News Article

Sonic Lost World Gets Patched Up On Wii U

Posted by Damien McFerran

100 rings finally grants an extra life

It's fair to say that we didn't think all that much of Sonic Lost World when it arrived on the Wii U a short while ago. However, you have to give Sega credit for trying to improve things after release, as the company has released a patch which aims to fix some of the title's many problems.

Here's the full list of updates:

Gameplay Updates:

  • Collecting 100 rings will now grant the player an extra life.
  • In the event of a Game Over, we have doubled the amount of lives the player will begin with when continuing. (From 5 to 10)
  • The Indigo Asteroid, Crimson Eagle, Orange Rocket, and Black Bomb Color Powers can now be controlled using the analog stick and buttons.
  • Fixed a rare graphical issue that would sometimes appear during the pinball section of the Frozen Factory casino area.

Additional Updates:

  • When completing the NiGHTMARE DLC, users will be notified that they can re-play it after scoring 100,000 points.
  • Items will now appear on the world map.

While this fixes are unlikely to solve Sonic Lost World's most irksome issues, they could make it a little more agreeable. If you've already downloaded the patch, be sure to share your thoughts below.

[via blogs.sega.com]

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User Comments (101)

MAB

#2

MAB said:

They had to hit it with the easy stick because Nintendites can't play games unless it holds their hand and gives them infintile lives ;)

PinkSpider

#5

PinkSpider said:

I like the game really don't understand the dislike for it, it's more enjoyable than the last 10 sonic games and one of the more enjoyable platform games if this generation

bmprsvz777

#6

bmprsvz777 said:

How do I activate this Patch, I play Sonic Lost World right now and there is no patch in my Wii U, I thought it should start automatically when you are connected to internet but it doesn't.

maneauleau

#7

maneauleau said:

Cool now they just need to dissociate the attack button from the jump button and add Pro controller support

BertoFlyingFox

#8

BertoFlyingFox said:

^^This guy knows whats up^^

So glad they added analog stick and button support for the color powers....that was just weird for them to do. I will be checking out the patch later on today.

@MAB what is your avatar from? I've seen it somewhere before.

martincy

#9

martincy said:

"Didn't think much of it"? You gave it a 7/10...

Anyway, I really liked it. Indeed, I am still liking it. Fail to see why it raises so much hatred, other than it's fashionable to dislike Sonic games.

Einherjar

#10

Einherjar said:

I really like the game honestly :) Its not a system seller but its a solid platformer that recieves the usual "everyone has to hate sonic in 3D" treatment. I got my copy as soon as i saq the review of youtuber "the great clement". He is such a gigantic sonic fan, if he says that the game is good, i had to trust him :P
And it really is good. Not great but good. And its nice to see that SEGA is actually working things over instead of releasing "just" a bugfix patch.

GazPlant

#11

GazPlant said:

@martincy No I don't get it either, lot of reviews just said it was too hard and panned it which was really unfair. It's a great game which tries something new
I also fear for the review scale when 7 means "didn't think much of it" ;)

Glad colour powers are moved off motion controls though, and the lives thing is certainly a plus. Still doesn't detract from the challenge but removes the annoying 1 life left syndrome :)

NintyMan

#12

NintyMan said:

Well, this was rather nice of Sega to do. It further gives me incentive to try the game at some point. And I wouldn't say "didn't think all that much" after giving it a 7/10, which is an all right score. A phrase like that would be for a game with a 6 or lower.

ThomasBW84Admin

#13

ThomasBW84 said:

@martincy I think that comment was more a reflection of the team as a whole. Some members of the NL crew like it a good degree less than me. As I said in the review, it often veered from brilliant to terrible, and then various stages in between. On our scale 7 = 'good', which is where I felt it stood taken as a whole. Some of my colleagues don't think it was as good as that :)

So no, @GazPlant, 7 doesn't mean "didn't think much of it", I point I made when I wrote the review!

Caryslan

#16

Caryslan said:

@MAB I hope you're joking. Most Sonic games since the first one on the Genesis gave an extra life when you got 100 rings. The Genesis games would also reward you if you grabbed 200 Rings as well in a single act.

