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8BitSamurai

8BitSamurai

got 2 go f4st

Male, United States

A dood who plays games a lot. My collection is fairly new, still rather modest, but I'm working on it. My favorite systems are the PlayStation and SNES, but I enjoy most systems. I'm waiting for the RDP, to collect "rare downloads" too. Also a fan of anime/manga, and classic films. Go Miami Heat!

Joined:
Fri 31st May, 2013

Recent Comments

8BitSamurai

#6

8BitSamurai commented on Controversy Arises at U.S. Pokémon Nationals ...:

@DanteSolablood

He probably didn't know it was fake, because nobody should care about what Pokeball it's in.

And you're right, I don't endorse fake cards, I don't endorse fake Pokemon either. However, in the situation of a tournament, they do not change the outcome in any way, or give any players any advantages, and I see no reason why he should be disqualified because of something that gives nobody any advantage.

And like I said, he probably did not even know it was fake. He's a former champion, do you think he doesn't know the rules? But his "fake" Pokemon had legit stats and moves, how does it make it "easier"?

8BitSamurai

#8

8BitSamurai commented on Controversy Arises at U.S. Pokémon Nationals ...:

@DanteSolablood

So a competitive game should be about "patience"? A.K.A. Pointless, mind-numbing grinding. If they've made it easy, then why would he "cheat" in the first place?

And last time I checked, physical trading cards =/= virtual Pokemon. And yes, even if the cards are photocopied (Which I do not endorse, mind you), it does not effect the outcome of any card battle in any way whatsoever.

He isn't "dishonest" because he used a virtual monster that gave him absolutely no edge over any other player whatsoever.

8BitSamurai

#9

8BitSamurai commented on Controversy Arises at U.S. Pokémon Nationals ...:

@DanteSolablood

The Pokemon had legit stats, moves, etc. It did not in any way alter the course of any match whatsoever. The only thing different about it and any other in the competition was the entry animation for the Pokemon. The question of if it was game-spawned or not should not have any bearing on the matter at all, as long as he didn't gain an unfair advantage from it.

Pressing left and right on a d-pad for weeks does not make you a better trainer, it's just a waste of time.

This, doods, is why I avoid Pokemon like the plague.

8BitSamurai

#11

8BitSamurai commented on Controversy Arises at U.S. Pokémon Nationals ...:

@Cav44

"I play games to experience them, not just win or speed play as many as possible, but, I'd expect nothing less of the Me generation (brace)."

My generation has a lot of problems, but you mean to tell me you think a Pokemon player not spending weeks pressing left and right on a d-pad to get virtual disappointments to hatch is one of them?

8BitSamurai

#18

8BitSamurai commented on Talking Point: With E3 Long Gone, Nintendo Sti...:

Sorry for my textwalls, this rant was many months in the making, lol.

@Darknyht
Think you for writing a sane reply to my rants. :P

I agree, I don't expect people to buy these garbage Wii U ports or anything. It's one thing when a solid version fails, it's another when EA's trash ones do.

We'll see how things roll down eventually, but I just cannot see any of the big 3 lasting just going on their own.

@IceClimbers
I have heard the same thing for years, I'll believe it when I see it. What makes this different from the last boys who cried wolf?

What I'm talking about is much of the Nintendo fanbase has come out to turn their Nintendo machines into Mario and Zelda boxes, and shunning the vast majority of anything else.

The Wii U is not a "safe haven" for Japanese developers, the handhelds are.

"More and more people will switch from consoles to PC this generation. People are starting to realize that there is no reason to pick up a Sony or Microsoft console when you can get 90% of the games on the PC."

Again, this is just another thing that I've heard for years, heck, even longer than the Capcom going bankrupt thing. It seems every time people want to discredit other consoles, the easiest way to do it is to bring up the PC.

"Go around other websites. Most people are disappointed with the PS4 and XB1. "

I'm disappointed with them, but it doesn't mean I'm not gonna call these things like I see it.

The NES to the SNES was barely a drop, and it was because of SEGA's competition, and the SNES still edged SEGA out. You get to the N64, though, and suddenly, Nintendo gets curbstomped by Sony, the new third party champ. Nintendo is getting 2nd and last place for 3/4 generations, and just about bit the bullet with the Wii, had the motion controls not worked.

