"It might be good to take on more of a consulting role"
Rifle used as a visual reference, apparently
"This game is so hard to stop playing!"
Super Smash Bros. director Masahiro Sakurai is a busy man, but he still makes time for a little gaming when he needs to unwind and according to his latest Famitsu column (as translated by Source Gaming), he is currently quite partial to playing a bit of Stardew Valley on Nintendo Switch after a hard day...
Joy contained within
Some days are average, some days are downright dull, and other days present you with the most utterly wonderful things that you could never have even dreamt of. Today is one of those fine days, ladies and gents, and we couldn't be more delighted. Yes, today brings the news that Siri - the 'intelligent personal assistant' that...
But his role remains uncertain...
Smash Bros. creator Masahiro Sakurai has revealed via Twitter that he is working on the Switch version of the popular fighting franchise, which was officially announced during yesterday's Nintendo Direct. According to
"It might be good to take on more of a consulting role"
Masahiro Sakurai has created some incredible games, but he's most commonly connected with the Super Smash Bros. series. Sakurai is forever hinting that he can't be in charge of Smash forever, and in a recent interview with Japanese magazine Famitsu - which is in the process of being...
"They really are masterpieces"
Kirby and Smash Bros. creator Masahiro Sakurai has a regular column in Japanese magazine Famitsu, and the topic of his latest entry - kindly translated by Source Gaming - is two of 2017's biggest open-world video games: The Legend of Zelda: Breath of the Wild and Horizon Zero Dawn
Rifle used as a visual reference, apparently
It's a fair bet that Masahiro Sakurai is working on something for the Nintendo Switch right now, but exactly what that might be is anyone's guess. However, Sakurai has revealed in an interview with Denfaminicogamer that his latest toy purchase is related to his current work. The robot in question is from...
"Normally a character like Kirby would have been yellow"
Kirby is now a firmly-established member in Nintendo's vast catalogue of intellectual properties, but back in 1993 he was very much a newcomer looking to prove himself - as this fascinating interview from the period attests. Freshly translated by Shumplations.com, the feature originally...
"My mind went white and even now the reality hasn’t sunk in"
Super Smash Bros. creator Masahiro Sakurai has used his column in Weekly Famitsu to pay tribute to his former superior at HAL Laboratory, Satoru Iwata. Iwata passed away recently after a long battle with cancer, and Sakurai says that after hearing the sad news his "mind went white and...
"Every now and then someone will vent their misplaced anger towards me"
With a roster as massive as that seen in Super Smash Bros., making sure each fighter is balanced can be a tricky business - hence the issues with Diddy Kong, which have recently been patched. However, there are some Smash fans who feel that creator Masahiro Sakurai has...
Nothing of value comes easily
Masahiro Sakurai has published a new "Smash Bros. Diaries" entry in the latest issue of Game Informer, and one question in particular struck a chord with Smash fans: had he ever considered allowing the fighter unlocks in the 3DS version to transfer over to the Wii U version? Although Sakurai's answer started with a...
Somebody give this man a medal
Fans of Super Smash Bros. will already know just how much effort series head Masahiro Sakurai puts into developing Nintendo’s all-star franchise, but that hasn't stopped the passionate game maker from talking about how he balances his private life with the full-force development cycle of the Smash series. In his...
Development isn't finished yet
Super Smash Bros. for Wii U isn't far away, due in late November / early December depending on your region. Logically development should be drawing to a close, as a result, though Masahiro Sakurai — in his most recent Weekly Famitsu column — has said "I'm not done yet...". There's still work to be done. Of course,...
"We need to listen not just to the biggest fans"
This week sees the launch of Super Smash Bros. for Nintendo 3DS, the first portable iteration of the famous fighting game franchise. As you'll already know if you're a seasoned reader of Nintendo Life, we've delivered our critical verdict of the game and found it to be something of a smash hit, and in...
The smash-hit 3DS owners have been waiting for?
Ever since being announced alongside its Wii U counterpart, Super Smash Bros. for Nintendo 3DS has been scrutinised by fans around the world to an almost excessive degree. Being the first game in the popular crossover fighting series to be released on a handheld system, there were understandably some...
About the man behind two of Nintendo’s most significant franchises
"I decide what goes in the game; nobody else." These were the words of Masahiro Sakurai during a 2008 interview with Official Nintendo Magazine about Super Smash. Bros. Brawl. It's a quote that stands out because it contrasts quite starkly with the modest way in which the man...
How Nintendo's crossover fighting series smashed its way to fame and glory
Despite its immense popularity — not to mention the frenzied hype and anticipation that comes during the lead-up to each new instalment — the origins of the Super Smash Bros. series are in fact remarkably humble. When its creator, Masahiro Sakurai, initially came up with...
"Compared with other characters, he lacks any unique characteristics"
The recent announcement that Captain Falcon, Lucina and Robin would be joining the cast of Super Smash Bros. on the Wii U and 3DS was both thrilling and somewhat disappointing; although the reveal trailer featured Fire Emblem favourite Chrom — leading
Prepare yourself for a smashing time over the net
The online modes for Super Smash Bros. for 3DS and Wii U were finally revealed to the world in Nintendo's recent Super Smash Bros. Direct presentation, and it seems that both inexperienced and competitive players have something to be happy about. The online portion of the game, which has been...
Isn't it nice when everyone gets along?