This is not some new feature intended to cater to casual gamers. They are simply bringing back something that has been in the series since the start.

ricklongo

#17

ricklongo said:

I never understood all the flak this game got. It's a lot of fun. Yes, it's hard (as it should be), but I never experienced the control problems most critics seem to talk about. The graphics are very good, the soundtrack is awesome, and there are many examples of excellent level design throughout. The one thing I truly disliked were the wisp controls, so it's cool to read SEGA's attempting to fix them.

I've yet to play the NiGHTS download content, however, thanks to Super Mario 3D World being released and promptly claiming all of my platforming attention.

TheGZeus

#20

TheGZeus said:

I'm not upset that they patched this. These seem like useful improvements.
However, I'm just sad that patches to games won't be usable once the system is EOLed.

It's bad enough that retro gaming is pre-emptively dead for download-only console gaming, but nowadays physical games will have a different experience to what we get while the system is supported by online updates. Many games have day-one patches!
Think of it: in 10 years, people will buy this game in a retro gaming shop or on ebay and won't get an extra life for 100 rings. They'll buy some AAA FPS and the game will be borderline broken because there will be no patch...
sigh The ending of support for last/current generation systems will likely cause a big shift in how we view features like downloads/online. The proposed and removed DRM for the XBone would have completely killed retro gaming for the system when online support for the system eventually ended (nothing lasts forever), and they still want to go that way eventually.
Oy, gevalt, I'm a crotchety old man waving his cane, hoping people will give a crap.

TheGZeus

#21

TheGZeus said:

@MAB I'm not sure you even realise it, but you're trolling.
You're on a Nintendo-focused site, insulting people that play Nintendo games. That's almost definitional trolling.

If that's your honest opinion of people that play Nintendo games, perhaps you should A: go play some older Nintendo games, and B: find somewhere else to post.
Also, who says all games have to be hard?

Artwark

#22

Artwark said:

Nice one SEGA. Too bad it still doesn't make up for the game to be great....:(

dres

#23

dres said:

@TheGZeus
There was a lot of games back then, that also felt broken and could have used a patch. But it was just not possible to do that. We just saw these as very poor games, but some of them could maybe have been enjoyable with a patch or two.

Today it's possible to patch a console game, and we should just be happy for that. Most of the games released today are still playable and enjoyable without a patch. Like Sonic Lost World. The patches just make them slightly better.

TheGZeus

#24

TheGZeus said:

@dres
I specifically said I wasn't unhappy that the patch existed.

I said I was unhappy that the patch won't be available once the system is EOLed.

Older broken games were broken when they came out and stayed that way.
New games are more often broken on release, get fixed, and will be broken again some day when they're no longer supported.
In the long run is that really so much better? People are still playing the NES. How long is the real life of a system? How many people will eventually be playing these games? Are these games that get patches going to be played more with them or without them? These are important questions we should be asking ourselves.

I'm not very upset, but I dislike repeating myself or over-explaning things...

Will-75

#25

Will-75 said:

After reading some reviews for this game I almost didn't pick a copy up , I'm glad I did this is a great title I've had a good time playing it I don't understand all the negative feedback either I recommend it .

electrolite77

#26

electrolite77 said:

Played the demo and thought it was dreadful. I'd be interested to know if anyone who dislikes the game finds the patch improves things.

rjejr

#27

rjejr said:

@ThomasBW84 - No more 16 hours days for you TW, its make you cranky. Have a Snickers ;-)

http://www.youtube.com/watch?v=gThACQaUldA

We sent this game back to Gamefly near the end b/c it was getting difficult my the 8 yr. old - and I really wanted W101 - but we would have finished it w/ 100 rings per life and 10 lives after Game Over. I'ld re-rent it but my membership expired Sat. Maybe I'll pick it up again on the clearance rack when it hits $10.

SphericalCrusher

#28

SphericalCrusher said:

Very thankful for the patch, but the game is still too difficult. I've been stuck at same boss fight for months and it's frustrating to the point where I want to break the disc in half. =P

Kolzig

#31

Kolzig said:

Is the Wii U version also plagued by the stupid homing attack that still is a cancer to modern Sonic games?
I stopped the Sonic Lost World 3DS demo in the middle because it turned impossible to continue it without the homing attack which is the worst gaming idea ever introduced to Sonic games.

