Comments 112

Re: Sonic Frontiers' Sales "Greatly Exceeded" Expectations

xj220_afiles

I personnaly liked it but I really miss the ''city'' styles of Adventure 2 for example. I felt like after a little while, the whole world felt a bit drab ... generic and empty. The controls were not quite tight as well expecially in the cyberspace levels. Otherwise a great game. Great sound track!

Re: Video: Mega Man 11’s Art Director Explains the New Look

xj220_afiles

It looks perfect. Pixel sprite could have been great as well but not 8bit sprites. A job like Inticreate does with Azure Striker Gunvolt would have been nice. I liked the fact that a lots of things have eyes like past games. For example, the huge pyramid in the baground at the start of the trailer has eyes.

Re: Bloodstained: Ritual Of The Night Coming To Switch, Wii U Version Deader Than Drac Himself

xj220_afiles

@Ryu_Niiyama I understand your point but i'm pretty sure the decision to make the switch has been taken a long while ago. They just waited to announce it. They probably never really developped the WiiU since they knew a new platform was coming. WiiU was not compatible with Unreal Engine 4 after all and it was a complicated version for this reason. Now things are much more simple for them. Off course, it is sad since they had promise it but i think it make sense overall.

Re: Nintendo's Share Value Shows Positive Momentum Following Successful Switch Launch

xj220_afiles

@carlos82 I do agree but, In the past, i worked as a video game retailer and on launch we used to have around 10 consoles 2005-2006. (about 10 wii, 7 x360 and only 1 PS3). Yesterday, i went to this old place and the guy told me they had 60 Switch at launch. It is a lot more. If Ninty was able to shift that many consoles all around the world, then i guess it is normal that it is easier to find.

Re: Feature: Five Things We Expect From the Nintendo Switch Nindies Showcase

xj220_afiles

I'm surprise to see so many folks still wishing for a gamecube VC. The controller has no Analog triggers. Most popular games used these. I would like to have one but seriously, I don't see it hapening. I suppose Nint could release a bunch of joycon made specifically for this, but it breaks the concept ''play everywhere, anytime''. I don't see myself bringing with me a Switch and two pair of joycon only to play GC games.... Sad!

Re: Kimishima Outlines Nintendo's Continued Attention on VR and Portable System Ideas

xj220_afiles

That would be really kool but let's not forget that the Switch has a 6.2in. screen with a 720P resolution. Using the switch like a cell phone on a headmount would put screen really close to our eyes meaning we would see a lot of pixel. Even the HTC Vive dost that and it has a 1080x1200 resolution at 90fps. That is my only concerns. Off course, I know Nintendo will find something as they always do but I do not think simply putting the switch on a headmount will do.