News Article

Super Smash Bros. Will Have The Same Character Roster On Both Wii U And 3DS

Posted by Lee Meyer

Both versions share the same character experiences

Gamers who are torn between picking up Super Smash Bros. for Wii U or the 3DS can rest easy. Masahiro Sakurai, creator and designer of the Nintendo crossover series, confirmed that the playable character roster will be the same for both versions.

In an interview with NowGamer Sakurai said:

Fundamentally we’re going to have the same characters on both systems. If there was a character you couldn’t play on Wii U but you could play on 3DS, or vice versa, that’s rough for consumers. So we want players to be able to have the same character experiences on both devices.

Due to the limitations of the 3DS compared to the Wii U this could lead to the roster on the home console version being smaller than what it could be. Sakurai clearly thinks it is important to have the same set of characters on both systems.

The visual differences of the games, of course, are more noticeable, since the 3DS doesn't have the same graphical fidelity of the Wii U. The graphical differences could prove a problem if Sakurai and his team chose to add stages from Super Smash Bros. Brawl.

Sakurai noted:

If we did do that, stuff that was on Wii would have to be altered to be put on a 3DS. You’d have to make some tweaks. Whether or not you’d do that and still do those justice remains to be seen. We’re going to have to look at that.

Knowing the pedigree of Sakurai's work, there's little doubt that both versions of the highly anticipated fighter will be excellent. Which version are you looking forward to? Let us know in the comment section below.


From the web

Related Games

User Comments (106)



SetupDisk said:

I don't like how the Wii U version is getting limits set by the 3DS. It's not going to have cross play anyway, take full advantage of the Wii U.



Megumi said:

Trying to figure out what he means by limitations....I mean, filesize shouldn't be too much of an issue right? What's the max size a 3DS cart can hold again?



Yrreiht said:

@Erica_Hartmann 8GB max
I don't really mind if we don't have 50 characters to play. That'll just mean every character will be well balanced instead of rushed



rjejr said:

I'm ok w/ 99% of if being the same, but I feel like there should be a different character just to set it apart, like Soul Calibur has done between systems.

Maybe Wario in 1 and Waluigi in the other? (Thats just a random off the top of my head example.)



DreamyViridi said:

I look forward to seeing how both versions turn out.
Go nuts, Sakurai. I expect the character roster to be in its 40s!



Undead_terror said:

Well I'm glad there is no platform exclusive characters, for example, the 3ds gets dillian (from wild western) while the U gets Rosalina (from Mario galaxy) but there is always the dlc option.



Gate_Shikimuri said:

Still can't believe that people actually think the 3DS can't handle this stuff. Even the Nintendo Life team is convinced that the 3DS can't handle it!



Expa0 said:

I'm honestly happy about that since the Wii U version is most likely going to be the superior version I would be pissed if all the cooler characters were in the 3ds version instead.

Here's hoping they improve from that Wii Fit Trainer thing and include some awesome characters like Aeron from Pandora's Tower or Ridley.



Gate_Shikimuri said:

It's because 3DS is a handheld. That's why people are saying that the 3DS has limitations. The only limitation it has is no HD! Plus, it's Nintendo we're talking about! They know the 3DS better than we do!



Haxonberik said:

Theres actually a problem with which version to get? Easy, get both! You'll play them for years anyway.



Varia01 said:

I wouldn't mind a smaller character roster. Sakurai is a great guy, thinking about people, it's awesome. It is great for people who prefer differences who are getting the same thing to be equal so that there isn't any complaints.



The-Chosen-one said:

it depends on how much they need for a game they can use 16gig but that is not needed,
and 8 gig is really a lot for a 3ds game, because handheld games dont use lot of space, so we dont have to worry sakurai knows what he is doing.



Aerona said:

Hrm, I hope we don't get a tiny roster just to compensate the 3DS version.



The-Chosen-one said:

yeah true, i hope wiifit is the only lame character, brawl has jiglypuff and mr game & watch, where also lame characters, but people actually liked them lol, so is the same with Wiifit character.



Megumi said:

Eh, maybe it is 8 GB, lol...looked around....ah well. Anyways I hope there's still plenty of good characters to choose from.



supermage65 said:

I think a smaller, more balanced roster than Brawl is needed 'cause characters in SSBB ranged from severely overpowered to downright useless.

