by making some changes to their corporate structure as well, to speed things up in a meaningful way.
Many of those issue to not actually relate directly to game making, but to the enviroment in which those games are played and experienced. I understand Nintendo is all about linking this areas in meaningful ways, but maybe they should not try to reach for perfection on every conceiveable level, just there where it matters most. I think businesswise this would make a lot of sense for them.
At least until they really got their feet under them once more. I think all in all Nintendo with it's wall to the back, is Nintendo at it's best, but there should be some middle ground here :P

Ralek85

#24

Ralek85 commented on IronFall: Invasion, Nintendo Anime Channel and...:

Well, I'm surprised and actually glad to see that so many people seem to be interested in Ironfall. I'm not sure why people are that interested, but I hope it does well for them and Nintendo. I think I'm gonna quench my shooter thirst with The Order a little later this month, and I still got some Halo MCE to play as well.
Ironfall just doesn't look very appealing to me in terms of controls and graphics, but I understand that it might fill a voide on the 3DS for som. Diversity is always good!

Ralek85

#25

Ralek85 commented on Talking Point: Limitations on Stock and Advert...:

@Nicolai Interesting, I'm not sure though that it was really all "planned" from the beginning. It seems just as likely that they made some wrong judgement calls about demand last year. This kind of "fake profits" like you call them are just the logical accounting consequence of those judgement calls down the line. If it was intentional, it might have been a shrewd move for them, but I don't see any way to know for sure one way or the other.
Anyways, the result is the same, and as you say, it's not a "trick" one can repeat ad infinitum.
Btw, are you sure you mean stakeholders? I think in light of your argument shareholders might make more sense, dunno.

Ralek85

#27

Ralek85 commented on Details For The New Langrisser Title On 3DS Em...:

@BenAV Like I say, I see your point, put the grinding is not forced on anyone by any means, so it's not a dealbreaker for me.

The music is not amazing per se, it's just a cut above the average FE synthesizer music in previous games, at least in my book. I wouldn't pay $200 for the OST, that's for sure.

I'm sorry to hear the stroy and characters didn't capture your imagination. I felt it was average at best, but then again, I never though much of the stories FE games told. Like I said, they were generic and cliched, but they worked to convey some sense of place.

I like FE for the gameplay, pure and simple. It's even more pronounced for Advance Wars. I appreciate the characters and the lighthearted tone of the games (DoR aside of course), but I would never play a Advance Wars game, or even a FE for the story, probably not even for the characters, though I do really liked some of them.
Those games are no Danganronpa or Baldur's Gate, that's for sure, so that aspect means very little to me.

If the story was the main issue, the next one might be a completely different "story" so to speak ^^ I don't think FE:A sold due to any change in narrative or the personalities depicted. It was better PR than ever, strong word of mouth/ reviews, high quality as always (depending on your views^^) and never before seen accessiblity ... so reconsider before you decide to give up on the series :P

Ralek85

#28

Ralek85 commented on Details For The New Langrisser Title On 3DS Em...:

@BenAV Interesting. I was never big on the story in FE, it was always just kinda there, mostly muted in the background, nothing to write home about really - basic and cliched.
Mostly I enjoyed the banter between the characters and I can't say FE:A was a disappointment to me in that regard.

I agree about your dislike for grinding, but I assume you're talking about the DLC then? Outside of the DLC there is only limited possibility to do so, and actually several other games before have featured similar ways to just that, if one chose to (if only by way of e.g. arenas).
One simple solution would be to either stay clear of the DLC completely or just don't use any of the grinding possibilities. I agree on principle, that I would also prefer for them not to exist in the first place, but disliking a game, because it offers optional approaches (you don't have to take by any means) seems a bit misguided honestly.
If it were up to me, the DLC at the very least would have become accessible only after the campaign was finished, but that is really nitpicking on my part.
Overall I think FE:A was probably the best one yet in terms of content, polish and mechanics. They put so much stuff in there, even adding to it via spotpass and dlc ... just incredible. Music was also at it's very best for a FE game, and the game was the most accessible yet, while still delivering top challenge on Lunatic(+, eventually).

