FALCON PUNCH.

Giles Goddard is a name that will be instantly familiar to anyone who followed the development of titles like Star Fox and 1080 Snowboarding. The British developer started his career with Argonaut and along with Dylan Cuthbert would go on to join Nintendo's ranks - making them two of the first western developers to do so.

Goddard has since parted company with Nintendo and now runs Vitei in Japan, the studio responsible for titles like Steel Diver, Theta and Steel Diver: Sub Wars.

Speaking in an interview with Source Gaming, Goddard was asked which Nintendo series he'd like to work on:

F-Zero would be an interesting one. I don’t think they would ever….because the expectations for these old-school games are so high now. The last F-Zero game was…F-Zero GX…and that was really expensive. It has to be bigger and better than F-Zero GX, and that would be a huge risk for them. Having said that…I really like the original F-Zero. I never got into GX as it felt more and more like Wipeout. The faster and more wide angle it got, the more Wipeout it felt. To me, F-Zero is all about those tight courses with the tight bends, and the skidding around and drifting. I’d love to go back and visit that kind of control scheme but make it a smaller experience. I don’t think they would as their current philosophy is just bigger and better.

I have thought about 1080. [The series] has kind of moved on as they have done quite a number of them already. There’s only so much you can do with a snowboarding game until you are just making the same thing over and over again. So if we did, it’d have to be something very different. I think [Nintendo] is less inclined to do another 1080 if it’s just another 1080. It’s just bigger. That’s the reason I wouldn’t want to go on a new Star Fox. That’s gotta be bigger than Star Fox: Zero. The expectations are even higher due to people complaining about that one. People are going to want a bigger one and a better one. But I think from Nintendo’s point of view that was the best Star Fox. They are stuck between a rock and a hard place. The expectations are changing every year, as other games are influencing the fans. They are expecting that stuff to be in the game now.

The full interview goes on for several pages and is well worth a look.

[source sourcegaming.info]