Nevertheless, I'm buying the Wii U version day one



Einherjar said:

Having the same roster on both games is a huge plus in my opinion. I hate it when the same game gets different content depending on the platform. If its a different version, sure, change the content, but not an a "carbon copy".
And i dont think that the 3DS will "limit" the WiiU version. They save a lot of space with graphics and sound which will be much much larger on the WiiU. Since we dont know much about the game, lets go by Brawl specs: Stickers will be in a much lesser res, also saving space. Like i said, downsampled, maybe encoded sound. No HD grahics. Also, there could always be the "needed installation" method, compressing some data on the cartridge that need to be unpacked and installed to the SD first. There are so many ways to ensure that the 3DS can hold up content wise to the WiiU version. Maybe not in technical terms (you already see that it uses a different art style. Cel Shading is often used to hide rough edges on low polygon 3D models) but scale whise, i dont see it as such a big problem.
And if it is, i still can live with it to be honest. Brawl was almost too much. And like many others said, there is always the DLC route. And seeing that nintendo now taps into it with Super Luigi U and stuff like that, its prtetty much open ended.



Caryslan said:

I'll be honest, I have even less reason to buy a Wii U. Smash Bros was pretty much the only game that would have motivated me to buy a Wii U, but everything I've heard about the 3DS versions is making me lean towards jsut getting that version.

If I can get the same characters on the 3DS version, there's no point in buying the Wii U version right now. I'll just stick to the cheaper option that is portable, and likely includes the same key features such as online play. Plus, I love the cel-shaded look of the 3DS version.

So the same character roster, and the fact that Nintendo is not treating this like a slapped together port is making me consider the 3DS version over the WIi U version.

Of course, I am kinda wondering if Nintendo is hurting themselves with this approach. Its cool that they are striving to have both games remain equal in terms of content, but how many people will opt for the 3DS version since it will be cheaper and portable?

I wonder if sales of the Wii U version will fall behind its 3DS counterpart.



gaby_gabito said:

This is a bad idea. If anyone's played the Wii U and 3DS LEGO City games, they would know that the 3DS version has much much much less content than the Wii U version and even still it struggles. Please don't limit the Wii U's version due to the limitations of the 3DS's capabilities!



Caryslan said:

@Einherjar Well, if we go by the new prices of 3DS and Wii U games as they currently are, 3DS games are generally cheaper.

3DS games tend to be $29.99-$39.99 when they launch, while Wii U games tend to be $49.99-$59.99 when they launch.

Plus, that's not even taking into out the prices of the hardware itself. The 3DS is much cheaper then the basic model Wii U.

Of course, Smash might break the rules when it comes out. But as it stands, its very clear that 3DS games and hardware is generally much cheaper than Wii U game and hardware.

Plus if you want proof of the price difference between two comparable games on these two platforms, look at Monster Hunter 3: Ultimate. The 3DS version launched at $39.99 while the Wii U version launched at $59.99. That's a 20 dollar price difference.

And in general, handheld games tend to be cheaper than console games.



Ralizah said:

LOL Would love to download this when it comes out, but if it is bigger than DKCR3D...



NintyMan said:

I thought the news about both versions having the same roster was old news?

Whatever; I'm confident both versions will turn out great in the end. Many of us seem to be worried because the character roster has unexpectedly become a big question mark. It might be the size of Brawl or slightly bigger or maybe even smaller, but I still think Sakurai can pull it all off.



3DSAllDay said:

I am glad that the 3DS versions is not getting shortened since that is the version I plan on getting.



Emblem said:

@Dev It is we were told a while back. This is a good move for Nintendo overall but a bad move for the Wii U. In any case Smash will move a lot of software and hardware. I'll wait for reviews and player feedback to see what version i'll get.



sinalefa said:

I feel like I dont belong here, as I like Wii Fit Trainer and I would prefer to get the Wii U version instead of the 3DS one. Provided that I had to choose, of course.

My 3DS seldom leaves my home, so I dont think I would use the portability. Anyway, looking forward to both and then I will see.



Ernest_The_Crab said:

@sinalefa No, I like the Wii Fit Trainer as well. It was a pretty funny choice and people are just getting their knickers in a twist over it.

I will probably get the Wii U version, it just feels like Smash Bros was made for the home console experience.



thedicemaster said:

I already assumed it would be the same, because of the planned connectivity between the 2 versions.