Any criticism I have pales in comparison to the positive aspects of the game, and, last but definitely not least, it friggin SAVED the entire franchise from oblivion. For that very reason I hope with all my heart that the continue down that road, because let's face it, the game has to sell or the franchise will day. FE:A sold, and if they can keep this up I'm ok with some DLC and entirely optional ways to grind (also helps making it accessible btw, without killing the challenge at the core of the series, since again optional^^).
The new one look very good from the little footage we've seen, I especially liked the eastern (less middle ages this time apparently) influence on the character design. Another Day1 for me for sure (if only to support the franchise, but I doubt I won't love it - same is true for STEAM btw, despite this looking to be really just "easy" :-/)

Ralek85

#29

Ralek85 commented on Nintendo Download: 5th February (North America):

Weren't there supposed to be more Wii Games being released? I hope this won't turn into another NDS situation ... Nintendo is king of disappointment as it is, they shouldn't fuel the fire for no good reason whatsoever ;-/

Ralek85

#30

Ralek85 commented on Details For The New Langrisser Title On 3DS Em...:

@Drac_Mazoku
"-We need Atlus, XSeed or Nisa to confirm a localization NOW even if the game was just announced."
Aye!

@BenAV "Especially because I was severely disappointed by Awakening" Care to elaborate why? Being "severly disappointed by FE:A is certainly a rare opinion (for some one apparently into sRPG games).

Ralek85

#31

Ralek85 commented on Famitsu Article Reportedly Inks Out More Splat...:

@Chaozrush21 This doesn't really read "mature" either. Nobody ever suggest to force VC on you or anyone else. Being able to mute yourself, individuals or the whole team should be a given, at least it normally is ...
Also, good players in a team-based game communicate with each other. Many times it's what setting skilled players apart from good ones, knowing when to communicate what in a precise manner ...
But putting even that aside, trash talk is fun. If you dislike it, for whatever reason, you can just mute it and turn it out thereby.
Having a team-based game without any means of communication, is like having a party all by yourself. Mostly it's impossible, but really, it's just very sad =(

Ralek85

#32

Ralek85 commented on Famitsu Article Reportedly Inks Out More Splat...:

So it's not about teamplay then? That is disappointing to say the least. If this turns out to be the last word on the issue, this game just went from "most wanted" to "maybe someday". Nothing short of tragic =( But then again I managed to make due without Hyrule Warriors as well. If Nintendo insists on continuing it's crusade against online, they might just find themselves on the wrong side of history ... even worse, there is no good reason whatsoever to be on that side in the first place. Pure stubbornness.

Ralek85

#33

Ralek85 commented on Talking Point: Star Fox for Wii U is an Ongoin...:

This is just guess work, but I actually think Nintendo is doing this whole mystery approach totally on purpose. I think the game is probably rather far along (most likely once again not really that "lenghty" anyways, at least in the traditional sense) and this is their way of doing it's PR for now.
Small tidbits and teaser here and there, that basically cause the web to go wild with theories and speculations, in a word keeping the buzz going before giving away too much of a game that has limited content (that is not a critique mind you,, Star Fox 64 -3D- was short as hell, but I loved it anyways, on my N64 and my 3DS).
Think about it, if a game can be finished in 2-3 hours and you're spending a year or so showing off parts of its content, the final product will just feel .... familiar. I understand that Nintendo wants to prevent this at all cost, and frankly I think it's the right move. I want to see what the game is like, but even more so, I don't want to be "spoilered".
I think there will be something substantial at E3 and the game will be released shortly thereafter, at the latest early holidays.