Dogpigfish

#32

Dogpigfish said:

This is the best sonic ever, in all honesty. If it weren't for the introduction being a little finicky, reviewers would have understood that. As always, reviews are face value. I posted on miiverse 'use a for homing attacks' and got over 20 'yeahs' because the game soon became playable after that. That's my two cents worth.

Dogpigfish

#33

Dogpigfish said:

@Kolzig I was just mentioning this, don't use b to jump, use a. They do the same thing, but b doesn't register the homing attack.

LUIGITORNADO

#35

LUIGITORNADO said:

I plan on picking it up eventually. Maybe in January since there are no notable releases then.

ICHIkatakuri

#37

ICHIkatakuri said:

I was really enjoying this game apart from one or two wonky boss fights and a couple of stages which were a tit until I remembered to let go of the run button. Then I started it up a couple of weeks ago and all my progress was deleted :-(

Knuckles

#38

Knuckles said:

Seriously, this game didn't give an extra life with 100 rings? That disappoints me SEGA.

GreatPlayer

#40

GreatPlayer said:

@Caryslan No, sonic color is a popular game AND it does not give an extra life after 100 rings. if you can't play sonic lost world and complain about 100 rings a life issue, it is because you suck in video games.

rjejr

#41

rjejr said:

@GreatPlayer - I got up to the beginning of the last world in Sonic and finished W101 Monday night, heres my take.

When you die in W101 you pick up right were you left off. I died several times playing on easy but it never ever kicked me out of a level. When you play Sonic and finally get thru a long 20 minute level and then die at the boss you get a Game Over screen and have to restart the entire level over. But first I have to go back to the tree level adn get myself some more lives b/c I cna't make it thru on 5. It's not so much the dieing, it's the having to restart a level at the begining rather than right were you die. And W101 on very easy is very easy - it's how my kids played it, Sonic doens't have that option. If Sonic had unlimited lives it might be easier, but it doesnt. W101 on normal is probably harder, but I didnt have to play it that way. That makes Sonic 100x worse than W101 for us.

whatisyourforte

#42

whatisyourforte said:

it doesn't really matter that much about the rings/lives, whether you get 5-10 more on a GAME OVER screeen, because they're infinite regardless. i'm certainly not complaining, though, since this and a lot of the other updates will streamline the experience (especially adding normal controls to the Wisp powers). This game was great to begin with, but I didn't really think they had to make it easier. It wasn't as hard as some of the reviews portrayed it to be.

TheGZeus

#43

TheGZeus said:

@GreatPlayer
Actually, it means they might not be very good at this video game.

What I liked about the 3DS demo of this game is that it has most of the things I loved about the original Sonic games, but in 3D. The 100 rings patch makes the Wii U version more traditional, which is nice. Perhaps (if it's not in the 3DS version, haven't checked) the 3DS version will get a similar patch.

100 rings for an extra life, if nothing else, makes collecting rings more satisfying.
I don't end up using continues in Sonic 1, but I do collect rings like crazy just to hear that music.

jayclayx

#44

jayclayx said:

I never played sonic on genesis but I become fan since dreamcast era (my favorite console so far) so I remember back in 2007 when I got sonic the hedgehog for ps3 everybody were saying the game sucks but really I enjoyed the game like I did in the dreamcast, I don't care the low score reviews, this game is awesome.

photofool83

#45

photofool83 said:

Thanks SEGA!! I was just playing this game last night and wondering why I wasn't getting a free life when I hit 100 Rings.

And, I've got to agree with others on here, this game is fantastic. I've played Sonic games since the genesis days and this is easily one of my favorites now.

GreatPlayer

#46

GreatPlayer said:

@rjejr Sega should learn from Nintendo - making lives indefinite and perhaps make something like a White Tanooki Suit, so that everyone can pass and no one will complain about the difficulty of the game.

It reminds me of the current educational policy of NOT allowing kids to fail in a class in Canada. Everyone's happy.