The NES had third party support partly because of the policies, but those were gone by the SNES-era, which is why you saw SEGA take their place. And yes, the games were exclusive, most console games were, I actually miss when all the games were exclusive, personally, but the thing is that the Nintendo fanbase of the NES and SNES just does not have the same mindset as the N64 - present fanbase. Gamers didn't shun anything that isn't Mario and Zelda,

And yes, for the record, I do realize Nintendo getting third party games is unlikely, but it's not going to stop me from calling out these "screw third parties" posts, and I'm not going to justify not getting games.

8BitSamurai

#19

8BitSamurai commented on Talking Point: With E3 Long Gone, Nintendo Sti...:

This sad mentality of "Screw third parties, Nintendo makes better games than hundreds of talented developers combined" never ceases to make me lose just a little more faith in humanity.

@JaxonH

You're using examples of poor selling games, on a system that has been floundering for over a year and a half, thereby further proving my point. Nintendo barely survived the N64-GameCube era, due to this anti-3rd party developer mentality. The Wii would have easily have been Nintendo's last home console if their huge gamble with the motion controls didn't pay off. Now the Wii days have gone, and they're pretty much back to where they were at the end of the GameCube days.

The notion that Nintendo produces more worthwhile content than literally thousands if not, tens of thousands of developers spanning hundreds of companies is just beyond absurd. The problem is, again, the mentality that started with the disastrous Nintendo 64, and was the focal point of the article I linked.

"And sure, other consoles have 1st party games, with maybe 1 or 2 good ones. Nintendo has 50+ excellent 1st party games they pump out each generation. "

Sony puts out 4 Ratchet and Clank games, 3 Uncharted games, 2 InFamous games, Journey, the best baseball sim franchise on the market, 2 Gran Turismo games, Sly Cooper 4, numerous God of War games, 2 LittleBigPlanet games, among dozens more games, and now this equates to 1 or 2 games? Same thing for Microsoft, dozens upon dozens of games that went with hundreds of quality 3rd party titles.

And if you want to talk "Consistent quality", let me just bring up Sticker Star, Other M, Wii Music, Mario Sports Mix, Wii Play, Wario: Master of Disguise, Donkey Kong: Barrel Blast, Pokemon Dash, Pokemon Rumble U, the recent Mario Party games, etc.

ZombiU was a failure, and Ubisoft has publicly admitted it has no chance of getting a sequel at any time in the future, unless something drastic happens.

"It's cause they don't sell! Nobody wants them! And for 3 generations, "
^ The problem. When Nintendo leaves the console space, this will be the reason why.

"And for 3 generations, Nintendo has not only survived, they've FLOURISHED without them!"

Is this a typo? For the last 3 generations, counting the current, only one has seen any large scale success for Nintendo in the home console market. The GameCube barely turned a profit, and could have easily been the last one to do so, and the Wii U has been failing since it's release in 2012. What standards consider this flourishing? Gizmondo standards?

And I'm sorry, but I can't take a "must-buy" comparison list by someone who has several times shunned the idea of the Wii U having games that don't feature the Nintendo logo, or fit tightly into a "pro-Nintendo" category with any more than a grain of salt. There are so many high-profile games for the Xbox One in particular not listed it's not even worth commenting on.

If you're content with only playing games from one single company on your systems, where others have games from hundreds, then that's your own problem when you miss out, but don't make out other people to be ridiculous. I don't even have any interest in PS4, or Xone at their current prices, I'm a retro gamer, but when did Nintendo systems gain the defining characteristic of having bad variety? Oh wait, that's right, 1996, but that's a different story. And no, having a variety of developers does not make the other consoles "3rd party systems", it makes them "3rd and 1st party systems[/i]. Last time I checked, 2>1.

@IceClimbers

"Sure. It's not gonna happen though. It makes no business sense for those developers when their games don't sell on Nintendo's systems."

Is it a bird? Is it a plane? No, it's the problem that I keep pointing out.

"Exclusives are what sell Nintendo systems."