I can't imagine that I won't get it, but I have to say neither the idea of using dual-screen to show of the actual gameplay (meaning we will constantly have to divide our attention between two screens, switching focus non-stop? - sounds exhausting) or gyro controls (I'm down with pointer controls for stuff like e.g. most recently Metroid Prime ^^^), which I still find rather pointless outside of a handful of cool ideas.
It does sound like they are trying to force these two features on the game ... that's never a good thing. On the other hand if anyone can pull it of it's Miyamoto!

Ralek85

#34

Ralek85 commented on Impressions: Nintendo Made The Right Call With...:

@vonseux Good thing I didn't bash it. I said I enjoyed it, I'm gonna get it, but the demo was to easy and I hope the challenge will pick up later on/ in the final game.
If that's bashing then fine, I'm probably only going to get around that label by stating that "eveything is awesome" ... :-/
Unfortunately I can't do that, because it would be very misleading to anyone who might not have tried the game for himself yet, just assuming it's similar to e.g. FE in terms of challenge, which it is definitely not - not as far as we can tell (you remember the first 5 stages of FE:A, right?^^).

Ralek85

#35

Ralek85 commented on Impressions: Nintendo Made The Right Call With...:

@LordOfGamez I hear you and I wouldn't say I'm really the patient type either, but the pace of the game is already slow as it is and you can still look around a bit and plan your next move while the aliens are going about their business. I'd certainly prefer shorter interruptions as well, and I still hope the final version won't be as slow, but the fact is I can always just wait or do something else on the side, like watching some show :-P
The lackluster difficulty can't be remedied on my end though, that is why is bothering me way more. Either the game is exciting and challenging or it is not ... it's just not up to me.

Ralek85

#36

Ralek85 commented on Impressions: Nintendo Made The Right Call With...:

I definitely agree on the loading times, it's not that big of a deal in the end, but it is certainly annoying. In terms of controls, I played with the stylus and I had basically zero problems, there were one or two instance where I was fiddeling around for a moment before taking my shoot, but overall I liked the fact that the whole "fighting" got a little more engaging.
The big issue for me was the lack of any challenge. The game is definitely more RND than previous Intelligent System games, due to the lack or limit of information on enemy capabilities and movement, but that should in principle make it harder (less information, duh), but it doesn't. Characters can take a boatload of damage, healing is easily done, some characters posse extremely powerful ranged AoE attacks ... it's just really hard to get killed.
The game is definitely more X-Com than it is Fire Emblem, that's for sure. That doesn't have to be a bad thing though, not at all. The problem is the game didn't really force to play carefully and tactical, going guns blazing works perfectly fine. That's my main issue. The closest thing I can think of in terms of similarities is Incubation made by Blue Byte back in the day, a real classic in terms of tactic games. The thing is in Incubation you were strainged for ressources all the time, and enemies were prone to just overrunning you, while your guns were overheating or you ran out of ammunition. Characters taking a beating were prone to go into panic and they could go down within one turn easily enough.
It was a very tense game, STEAM is "just" a simplified version. There is no overheating mechanic, no ammunition to worry about and no panic status (to name just a few important differences), the core mechanics are all there though. If the player is not haunted by such ressource related concerns, other factors have to come into play to create pressure. The demo was lacking those factors.
Having said that, I enjoyed playing it, just not as much as I should have. It was relaxing and fun for the most part, it was not really exciting though. I'm definitely going to get it, and I highly respect Nintendo for greenlighting this game, which is definitely in many ways "out there", and by backing it all the way by releasing a demo the way they did. It's good to see that Nintendo can still find in them to really try completely new stuff, this and Splatoon especially give me hope for a brighter future :-D

I hope now that STEAM is basically done, and the new FE seems to be coming along nicely (2015 in Japan supposedly), IS can finally get to work on a new Advance Wars (And no, I don't care about Golden Sun, I'm not even sure why the article brought it up since it wouldn't have been an IS game anyways ...)