Reverandjames

#47

Reverandjames said:

Oh cool, I might re buy it now...or then again I could keep playing the vastly superior Super Mario 3D World.

Volmun

#50

Volmun said:

sill no video playback then... or separate file system with out having to make another acc 8/

B-Squared

#51

B-Squared said:

100 Rings granting a life by itself ups this game a few points in my book. It just seemed like an odd oversight and I'm glad that's into it. I admit I was kinda...bummed about the game at first but its grown on me. It can still bend me over its knee and break me, but I do have fun. I do wish the Wisp powers were more...y'know, USEFUL instead of being just an alternate path.

chiptoon

#52

chiptoon said:

Dammit - I just last week collected all the Chaos Emeralds. Those extra lives would have come in handy.

I don't understand the negativity around this game. Its my personal favorite of the year (although I've not played Mario yet). Its controls so well once you take the time to actually find out what all the buttons do. There are so many things in the game that seem impossible when you first encounter them, especially collecting some of the red rings. But everything is totally manageable once you figure out how.

GreatPlayer

#53

GreatPlayer said:

@chiptoon If people keep saying stingy extra lives in the game they probably suck in video games. I finished the game within about 12 hours and did not find it even difficult. The only difficult parts are getting all those red rings, which take me another 15 hours or so.

100 rings for an extra life cannot be the real reason people criticize this game - Sonic Colors also do not have 100 rings for a life but it was highly praised. Therefore, the only real reason people complain is that they suck at video games. It is simply deduced by logic.

rjejr

#54

rjejr said:

@GreatPlayer - "no one will complain about the difficulty of the game."

I'm pretty sure half of all people will always complain abut the difficulty of a game, either b/c it's too easy or too hard. My life is hard enough, I play games for fun, not to throw controllers at my tv. But I don't want it to be so easy I can't fail either. I like the illusion of potential for failure. Back in the day when Square was Soft and their FF games were great almost every meaningful battle ended w/ just barely any health left. It wasn't until I started playing other companies JRPGS that I realized how difficult it must be to make a game where I almost never died but I am so close to death all the time. To me that's the greatest accomplishment any videogame can make.

GreatPlayer

#55

GreatPlayer said:

@rjejr l like what you said "It's not so much the dieing, it's the having to restart a level at the begining rather than right were you die."

People expect to just continue a game at the point where they die without starting over. It is just like kid's education — no one gets an F no matter how much they suck. No wonder kids todays fail — raised in an environment where no one will fail.

GreatPlayer

#56

GreatPlayer said:

@Kolzig Another good example of how someone does not know how to play a video game complains about the video game, right from someone who does not know the difference between A and B. lol...

Blue_Yoshi

#57

Blue_Yoshi said:

No Pro Controller support? Cmon I don't mind using the Gamepad but it can be clunky af

Azikira

#59

Azikira said:

I do enjoy this game, so it's nice to see them working at making it better. Now if only they had an actual tutorial level to teach you -all- the moves in the game. 1:

Azikira

#60

Azikira said:

I do enjoy this game, so it's nice to see them working at making it better. Now if only they had an actual tutorial level to teach you -all- the moves in the game. 1:

Guitardude7

#63

Guitardude7 said:

THANK GOD for the 100 ring extra live inclusion. This game was a broken mess without it. I got a game over every 5 seconds due to the broken controls. Maybe now I can actually get somewhere without having to start the whole level over.....

Jese_1

#66

Jese_1 said:

I'm really happy about this patch. It's not that this is a bad game because it's too hard, it's just that, at times, the level design is poor and the deaths are cheap. I've died dozens of times in some 3D World stages, but it never feels cheap.

With the extra lives, the problem should be alleviated. And in the game's defence, I'm enjoying it a lot more than I did with Generations :)

Purple

#67

Purple said:

Back in my day when I ran out of lives in mario I didnt start the level over... I started the Game over! Hence the phrase GAME OVER!
Kids today are a bunch of nancy sissy boys. Go play some NES, beat the original Mario and genesis' Sonic The Hedgehog 2 then talk to me about how hard platformers are today. Lost World is fun and not too difficult.