FluttershyGuy said:

I'm actually not too happy about this. With the roster the same, will the games be different enough to justify getting both? Somehow, I was under the impression that each version was a unique experience. This, however, makes it sound like 3DS version will be a port, with a different graphic style.



LasermasterA said:

Well this news was already pretty much expected and may be taken as good or bad.

@DkFluttershyGuy @Ideal_Hero

Having the roster same across both versions would limit complaints that there are characters unique to a certain console. The bad is that this puts a question mark over the fact whether the 3DS will limit the Wii U version.

Overall I think that this news is actually pretty good because I feel that Nintendo has already realized this and will make the games in such a way that the 3DS version will not compete with the Wii U version, and instead will prompt one to buy both for the complete experience. They have already denied cross play which is GREAT! The Wii U can now have bigger stages and glorious effects and all that. The different stages across the version also adds to the appeals of both the games. Such moves make it so that the 3DS version is neither limiting the Wii U AND is not the same as the Wii U version causing the Wii U game to remain popular due to better graphics, bigger stages and much more things on a grander scale.



SCAR said:

I plan on getting both. I highly doubt the 3DS can't do what it needs to for the game.
The stages alone and portability is why I'm getting both.



Benjelo said:

If nintendo feels that they can make a great game out of this on the Wii U then they should not let the 3DS hold them back... however it is unlikely that the 3ds will limit the Wii U because although it is a handheld device it still has plenty of room for a large game. The 3ds has about 4 GB and the Wii U has 8 GB from what I've gathered from google searches. Brawl took 512 mb and it takes 1024mb to make 1Gb to put that in perspective.



Gridatttack said:

I dont know what all this limitation of the roster is. I dont get it at all.
Whats the limit? Not enough screen space for the character select?
Some effects that are possible on the wii U? Then just tone them down to work fine on 3ds.

Graphics shouldn't be an issue. Just tweak them to work on the 3ds (like how MKDS handled gamecube tracks )
Still not too fond that the roster is being affected by the 3DS.



Donald_M said:

Obviously the 3DS version won't look as good as the Wii U, but I don't see how the 3DS hardware would limit the roster. I don't know how good it was, but I do know that one Shonen Jump fighting game had like 50 playable characters and 300 characters all together with support characters factored in and that was on the DS!



Donald_M said:


For what's it's worth, I've heard that the maximum possible size of a 3DS cart is 8gb. Really, I'm not seeing what the limitation is here beyond graphics. Maybe I'm missing something here.



Donald_M said:

It should be noted that all Sakurai is doing here is acknowledging that tweaks will be necessary to make the game work on 3DS. He's saying nothing about 3DS holding back the Wii U version, that's all on the person writing the article. Relax people, it'll be okay.



Henmii said:

I had hoped there would be more difference between the 3DS and Wii u version! Now it seems the only difference may be the stages!



magicsnake said:

"This, however, makes it sound like 3DS version will be a port, with a different graphic style."
Or like the WiiU one is a port of the 3DS with a different graphic style ^^ It's not true, Sakurai said they worked on both version at the same time, not on one then port it on the other console
About the roster, I'm quite happy : I only plan on having the 3DS version but if one day I want to play on the wiiU of somebody else, my training won't have been for nothing regardless the character I've chosen since there won't be any exsclusive character...



ValentineMeikin said:

Something I wish to point out over people angsting about the roster size... SSF4 3D has every character the original SSF4 had, and it was a perfect port. That was 40 characters, each with about 2-3 costumes. It is 1.7 GB in size. The largest game currently on 3DS is just over 3 GB in size. They've got plenty of space to fit Brawl's roster into SSB 3DS.



BATRA said:

longtime go he said their will be 50 or 40 characters in the game now we might get 30 or 20 characters in the game i hope its 40 or 30 they better be very good characters or i be very sad



Melkaticox said:

Well, there goes one of the Wii U's system seller...

Nintendo may as well stop support for the console already, the 3DS is doing great after allç.



AVahne said:

Only limit 3DS version is putting on Wii U version is the character roster. If they could use an 8 GB cart for the 3DS version, I wouldn't have any problems with the games having a similar roster size to Brawl. I found that game to have a pretty big roster, even though it was filled with clones.