Exclusives are what sells most systems.

Can Nintendo build relationships with collabs? Sure, but how long are they going to keep relationship building before 3rd parties make or break? Indefinitely?

Capcom is not going bankrupt, and they most likely will not be bought out in the near future, considering gamers have been saying they will be for years. As much as I wouldn't mind them going bankrupt and selling some IPs, I've been hearing it for years now. Not happening. If Nintendo is a safe haven for these developers, they shouldn't need Nintendo to hold their hand all the way through development.

Again, everything I feel was perfectly put together by RezidentHazard over here.

8BitSamurai

#20

8BitSamurai commented on Talking Point: With E3 Long Gone, Nintendo Sti...:

Once again, the apathy, and often even disgust towards third-parties by many Nintendo fans (Not all, but too many) continues to disappoint me severely. So much some, I would assume some of the users here were joking if I didn't know better.

@JaxonH
Yeah, if you're going to just talk sales, then you forgot to mention the parts where third-parties were almost exclusively on NES in the console realm, and then many moved to SNES. Also the part where the N64 was crushed by the newbie Sony's PlayStation (SEGA could have as well if they weren't so badly managed), and then the part where the GameCube not only continued to be crushed by Sony, but also outsold by the new newbie Microsoft's Xbox. Both primarily due to, you guessed, losing all of their third party support. Nintendo had to take a monumental gamble with the Wii, and if that hadn't worked, there would be no 1st party Nintendo at this point. And now we're back to the point where Nintendo is getting beat yet again (Which couldn't possibly be because no third parties support Nintendo?), and the slippery slope set by the Nintendo 64 is once again in motion.

"Nintendo is not. Not only does Nintendo provide as many "must-buy" games as the entire 3rd party industry combined, but the fans just aren't interested."
Nonononononono. If fans aren't interested in 3rd party games, then how do they know if Nintendo is making better games than any of them, let alone all of them? This statement, is by nature, made from ignorance.

"The 3rd party games that DO come to Wii U are the ones that fans actually care about and will actually buy more than 90k copies. Games like Monster Hunter 3 Ultimate, Bayonetta 2, ZombiU, Sonic Lost World, Sonic Boom, Wonderful 101 and Hyrule Warriors (even though Nintendo owns the properties). "
So fans care about games like ZombiU and Wonderful 101 that they didn't even buy? And if they didn't buy W101, why would they buy Bayonetta?

"Nintendo has always, for years, sold based on their exclusives. Nintendo does not go by the same rules as other platforms. Their products do not sell from 3rd party games like other platforms. Nobody buys Nintendo products thinking "now I'll be playing all the great 3rd party games". People know good and well if you want 3rd party games you buy a 3rd party console. Been that way for decades."
So I guess exclusive games don't sell the other systems either? Gamers buy Nintendo systems with not being able to play games from any other than one single company in mind?

What's a 3rd party console? Are you tying to imply the other consoles don't have any 1st party support? Because they do, but they also have hundreds and hundreds of other developers working on making games for the systems as well, it's called variety, and it's a good thing.

"That's what Nintendo hardware is. It's just a means to play Nintendo's software."
This here, ladies and gentlemen, is the mentality that will one day kill Nintendo's 1st party ambitions. Not an insult meant at anybody, just a general statement. This statement is not even remotely true for Nintendo's Game Boy, Game Boy Advance, NES, SNES, GameCube, and even some others had much better 3rd party support than some will give them credit for. All of the consoles I listed had a game library where the vast majority of the quality titles came from 3rd parties. Almost all of the very great systems of history have been been like a sundae, where 3rd parties made up the base, and the 1st party library was the cherry on the top. This "3rd party games suck and just give me Mario and Zelda" that spawned with the rise of the monstrosity that was the Nintendo 64 is the equivalent of telling an ice cream parlor server to hold everything but the cherry on top.

What I'm getting at is what this brilliant writer wrote, here. Nintendo will not survive 2-3 prolonged generations without third parties (Which has happened to them before, like I said, and they had to take a huge risk with the Wii) without a miracle. And if Nintendo machines are only for Nintendo software, then most gamers won't mind if they can play the software on Xbox and PlayStation anyways. I'll leave that there and end rant.