8BitSamurai

#68

8BitSamurai said:

@electrolite77
This patch will probably make it slightly less frustrating, but as for making it worth buying, I cannot recommend it. Especially if you think the demo was bad. That's the good part. If you're asking me, there's nothing patches can do to fix a game as broken as this one without replacing it with something totally different.

JustinH

#69

JustinH said:

So glad to hear this. The 100-ring thing was the biggest forehead-slapper of an otherwise very good game.

@Maneauleau There's actually two jump buttons, one of which does not home attack. Game was driving me nuts before I figured that out.

SetupDisk

#70

SetupDisk said:

Hmmm, still going to wait for a discount. If Sega ever does an exclusive sequel to Nintendo systems maybe they should get some help from Nintendo next time.

DarkLloyd

#71

DarkLloyd said:

@SetupDisk This game is an exclusive to nintendo system unless im getting something wrong here?

p.s about the article its actually 9 lives not ten because i didnt get that amount.

josh64128Staff

#72

josh64128 said:

This is great news! One of the only things that annoyed me about the game was the lack of extra lives, I saw that Game-Over screen far too many times :(

alrighthearthis

#73

alrighthearthis said:

Patches can't fix the complete nosedive in level quality the game takes around world 4. I was so excited for this game after how close Sonic Generations was to being a great game and now I'm back to the post Sonic 2006 and Shadow the Hedgehog level of cynicism for any Sonic Team game.

rjejr

#74

rjejr said:

@DarkLloyd - "p.s about the article its actually 9 lives not ten because i didnt get that amount."

I think in that Sonic game if it says you have 9 lives then you actually do get ten b/c you can still play while it says you have 0 lives, the number doesn't include the 1 you are currently using.

@GreatPlayer - Wait, are you comparing the fun pastime of videogame playing w/ getting an education and succeeding in life? Unless your goal is to be the next DK champion, or you live in 1 of those dorms in South Korea, I don't think that's a very valid comparison.

JaxonH

#75

JaxonH said:

@MAB
Not true. Nintendo actually makes some of the toughest and hardest games out there. Donkey Kong Country franchise and the Fire Emblem franchise definitely come to mind, and Idk if you ever played any of the Metroid Prime games, but to this day I still think the Metroid Prime 2: Echoes final boss was the hardest I've ever played in my life. And some of the Zelda games can really test your patience as well. I remember the last 2 worlds in Twilight Princess were no joke whatsoever.

JaxonH

#76

JaxonH said:

Still haven't unwrapped this game but I gotta be honest- it looked good in all the trailers and gameplay footage I watched. I know people have voiced their complaints, but I can recall many games I enjoyed that were flawed in one way or another. Difficulty spikes- been there, done that. Probably won't ruin my experience. Heck, it's actually nice getting thrown a curveball here and there to keep you on your toes. One day I'll get around to playing this, and I'm thinking I'll enjoy it much more than the reviews would suggest. I could be wrong about that, but I'm remaining optimistic.

Also, this was a great update. Probably won't solve all the problems, but it will help counter some of them.

MadAdam81

#77

MadAdam81 said:

@TheGZeus especially a game like Sonic which is mainly played by younger gamers.
Not every game needs to be like getting teeth pulled.

MadAdam81

#79

MadAdam81 said:

@GreatPlayer I wouldn't say the last worlds are easy. As not many people can afford to spend 120 hours learning patterns to beat a punishing game, it's a fairly small market. If every game was made to please the punishing crowd, then 95% of people wouldn't buy them anymore. It shouldn't be hard to make multiple difficulty levels to please multiple types of gamers.
What really annoyed me though was all the people who said that adding the white tanooki suit to make the game easier for beginners would somehow reduce their own fun, and you aren't a "real gamer" if you don't like punishing games and can only enjoy them when they are a real challenge to make any progress. That's like saying someone isn't a real reader or music lover if they don't like a certain genre.