Ralek85

#38

Ralek85 commented on Xenoblade Chronicles X is so Sizeable That It ...:

@Trapleton Why? I'm all digital for years now, and since most WiiU games are actually pretty small in size and the WiiU allows for external harddrives (unlike the PS4), there is no issue here. 20 GB will most likely not even be the biggest game I download the month of 'X' release. It's absolutely not unusal for a X1/PS4 game to eat up at more than twice that space. Take for example Halo MCE, I think it's about 66 GB by now with updates and whatnot. Just put the system in stand-by overnight and you're good to go the next morning - really no biggie.
I wonder if the endproduct will be compromised in order to meet that kind of last-gen target size. I hope compression won't be an issue with textures and audio .... damn 20th century retail mentality, as if file size mattered in the end :-(

Ralek85

#39

Ralek85 commented on Nintendo Download: 29th January (North America):

@Spoony_Tech Omg you're right, D/L'ing right now. This makes me very happy :-P
Despite the lack of some of the VC games I'm still hoping for, MPT, STEAM demo and Gunman Clive turn this into a pretty good update ^^ (not that this is a particularly high bar to take!)

Ralek85

#41

Ralek85 commented on Nintendo Download: 29th January (North America):

MPT for sure, but now I'm disappointed that there is no STEAM demo ... also, where is Sacred Stones indeed? and where is AW Black Hole Rising? They were released in Japan ages ago, and even EU got Sacred Stone already ....

Ralek85

#42

Ralek85 commented on Code Name S.T.E.A.M Demo Available Now on the ...:

@Sparx Urgh, yeah ... you're probably right I guess. I mean once they start meeting expectations, they might set into motion a series of events that are no longer grounded in a constant stream of disappointment. Who knows where this might lead in the long run ... stick to your comfort zone, it's hard to really blame them.

Ralek85

#43

Ralek85 commented on Code Name S.T.E.A.M Demo Available Now on the ...:

I hope this comes to NA soon, because I can't wait to play this. I mean I'm gonna get the game anyway, but a little pre-release peak would certainly be most welcome. Also, Nintendo seems to be very pleased with the game, or they wouldn't put out a demo.
Still curious that EU gets the demo first, but the game last :P

Ralek85

#44

Ralek85 commented on Review: Gunman Clive 2 (3DS eShop):

I'm not big on platformers, but I love Western, and at that price ... also the first one was actually fun, although I never managed to beat the last levels. ^^

Ralek85

#45

Ralek85 commented on Masahiro Sakurai Once Again Highlights The Pos...:

The real issue here is that the industry as a whole is really plagued by this. Devs are hardly the best paid jobs around, nor are they the most secure ones, but the demands are still rather high and pressure seems to be extreme at times. Sakurai-san is not the only dev out there who has obviously seen severe impact of his work on his personal life and even his health - not by a long shot. Something gotta give at some point ...

Ralek85

#48

Ralek85 commented on Feature: The Making of Wetrix and Its Route to...:

@XCWarrior Sure you can get the PC version, just try google something akin to e.g. "wetrix PC". Can't provide any links here, but I'm sure you'll make a find easy enough! :-D

I'd also love this game on 3DS and/ or WiiU btw. Wetrix looks like an excellent fit for the gamepad to me! Seems unlikely though I'm afraid, since it's probably really niche ....

Ralek85

#49

Ralek85 commented on Poll: Nintendo's Year of Multiplayer Gaming on...:

Very excited for STEAM, bot not so much for the MP really. In terms of MP I'm very hyped for Splatoon. I just hope robust communication tools make it into the game ... having to resort to Skype and the likes as a permanent solution with friends, and having no means of communication with strangers, is not an apt treatment for a tactical, strongly coordinated arena based action game. That wasn't the case in 2000, it still isn't 15 years on. Get it together Nintendo, and give us the option to talk to one another, because that is still our primary means of communicating complex information over a distance.