BATRA said:

they should stop making the super smash bros 3DS its making the wii u really bad if get 20 characters i'm going for the ps4 then this wrong thing from nintendo



BATRA said:

they should stop making the super smash bros 3DS its making the wii u really bad if get 20 characters i'm going for the ps4 then this wrong thing from nintendo



retro_player_22 said:

I had the feeling that it's pointless to make the roster the same on both versions, I mean c'mon you had a handheld with limitation and a console without. You mean to tell me if I bought one version then I can just ignore the other one because if I get that one, the other one will just had the same roster anyways?

Isn't the reason for any gamer to get one or both is to get it because one offer something the other can't? C'mon Sakurai I thought you were smarter than this not to mention if they both had the same roster, why not offer cross platform play with them. There's no point in dropping that feature unless both had different roster.



Bender said:

Well, I notice some people are a bit confused... The Wii U version will not be "held back" by the 3DS version's power limitations (not saying it isn't powerful)... They will share the same character roster, BUT they will have different exclusive levels in each of the games... I would not kick out the idea that there may be downloadable (free, I'd assume) stages for each console, and I bet the level creator will return... Honestly, I am perfectly okay with having two different versions It justifies buying both completely!



Ernest_The_Crab said:

@ValentineMeikin Well it wasn't exactly a perfect port. For example, the stages lost their animations when the game was ported to 3DS. However, at the time, Nintendo was also restricting game sizes to 2GB max (I think it was due to some kind of manufacturing constraint).

@Benjelo 512MB (or 2163 memory blocks) was the total size of the Wii's internal storage. The save file alone used 128 of the 2163 memory blocks.

The game was huge (7.47GB) for the Wii which used altered DVD discs. Brawl required a dual layered version of the disc. This is of course factoring in the considerable compression Nintendo did with Wii games of that time.

I doubt the newer games will be smaller than that, so there could be problems fitting the game into an 8GB cart for the 3DS without considerable cuts. Then again, if he (Sakurai) removes huge Adventure modes from the 3DS version of the game I can see it working out. After all, he only said the ROSTER would be the same.

What's probably going to happen is that the rosters will be the same, however the modes available will be toned down for the 3DS version of the game (might end up being barebones online/offline multiplayer and a simple single player mode for 3DS).



thatoneguy4419 said:

We really shouldn't have to worry about the 3DS limiting the Wii U version of the game. Have we forgotten that Sakurai is the one developing the games right now? He's trying his best right now on both of them, so I'm sure he is adding as much characters and content as possible. Plus, don't underestimate the power of the 3DS! Nintendo's the one who made the handheld remember? Just have a little faith.



DarkLloyd said:

all i can hope for that its at least little more then brawl in terms of character roster and stages, obviously im not asking for a huge jump with nintendo wanting to get the game out next year.

though i would of liked them to extend the development, i dont mind waiting longer anyways



JaxxRaxor said:

I would accept a fighter roster that was smaller (perhaps even significantly so) than Brawl or even Melee IF the cast was more balanced. A lot of people in the comments section seems to agree with this sentiment.



SnackBox said:

Hopefully this doesn't mean the 3DS will hold back the Wii U, in terms of variety of characters.



SuperSah said:

I expect a Brawl size roster. 35 is a lot.
Many were dupes anyway, such as Link and Toon Link.

I'll be getting 3DS version. People under-estimate 3DS hardware, I mean look at RE:R. Wii'd NEVER handle that the way 3DS did.

Roster will be fine, Sakurai never compromises.



Benjelo said:

My bad, I wasn't completely sure about that... Well I got the information from the source so hopefully the system memory is larger...



JuanitoShet said:

People are so worried about limitations on either version, and I'm just sitting here onowing that no matter what version you get, both will be fantastic.

REMEMBER that Nintendo made these consoles, and that NINTENDO made the past Smash Bros games, and that they're making this one, too.

Relax, people. The game will be great. You should know that by now.



Schprocket said:

@Caramel I'm well aware that the decision-making process becomes more difficult in such circumstances, even when different games are released simultaneously, let alone the same title on related platforms.

The comment was, in my opinion, made light-heartedly, not intending rubbing anyone's face in it and I'm as equally "offended" that your sensitivity would have you believe that I'm making "Let them eat cake!" statements seriously.



Giygas_95 said:

I'm looking forward to BOTH versions. I really have to hand it to Sakurai for making them both. I can't imagine the amount of work he's putting into two versions of the game.



