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hiptanaka

hiptanaka

Male, Sweden

Joined:
Sun 17th July, 2011

Recent Comments

hiptanaka

#1

hiptanaka commented on Takashi Tezuka: Mario Maker Won't Move Quite L...:

@Croz Because offering both variations of the physics would mess up things completely. If you designed a level around a certain jump height, running speed, etc, it would break when switching. Locking it to a specific one seems like the better way. Which one doesn't really matter. Both play great.

hiptanaka

#16

hiptanaka commented on Don't Worry, Nintendo Hasn't Forgotten About T...:

@Peach64 It's also a publishing rights issue, I think. Nintendo published games would probably be easy to put on Virtual Console. But the third parties probably have to be convinced, which is probably hard if your game is to be released back to back with Super Mario World or something like that.

hiptanaka

#22

hiptanaka commented on Eiji Aonuma Plans To Shake Up the Puzzle Formu...:

I hope he doesn't turn it into too much of a Skyrim, where content is plentiful but largely uninteresting. If it successfully combines an open world with the fun items and tight gameplay of a Zelda, though, it could be fantastic.

hiptanaka

#25

hiptanaka commented on Mario Kart 8 Stays Second in UK as Tomodachi L...:

@Peach64 The first day is important, but it's even more important how far the sales fall before they stabilize. If Mario Kart 8 turns out "evergreen", the first day sales will pale eventually.

(That's impossible with the current install base, obviously. Just saying.)

hiptanaka

#28

hiptanaka commented on Poll: Should Nintendo Patch The Controversial ...:

@zeldazero @LDXD In that case, yes it should be patched. Otherwise I don't see it being much different than bunny jumping or rocket jumping in Quake, or one of various skill-based techiniques in Star Craft that were glitches originally. If every vehicle could do it, it would just make the gameplay deeper (but not harder to get into as a newb).

hiptanaka

#31

hiptanaka commented on Mario Kart 8 Drives Wii U Sales In The UK, Cla...:

This bit from the Eurogamer article says more than the percentage, I think:

"Nintendo's racer earned the company its biggest Wii U game launch in the UK to date, and the second best launch for a Mario Kart title ever in the UK."

Not bad. I hope they can keep momentum.

hiptanaka

#35

hiptanaka commented on Hyrule Warriors Confirmed for 14th August in J...:

@JaxonH I don't disagree with you. Just saying they're not dropping any surprise bombs. Sure, W101 was fresh (and fun), but it's pretty niche. Pikmin 3 was my first Pikmin, and I liked it a lot, but it's something most Nintendo fans have seen before. I'm with you, though. I want no game more than a new 2D Metroid, classic style but with just enough new stuff to make it feel fresh.

hiptanaka

#36

hiptanaka commented on Hyrule Warriors Confirmed for 14th August in J...:

@JaxonH

I think things would be a bit different if Nintendo had actually released something that feels entirely new on the Wii U. Sequels, and even remakes are fine, as long as they're released along completely fresh games, as well. I hope we'll get to see a fresh take on Zelda, plus a complete surprise, at E3.

hiptanaka

#44

hiptanaka commented on Yoshio Sakamoto Striving For "New Entertainmen...:

@Dreamz Which begs the question, why have the Varia suit at all? If we leave the story out of it, it fills no purpose, other than having you very slowly take damage for a very short section of the game.

It would've made more sense if you found the cold area early on (maybe against Adam's orders), but could only get so far because of the cold damage. Maybe you could get far enough to fetch an energy tank. Then, later, you enter the magma area as part of your objective and Adam unlocks your Varia Suit, after which you can return to the cold area to do more things there.

I'm not trying to bash the game, by the way. I like some of it, and dislike other parts of it. I just like to discuss game design.

hiptanaka

#45

hiptanaka commented on Yoshio Sakamoto Striving For "New Entertainmen...:

@CaviarMeths

The gameplay grows on me as I gradually understand more what they were going for. At first it just felt completely messy because they've thrown precision shooting out the window, but there are some interesting observation/reaction things going on.

One thing I hate about the gameplay, though, is how even things like wall-jumping are contextualized. If there's a wall and you can wall-jump on it, you will need to. If there's a wall you don't need to wall-jump on, you can't wall-jump on it. It reduces the joy of exploring locations.

hiptanaka

#46

hiptanaka commented on Yoshio Sakamoto Striving For "New Entertainmen...:

@CaviarMeths

OTHER M LIGHT SPOILER:

That's a shame. It's baffling the way they've done that. An especially strange example is the Varia Suit. In other Metroid games, you will encounter an area where heat or cold prevents you from entering without taking damage, sometimes with opportunities for sequence breaking. Then, later, you will receive the Varia Suit and can then come back to those areas. In Other M, you get to a hot area, but it's the only way to go. After a linear path of taking heat damage, Adam says "OK, here's your Varia Suit", and then the same linear path continues. So the Varia Suit has no function as a progression ability, in the sense that removing both the Varia Suit and heated rooms would not have changed the path you can take through the game. Very strange design. And from a story perspective it makes no sense, either. Why didn't he just unlock it as soon as the heat was encountered, if he was planning to, anyway?

hiptanaka

#49

hiptanaka commented on Yoshio Sakamoto Striving For "New Entertainmen...:

@Aran

I'm a few hours into Other M, and my biggest complaint is that Adam seems to be more of the main character/hero than Samus. All she talks and thinks about is Adam. It's horrible. I also feel the generic team of badass marines makes it feel too much like an action B-movie. In Metroid, I want to feel isolated and self-dependent. Just me and a planet/ship/whatever to explore.

From a gameplay perspective, Other M has some strong ideas. I do prefer the 2D games, but at least it tries something different (and without aping other popular franchises).