User Profile

hiptanaka

hiptanaka

Male, Sweden

Joined:
Sun 17th July, 2011

Recent Comments

hiptanaka

#1

hiptanaka commented on Rumour: Nintendo NX Won't Be As Powerful As Pl...:

The Wii U is the least powerful of the current gen consoles, yet it's the only one that runs most of its games at 60 frames per second.

Specs isn't everything. Priorities are more important.

The fact that the big publishers have different priorities than Nintendo is a problem, but I don't know if the solution is to make a much more expensive console that the first party developers won't fully take advantage of, anyway.

hiptanaka

#3

hiptanaka commented on Rumour: Nintendo NX Won't Be As Powerful As Pl...:

Nintendo has never successfully played the power game, so it's not surprising. Since NES, they've been applying modest technology in creative ways.

I just hope NX sells less on a gimmick and more on features that make it accessible and practical.

hiptanaka

#5

hiptanaka commented on Reggie Fils-Aime Tackles Metroid Prime: Federa...:

@BXXL I'm sure they've taken their time to come up with ways to freshen up the formula. Sure, they could whip out a small 2D Metroid in a year or two, but it'd be another Fusion or Zero Mission, which honestly didn't add much to the template set by Super Metroid. Good games, especially Zero Mission, but I'd rather see a more progressive 2D Metroid at this point, and that's something you don't just slap together.

hiptanaka

#6

hiptanaka commented on Bloodstained Is Officially Kickstarter's Most ...:

They have a really decent budget at this point, counting the $4.5 million they're getting from the publisher. I just hope they don't bite off more than they can chew in terms of development time with all those extra modes.

hiptanaka

#12

hiptanaka commented on Deep Silver Parent Company Koch Media Trademar...:

@OMC79

Don't worry. I never back a Kickstarter fully expecting the dev team will succeed. That's the nature of Kickstarter, after all. I back for the potential, and only projects involving people with a track record that proves they finish stuff, such as Iga and Inti Creates. I've backed several games and many have had a good end result. Some have not. At least they were given a shot at it. And yes I've played most Castlevanias, and the story was never the highlight for me.

@Yorumi

I can certainly see the problem you're highlighting with publishers abusing Kickstarter, but I'm honestly just happy we're getting an Iga metroidvania again. I don't know how much truth there is to other Kickstarters getting starved because of the big ones. I've backed both huge ones and smaller ones. The only thing I want is for the team to be known and have a track record that proves something. I'm usually not backing the really small games with completely unknown teams behind them. Kickstarter is full of risk and uncertainty, but even more so when I know nothing about the people and their capabilities.

hiptanaka

#13

hiptanaka commented on Deep Silver Parent Company Koch Media Trademar...:

@Yorumi I completely agree about your point that a Kickstarter seems to be a pretty strange method for a publisher to assess a market. It's very possible the publisher just saw a chance to increase the budget "for free". If that is the case, the publisher is to blame, but some people seem to be mad at the Kickstarter team.

hiptanaka

#14

hiptanaka commented on Deep Silver Parent Company Koch Media Trademar...:

@Windy $3 million dollars isn't nearly enough to pay for 100 employees for 2 years. Not even 50. Plus a big chunk of the Kickstarter money goes immediately to fees of different kinds.

The reason Wii U is a stretch goal, I'm guessing, is that they're making the game using Unreal Engine 5, and it doesn't support Wii U, so they will have to create separate technology just for Wii U.

hiptanaka

#16

hiptanaka commented on Deep Silver Parent Company Koch Media Trademar...:

@Yorumi If you're still talking about Bloodstained, the whole reason they took it to Kickstarter is no publisher wanted to fund the game, unless they could prove there was a market for the game. Iga and Ben Judd explained this in several interviews. They would get 4.5 million dollars from a publisher (now revealed, it seems) if they could make the 500k Kickstarter goal. Any extra money would go to extra features.

hiptanaka

#17

hiptanaka commented on Deep Silver Parent Company Koch Media Trademar...:

@OMC79

Kickstarters never were investments. It's donating money to an idea you like. In the case of many games, this including, ideas that wouldn't bear fruit without donations.