Einherjar said:

@Caryslan I cant remember saying anything about prices but fair enough
Sure 3DS games are cheaper than WiiU games. But there are a lot of factors going into it. The reason why, say, SD cards are dirt cheap is, that the production costs of card based media is very low, the same goes for 3DS games. Its much more pricey to print optical discs. Also the Larger DVD cases and inlays.
But to be honest, the differences could also be extremely tiny and these prices are just the way they are because "they can"
As a mere consumer, there is no telling.
Look at the eBook market. eBooks cost the same as a printed one, saying that the paper and ink used to print them has no market value at all.

But back to smash. If the games are the same content wise, the 3DS is defenitly the better option money wise. Same game, less money. But then you have factors like the internet structure of the respective console. The WiiU is much better suited for online play than the 3DS.

Nevertheless, ill get both versions, mainly the WiiU one and a bit later, the 3DS one for on the go Also, i hope Nintendo thinks about a save game synch tool (a bit like the transfer tool for Monster Hunter) That synches up the progress on both systems and replaces saves with whatever save game is the most current one, because i can hardly see myself playing the same game back to back on both systems.



SetupDisk said:

I can still see this being a system seller for Wii U as quite frankly, I'd hate to have to play brawl on my 3DS. I love my 3DS, but somethings are just better on the big screen.(like Monster Hunter for example). But if it means unique characters like Olimar (or the one of the crew from Pikmin 3) and Ice climbers are cut i still can't see how basing the roster on what the 3DS can handle is a good thing.



b23cdq said:

@Gridatttack "Whats the limit? Not enough screen space for the character select?"
Having Rarity as your avatar fits you very well. She is not known to be the brightest of the five. cx
The limitations come down to how much storage space there is on a 3DS cartridge, how many different carachters you can put in the game before you run out of space.



b23cdq said:

@rjejr Mario on one, Luigi in the other. Link in one, Zelda in the other. Ice Climber #1 in one version, Ice Climber #2 in the other.

It would make more sense to have handheld games represented on the handheld, and console games represented on the console.



allav866 said:

I don't care if the roster is as big as Brawl's, as long as there's a good variety of characters.
Also, I hope the Character Select Screen is like SSB64's in that it shows a 3D model for a character instead of a 2D image.



Emaan said:

Getting the Wii U version is my highest priority, so I really hope it's not limited by the 3DS version in any way.



thedicemaster said:

nomeacuerdo: the games will differ in features/modes.
the plan is actually to make the 2 games work together.
supposedly the handheld version will feature some customization options the console version won't have, but which can be transferred if you own both versions.
and no doubt they will add some extra game and multiplayer modes to the console version.



ZeroxGT said:

Im just gonna say this now,,, Melee had the perrfect sized roster for the series, it doesnt need a huge character roster to be great... as long as the gameplay and framerate arent ruined and the online mode is running smoothe.. I dont see much of a problem
THIS IS NOT MARVEL VS CAPCOM PEOPLE!!!! and not an oversized Mugen either.. Seriously just let him do his job for the sake of both consoles, stop being upset over nothing... The ONLY way we can seriously judge it is when we get it in our hands..



Benjelo said:

That is why I only master veteran characters because I do not have enough money to get both games let alone both systems so I mastered mario, link, pikachu, and marth. That way I have options and variability.



Gridatttack said:

@b23cdq I know. The screen space thing was a joke lol.

Also I dont get it. How much do you think a character file weights? Its not that much. I would understand for the voices and making the story mode related things that would take space. But as things as textures, animations and model, it shouldnt be over 100mb.



SkywardLink98 said:

@Benjelo Makes sense I suppose, but I'd like to be able to play any characters on either version. Maybe having the characters have a different moveset would be cool though.



SkywardLink98 said:

@Benjelo Now that I think about it, I really want that. I'd be cool to see characters based of portable/console versions of themselves, not that they have too many differences.



Persona_Yu said:

Out of nowhere but I want Roy back to the character rooster...he is my favorite and best character to play with



The-Chosen-one said:

i just found a part of the interview from the creator of sonic.

NintendoWorldReport: "One more question here. Sonic was very popular in Smash Bros. for Wii. Is there any possibility of him making a return appearance in the next Smash Bros.?"

Takashi Iizuka: "All we can say is that we also think it would be awesome if he was in the next Smash Bros. So yea, but that's more of a question for Nintendo than us."

i really hope sonic returns in smashbros, because he and megaman really fit in the Nintendo (smashbros) Universe.

Leave A Comment

Hold on there, you need to login to post a comment...