/ Rant
Untitled

8BitSamurai

#23

8BitSamurai commented on EA Explains Why It's Abandoning Dedicated Hand...:

@Nomad
Releasing a system too early with a disastrous launch at a high price point, making it ill-suited for the popular 3D games of the times, making it hard to develop for, mishandling localizations, mismanaging the company's finances, and not even putting a Sonic game (Except Sonic Arrrgh) on it.

If that isn't killing yourself, I don't know what is. I have nothing against the Saturn personally, I prefer the library to the N64's, but gamers should not feel obligated to support a company that feels like burying themselves.

8BitSamurai

#24

8BitSamurai commented on EA Explains Why It's Abandoning Dedicated Hand...:

@Nomad
If you think that SEGA went out of the console industry because of Sony alone, and that the PS1 had "Tekken, Ridge Racer, and some FMV sequences", I think you should go back and look at those systems, sorry.

SEGA killed themselves, and the PS1 had hundreds of worthwhile games from hundreds of worthwhile developers.

8BitSamurai

#27

8BitSamurai commented on The Nintendo 64 is Now 18 Years Old in Japan:

@Kirk

1. Sure, but even with CDs, I highly doubt it would have been a 3rd party masterpiece.

2. I guess the controller is just a love it or hate it thing, honestly. I know some people who swear by it, and others who despise it. I am far in the latter camp.

4. Nintendo did make the mistakes though, Sony just helped seal the deal.

5. I just don't see how the Resident Evil 2 port can be considered anything less than very impressive, let alone unoptimized. Again, the game was not even supposed to be possible on a basic level on the system. If the game was originally built from the ground up for the N64, maybe it could have looked a little better, but as a port it's nothing to scoff at.

I agree though, if it had CDs and improved textures, some of the games could have looked amazing. With the added RAM of the expansion pak? Just imagine something like Perfect Dark x2... Crazy stuff there.

8BitSamurai

#29

8BitSamurai commented on The Nintendo 64 is Now 18 Years Old in Japan:

@Kirk
1. The Nintendo 64 most certainly drove 3rd parties away, and would have irregardless of what came before it. I'm not saying Nintendo's attempted monopolies helped anything, they didn't, but the Nintendo 64 was the final nail in the coffin irregardless.

2. I know how the Nintendo 64 controller works. I won't deny its innovations, but it doesn't mean that it was any more pleasant to use. It was made out of cheap plastic, the analog stick aged horribly, and it isn't even close to comfortable to use. I do understand the three-prong concept, it's just that it's a terrible one. No matter where you hold it, you're missing one third of the controller, and when you hold it in the most common position, middle and right, your hands are grouped to the right in an insanely uncomfortable position. The analog stick and rumble concepts are excellent innovations, but the controller itself is a mess.

Yes, Sony copied the design of other controllers, but is that even a bad thing? The SNES design worked, they added handles for more comfort, it worked. They took the rumble, and put it into the controller, no batteries required, and they added not one but two analog sticks later on.

4. No, developers did not go to Sony solely because Nintendo decided to "treat" them with an outdated storage format. You're underestimating Sony here, again, Sony had already succeeded in getting third party support before the Nintendo 64 came out, and the cartridges just sealed the deal.

5. I can agree with the AA, a lot of PS1 and Saturn games have so many jaggies you could get a cut from touching the screen, however, I still prefer the way many PS1 games look, without the massive blur and fog of the N64.

Resident Evil 2 looking better has nothing to do with not being optimized for the N64. The fact that it even exists is a testament to how optimized it is for the system. It was considered common knowledge before it was announced that it was not possible on a basic level.

I still agree with you that N64 cartridges were the worst decision they ever made, and probably the root of most of the system's problems.

8BitSamurai

#30

8BitSamurai commented on The Nintendo 64 is Now 18 Years Old in Japan:

@Kirk
1. The Nintendo 64 hardware created many of the rifts, and the ones it didn't it split wide open. Nintendo thought of Nintendo, and nobody else when they designed the system. The controller was suited almost entirely for Nintendo's games, the cartridges forced developers to Sony, and it was still difficult to program for.