GreatPlayer

#81

GreatPlayer said:

@MadAdam81 Now I see your point - people keep saying punishing game because they do not like challenge. Just like the current education system in the States and in Canada: if something is slightly challenging then kids and parents do not like it. No wonder why education in North America has degraded so poorly and cannot compete globally. It is people's mentality that has problems.

It was not sonic that has problems. The difficulty of the game has actually slightly reduced since the Genesis age. Sonic was not even regarded as a difficult game back to the Genesis days. As long as you grab the last ring you will not killed by enemy - that is how easy it is. If people still complain then it is due to their poor gaming skills. Please do not blame the game but yourself because you suck in gaming.

DarkLloyd

#82

DarkLloyd said:

@GreatPlayer

regarding your education comment, dont take it for a fact but i think it has to do with those who actually have a hard time learning i mean with real problems which seems to be alot these days so the i put this loosely (hard standards) have been reduced so that 95 percent can catch up with those 5 percent that would likely beat the hard learning curve.

hope that makes sense as this was written by a guy with slow learning disability due to my hard of hearing problems as i been told anyways.

Marioman64

#83

Marioman64 said:

ya know, I liked unleashed. not as a sonic game obviously (although the day stages were fantastic), but as a hack and slash platformer (one of my favorite genres, see Nier, Kingdom Hearts, and Solatorobo)

michael148th

#84

michael148th said:

This is good news for those people who complained it was too difficult.. Too bad i beat the game 100% i didn't need it! At least now 100 rings have a purpose lol!

Striker667

#86

Striker667 said:

What a joke.. Already beat this 100% without all this nonsense. Was a great game and challenging. This is a keeper in my collection. Though I do agree with 100 rings giving extra lives, that's just a sonic game fundamental.

GreatPlayer

#87

GreatPlayer said:

@JaxonH When I first played the first few worlds of this game I thought: how strange sonic jump in this game? Also, sonic no longer skid uncontrollably after a short sprint. However, after a while I figured out that these changes are due to sonic team's effort to make the jump and running more controllable. You now land exactly where you want sonic lands instead of uncontrollable momentum in past game.

Now I figure out the following theory about people's complaint:
If they suck in a game AND a game has deep control, they can attribute their bad gaming outcomes to the poor control. (i.e., the game sucks because of bad control!) It is an excuse to cover their poor skills.
If they suck in a game AND the game has easy control (as in Sonic Colors), they attribute their bad gaming outcomes to themselves. (i.e., I suck.)

You can see this in @alrighthearthis comments.

I totally agree with @Stimpy comments. This game actually has better control than W101 (drawing the united morph accurately is difficult), which already has better control than many old NES classics. People who complain cannot face that they actually suck in gaming.

Striker667

#88

Striker667 said:

I thought the controls were spot on.. 3 speeds, easy to increase running between walls.. extended wall runs with boost and double jumps.. I mean how much more control does someone need? If all you did was hold the run button in than yes, you probably had trouble running up walls by mistake.. but why are you just holding in the run button? and why not use bounce to accelerate down quickly if you ran up a wall by mistake?

LightSuitGuy

#89

LightSuitGuy said:

This is great news; so glad the "100 rings equals an extra life" was brought back. A little can go a long way.

Now how about an option to re-watch all the cutscenes? I don't want to have to go on Youtube every time I want to see them again.

WaxxyOne

#90

WaxxyOne said:

Hm, actual gameplay improvements to a Sonic game after release? Unprecedented. I might have to give this game a try after all, though I was disappointed with the low review score when it came out. :(

alrighthearthis

#92

alrighthearthis said:

@GreatPlayer I don't suck at the game, Sonic Team sucks at designing levels. You would have understood this if you had properly read what I wrote instead of using me to try to put everyone you're trolling about being bad at games in their place. Have fun defending bad games and being generally unpleasant.

UpdateNightmare

#93

UpdateNightmare said:

"100 rings finally grants an extra life"

I thought that was a joke lol...
Was the game that broken? Or did it just completely miss the mark.

SetupDisk

#96

SetupDisk said:

@DarkLloyd
That's why I typed sequel. They should try to fix the flaws with the game/engine themselves but if they can't get it done try to get some help from some Nintendo devs next time. This could have been a great game with more development time.

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