Masahiro Sakurai may be famous for working on Nintendo hardware, but that doesn't mean he can't say nice things about the company's rivals. Speaking in his regular column in Japanese magazine Famitsu, the Smash Bros. director heaped praise on the Sony PlayStation 4, describing it as "good-looking" and capable...
Series director no longer considers Smash to be just a fighting game
As we all know, there's a new Smash Bros. title coming to the Wii U and 3DS next year. It looks amazing, has Mega Man in it, and is driving its creator to the point of
Masahiro Sakurai reveals the mental cost of making a legendary fighter
We already know the physical torment Smash Bros. director Masahiro Sakurai has had to suffer during the development of the Wii U and 3DS titles, but he has now revealed to
"For the first time, simultaneously worldwide!"
Masahiro Sakurai has taken to Twitter to confirm what we perhaps already knew — next week's E3-flavoured Nintendo Direct will contain footage of the new Super Smash Bros. title. The tweet — which has been translated by Kotaku — reads as follows: Notice: On the June 11th 11PM Nintendo Direct,...
"We've learned a lot about net play since Brawl was released"
Super Smash Bros. Brawl was one of the few Wii games to venture online. By delving into the Nintendo WFC players from all four corners of the world could brawl with each other in what was a decent experience in some battles, and a more turbulent one in others. Unfortunately, as with most...
"I just want the game to let me play"
With the rise of technology over the years video games have established themselves as one of the biggest storytelling mediums out there. Stories used to be as basic as climbing a tower to save a damsel in distress, but as time has worn on they've become full cinematic experiences - even if we are still rescuing...
Masahiro Sakurai confirms new additions to roster
Super Smash Bros. supremo Masahiro Sakurai's recent comments regarding the 3DS and Wii U versions of the game have caused a little concern amongst fans. Speaking a few weeks ago about adding more cameos to the game, he said: "Introducing more non-Nintendo characters willy-nilly will lose the focus of...
Control methods being explored, more cameos looking unlikely
Super Smash Bros. boss Masahiro Sakurai has spoken to IGN about the fourth installment in the series, revealing that he's keen to avoid unnecessary gimmicks and feels that adding more non-Nintendo characters might be detrimental to the game's focus. "The GameCube controller is not the...
Talking about video games, presumably
Masahiro Sakurai has gained a reputation as the go-to man for some of Nintendo's key franchises that don't necessarily have Mario in the title. As a young employee at Nintendo he created Kirby, and has also masterminded the three entries in the Super Smash Bros. series, while also taking on the upcoming Wii U...
Legendary musician Yuzo Koshiro is best known for his soundtracks to The Revenge of Shinobi, Streets of Rage and Sonic the Hedgehog on Master System, but he's also a killer at Kid Icarus: Uprising. Uprising supremo Masahiro Sakurai spoke to Cubed3 and revealed
We've only just asked if Kid Icarus could be Nintendo's next big franchise, but along comes Kid Icarus: Uprising director Masahiro Sakurai to say he won't create a sequel. IGN asked if Project Sora had created a "lasting universe" the team could return to in future projects, to which Sakurai replied: If by ‘lasting u
Stylus aiming speed "is on a whole different level"
Kid Icarus: Uprising enjoyed an excellent critical reception from the majority of the gaming press, though even some of the most positive reviews raised the controls as an issue. We argued that they work well 'with practice' in our Kid Icarus: Uprising review, but it was nevertheless a common...
Still a long wait ahead
Masahiro Sakurai has been busy with Kid Icarus: Uprising for a while now, but it seems that he's finally turning his attention to the next entry in the Super Smash Bros. franchise. The confirmation of a new title for both Wii U and 3DS was actually made at E3 2011, though we later learned that the announcement was premature...
Took in PC too
Masahiro Sakurai started work on Kid Icarus: Uprising so long ago there weren't even 3DS development kits, according to a new Iwata Asks. Sakurai told Nintendo president Satoru Iwata that his Project Sora team made do with the other hardware available, including Wii: At first we didn’t have the Nintendo 3DS development kit, so we...
Getting stronger all the time
Masahiro Sakurai has revealed players will be able to grab new weapons for Kid Icarus: Uprising through SpotPass. Speaking at the on-going Nintendo Direct, Sakurai spoke about the system's StreetPass and SpotPass functions opening up new ways to share and create weapons. Players will be able to get new Power Gems to...
Sakurai in retrospective mode
The announcement of a new Smash Bros. for Wii U and 3DS drew cheers at E3, even if we knew it would be a few years until we got to play it. Creator Masahiro Sakurai has just wrapped up work on Kid Icarus: Uprising, but before his thoughts turn to the new fighter he's taking a look back at development of Super Smash...
Super Smash Bros. helmsman Masahiro Sakurai has told Nintendo Power (via Nintendo Everything) that the next instalments are a long way off yet. Satoru Iwata announced Super Smash Bros. for Wii U and 3DS at E3 last year, but with Kid Icarus: Uprising on Sakurai's plate it seems development on the fight
Another 3D Classic on the way?
Masahiro Sakurai's long-awaited Kid Icarus: Uprising is coming to 3DS around Christmas this year, and impatient gamers are looking towards Pit's previous outings to plug the gap. Wii owners can already play Kid Icarus on Virtual Console, but will 3DS owners get a downloadable slice of Pit too? A recent IGN interview...
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