2. A lot of historic problems here. No, the Nintendo 64 did not introduce shoulder buttons (What are "triggers", and where are they on the N64 controller?), that was done before. What about the Japanese PS1 controller, though? Sony released rumble controllers everywhere that I know of. The analog stick and rumble as Nintendo's concepts (Though again, analog control was done before)? Sure, but they were still done better by the competition, irregardless of who did it first. The analog stick on the N64 is well known for it's pathetic reliability, and every one I've seen with any use is severely loose and they were all uncomfortable from the get-go. (Just hard plastic). The rumble too, was cumbersome to use in conjunction with any other accessory (Including memory cards) because Nintendo decided everything needed to be in one port on the controller. The controller is not brilliant, it's a cheap piece of plastic apparently designed for aliens with 3 hands, and innovations don't fix it.

By the way, no need to resort to petty insults.

4. Delaying the system over and over until Sony had already signed with dozens of AAA publishers that would either go to not develop at all for Nintendo, or release low-budget games, didn't hurt the N64? Okay.

5. I can agree developers had to adjust a lot to some of the new hardware of the day, but even Nintendo admits it was more difficult than it needed to be. However, the terrible textures look bad irregardless of whatever in the hardware caused it. You are right though, some of the games you mentioned look pretty good and push the hardware to the limits (Conker and the water in Wave Race in particular), but Resident Evil 2 actually does look better on the PS1, even with the expansion pak it looks worse on the N64, because of the limitations of large games like it on the Nintendo 64. (Though it's still an impressive port, considering most people claimed that it was impossible to port it at all.)

I agree though, at the end of the day, it would have all turned out much differently if Nintendo had used CDs on the systems. I think cartridges were the worst decision they ever made, and probably will ever make.

8BitSamurai

#31

8BitSamurai commented on The Nintendo 64 is Now 18 Years Old in Japan:

@PlywoodStick
Ogre Battle 64 is one of the very few exceptions to the rule. And it still lacks a lot of the things you mentioned.

Very fair point on the Saturn, though, I should have mentioned it. I do feel the Saturn was much worse in that department, but the N64 still did suffer from the problem irregardless, so I included it.

8BitSamurai

#32

8BitSamurai commented on The Nintendo 64 is Now 18 Years Old in Japan:

@Kirk
I see more than one problem Nintendo made. Just to name 5.
1) Treated 3rd parties like garbage, creating rifts that still plague Nintendo and gamers today, and will likely never heal.
2) Used cartridges instead of CDs, which meant gimped audio quality, gimped/no FMV, gimped/no voice acting, not enough room for larger games (particularily RPGs), expensive to produce which was passed onto gamers. Many games had to be so compressed they still have loading times.
3) Controller
4) Failed to release system until years after the competition
5) Hardware was too hard to develop for, the textures were so blurred and distorted it hurt my eyes, even for the time. Not to mention that fog.

Aside from a small selection of good games, I have nothing good to say about the N64. Even the Saturn, as badly managed as it was, had a library that exuded SEGA charm, and the PS1 remains my favourite console to this day.

8BitSamurai

#46

8BitSamurai commented on E3 2014: Nintendo Hopes to Share Metroid News ...:

I just hope that Sakamoto and the Other M development mentality will be distanced as far as possible from any new Metroid games. :) That, and that somebody (Other then Retro or Team Ninja) new gets to give the series a fresh take.

8BitSamurai

#50

8BitSamurai commented on Feature: Memories of the Wii and DS Wi-Fi Conn...:

Honestly, aside from a few games, I really don't think anything was lost in the shutdown, on the Wii or the DS. I barely even could play DS games, because it only accepted the archaic (Even in 2004) WEP security. Even on the Wii, player bases tended to be low, there was no features, and unbearable lag ran amok. The friend codes felt like a nostalgic throwback to swapping IP addresses for 90's PC games. NWC in general was just an unmitigated mess, from top to bottom.

There were a few exceptions to the rule, and it's kinda sad to see them go before their time, but overall I'm not going to miss the service.