I think the gameplay makes a real Iga Castlevania more than the lore, but that's just me.

hiptanaka

#18

hiptanaka commented on ​Bloodstained: Ritual of the Night Gets a Wi...:

@CharlyDunst Understandable. I personally back Kickstarters for the potential alone, when something awesome enough shows up (with the right people behind it). I never 100% expect they will be able to pull it off. Like buying a lottery ticket with a high chance of winning something great. :)

hiptanaka

#24

hiptanaka commented on Teaser Site For Koji Igarashi's Castlevania Su...:

@OMC79 Iga worked on SotN, made two 2D Castlevanias for GBA, and three for DS. Not 27. All of those have their own unique systems for weapons/magic/upgrading. The last one (Ecclesia) reworked the progression structure quite a bit. Sure, the basics are the same, but they're not the same game over and over.

hiptanaka

#26

hiptanaka commented on Rumour: Koji Igarashi's Castlevania Successor...:

@OMC79 I can only speak for myself, but I never said I want the same thing. A new game in the same vein doesn't mean a carbon copy. For example, I'd love a new 2D Metroid, but I'd also love to see them try new things with it, even radically so. Get rid of the obvious space jump and varia suit, and come up with some other abilities. Have Samus start with most of her powers, and center the game around learning to master those, and figuring out all the ways they can be used. Focus on exploration and discovery. Make the world more open from start. They tried the directed approach in Fusion, quite effectively, why not go the opposite way now? Or something completely different. You get the point.

An uninspired copy is not the ideal form of a spiritual successor.

hiptanaka

#35

hiptanaka commented on Analyst Thinks Nintendo Is Already Winding Dow...:

@jaycardiff I think they're dropping the Wii brand now. At least I hope so. If they want to present a concept as new, they need to give it a new name.

Of course, I do like how they tend to be backwards-compatible, but Wii could play GameCube games even thought it didn't share the name.

hiptanaka

#37

hiptanaka commented on Analyst Thinks Nintendo Is Already Winding Dow...:

"The lack of Wii U announcements during the recent Nintendo Direct is also sited as evidence of the Wii U's forthcoming demise"

Or it means they're saving announcements for E3, which is pretty soon.

And I highly doubt Zelda will be delayed until the release of NX. That's probably November 2017.

hiptanaka

#45

hiptanaka commented on Two Tribes Co-Founder Doesn't Think He Would H...:

The level design in Toki Tori 2 is so clever. It's like nothing else I've seen in how it takes a simple premise, and simple controls, and creates puzzles of ever increasing complexity and creativity. It really makes you think deeply about the interactions between game objects.

hiptanaka

#46

hiptanaka commented on Review: Metroid: Zero Mission (Wii U eShop / G...:

I liked this game a lot when I played it years back. Played for a little bit yesterday and it's just as fun as I remember it, right from the start. The best part is I don't remember all the details like I do with Super Metroid.

hiptanaka

#47

hiptanaka commented on Interview: Yacht Club Games Talk Drawing in 8-...:

@Haiassai There are probably many things that could be done from a gameplay perspective to make it feel like an N64 game. I'm not an expert on those games, because I didn't own an N64, but for example, I think few if any modern games are quite like Mario 64 in structure and level design.

Visually, maybe they'd do best to "glorify" the N64 graphics, kinda like they already did with Shovel Knight and NES. Maybe use a low poly style and similar usage of color and lighting, but use less blurry textures of more consistent resolution. I'm not sure. A bigger N64 enthusiast than me might know better. :)

hiptanaka

#48

hiptanaka commented on Interview: Yacht Club Games Talk Drawing in 8-...:

@Haiassai I think old 2D games usually are more timeless than 3D ones, because of abstraction. With 3D games, the race for the most realistic graphics started for real, so often an old 3D game will invite comparison with a newer, and better looking one, and thus look bad. A finely crafted, low-res 2D game will always look impressive. At least to those who can appreciate it.