Gamers who are torn between picking up Super Smash Bros. for Wii U or the 3DS can rest easy. Masahiro Sakurai, creator and designer of the Nintendo crossover series, confirmed that the playable character roster will be the same for both versions.
In an interview with NowGamer Sakurai said:
Fundamentally we’re going to have the same characters on both systems. If there was a character you couldn’t play on Wii U but you could play on 3DS, or vice versa, that’s rough for consumers. So we want players to be able to have the same character experiences on both devices.
Due to the limitations of the 3DS compared to the Wii U this could lead to the roster on the home console version being smaller than what it could be. Sakurai clearly thinks it is important to have the same set of characters on both systems.
The visual differences of the games, of course, are more noticeable, since the 3DS doesn't have the same graphical fidelity of the Wii U. The graphical differences could prove a problem if Sakurai and his team chose to add stages from Super Smash Bros. Brawl.
If we did do that, stuff that was on Wii would have to be altered to be put on a 3DS. You’d have to make some tweaks. Whether or not you’d do that and still do those justice remains to be seen. We’re going to have to look at that.
Knowing the pedigree of Sakurai's work, there's little doubt that both versions of the highly anticipated fighter will be excellent. Which version are you looking forward to? Let us know in the comment section below.